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zus
Cyber Naval Command Research and Development
44
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Posted - 2016.07.28 16:40:07 -
[1] - Quote
The suggestion is to allow the Secure Containers to function in cargo,
Allowing password setup in cargo without anchoring and continuous function in Space after ship loss.
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Iain Cariaba
3180
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Posted - 2016.07.30 08:18:03 -
[2] - Quote
A very wise person once uttered the words, "You keep what you kill." The person who destroyed your ship gets what the loot fairy gives them of your stuff. That is how it works in EvE.
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
62
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Posted - 2016.07.30 13:49:52 -
[3] - Quote
Every suicide gank would just include a guy in a T1 explo frigate to hack the container. I'll take giving the ganker half my stuff over all of it any day.
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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zus
Cyber Naval Command Research and Development
44
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Posted - 2016.07.30 16:42:33 -
[4] - Quote
Iain Cariaba wrote:A very wise person once uttered the words, "You keep what you kill." The person who destroyed your ship gets what the loot fairy gives them of your stuff. That is how it works in EvE.
Of course and you keep what you kill only if you find a Vault then you have to unlock it in order to remove the content
The Ships wreckage will always have loot. |
zus
Cyber Naval Command Research and Development
44
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Posted - 2016.07.30 16:48:03 -
[5] - Quote
Dark Lord Trump wrote:Every suicide gank would just include a guy in a T1 explo frigate to hack the container. I'll take giving the ganker half my stuff over all of it any day.
If this is an illegal action he better move fast before the police arrives |
Jonah Gravenstein
Machiavellian Space Bastards
26456
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Posted - 2016.07.30 16:59:59 -
[6] - Quote
Only if you have to put stuff in the vault in the first place, stuff automatically transferring to a vault upon destruction of a ship implies that the vault doesn't have a lock in the first place.
The vault should also be scoopable.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
62
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Posted - 2016.07.30 19:22:40 -
[7] - Quote
zus wrote:Dark Lord Trump wrote:Every suicide gank would just include a guy in a T1 explo frigate to hack the container. I'll take giving the ganker half my stuff over all of it any day. If this is an illegal action he better move fast before the police arrives Making attempting to hack a container a criminal act is stupid. CONCORD's job is not to protect your cargo cans. If you successfully manage to loot it, that turns you suspect, like any other can. Which again leads to the "why should I protect my stuff for the gankers to steal?" Why should I spend my money and cargo space on this vault thing?
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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zus
Cyber Naval Command Research and Development
48
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Posted - 2016.07.30 19:47:48 -
[8] - Quote
Jonah Gravenstein wrote:Only if you have to put stuff in the vault in the first place, stuff automatically transferring to a vault upon destruction of a ship implies that the vault doesn't have a lock in the first place.
The vault should also be scoopable.
Only for stuff in the Vault , scoopable after successful hacking |
Jonah Gravenstein
Machiavellian Space Bastards
26457
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Posted - 2016.07.30 20:03:59 -
[9] - Quote
zus wrote:Jonah Gravenstein wrote:Only if you have to put stuff in the vault in the first place, stuff automatically transferring to a vault upon destruction of a ship implies that the vault doesn't have a lock in the first place.
The vault should also be scoopable. Only for stuff in the Vault , scoopable after successful hacking That would imply that you think the vault should be anchored, which requires a corporation or person to do, if it's not anchored it's scoopable by anything big enough to get it into cargo; which is it?
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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zus
Cyber Naval Command Research and Development
48
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Posted - 2016.07.30 20:10:10 -
[10] - Quote
Dark Lord Trump wrote:zus wrote:Dark Lord Trump wrote:Every suicide gank would just include a guy in a T1 explo frigate to hack the container. I'll take giving the ganker half my stuff over all of it any day. If this is an illegal action he better move fast before the police arrives Making attempting to hack a container a criminal act is stupid. CONCORD's job is not to protect your cargo cans. If you successfully manage to loot it, that turns you suspect, like any other can. Which again leads to the "why should I protect my stuff for the gankers to steal?" Why should I spend my money and cargo space on this vault thing?
Solution : a timer has to be introduced indicating specific wreckage and it's content is a part of an active crime scene and anyone taking part with in this time frame will immediately be considered as one of the attackers.
This will give some time to the victim to retrieve the Vault or friends |
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zus
Cyber Naval Command Research and Development
48
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Posted - 2016.07.30 20:14:18 -
[11] - Quote
Jonah Gravenstein wrote:zus wrote:Jonah Gravenstein wrote:Only if you have to put stuff in the vault in the first place, stuff automatically transferring to a vault upon destruction of a ship implies that the vault doesn't have a lock in the first place.
The vault should also be scoopable. Only for stuff in the Vault , scoopable after successful hacking That would imply that you think the vault should be anchored, which requires the owning corporation or person to physically interact with it to achieve, not happening automagically after an explosion.
