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Dirty Forum Alt
Forum Alts Anonymous
460
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Posted - 2016.08.08 18:40:23 -
[1231] - Quote
Vaerah Vahrokha wrote:Also, I indeed foresee botters really getting belly ache if CCP made those relatively small changes (after all it's 2 timers!!). Everybody *human* else who want to play and have fun, are going to get an interactive minigame after 13 years. 13 years of a feature sucking, does not justify keeping it sucking. Or does it? I imagine it depends how many people are using mining as a way to pay for "Chat Room Online" to keep in touch with their friends - since making it an active mini-game (particularly one that required friends being physically there with you) would drive all such players out of mining, and possibly out of the game if they weren't willing to start paying subscription fees... |
Chronos Thiesant
Deep Sky Enterprises
6
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Posted - 2016.08.08 19:01:33 -
[1232] - Quote
Dirty Forum Alt wrote:Vaerah Vahrokha wrote:Also, I indeed foresee botters really getting belly ache if CCP made those relatively small changes (after all it's 2 timers!!). Everybody *human* else who want to play and have fun, are going to get an interactive minigame after 13 years. 13 years of a feature sucking, does not justify keeping it sucking. Or does it? I imagine it depends how many people are using mining as a way to pay for "Chat Room Online" to keep in touch with their friends - since making it an active mini-game (particularly one that required friends being physically there with you) would drive all such players out of mining, and possibly out of the game if they weren't willing to start paying subscription fees...
Maybe they could switch from mining to PI for their chat room online fix? They are about as active as each other. |
Dirty Forum Alt
Forum Alts Anonymous
460
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Posted - 2016.08.08 19:08:38 -
[1233] - Quote
Chronos Thiesant wrote:Dirty Forum Alt wrote:Vaerah Vahrokha wrote:Also, I indeed foresee botters really getting belly ache if CCP made those relatively small changes (after all it's 2 timers!!). Everybody *human* else who want to play and have fun, are going to get an interactive minigame after 13 years. 13 years of a feature sucking, does not justify keeping it sucking. Or does it? I imagine it depends how many people are using mining as a way to pay for "Chat Room Online" to keep in touch with their friends - since making it an active mini-game (particularly one that required friends being physically there with you) would drive all such players out of mining, and possibly out of the game if they weren't willing to start paying subscription fees... Maybe they could switch from mining to PI for their chat room online fix? They are about as active as each other. PI is quite a bit harder to set up *and* to keep running if you want to PLEX with that as your sole source of income...
edit: I mean even in the EVE universe people figure out how to mine an asteroid within their first hour or so generally....
I *still* don't know how to "properly" set up a PI network - as I quit bothering to care when they deleted all my planets from the original PI release and re-released it in a much more complicated and annoying format... |
Vaerah Vahrokha
Vahrokh Consulting
5768
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Posted - 2016.08.08 19:33:12 -
[1234] - Quote
Dirty Forum Alt wrote:Chronos Thiesant wrote:Dirty Forum Alt wrote:Vaerah Vahrokha wrote:Also, I indeed foresee botters really getting belly ache if CCP made those relatively small changes (after all it's 2 timers!!). Everybody *human* else who want to play and have fun, are going to get an interactive minigame after 13 years. 13 years of a feature sucking, does not justify keeping it sucking. Or does it? I imagine it depends how many people are using mining as a way to pay for "Chat Room Online" to keep in touch with their friends - since making it an active mini-game (particularly one that required friends being physically there with you) would drive all such players out of mining, and possibly out of the game if they weren't willing to start paying subscription fees... Maybe they could switch from mining to PI for their chat room online fix? They are about as active as each other. PI is quite a bit harder to set up *and* to keep running if you want to PLEX with that as your sole source of income... edit: I mean even in the EVE universe people figure out how to mine an asteroid within their first hour or so generally.... I *still* don't know how to "properly" set up a PI network - as I quit bothering to care when they deleted all my planets from the original PI release and re-released it in a much more complicated and annoying format...
