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Pandora Carrollon
Kingsman Tailors
544
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Posted - 2016.08.11 15:25:23 -
[91] - Quote
Nana Skalski wrote:I think its completely obvious for DEVS what we want, but I wonder how much of that cant be even touched because they are like programmin in PYTHON, with hands tied behind their backs by lack of any creative tools and someone who know how it works and tells them it will all fall apart when they will push it for more code.
But nothing can explain the new scanner mess with overly bright prob bubbles and hidden underneath them signature dots.
Overhauls. I liked how they overhauled Industry UI, already waiting for them to overhaul PI in such way.
There are even more things, WIS if it would be considered would be on the last page of their internal development programme I am afraid.
I'd be surprised if their server side code was in Python. I could see the code on our clients done that way but server side should be something more normal like C Sharp or something faster. I haven't dug into how the code is done, but it seems to be quick enough.
I'm also not sold on the idea that they hear us enough. They actually have several 'buffers' between the normal player base and themselves (most Devs do this for reasons of sanity). IF the CSM was doing it's job properly, then yes, the Devs would be hearing us well enough. However, after reading the minutes of the meeting with the Devs, it seems like the CSM do a good job of representing themselves and their views or their factions views but fail to represent everyone's views. I can't blame them either, that's a hard job and for most people it would make being a CSM rep not worth it.
So, just from my observations, there seems to be a kind of tone deafness that exists with the Devs and with the products they choose to pursue. The new FPS is an example. They seem to be trying to undo the mistakes of DUST and stick with conventional FPS wisdom. It might have some success but it will also just be an "also ran". I would never commit to coding into an environment where it's almost impossible to shine. Going up against Halo, CoD and various other FPS's (MMO or not) just doesn't scream success to me.
Doing that with a hard integration with EVE would set it apart from all those others and make EVE attractive to a whole new group of players. Is there a risk of failure? Sure, but it's at least the same as the risk of failure trying to compete separately.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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Noroswen
The Scope Gallente Federation
31
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Posted - 2016.08.11 16:12:01 -
[92] - Quote
Pandora Carrollon wrote: So, just from my observations, there seems to be a kind of tone deafness that exists with the Devs and with the products they choose to pursue. The new FPS is an example. They seem to be trying to undo the mistakes of DUST and stick with conventional FPS wisdom. It might have some success but it will also just be an "also ran". I would never commit to coding into an environment where it's almost impossible to shine. Going up against Halo, CoD and various other FPS's (MMO or not) just doesn't scream success to me.
Doing that with a hard integration with EVE would set it apart from all those others and make EVE attractive to a whole new group of players. Is there a risk of failure? Sure, but it's at least the same as the risk of failure trying to compete separately.
Precisely! All the more reason to consider tying the shooter aspects into WiS. I will admit it may not be the best way from both a technological standpoint as well as a separate identity, I just don't know. But it would likely be the simplest way to achieve a melding of the two play styles.
I mean for crying out loud lets not ever get hung up on the FPS part of it. If you really wanted to you could justify a MechWarrior style game. I'm not advocating that I am merely pointing out that the shooter aspect need not be limited to First Person. Find what would work best with Eve both stylistically and technically and go with it. If that means WiS turns into something Mass Effect like so be it, throw some bad dancing and slow elevators in there and you got yourself some content!
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Rain6637
NulzSec
34112
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Posted - 2016.08.11 17:54:01 -
[93] - Quote
Lan Wang wrote:yes we need more excuses to stay docked in stations what about walking in space then?
**** that would be kind of awesome but totally frivolous just like WiS
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14408
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Posted - 2016.08.11 18:13:00 -
[94] - Quote
Rain6637 wrote:Lan Wang wrote:yes we need more excuses to stay docked in stations what about walking in space then? **** that would be kind of awesome but totally frivolous just like WiS
EVA explorations is and was the ONLY iteration of WiS that would have made sense for EVE. Even I was excited by the idea, but it was unworkable and had to die. They didn't say as much, but I think they finally realized the limits of what you can tack onto EVE and make it all work.
