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A8ina
evefinity
25
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Posted - 2016.07.31 16:49:55 -
[1] - Quote
Inheriting criminal Flag from incident maintains the intent of the original purpose of criminal flag ,
Police is not stupid don't steal from a crime scene within a certain time frame
I thing this fix will reduce suicides in high sec
PVP can be done at 0.4 and lower more effectively
Or you cane declare War to attack individuals in high sec |
Mara Pahrdi
The Order of Anoyia
1166
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Posted - 2016.07.31 17:08:02 -
[2] - Quote
My bad. Thought this might be something interesting. Found just another whinethread.
But: ib4docf
Remove insurance.
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Bumblefck
Kerensky Initiatives
12685
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Posted - 2016.07.31 17:12:48 -
[3] - Quote
- Zus, if you're trying to alt post, at least don't use the same formatting of bookending your thread title with hyphens! -
Perfection is a dish best served like wasabi .
Bumble's Space Log
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Hengle Teron
Order In Disorder Curatores Veritatis Alliance
60156
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Posted - 2016.07.31 17:14:55 -
[4] - Quote
I can't shoot him. He's only suspect. He might shoot me back! |
sero Hita
Science and Trade Institute Caldari State
188
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Posted - 2016.07.31 19:33:39 -
[5] - Quote
A8ina wrote:
I thing this fix will reduce suicides in high sec
Clone suicide in high sec is a real problem, People. we need more awareness #clonelivesalsomatter
ps. boy am I glad this is not another whine thread about suicide ganking because they are very tedious. [/i]
"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker
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Jonah Gravenstein
Machiavellian Space Bastards
26482
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Posted - 2016.07.31 21:05:10 -
[6] - Quote
A8ina wrote:Inheriting criminal Flag from incident maintains the intent of the original purpose of criminal flag Nope, a criminal flag is binary, it is applied to a player for committing the only crime in hisec; which is the unsanctioned use of an offensive module on another player or shooting at certain structures.
Quote:Police is not stupid don't steal from a crime scene within a certain time frame You're right the police aren't stupid, they're binary, which is why they don't act outside of their authority. Stealing stuff from a crime scene doesn't contravene the only law in hisec, which is that you don't use an offensive module on another player without sanction, or on certain structures.
Quote:I thing this fix will reduce suicides in high sec WatGäó?
Quote:PVP can be done at 0.4 and lower more effectively
Or you cane declare War to attack individuals in high sec While there is a penalty for some kinds of PvP in hisec, it is as much an area for PvP as any other area of space; this is by design.
Edit - F&I is where this should have been posted.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
68
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Posted - 2016.07.31 22:13:04 -
[7] - Quote
1. Wrong section. 2. Post on your main, not your alt. Or at least post consistently on one alt. 3. As I said before, no. There's no reason to completely neuter suicide ganking for profit.
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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DeMichael Crimson
Republic University Minmatar Republic
55873
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Posted - 2016.08.01 03:54:21 -
[8] - Quote
Have to say I kinda agree with the OP.
You know, there use to be a couple of very respected memes that this game was based upon :
Actions Verses Consequences
Risk Verses Reward
Seems those memes have now traveled the same path as Learning Skills. This game is now all about Instant Gratification. Having Negative Security Status is nothing more than a slight inconvenience, something that's easily dismissed now, especially with Security (Get Out Of Jail Free) tags.
This topic just opens up a whole can of worms. I think I'll stop here, don't wanna go on a rant ....................................
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Serene Repose
2570
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Posted - 2016.08.01 17:51:49 -
[9] - Quote
Yes, Mr. Crimson. Yes.
We must accommodate the idiocracy.
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Galaxy Chicken
Free Highsec Industrialists
63
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Posted - 2016.08.01 19:44:43 -
[10] - Quote
DeMichael Crimson wrote:Have to say I kinda agree with the OP. You know, there use to be a couple of very respected memes that this game was based upon : Actions Verses Consequences Risk Verses Reward Seems those memes have now traveled the same path as Learning Skills. This game is now all about Instant Gratification. Having Negative Security Status is nothing more than a slight inconvenience, something that's easily dismissed now, especially with Security (Get Out Of Jail Free) tags. This topic just opens up a whole can of worms. I think I'll stop here, don't wanna go on a rant .................................... DMC
I feel ya bro, It's like these carebears want no consequences for their actions (being bad at EVE). |
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Shae Tadaruwa
Science and Trade Institute Caldari State
697
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Posted - 2016.08.01 19:52:26 -
[11] - Quote
How unexpected. A carebear whine thread.
