Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cosmonaut Ivanova
Stay Frosty. A Band Apart.
6
|
Posted - 2016.08.15 14:05:05 -
[1] - Quote
These seem to come up a lot.
I don't live in hisec, I can be engaged anywhere because of low sec status.
What are kill rights trying to do from a development perspective? -Make profit for the person who has the kill right? -Perform as a justice system for popped players to fight back against the poppers. I don't think these two objectives work well in one mechanic.
But would this be completely game breaking? if so, why? You get a kill right on a player because they popped you and you didn't shoot back? You can pay a bucket of isk to make that player a fair target to anyone, wherever they are for the next X days (based on isk?) Shuttle losses, titans, whatever don't clear the kill-right, it's another timer!
This makes sense in my head because... well if you're putting up a kill-right it's because you want that person dead, other considerations secondary. Additionally, to be in a position where you can have a kill right placed upon you it's because you've done something bad. Cynolives matter apparently.
So why does Conchord go "Yeh this guy has been a bad guy, if you pay the victim, (not us for some reason) then you can shoot him" "Oh he's been killed, No I don't care what he was flying! Paper plane? Battleship? same thing! Justice is served"
If your response is along the lines of -that would make ganking people in hisec and sitting on stations like Jabba the Hut and waiting for tasty treats to come to me with very few repercussions, then to that I say; Meh, I don't think it should be so easy to be a repeat offending criminal in a high population area defined as high security
_FUN-TIME FORUM ACTIVITY_ Not talking about Forests or Trees! When confusing analogies with arguments, use the same imaginary scenario that the person you're arguing with used, or is talking about.
|
Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
818
|
Posted - 2016.08.15 14:46:35 -
[2] - Quote
Cosmonaut Ivanova wrote:Conchord
I didn't know CONCORD had become a comedy-based band... |
Cosmonaut Ivanova
Stay Frosty. A Band Apart.
6
|
Posted - 2016.08.15 14:52:12 -
[3] - Quote
I guess you missed the memo.
|
Arthur Aihaken
CODE.d
5143
|
Posted - 2016.08.16 07:35:53 -
[4] - Quote
Kill rights are basically insurance scams.
I am currently away, traveling through time and will be returning last week.
|
Cosmonaut Ivanova
Stay Frosty. A Band Apart.
6
|
Posted - 2016.08.19 15:10:02 -
[5] - Quote
Arthur Aihaken wrote:Kill rights are basically insurance scams.
Yeh but, why?
Was that their point to begin with? |
Arya Regnar
Darwins Right Hand
1038
|
Posted - 2016.08.19 17:14:56 -
[6] - Quote
They exist to keep people like me down and without them I would reign supreme with only isk as punishment on my positive security gankers.
You bet your ass you want to keep this because if it gets removed I am going to gank even more people and even more indiscriminately. It's a good mechanic and I've benefitted from it just as much as I've lost.
Put it like this: It's a game diversifying mechanic with nearly no downsides and as such is one of the better things CCP did.
Insurance scams are a thing but it doesn't matter because while it's annoying watching people afk on trade hubs it's just an eyesore and nothing else.
EvE-Mail me if you need anything.
|
Mordachai
SevLite Enterprises Inc.
2
|
Posted - 2016.08.25 07:50:13 -
[7] - Quote
How about.
Lets say, ganker kills a hauler with value of 1bill isk, then he gets sort of suspect timer for a month that doesnt gets removed untill he had been killed for half the value of what he killed, rendering him a target for his actions for up to a month. |
Cosmonaut Ivanova
Stay Frosty. A Band Apart.
6
|
Posted - 2016.08.26 13:40:49 -
[8] - Quote
Arya Regnar wrote: You bet your ass you want to keep this because if it gets removed I am going to gank even more people and even more indiscriminately. It's a good mechanic and I've benefitted from it just as much as I've lost.
I don't wanna remove it.
I wanna give it teeth.
Victims pay isk (To Conchord) to put a very long suspect timer on a player that killed them, like a few days, a week, a month even.
The mechanics work the same way as suspect timers, so police won't chase you (unless they do that anyway) Concord will still pop you if you do something concord worthy.
Except, now with this flag on your head (because a victim you popped put it there) you're fair game (for free, to all) at least for a while.
|
Shalmon Aliatus
Bluestar Enterprises The Craftsmen
30
|
Posted - 2016.08.26 14:05:39 -
[9] - Quote
Yeah, but when does it stop ? |
Daichi Yamato
Xero Security and Technologies
3471
|
Posted - 2016.08.26 15:04:39 -
[10] - Quote
I dont mind the idea of a kill right that can be activated multiple times until 30 days have expired or until the offender has lost ships during kill right activations worth a percentage of the loss that generated the kill right, whichever happens first.
But it shouldn't be a case of activating a kill right once and making someone suspect for several days. Because that makes any kill right that's been activated once a public kill right. The ownership of kill rights and the difference of public and exclusive should be important.
The problem with all this however is players following those with kill rights against them and spamming activations. Thats not gonna be fun.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|
|
Wimzy Chent-Shi
Unkindness Incorporated Who Dares Wins.
69
|
Posted - 2016.08.26 16:20:59 -
[11] - Quote
So you basically want to make KRs more punishing cause they don't apply to you. Great. Good post.
Make a newbro foundation started @ here
Let us help those newbros that can not PLEX themselves.
|
Ima Wreckyou
The Conference Elite CODE.
