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Lulu Lunette
Savage Moon Society
774
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Posted - 2016.11.19 14:05:59 -
[151] - Quote
Even if it's just a bunch of different 'hangout' venues for our characters, or kind of like now how you can walk to your PI button or your fitting window; that's all it needs to be. (Maybe walk to a mission agent?) All you old money saying that WiS is bad and not good for Eve .. are you kidding me? Video games are more and more microtransaction based everyday. Especially now that we're free to play.
Money on the table.
@lunettelulu7
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Nana Skalski
Taisaanat Kotei
20030
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Posted - 2016.11.19 15:06:36 -
[152] - Quote
Just add what SC citizens had to pay for with heavy cash when they have done kickstarter. Multiplayer. This.
Every part of a game helps to tell a story. =ƒôò =ƒÜÇ
Where is Angry CONCORD guy when you need him.
GëíGïüGëí GÖÑ
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mkint
1233
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Posted - 2016.11.19 16:32:43 -
[153] - Quote
Lulu Lunette wrote: Money on the table.
Is this even true? Are there people out there who say "Gee, I sure hate internet spaceships, but I would pay for an internet spaceships game if they had a bigger captain's quarters."?
Or I guess with a little less hyperbole, would this bring in enough *new* players, help retain current players that would otherwise leave, or bring back old players in enough numbers to financially justify the *huge* costs in building and maintaining this? Keep in mind, CCP had to fire 1/3 of it's employees when it turned out space barbie didn't work out, and that was how many employees it took to *fail* at it. The doubling of the company's workforce to do something like this right isn't a small investment.
Maxim 34: If you're leaving scorch-marks, you need a bigger gun.
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Lulu Lunette
Savage Moon Society
776
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Posted - 2016.11.19 17:02:56 -
[154] - Quote
mkint wrote:Lulu Lunette wrote: Money on the table.
Is this even true? Are there people out there who say "Gee, I sure hate internet spaceships, but I would pay for an internet spaceships game if they had a bigger captain's quarters."? Or I guess with a little less hyperbole, would this bring in enough *new* players, help retain current players that would otherwise leave, or bring back old players in enough numbers to financially justify the *huge* costs in building and maintaining this? Keep in mind, CCP had to fire 1/3 of it's employees when it turned out space barbie didn't work out, and that was how many employees it took to *fail* at it. The doubling of the company's workforce to do something like this right isn't a small investment.
The first part of your argument makes hilariously no sense.
The structure is mostly there, it's probably not that big a thing to add to it. Like how they add clothes.
@lunettelulu7
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Khenza Vektara
Republic Military School Minmatar Republic
6
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Posted - 2016.11.19 17:26:39 -
[155] - Quote
mkint wrote:Lulu Lunette wrote: Money on the table.
Is this even true? Are there people out there who say "Gee, I sure hate internet spaceships, but I would pay for an internet spaceships game if they had a bigger captain's quarters."? Or I guess with a little less hyperbole, would this bring in enough *new* players, help retain current players that would otherwise leave, or bring back old players in enough numbers to financially justify the *huge* costs in building and maintaining this? Keep in mind, CCP had to fire 1/3 of it's employees when it turned out space barbie didn't work out, and that was how many employees it took to *fail* at it. The doubling of the company's workforce to do something like this right isn't a small investment.
I'm guessing that a robust socially interactive in-game avatar WiS feature could bring in new players to a certain degree, especially those who only know EVE as "that spreadsheets in space game". It would certainly make EVE a fuller experience (and the lulz would be epic and non stop, considering it'd be like these forums but with avatar to avatar face time) but you do have a good point about the cost effective angle for CCP. I suppose time will tell...
I hear the roar of the big machine
Two worlds and in between
Hot metal and methedrine...
I hear your empire down
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Nana Skalski
Taisaanat Kotei
20033
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Posted - 2016.11.19 17:27:33 -
[156] - Quote
The money is on the table, but the table is going apparently to another castle for now. Something like 140 M $ I evaluate.
Every part of a game helps to tell a story. =ƒôò =ƒÜÇ
Where is Angry CONCORD guy when you need him.
GëíGïüGëí GÖÑ
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Arnogh Weristrighis
Center for Advanced Studies Gallente Federation
3
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Posted - 2016.11.20 13:42:05 -
[157] - Quote
Nana Skalski wrote:Just add what SC citizens had to pay for with heavy cash when they have done kickstarter. Multiplayer. This. I think it would be funny to see how those people who had to pay 10000$ react if someone would say them there is something like that in other game for free. :P Oh god... Would literally do anything to see those SC(ammed) people cry an ocean after learning about it.