No wonder RL is so screwed up at the moment. It's full of entitlement rather than responsibility. |
May Arethusa
The Mjolnir Bloc The Bloc
188
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Posted - 2016.08.01 20:30:11 -
[12] - Quote
Quote:Having Negative Security Status is nothing more than a slight inconvenience
It has never been anything more than a slight inconvenience. |
Pandora Carrollon
Kingsman Tailors
511
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Posted - 2016.08.01 21:10:53 -
[13] - Quote
The only reason the suspect flag is a joke is that HiSec players (and counted myself as one for the last several months) don't take it upon themselves to police their own areas.
A small roam gang in HiSec could toodle around a certain set of systems and just obliterate anyone with a suspect flag. That would put an end to the suspect activity relatively quick. Suspects don't get kill rights. So, many of the bait games don't work against vastly superior foes.
Call it a HiSec NRDS mantra. If more HiSec players did this kind of thing, it would be a lot more crime free.
The mechanic already exists to handle this problem, players just need to use it... [/thread].
Oooo... maybe I should try out for the ISD... that felt kind of ego empowering and fun... LOL!
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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Elenahina
Agony Unleashed Agony Empire
996
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Posted - 2016.08.01 22:04:52 -
[14] - Quote
Pandora Carrollon wrote: Call it a HiSec NRDS mantra. If more HiSec players did this kind of thing, it would be a lot more crime free.
You're right - the reason highsec ganking for profit exists is basically because people are lazy. Nearly every argument against it basically stems from "I refuse to be responsible for the safety of my ship and valuables, so CCP should do it for me."
Eve is like an addiction; you can't quit it until it quits you.
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Teckos Pech
The Executives Executive Outcomes
5057
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Posted - 2016.08.01 22:43:26 -
[15] - Quote
DeMichael Crimson wrote:Have to say I kinda agree with the OP. You know, there use to be a couple of very respected memes that this game was based upon : Actions Verses Consequences Risk Verses Reward Seems those memes have now traveled the same path as Learning Skills. This game is now all about Instant Gratification. Having Negative Security Status is nothing more than a slight inconvenience, something that's easily dismissed now, especially with Security (Get Out Of Jail Free) tags. This topic just opens up a whole can of worms. I think I'll stop here, don't wanna go on a rant .................................... DMC
Where does risk come from in the game?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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DeMichael Crimson
Republic University Minmatar Republic
55896
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Posted - 2016.08.01 23:39:14 -
[16] - Quote
Teckos Pech wrote:DeMichael Crimson wrote:Have to say I kinda agree with the OP. You know, there use to be a couple of very respected memes that this game was based upon : Actions Verses Consequences Risk Verses Reward Seems those memes have now traveled the same path as Learning Skills. This game is now all about Instant Gratification. Having Negative Security Status is nothing more than a slight inconvenience, something that's easily dismissed now, especially with Security (Get Out Of Jail Free) tags. This topic just opens up a whole can of worms. I think I'll stop here, don't wanna go on a rant .................................... DMC Where does risk come from in the game? Exactly my point.
In the past, to get the Reward you Risk facing Consequences for your Actions.. Now it's just get Reward for Actions, no Risk and Consequences involved.
Like I said, this topic just opens up a whole can of worms.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Pandora Carrollon
Kingsman Tailors
513
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Posted - 2016.08.01 23:42:30 -
[17] - Quote
Elenahina wrote:You're right - the reason highsec ganking for profit exists is basically because people are lazy. Nearly every argument against it basically stems from "I refuse to be responsible for the safety of my ship and valuables, so CCP should do it for me."
Suicide ganking is a different topic from Suspect flag and they don't exactly fit together.
Some HiSec PvEers don't want ship to ship PvP that isn't predictable, and they are NUMEROUS. Thus the cry for more protection from suicide ganking and bump mechanics. If the gankers and bumpers don't understand this simple play style difference, I can tell you right now who's going to win out on the whining matches.