It's a much better idea to do separate products to cater to separate people, even if some people won't like it. Nova is the future of leg based EVE related gameplay and here's hoping they keep it separate from EVE itself. Eventually I'd like to see CCP add some kind of atmospheric flight to Valkyrie, which would be the spiritual success of another failed feature . |
Rain6637
NulzSec
34112
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Posted - 2016.08.11 19:35:48 -
[95] - Quote
Jenn aSide wrote:Rain6637 wrote:Lan Wang wrote:yes we need more excuses to stay docked in stations what about walking in space then? **** that would be kind of awesome but totally frivolous just like WiS EVA explorations is and was the ONLY iteration of WiS that would have made sense for EVE. Even I was excited by the idea, but it was unworkable and had to die. They didn't say as much, but I think they finally realized the limits of what you can tack onto EVE and make it all work. It's a much better idea to do separate products to cater to separate people, even if some people won't like it. Nova is the future of leg based EVE related gameplay and here's hoping they keep it separate from EVE itself. Eventually I'd like to see CCP add some kind of atmospheric flight to Valkyrie, which would be the spiritual success of another failed feature
. whoa was that a radial menu
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Nana Skalski
Poseidaon
14391
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Posted - 2016.08.11 21:17:02 -
[96] - Quote
Looks like yes, it was! They actually had it in this demo, years before they added it to the game.
Every part of a game helps to tell a story. =ƒôò
Where is Angry CONCORD guy when you need him.
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Pandora Carrollon
Kingsman Tailors
545
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Posted - 2016.08.11 22:18:17 -
[97] - Quote
I have no idea how I'm ending up opposite Jenn all the time now, normally I'm right there with her...
SWTOR showed it was 'possible' to combine T/F PS, starship combat and dogfight/fighter combat. Yes, they have to be separated by server and a mechanism but they can exist in the same game. Now SWTOR made a lot of mistakes with it's implementation and offering, but it still showed it was possible.
EVE could easily exist across a T/F PS, RTS and spaceship MMO universe. Lets try a little imagination, maybe think of it as an 'ad' for the game.
You're flying along in your blingy starship when a small gang of frigates and destroyers way more powerful than yours traps and pins you down. They demand ISK, they demand goods. Not wanting to lose your ship, you give in... they blow you to space plasma anyway.
Your clone comes back and you start hunting them down, not only in the stars, by in their stations. You walk up to a seedy bar where one of them is engaged in a conversation with another capsuleer across the table. They don't recognize you, you're just another punk capsuleer in wasted space. You draw your weapon and blow their grey matter all over the back wall, another one down. Sure the authorities question you, and you show them your Kill Right on the capsuleer, they pat you on the back and say "Good Shot" then let you pay your 1,000 ISK bill to the bar for the clean up of the mess.
You know of a planet where another one keeps all his industry at. You launch your forces into a landing on the planet and start assaulting the industrial bases, reducing his extractors, warehouses, launchpads and command posts to rubble. Hurt them in the pocketbook.
Then you retire back to your reincarnated blingy starship with a new found respect for the lack of honesty among pirates and will go down fighting looking forward to your revenge...
EVE, where you don't get mad, you get even.
It works in theory, but Jenn could be correct in that the implementation might be beyond CCP's abilities. So, I think it's possible but the political will to make it happen would be something entirely different.
A good book that has a lot of these elements built into it is by David Weber: Field of Dishonor and the entire Honor Harrington series is a good template fit for EVE and what the various levels it could operate on could look like and how they'd interact.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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Jonah Gravenstein
Machiavellian Space Bastards
26585
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Posted - 2016.08.11 22:32:54 -
[98] - Quote
^^ +1 just for the Honorverse reference. The books manage to combine a lot of naval heritage and historical tactics into a scifi setting, which isn't surprising when you consider David Weber is a military history buff.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Vortexo VonBrenner
Raumfahrer Spiff Rakett Piloot Anslutning
2406
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Posted - 2016.08.11 22:35:51 -
[99] - Quote
WiS will happen whether anybody wants it or not. *shrug* The question is will ccp faceplant hard on it worse than they did before. If EvE is ever killed it will be suicide.
EvE security zones in pictures
EvE quick reference pdf
A wise man sums up EvE
Smoke me a Kipper...
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Hal Morsh
Hmmzor. Muffins of Mayhem
536
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Posted - 2016.08.11 22:38:59 -
[100] - Quote
Arkoth 24 wrote:Solecist Project wrote:Enter structure. BOOM HEADSHOT! You died.
