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Ficus McCloud
Plate Number
10
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Posted - 2016.08.13 12:23:13 -
[1] - Quote
recently i upgraded from a t1 destroyer (L1 and 2 missions) to a t1 bc (L3 missions). i had higher expectations both for isk/h revenue and for L3 missions difficulty, which i found to be very easy.
my current skills are:
0.7m armor 0.5m drones 0.5m electronic systems 1m engineering 0.8m gunnery 0.3m navigation 1.3m neural enhancement 1m rigging 3m scanning 2.7m shields 0.7m spaceship command 0.7m targeting
with level 2 mastery both at destroyer and bc i could easily do L1/2 and L3 missions respectively, and i have level 2 master also for bs (maelstorm). can i fly it in L4 missions or my skills are too low? |
Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1650
|
Posted - 2016.08.13 13:00:29 -
[2] - Quote
telling us the amount of SP you have in each category doesn't really give us a good idea of your capability on flying a ship.
Best way is to check yourself using a fitting simulator and plug your skills in and fit the ship.
The very general rule about level 4 missioning is that you need a combined tank/dps of over 1000 and either of those cannot be below 250.
This obviously does not take a lot of things into account, however I doubt you are ready for this quite yet. The jump between level 4 and 3 is quite large. |
Ficus McCloud
Plate Number
11
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Posted - 2016.08.13 13:40:02 -
[3] - Quote
i created a fit with my character:
https://postimg.org/image/v31jx1a1h/ (after the page is loaded, you can enlarge the picture by clicking on it)
dps is 319, but i can't see tank value. maybe it's 229.9 hp/s?
so total is 319+230= 549, which is lower than 1000 and i can't run L4 missions with my current skills? |
Solecist Project
32048
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Posted - 2016.08.13 13:40:59 -
[4] - Quote
Missions are easy. You can only make them more challenging for yourself!
As you (maybe got told to) progress upwards to bigger ships ... ... it will get increasingly boring and repetitive.
There's also the *how* you run these missions.
You can do lvl3y in a destroyer as well! It's not that easy, yet it's certainly doable! Plus: it demands that you think about your approach and how to fit your ship!
There is a number of people out there, me included, who believe that ship progression and mission progression are out of balance and silently wish for ship restrictions that would keep them challenging, instead of mere isk fountains farmed without any immersion behind it.
"That ringing in your ears you're experiencing right now is the last gasping breaths of a dying inner ear as it got thoroughly pulverised by the point roaring over your head at supersonic speeds." -- Tippia
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ergherhdfgh
Imperial Academy Amarr Empire
1578
|
Posted - 2016.08.13 14:24:08 -
[5] - Quote
Solecist Project wrote:
As you (maybe got told to) progress upwards to bigger ships ... ... it will get increasingly boring and repetitive.
This advice here is perfect and I think that Solecist chose the word "progress" for a reason. Eve is not a linear, progressive MMO like most other games. There is no path of progression anywhere in this game. You don't progress up through levels and you don't progress up through "gear". There is no "end game" content in this game and the PvE is really just there as a means to make some isk.
In this game you will be flying T1 frigates into battle 10 years from now. This game is far less about what you have and far more about what you do with what you have. The challenging content in this game is other players. It's player generated content in an open sandbox.
That being said to answer your first question:
Probably at least half of all the level 4 missions can be soloed in a T1 frigate, no easily but it can be done by a competent pilot. However even the easiest level 4's a new pilot can loose a Battleship. So if "you" can fly a BS in level 4 missions or not has more to do with how well you know the game than your skill points.
If you want to try them and feel confident that you've got the equipment to get it done easily then make sure you can fit all T2 tank mods and that you are using mission specific hardeners and also make sure that you have enough generic damage skills to apply your damage.
That's not to say that any of the above is required, just if you are asking about easy mode so you don't have to worry about lessons coming in the form of lost BSs in missions then the above is an overly safe starting point.
Some of the level 4's can be done fairly easily in a BC. Also with level 4's come burner missions and many of those are frigates only. |
Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1653
|
Posted - 2016.08.13 14:59:02 -
[6] - Quote
To keep things simple: don't do level 4s in that mael, it will either take too long to be worth it or you'll end up losing it. |
Kitty Bear
Harbingers of Chaos Inc Black Pearl Alliance
1564
|
Posted - 2016.08.13 17:14:30 -
[7] - Quote
It depends on the ship, some are very forgiving of lower SP pilots.