There are both websites and apps providing step by step instructions about how to setup the various extraction / production combos and how to layout them for best efficiency vs power employed.
EvE Online portal | EvE markets tutorials
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Dirty Forum Alt
Forum Alts Anonymous
460
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Posted - 2016.08.08 19:38:47 -
[1235] - Quote
Vaerah Vahrokha wrote:There are both websites and apps providing step by step instructions about how to setup the various extraction / production combos and how to layout them for best efficiency vs power employed. And if I wanted to spend a few *hours* setting up a PI network *and then* a few more *hours* every week hauling expensive PI materials through whatever hostile space I chose to set it up in to get a decent return *and* I found or conquered a friendly POCO (or at least one with a reasonable tax rate), maybe I'd bother to look at them...
And if that is *your* thing - then more power to you...
But uh...For me? No thanks...I'll stick to blowing up idiots and looting the PI goods from their wreckage for myself, personally...
And most high-sec miners choose that profession because it is simple and uncomplicated - so I doubt it is a viable career choice for the majority of them as well... The ones who *are* interested in doing PI *already do it* - in addition to their mining.... So taking away one of their sources of income and telling them to just make it up using the other one? Doesn't help them... |
Linus Gorp
Ministry of Propaganda and Morale Black Marker
343
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Posted - 2016.08.08 20:13:08 -
[1236] - Quote
Dirty Forum Alt wrote:Vaerah Vahrokha wrote:There are both websites and apps providing step by step instructions about how to setup the various extraction / production combos and how to layout them for best efficiency vs power employed. And if I wanted to spend a few *hours* setting up a PI network *and then* a few more *hours* every week hauling expensive PI materials through whatever hostile space I chose to set it up in to get a decent return *and* I found or conquered a friendly POCO (or at least one with a reasonable tax rate), maybe I'd bother to look at them... And if that is *your* thing - then more power to you... But uh...For me? No thanks...I'll stick to blowing up idiots and looting the PI goods from their wreckage for myself, personally... And most high-sec miners choose that profession because it is simple and uncomplicated - so I doubt it is a viable career choice for the majority of them as well... The ones who *are* interested in doing PI *already do it* - in addition to their mining.... So taking away one of their sources of income and telling them to just make it up using the other one? Doesn't help them... I do PI but I haven't mined in like a decade. Set it up once. Runs on a 14-day cycle and I restart it whenever I can be bothered, which is like once every 3 months ;)
Don't know why I bother at all.. Same with R&D agents.. Last time I talked to those was probably 4 years ago.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Teckos Pech
The Executives Executive Outcomes
5092
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Posted - 2016.08.08 20:16:46 -
[1237] - Quote
Chronos Thiesant wrote:
Regardless of why people choose to mine or mission, or whatever other boring activity, he does have a point. These players do still directly contribute to your eve gameplay.
Maybe you are an explorer in nullsec and find an A-type invuln. Who is going to buy that? One possibility is a mission runner blinging his favourite mission ship. Without him the demand is lower and so is the isk you can expect to make.
True, but that does not grant them special standings in the gaming community.
Quote:Another example, you are a suicide ganker looking to gank for as cheap as possible so you can afford more ganks. Who provides the ships you will use? Who provides the materials in the first place? Yes it is these loner-type players once again.
The industrialist who is paid for what he provides. Again, no special standing.
Quote:Sure you can argue that eve is better played with other people (which is just like your opinion, man), but if these miners / missioners / whatever all stopped playing you would feel the difference. Eve is a complex game with a real functional economy requiring many different roles to make the wheels turn. I want it to stay this way, with all the depth and complexity it already has.
Nobody is saying they should stop. However, it would be nice if they understood the nature of the game you are playing.
1. Eve is a sandbox game. 2. Do what you want. 3. However, if you are imprudent, either via ignorance or just not caring, somebody may very well show you how imprudent you were by blowing up/taking your stuff.
