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Maraner
The Executioners Shadow Cartel
358
|
Posted - 2016.08.24 02:48:06 -
[91] - Quote
baltec1 wrote:
And you wont get it. You have just demonstrated where the problem is and its not with the battleships. You are the person that will complain about tracking while turret battleships are killing interceptors, complain about locking times while people are running around in solo dreadnoughts, complaining about warp speed wile people are roaming in carriers and complaining about heavy neuts while the heavy neut geddon is one of the most feared ships out there.
This demand of yours is dead in the water.
I did not complain about roaming carriers, solo dreds, heavy neuts or the neut geddon. So stop adding things that I did not say Rolf.
I am asking for a small buff to BS and BC warp speed which you seem to think is akin to frigate tracking on a Titan!
Why are you so obsessed with striking down every single thread on buffs to T1 ships? Why do you have such a rabid and fixated world view that you cannot just post something such as "I disagree" and just go **** off and fly another bomber?
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Infinity Ziona
Pandemic Horde Inc. Pandemic Horde
2428
|
Posted - 2016.08.24 08:49:32 -
[92] - Quote
baltec1 wrote:Infinity Ziona wrote: I didn't compare you to Rolf Harris, I made an observation to the effect that opinion and reality are sometimes different. You clearly are a decent EvE pilot and I use a number of your fits myself but being good in a battleship requires not only understanding the battleships strengths but experiencing its weaknesses too.
1) Take a megathron out solo and experience how its lock speed ensures you miss every lock you attempt on any non battleship size. 2) Put an improved cloak on a frigate and warp into a belt and try to lock something, you will, now do that with a battleship (hopefully the guys asleep as you hang there waiting to come out of warp) try to lock him, make a coffee while you wait, it'll take a while. 3) Fit a BS sized energy nuet on your mega, try to cap out a frigate with it. Its a 24 second cycle so its completely useless 4) Sick your unbonused warriors on an interceptor, watch them pop while it flies around you outside of smartbomb range, evading your blasters, ignoring your 24 second nuet, while your scrambled and helpless.
There are so many issues with battleships, there were before the nerf to warp speed, they're only really good in a fleet with logi, apart from a few such as a bhaalgorn, mach, dom etc and those are only good because they have certain things which are not reliant on BS specific weaponry and stats (nuets, speed, drones).
The only problem with the battleships you are flying is that you are flying them. Exactly. And the ones you think are fine, you aren't flying.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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Arya Regnar
Darwins Right Hand
1040
|
Posted - 2016.08.25 18:17:37 -
[93] - Quote
Maraner wrote:Arya Regnar wrote:Warp rigged ascendancy bowhead with warp speed lows get 6.2 au/s, the landing caps at 6.
I don't see a problem.
As for freighters you can get them over 3 too.
Deal with it some ships are naturally slow. No ships are 'naturally slow' this is a choice that CCP are placing on us. Which universe would you prefer to inhabit, one where you warp around quickly or at least reasonably or one where it takes 2 minutes in a freighter to cross the system. I'm not asking for interceptor speed for BS and BC hulls. I am asking for a return to how the game ran for nearly 10 years. It wasn't broken then. Does anyone actually like warping around at these speeds in large ships? ask yourself would the game be more fun and exciting if warp time was reduced or not.
I bet you got podded by santo and you are salty that his sin/prot landed on a moon before your pod and blapped your ass or something similar.
Nah mate, slow warp speeds on certain ships make this game more intersting.
Warp speed changes was one of the best changes CCP made.
EvE-Mail me if you need anything.
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Maraner
The Executioners Shadow Cartel
358
|
Posted - 2016.08.25 20:52:10 -
[94] - Quote
Arya Regnar wrote:Maraner wrote:Arya Regnar wrote:Warp rigged ascendancy bowhead with warp speed lows get 6.2 au/s, the landing caps at 6.
I don't see a problem.
As for freighters you can get them over 3 too.
Deal with it some ships are naturally slow. No ships are 'naturally slow' this is a choice that CCP are placing on us. Which universe would you prefer to inhabit, one where you warp around quickly or at least reasonably or one where it takes 2 minutes in a freighter to cross the system. I'm not asking for interceptor speed for BS and BC hulls. I am asking for a return to how the game ran for nearly 10 years. It wasn't broken then. Does anyone actually like warping around at these speeds in large ships? ask yourself would the game be more fun and exciting if warp time was reduced or not. I bet you got podded by santo and you are salty that his sin/prot landed on a moon before your pod and blapped your ass or something similar. Nah mate, slow warp speeds on certain ships make this game more intersting. Warp speed changes was one of the best changes CCP made.