2710
|
Posted - 2016.08.26 17:57:58 -
[12] - Quote
Killrights are a great tool to create all sorts of content in highsec. Usually not in the way it was intended, but who cares. I am not sure why everyone is so focused on "fixing" the things who actually make it possible to have some fun in highsec. Maybe you should better improve some other parts of the game which are actually boring because broken.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
|
Merchant Rova
Pathway to the Next
5
|
Posted - 2016.08.26 18:34:23 -
[13] - Quote
Shalmon Aliatus wrote:Yeah, but when does it stop ?
never
as intended
P-NXT is recruiting
|
Merchant Rova
Pathway to the Next
5
|
Posted - 2016.08.26 18:35:53 -
[14] - Quote
Mordachai wrote:How about.
Lets say, ganker kills a hauler with value of 1bill isk, then he gets sort of suspect timer for a month that doesnt gets removed untill he had been killed for half the value of what he killed, rendering him a target for his actions for up to a month.
Please never post again. That's hands down the worst suggestion to ganking I've ever seen. By doing that you effectively removing ganking from the game
P-NXT is recruiting
|
Solecist Project
32562
|
Posted - 2016.08.26 19:06:39 -
[15] - Quote
Cosmonaut Ivanova wrote:Arya Regnar wrote: You bet your ass you want to keep this because if it gets removed I am going to gank even more people and even more indiscriminately. It's a good mechanic and I've benefitted from it just as much as I've lost.
I don't wanna remove it. I wanna give it teeth. Victims pay isk (To Conchord) to put a very long suspect timer on a player that killed them, like a few days, a week, a month even. The mechanics work the same way as suspect timers, so police won't chase you (unless they do that anyway) Concord will still pop you if you do something concord worthy. Except, now with this flag on your head (because a victim you popped put it there) you're fair game (for free, to all) at least for a while. i wouldn-Št care. ive been flying around freely in highsec as -10 all day ... ... your permasuspect is nothing different to me ... ... or any other -10 out there.
anyway, your idea adds nothing. all you want is more "lawfull" behaviour ... ... by throwing ecen more deterrent at the curious.
i take anything in exchange for gcc, though. gcc is cancer.
and if i may burst a bubble in this thread ... reigning terror over highsec in a scenarie where there wont be a CONCORD is a dream that will last rather shortly. People will start offering protection services for isk very quickly and the average amount of self responsibility would increase dramatically. it would be fun, though ... oh boy...
That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia
8 Golden Rules of EVE
|
Wimzy Chent-Shi
Unkindness Incorporated Who Dares Wins.
69
|
Posted - 2016.08.26 21:15:29 -
[16] - Quote
Quote:
and if i may burst a bubble in this thread ... reigning terror over highsec in a scenarie where there wont be a CONCORD is a dream that will last rather shortly. People will start offering protection services for isk very quickly and the average amount of self responsibility would increase dramatically. it would be fun, though ... oh boy...
How do protection services work when anyone undocking and not skipping fancy animation fast enough is instapopped with no reprecusion? I mean sure they can shoot each other but making jita a blue donut of 24/7 camping fleets join us or die does not seem exciting content inducing.
Make a newbro foundation started @ here
Let us help those newbros that can not PLEX themselves.
|
Shae Tadaruwa
Science and Trade Institute Caldari State
899
|
Posted - 2016.08.27 00:13:08 -
[17] - Quote
Wimzy Chent-Shi wrote:Quote:
and if i may burst a bubble in this thread ... reigning terror over highsec in a scenarie where there wont be a CONCORD is a dream that will last rather shortly. People will start offering protection services for isk very quickly and the average amount of self responsibility would increase dramatically. it would be fun, though ... oh boy...
How do protection services work when anyone undocking and not skipping fancy animation fast enough is instapopped with no reprecusion? I mean sure they can shoot each other but making jita a blue donut of 24/7 camping fleets join us or die does not seem exciting content inducing. There is a 30 second invulnerability timer on undocking. Being instapopped because of slow animation isn't a thing in normal game behavior. It's impossible.
So, this sort of thing would encourage people to have Insta undock and instadock bookmarks, gate perches and safes, as well as providing an opportunity for protection services.
That would have flow on effects for surviving wardecs and decrease people's risk as their management of their safety increases. Multiple benefits.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|
Brokk Witgenstein
Extreme Agony The Wraithguard.
663
|
Posted - 2016.08.27 05:49:21 -
[18] - Quote
Shae Tadaruwa wrote: There is a 30 second invulnerability timer on undocking. Being instapopped because of slow animation isn't a thing in normal game behavior. It's impossible.
On my computer it is entirely possibly. I'm already vulnerable before grid loads LOL (and this, I might add, with no graphicfu and in potato mode).
That said, killrights are good if You want someone dead and you're willing to pay someone else to obtain the right to do so. What OP is looking for is more akin to a bounty than a killright I believe. |
Cosmonaut Ivanova
Stay Frosty. A Band Apart.
6
|
Posted - 2016.08.30 20:38:42 -
[19] - Quote
I guess so, maybe. The reason I started the topic was because from my perspective, a person who doesn't interact with them at all, they don't appear to be doing things I fully understand. Killrights are made available by non legal popping. OK. So when you follow that trail it's meant to behave like a justice mecanic to let the victim player get some revenge? But in the rare cases that I've seen someone with a killright on them, and typically the ones I read about, they resolve themselves (most of the time) in 2 ways.
The Killright price is stupidly high, probably because it's some kinda sam or The player with the killright set on them gets a buddy to activate it and gets popped in a shuttle.
But as I said, I don't use them, I don't live in hisec, this is an outsider's perspective. And I find them a little mad.
I wasn't trying to steer this in the direction of Concord going away either.
|
Brokk Witgenstein
Extreme Agony
674
|
Posted - 2016.08.30 21:01:08 -
[20] - Quote
Point is, you don't HAVE to sell your killright. I can imagine it's much more gratifying to go back out there and finish the job yourself; making the target suspect can only add interesting third parties but you basically get a free one-on-one for those who demand satisfaction. |
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |