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Thread Statistics | Show CCP posts - 13 post(s) |
Emiko Luan
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Posted - 2007.04.20 20:35:00 -
[241]
I did read that earlier in the thread, it's a shame but necessary, nobody likes lag, no matter how nice it looks ^^
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Billy Sastard
Amarr Life. Universe. Everything. Astral Wolves
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Posted - 2007.04.20 22:07:00 -
[242]
Originally by: Amphetaminer looking out of a window will not show you whats happening outside of the space station ill guarantee you that.. they said it would run on different servers and so if they dont want to lag the main game the information of whats happening outside will not be send to the ingame station client.
I say bugger the lag on the 'in station' server and send it the info! sending the info to the in-station server wont take any more resources from the in-space server than sending all that ship data to one player, then the in-station server will relay that info to whatever players are in the 'observation deck' of the station. This solution would work rather well in my opinion. -=^=-
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Silver Night
Caldari Intergalactic Combined Technologies THE INTERSTELLAR FOUNDRY
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Posted - 2007.04.20 23:27:00 -
[243]
I want to preface this by saying I did read this entire thread, and I realize that they aren't planning, and have specifically excluded PvP in a direct, kill each other sense in stations at this point. So it doesn't need to be pointed out.
However....
In case this were implemented at some point, or even just hypothetically...
My thoughts are that it could be introduced in low security, maybe only in certain parts of a station, with protecting from cops in most stations/better areas of included stations preventing it. I know I'm not the only person who would like to carry out, or see carried out assassinations, extensions of wars, sabotage, etc in stations. Not to mention a potential avenue to kill people who hide in stations. Even bar fights, in which bouncers could intervene. These at least would be non-lethal, with bars where they were possible having the weapons checked at the door.
The question that occurred to me was, how do you reconcile getting killed outside the pod with PF. Obviously full character wipes are not an option. The solution ass I see it is stored memories for clones. There is mention, in the cloning article I believe of it being available to non pod pilots. The difference is that instead of being scanned on death, the memories are scanned at some other time, and stored. So the person isn't fully restored, only up to their last scan in a lab. It could be a fee you can choose to pay on leaving you ship, or you could do it every once in while at time of your choosing. The scan itself wouldn't be too expensive, because it would be in addition to what you already paid for you clone. I would think the fee would be SP based, and thats fine by me, and makes perfect sense. Takes more storage space. And before any older players complain, I'm up there too, and I'd hope most of us could afford it.
There would be the penalty of whatever SP you got after the scan, but assuming you were cautious and did it before situations in which you were likely to be killed you would be ok. And you would know exactly what you risked, unlike with a shoddy clone, because it would be a picture of your skills at the time you last scanned. Maybe everyone could start off when it got implemented with a fresh scan no charge.
As a committed care bear, I cherish the though to barricading myself in my corporate offices in New Caldari, hiding behind a desk, with my Lai Dai manufactured assault rifle pointed at the door as whatever nasty pirates have declared war on my corp cut through from the other side. Honestly thats part of the essence of Eve to me, although always before from a fiction only standpoint. And yes, I realize this is an extreme and probably untenable example, but the other ideas I highlighted above do seem reasonable to me.
And once again, disclaimer, I did read the rest of this thread, and I do realize they currently have no plans for PvP. --------------
Director. GLS Mr. State Caldari Patriot. Murderer of (his own) Frigates.
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Ticondrius
Gallente Ixion Defence Systems The Cyrene Initiative
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Posted - 2007.04.21 00:32:00 -
[244]
Edited by: Ticondrius on 21/04/2007 00:28:33 The solution to the PvP kills out of pod is so simple I can't believe anyone hasn't tumbled onto it.
A memory transmission implant.
You install it and bam, you're good. Die, the implant is lost as it performs the process of transmitting your mind and memory to your clone, just like the pod mounted devices do.
Sure, CCP may say that cloning transmitters like this are too large for personal use, but I say, pod pilots have TRILLIONS of ISK, maybe even more ...0_0... It's been almost 4 years of EVE now. Who's to say biotechnology has not advanced as far? In the real world, miniturization occurs at roughtly double the power in the same space every 15 months. Why not then equal power and function in half as big a space every 15 months? 48/15 = 3.something. So if it can be made 3 times smaller than the original pod mounted cloning equipment, that's getting pretty close to implant size. If they keep with thier dev schedule, it's entirely possible for implant sized cloning equipment to appear as a sudden "breakthrough", launching with the release of in-station PvP.