And we have people in this very thread saying, "I don't like that." That, by definition, is an example of the person playing the wrong game.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
5092
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Posted - 2016.08.08 20:22:19 -
[1238] - Quote
Geronimo McVain wrote:A lot of these problems could be avoided if freighters and mining barges had more options then to rely on Concord. Why not give Mining barges real Weapons? They will still be slow but they will have a real punch and good tank so you can also beef up the belt rats. Freighters could get Ewar abilities to make ganking unreliable. The main problem with mining is, that it is a low-income job. If you add boredom, risk and can flipping it will be stupid to do. So you can give miners more protection (which doesn't involve player action) or you can give them weapons to defend themselves.
For a freighter: Fit a tank. Get a scout. Get a webber. Use standings to help identify potential gankers.
For mining ships: Fit a tank. Use standings. Watch local. Don't sit there fat and dumb. Train for a procuror/skiff if you want to semi-afk, but FFS fit a tank.
Look, options.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
5092
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Posted - 2016.08.08 20:24:33 -
[1239] - Quote
Dracvlad wrote:The point is that hisec is a place where casuals go to enjoy the game at their own pace, which is where the largest reduction of players was noticed. My example of a miner who no longer has anyone they know to speak to is evident, this player is a 11 year veteran... So what am I up to, casual like, well I am just making top level PI, log in to re-start my extraction, maybe move some stuff into the production planet, fine tuning here and there, then I log off and go and play another game. That is damn casual Just setting myself a target of about 3 billion worth of the top tier PI products which I will not be selling into the market. It is a sandbox, I can do what I want, and none of you entitled gankers can get in my way at all. I guess I am playing the game wrong?
Look everyone! Dracvlad built a nice straw man!
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
5092
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Posted - 2016.08.08 20:28:00 -
[1240] - Quote
FlipYa wrote:
Ya, Typically people are only good at 1 thing. Like a One Hit Wonder.
I think things Really fell apart for CCP when they went chasing after - Dust 514?? Some 1st Person shooter crap (which actually looked pretty good but ) sent CCP Development resources wildly off course. As subscriptions took a dive in a rage from the user base CCP ultimately issues an apology. But, the damage was done and CCP has limped on ever since.
CCP Sacrificed the Jewel of the MMO World by diving into The Whore House of 1st person shooters. Why don't we all just self destruct 50 titans.
To be fair, producing consecutive hits is not easy. If picking the "hits" were easy we'd all be billionaires, we aren't so it isn't.
But yes, it seems CCP has kind of shot themselves in the foot...a few times.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Dirty Forum Alt
Forum Alts Anonymous
463
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Posted - 2016.08.08 20:28:38 -
[1241] - Quote
Realistically back when I did (on a limited scale) market trades/hauling on a scale large enough to need a freighter, my tactics were even simpler than that:
#1) Fit a tank - duh #2) Don't *ridiculously* over-load the freighter to the point that people are going to make a special effort to kill you #3) *IF* possible, avoid uedama/niarja - if not, oh well #4) Pick a non-peak-ganking time *********************THIS ONE IS THE BIGGY******************************* #5) Autopilot #6) Go AFK, do whatever #7) Unload/sell the cargo in a few hours when it arrives #8) Profit
I know it is a lot of steps - but you will notice that most of them aren't actually actions, just specific *lack* of doing stupid things
Also if you have a very high value but small volume cargo - there are some ridiculously over-tanked ships in this game for that sort of hauling as well - I have no idea why anybody hauls *blueprints* (among other small valuable things) in shuttles or industrials.... |
Teckos Pech
The Executives Executive Outcomes
5092
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Posted - 2016.08.08 20:33:05 -
[1242] - Quote
Solecist Project wrote:Quote:everyone has just as much right to play how they want as anyone else. No one is saying anything else. Well, partly, because everyone's turrets have the right to deny everyone else gameplay. Fact is though, when you're afk, you're not playing. An AFKtar-ish farmer isn't playing. (Drop drones, leave) Ganker: 100% scout reliance, 10sec gameplay, 15min gcc: dock, afk (Though the scout counts as playing actively in between ofc) Miner: Lock roid, engage mining lasers, set alarm, go afk AFKcloaker: Cloak, go afk. All of these aren't really playing the game the vast majority of the time ... ... with the scout being a bit more active than the rest of them. That's not gameplay, it's absense of gameplay. Being afk means you're not playing. Imagine a conference. Just because you're sitting at the table silently ... ... doesn't mean you're actively influencing in a discussion. Saying "i was part of the discussion" in this example would be completely misleading and wrong.