Not suggesting a jump in pod warp speed at all!
Also very happy that smaller ships got a buff and warp faster, no issue there.
But the nerf to BS and BC was ridiculous. They had moved around at 3.0 for over 10 years then all of a sudden they didnt. At that point gangs of mixed ship types started to disappear. I'm not asking for anything unbalanced, just a small nudge for BS and BC so they can at least move around together and roam a reasonable distance in a couple of hours.
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oiukhp Muvila
School of Applied Knowledge Caldari State
3
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Posted - 2016.08.25 22:28:49 -
[95] - Quote
The decision to have different warp speeds have allowed smaller ships to shine where before it was bring the biggest thing you could fly.
Now larger ships are good for local defense but extended roams are better for smaller ships.
Things are much better now. |
oiukhp Muvila
School of Applied Knowledge Caldari State
3
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Posted - 2016.08.25 22:33:50 -
[96] - Quote
Maraner wrote: ...But the nerf to BS and BC was ridiculous. They had moved around at 3.0 for over 10 years then all of a sudden they didnt. At that point gangs of mixed ship types started to disappear. I'm not asking for anything unbalanced, just a small nudge for BS and BC so they can at least move around together and roam a reasonable distance in a couple of hours.
I would say the nerf to BS and BC was about right.
Keep in mind any change will not be liked by someone as in; not changing anything, by making BS and BC a bit faster, by reversing the change, or by making BS and BC even faster than smaller ships.
There will be someone who will complain about each of those changes, and since not too many are complaining now, there is no reason to change things and **** someone else off.
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Infinity Ziona
Pandemic Horde Inc. Pandemic Horde
2430
|
Posted - 2016.08.26 03:46:12 -
[97] - Quote
oiukhp Muvila wrote:Maraner wrote: ...But the nerf to BS and BC was ridiculous. They had moved around at 3.0 for over 10 years then all of a sudden they didnt. At that point gangs of mixed ship types started to disappear. I'm not asking for anything unbalanced, just a small nudge for BS and BC so they can at least move around together and roam a reasonable distance in a couple of hours.
I would say the nerf to BS and BC was about right. Keep in mind any change will not be liked by someone as in; not changing anything, by making BS and BC a bit faster, by reversing the change, or by making BS and BC even faster than smaller ships. There will be someone who will complain about each of those changes, and since not too many are complaining now, there is no reason to change things and **** someone else off. Explain why you think they were about right. What negative effect did the original warp speed of 3.0au have?
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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elitatwo
Eve Minions O.U.Z.O. Alliance
1383
|
Posted - 2016.08.26 05:47:26 -
[98] - Quote
oiukhp Muvila wrote:The decision to have different warp speeds have allowed smaller ships to shine where before it was bring the biggest thing you could fly.
Now larger ships are good for local defense but extended roams are better for smaller ships.
Things are much better now.
In what way?
Let's take a look at my favorite battleship (not bs, my Raven has never been bullsh-), the Raven - a once very much feared battleship that made the band of developers cry rivers.
Anyhow, the length of the Raven is 1100m and she has a mass of 99.000.000t of mass, warp speed current 2.0AU/s.
How about a comparison to another Caldari hull, the Chimera.
Lenght 11.5km, mass 1.3b t, warp speed 1.5AU/s (???????????????????????????????????).
While the warp speed wasn't the only thing that was changed, the deceleration was too. Even if we would get my Raven to warp at 3.0AU/s, she still would slow down slower than a frigate would and only parts of the longer travel times would be better.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Zan Shiro
Alternative Enterprises
809
|
Posted - 2016.08.26 06:59:29 -
[99] - Quote
elitatwo wrote:
Let's take a look at my favorite battleship (not bs, my Raven has never been bullsh-), the Raven - a once very much feared battleship that made the band of developers cry .
Cavalry Raven was dead and buried long before this. Tiercide did nothing but give tiers new names...ssdd. The corpse of cavalry Raven...stayed in the ground. Well price increases a change lol...minimal 30 mil per hull rise eyeballing the days right after. At some point Rokh preferred for general use. This expanded later with hybrid buff, blaster Rokh got a following even for sr work. Not a blasterthron but much better than it was in the past all the same.
caps lose time on the warp start up. They align like cows even on straightish shots. It's probably a caveat of jump fatigue. Unless buddied up with a Webber, that cap will land on gate long after you regardless.