With a standard Tech 1 fitting, and the minimal skills needed for it I have done L4's in a Dominix it wasn't quick, it wasn't easy and I had to warp out of the mission rooms several times.
I would not have attempted the same thing with the Hyperion or Megathron I wouldn't recommend it either, it's just 'something' that you can do much the same way that you can use a cruiser, or a frigate but a little patience and some focussed SP investment will make L4's easy and less time consuming
For those wondering on how minimal, minimal was Gallente BS 1 Heavy Drones 1 Sentry Drones 1 etc
Yes it can be done, but it wasn't much fun. Skills at 3+ made it fun
and that's the key point, your playing a game games are meant to be enjoyable |
Nikea Tiber
Backwater Enterprises RD
22
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Posted - 2016.08.14 02:10:28 -
[8] - Quote
You will get a lot more out of a BS sized hull with PG/CPU/Capacitor related skills at at least 4, this includes advanced weapon upgrades. BS sized modules aren't easy on cap. Another skill that will help you a lot flying a turret BS is motion prediction. Some ships are definitely less skill intensive to use and still complete L4s in a reasonably timely manner. Most mission rats cant hit you past 100km or so, so a MJD can help you flat out avoid damage as long as you can target and hit the rats after you have used your MJD you will be able to snipe the ships off before they manage to become a threat again. The mael is probably a better arty platform than AC since it is slow, not particularly agile, has pretty good base targeting lock range, and has a RoF rather than projection (falloff in the case of ACs) or application (tracking) like other short-range turret oriented BS hulls. At 100km off the rats, tracking isnt a huge issue, and the weak cap is less of an issue as the guns dont take cap, and you pretty much only have to pulse an XL rather than perma-run it. It isnt the fastest hull for mission completion, but you can snipe the rats with it so it is pretty safe, especially if you stay aligned with a station and warp out if things are too much to handle. That being said, i sold my maelstrom after trying to like it for a long time.
my other nano is a polycarb
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Vortexo VonBrenner
Raumfahrer Spiff Rakett Piloot Anslutning
2414
|
Posted - 2016.08.14 08:30:06 -
[9] - Quote
*meh - Go for it. Get yourself a Dominix (drones) or a Raven (cruise missiles) and a Micro Jump Drive (to get you 100km away quickly if you get in trouble) and just see what happens. Train up for T2 defense modules and improve your core skills ASAP but give it a try with what you have. Don't use that Maelstrom just yet, though.
EvE security zones in pictures
EvE quick reference pdf
A wise man sums up EvE
Smoke me a Kipper...
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Donnachadh
United Allegiance of Undesirables
948
|
Posted - 2016.08.14 15:30:53 -
[10] - Quote
Let's see here 319dps damage output (3,509) volley 229dps tank that last 1 minute and 30 seconds 284 meters per second speed with AB running No MJD to use for range control or to GTFO I hate to be the one that says this but it needs to be stated simply and plainly. NO with this fit and these numbers you are not ready for level 4 missions.
Mastery is not a good way to judge your ship / fit because reasons. As an example, this character is now mastery level 5 for the Golem and yet he is no more efficient in running mission than he was at mastery level 3. How is this possible you may ask and that would be a very good question. Back then he had all of the skills that applied to the fit I fly at level 5, the remaining mastery levels have been added by training skills he may never use while flying missions in a Golem. Why train them tthen is another story for another day but revolves around not having anything else he needs to train so why not.
I do have a few things for you to consider. Auto canon in a general sense are better for missions than artillery because better tracking. If you are going to run artillery then a MJD should be a required part of the fit to get you into better engagement ranges.
As you look at your fit and the numbers I suggest that you ignore level 4's until both your DPS values (tank and output) are at or above 500. |
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Donnachadh
United Allegiance of Undesirables
948
|
Posted - 2016.08.14 15:42:22 -
[11] - Quote
Vortexo VonBrenner wrote:*meh - Go for it. Get yourself a Dominix (drones) or a Raven (cruise missiles) and a Micro Jump Drive (to get you 100km away quickly if you get in trouble) and just see what happens. Train up for T2 defense modules and improve your core skills ASAP but give it a try with what you have. Don't use that Maelstrom just yet, though.
Wanted to deal with this separately. He has zero missile skills so you recommend a missile ship. He has zero armor tanking skills so you recommend what is normally an armor tanked ship. For a level 4 mission pilot he has virtually non existent drones skills and you recommend a drones ship. Yes he could use any or all of these but how long to train the skills? Would it not be a better for him to use the the same training time to acquire the skills he does not have and improve the skils he does for the fit he oblivious likes?
