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Lucy Lollipops
State War Academy Caldari State
97
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Posted - 2016.08.16 01:53:38 -
[31] - Quote
My opinion is that Eve has so many mechanics unfriendly to newcomers that the whole game would need a revolution to attract newbies.
CCP will never do any revolution, changes are so little here and limited to single little aspects or to commercial things like skins so nothing radical will be done for sure.
My personal opinion only anyway.... |
Cockchaos
Center for Advanced Studies Gallente Federation
7
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Posted - 2016.08.16 02:15:14 -
[32] - Quote
Caco De'mon wrote:Cockchaos wrote:Change game mechanics so the EVE community can effectively fight the idiots who suicide gank new players using the autopilot function. When I say idiots, I mean CODE. ...and I bet you're an authority on idiots...
Takes one to know one |
ll Kuray ll
The Scope Gallente Federation
35
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Posted - 2016.08.16 02:22:21 -
[33] - Quote
More interesting ways to pvp. I hate the current state of this part of the game. It's dull and predictable. ECM and logi are killing the game.
ECM - including warp disrupters and scramblers. These modules just create horrible situations and horrible game play. You either give us the tools to make more informed decisions or do away with it. In today's game I'm not sure the "you either commit or your don't commit is a big enough reason for disrupters and scramblers. I've argued before and managed to get a few positive responses towards tiercide disrupters and scramblers and infact the entire branch of eccm. Neuts and Noses are already tiercided with small medium and large modules, small being ineffective against bigger ships. Other modules should follow suit. Small ships shouldn't be able to lock bigger ships down unless they fit the equivalent sized large disrupter. ECM module should also be tiercided.
Logi should be treated like commands ships. a base of +1 rep in the high and +1 for every command processor in the mids. Logi should never be about being able to rep effectively out of range. You either use your utility slots to make repping more effective whilst losing tank and speed or you tank you logi but make repping less effective.
Some reasons why my friends gave up - In all honesty it comes down to what I said here -> dull predictable game play aided by out dated ECM mechanics and a stupid take on what a professional logi really is.
I'd be happy just by making things more tiercided so if i take my bs out you have to bring the appropriate tool for the job and not the knee jerk bring every man and dog to the party. |
aldhura
The Locker Room
94
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Posted - 2016.08.16 02:25:29 -
[34] - Quote
EVE is a PVP sandbox and I am betting that after a long day of work not everyone wants to be badgered, scammed and generally be harassed to death while trying to relax, also, why pay for someone else's content. |
ll Kuray ll
The Scope Gallente Federation
35
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Posted - 2016.08.16 02:38:47 -
[35] - Quote
aldhura wrote:EVE is a PVP sandbox and I am betting that after a long day of work not everyone wants to be badgered, scammed and generally be harassed to death while trying to relax, also, why pay for someone else's content.
I don't want to sound like the proverbially troll but what makes eve interesting is you aren't and should never be allowed to think you can relax and if someone wants to harass you that is part of the game. |
Serene Repose
2695
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Posted - 2016.08.16 02:47:01 -
[36] - Quote
ll Kuray ll wrote:aldhura wrote:EVE is a PVP sandbox and I am betting that after a long day of work not everyone wants to be badgered, scammed and generally be harassed to death while trying to relax, also, why pay for someone else's content. I don't want to sound like the proverbially troll but what makes eve interesting is you aren't and should never be allowed to think you can relax and if someone wants to harass you that is part of the game. Makes it interesting to YOU. There are others in the world. Surprise!
Oh...this impossible to get stat - whatever% of those ganked within their first whatever days are less likely. Hogwash.
We must accommodate the idiocracy.
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Milla Goodpussy
Federal Navy Academy
395
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Posted - 2016.08.16 02:54:23 -
[37] - Quote
nothing is going to save this game or bring more players to it.. there's already too many jerks here.. this community has ran every player away.. and if its not the community that did it.. its CCP that did by listening to the wrong players which made the players leave.
this game is on life-support.. i fear the reviews once all the competition comes for it.