In the instance of the docked ganker and the AFK cloaker they are having very little impact on the game, IMO. The first, none at all, the second he only has the impact you let him have on you.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
5092
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Posted - 2016.08.08 20:50:43 -
[1243] - Quote
Lucy Lollipops wrote:
May I ask you this?
Do you really think that i.e. a player that decides to mine ores for the next 4 hours will stay in front of his pc for four hours pressing dscan and checking local while mining in hisec?
Do your really think mentally sane game developers think this mining mechanic is correctly played in front of pc all time?
Because giving my honest opinion there is a incredible level of duplicity ( hypochrisy ) in all of this discussion if we are discussing of mining for hours looking your ship still in the middle of the screen while pressing dscan and so on...
Well, if you are determined to reduce your probability of loss to zero, then yeah, that is what you'll have to do. Or you could accept the fact that periodically you may lose a ship and in which case you don't have go insane doing that kind of stuff.
Of course, oddly enough people do mine in NS and don't go insane....maybe you should look at what they are doing vs. what you are doing and change your game play?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Solecist Project
The Scope Gallente Federation
31942
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Posted - 2016.08.08 20:58:25 -
[1244] - Quote
Teckos Pech wrote:Chronos Thiesant wrote:
Regardless of why people choose to mine or mission, or whatever other boring activity, he does have a point. These players do still directly contribute to your eve gameplay.
Maybe you are an explorer in nullsec and find an A-type invuln. Who is going to buy that? One possibility is a mission runner blinging his favourite mission ship. Without him the demand is lower and so is the isk you can expect to make.
True, but that does not grant them special standings in the gaming community. Quote:Another example, you are a suicide ganker looking to gank for as cheap as possible so you can afford more ganks. Who provides the ships you will use? Who provides the materials in the first place? Yes it is these loner-type players once again. The industrialist who is paid for what he provides. Again, no special standing. Quote:Sure you can argue that eve is better played with other people (which is just like your opinion, man), but if these miners / missioners / whatever all stopped playing you would feel the difference. Eve is a complex game with a real functional economy requiring many different roles to make the wheels turn. I want it to stay this way, with all the depth and complexity it already has. Nobody is saying they should stop. However, it would be nice if they understood the nature of the game you are playing. 1. Eve is a sandbox game. 2. Do what you want. 3. However, if you are imprudent, either via ignorance or just not caring, somebody may very well show you how imprudent you were by blowing up/taking your stuff. And we have people in this very thread saying, "I don't like that." That, by definition, is an example of the person playing the wrong game.
He may attempt to avoid. That's a right everyone has.
It's like people don't understand freedom ... ... and rather seek "guidance" and "rules" in exchange for protection.
It's a right people ignore.
"That ringing in your ears you're experiencing right now is the last gasping breaths of a dying inner ear as it got thoroughly pulverised by the point roaring over your head at supersonic speeds." -- Tippia
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Hardin Stiff
State War Academy Caldari State
3
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Posted - 2016.08.08 20:59:16 -
[1245] - Quote
I don't think it has anything to do with plex prices . Speaking for myself if the game is good , and enjoyable to play , I will pay the monthly fee . I have only payed for a month of game time with a plex once in all these years . Adding in these Serpentis / Angels activities ( They don't even attack you in a belt if you are mining ) with no "incentive loot" is lame . I have been playing this game since open beta , and since the last few years of constant nerfing / buffing , and bitching about miners / industrialist , or anybody that really doesn't want to pvp . ( This game wasn't like this when I played it earlier in my life ) I am about ready to give my stuff away to a brand new noob . Yes , this is an alt . |
Solecist Project
The Scope Gallente Federation
31942
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Posted - 2016.08.08 21:20:55 -
[1246] - Quote
Teckos Pech wrote:In the instance of the docked ganker and the AFK cloaker they are having very little impact on the game, IMO. The first, none at all, the second he only has the impact you let him have on you. that's true. It wouldn't have to be that way though. Not saying it serves any purpose beyond entertaining others, tbh.