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Vortexo VonBrenner
Raumfahrer Spiff Rakett Piloot Anslutning
2414
|
Posted - 2016.08.14 16:40:17 -
[12] - Quote
@Donnachadh Simply - you are right and I am wrong.
EvE security zones in pictures
EvE quick reference pdf
A wise man sums up EvE
Smoke me a Kipper...
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Cara Forelli
Meticulously Indifferent
2018
|
Posted - 2016.08.14 16:46:21 -
[13] - Quote
I see some scanning skills. Have you considered running DEDs? Even in high sec they pay pretty well (see 3/10 and 4/10s) and they are slightly more interesting than missions since you have competition with other players.
Want to talk? Join my channel in game: House Forelli
Titan's Lament
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Tau Cabalander
Retirement Retreat Working Stiffs
6323
|
Posted - 2016.08.15 06:47:39 -
[14] - Quote
Before I could do level 4 in a battleship, I did them all in a battlecruiser with T2 tank and meta 3 weapons. |
Wombat65Au Egdald
Iudicium Phalanx Federation
62
|
Posted - 2016.08.15 08:54:47 -
[15] - Quote
Here's a suggestion. Go to the test server and try out some different ships in L4 missions, see how they work out for you.
The test server will accept the same username and password you use for the main server. In the top left corner of your client window, there is a drop down menu to select which server you want to connect to. Select Singularity as the server and log in as normal. You do not need to be invited to Singularity, you just need an active account on Tranquility. Duality is a closed server, invite by CCP only.
All items on Singularity (ships, modules, rigs and ammo) can be bought for 100 isk each. You can buy a battleship and fit it for a couple of thousand isk. If you get in over your head and lose a ship, your loss is pretty trivial. You also get the insurance payout for the ship without buying insurance for it on the test server, so buying insurance on the test server is basically useless.
Hint: if you want more isk on the test server, buy the biggest ship (100 isk) you can fly, don't fit it or insure it, just undock, move away from the station and self-destruct the ship. You'll get the insurance payout and all you spent was 100 isk.
Some details to be aware of.
Your character data on the test server is not always kept up to date with your character data on the main server. CCP copy the character data from the main server onto the test server whenever they think it's necessary, not at regular intervals.
The last character refresh on the test server that I know of was about 5 weeks ago. Your character on the test server may not be completely up to date compared to the main server right now. All of your standings with various NPC corps are part of this. You might find you have enough standings with a corp to get L4 missions on the main server, but if you reached that level of standing after the last test server refresh, you will have a lower standing level on the test server until CCP refresh the character data again, or you raise your standing on the test server just like you would on the main server.
Another detail is that CCP will restart the test server whenever they want to, depending on what they are testing. Several restarts of the test server on the same day is not unusual.
Non-consensual PVP on the test server is restricted to specific systems, so you are pretty safe from being ganked by another player while testing stuff in low and nullsec. You might be attacked outside the sanctioned PVP systems by someone who doesn't know the test server rules or doesn't care about them, but it's fairly rare and you can report them for that.
The only thing you can bring back to the main server from the test server is the knowledge you gained from your testing. All the ships, items and isk you have on the test server stay on the test server.
Test server rules: https://community.eveonline.com/support/test-servers/test-server-rules/ |
Donnachadh
United Allegiance of Undesirables
949
|
Posted - 2016.08.15 14:41:04 -
[16] - Quote
Vortexo VonBrenner wrote:@Donnachadh Simply - you are right and I am wrong.
Not wrong, sorry I was not more clear with my intent. Information such as that you provided is always helpful to new players because it gives them insight into other options they may not have thought about.
In this specific case when the character is clearly not ready for level 4 missions based on the stats of the ship he is training for suggesting the use of a ship that is even more skill intensive and takes skills they have not trained yet needs to be done carefuly and clearly stated as something to consider as a goal for the future. |
Major Trant
287 Marine Regiment
1465
|
Posted - 2016.08.15 15:19:24 -
[17] - Quote
Tau Cabalander wrote:Before I could do level 4 in a battleship, I did them all in a battlecruiser with T2 tank and meta 3 weapons. I did something very similar, in fact after being able to run every L4 in a Drake I then upgraded to a Raven and did an easy L4 for my first one. Hauled the Raven back to station in structure and had to go back to the Drake to finish the mission off. |
Sara Starbuck
Adamantine Creations
15
|
Posted - 2016.08.15 21:18:12 -
[18] - Quote
I started doing my first level 4s in pretty much similar ship as OP. I think i had BS and Large guns at lvl2-3 when i started, T2 hardeners and meta4 XL booster, cpu/pg, cap etc skills at 3-4,I had 4 T1 drones. Sometimes i used 800mm autocannons iirc.
