Pages: 1 [2] 3 4 5 6 7 8 9 10 11 .. 11 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Nana Skalski
Poseidaon
13957
|
Posted - 2016.07.26 17:40:01 -
[31] - Quote
Shallanna Yassavi wrote:About the only positive thing this would do is make those cargo scanners we salvage from missions by the dozen more valuable. More stuff destroyed? Healthy for economy? Passed?
I give you ( -á° -ƒ-û -í°)/ Boarding bays Gÿá
Every part of a game helps to tell a story. =ƒôò
|
Drago Shouna
Royal Amarr Institute Amarr Empire
484
|
Posted - 2016.07.26 17:51:06 -
[32] - Quote
Lex Gabinia wrote:Drago Shouna wrote:CCP needs to move on and change, the route they are on only leads to oblivion. So...EVE is dying? Also, why does the game have to change instead of the players? Perhaps you should learn to be more open to different kinds of games. I play different games for different experiences. EVE provides the visceral risk of loss and destruction at any moment and requires thought and time to succeed. Other games can be enjoyed casually and with easier success. I and others have said for a long time that if you don't like EVE then don't play. Maybe that is a bit extreme. Instead, maybe we should say that if you don't find everything you want in EVE then find other games that can give you what you think is missing from EVE and try to enjoy EVE for what it does give you.
Where have I ever said I don't like eve? I love this game and I play exactly as I want to play so np.
But.....Players who play this game but fight against change are the problem. I'm not talking about the mechanics specifically, but the whole central concept needs to be examined and re-thought.
As for other games, yes I play others from time to time, but this is my main one.
As for EvE is dying, no I don't think so, but it's definitely on a downturn atm. |
Sobaan Tali
Caldari Quick Reaction Force
973
|
Posted - 2016.07.26 17:51:31 -
[33] - Quote
Lady Ayeipsia wrote:Sobaan Tali wrote:I can see validity on both sides of the issue; on the one hand, cargo scanners are non-hostile modules and their use by themselves denote no aggression, however their use is often an act that very exclusively proceeds intents that are hostile and aggressive.
Would adding an indicator, visual via the EWAR icons and maybe an audible one if needed, to let people know they've been scanned suffice as a compromise? Even a suspect timer seems a bit much, but as an extreme, would make better sense than further escalation in the aggression mechanics for simply scanning someone's cargo. At that point, you might as well argue that simply locking on to someone not in fleet and while non-logi or support boat denotes hostile intent or that using combat scan probes to scan down someone else is a hostile action because "why else would someone do that if they didn't have hostile intents in mind?" Both would be not only ridiculous to claim and arguments that would get you no where fast. What about passive targeters? Usually, the two modules are used in conjunction so you do not know you have even been locked, much less scanned.
Good point, though the main difference would be in knowing who scanned you, though that would understandably have little importance in this case. Yet more of a reason to simply scrap this idea all together. It's a grey area, but too much so to make a case to change things. As a person more likely to be a victim of a gank rather than a perpetrator of one, I still feel this is asking a little much and is a bit over the top.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Specia1 K
State War Academy Caldari State
164
|
Posted - 2016.07.26 18:11:17 -
[34] - Quote
No -1 |
Teckos Pech
The Executives Executive Outcomes
5020
|
Posted - 2016.07.26 18:15:05 -
[35] - Quote
Doc Fury wrote:WatGäó
WatGäó is brought to you by Jim Era.
Clearly an attempt to nerf ganking and thus reward stupidity.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
|
Teckos Pech
The Executives Executive Outcomes
5021
|
Posted - 2016.07.26 18:17:15 -
[36] - Quote
Pandora Carrollon wrote:Dark Lord Trump wrote:Explain why? Cargo scanning is completely harmless to the target ship. Until you see that ship is carrying some precious cargo and then it's an expanding ball of particles.
Solution: don't be stupid.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
|
Lex Gabinia
Res Repetundae
31
|
Posted - 2016.07.26 18:17:59 -
[37] - Quote
Drago Shouna wrote: But.....Players who play this game but fight against change are the problem. I'm not talking about the mechanics specifically, but the whole central concept needs to be examined and re-thought.