Station PvP should be based around the same in-space security system, where certain station levels are high security with police (concord or pirate strongarms depending on station) patrols and sec status loss for med to high sec kills...with other levels, such as the maintinance decks, be 0.0, with such levels on any station. I suppose it could be viewed as a miniturized eve galaxy as far as security goes. The only other thing I could think it would need, is a low sec area to match the high sec levels as counterparts for services, mission planning rooms etc., not to mention a "back" way to get into your ship.
*reads what he wrote* Damn, that sounds like fun!
My only real question is if the scale is going to be fixed. Because that cruiser in the "trailer" sure isn't that tiny. I'm sorry, not when placed in scale that it makes the Eifel Tower look like a sewing needle. Even a frigate is huge in comparison to earth objects. You'd probably need most of Conneticut (all of england(not the UK, just england) for the europeans) in order to land a battleship on earth. EVE ships are HUGE. We want them to stay HUGE. Adjust station scale again. Adjust ambulation scale, please. When it all matches up, then we'll be happy. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RABBLE! RABBLERABBLE!! MMORPG: Many Men Online Role Playing Girls |
Silver Night
Caldari Intergalactic Combined Technologies THE INTERSTELLAR FOUNDRY
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Posted - 2007.04.21 00:41:00 -
[245]
Edited by: Silver Night on 21/04/2007 00:39:27 Yeah, I'm for the ships being the size they are supposed to be (rifter is about 747 sized, you can figure it out from there), and the stations being made bigger. No other adjustment needed.
On the implant idea, I don't like it simply because if it works out of the pod, then everyone would have them,a t least everyone who had money. And I have to admit I like the added differences introduced by my idea. Just like having interesting little details linked to the existing fiction, rather than something that is more of an explanation of why a game mechanic suddenly changes. --------------
Director. GLS Mr. State Caldari Patriot. Murderer of (his own) Frigates.
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Ticondrius
Gallente Ixion Defence Systems The Cyrene Initiative
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Posted - 2007.04.21 00:51:00 -
[246]
Sorry, I didn't explain. I mean the clone implant to be a standard featuer of all clones from the point in time statino pvp is implemented and forward. Not something to pay out the as* for. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RABBLE! RABBLERABBLE!! MMORPG: Many Men Online Role Playing Girls |
major lulz
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Posted - 2007.04.21 17:25:00 -
[247]
Edited by: major lulz on 21/04/2007 17:26:41
First question: has no one on the dev team noticed that this goes quite seriously against the pod pilot background fiction? It jarrs quite noticeably to anyone who knows about the backstory.
Second question: what is this achieving, other than a possibility to mess up the sense of scale even more? People can talk and look at maps already and with much less fuss by using the current game mechanics.
Frankly this seems like one of those alcohol-fueled "HEY GUYS.... WOULDN'T IT BE COOL IF (insert shiny but pointless idea here)" scenarios that should never have been taken seriously. One thing that has always defined Eve is that the development is focused not on superfluous novelties, but on sincerely trying to address more important issues (even if it took time). The first two questions of this post are irrevelant, here's the real issue: Why has this focus been compromised now?
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Silver Night
Caldari Intergalactic Combined Technologies THE INTERSTELLAR FOUNDRY
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Posted - 2007.04.22 02:51:00 -
[248]
Edited by: Silver Night on 22/04/2007 02:48:49
Originally by: major lulz Edited by: major lulz on 21/04/2007 17:26:41
First question: has no one on the dev team noticed that this goes quite seriously against the pod pilot background fiction? It jarrs quite noticeably to anyone who knows about the backstory.
Second question: what is this achieving, other than a possibility to mess up the sense of scale even more? People can talk and look at maps already and with much less fuss by using the current game mechanics.
Frankly this seems like one of those alcohol-fueled "HEY GUYS.... WOULDN'T IT BE COOL IF (insert shiny but pointless idea here)" scenarios that should never have been taken seriously. One thing that has always defined Eve is that the development is focused not on superfluous novelties, but on sincerely trying to address more important issues (even if it took time). The first two questions of this post are irrevelant, here's the real issue: Why has this focus been compromised now?