Its totally doable if you take your time and read http://eve-survival.org/ or some other resource. Before i bought my Mael, i used passive tanked 650mm arty Hurricane. Bigger missions take a long time but you will notice the difference when your gunnery and shipskills increase.
All this was way back when there was no talk about mjds or similar modules.
Just be ready to warp out, stay aligned if you are unsure about your tank. Remove any warp disrupting ships from the field ASAP. |
Shallanna Yassavi
Imperial Academy Amarr Empire
319
|
Posted - 2016.08.15 21:37:51 -
[19] - Quote
Read-guide-follow-instructions doesn't really help you with your working-things-out skill. That's a seriously important one for this game, because it has this habit of presenting you with problems you never anticipated and having you work them out right now or die trying.
A signature :o
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Tau Cabalander
Retirement Retreat Working Stiffs
6329
|
Posted - 2016.08.15 22:00:02 -
[20] - Quote
Major Trant wrote:Tau Cabalander wrote:Before I could do level 4 in a battleship, I did them all in a battlecruiser with T2 tank and meta 3 weapons. I did something very similar, in fact after being able to run every L4 in a Drake I then upgraded to a Raven and did an easy L4 for my first one. Hauled the Raven back to station in structure and had to go back to the Drake to finish the mission off. For what it is worth, I lost my first Raven within 24 hours of getting it.
I learned that a battleship is piloted a lot differently than a battlecruiser.
I never lost another after that (I like to think I'm a fast learner), except to network disconnections (unavoidable). |
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aldhura
The Locker Room
94
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Posted - 2016.08.15 23:40:44 -
[21] - Quote
You have a sizeable EM hole, so I wouldn't take this on any missions where you taking em damage. You should also probably switch to AC's. 800mm ones. You may want to add a cap booster instead of an ab to start with and maybe even drop dc for cap or something more useful for shield ship. You will also want to have t2 light drones. Best is to try it on the test server as suggested. You should go do some lvl4's with a wingman/wingwoman first. With all my sp and experience, I wouldn't even undock that for a mission.
I would do something like below, switch out em ward for mission specific, and once you get used to managing your cap, you can look to dropping cap booster for prop mod, or maybe even dropping invuln for prop mod. The biggest change for players switching to lvl4's is the big increase in damage and the ability to manage cap. And of course use mission guides. Didn't put drones in fit, but carry lots of t2 lights and don't send them too far away
[Maelstrom, low skill]
800mm Heavy 'Scout' Repeating Cannon I_2 800mm Heavy 'Scout' Repeating Cannon I_2 800mm Heavy 'Scout' Repeating Cannon I_2 800mm Heavy 'Scout' Repeating Cannon I_2 800mm Heavy 'Scout' Repeating Cannon I_2 800mm Heavy 'Scout' Repeating Cannon I_2 800mm Heavy 'Scout' Repeating Cannon I_2 800mm Heavy 'Scout' Repeating Cannon I_2
X-Large C5-L Emergency Shield Overload I_2 Adaptive Invulnerability Field II_2 Adaptive Invulnerability Field II_2 Shield Boost Amplifier II_2 Heavy Capacitor Booster I_2, Cap Booster 800 EM Ward Field II_2
Gyrostabilizer II_2 Gyrostabilizer II_2 Gyrostabilizer II_2 Tracking Enhancer II_2 Tracking Enhancer II_2
Large Capacitor Control Circuit I_2 Large Capacitor Control Circuit I_2 Large Capacitor Control Circuit I_2
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Nikea Tiber
Backwater Enterprises RD
24
|
Posted - 2016.08.16 03:28:50 -
[22] - Quote
aldhura wrote:You have a sizeable EM hole, so I wouldn't take this on any missions where you taking em damage. You should also probably switch to AC's. 800mm ones. You may want to add a cap booster instead of an ab to start with and maybe even drop dc for cap or something more useful for shield ship. You will also want to have t2 light drones. Best is to try it on the test server as suggested. You should go do some lvl4's with a wingman/wingwoman first. With all my sp and experience, I wouldn't even undock that for a mission.