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Infinity Ziona
Pandemic Horde Inc. Pandemic Horde
2430
|
Posted - 2016.08.26 10:53:07 -
[100] - Quote
elitatwo wrote:oiukhp Muvila wrote:The decision to have different warp speeds have allowed smaller ships to shine where before it was bring the biggest thing you could fly.
Now larger ships are good for local defense but extended roams are better for smaller ships.
Things are much better now. In what way? Let's take a look at my favorite battleship (not bs, my Raven has never been bullsh-), the Raven - a once very much feared battleship that made the band of developers cry rivers. Anyhow, the length of the Raven is 1100m and she has a mass of 99.000.000t of mass, warp speed current 2.0AU/s. How about a comparison to another Caldari hull, the Chimera. Lenght 11.5km, mass 1.3b t, warp speed 1.5AU/s (???????????????????????????????????). While the warp speed wasn't the only thing that was changed, the deceleration was too. Even if we would get my Raven to warp at 3.0AU/s, she still would slow down slower than a frigate would and only parts of the longer travel times would be better. Yeah I'm a little confused with this.
(1) Way before the warp changes smaller ships we're still preferred to larger for roaming since they had a much better align time, a much better scan res, a much better sig radius, a much higher base speed.
(2) Even if what the above says was true which it's not, smaller ships got faster, only larger ships got slower so the net effect even without a nerf to larger ship warp speed, the smaller ships would have become even better at roaming while they larger ships would have still sucked at it.
(3) Largers ships are not good for local defense. When a fleet comes to your system nobody undocks a fleet of battleships, they may undock a fleet of Canes, or a fleet of Caracals or T3's or Svipul but its in no way a reflection of larger ships being awesome at home defense because they're generally not.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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elitatwo
Eve Minions O.U.Z.O. Alliance
1383
|
Posted - 2016.08.26 11:13:14 -
[101] - Quote
Hold on, when did the Chimera get shorter??
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Kenrailae
The Scope Gallente Federation
585
|
Posted - 2016.08.26 12:25:50 -
[102] - Quote
I could be wrong but I think Maraner is starting to take this personally. What's the matter? Shadow Cartel not able to put together a big enough blob to put together a battleship roam?
Or is it the prospect of just maybe not having enough batphone if you do get attacked?
You also keep mistakenly correlating the warp speed nerf as the reason people stopped using battleships, not the 'drop everything if it undocks' mentality that certain groups.... like Shadow Cartel.... have adopted, and refuse to 'fight' any other way. Why should people bring battle cruisers and battleships and the like when they know they're 10 man gang is just gonna get dropped by 40 mach's 18 guardians, 5 dreads, 2 carriers, 3 fax, and 2 supers?
The Law is a point of View
The NPE IS a big deal
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Umino Iruka
Ultramar Independent Contracting
13
|
Posted - 2016.08.26 18:44:57 -
[103] - Quote
Look...
The main issue here is that the current battleship meta is choking smaller pvp groups heavily - smaller groups who don't have 50 people on standby 24/7 so that they can all just fly swarms of T3 dessies or pirate/t2 frigates.
When it comes to small scale PvP and roams in general, you need fast response ships (they don't even have to be kitey) with enough dps to deal with fights before you get blobbed - something battleships are very capable of doing (including being able to take a hit) except they are too slow to get there in time to be of any use.
So, in order to fix that, you HAVE to fit two T2 hyperspatial rigs to achieve 3AU/s warp speed and what ever agility mods are needed to cut your align time to 8 seconds or preferably less - which is basically trying to turn every battleship in the game into a Machariel...of course, if you do that on an actual Machariel, you get 4.5AU/s speed before any implants....
Slow align and warp speed is also plaguing most battlecruisers which are faster than t1 battleships, but also have fewer fitting slots so it's pretty much the same thing fitting 2 hyperspatials on a BS and 1 hyperspatial on a BC in terms of fit gimping.
While I don't believe all battleships should be fast and agile like the Mach, I believe CCP should make further distinction between attack battleships and combat battleships - combat battleships staying slow as they are right now, but attack battleships gaining better agility and warp speed (notice I'm not asking for more sublight speed, only alignment and warp speed).
3.3AU/s for command ships 3AU/s for attack battlecruisers 2.75AU/s for marauders and blops 2.5AU/s for combat battlecruisers 2.5AU/s for attack battleships 2AU/s for combat battleships
The Machariel would still be king of the hill for kiting and warp speed and agility and hyperspatial rigs would still be a thing, but other battleships and battlecruisers whose ROLE is speed and firepower would have an easier time actually getting to a fight before it's already over.