Let's face it, Star Citizen is never coming out, at least not for foreseeable future. It's basically modern Duke Nukem Forever. There are bunch of techdemos related to it, but that's all. Not actual game. Hell, even No Man's Sky is better than SC by virtue of NMS actually being released. And that's saying something. |
Jade Blackwind
1208
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Posted - 2016.11.20 14:04:44 -
[158] - Quote
The idea of WiS just refuses to die, doesn't it?
A simple dead horse doesn't qualify in that case. It's apparently some sort of a really sturdy undead skeletal horse enchanted with blunt damage immunity, so no amount of bashing can bring it down for long.
Well, F2P actually happened, so who knows, WiS also might one day. |
Alessienne Ellecon
Solitude Rangers
65
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Posted - 2016.11.20 19:02:15 -
[159] - Quote
It won't die because a significant number of people really do want it back. I signed up after Incarna, and I want the stuff I missed. People talk about the Gallente pleasure hub and other things and if there's even a remote possibility of being able to go beyond the captain's quarters into a third-person Citadel environment, I'm all for it. |
mkint
1234
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Posted - 2016.11.20 23:41:58 -
[160] - Quote
Alessienne Ellecon wrote:It won't die because a significant number of people really do want it back. I signed up after Incarna, and I want the stuff I missed. People talk about the Gallente pleasure hub and other things and if there's even a remote possibility of being able to go beyond the captain's quarters into a third-person Citadel environment, I'm all for it.
The pleasure hub was replaced by WIS. WIS is part of the reason it's gone. That was lost when they got a new artistic director and the visual style went from a unique eccentric and kinda funny playfulness, to soulless boring grimdark. "yay, we can finally wear leather jackets AND NOTHING ELSE." It used to be there were several different station hangars, Gallente being the one where pop culture would have lived. All the most interesting flavor was thrown in the trash to pave the way for WIS.
Maxim 34: If you're leaving scorch-marks, you need a bigger gun.
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Jade Blackwind
1210
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Posted - 2016.11.21 00:42:42 -
[161] - Quote
mkint wrote:That was lost when they got a new artistic director and the visual style went from a unique eccentric and kinda funny playfulness, to soulless boring grimdark.
Just for reference for the new people here, that's what we're talking about:
Figure 1
Figure 2
Figure 3
etc.
Oh, and think of the Achura! Achura alts were FOTM for a while at the time, so ... Achura .
...Different people, different tastes, I guess. |
Another Posting Alt
Center for Advanced Studies Gallente Federation
192
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Posted - 2016.11.21 00:56:09 -
[162] - Quote
Jade Blackwind wrote: Oh, and think of the Achura! Achura alts were FOTM for a while at the time, so ...
That was mainly for the Minimal Charisma, back before you could set your own attribute map.
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Lateris
63
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Posted - 2016.11.21 01:00:50 -
[163] - Quote
To the original point. Of course we are going to leave the CQ's as an avatar at some point.
0/
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Nat Silverguard
Aideron Robotics
519
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Posted - 2016.11.21 05:23:48 -
[164] - Quote
Noroswen wrote:Solecist Project wrote:
Awesome!
Enter structure. BOOM HEADSHOT! You died.
So exciting!
Warp through the wrong gate, Warp Bubble/ Ganked Podded Its not like you can't devise mechanics to minimize this without restricting it.
so im confused, do you want to play a submarine simulator or a CoD clone? and no, you can only have 1.
Just Add Water
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Nana Skalski
Taisaanat Kotei
20191
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Posted - 2016.11.21 08:59:49 -
[165] - Quote
Nat Silverguard wrote:Noroswen wrote:Solecist Project wrote:
Awesome!
Enter structure. BOOM HEADSHOT! You died.
So exciting!
Warp through the wrong gate, Warp Bubble/ Ganked Podded Its not like you can't devise mechanics to minimize this without restricting it. so im confused, do you want to play a submarine simulator or a CoD clone? and no, you can only have 1. These are your words. Game industry says you can have two, spaceships and interiors. Since Starflight and Space Rogue by Paul Neurath.
Every part of a game helps to tell a story. =ƒôò =ƒÜÇ
Where is Angry CONCORD guy when you need him.
GëíGïüGëí GÖÑ
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Steve Mittal
The Deathjesters Moose Partners
1
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Posted - 2016.11.21 11:14:47 -
[166] - Quote
Jade Blackwind wrote:mkint wrote:That was lost when they got a new artistic director and the visual style went from a unique eccentric and kinda funny playfulness, to soulless boring grimdark. Just for reference for the new people here, that's what we're talking about: Figure 1 Figure 2Figure 3 etc. Oh, and think of the Achura! Achura alts were FOTM for a while at the time, so ... Achura . ...Different people, different tastes, I guess. It would be fine if they brought back the assets like the bandolier, the head/hair stuff for the amarr etc. Right now everyone is the same style of boring. |
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