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eug3nio Anninen
Global Isk Network Ushra'Khan
18
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Posted - 2016.07.18 10:09:03 -
[1] - Quote
Fall 2016 will see the introduction of a new class of player built structure: Industrial Arrays. https://youtu.be/xNWZu6RTaCU
in this occasion as shown in the video posted , we see a venture driven by a smiling guy with his family ,, so i wonder what about the thousand post where people asking for a cockpit introduction .....
and the answer always was you can't go aroud your ship ...you're inside a capsule ...
so.....what now???
e**ug3n[u]i**o[/u]
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Nevyn Auscent
Broke Sauce
3422
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Posted - 2016.07.18 10:17:14 -
[2] - Quote
Promo video's do not reflect the life of capsuleers perfectly. |
Daichi Yamato
Xero Security and Technologies
3392
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Posted - 2016.07.18 10:35:56 -
[3] - Quote
What you saw was not a capsuleer. Im pretty sure its meant to be an employee of ORE and his family. Either its a non-capsuleer ship with a typical crew or they are some of the crew on a capsuleer ship.
Like captain quarters, being able to walk round your ship would be a pointless feature. You do it once or twice but, because it serves no useful purpose, you soon turn it off.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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eug3nio Anninen
Global Isk Network Ushra'Khan
18
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Posted - 2016.07.18 11:12:29 -
[4] - Quote
Daichi Yamato wrote:What you saw was not a capsuleer. Im pretty sure its meant to be an employee of ORE and his family. Either its a non-capsuleer ship with a typical crew or they are some of the crew on a capsuleer ship.
Like captain quarters, being able to walk round your ship would be a pointless feature. You do it once or twice but, because it serves no useful purpose, you soon turn it off.
ok , if what i see is a crew member, would be cool to see him dis-embark whenever i dock the ship.... sorry if i insist on this point ...but the only lack of this game is the graphic representation of the environment concerning the ships interior and the stations interiors....(not to mention planets ....btw)
and from my POV ....immersion is a big point when you playing ...
e**ug3n[u]i**o[/u]
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Daichi Yamato
Xero Security and Technologies
3394
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Posted - 2016.07.18 13:43:21 -
[5] - Quote
It is for five minutes. Players were asking for animations to docking and undocking for years. CCP recently gave us something a long those lines and what was our reaction a day later?
'let us turn this pointless time waisting feature off!!'
Captains quarters had a similar reaction as well.
Theres nothing wrong with these types of features (as long as they don't get in the way of gameplay), so as long as they aren't massive time sinks then sure. Having people walking around the dock would be cool. Being able to walk around your ship however is likely a big job. Every ship would need a different interior.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
798
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Posted - 2016.07.18 13:53:19 -
[6] - Quote
ORE ain't capsuleers, that's why we saw an employee and his family looking out a window. |
Rivr Luzade
Kenshin. DARKNESS.
2644
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Posted - 2016.07.18 17:24:27 -
[7] - Quote
Nevyn Auscent wrote:Promo video's do not reflect the life of capsuleers perfectly. No, that's actually alright. All these dense people can have their cockpits. One caveat however: Their ships perform 100% worse than a ship piloted by a capsuleer. After all, the capsule technology is what enables us capsuleers to pilot our ships on our own and function in harmony and synchronization with the ship systems. If you do not pilot your ship from the capsule, you cannot expect the same level of performance.
With the 100% negative bonus to ship systems it's also easy to balance and implement.
I vote for giving people cockpits as long as they actually mean something and highlight the superiority of capsules. However, you cannot cherrypick the positives from both worlds. That's the only condition for cockpits to be introduced.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Gadget Helmsdottir
Gadget's Workshop
219
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Posted - 2016.07.18 17:29:22 -
[8] - Quote
Rivr Luzade wrote:Nevyn Auscent wrote:Promo video's do not reflect the life of capsuleers perfectly. No, that's actually alright. All these dense people can have their cockpits. One caveat however: Their ships perform 100% worse than a ship piloted by a capsuleer. After all, the capsule technology is what enables us capsuleers to pilot our ships on our own and function in harmony and synchronization with the ship systems. If you do not pilot your ship from the capsule, you cannot expect the same level of performance. With the 100% negative bonus to ship systems it's also easy to balance and implement. I vote for giving people cockpits as long as they actually mean something and highlight the superiority of capsules. However, you cannot cherrypick the positives from both worlds. That's the only condition for cockpits to be introduced.