In the bolded section above you are, as I read it, asking to change the entire concept of the game. If you like a game but want to change the entire concept of the game, hence the game, then why play this game and not another game that has what you like? |
Teckos Pech
The Executives Executive Outcomes
5021
|
Posted - 2016.07.26 18:19:27 -
[38] - Quote
zus wrote:Dark Lord Trump wrote:Explain why? Cargo scanning is completely harmless to the target ship. What is the motive in their use
To see if you are carrying something valuable--i.e. are you worth ganking.
Now, before you say, "SEEEEEE!!! NERF IT!!!!"
Think about this...the developers put this there on purpose knowing full well how it would be used.
This is literally a feature, not a bug.
Your solution is to not be stupid.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
|
Elenahina
Agony Unleashed Agony Empire
978
|
Posted - 2016.07.26 18:21:54 -
[39] - Quote
Thinly veiled anti-ganking thread, posted as a thread describing a proposed change to the game in the wrong effing forum section for change ideas.
You're a special kind of stupid, aren't ya?
Eve is like an addiction; you can't quit it until it quits you.
|
Elenahina
Agony Unleashed Agony Empire
978
|
Posted - 2016.07.26 18:23:06 -
[40] - Quote
Teckos Pech wrote:
Your solution is to not be stupid.
You're asking pigs to not get muddy.
Eve is like an addiction; you can't quit it until it quits you.
|
|
Galaxy Chicken
Free Highsec Industrialists
46
|
Posted - 2016.07.26 18:24:30 -
[41] - Quote
I'm pretty sure a lot of people actually see us baddies as an undesirable element that the devs just haven't figured out how to remove. |
Teckos Pech
The Executives Executive Outcomes
5021
|
Posted - 2016.07.26 18:24:43 -
[42] - Quote
Lex Gabinia wrote:Drago Shouna wrote: But.....Players who play this game but fight against change are the problem. I'm not talking about the mechanics specifically, but the whole central concept needs to be examined and re-thought.
In the bolded section above you are, as I read it, asking to change the entire concept of the game. If you like a game but want to change the entire concept of the game, hence the game, then why play this game and not another game that has what you like?
Correct.
Basic Premise of Eve Online: You can be shot anywhere, anytime by anyone....who is willing to accept the consequences of such an action.
What this change is asking for is to limit the above.
The solution to "the problem" here is to not be stupid.
If you undock in a freighter with 8 billion ISK worth of goods....you are stupid. You are stupid because you have just put a "Gank Me!" sign on. If you reduced the value of your cargo you become much, much less interesting as a potential gank target. If you use the right kind of ship you might get away with it in certain circumstances (e.g. a JF jumping from a citadel to another citadel).
But the bottom line here is people are being stupid, other people are taking advantage of that, and the one's being stupid instead of accepting the consequences of their stupidity....want to change the fundamental nature of the game.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
|
Teckos Pech
The Executives Executive Outcomes
5021
|
Posted - 2016.07.26 18:26:23 -
[43] - Quote
Galaxy Chicken wrote:I'm pretty sure a lot of people actually see us baddies as an undesirable element that the devs just haven't figured out how to remove.
It is more than that...they do not realize that this is a feature, not a bug. To them it is a bug because they do not fully understand the game.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
|
Drago Shouna
Royal Amarr Institute Amarr Empire
484
|
Posted - 2016.07.26 18:29:43 -
[44] - Quote
Lex Gabinia wrote:Drago Shouna wrote: But.....Players who play this game but fight against change are the problem. I'm not talking about the mechanics specifically, but the whole central concept needs to be examined and re-thought.
In the bolded section above you are, as I read it, asking to change the entire concept of the game. If you like a game but want to change the entire concept of the game, hence the game, then why play this game and not another game that has what you like?
This has a lot of what I like, but some things are just wrong and need re-examining now the playerbase is changing, and it is changing hence more and more of these kind of posts that have been locked over the last few days.
Ignoring them all won't make the players opinions change that made them, it'll eventually just **** them off enough for them to leave like so many others have, and players like you will cheer that we have one less whinging carebear, but where does it stop and we start to get a meaningful increase in new members that will stay?
Keeping things as they are obviously isn't working.
I've been here over 4 years now, and will probably be here for 4 more, but as a subbed player for all that time I'm entitled to an opinion, and my opinion is that it's sad to see players ignored and numbers shrinking.
|
Teckos Pech
The Executives Executive Outcomes
5021
|
Posted - 2016.07.26 18:31:45 -
[45] - Quote
Another option:
If you have small yet valuable cargo you cannot scan a blockade runner (not sure about a deep space transport). It is also one of the fastest ships in the game considering its class (an industrial hauler). Fit it properly and it is nearly impossible to gank in HS.
In fact, here let me help you Bads.
http://wiki.eveuniversity.org/Hauling
Go there and read that page and the linked pages.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
|
Galaxy Chicken
Free Highsec Industrialists
47
|
Posted - 2016.07.26 18:38:57 -
[46] - Quote
How about we let the marketing team worry about subscription numbers and us players just worry about having fun. Deal? |
Bumblefck
Kerensky Initiatives
12637
|
Posted - 2016.07.26 18:39:12 -
[47] - Quote
I cargo-scanned OP's skull...
..."No signatures detected"
Perfection is a dish best served like wasabi .
Bumble's Space Log
|
Lex Gabinia
Res Repetundae
31
|
Posted - 2016.07.26 18:40:22 -
[48] - Quote
Drago Shouna wrote:Lex Gabinia wrote:Drago Shouna wrote: But.....Players who play this game but fight against change are the problem. I'm not talking about the mechanics specifically, but the whole central concept needs to be examined and re-thought.
In the bolded section above you are, as I read it, asking to change the entire concept of the game. If you like a game but want to change the entire concept of the game, hence the game, then why play this game and not another game that has what you like? This has a lot of what I like, but some things are just wrong and need re-examining now the playerbase is changing, and it is changing hence more and more of these kind of posts that have been locked over the last few days. Ignoring them all won't make the players opinions change that made them, it'll eventually just **** them off enough for them to leave like so many others have, and players like you will cheer that we have one less whinging carebear, but where does it stop and we start to get a meaningful increase in new members that will stay? Keeping things as they are obviously isn't working. I've been here over 4 years now, and will probably be here for 4 more, but as a subbed player for all that time I'm entitled to an opinion, and my opinion is that it's sad to see players ignored and numbers shrinking. People have been leaving since the game started. I had a beta character and then along came a baby so I left for a couple of years. (for those doing maths and wondering about this character's birthdate, this is but one of three accounts - but it is the main on this account ) Others tried and didn't like it and left. So what?
Players are not ignored. They are asking for changes that would break the basis of the game and the game developer is not willing to make those changes and have told the players this. Getting an answer that you did not want is not being ignored.
A game is designed on a certain basis, the game developers like that basis and have said as much repeatedly and recently. Why do they have to change? If a person does not like the games basis they are obliged to adapt to the game not the other way round. Or they can choose not to play. |
Drago Shouna
Royal Amarr Institute Amarr Empire
484
|
Posted - 2016.07.26 18:44:02 -
[49] - Quote
Teckos Pech wrote:Another option: If you have small yet valuable cargo you cannot scan a blockade runner (not sure about a deep space transport). It is also one of the fastest ships in the game considering its class (an industrial hauler). Fit it properly and it is nearly impossible to gank in HS. In fact, here let me help you Bads. http://wiki.eveuniversity.org/Hauling Go there and read that page and the linked pages.
I use my Viator all the time with a cov-ops cloak and haven't lost one yet. Heck I even use it for lvl 2/3/4 distribution missions, the lvl 2/3 when I'm increasing standings with agents. Mines even fitted with a T II Salvager for when you come across the odd wreck at a gate.
|
Vortexo VonBrenner
Raumfahrer Spiff Rakett Piloot Anslutning
2386
|
Posted - 2016.07.26 18:44:42 -
[50] - Quote
zus wrote:Proposal of Ship Scanning as Hostile Act in any solar system, pass the Resolution
Cargo Scanners / Ship Scanners use as Hostile Act. "pass the resolution"? I hate to disappoint you OP, but I don't think that's the way things work. CCP will do as they wish with their game, it's not run by vote of players.