Would be nice flying more than one ship and not feel like you're doing it wrong, right? |
FT Cold
R3d Fire Mouth Trumpet Cavalry
67
|
Posted - 2016.08.27 01:43:45 -
[104] - Quote
It's not really a problem for battleships to warp slowly. 2.4 au/s would be nice, but it isn't game breaking if they don't get changed. If you want to spend a little isk, two implants and a rig can give you cruiser warp speeds. MJDs, grapplers, and 3200s have gone a long way to making battleships much more powerful than they've been in a long time, and they need to have some downsides. I recently fitted up a nanopest and nanophoon with warp speed rigs and they performed admirably at separating the gangs I wanted to fight long enough for me to get a couple of good kills. Seems like working as intended to me. |
Starrakatt
Run and Gun Mercenary Corps FETID
556
|
Posted - 2016.08.27 02:09:19 -
[105] - Quote
FT Cold wrote:...seems like working as intended to me. Your argument doesn't hold water though: MJD, Grapplers and 3200 Cap Boosters were all introduced quite late AFTER the BS nerf. If anything CCP keep adding stuff to make BS and BC more interesting hoping they won't have to touch at warp speeds. And while these modules give unique capabilities to these specific ships on a on-grid tactical level, it dont do a thing for actually moving the things around.
3200 fitting in Large Cap Boosters is aknowledged by CCP as being unintented, and they are letting it running to see what will happen with this. They don't do anything for BS that don't use them.
Grapplers are nice. But they replace a regular Web or another mod, so it is a trade-off, no gain for the ship class.
MJD are the same: Another trade-off mod, no gain for the class.
Implants/Rigs: Trade-off for something else. No gain for the ship class. Every time someone pop in and say: 'Just use implants, rigs and warp speed mods to make up for it' I laugh. Because you can apply that to ANY ship class, thus making it a no-gain solution for the Battlsehip and Battlecruiser class.
EDIT: CCP did a nice job giving CBC a ship class application bonuses. It helped the CBC actually being competitive against t1 cruisers.
Sneaky bastard.
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join Run and Gun
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Zan Shiro
Alternative Enterprises
809
|
Posted - 2016.08.27 03:59:42 -
[106] - Quote
Infinity Ziona wrote: (3) Largers ships are not good for local defense. When a fleet comes to your system nobody undocks a fleet of battleships, they may undock a fleet of Canes, or a fleet of Caracals or T3's or Svipul but its in no way a reflection of larger ships being awesome at home defense because they're generally not.
This, based on the more strict homes I have been in, could be a case of rapid response teams my not have the "sanctioned" fleet FC's on hand. Some places when it comes to bs and higher fleets get touchy about a more senior player taking charge...but not a "proper" FC.
Now before you comment about hac fleets and such...yes...it is a bit tarded. As in in the old day before even tiericide hac and BC pickup fleets (not planned by the powers that be at any rate) could have higher price tags than a BS based one.
One of the things that confused me when in 0.0. 10+ guys DIAF on hac roam...and it okay as long as none of the losses have wtf is that fits. Several BS' do this and its rabble rabble who organized this, where was the 5 paragraph order (military training thing for an any action), the support, the permission asked for...etc. basically wtf was this and don't do it again speech in TS time.
I recall one time long ago a bunch of us really got bored. Saw a dead pos and we said screw it, lets clean it out. Impromptu BS fleet, bashing to clear it. And was even interesting, by bash standards anyway. Slow night so you saw some things out of the usual run of the mill stuff. Even had some take their marauders to smash it since a slow night and skies clear for many many systems around. It was in our ratting mining area...we didn't even travel really to this pos.
Kind of cool since how often do you see torp golems used out of PVE. And this...this got the evil eye when an alliance leader logged in. WTF....stop this now. No ships lost, we took initiative and actually found people to drop their ratting without browbeating and threats...so I was going why the rants speech personally.
Hac roam gone sour for a flip side...and its oh well, what did you kill before you all died? |
Arya Regnar
Darwins Right Hand
1046
|
Posted - 2016.08.27 11:35:39 -
[107] - Quote
Umino Iruka wrote:Look...
The main issue here is that the current battleship meta is choking smaller pvp groups heavily - smaller groups who don't have 50 people on standby 24/7 so that they can all just fly swarms of T3 dessies or pirate/t2 frigates.