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Shae Tadaruwa
Science and Trade Institute Caldari State
754
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Posted - 2016.08.16 02:54:56 -
[38] - Quote
Lucy Lollipops wrote:My opinion is that Eve has so many mechanics unfriendly to newcomers that the whole game would need a revolution to attract newbies.
CCP will never do any revolution, changes are so little here and limited to single little aspects or to commercial things like skins so nothing radical will be done for sure.
My personal opinion only anyway.... I hope CCP don't revolutionise.
In the last couple of years CCP has devoted significant effort to understanding what motivates new players and to making it easier for them to get started.
It hasn't worked.
Not only hast it worked, it's also disenfranchised a lot of veteran players that were dedicated to the game and who've put a lot of money into the game over an extended period.
falling numbers are what we see as a result. SI'll no ability to raise the retention of new players and older players leaving in greater numbers.
Bring back the difficulties and reward for skill and time in the game. Stop eroding things like the effects of standings, make it so that exploration favours skI'll rather than skillpoints. Not everything has to be achievable on day 1 in the game.
The way the game is headed, where's the long term goals gone? Why stick around when I can buy it and experience everything immediately? |
Shakira Vessen
Tesla Aerospace Industries
0
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Posted - 2016.08.16 03:13:14 -
[39] - Quote
1. Create a sequential story line with some lore in it about the boundaries of High, Low, Null & Wormhole life. 2. Get them familiar with the zones supplying them with the right ships and rewards for beginners. 3. Have them immune to all players whilst in the story line phases of the game per sec level and wormhole life. oh and yes they also not allowed to shoot at other players. 4. If they die in any of the sec areas they are to be transported back to a starting point and re-try again. 5. As you introduce them to each sec zone and womrhole life, have them learn some fundamentals of staying alive and what tools they need to use per zone to achieve that. Let alone tools they might need to use to do other activities. Show them what they can do in each zones be it from mining to killing npc's.
The benefits of training players and making them see whats going on around each security zone and wormholes opens their eyes to what path they might want to choose from an early stage.
You can create a separate zone for beginners altogether which has a High/Low/Null & Wormhole environment from the real EvE zones, this will eliminate spys doing intro runs to see real enemy operations in all parts of eve. This will protect them and get to fool around and make quick decisions about direction.
After so many years of playing the game. I was really dead scared of going into low sec alone. After so many years of playing i'm now wondering limitless. What do i wish made the transitions faster ?? 1. Better Documentation 2. Not being reliant on friends on how things work. 3. What is Factional Warfare and why wasn't it in the introduction phase and what zones am i suppose to be careful of. Oh and yes if i do participate does it screw my standings ?? oh and yes what will i have to do to get them back again. Things like this are not detailed out in the game.
Microsoft got far with it's application because it was user friendly, no matter how many bugs it had it made things in life a bit easy aye. Like they say the bad comes with the good.
Given thousands of users who have experience it's up to us to make life easy for the newbies. We should make things better each year instead of leaving things hanging around. Revision and practice go a long way in life. Not sharpening your pencil and having a blunt one creates shabby text.
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Serene Repose
2698
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Posted - 2016.08.16 04:04:09 -
[40] - Quote
A lot of (most of) these suggestions are reactionary in nature. They come from perceieved problems with an eye toward circumventing or heading them off at the pass. The new player doesn't have any prior knowledge or experience, other than general knowledge about how computer games work from past experience.
A tutorial/intro just familiarizes a player with how to operate the game. These are the mechanics. This button shoots. This button ducks. Here's how you load. Here's how you fire. Here's your hands and feet. Here's your head. The game is over there. Get in there and play. It also, to belabor this point, familiarizes new players with how the interaction with NPCs is set up.
Sandbox. Sandbox. Okay. "Here's how you play?" This approach to the game is generally left to the interaction between players process. The linear storyline leads them into the map sequentially; more difficulty with the leveling process, etc. Quite soon the player gets the idea, along with what sort of questions to ask other players...this communication generally occuring in a global chat function.
Then, you have us. The tutorial/intro - here's the elementary mechanics, fine. Where we differ is - a.) trust no one - so no one is considered to be a reliable help. b.) never talk in local - ergo, no "global" chat. Sure, there's the over populated, chaotic help channel...as far as that goes.