I'm not sure where you, and others think this goes against background fiction. The only thing I could see is the mis-perception that pilots never leave their pods. This is just not true if you read all the background fiction. If you are referring to something else, please clarify.
As far as it being an issue in relation to scale, specifically, I can only see it helping. It shows people how large the ships are, etc. Of course there will still be the issue of the stations not being big enough, but we already had that.
The idea that this is just eye candy, I will concede is a valid, though I believe misguided and incorrect, point. It's is not demonstrably wrong like the rest of your post, and we will really have to wait and see if it is true or not, though personally I have faith CCP will do a good job.
Edit: And I have to say your presumption in speaking for "anyone who knows the back story" is staggering. As a Beta era player, and someone who has read every bit of Eve fiction I could get my hands on, usually more than once, I know I wouldn't make a statement like that, so I wonder what qualifies you to? --------------
Director. GLS Mr. State Caldari Patriot. Murderer of (his own) Frigates.
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SiJira
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Posted - 2007.04.22 02:58:00 -
[249]
any station pvp goin on and eve is dead.
If Station campers get to go inside and gank you then it is going to be completely BLEH
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.04.22 03:18:00 -
[250]
I'd be real surprised if they went in with PvP out of the pods. That's a major redirection of the game's mechanics.
New combat models, new weapons, player armor, clothing, latency questions for melee combat...
I think the only PvP that will be seen in the stations is of a mercentile nature.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |
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SiJira
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Posted - 2007.04.22 03:24:00 -
[251]
Originally by: Janu Hull I'd be real surprised if they went in with PvP out of the pods. That's a major redirection of the game's mechanics.
New combat models, new weapons, player armor, clothing, latency questions for melee combat...
I think the only PvP that will be seen in the stations is of a mercentile nature.
I hope so. And spying on corporation room and things of the sort. Like you can break into their meeting room and find out all the records of their assets and stuff.
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Face Changelette
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Posted - 2007.04.22 03:59:00 -
[252]
Originally by: SiJira I hope so. And spying on corporation room and things of the sort. Like you can break into their meeting room and find out all the records of their assets and stuff.
Hmm no. People like RA who find loopholes and exploits and abuse the hell out of them would find a huge success rate for doing this and go to town.
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DragonRiderTao
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Posted - 2007.04.22 04:06:00 -
[253]
Edited by: DragonRiderTao on 22/04/2007 04:02:47
Originally by: Face Changelette
Originally by: SiJira I hope so. And spying on corporation room and things of the sort. Like you can break into their meeting room and find out all the records of their assets and stuff.
Hmm no. People like RA who find loopholes and exploits and abuse the hell out of them would find a huge success rate for doing this and go to town.
I think that any big alliance will quickly exploit loopholes
How many dragons can you slay? You cant slay mine. |
Celestal
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Posted - 2007.04.22 04:07:00 -
[254]
I have absolutely no interest in walking in stations .
If I want to walk my avatar around ( not a supercap ) then I want to walk around with a weapon and shoot people , you know like bf2 css etc .
In fact dont bother I will just go play BF2 CSS etc .
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Silver Night
Caldari Intergalactic Combined Technologies THE INTERSTELLAR FOUNDRY
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Posted - 2007.04.22 04:23:00 -
[255]
As mentioned, in the hypothetical future station PvP
I would foresee it being slowly introduced, maybe start with PvE in pirate complexes or something, and move from there.
I would also think if there was station PvP, it would be with certain areas of the station, with others being safe, and some being accessible to only you or your corporation. It would be an extension of the whole, 'You don't have to participate if you don't want to' philosophy.
And I would like to reiterate, this is entire hypothetical, so no one needs to get upset about it (yet). --------------
Director. GLS Mr. State Caldari Patriot. Murderer of (his own) Frigates.
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.04.22 07:32:00 -
[256]
One thing I would like to see is the ability for you character to have a 'room' in station. Room rental would be an isk sink (unless at a outpost). You could decorate your room, making a new market for room decor, and possibly a use for the tags the rats drop having a sansha general tag in your room would look uber-cool. Also the room would be a place where you could hide, since your not in a ship you may be able to disappear from the station list or something like that.