I'll take my bridge and my capsuleer. DUST merc technology now lets Gadget both have and eat her cake.
--Untethered Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
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Danika Princip
GoonWaffe Goonswarm Federation
4546
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Posted - 2016.07.18 17:36:58 -
[9] - Quote
Rivr Luzade wrote:Nevyn Auscent wrote:Promo video's do not reflect the life of capsuleers perfectly. No, that's actually alright. All these dense people can have their cockpits. One caveat however: Their ships perform 100% worse than a ship piloted by a capsuleer. After all, the capsule technology is what enables us capsuleers to pilot our ships on our own and function in harmony and synchronization with the ship systems. If you do not pilot your ship from the capsule, you cannot expect the same level of performance. With the 100% negative bonus to ship systems it's also easy to balance and implement. I vote for giving people cockpits as long as they actually mean something and highlight the superiority of capsules. However, you cannot cherrypick the positives from both worlds. That's the only condition for cockpits to be introduced.
Don't forget the loss of skillpoints when you die outside of your pod, if not permadeath! |
Rivr Luzade
Kenshin. DARKNESS.
2645
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Posted - 2016.07.18 17:43:47 -
[10] - Quote
Gadget Helmsdottir wrote:Rivr Luzade wrote:Nevyn Auscent wrote:Promo video's do not reflect the life of capsuleers perfectly. No, that's actually alright. All these dense people can have their cockpits. One caveat however: Their ships perform 100% worse than a ship piloted by a capsuleer. After all, the capsule technology is what enables us capsuleers to pilot our ships on our own and function in harmony and synchronization with the ship systems. If you do not pilot your ship from the capsule, you cannot expect the same level of performance. With the 100% negative bonus to ship systems it's also easy to balance and implement. I vote for giving people cockpits as long as they actually mean something and highlight the superiority of capsules. However, you cannot cherrypick the positives from both worlds. That's the only condition for cockpits to be introduced. I'll take my bridge and my capsuleer. DUST merc technology now lets Gadget both have and eat her cake. --Untethered Gadget No, it does not. The DUST implants only was a transmitter for the mind transfer upon death, not for deeply ingrained module/ship control.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Cade Windstalker
494
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Posted - 2016.07.18 20:01:30 -
[11] - Quote
Not everyone who pilots a ship in New Eden is a Capsuleer. Since that's advertising from inside the game universe it's clearly depicting a ship that either isn't piloted by a Capsuleer or it's showing some of the crew. |
Gadget Helmsdottir
Gadget's Workshop
220
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Posted - 2016.07.18 20:09:13 -
[12] - Quote
Rivr Luzade wrote: No, it does not. The DUST implants only was a transmitter for the mind transfer upon death, not for deeply ingrained module/ship control.
Well, this would explain Gadget's excellent ship skills.
--Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
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Rivr Luzade
Kenshin. DARKNESS.
2647
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Posted - 2016.07.19 06:10:42 -
[13] - Quote
Cade Windstalker wrote:Not everyone who pilots a ship in New Eden is a Capsuleer. Since that's advertising from inside the game universe it's clearly depicting a ship that either isn't piloted by a Capsuleer or it's showing some of the crew. Yes, and these ships that are piloted soley by a non-capsuleer, standard, cumbersome and delaying crew with hierarchies and command structures function not nearly as extremely efficient as those commandeered by capsuleers from within their capsules. Thus, if you want your cockpit, you will have to accept a significant drop in efficiency of ship functions.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
|
eug3nio Anninen
Global Isk Network Ushra'Khan
18
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Posted - 2016.07.20 10:45:53 -
[14] - Quote
Rivr Luzade wrote:Cade Windstalker wrote:Not everyone who pilots a ship in New Eden is a Capsuleer. Since that's advertising from inside the game universe it's clearly depicting a ship that either isn't piloted by a Capsuleer or it's showing some of the crew. Yes, and these ships that are piloted soley by a non-capsuleer, standard, cumbersome and delaying crew with hierarchies and command structures function not nearly as extremely efficient as those commandeered by capsuleers from within their capsules. Thus, if you want your cockpit, you will have to accept a significant drop in efficiency of ship functions.