Join a corp! Join a corp! I find this amusing whenever I read it, 'cause I've never been so isolated in a computer game communication-wise, as in EVE. People already in corporations they got into 'cause they knew someone, or were invited, just toss this advice around like; "inhale/exhale, join a corp!" New players find this not only less than helpful it also seems a bit on the strange side given the obvious circumstance a new player is sitting in...looking around...huh? Join what? To do it you have to talk to somebody. But, trust no one? Right. This makes sense. The foot is already heading for the door.
You may get shot down. That's one thing. You may be continually victimized? Quite something else. And, anyone saying that's a strong selling point is either mentally disturbed or lying through their teeth. Everyone pays money to have fun, finds themselves victimized habitually, and goes, "Wow. This is thrilling. I'm so glad I found this." Riiiiiight.
Sure, CCP could do a lot more about providing more organized information, and less eye candy conventions in Vegas adverts. Having a lot of the one, and hardly any of the other makes you look a bit...lacking in perspective, but also a bit on the money grubbing side....not only victimized by the players (with impunity and mouthy arrogance) but by the management, too. This looks like the deal of the century.
It very quickly turns from "do I like this game" to "do I really want to deal with people like this" in a way that is unsurpassed by many activities available to the public internet or not. So...your solutions. Your laundry lists...right. It could just be a matter of "so this is how we are...this is what we should expect to get." Want more? Change....yeah...could be.
At least, that's what they're saying about EVE on the internet...shhhh...it's a secret.
We must accommodate the idiocracy.
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Herzog Wolfhammer
Sigma Special Tactics Group
7936
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Posted - 2016.08.16 04:10:50 -
[41] - Quote
Serene Repose wrote:
It very quickly turns from "do I like this game" to "do I really want to deal with people like this" in a way that is unsurpassed by many activities available to the public internet or not. So...your solutions. Your laundry lists...right. It could just be a matter of "so this is how we are...this is what we should expect to get." Want more? Change....yeah...could be.
At least, that's what they're saying about EVE on the internet...shhhh...it's a secret.
You just posted the requiem.
Bring back DEEEEP Space!
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Solecist Project
32124
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Posted - 2016.08.16 04:14:26 -
[42] - Quote
Anyone in here suggesting any new mechanics or npc bullshit completely misses the point ... ... and should be put into spacetar and spacefeathers.
Anyone asking CCP to change things as much, considering their track record.
Every single one who isn't willing to do anything himself ... ... and who as usual wants tk give "helpful ideas" to ccp is exactly a part of the problem.
"That ringing in your ears you're experiencing right now is the last gasping breaths of a dying inner ear as it got thoroughly pulverised by the point roaring over your head at supersonic speeds." -- Tippia
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Solecist Project
32124
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Posted - 2016.08.16 04:16:35 -
[43] - Quote
Natural CloneKiller wrote:How can we as the community help ccp bring more players into the game?
Post your ideas here. Be direct so ccp can clearly see your ideas.
N
I feel like you should have expanded on this ... ... because most seem to only do the predictable ... ... and don't really care at all.
Just drivel and "ccp has to do this or that".
"That ringing in your ears you're experiencing right now is the last gasping breaths of a dying inner ear as it got thoroughly pulverised by the point roaring over your head at supersonic speeds." -- Tippia
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Herzog Wolfhammer
Sigma Special Tactics Group
7936
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Posted - 2016.08.16 04:32:48 -
[44] - Quote
The Herzog Plan
Or as I like to say "Were it up to me"
- make electronic noise mean something and limit the number of locks that can occur on one ship based on ship size, signal strength, targetting acuity and the existing factors so that gate-raep and N+1 F! fleet monkey crap comes to an end. Fleets already have wings and squads, it's time to use them.
- get rid of gates and let all ships dial in system to system warp and be able to cross systems, just like a jump, based on various things from the size of the ship to skills and modules. Put an end to these gates and "Fatal funnels" and the game becomes this bubbling cauldron of PVP the leet crowd likes to say it is. Challenging mechanics such as the longer the distance the longer the time it takes to spool up (can't risk hitting a star you know) and other things.