I did that. GCC is tortue. i rather risked getting podded. Winners got 10 million isk.
Was a great show back when hek wasn't dead. like, so dead it hurt.
Below 80 during primetime.
it died a slow, cruel death.
"That ringing in your ears you're experiencing right now is the last gasping breaths of a dying inner ear as it got thoroughly pulverised by the point roaring over your head at supersonic speeds." -- Tippia
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Teckos Pech
The Executives Executive Outcomes
5093
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Posted - 2016.08.08 21:22:23 -
[1247] - Quote
Gadget Helmsdottir wrote:Lucy Lollipops wrote:
May I ask you this?
Do you really think that i.e. a player that decides to mine ores for the next 4 hours will stay in front of his pc for four hours pressing dscan and checking local while mining in hisec?
Do your really think mentally sane game developers think this mining mechanic is correctly played in front of pc all time?
Because giving my honest opinion there is a incredible level of duplicity ( hypochrisy ) in all of this discussion if we are discussing of mining for hours looking your ship still in the middle of the screen while pressing dscan and so on...
Yes. Hell, I do that when I want to do some mining, though I'll admit to relying more on local and experience in my neck of the woods rather than D-Scan. These people decided to follow a career dealing with lines of code rather than dealing with people... I already question their sanity. But to each their own, right? /shrug When I mine, it's because I need something that I can do in EvE while doing something else - usually reading. I also control my industry and market resources remotely while mining, as well as participating in various chats. It doesn't take much to keep an eye on your system. Gadget
You could...you know use something like Dotlan to get an idea of how often miners get ganked in a particular system and when.
And if you are on comms....and you are mining together, then you should all be watching local.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Jonah Gravenstein
Machiavellian Space Bastards
26564
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Posted - 2016.08.08 21:26:14 -
[1248] - Quote
Hardin Stiff wrote:I don't think it has anything to do with plex prices . Speaking for myself if the game is good , and enjoyable to play , I will pay the monthly fee . I have only payed for a month of game time with a plex once in all these years . Adding in these Serpentis / Angels activities ( They don't even attack you in a belt if you are mining ) with no "incentive loot" is lame . I have been playing this game since open beta , and since the last few years of constant nerfing / buffing , and bitching about miners / industrialist , or anybody that really doesn't want to pvp . ( This game wasn't like this when I played it earlier in my life ) The game has just became a big whine fest , with pvp'ers on one side whining because they can't kill any pve'ers because they won't leave high sec . And the pve'ers on the other side whining about getting ganked in high sec by catalyst and tornados . I am about ready to give my stuff away to a brand new noob . Yes , this is an alt . Not wanting to PvP isn't a problem as such, I don't want to PvP but I accept that it may happen to me and plan for it; I don't get much grief for it either, the grief that I do get tends not to come from mercs and gankers.
IMHO the problem is that some expect or want to be "safe" from PvP without putting any effort in to making it happen, that to me is just wrong.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Teckos Pech
The Executives Executive Outcomes
5093
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Posted - 2016.08.08 21:28:11 -
[1249] - Quote
So using Dotlan and Zkill I found 3 systems where player ship losses have been very low for the last 48 hours, and damn few CODE. ganks.
Goddamn that was so hard. I worked up a sweat. I think I might need a nap.
Found a fourth...now I really need a nap. The effort....