Also offices could be much better, you could tell the type of corp by how the office is decorated. (A pirate corpse could have corpses everywhere, and a carebear corp could have veld everywhere).
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Zemeckis R
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Posted - 2007.04.22 10:42:00 -
[257]
Originally by: ghosttr One thing I would like to see is the ability for you character to have a 'room' in station. Room rental would be an isk sink (unless at a outpost). You could decorate your room, making a new market for room decor, and possibly a use for the tags the rats drop having a sansha general tag in your room would look uber-cool. Also the room would be a place where you could hide, since your not in a ship you may be able to disappear from the station list or something like that.
Also offices could be much better, you could tell the type of corp by how the office is decorated. (A pirate corpse could have corpses everywhere, and a carebear corp could have veld everywhere).
quote ftw \o/ i would love it
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Jessica Lorelei
Minmatar Decimus Corp FOUNDATI0N
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Posted - 2007.04.22 11:32:00 -
[258]
well since everyone seems to have this right wing anti /dance views, why not have a dance area, like a disco or a dance floor in the bars? that way you can only dance on there, as it would automatically put you in dance mode by walking on it?
that wya noone is forced to see thier ceo dancing drunkardly in the office trying to cop off with his sexy achura director who really is a 40 year old virgin in his mom's basement. -NEVER CONFUSE OPINNION WITH FACT-
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Havlentia Castigatrix
The Avalon Foundation
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Posted - 2007.04.22 12:51:00 -
[259]
Seems to be a solution in search of a problem, personally speaking.
I'm not that convinced that the 'map room' idea will work with the representations of the avatars in a room; it'll make for some crowded rooms and the 'whiteboard' could be produced without the schmancy-pants avatars walking around, rendering the walking around stuff to eye-candy.
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Havlentia Castigatrix
The Avalon Foundation
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Posted - 2007.04.22 12:59:00 -
[260]
Originally by: Riley Craven
Originally by: Shalia Ripper
Originally by: Riley Craven The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
A good chunk of the EVE community disagrees with this statement.
Please note I didnt say that the Eve community hated the idea of ambulation, Just that they know that this project is a pretense for the White Wolf one.
*ding* thanks for that, the lightbulb went on there because I couldn't figure out where this idea actually came from in the first place. Of course, the WOD MMORPG.
The OP does misunderstand that the 'eve community' doesn't just consist of the vocal minority on the forums, and there's a few of us wondering why all the tapdancing about features that don't require a full body animated character. I'd settle for a map that didn't suck.
----- This space left intentionally blank |
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.04.22 15:15:00 -
[261]
Originally by: ghosttr One thing I would like to see is the ability for you character to have a 'room' in station. Room rental would be an isk sink (unless at a outpost). You could decorate your room, making a new market for room decor, and possibly a use for the tags the rats drop having a sansha general tag in your room would look uber-cool. Also the room would be a place where you could hide, since your not in a ship you may be able to disappear from the station list or something like that.
Also offices could be much better, you could tell the type of corp by how the office is decorated. (A pirate corpse could have corpses everywhere, and a carebear corp could have veld everywhere).
Oh cripes...
Can you imagine my room with 161 Exotic Dancers?
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |
Silver Night
Caldari Intergalactic Combined Technologies THE INTERSTELLAR FOUNDRY
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Posted - 2007.04.22 20:25:00 -
[262]
Originally by: Havlentia Castigatrix
Originally by: Riley Craven
Originally by: Shalia Ripper
Originally by: Riley Craven The whole eve community knows this and you arent doing yourself any favors but trying to parade it as an advacement of the Eve universe.
A good chunk of the EVE community disagrees with this statement.
Please note I didnt say that the Eve community hated the idea of ambulation, Just that they know that this project is a pretense for the White Wolf one.
*ding* thanks for that, the lightbulb went on there because I couldn't figure out where this idea actually came from in the first place. Of course, the WOD MMORPG.
The OP does misunderstand that the 'eve community' doesn't just consist of the vocal minority on the forums, and there's a few of us wondering why all the tapdancing about features that don't require a full body animated character. I'd settle for a map that didn't suck.