So exciting! You just described every single FPS. Sometimes you can be even blown up with proximity explosives.
Ever seen tribes ascend. You land a mortar on someone and they will fly into smoking pieces.
Omar Alharazaad > Pretty much any time you blow something up in space it's bound to annoy someone or something.
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Toobo
Project Fruit House Solyaris Chtonium
43
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Posted - 2016.08.12 01:18:14 -
[101] - Quote
I may get flamed for it, but I used to be heavily into Sims 2. Even if there is no real game play, I would spend billions and billions to play the doll house in space. :p I think there is a potential there. See how many people bought SOE combat suits for their toons. Customisable Captain's quarter, ability to decorate & modify the interiors & buy/place new stuff, some nice clothes with real varieties to suit all tastes, more gestures & animations, etc, etc.
Well this may not be what most people would consider as EVE, and it's a totally different game play and I already admit this is nothing more than a 'doll house in space'. But the ISK sinks for this will be substantial I believe.
Toobo is a lucky talisman. Try Toobo's lucky referral link at the awesome iwantisk website and have a great time
http://www.iwantisk.com/?ref=1216023697
Remeber - you win by luck and lose by luck. Don't go crazy. ;)
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Arkoth 24
Phayder
227
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Posted - 2016.08.12 08:27:10 -
[102] - Quote
Pandora Carrollon wrote:SWTOR showed it was 'possible' to combine T/F PS, starship combat and dogfight/fighter combat. Yes, they have to be separated by server and a mechanism but they can exist in the same game. Now SWTOR made a lot of mistakes with it's implementation and offering, but it still showed it was possible. As i said before already, STO showes it too. You can fight in space in your ship, you can get FPS-like missions on planets and stations, or you can just visit a bar, a garden, or a lecture.
All of those may run on different servers and different engines, it's different games in whole, but for player it's still the one game, where he can switch from one activity to another. It would be better then just make another dull stand-alone FPS - we had DUST already, and now it's dead.
Evelopedia via Wayback Machine | Open petition against Evelopedia closure
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Pandora Carrollon
Kingsman Tailors
552
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Posted - 2016.08.12 16:32:58 -
[103] - Quote
I don't have issues with any of the Sim games or other 'database' driven games like the flash ones of Farmville, etc. My spouse is addicted to those things and I have to fight for computer time to play EVE, SWTOR and WoW (I have subscriptions to all 3). EVE is driven by databases as are all MMO's, it's the nature of the beast.
None of this means that EVE can't learn and grow from other games as well as invention within it's own ranks.
I've said this before but I have experience in creating Internet games and balancing very tough game decisions. What I learned there taught me that the more open you keep your mind, the better off the game is. When you hear a good idea, jump on it and hold it up as such. The corollary to that is, if you have a good idea, don't be so married to it that you can't see others change it and turn it into something better.
The idea that EVE has to stay the same way all the time is an idea that will kill the game. I think it's fine to take something and add it on to try it out and see how it plays. If everyone hates it, you change it or dump it, and move on. The trick is, you keep everyone informed and in the know. Pay attention to how the idea is taken in the forums, on Reddit, or other media forms. You can modify it if someone sees something you didn't. All of that is good design and interaction.
The opposite is keeping quiet and suddenly springing something on your player base and then staying so married to it that it becomes part of the game.
The entire watchlist debacle demonstrates what happens when you take something away without putting something back in it's place that solves the reason why it was taken away!
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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Noroswen
The Scope Gallente Federation
32
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Posted - 2016.08.12 18:21:46 -
[104] - Quote
Pandora Carrollon wrote:
The idea that EVE has to stay the same way all the time is an idea that will kill the game.
It's also not true. As I have mentioned several times Eve today is not Eve from 2009, or Eve from 2003. |
Toobo
Project Fruit House Solyaris Chtonium
46
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Posted - 2016.08.13 04:23:17 -
[105] - Quote
Pandora Carrollon wrote:I The trick is, you keep everyone informed and in the know. Pay attention to how the idea is taken in the forums, on Reddit, or other media forms. You can modify it if someone sees something you didn't. All of that is good design and interaction.
The opposite is keeping quiet and suddenly springing something on your player base and then staying so married to it that it becomes part of the game.!