This is where I feel groups like CODE go off the rails, they don't understand that their RICO violating, take no prisoners, approach to things will not end well for them. If they had a little more circumspect strategy, they'd be more successful and appearing as far more 'amenable' to things.
However, not all HiSec PvEers are like that and are okay with gank risk and bump mechanics. They will control their fates a little more smartly, but not everyone can handle the complexity of EVE to the max so you will get people that come here and pitch a fit.
What's funny is it applies to both the PvEers AND the PvPers of HiSec.
What isn't funny is the whine from both of them is incessant.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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Teckos Pech
The Executives Executive Outcomes
5059
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Posted - 2016.08.02 06:53:35 -
[18] - Quote
DeMichael Crimson wrote:Teckos Pech
Where does risk come from in the game? Exactly my point. [;) wrote:
In the past, to get the Reward you Risk facing Consequences for your Actions.. Now it's just get Reward for Actions, no Risk and Consequences involved.
Like I said, this topic just opens up a whole can of worms.
DMC
No, you did not answer my question.
Where does risk come from in this game?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Caco De'mon
New Order Logistics CODE.
18
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Posted - 2016.08.02 06:59:26 -
[19] - Quote
A8ina wrote:Inheriting criminal Flag from incident maintains the intent of the original purpose of criminal flag ,
Police is not stupid don't steal from a crime scene within a certain time frame
I thing this fix will reduce suicides in high sec
PVP can be done at 0.4 and lower more effectively
Or you cane declare War to attack individuals in high sec
Translation:
I want to be able to mine and/or haul 100% without risk and therefore, play EVE for free.
*"See now that I, even I, am he, and there is no god with me: I kill, and I make alive; I wound, and I heal: neither is there any that can deliver out of my hand."
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Elenahina
Agony Unleashed Agony Empire
998
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Posted - 2016.08.02 10:23:13 -
[20] - Quote
Teckos Pech wrote:DeMichael Crimson wrote:Have to say I kinda agree with the OP. You know, there use to be a couple of very respected memes that this game was based upon : Actions Verses Consequences Risk Verses Reward Seems those memes have now traveled the same path as Learning Skills. This game is now all about Instant Gratification. Having Negative Security Status is nothing more than a slight inconvenience, something that's easily dismissed now, especially with Security (Get Out Of Jail Free) tags. This topic just opens up a whole can of worms. I think I'll stop here, don't wanna go on a rant .................................... DMC Where does risk come from in the game?
Stupidity and laziness mostly.
Eve is like an addiction; you can't quit it until it quits you.
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Omar Alharazaad
Nefarious Porpoise
3012
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Posted - 2016.08.02 13:29:23 -
[21] - Quote
"Stupidity and laziness mostly." We don't have any shortage of THIS in the game.
That said, this is a silly idea. Suspect is fine as it is. CONCORD has no business popping capsuleers for stealing. You don't want someone stealing from you? Shoot them your own damned self. Technically none of that stuff is actually yours until you dock up and unload it into your hangar. I should know, as I frequently roll around naked in gigantic piles of loot that other people thought was their own.
The thing is not yours if you are not willing to fight to keep it.
That is all.
Come hell or high water, this sick world will know I was here.
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Brokk Witgenstein
Extreme Agony The Wraithguard.
538
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Posted - 2016.08.02 21:08:18 -
[22] - Quote
Teckos Pech wrote: Where does risk come from in the game?
We've already established "socket closed" was not the correct answer. Would it perhaps be ... cardiac arrest due to excessive badposts?
Edit: I also risk running out of popcorn any minute now. |
xxxTRUSTxxx
Galactic Rangers EVEolution.
462
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Posted - 2016.08.02 21:27:49 -
[23] - Quote
Brokk Witgenstein wrote:
Edit: I also risk running out of popcorn any minute now.
i haz extra, i will share
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zus
Cyber Naval Command Research and Development
63
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Posted - 2016.08.03 00:15:58 -
[24] - Quote
Caco De'mon wrote:A8ina wrote:Inheriting criminal Flag from incident maintains the intent of the original purpose of criminal flag ,
Police is not stupid don't steal from a crime scene within a certain time frame
I thing this fix will reduce suicides in high sec
PVP can be done at 0.4 and lower more effectively
Or you cane declare War to attack individuals in high sec Translation: I want to be able to mine and/or haul 100% without risk and therefore, play EVE for free.