When it comes to small scale PvP and roams in general, you need fast response ships (they don't even have to be kitey) with enough dps to deal with fights before you get blobbed - something battleships are very capable of doing (including being able to take a hit) except they are too slow to get there in time to be of any use.
So, in order to fix that, you HAVE to fit two T2 hyperspatial rigs to achieve 3AU/s warp speed and what ever agility mods are needed to cut your align time to 8 seconds or preferably less - which is basically trying to turn every battleship in the game into a Machariel...of course, if you do that on an actual Machariel, you get 4.5AU/s speed before any implants....
Slow align and warp speed is also plaguing most battlecruisers which are faster than t1 battleships, but also have fewer fitting slots so it's pretty much the same thing fitting 2 hyperspatials on a BS and 1 hyperspatial on a BC in terms of fit gimping.
While I don't believe all battleships should be fast and agile like the Mach, I believe CCP should make further distinction between attack battleships and combat battleships - combat battleships staying slow as they are right now, but attack battleships gaining better agility and warp speed (notice I'm not asking for more sublight speed, only alignment and warp speed).
3.3AU/s for command ships 3AU/s for attack battlecruisers 2.75AU/s for marauders and blops 2.5AU/s for combat battlecruisers 2.5AU/s for attack battleships 2AU/s for combat battleships
The Machariel would still be king of the hill for kiting and warp speed and agility and hyperspatial rigs would still be a thing, but other battleships and battlecruisers whose ROLE is speed and firepower would have an easier time actually getting to a fight before it's already over.
Would be nice flying more than one ship and not feel like you're doing it wrong, right? I support this.
EvE-Mail me if you need anything.
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Roenok Baalnorn
Sadistically Sinister
304
|
Posted - 2016.08.27 13:33:55 -
[108] - Quote
I would be for increasing warp speed. I dont spend $15 a month so i can watch warp animations. It also makes BC and BS less viable not because they are slower than everything else but because they are terribly slow. So i would be ok with adding the following to base warp speed:
Supers: .25 AU Combat caps: .50 AU Industrial caps: .75 AU
Battleships: 1.25 AU Battlecruisers: 1.75 AU Industrials( including mining ships): 2 AU Cruisers: 2.25 AU Destroyers: 3 AU Frigates: 4 AU Shuttles/pods: 5 AU.( they are basically all engines and life support)
So your battlecruiser would warp at 4.25, a cruiser at 5.25 and a interceptor at 12 AU |
baltec1
Bat Country Pandemic Legion
18020
|
Posted - 2016.08.27 19:49:22 -
[109] - Quote
Roenok Baalnorn wrote: I would be for increasing warp speed. I dont spend $15 a month so i can watch warp animations. It also makes BC and BS less viable not because they are slower than everything else but because they are terribly slow. So i would be ok with adding the following to base warp speed:
Supers: .25 AU Combat caps: .50 AU Industrial caps: .75 AU
Battleships: 1.25 AU Battlecruisers: 1.75 AU Industrials( including mining ships): 2 AU Cruisers: 2.25 AU Destroyers: 3 AU Frigates: 4 AU Shuttles/pods: 5 AU.( they are basically all engines and life support)
So your battlecruiser would warp at 4.25, a cruiser at 5.25 and a interceptor at 12 AU
As I said, you wind up making warp distances in systems pointless. |
Arya Regnar
Darwins Right Hand
1047
|
Posted - 2016.08.27 22:26:48 -
[110] - Quote
Roenok Baalnorn wrote: I would be for increasing warp speed. I dont spend $15 a month so i can watch warp animations. It also makes BC and BS less viable not because they are slower than everything else but because they are terribly slow. So i would be ok with adding the following to base warp speed:
Supers: .25 AU Combat caps: .50 AU Industrial caps: .75 AU
Battleships: 1.25 AU Battlecruisers: 1.75 AU Industrials( including mining ships): 2 AU Cruisers: 2.25 AU Destroyers: 3 AU Frigates: 4 AU Shuttles/pods: 5 AU.( they are basically all engines and life support)
So your battlecruiser would warp at 4.25, a cruiser at 5.25 and a interceptor at 12 AU Your numbers are absolutely revolting.
Uminos suggestion is decent, yours is garbage and just makes everything worse by drawing ship types together.
EvE-Mail me if you need anything.