Just double-wrap your cargo and nobody will be interested in it. :D
EvE security zones in pictures
EvE quick reference pdf
A wise man sums up EvE
Smoke me a Kipper...
|
|
Drago Shouna
Royal Amarr Institute Amarr Empire
484
|
Posted - 2016.07.26 18:48:17 -
[51] - Quote
Lex Gabinia wrote:Drago Shouna wrote:Lex Gabinia wrote:Drago Shouna wrote: But.....Players who play this game but fight against change are the problem. I'm not talking about the mechanics specifically, but the whole central concept needs to be examined and re-thought.
In the bolded section above you are, as I read it, asking to change the entire concept of the game. If you like a game but want to change the entire concept of the game, hence the game, then why play this game and not another game that has what you like? This has a lot of what I like, but some things are just wrong and need re-examining now the playerbase is changing, and it is changing hence more and more of these kind of posts that have been locked over the last few days. Ignoring them all won't make the players opinions change that made them, it'll eventually just **** them off enough for them to leave like so many others have, and players like you will cheer that we have one less whinging carebear, but where does it stop and we start to get a meaningful increase in new members that will stay? Keeping things as they are obviously isn't working. I've been here over 4 years now, and will probably be here for 4 more, but as a subbed player for all that time I'm entitled to an opinion, and my opinion is that it's sad to see players ignored and numbers shrinking. People have been leaving since the game started. I had a beta character and then along came a baby so I left for a couple of years. (for those doing maths and wondering about this character's birthdate, this is but one of three accounts - but it is the main on this account ) Others tried and didn't like it and left. So what? Players are not ignored. They are asking for changes that would break the basis of the game and the game developer is not willing to make those changes and have told the players this. Getting an answer that you did not want is not being ignored.
A game is designed on a certain basis, the game developers like that basis and have said as much repeatedly and recently. Why do they have to change? If a person does not like the games basis they are obliged to adapt to the game not the other way round. Or they can choose not to play.
Repeatedly telling the players if you don't like it feel free to go away doesn't alter the fact that the majority of players feel something is wrong with the game. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
17078
|
Posted - 2016.07.26 18:55:56 -
[52] - Quote
Drago Shouna wrote:Lex Gabinia wrote:Drago Shouna wrote:Lex Gabinia wrote:Drago Shouna wrote: But.....Players who play this game but fight against change are the problem. I'm not talking about the mechanics specifically, but the whole central concept needs to be examined and re-thought.
In the bolded section above you are, as I read it, asking to change the entire concept of the game. If you like a game but want to change the entire concept of the game, hence the game, then why play this game and not another game that has what you like? This has a lot of what I like, but some things are just wrong and need re-examining now the playerbase is changing, and it is changing hence more and more of these kind of posts that have been locked over the last few days. Ignoring them all won't make the players opinions change that made them, it'll eventually just **** them off enough for them to leave like so many others have, and players like you will cheer that we have one less whinging carebear, but where does it stop and we start to get a meaningful increase in new members that will stay? Keeping things as they are obviously isn't working. I've been here over 4 years now, and will probably be here for 4 more, but as a subbed player for all that time I'm entitled to an opinion, and my opinion is that it's sad to see players ignored and numbers shrinking. People have been leaving since the game started. I had a beta character and then along came a baby so I left for a couple of years. (for those doing maths and wondering about this character's birthdate, this is but one of three accounts - but it is the main on this account ) Others tried and didn't like it and left. So what? Players are not ignored. They are asking for changes that would break the basis of the game and the game developer is not willing to make those changes and have told the players this. Getting an answer that you did not want is not being ignored.
A game is designed on a certain basis, the game developers like that basis and have said as much repeatedly and recently. Why do they have to change? If a person does not like the games basis they are obliged to adapt to the game not the other way round. Or they can choose not to play. Repeatedly telling the players if you don't like it feel free to go away doesn't alter the fact that the majority of players feel something is wrong with the game. Prove iits the majority, anecdotal mewling on the forums dont count.
Better the Devil you know.
=]|[=
|
Swoop McFly
Pandemic Horde Inc. Pandemic Horde
19
|
Posted - 2016.07.26 19:04:34 -
[53] - Quote
Drago Shouna wrote:Repeatedly telling the players if you don't like it feel free to go away doesn't alter the fact that the majority of players feel something is wrong with the game.