- do away with AFK cloaking. Other games will log you off when there is no client input after a time, why not this one? Even I can code something like this. Any anybody caught automating input is permabanned and then put in a sack and beaten with hammers.
- allow a jammed ship to fire in "dummy mode" so they at least have a chance. That would be straight forward. We already have the mechanic for it: bombs.
- make -10 mean what the easy-kill community pretends it is: hard. No docking in highsec stations.
- make ship scanning cause a suspect timer. if someone is going through a parking lot looking into car windows, would that be "suspect" behavior? Got it?
- Have NPC corps wardec each other on occasion to stir things up a bit in a non-toxic way (that is, you are not being singled out by the bored bittervet routine). Additionally, NPC naval academies should be permanently at war with each other for a steady "noob to PVP" pipeline. Getting noobs into actual "NOTHING PERSONAL" (though the easy kill crowd likes it personal for the meta-jollies) PVP will help them have more excitement early and want to stick around.
- create missions that are PVP oriented where players have to fight each other in deadspace pockets (with the gate only open to those who have the mission - I'm looking at you, easy-kill community) for the mission goal. Various levels of this are possible.
- have ship explosions yield AOE damage to everything near it to help cure this "bait ball" formation stacking issue and blobbing.
- require that clone vats need as much biomass in as biomass out. Make corpses important.
OR if that is never to happen:
- makes pods indestructable but completely useless: an overview that has only stations and gates, and cannot see local nor be seen in local, but ALL ship death regardless of reason will randomly damage or destroy implants. This will allow even PVPers to use implants at a risk. Bottom line is players don't mind risk, they do mind assured total loss (that's why lowsec died when probing became easy).
- add a new rule to the EULA that publicly shaming other players even outside of the game is a bannable offense. Use the E1 precedent.
- Seek out and remove any mechanics that enable "non playing" or "weaponized boredom".
Bring back DEEEEP Space!
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Roenok Baalnorn
Sadistically Sinister
283
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Posted - 2016.08.16 04:48:02 -
[45] - Quote
For all of you that insist that suicide ganking and pvp are the problem with new player retention... Im just going to leave this here. Between 1:00 and 5:00 is what you are looking for. Enjoy! |
Malakye Appleton
Danger Gnomes Vendetta Mercenary Group
34
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Posted - 2016.08.16 06:12:06 -
[46] - Quote
Make your first character free up to 5m skill points. Let them get hooked and buy injectors.
Living the dream, one tear at a time...
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Nitshe Razvedka
1135
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Posted - 2016.08.16 06:20:44 -
[47] - Quote
Roenok Baalnorn wrote:For all of you that insist that suicide ganking and pvp are the problem with new player retention... Im just going to leave this here. Between 1:00 and 5:00 is what you are looking for. Enjoy!
Typical codie rhetoric backed up with NO, I repeat NO empirical evidence. (sample gp is key)
Code looses again.
Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS.
Up is down and down is up in the C&P Forum.
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Solecist Project
32126
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Posted - 2016.08.16 08:51:29 -
[48] - Quote
hey op. if you wanna work together send me a mail.
most people here are just too much forum warrior to ever actually do anything that-¦s not selfish.
and maybe report the trolls.
"That ringing in your ears you're experiencing right now is the last gasping breaths of a dying inner ear as it got thoroughly pulverised by the point roaring over your head at supersonic speeds." -- Tippia
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Merovee
Pandemic Horde Inc. Pandemic Horde
201
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Posted - 2016.08.16 09:23:46 -
[49] - Quote
EvE needs to get down and dirty with planetary warfare. Don't try to make another game of it, make it an EvE expansion.
Empire, the next new world order.
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Nitshe Razvedka
1142
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Posted - 2016.08.16 09:30:58 -
[50] - Quote
hey op. if you wanna work together send me a mail.
some people here are just too much Hillary like to ever actually do anything that-¦s not selfish.
and maybe report the progressives.
Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS.
Up is down and down is up in the C&P Forum.