Resources are reduced in Hisec risk and reward |
zus
Cyber Naval Command Research and Development
63
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Posted - 2016.08.03 00:54:18 -
[25] - Quote
Pandora Carrollon wrote:The only reason the suspect flag is a joke is that HiSec players (and counted myself as one for the last several months) don't take it upon themselves to police their own areas. A small roam gang in HiSec could toodle around a certain set of systems and just obliterate anyone with a suspect flag. That would put an end to the suspect activity relatively quick. Suspects don't get kill rights. So, many of the bait games don't work against vastly superior foes. Call it a HiSec NRDS mantra. If more HiSec players did this kind of thing, it would be a lot more crime free. The mechanic already exists to handle this problem, players just need to use it... [/thread]. Oooo... maybe I should try out for the ISD... that felt kind of ego empowering and fun... LOL!
This is a Space Game simulation living in space some people like to play in a peaceful relaxing and more predictable way in hisec and some war-games more action in lowsec ,
These are personal choices and up to developer to choose if they like to have the other half of the game available for players that like to play peaceful. |
Jonah Gravenstein
Machiavellian Space Bastards
26508
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Posted - 2016.08.03 01:27:49 -
[26] - Quote
zus wrote:Pandora Carrollon wrote:The only reason the suspect flag is a joke is that HiSec players (and counted myself as one for the last several months) don't take it upon themselves to police their own areas. A small roam gang in HiSec could toodle around a certain set of systems and just obliterate anyone with a suspect flag. That would put an end to the suspect activity relatively quick. Suspects don't get kill rights. So, many of the bait games don't work against vastly superior foes. Call it a HiSec NRDS mantra. If more HiSec players did this kind of thing, it would be a lot more crime free. The mechanic already exists to handle this problem, players just need to use it... [/thread]. Oooo... maybe I should try out for the ISD... that felt kind of ego empowering and fun... LOL! This is a Space Game simulation living in space some people like to play in a peaceful relaxing and more predictable way in hisec and some war-games more action in lowsec , These are personal choices and up to developer to choose if they like to have the other half of the game available for players that like to play peaceful. If sci fi teaches us anything, it's that space isn't safe, or peaceful by any stretch of the imagination. Eve is sci fi, albeit not a movie or book, why would it be any different?
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Omar Alharazaad
Nefarious Porpoise
3015
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Posted - 2016.08.03 01:46:51 -
[27] - Quote
Oddly enough, in the years I did PVE exclusively I experienced just that. Peaceful and relaxing and well, boring, but that's a different matter. Aside from a few suspect baiters and one or two failed gank attempts while I was mining there were no real interruptions to my tranquil existence in high sec.
No bull. I didn't shoot the suspect baiters when mission running. I didn't get ganked in my Mackinaw when mining because I mined aligned and used D-Scan. I took the basic precautions necessary to keep myself safe, and I remained safe.
Most of this really just boils down to paying attention to your surroundings.
It's not that hard, you just have to care about what you have enough to make sure you keep it.
If that's too troubling, then you obviously didn't want that thing as much as the other guy did.
Come hell or high water, this sick world will know I was here.
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Lex Gabinia
Res Repetundae
78
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Posted - 2016.08.03 03:12:29 -
[28] - Quote
zus wrote:
This is a Space Game simulation living in space some people like to play in a peaceful relaxing and more predictable way in hisec and some war-games more action in lowsec ,
These are personal choices and up to developer to choose if they like to have the other half of the game available for players that like to play peaceful.
The developers have chosen. People do not seem to care and instead tell them it was a bad design and needs "fixing." |
Paranoid Loyd
9342
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Posted - 2016.08.03 03:34:35 -
[29] - Quote
Lex Gabinia wrote:The developers have chosen. Section 7 If anyone wants documentation.
Fix the Prospect! New Server Hardware!
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Teckos Pech
The Executives Executive Outcomes
5063
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Posted - 2016.08.03 06:44:41 -
[30] - Quote
Paranoid Loyd wrote:Lex Gabinia wrote:The developers have chosen. Section 7 If anyone wants documentation.
Sir, what kind of special moron are you to present something official by CCP that explicitly contravenes the whine of the hoi paloi? You sir are just a meanie and booger. I demand satisfaction. We should face off with plastic light sabers the first one to hit the other and leave a welt wins!
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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