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Teckos Pech
The Executives Executive Outcomes
5093
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Posted - 2016.08.09 07:29:24 -
[1250] - Quote
Was it something I said...that dodging CODE. and war decs is actually not that hard and people complaining about them are indeed just not putting forth much effort?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Jessica Starblaze
Rookie Help
0
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Posted - 2016.08.09 08:04:12 -
[1251] - Quote
Lucy Lollipops wrote:
May I ask you this?
Do your really think mentally sane game developers think this mining mechanic is correctly played in front of pc all time?
The funny part is: back in the days before mining ships with huge cargo holds existed you actually were forced to sit in front of your pc the whole time, because you had to unload your cargo after every mining cycle. |
Brokk Witgenstein
Extreme Agony The Wraithguard.
583
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Posted - 2016.08.09 08:05:02 -
[1252] - Quote
Every thread, there are less posters caring, why??
Because it's impossible to leave highsec. Unable to talk about anything else. Heard it all ten times before. Maybe the rest of us were too busy shooting stuff to post? idk man. I had fun playing EvE tonight and I hope y'all did too To the nay-sayers ... potatoes gonna potate. |
Chronos Thiesant
Deep Sky Enterprises
7
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Posted - 2016.08.09 09:38:07 -
[1253] - Quote
Brokk Witgenstein wrote:Every thread, there are less posters caring, why??Because it's impossible to leave highsec. Unable to talk about anything else. Heard it all ten times before. Maybe the rest of us were too busy shooting stuff to post? idk man. I had fun playing EvE tonight and I hope y'all did too To the nay-sayers ... potatoes gonna potate.
People seem to, wrongly, think of eve security as sort of like Runescape.
Highsec being totally safe, and the rest being the wilderness. People have this reflex that "I'm not a leet pro, so I should stay where it's safe". This is why you see so many posts calling for buffs to concord/ nerfs to ganking. These people do see crime in highsec as a flaw in the programming.
In fact people should think of the whole of eve as wilderness. Watch a nature documentary and see how close it matches things you've seen in game; it's quite funny actually. Highsec is in many ways more dangerous than other areas, simply because it is harder to tell what people's intentions are. At least if you're mining in null, you know anyone not friendly will try kill you.
The eve tutorial needs to make clear to new players that concord are not bodyguards, they simply provide consequence. If someone decides to kill you, they will, unless you can stop them. |
Geronimo McVain
McVain's Minning and Exploration Inc
165
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Posted - 2016.08.09 10:22:59 -
[1254] - Quote
Jessica Starblaze wrote:Lucy Lollipops wrote:
May I ask you this?
Do your really think mentally sane game developers think this mining mechanic is correctly played in front of pc all time?
The funny part is: back in the days before mining ships with huge cargo holds existed you actually were forced to sit in front of your pc the whole time, because you had to unload your cargo after every mining cycle. So what is interesting in warping around and targetting astroids? IMHO project discovery is the only thing that makes mining acceptable. The problem with mining is that you have nothing to do and more important nothing important to do. In missions you have to check your Cap, Tank, ammo etc and it makes a difference if you do it or not because you may pop. While mining if you let your strip miner stop you just get less money. The element of danger is missing completely and so you don't have to pay attention=boredom
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Jessica Starblaze
Rookie Help
1
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Posted - 2016.08.09 11:50:05 -
[1255] - Quote
Geronimo McVain wrote:Jessica Starblaze wrote:Lucy Lollipops wrote:
May I ask you this?
Do your really think mentally sane game developers think this mining mechanic is correctly played in front of pc all time?
The funny part is: back in the days before mining ships with huge cargo holds existed you actually were forced to sit in front of your pc the whole time, because you had to unload your cargo after every mining cycle. So what is interesting in warping around and targetting astroids? IMHO project discovery is the only thing that makes mining acceptable. The problem with mining is that you have nothing to do and more important nothing important to do. In missions you have to check your Cap, Tank, ammo etc and it makes a difference if you do it or not because you may pop. While mining if you let your strip miner stop you just get less money. The element of danger is missing completely and so you don't have to pay attention=boredom
You are missing out one part. In the time I am talking about there were no strip miners. And mining was just a lot more interective. Sure just unloading your cargo 2 times per minute is a tedious task, still it did not allow any real afk gameplay if you wanted to be even half way efficient. On top of that there were not that many people with multiple accounts and mining efficiently actually still required working as a team and the social interaction made it a lot less boring as well.