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Bishop Bob
Pandemic Horde Inc. Pandemic Horde
22
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Posted - 2016.08.16 09:46:34 -
[51] - Quote
Eve's playerbase grows when there is an increase in conflict, so stop farming and start fighting. |
Solecist Project
32131
|
Posted - 2016.08.16 09:51:02 -
[52] - Quote
Bishop Bob wrote:Eve's playerbase grows when there is an increase in conflict, so stop farming and start fighting. sadly ccp nerfed most possibilities for social interaction and conflict in highsec ... ... where also all the noobs start to play.
they also pushed "be lawfull" into the minds of new players by adding a security button and suspect status.
inb4 people not being able to think about it and me having to explain it in detail...
"That ringing in your ears you're experiencing right now is the last gasping breaths of a dying inner ear as it got thoroughly pulverised by the point roaring over your head at supersonic speeds." -- Tippia
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Nitshe Razvedka
1144
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Posted - 2016.08.16 09:54:12 -
[53] - Quote
Bishop Bob wrote:Eve's playerbase grows when there is an increase in conflict, so stop farming and start fighting.
Well said.
Thieving pirates discuss INTEGRITY; Anarchist gankers give us LAWS; and Whoring merc's cry then blow off clients with INSULTS.
Up is down and down is up in the C&P Forum.
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Hilti Enaka
State War Academy Caldari State
100
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Posted - 2016.08.16 12:02:49 -
[54] - Quote
Serene Repose wrote:ll Kuray ll wrote:aldhura wrote:EVE is a PVP sandbox and I am betting that after a long day of work not everyone wants to be badgered, scammed and generally be harassed to death while trying to relax, also, why pay for someone else's content. I don't want to sound like the proverbially troll but what makes eve interesting is you aren't and should never be allowed to think you can relax and if someone wants to harass you that is part of the game. Makes it interesting to YOU. There are others in the world. Surprise! Oh...this impossible to get stat - whatever% of those ganked within their first whatever days are less likely. Hogwash.
LOL this is the game. it's always been this way. |
Solecist Project
32131
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Posted - 2016.08.16 12:07:03 -
[55] - Quote
We should all listen to serene who knows best, even better than ccp, and who is the only one who can legitimately point out vitriol, because she's the only one who doesn't spread it.
Aaahhh, life is so good with our supreme overlord and saviour of the whole game, serene repose.
"That ringing in your ears you're experiencing right now is the last gasping breaths of a dying inner ear as it got thoroughly pulverised by the point roaring over your head at supersonic speeds." -- Tippia
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14434
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Posted - 2016.08.16 12:14:44 -
[56] - Quote
Hilti Enaka wrote:Serene Repose wrote:ll Kuray ll wrote:aldhura wrote:EVE is a PVP sandbox and I am betting that after a long day of work not everyone wants to be badgered, scammed and generally be harassed to death while trying to relax, also, why pay for someone else's content. I don't want to sound like the proverbially troll but what makes eve interesting is you aren't and should never be allowed to think you can relax and if someone wants to harass you that is part of the game. Makes it interesting to YOU. There are others in the world. Surprise! Oh...this impossible to get stat - whatever% of those ganked within their first whatever days are less likely. Hogwash. LOL this is the game. it's always been this way.
I always get the feeling that the people who talk about 'relaxing' in the game would also prefer to watch a movie about grass growing.
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14434
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Posted - 2016.08.16 12:22:21 -
[57] - Quote
Nitshe Razvedka wrote:Roenok Baalnorn wrote:For all of you that insist that suicide ganking and pvp are the problem with new player retention... Im just going to leave this here. Between 1:00 and 5:00 is what you are looking for. Enjoy! Typical codie rhetoric backed up with NO, I repeat NO empirical evidence. (sample gp is key) Code looses again.
Funny to watch someone say someone else has little evidence, and then offer no evidence of their own whatsoever.
I remember when that mega-thread about the topic was going on, I kept seeing people say "well I know someone who quit because of ganking!" and somehow that was enough evidence to convince them (as if they needed convincing lol), but when CCP actually explores the issue the same people reject the conclusion and demand a 5 year academic study....mainly so in 5 years they can deny the results of that study too lol.
EVE is like real life alright. The thing that terrifies me (for real) is the fact that the people who reject something as trivial as video game evidence are probably adults who have the right to vote in whatever country they reside in...