that's sounds like a good idea ......i think about certain types of ship like carriers , would be realist to choose how to pilot them....
privileging the capsule control could give you some abilities , have a crew others and fly from deck others....
in fact having a capital ship or big logistic one controlled only by a capsule and without a crew seems pretty unrealistic...
e**ug3n[u]i**o[/u]
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Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
51
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Posted - 2016.07.20 11:07:57 -
[15] - Quote
eug3nio Anninen wrote:Rivr Luzade wrote:Cade Windstalker wrote:Not everyone who pilots a ship in New Eden is a Capsuleer. Since that's advertising from inside the game universe it's clearly depicting a ship that either isn't piloted by a Capsuleer or it's showing some of the crew. Yes, and these ships that are piloted soley by a non-capsuleer, standard, cumbersome and delaying crew with hierarchies and command structures function not nearly as extremely efficient as those commandeered by capsuleers from within their capsules. Thus, if you want your cockpit, you will have to accept a significant drop in efficiency of ship functions. that's sounds like a good idea ......i think about certain types of ship like carriers , would be realist to choose how to pilot them.... privileging the capsule control could give you some abilities , have a crew others and fly from deck others.... in fact having a capital ship or big logistic one controlled only by a capsule and without a crew seems pretty unrealistic... Just about all ships have some crew complement, with the exception of very small ships such as shuttles. That capital ship you fly may have a crew of thousands.
Oh, and as for your "realism" complaint, capsule-based piloting is objectively superior to any other method. So it's perfectly realistic that anyone who can use a capsule does.
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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eug3nio Anninen
Global Isk Network Ushra'Khan
18
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Posted - 2016.07.20 11:31:57 -
[16] - Quote
Dark Lord Trump wrote:eug3nio Anninen wrote:Rivr Luzade wrote:Cade Windstalker wrote:Not everyone who pilots a ship in New Eden is a Capsuleer. Since that's advertising from inside the game universe it's clearly depicting a ship that either isn't piloted by a Capsuleer or it's showing some of the crew. Yes, and these ships that are piloted soley by a non-capsuleer, standard, cumbersome and delaying crew with hierarchies and command structures function not nearly as extremely efficient as those commandeered by capsuleers from within their capsules. Thus, if you want your cockpit, you will have to accept a significant drop in efficiency of ship functions. that's sounds like a good idea ......i think about certain types of ship like carriers , would be realist to choose how to pilot them.... privileging the capsule control could give you some abilities , have a crew others and fly from deck others.... in fact having a capital ship or big logistic one controlled only by a capsule and without a crew seems pretty unrealistic... Just about all ships have some crew complement, with the exception of very small ships such as shuttles. That capital ship you fly may have a crew of thousands. Oh, and as for your "realism" complaint, capsule-based piloting is objectively superior to any other method. So it's perfectly realistic that anyone who can use a capsule does.
my 2 cents: .. CCP prefers to say as default answer about any driving issue or question :"you are in a capsule ...so don't bother....." veeeeery easy .... but is very similar to answer:" GOD made it " when somebody have a question about physics ....LOL it's just an easy ( brilliant idea if u want ) to avoid all the problem regarding how to explain how would not make anysense to have capital ships controlled in the same way u control an ibis.....
on the contrary have multi-pilot ships would be great and funny for corps player like me..... i understand that this is a lot of work to implement it ....but just don't hide behind the capsule thing .....pls.....
e**ug3n[u]i**o[/u]
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Danika Princip
GoonWaffe Goonswarm Federation
4555
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Posted - 2016.07.20 19:30:37 -
[17] - Quote
The lore of the game is that you are controlling the ship directly with your brain.
Doesn't matter if it's an ibis or an erebus, it's plugged into your brain and you are controlling it directly. You have a crew, but they are not in any way involved in controlling what the ship is actually doing.
Those rats you massacre every day? Those are conventional, crew controlled ships. Why would you want to fly one of those?