I like lots of things you said, but I don't like the idea about needing to follow eve stuff on reddit and twitter or whatever to keep up to date with what CCP is doing. Sure I accept them as good coomunication playform for player driven stuff, but when I see some eve development relates stuff on reddit before I see it in the forums or dev blog, I don't like it :p
To each to their own, but I prefer to see eve stuff on eve forums...
Toobo is a lucky talisman. Try Toobo's lucky referral link at the awesome iwantisk website and have a great time
http://www.iwantisk.com/?ref=1216023697
Remeber - you win by luck and lose by luck. Don't go crazy. ;)
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Jaxon Grylls
Institute of Archaeology
113
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Posted - 2016.08.13 10:59:36 -
[106] - Quote
Arkoth 24 wrote: ...there are too many freaks who will whine constantly 'bout "EvE dyeing". What colour do you want then?
Could you have meant "dying" or "dieing" ?
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Arkoth 24
Phayder
241
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Posted - 2016.08.16 08:01:04 -
[107] - Quote
Jaxon Grylls wrote:Arkoth 24 wrote: ...there are too many freaks who will whine constantly 'bout "EvE dyeing". What colour do you want then? Could you have meant "dying" or "dieing" ? "EvE dyeing" is a catchphrase. Let's respect the tradition.
Evelopedia via Wayback Machine | Open petition against Evelopedia closure
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Nana Skalski
Poseidaon
14467
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Posted - 2016.08.16 11:35:12 -
[108] - Quote
From this site you can see that some work was outsourced, I suppose its about outsourcing it to the Atlanta WoD team as described in this article. The team that was fired after few years after Incarna expansion and WoD cancelation.
They would need to add more people to company in the first place, like in my post.
Every part of a game helps to tell a story. =ƒôò
Where is Angry CONCORD guy when you need him.
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Goatman NotMyFault
Lubrication Industries Band of Boogers
244
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Posted - 2016.08.16 22:34:34 -
[109] - Quote
EVE died because CCP didnt dare to keep developing WiS after the Incarna screwup.
WiS will never come, cuz CCP has given up on keep in EVE alive. They only some work to keep the most eager and fanatic EVE players happy... which gives some Subscriptions Income.
The time of EVE has passed..... |
DeMichael Crimson
Republic University Minmatar Republic
56088
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Posted - 2016.08.17 05:10:50 -
[110] - Quote
I love the idea of Eve Online being a Virtual Reality Science Fiction Universe. The only way for that to happen is for CCP to add Avatar Game play content for both in space and planetside.
Back in 2011 and 2012 there were a lot of different threads posted about WiS Avatar game content which usually turned into a forum war and got locked due to debates between pro and anti WiS players. However those threads contained various ideas for Avatar WiS game content as well as Avatar Exploration content so CCP has no shortage of ideas.
CCP did indeed listen but the main problem was nobody could agree on the specifics pertaining to it. Some players wanted all locations to be a 'shoot em up free for all action' while others wanted the content to follow existing game mechanics pertaining to system security levels (High, Low and Null Sec). Some players not only wanted the ability to kill other Avatars, they also wanted the ability to steal and or destroy personal assets as well, including jump clones.
Seeing how the community couldn't agree on the topic and due to the 2011 Summer Of Rage as well as problems with data programming, in my opinion CCP became gun shy about issuing any kind of statement pertaining to working on WiS Avatar game content. Even though they said the idea was shelved, as far as we know they could still be working on it now.
All of this was back when CCP was releasing DUST 514 (First Person Shooter) on Ps3 Console while working on World Of Darkness (Third Person Avatar Game) project. Currently both of those are now classified as failed, one due to picking the wrong medium for market and the other due to poor programming causing inability of game interaction. I only hope CCP learned from their mistakes on those projects.
Now it seems to me in order to have the experience of Eve being a Virtual Reality Science Fiction Universe, players have to sub to various game aspects of Eve Online. That in my opinion is the main problem. Everything should be locked and tied together with Eve Online and each aspect of game play content, both in space and planetside, should be accessed through the Captains Quarters.
Hopefully one day that becomes a reality.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Arkoth 24
Phayder
242
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Posted - 2016.08.17 07:57:14 -
[111] - Quote
DeMichael Crimson wrote:I love the idea of Eve Online being a Virtual Reality Science Fiction Universe. The only way for that to happen is for CCP to add Avatar Game play content for both in space and planetside. This. The solid universe is better than separated game aspects like spaceships navigation, dogfighting and ground assault in any way.