I would do something like below, switch out em ward for mission specific, and once you get used to managing your cap, you can look to dropping cap booster for prop mod, or maybe even dropping invuln for prop mod. The biggest change for players switching to lvl4's is the big increase in damage and the ability to manage cap. And of course use mission guides. Didn't put drones in fit, but carry lots of t2 lights and don't send them too far away
[Maelstrom, low skill]
800mm Heavy 'Scout' Repeating Cannon I_2 800mm Heavy 'Scout' Repeating Cannon I_2 800mm Heavy 'Scout' Repeating Cannon I_2 800mm Heavy 'Scout' Repeating Cannon I_2 800mm Heavy 'Scout' Repeating Cannon I_2 800mm Heavy 'Scout' Repeating Cannon I_2 800mm Heavy 'Scout' Repeating Cannon I_2 800mm Heavy 'Scout' Repeating Cannon I_2
X-Large C5-L Emergency Shield Overload I_2 Adaptive Invulnerability Field II_2 Adaptive Invulnerability Field II_2 Shield Boost Amplifier II_2 Heavy Capacitor Booster I_2, Cap Booster 800 EM Ward Field II_2
Gyrostabilizer II_2 Gyrostabilizer II_2 Gyrostabilizer II_2 Tracking Enhancer II_2 Tracking Enhancer II_2
Large Capacitor Control Circuit I_2 Large Capacitor Control Circuit I_2 Large Capacitor Control Circuit I_2
No. As i mentioned earlier, the mael lacks the speed, agility, and hull bonuses to make effective use of ACs; especially without a propulsion module. Short range turrets on a BS need either projection (falloff or optimal depending on your race), application (tracking speed), as well as enough on-grid mobility to actually make use of them. The maelstrom has got none of these attributes. Projection and application just get worse with lower skills. Hitting a fast cruiser with large ACs can be hard enough with motion prediction 5 on a hull without a tracking bonus, let alone a sluggish hull without a propulsion module. Sure, rats will approach you to their optimal range, but at that point you still need a prop mod to reduce the effective radial velocity of the rats orbiting you so you can actually hit them. An AC mael will spend most of its time chasing rats around grid, applying maybe 50-80% of its max dps due to falloff (anything faster than a BS isn't going to remain close enough to you to be within optimal). Fit arties and a MJD, even if you need to fit an RCU to do so.
my other nano is a polycarb
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aldhura
The Locker Room
94
|
Posted - 2016.08.16 05:53:14 -
[23] - Quote
Nikea Tiber wrote:aldhura wrote:You have a sizeable EM hole, so I wouldn't take this on any missions where you taking em damage. You should also probably switch to AC's. 800mm ones. You may want to add a cap booster instead of an ab to start with and maybe even drop dc for cap or something more useful for shield ship. You will also want to have t2 light drones. Best is to try it on the test server as suggested. You should go do some lvl4's with a wingman/wingwoman first. With all my sp and experience, I wouldn't even undock that for a mission.
I would do something like below, switch out em ward for mission specific, and once you get used to managing your cap, you can look to dropping cap booster for prop mod, or maybe even dropping invuln for prop mod. The biggest change for players switching to lvl4's is the big increase in damage and the ability to manage cap. And of course use mission guides. Didn't put drones in fit, but carry lots of t2 lights and don't send them too far away
[Maelstrom, low skill]
800mm Heavy 'Scout' Repeating Cannon I_2 800mm Heavy 'Scout' Repeating Cannon I_2 800mm Heavy 'Scout' Repeating Cannon I_2 800mm Heavy 'Scout' Repeating Cannon I_2 800mm Heavy 'Scout' Repeating Cannon I_2 800mm Heavy 'Scout' Repeating Cannon I_2 800mm Heavy 'Scout' Repeating Cannon I_2 800mm Heavy 'Scout' Repeating Cannon I_2
X-Large C5-L Emergency Shield Overload I_2 Adaptive Invulnerability Field II_2 Adaptive Invulnerability Field II_2 Shield Boost Amplifier II_2 Heavy Capacitor Booster I_2, Cap Booster 800 EM Ward Field II_2
Gyrostabilizer II_2 Gyrostabilizer II_2 Gyrostabilizer II_2 Tracking Enhancer II_2 Tracking Enhancer II_2
Large Capacitor Control Circuit I_2 Large Capacitor Control Circuit I_2 Large Capacitor Control Circuit I_2
No. As i mentioned earlier, the mael lacks the speed, agility, and hull bonuses to make effective use of ACs; especially without a propulsion module. Short range turrets on a BS need either projection (falloff or optimal depending on your race), application (tracking speed), as well as enough on-grid mobility to actually make use of them. The maelstrom has got none of these attributes. Projection and application just get worse with lower skills. Hitting a fast cruiser with large ACs can be hard enough with motion prediction 5 on a hull without a tracking bonus, let alone a sluggish hull without a propulsion module. Sure, rats will approach you to their optimal range, but at that point you still need a prop mod to reduce the effective radial velocity of the rats orbiting you so you can actually hit them. An AC mael will spend most of its time chasing rats around grid, applying maybe 50-80% of its max dps due to falloff (anything faster than a BS isn't going to remain close enough to you to be within optimal). Fit arties and a MJD, even if you need to fit an RCU to do so.