Repeatedly telling the players that something is wrong with the game doesn't alter the fact that the majority of players feel that there isn't.
See what I did there?
|
Drago Shouna
Royal Amarr Institute Amarr Empire
484
|
Posted - 2016.07.26 19:11:45 -
[54] - Quote
"Prove its the majority, anecdotal mewling on the forums don't count."
Well the last time I checked or we were given the stats, whatever, the vast majority of players were in 0.5 to 1.0 space, HS.
I can only presume as all these complaints and threads are started by players in said space that the majority are pissed off with certain playstyles, whether it's wardecs or plain ganking.
CCP will probably keep ignoring it all to a large extent, personally I'd much rather have more players to sell my stuff to rather than less and less. |
Paranoid Loyd
9309
|
Posted - 2016.07.26 19:17:07 -
[55] - Quote
Drago Shouna wrote: I can only presume
Now that we've cleared that up stop saying the majority unless you preface it with any or all of the following: Ignorant, Lazy, Foolish
Fix the Prospect! New Server Hardware!
|
Shae Tadaruwa
Science and Trade Institute Caldari State
640
|
Posted - 2016.07.26 19:28:12 -
[56] - Quote
If you aren't doing anything stupid, there's nothing to fear from being scanned. |
Max Fubarticus
K Diamond Holding LTD. Bullets Bombs and Blondes
137
|
Posted - 2016.07.26 19:37:32 -
[57] - Quote
Ralph King-Griffin wrote:zus wrote:Dark Lord Trump wrote:Explain why? Cargo scanning is completely harmless to the target ship. What is the motive in their use Curiosity, same with the ship scanner.
I scanned a ship one time. The character had the usual stuff, ammo, nanite paste, scripts... several Frozen Corpses. My reaction was... this dude has Jeffrey Dahmer syndrome. Freaked me out Last time I scanned.
Max
Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never.
Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.
|
Darek Castigatus
Immortalis Inc. Shadow Cartel
734
|
Posted - 2016.07.26 19:37:37 -
[58] - Quote
Ralph King-Griffin wrote:zus wrote:Dark Lord Trump wrote:Explain why? Cargo scanning is completely harmless to the target ship. What is the motive in their use Curiosity, same with the ship scanner.
Actually the ship scanner also has a combat use because it shows current capacitor levels, you'll usually see it on bhaalgorns and other neuting ships so they dont waste neuts on something thats already cap dry.
Pirates - The Invisible Fist of Darwin
you're welcome
|
Teckos Pech
The Executives Executive Outcomes
5021
|
Posted - 2016.07.26 19:42:25 -
[59] - Quote
Drago Shouna wrote: Repeatedly telling the players if you don't like it feel free to go away doesn't alter the fact that the majority of players feel something is wrong with the game.
There is nothing wrong with the game, it is that these players do not understand the game.
This is a game of choices and consequences, risk vs. reward. If you make a bad choice it can lead to bad consequences. These consequences are typically imposed by other players.
A player who loads up his freighter with 10 billion ISK in goodies and undocks is making a bad choice and taking a considerable risk....and for very little reward.
Just as one does not cross a street wearing a blind fold, one should not undock in a freighter with a cargo running into the billions of ISK.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
|
Teckos Pech
The Executives Executive Outcomes
5021
|
Posted - 2016.07.26 19:47:16 -
[60] - Quote
Drago Shouna wrote:"Prove its the majority, anecdotal mewling on the forums don't count."
Well the last time I checked or we were given the stats, whatever, the vast majority of players were in 0.5 to 1.0 space, HS.
I can only presume as all these complaints and threads are started by players in said space that the majority are pissed off with certain playstyles, whether it's wardecs or plain ganking.
CCP will probably keep ignoring it all to a large extent, personally I'd much rather have more players to sell my stuff to rather than less and less.
I am in a NS alliance.
I have had anywhere from 2 to all 6 of my alts in HS.
That there are pilots in HS, does not tell you much about the views of those players regarding the nature of the game.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
|
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 8 9 10 11 .. 11 :: one page |
First page | Previous page | Next page | Last page |