DeMichael Crimson wrote:CCP did indeed listen but the main problem was nobody could agree on the specifics pertaining to it. Some players wanted all locations to be a 'shoot em up free for all action' while others wanted the content to follow existing game mechanics pertaining to system security levels (High, Low and Null Sec). Some players not only wanted the ability to kill other Avatars, they also wanted the ability to steal and or destroy personal assets as well, including jump clones. The current mechanics of security levels is proved to be successful, so, for my opinion, there's no need to look for something else. While walking-in-station areas may be restricted for any kind of agression and used for people interaction, trading and resting only (HiSec level), planetary and exploration areas may be free-for-all and be entered for one's own risk.
Evelopedia via Wayback Machine | Open petition against Evelopedia closure
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Slade Wilsson
The Raza. Red Dream Citizens
0
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Posted - 2016.08.21 00:22:42 -
[112] - Quote
https://www.youtube.com/watch?v=Y5XOOpjyC5w
We wanna WIS! |
Khergit Deserters
Crom's Angels
4614
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Posted - 2016.08.21 14:51:59 -
[113] - Quote
DeMichael Crimson wrote:I love the idea of Eve Online being a Virtual Reality Science Fiction Universe. The only way for that to happen is for CCP to add Avatar Game play content for both in space and planetside.
Back in 2011 and 2012 there were a lot of different threads posted about WiS Avatar game content which usually turned into a forum war and got locked due to debates between pro and anti WiS players. However those threads contained various ideas for Avatar WiS game content as well as Avatar Exploration content so CCP has no shortage of ideas.
CCP did indeed listen but the main problem was nobody could agree on the specifics pertaining to it. Some players wanted all locations to be a 'shoot em up free for all action' while others wanted the content to follow existing game mechanics pertaining to system security levels (High, Low and Null Sec). Some players not only wanted the ability to kill other Avatars, they also wanted the ability to steal and or destroy personal assets as well, including jump clones.
Seeing how the community couldn't agree on the topic and due to the 2011 Summer Of Rage as well as problems with data programming, in my opinion CCP became gun shy about issuing any kind of statement pertaining to working on WiS Avatar game content. Even though they said the idea was shelved, as far as we know they could still be working on it now.
All of this was back when CCP was releasing DUST 514 (First Person Shooter) on Ps3 Console while working on World Of Darkness (Third Person Avatar Game) project. Currently both of those are now classified as failed, one due to picking the wrong medium for market and the other due to poor programming causing inability of game interaction. I only hope CCP learned from their mistakes on those projects.
Now it seems to me in order to have the experience of Eve being a Virtual Reality Science Fiction Universe, players have to sub to various game aspects of Eve Online. That in my opinion is the main problem. Everything should be locked and tied together with Eve Online and each aspect of game play content, both in space and planetside, should be accessed through the Captains Quarters.
Hopefully one day that becomes a reality.
DMC
Good condensed summary of the history, and good points raised as well.
Start the bubble machine!
-Lawrence Welk
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Tokyo Drifter
School of Applied Knowledge Caldari State
20
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Posted - 2016.08.21 23:46:27 -
[114] - Quote
Goatman NotMyFault wrote: They only some work to keep the most eager and fanatic EVE players happy... which gives some Subscriptions Income.
The time of EVE has passed.....
I don't support "WIS" and I wouldn't get any use for a "Barbie in space" update but I do understand the frustration of hisec players content wise. I just want to point out that the devs behave the same way toward everyone.
The most eager EvE players aren't happy about most of the changes either (Fozzie Sov, nullsec income barely better than Incursion, nerf to ratting etc). If this **** stays like that a large portion of the so called fanatics will continue to stop playing all together instead of just unsubbing alts. |
Goatman NotMyFault
Lubrication Industries Band of Boogers
252
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Posted - 2016.08.22 00:00:18 -
[115] - Quote
Tokyo Drifter wrote:Goatman NotMyFault wrote: They only some work to keep the most eager and fanatic EVE players happy... which gives some Subscriptions Income.