This works, try it and get back to me..
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Nikea Tiber
Backwater Enterprises RD
24
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Posted - 2016.08.16 19:28:08 -
[24] - Quote
I don't need to. I owned and flew a mael for years, no prop mod and ac's is fail mode, the fact that you think it is okay means you've never flown anything more efficient.
my other nano is a polycarb
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aldhura
The Locker Room
94
|
Posted - 2016.08.16 22:46:15 -
[25] - Quote
Nikea Tiber wrote:I don't need to. I owned and flew a mael for years, no prop mod and ac's is fail mode, the fact that you think it is okay means you've never flown anything more efficient.
sure buddy... |
Velarra
531
|
Posted - 2016.08.17 00:21:20 -
[26] - Quote
ergherhdfgh wrote: Probably at least half of all the level 4 missions can be soloed in a T1 frigate, no easily but it can be done by a competent pilot.
There are a few that can be blitzed. You could probably even dance between all of the T1 frigates and choose the right ship for each mission you're handed. Yet even if you are ancient with a full hard wiring set, have infinite patience... I'd love to see half of eve's L4's completed in a t1 frigate.
Even if one discards AoE in some sites, more than a few do feature ships which can't be broken by frigate dps. You end up just sitting there, orbiting, until you run out of ammo :)
A fleet of T1 frigates? Sure :) absolutely, but 1? :)
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Mercury Madullier
Center for Advanced Studies Gallente Federation
8
|
Posted - 2016.08.18 23:27:18 -
[27] - Quote
Sara Starbuck wrote:I started doing my first level 4s in pretty much similar ship as OP. I think i had BS and Large guns at lvl2-3 when i started, T2 hardeners and meta4 XL booster, cpu/pg, cap etc skills at 3-4,I had 4 T1 drones. Sometimes i used 800mm autocannons iirc. Its totally doable if you take your time and read http://eve-survival.org/ or some other resource. Before i bought my Mael, i used passive tanked 650mm arty Hurricane. Bigger missions take a long time but you will notice the difference when your gunnery and shipskills increase. All this was way back when there was no talk about mjds or similar modules. Just be ready to warp out, stay aligned if you are unsure about your tank. Remove any warp disrupting ships from the field ASAP.
I consider Damsel to be the hardest L4 in the rotation (aside from burner missions). DPR is pretty hard too but being multiple rooms, you can control total incomming damage pretty well.
My point is get familiar with Eve Survival. Use in L3s first. Know that many L4s have ships that will warp scramble you. Use fits/ships that you can kite in first. Train up more skills before anything. There are a few L4 missions where I am still more time efficient in my Dominix than my other mission ship. Skills count towards a mission being doable but , as it has already been stated, they also count with regard to time efficiency as well. |
ergherhdfgh
Imperial Academy Amarr Empire
1584
|
Posted - 2016.08.19 01:56:19 -
[28] - Quote
Mercury Madullier wrote:
I consider Damsel to be the hardest L4 in the rotation (aside from burner missions).
Myabe... but after you "rescue" her, you get to spend some quality "alone time" with her floating around in space before you return her to her father. |
ergherhdfgh
Imperial Academy Amarr Empire
1584
|
Posted - 2016.08.19 02:04:36 -
[29] - Quote
Velarra wrote: A fleet of T1 frigates? Sure :) absolutely, but 1? :)
A few years back there was a guy doing just that. His goal was to run every every Level 4 mission solo in a rifter. He blogged about it and my last reading of his blog he had successfully soloed about half of all the level 4's out there.
Granted it was not an easy task. Some of the missions were easier than others. Some of the missions took him more than a week of trying to complete the mission before he was able to get it done.
However regardless of how difficult it is to do the point is that it can be done. I'm not recommending that anyone try it. I more wanted to make the point that you don't have to run Level 4's in a BS. Sure a well fit BS or Marauder is easy mode but easy is not always what you are looking for. |
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