It is booby-trapped you move it it goes BOOM. |
Jonah Gravenstein
Machiavellian Space Bastards
26462
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Posted - 2016.07.30 20:22:16 -
[12] - Quote
zus wrote:It is booby-trapped you move it it goes BOOM. Now this bit I like
Access to explosives would seem to be really easy. Can I make use of the same booby traps to rig my frigate so that it explodes when I ram it into some idiot who's afkhauling his eleventybillion isk through Uedama in an untanked hauler?
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
66
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Posted - 2016.07.30 20:41:38 -
[13] - Quote
zus wrote:Dark Lord Trump wrote:zus wrote:Dark Lord Trump wrote:Every suicide gank would just include a guy in a T1 explo frigate to hack the container. I'll take giving the ganker half my stuff over all of it any day. If this is an illegal action he better move fast before the police arrives Making attempting to hack a container a criminal act is stupid. CONCORD's job is not to protect your cargo cans. If you successfully manage to loot it, that turns you suspect, like any other can. Which again leads to the "why should I protect my stuff for the gankers to steal?" Why should I spend my money and cargo space on this vault thing? Solution : a timer has to be introduced indicating specific wreckage and it's content is a part of an active crime scene and anyone taking part with in this time frame will immediately be considered as one of the attackers. This will give some time to the victim to retrieve the Vault or friends Flagging a ship as a criminal for looting wrecks makes it impossible to take the loot of a gank, and surely the owner can get back in time with a new freighter to scoop the loot. Basically you want the Vault to remove almost all the risk in hauling, leaving the gankers with two options: gank the vault or let the owner take his loot back. Neither of which is profitable.
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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zus
Cyber Naval Command Research and Development
61
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Posted - 2016.07.30 21:06:58 -
[14] - Quote
Dark Lord Trump wrote:zus wrote:Dark Lord Trump wrote:zus wrote:Dark Lord Trump wrote:Every suicide gank would just include a guy in a T1 explo frigate to hack the container. I'll take giving the ganker half my stuff over all of it any day. If this is an illegal action he better move fast before the police arrives Making attempting to hack a container a criminal act is stupid. CONCORD's job is not to protect your cargo cans. If you successfully manage to loot it, that turns you suspect, like any other can. Which again leads to the "why should I protect my stuff for the gankers to steal?" Why should I spend my money and cargo space on this vault thing? Solution : a timer has to be introduced indicating specific wreckage and it's content is a part of an active crime scene and anyone taking part with in this time frame will immediately be considered as one of the attackers. This will give some time to the victim to retrieve the Vault or friends Flagging a ship as a criminal for looting wrecks makes it impossible to take the loot of a gank, and surely the owner can get back in time with a new freighter to scoop the loot. Basically you want the Vault to remove almost all the risk in hauling, leaving the gankers with two options: gank the vault or let the owner take his loot back. Neither of which is profitable.
Therefore removing the exploit |
Jonah Gravenstein
Machiavellian Space Bastards
26464
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Posted - 2016.07.30 21:11:43 -
[15] - Quote
zus wrote:Therefore removing the exploit What exploit?
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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zus
Cyber Naval Command Research and Development
62
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Posted - 2016.07.30 22:58:30 -
[16] - Quote
Jonah Gravenstein wrote:zus wrote:Therefore removing the exploit What exploit?
An individuals attacks and destroys Industrial Ship he gets criminal Flag Police attacks and destroys criminal
next individual comes and loots he gets suspect Flag and goes away unharmed
that is an exploit
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Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
66
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Posted - 2016.07.31 00:08:35 -
[17] - Quote
zus wrote:Jonah Gravenstein wrote:zus wrote:Therefore removing the exploit What exploit? An individuals attacks and destroys Industrial Ship he gets criminal Flag Police attacks and destroys criminal next individual comes and loots he gets suspect Flag and goes away unharmed that is an exploit
That is most certainly not an exploit. It is working as intended. Whether or not you like it has no bearing on whether it is an exploit or not.
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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zus
Cyber Naval Command Research and Development
62
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Posted - 2016.07.31 00:32:42 -
[18] - Quote
Dark Lord Trump wrote:zus wrote:Jonah Gravenstein wrote:zus wrote:Therefore removing the exploit What exploit? An individuals attacks and destroys Industrial Ship he gets criminal Flag Police attacks and destroys criminal next individual comes and loots he gets suspect Flag and goes away unharmed that is an exploit That is most certainly not an exploit. It is working as intended. Whether or not you like it has no bearing on whether it is an exploit or not.
this is work around the mechanic of the game to accomplish the primary goal which is to steal the cargo of the industrial
my attempt is to close the loophole ,
Inheriting criminal Flag from incident will deter players from taking advantage of the exploit. |
Gadget Helmsdottir
Gadget's Workshop
270
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Posted - 2016.07.31 00:38:26 -
[19] - Quote
zus wrote:
this is work around the mechanic of the game to accomplish the primary goal which is to steal the cargo of the industrial
my attempt is to close the loophole ,
Inheriting criminal Flag from incident will deter players from taking advantage of the exploit.