The time of EVE has passed..... I don't support "WIS" and I wouldn't get any use for a "Barbie in space" update but I do understand the frustration of hisec players content wise. I just want to point out that the devs behave the same way toward everyone. The most eager EvE players aren't happy about most of the changes either (Fozzie Sov, nullsec income barely better than Incursion, nerf to ratting etc). If this **** stays like that a large portion of the so called fanatics will continue to stop playing all together instead of just unsubbing alts.
Wis would attract alot of New players and give EVE additional alternative content. The current problem is too little content and a very narrow and specialiced path of content, slowly driving away more and more players.
CCP screwed it up so many times in different ways, so i truly belive that EVE will just keep shrinking and be left With a small bunch of old players that refuses to leave EVE because they feel they cant loose all the assests and time they have invested in EVE.
And yes, ure right, the most eager players HATE changes cuz it threathen their style of play.
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Arnogh Weristrighis
Center for Advanced Studies Gallente Federation
0
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Posted - 2016.11.17 03:25:06 -
[116] - Quote
Hello.
While I may be new to the game and only be able to play it because it went free (my financial situation doesn't let me pay for sub of anything, even Spotify, Netflix or some Twitch guy I enjoy), but I think WIS would greatly benefit the game, even if it'd be social aspect only, at least at first (i.e. no combat "out of ship").
To the people who says that they can't possibly do this, because their side projects failed, well, they've already did. Kinda. It's called captain's quarters. It works reasonably well, the only thing they would need to add is ability to run and jump because the walk speed is just awful.
Then they need to do "station level" and make it possible to meet other players there, i.e. just expanding the foundations that are already in the game.
Normally, as a programmer and a game developer myself, I'd probably scoff at "oh, just add multiplayer to this and make other people show up"... if Eve was a singleplayer game. But it being a multiplayer game, and single-server, persistent MMO world, no less (a feat that no other MMO doubled, unless I don't know of one that did it as well), means they already have most of netcode written, all they'd need would be just to reuse and adapt it for WIS.
Yes, it would take time, but compared to other stuff they have to do in order to just keep the game running (professional assessment by the way, tried to write several multiplayer, just multiplayer, like 2-4 people, games and netcode always prevented me from doing anything but hot seats, it's that hard), not to mention make new content and updates, it would be peanuts by comparison, since basic WIS engine (captain's quarters) is already done and most netcode, if they're writing it in a modular way with good methodologies, and given the fact the game hasn't yet spontaneously combusted, they do, can be reused. Heck, they could probably refit some netcode from DUST. |
Flamespar
WarRavens Imperium Eden
1356
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Posted - 2016.11.17 06:53:30 -
[117] - Quote
Personally I'd prefer Nova to be incorporated into EVE. Given that both games are free to play now, and we have the new downloading system. Players can play the part of EVE they want (FPS or space) and only download that part (or both)
EVE Chronicle: An audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/
https://twitter.com/Flamespar
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Scatim Helicon
GoonWaffe Goonswarm Federation
3443
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Posted - 2016.11.17 11:08:56 -
[118] - Quote
Because nothing says 'Science Fiction' quite like trying on clothes and walking around.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Lan Wang
C.Q.B Snuffed Out
3695
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Posted - 2016.11.17 11:20:24 -
[119] - Quote
Arnogh Weristrighis wrote:well, they've already did. Kinda. It's called captain's quarters. It works reasonably well, the only thing they would need to add is ability to run and jump because the walk speed is just awful.
no its terrible really
Alliance Logo Design Service
--
Loyalist to Angel Cartel
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Lulu Lunette
Savage Moon Society
728
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Posted - 2016.11.17 11:39:49 -
[120] - Quote
Toobo wrote:I may get flamed for it, but I used to be heavily into Sims 2. Even if there is no real game play, I would spend billions and billions to play the doll house in space. :p I think there is a potential there. See how many people bought SOE combat suits for their toons. Customisable Captain's quarter, ability to decorate & modify the interiors & buy/place new stuff, some nice clothes with real varieties to suit all tastes, more gestures & animations, etc, etc.
Well this may not be what most people would consider as EVE, and it's a totally different game play and I already admit this is nothing more than a 'doll house in space'. But the ISK sinks for this will be substantial I believe.
I've got hundreds of hours on Sims 3. Would be awesome I agree.
@lunettelulu7
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