While it may be that the WOD merger was the final straw that initiated development, I know talk of having the ability to walk around stations being an eventual feature dates to 2003 at least. I think the WOD MMO just means it makes financial sense, in terms of man hours needed. That being said, I think it would have been done eventually anyway, just likely further down the road. Now just happens to be when it makes the most sense.
And the map is excellent, what exactly are your gripes with it. It has a couple issues, but overall I find it very useful, functional, not to mention pretty. --------------
Director. GLS Mr. State Caldari Patriot. Murderer of (his own) Frigates.
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Nikolus Wrighte
Caldari Chaos Coalition
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Posted - 2007.04.23 05:52:00 -
[263]
Kieron. I want you inside me! NOW! Moderators. sign my sig or the kitten gets it! |
Stitcher
Caldari J.I.T. Enterprises Freelancer Alliance
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Posted - 2007.04.23 09:40:00 -
[264]
Originally by: Arialla Edited by: Arialla on 14/03/2007 00:09:15 I am in the anti-ambulation corner mostly because it seems like a lot of eye candy with no functional use at all.
Well... yes. That's rather the point.
Beauty for the sake of beauty, eh?
It doesn't actually NEED to have a practical in-game function in order to be STUPIDLY FETHING COOL. Kinda like the Opux yacht. One could say that being pointless but stupidly fething cool eye candy IS it's function. *** Training of the skill "Bamboo Stick" to level 5 has been completed.
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.04.23 13:59:00 -
[265]
Edited by: Janu Hull on 23/04/2007 13:56:44 I don't find anything really wrong with the idea of out of pod living. I mean, its no more or less annoying than, say, ruined hulks of stations sitting next to stargates, or a big frickin' white glowy thing in the EVE Gate system.
Which is to say "Its NOT annoying". Its a new layer to the whole idea of playing the game. Really, look at the proposed atmospheric flight system. Why bother? Its just new eye candy. The same stuff we can do in a space ship or a POS orbiting a moon, so why do it? Simple, its new, its flashy, it adds depth to the game. A more complete universe. As long as they've got the hardware to support it, what's the crime in making it happen?
Its no worse than say, the City of God in Amarri space, really.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |
SamuraiJack
Caldari Celestial Horizon Corp. Valainaloce
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Posted - 2007.04.23 14:06:00 -
[266]
my personal feeling is its a waste of CCP resources that could be spent fixing existing ingame problems and their wonderful... mechanics.
new shiny stuff... Distracts ppl from the problems under the hood.
Fix the bugs first please. If i want to stare at some elfs ass... i'll go play WoW.
SJ. CLS Co-CEO and Standings Director =-
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Cornchips
Axe Gang
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Posted - 2007.04.23 14:28:00 -
[267]
I wont like it until I can walk up to the people in the station stick a blaster pistol to there forehead and release their brains from the prison of their skull. Then I will like it....
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Stitcher
Caldari J.I.T. Enterprises Freelancer Alliance
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Posted - 2007.04.23 15:52:00 -
[268]
Originally by: SamuraiJack my personal feeling is its a waste of CCP resources that could be spent fixing existing ingame problems and their wonderful... mechanics.
new shiny stuff... Distracts ppl from the problems under the hood.
Fix the bugs first please. If i want to stare at some elfs ass... i'll go play WoW.
as has been said again and again:
The team working on ambulation were hired specifically for that purpose. their only role in CCP from the moment they were hired was to work on this project. as such, the work they are doing is not so much a reallocation or "waste" of resources so much as it is hiring a completely new set to do a completely new job.
besides, the kind of people working on this project - modellers, mappers and animators, I would imagine - are not well-suited to bug-hunting. the two are very different disciplines. *** Training of the skill "Bamboo Stick" to level 5 has been completed.
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Mister Zero
Synergy Alliance
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Posted - 2007.04.23 20:23:00 -
[269]
Gee, that's pretty.
Pretty pointless.
Instead of this bloat-candy why don't you spend the resources on addressing the game-crippling lag issues?
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Makran
Caldari Expeditionary Fleet 1 Te-Ka
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Posted - 2007.04.23 20:26:00 -
[270]
Originally by: Mister Zero Gee, that's pretty.
Pretty pointless.
Instead of this bloat-candy why don't you spend the resources on addressing the game-crippling lag issues?
Might want to take a look at the post above you. ===== Space-Ninjas are mammals too. |
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