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Beta Maoye
131
|
Posted - 2016.08.16 12:25:14 -
[58] - Quote
CCP can help to bring more players into EVE.
While the company is spending big money on innovative technologies like VR, more incentive can be given to employees that maintaining the cash cow of the company. The cash cow can be more productive for years ahead. These employees are as important as the developers that creating cutting-edge technological products. Games are highly competitive businesses. Maintaining a loyal player base is not an easy task. Developer's enthusiasm needs accompanying with material rewards to maximize effectiveness. For example, take the yearly average PCU for the past year as a baseline. If the next yearly average PCU does not drop below a certain tolerance of that baseline, bonus should be given to the employees for doing a great job for maintaining positive cash flow for the company. If the average PCU exceeds that of the past year, bigger bonus should be given. The higher this yearly average PCU that exceeded that of the past year, the more bonus should be given. The bonus system needs to be transparent so that the developers know clearly they will be rewarded for their hard working. |
Nana Skalski
Poseidaon
14468
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Posted - 2016.08.16 12:29:22 -
[59] - Quote
Maybe 28 days of trial, rather than 14.
Every part of a game helps to tell a story. =ƒôò
Where is Angry CONCORD guy when you need him.
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Roenok Baalnorn
Sadistically Sinister
283
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Posted - 2016.08.16 13:06:24 -
[60] - Quote
Nitshe Razvedka wrote:Roenok Baalnorn wrote:For all of you that insist that suicide ganking and pvp are the problem with new player retention... Im just going to leave this here. Between 1:00 and 5:00 is what you are looking for. Enjoy! Typical codie rhetoric backed up with NO, I repeat NO empirical evidence. (sample gp is key) Code looses again.
First, I have nothing to do with CODE. I dont even live in empire and have spent little of my nearly a decade of playing there. Second, a sample size of 80,000 UNIQUE accounts in a game that has in the neighbor of 500,000 accounts is a good sample size. Third, just because you want something to be true doesnt make it true.
TL;DR = Learn 2 Play.
Games generally have a high turnover rate. Especially games in which you do not have to invest anything into starting out. People give games more of a chance if they had to buy the game before trying it, because they invested in it. People quit playing games for a lot of reasons. " i got killed by a player" in a game that is known and advertised as a pvp game with large fleet battles is not a common one. Most people come into Eve expecting they might get killed by other players.
How do people manage to get killed doing pve in this game? Because they are to lazy to learn the game mechanics, change their habits or situation a little bit, fit their ship properly( you know how many people run around in paper bags with billions in plexes and injectors? Ironically you can use these items remotely, you never have to take them out of the dock), or a myriad of other little things that will prevent them from becoming a KM.
I havent been killed doing PVE in TWO(2) YEARS. The last time i was killed was because i thought i clicked dock on a noctis, didnt apparently, so it never warped and i left the pc for 20 min after i clicked it without confirming i actually warped. I haul stuff in indies in H/L/N. I do sites in H/L/N, I kill rats in H/L/N. I huff gas in null/w space. I am literally ratting in a null pipe right now 2 jumps from an enemy stronghold and they love to pvp, roam, camp, and hotdrop. Been ratting this spot for a few days now. Reds come through regularly a couple times an hour.
So am i special snowflake? Yep.I learned from every single death of what not to do and then stopped doing it. But, people rather come on the forums and whine about deccers and CODE and how they cant mine or run missions or rat and how those groups are ruining the game. If you put your hand in a fire, do you whine about how its burning and someone needs to put it out? Or do you take your hand out of the fire? Why do you change your behavior when you play games? If CODE and deccers are bothering you...move to null. wardecs dont matter and code doesnt go to null. Its actually safer to mine in null than it is to mine in empire and it pays better.
People rather whine about their situation than make one small change to fix it even when whining takes ten times the effort. People rather whine about a problem, rather than learn how to resolve it. And people want to act like their problem is a massive problem for all players when it really isnt.
Edit to add: My alliance is wardecced by at least 1( usually 2 or 3) corps/alliances at a time pretty much 24/7/365. THAT doesnt prevent me from doing things in empire either. |
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