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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP Logibro
C C P C C P Alliance
1465
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Posted - 2016.07.26 16:44:00 -
[1] - Quote
Hey guys
Here is the place to discuss the changes we've made to the rules for AT XIV since the release of the original rules.
So far, these are the changes:
Quote:Teams may field no more than one unique special edition ship at any given time.
The current list of unique special edition ships includes: Apocalypse Imperial Issue, Armageddon Imperial Issue, Megathron Federate Issue, Raven State Issue, Tempest Tribal Issue, Guardian-Vexor, Mimir, Adrestia, Vangel, Etana, Moracha, Chameleon, Fiend, Rabisu, Stratios Emergency Responder, Gold Magnate, Silver Magnate, Freki, Utu, Malice, Cambion, Chremoas, Whiptail, Imp, Caedes
Quote:Heavy Interdictors have increased in points cost by 1 to 13
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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CCP Fozzie
C C P C C P Alliance
14266
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Posted - 2016.07.26 16:57:37 -
[2] - Quote
We don't currently foresee the need to make any other rules changes, but we of course reserve the right to do so if needed.
I also want to make sure everyone is aware that there will be two monthly EVE releases between now and the tournament start, and another release in between the 2nd and 3rd weekend (on October 11th). There likely will be some changes to EVE ships in some of these releases, so teams are advised to stay flexible in the specifics of their tactics.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
14266
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Posted - 2016.07.26 18:46:45 -
[3] - Quote
Ncc 1709 wrote:Can we get a link to the rules stickied in the forum please
Good idea, done.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
14268
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Posted - 2016.07.27 11:24:38 -
[4] - Quote
It means that you can have just one of any of the listed ships in any given comp.
For instance: 2x Malice isn't allowed Etana+Fiend also isn't allowed
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
14273
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Posted - 2016.07.28 10:54:39 -
[5] - Quote
Jump SuperCaps Now wrote:If a flag ship is a "unique ship" can you still field another unique since the flag is the flag?
Example - Imperial Navy Apoc + Malice
or does it not matter if the flag is an unique?
Also how many pts are the ships like the Imperial Apoc / Tribal Tempest?
Are they 21 pts like faction ships? or 19 pts like navy ships?
The flagship doesn't allow you to bypass limits on numbers of any ship type, so no a Imperial Navy Apoc + Malice would not be allowed.
The unique battleships are produced by the four empires so they count as navy faction battleships: 19 points.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
14279
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Posted - 2016.08.02 18:52:08 -
[6] - Quote
Annie Gardet wrote:Are overloaded ASB allowed this year ? I think we need some clarification about this.
No, over-full modules will not be allowed this year.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
14279
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Posted - 2016.08.02 20:02:59 -
[7] - Quote
Cade Windstalker wrote:CCP Fozzie wrote:Current ruleset: https://community.eveonline.com/community/alliance-tournament/rules/ We don't currently foresee the need to make any other rules changes, but we of course reserve the right to do so if needed. I also want to make sure everyone is aware that there will be two monthly EVE releases between now and the tournament start, and another release in between the 2nd and 3rd weekend (on October 11th). There likely will be some changes to EVE ships in some of these releases, so teams are advised to stay flexible in the specifics of their tactics. Great that CCP is giving people a heads up on things like this, though could you maybe try not to land ship changes directly in the middle of the tournament? As a spectator it's generally just not as much fun to watch when everyone is scrambling to adapt to something. That's not to say that it can't make for fun moments, but more often than not IMO it doesn't. I personally think the playerbase would understand if ship changes were pushed off into a point release so they don't interfere with the AT, and I believe CCP has done something similar in the past as well.
Benefits for the game as a whole always need to be higher priority than clearing the schedule around the tournament. The good news is that as always any game balance changes will impact all teams evenly, so the teams that prove to be the smartest will adjust faster and come out on top.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
14281
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Posted - 2016.08.04 18:28:02 -
[8] - Quote
Cade Windstalker wrote:CCP Fozzie wrote:Benefits for the game as a whole always need to be higher priority than clearing the schedule around the tournament. The good news is that as always any game balance changes will impact all teams evenly, so the teams that prove to be the smartest will adjust faster and come out on top. Fair enough, thanks for the response! Looking forward to both the tournament and incoming balance changes! (In before someone fields a team of Exhumers xD)
Truestory: we don't allow Exhumers in the tournament because we're afraid someone would actually bring battleskiffs and tank for days.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Logibro
C C P C C P Alliance
1486
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Posted - 2016.08.14 00:39:41 -
[9] - Quote
Faffywaffy wrote:Just a clarification - is non-rare pirate ammo, e.g. Arch Angel, also banned?
Yes. The only faction ammo you can use is Navy.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro
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CCP Fozzie
C C P C C P Alliance
14391
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Posted - 2016.09.09 16:16:40 -
[10] - Quote
Faffywaffy wrote:Another clarification, please.
I understand that deploying cargo containers is not allowed, but is it allowed to simply keep them in cargo (in order to extend one's cargohold)? Having any of the illegal to deploy items (including cargo containers) in your hold will flag a warning in the tool and we'll make you remove them before the match.
Henry Plantgenet wrote:I'm just wondering is the orca considered a Command ship (like industrial COMMAND SHIP) or is it an industrial ship? The Orca is not considered a Command Ship or an Industrial ship for the purposes of the tournament (as it's in a separate group called "Industrial Command Ship"). The Orca is NOT allowed in the tournament.
Soldarius wrote:I'd like clarification as to whether the one ASB per ship rule also applies to Remote Ancillary Shield Boosters. Remote ASBs do not count towards the one per ship ASB limit. You are free to fit one local ASB and one Remote ASB on your logistics ship.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
14482
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Posted - 2016.09.29 13:10:18 -
[11] - Quote
One other clarification to make: Cosmetic variations of ships (such as the Rattlesnake Victory Edition) will be counted as their base ship and cannot be used to bypass hull limits or bans.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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CCP Fozzie
C C P C C P Alliance
14483
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Posted - 2016.09.29 14:04:52 -
[12] - Quote
Henry Plantgenet wrote:So if i got this straight.... On a flagship you could have 2x Core x-type large armor repairers, 1x large ancillary armor repairer and 1x ancillary shield booster fitted for tank? (not that you'd dual tank your flagship i'm just asking if this thing above is allowed )
Yes that would be legal on a flagship.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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