It's the central part of the damn lore. |
Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
52
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Posted - 2016.07.20 19:42:51 -
[18] - Quote
eug3nio Anninen wrote:Dark Lord Trump wrote:eug3nio Anninen wrote:Rivr Luzade wrote:Cade Windstalker wrote:Not everyone who pilots a ship in New Eden is a Capsuleer. Since that's advertising from inside the game universe it's clearly depicting a ship that either isn't piloted by a Capsuleer or it's showing some of the crew. Yes, and these ships that are piloted soley by a non-capsuleer, standard, cumbersome and delaying crew with hierarchies and command structures function not nearly as extremely efficient as those commandeered by capsuleers from within their capsules. Thus, if you want your cockpit, you will have to accept a significant drop in efficiency of ship functions. that's sounds like a good idea ......i think about certain types of ship like carriers , would be realist to choose how to pilot them.... privileging the capsule control could give you some abilities , have a crew others and fly from deck others.... in fact having a capital ship or big logistic one controlled only by a capsule and without a crew seems pretty unrealistic... Just about all ships have some crew complement, with the exception of very small ships such as shuttles. That capital ship you fly may have a crew of thousands. Oh, and as for your "realism" complaint, capsule-based piloting is objectively superior to any other method. So it's perfectly realistic that anyone who can use a capsule does. my 2 cents: .. CCP prefers to say as default answer about any driving issue or question :"you are in a capsule ...so don't bother....." veeeeery easy .... but is very similar to answer:" GOD made it " when somebody have a question about physics ....LOL it's just an easy ( brilliant idea if u want ) to avoid all the problem regarding how to explain how would not make anysense to have capital ships controlled in the same way u control an ibis..... on the contrary have multi-pilot ships would be great and funny for corps player like me..... i understand that this is a lot of work to implement it ....but just don't hide behind the capsule thing .....pls..... You're not controlling a titan the same way you control an Ibis. The systems are completely different, and that's why you have to train different skills for different ships. Think of it as cars and driver's licenses. A minivan and a semitruck are controlled the same way (steering wheel and pedals) but you need a different license to drive a semi than you do a minivan, with different training.
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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Rivr Luzade
Kenshin. DARKNESS.
2649
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Posted - 2016.07.20 19:48:05 -
[19] - Quote
eug3nio Anninen wrote:it's just an easy ( brilliant idea if u want ) to avoid all the problem regarding how to explain how would not make anysense to have capital ships controlled in the same way u control an ibis.....
on the contrary have multi-pilot ships would be great and funny for corps player like me..... i understand that this is a lot of work to implement it ....but just don't hide behind the capsule thing .....pls..... How does it not make sense? The ship systems you see in your UI are always the same: propulsion, shields, armor, hull, guns, amplifier modules, propulsion modules, launchers. There are no differences between these modules apart from size. A rocket launcher functions just like a XL Torpedo launcher and thus can be easily controlled in the same way. The skills you train are the information and knowledge you need to understand and comprehend the underlying functions/mechanics of these modules/systems, which means that you can control everything once you learned everything about it. To you, skill training might just be SP, to the game world it's the learning process to understand respective items.
That sounds fun in theory. However, in practice it's hideous. Having to rely on others for your fleet to properly function is already hideous (how often do you have to wait to get enough logi/any logi or proper/competent scouts or someone with a cyno to a certain place?). Now you would have to wait for these people to show up and remain ready and available all the time just to be able to use a single ship. No undocking without a full crew of players (because you cannot fly without an engine tech or use your armor reppers/plates/hardeners without a defensive technician or your guns without a gunner) sounds like a lot of fun. Or do you advocate for a mish-mash approach that you can still sit in your capsule and only cherry-pick the functions you want to have covered with players? And then your coms disconnect or a player in your crew disconnects (I have had several disconnects in fleets today and so had others); what happens then to your ship? Your gunnery officer is gone... now you sit in space like a whale on the beach, just in the middle of a fight.
My understanding of "fun" may not be universally applicable, but this does not sound like fun. It sounds just like even more tedium. Or it is just a ridiculous extra layer of complexity without any logic behind it as you still control your ship from the capsule but have cherry-picked positions filled by players.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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