Still the main point I was making that the way mining was in the early days you had to sit in front of the pc the whole time if you wanted to get anywhere with mining. So I guess the devs back then were not sane ;). |
helana Tsero
Science and Trade Institute Caldari State
581
|
Posted - 2016.08.09 12:02:53 -
[1256] - Quote
I wanted Captains Quarters. I didn't need a fps inside or meeting rooms.
I would have been happy with
- a shelf to display heads of pvp kills. - a trophy rack for 1000 pvp kills, 5000 missions runs etc etc - some content on the screens like a monthly incharacter eve news show on player content in game and how to get involved.
Essentially CQ would have helped memorialize my playing experience
Seeing as CCP is clearly not interested in that.. having disabled CQ from citadels.. I may join the ranks unsubbed. and I know alot of current players who feel the same.
"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave." | zoonr-Korsairs |
Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |
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Brokk Witgenstein
Extreme Agony The Wraithguard.
586
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Posted - 2016.08.09 13:08:39 -
[1257] - Quote
Geronimo McVain wrote:The problem with mining is that you have nothing to do and more important nothing important to do. The element of danger is missing completely and so you don't have to pay attention=boredom
I propose asteroid collisions cause damage, and the miner needs to steer his vessel through like an old game of Asteroids (or Galactix)! It'll be fun I promise |
Dirty Forum Alt
Forum Alts Anonymous
470
|
Posted - 2016.08.09 13:10:59 -
[1258] - Quote
Brokk Witgenstein wrote:Geronimo McVain wrote:The problem with mining is that you have nothing to do and more important nothing important to do. The element of danger is missing completely and so you don't have to pay attention=boredom
I propose asteroid collisions cause damage, and the miner needs to steer his vessel through like an old game of Asteroids (or Galactix)! It'll be fun I promise Forget asteroid collisions - all collisions should cause damage. Lets get some *realism* into this game!!!
It could be based on mass/speed/etc - so a rookie ship would barely scratch your paint, a battleship would flatten you. And either way Concord could show up to decide who is at fault and issue the appropriate citations in high sec, to keep people there happy... |
Dracvlad
Taishi Combine Second-Dawn
2101
|
Posted - 2016.08.09 13:48:56 -
[1259] - Quote
This new contract system makes it easy to scam people in terms of citadels access, would you gankers define this as a nerf to ganking, but a buff to courier scamming. Also the increase in courier contract size to 1.2m m3 to fit in a freighter with cargo expanders is definitely a buff to ganking.
This will be interesting to watch...
When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.
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Geronimo McVain
McVain's Minning and Exploration Inc
167
|
Posted - 2016.08.09 13:54:19 -
[1260] - Quote
Dirty Forum Alt wrote:Brokk Witgenstein wrote:Geronimo McVain wrote:The problem with mining is that you have nothing to do and more important nothing important to do. The element of danger is missing completely and so you don't have to pay attention=boredom
I propose asteroid collisions cause damage, and the miner needs to steer his vessel through like an old game of Asteroids (or Galactix)! It'll be fun I promise Forget asteroid collisions - all collisions should cause damage. Lets get some *realism* into this game!!! It could be based on mass/speed/etc - so a rookie ship would barely scratch your paint, a battleship would flatten you. And either way Concord could show up to decide who is at fault and issue the appropriate citations in high sec, to keep people there happy... Yeah, and Concord will issue tickets for parking in the wrong place to all gatecampers/stationgankers. After the 10th ticket your Pilot licence is revoked and you have to use a spacecycle for a week. I like the idea, I just couldn't stand the whining of the gankers about nerfing bumping and killing all that content.
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