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Atum' Ra
Nomen-illis-Legio Legion of xXDEATHXx
99
|
Posted - 2016.08.28 08:28:26 -
[111] - Quote
Volvo NH15 BP tanker road train like McLaren F1 lol
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Atum' Ra
Nomen-illis-Legio Legion of xXDEATHXx
99
|
Posted - 2016.08.28 08:36:32 -
[112] - Quote
If the ship is slower than other means that it has a great armor/cargo/firepower. When the ship faster - speed requires sacrifice. Great sacrifice! It is possible to think about making Minmatar ships more faster and more vulnerable. Basing on the ratio 20% faster = -30%EHP For now speed is a key for a victory. It afflicts. |
Brokk Witgenstein
Extreme Agony
668
|
Posted - 2016.08.28 08:56:50 -
[113] - Quote
Don't all minnie ships already have -30% EHP? |
baltec1
Bat Country Pandemic Legion
18026
|
Posted - 2016.08.28 09:34:02 -
[114] - Quote
Brokk Witgenstein wrote:Don't all minnie ships already have -30% EHP?
In rust we trust. |
Maraner
The Executioners Shadow Cartel
362
|
Posted - 2016.08.28 22:50:07 -
[115] - Quote
Kenrailae wrote:I could be wrong but I think Maraner is starting to take this personally. What's the matter? Shadow Cartel not able to put together a big enough blob to put together a battleship roam?
Or is it the prospect of just maybe not having enough batphone if you do get attacked?
You also keep mistakenly correlating the warp speed nerf as the reason people stopped using battleships, not the 'drop everything if it undocks' mentality that certain groups.... like Shadow Cartel.... have adopted, and refuse to 'fight' any other way. Why should people bring battle cruisers and battleships and the like when they know they're 10 man gang is just gonna get dropped by 40 mach's 18 guardians, 5 dreads, 2 carriers, 3 fax, and 2 supers?
Blob formation not a problem thanks.
The whole point of the thread is a mild buff to BS and BC to enable small (or blob sized) gangs of the larger sub caps to roam further distances than they can at present without unacceptable (yes baltec1 ... unacceptable to me) compromise on rigs or implant sets.
That was all. Just asking for a small buff to the older t1 hulls in the game. You might just see more of them and less fleets of Machs around. There are some good suggestions coming out in the thread so I am glad it is still rolling on. |
Maraner
The Executioners Shadow Cartel
362
|
Posted - 2016.08.28 22:53:17 -
[116] - Quote
Umino Iruka wrote:Look...
The main issue here is that the current battleship meta is choking smaller pvp groups heavily - smaller groups who don't have 50 people on standby 24/7 so that they can all just fly swarms of T3 dessies or pirate/t2 frigates.
When it comes to small scale PvP and roams in general, you need fast response ships (they don't even have to be kitey) with enough dps to deal with fights before you get blobbed - something battleships are very capable of doing (including being able to take a hit) except they are too slow to get there in time to be of any use.
So, in order to fix that, you HAVE to fit two T2 hyperspatial rigs to achieve 3AU/s warp speed and what ever agility mods are needed to cut your align time to 8 seconds or preferably less - which is basically trying to turn every battleship in the game into a Machariel...of course, if you do that on an actual Machariel, you get 4.5AU/s speed before any implants....
Slow align and warp speed is also plaguing most battlecruisers which are faster than t1 battleships, but also have fewer fitting slots so it's pretty much the same thing fitting 2 hyperspatials on a BS and 1 hyperspatial on a BC in terms of fit gimping.
While I don't believe all battleships should be fast and agile like the Mach, I believe CCP should make further distinction between attack battleships and combat battleships - combat battleships staying slow as they are right now, but attack battleships gaining better agility and warp speed (notice I'm not asking for more sublight speed, only alignment and warp speed).
3.3AU/s for command ships 3AU/s for attack battlecruisers 2.75AU/s for marauders and blops 2.5AU/s for combat battlecruisers 2.5AU/s for attack battleships 2AU/s for combat battleships
The Machariel would still be king of the hill for kiting and warp speed and agility and hyperspatial rigs would still be a thing, but other battleships and battlecruisers whose ROLE is speed and firepower would have an easier time actually getting to a fight before it's already over.
Would be nice flying more than one ship and not feel like you're doing it wrong, right?
That would be a reasonable and potentially interesting change to differentiate between the attack and combat BS. Would still like a bit more....just like my wife.
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Voxinian
101
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Posted - 2016.08.29 12:46:42 -
[117] - Quote
The only BS that needs to be more nimble and faster is the Barghest... as it suposed to be a 'fast' lightweight BS according to the description.
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