Oh.
This makes things much more clear.
Since there's no loophole, there's no problem to fix.
Since this is a "solution" looking for a problem, and there isn't any problem, I'll have to go with the classic, 'NO'.
-1
Gadget
Work smarter, not harder. --Scrooge McDuck, an eminent old-Earth economist
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Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
66
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Posted - 2016.07.31 01:21:29 -
[20] - Quote
zus wrote:Dark Lord Trump wrote:zus wrote:Jonah Gravenstein wrote:zus wrote:Therefore removing the exploit What exploit? An individuals attacks and destroys Industrial Ship he gets criminal Flag Police attacks and destroys criminal next individual comes and loots he gets suspect Flag and goes away unharmed that is an exploit That is most certainly not an exploit. It is working as intended. Whether or not you like it has no bearing on whether it is an exploit or not. this is work around the mechanic of the game to accomplish the primary goal which is to steal the cargo of the industrial my attempt is to close the loophole , Inheriting criminal Flag from incident will deter players from taking advantage of the exploit. How is it a work around? You steal from a wreck, you go suspect. The looter isn't dodging that. Criminally flagging someone in hisec causes a CONCORDOKKEN, so either you don't understand Crimewatch or you want suicide ganking to make no money at all.
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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Sobaan Tali
Caldari Quick Reaction Force
977
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Posted - 2016.07.31 05:34:50 -
[21] - Quote
Only if you can still scoop the "vault" whether it's unlocked or still locked, same as the loot by itself. Maybe instead hacking the so-called "vault" through a data miner, the ganker needs to complete a tough hacking game in station to unlock the recovery, say before a hidden timer elapses or it'll turn into a burn box and destroy the contents.
But let's be realistic; this adds really nothing of value besides a vein attempt at slapping gankers in the face for no real reason other than just simply to do so. Even my terrible counter idea adds little more than an unneeded step merely for the sake of adding one more step to the same goal. Pass...
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
17149
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Posted - 2016.07.31 05:55:30 -
[22] - Quote
zus wrote:Jonah Gravenstein wrote:zus wrote:Therefore removing the exploit What exploit? An individuals attacks and destroys Industrial Ship he gets criminal Flag Police attacks and destroys criminal next individual comes and loots he gets suspect Flag and goes away unharmed that is an exploit that is not an exploit, you are trying to patch out inter-player coordination , BIIIIIIIIIIIIIIIIIIIG thumbs down from me on that front.
fly with a friend in your fleet, they can loot your wreck consequence free , then ye may both dock up and blow rasberry's at the gankers in local.
Better the Devil you know.
=]|[=
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zus
Cyber Naval Command Research and Development
62
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Posted - 2016.07.31 16:31:21 -
[23] - Quote
Ralph King-Griffin wrote:zus wrote:Jonah Gravenstein wrote:zus wrote:Therefore removing the exploit What exploit? An individuals attacks and destroys Industrial Ship he gets criminal Flag Police attacks and destroys criminal next individual comes and loots he gets suspect Flag and goes away unharmed that is an exploit that is not an exploit, you are trying to patch out inter-player coordination , BIIIIIIIIIIIIIIIIIIIG thumbs down from me on that front. fly with a friend in your fleet, they can loot your wreck consequence free , then ye may both dock up and blow rasberry's at the gankers in local.
Inheriting criminal Flag from incident maintains the intent of the original purpose of criminal flag , Police is not stupid don't steal from a crime scene
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Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
67
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Posted - 2016.07.31 16:35:38 -
[24] - Quote
zus wrote:Ralph King-Griffin wrote:zus wrote:Jonah Gravenstein wrote:zus wrote:Therefore removing the exploit What exploit? An individuals attacks and destroys Industrial Ship he gets criminal Flag Police attacks and destroys criminal next individual comes and loots he gets suspect Flag and goes away unharmed that is an exploit that is not an exploit, you are trying to patch out inter-player coordination , BIIIIIIIIIIIIIIIIIIIG thumbs down from me on that front. fly with a friend in your fleet, they can loot your wreck consequence free , then ye may both dock up and blow rasberry's at the gankers in local. Inheriting criminal Flag from incident maintains the intent of the original purpose of criminal flag , Police is not stupid don't steal from a crime scene The intent of the criminal flag is to mark people who attack ships for death in hisec. Stealing from a wreck gives you a suspect flag as it is CONCORD's job to punish people who attack ships, not take your stuff. Methinks you fail to understand exploits, Crimewatch, and EVE in general.
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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