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Bourbon Bob
FarScapeOne
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Posted - 2008.01.25 05:30:00 -
[691]
Please no dance emotes, but so far so good, thanks! and the size comparisons will be real nice to see.
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MenanceWhite
Amarr
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Posted - 2008.01.25 05:34:00 -
[692]
Edited by: MenanceWhite on 25/01/2008 05:35:03
Originally by: Zaerlorth Maelkor NO DANCING FFS! 
If they implement dancing all we need next is the eve equivalent of some guy caught masturbating to a dancing wow nightelf. Once someone makes that and uploads it on youtube then eve is on a spiral down towards epic fail. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur

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B1FF
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Posted - 2008.01.25 16:00:00 -
[693]
Originally by: Artem Plovix *snip - Mitnal*
Have you ever played another MMO? The social aspect is Eve is SEVERELY LACKING compared to pretty much every other MMO ever. You play any other game and you can walk into town, say hello to everyone, find some new friends to go do quests with, and do all sorts of things. In Eve, you're limited to PMing each person individually, you have to pay a fee, they have to accept the PM, etc. It makes communication and socialization VERY difficult comparatively.
*snip - Mitnal*
There have been a lot of posts about the socialization aspect and how ambulation will increase socialization. Let's look at that for a minute. There's the idea that ambulation will somehow increase socialization. This is wrong. It's wrong for 2 main reasons.
The first is that what people think ambulation will offer is actually already in the game. Every system has a local channel. Through local you can see everyone in the system and talk to everyone in the system. It's exactly the same as city/area wide chat channels in other games. In other games what you chat you are rarely near the person you are talking with. Granted sometimes you are but the vast majority of the time you are not. The tools are already there to socialize. No one uses them.
The second is cities/stations. People reference cities as bustling centers of socialization. They are. However ambulation will not create this behavior due to fundamental design differences. In other games you don't go to cities to socialize. You go for a variety of reasons and end up socializing while you are there.
Here are some of the things players go to cities for: Commerce Travel Stations LFG Quests Trainers PvP/RvR Housing Token turn in/LP Store type mechanics. Creating a Guild/Corp/Society Banking
With ambulation you will have limited commerce, clothing. Other than that none of these activities are announced to exist in ambulation. Most of them have been stated as not existing in ambulation. If they do exist they will take more time to execute then if you simply docked and did them. These activities draw people to congregate which leads to socialization.
The idea that ambulation will bring people to socialize is predicated on the idea that ambulation will bring people to socialize. If people wanted to socialize they would use the existing tools. They don't. The side effect socialization that happens when people congregate won't happen because people won't congregate. All the reasons that people congregate at locations in other games already exist in EvE outside ambulation.
On the subject of mini-games, poker was mentioned. Why limit those to ambulation? Again that's a broken design. The mini-game is simply going to be played in a window. That window can be opened anywhere. There's no reason you have to use ambulation to play. You're not going to drag and drop the cards off the dock onto the table in full 3D. Why pre-nerf the poker app by forcing people to dock up? You'll find a lot more players for the mini-games if you open it to undocked players. For example I'd love to be able to play something in game, rather than on my DS, while sieging POSes.
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Rurouni40
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Posted - 2008.01.25 16:01:00 -
[694]
reading some statements, let ambulation be the thing to make ship customization a reality. walk to your ship and customize it - how cool would that be :-)
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B1FF
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Posted - 2008.01.25 16:05:00 -
[695]
Originally by: Cybarite honestly I can see some very good uses for ambulation, mostly the interactive map, by allowing you to meet outside your ships it will allow people to discuss strategy trade routs or just look over an area before they move there. My brother likes the idea of eve and what it represents, but he says he won't join till ambulation comes in, why? because he wants to be able to see his character and interact with other characters as more than just a spaceship. IMO this will bring many people into the game because it's a whole new dimension of gameplay.
What new dimension of gameplay? Talking? Already exists. Playing dress up? Other products do that significantly better. The fact is he will still be interacting the vast majority of his time as a spaceship because that's the game. There's no game in ambulation. No objective. No means of achieving anything.
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Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2008.01.25 16:06:00 -
[696]
Originally by: B1FF
Originally by: Cybarite honestly I can see some very good uses for ambulation, mostly the interactive map, by allowing you to meet outside your ships it will allow people to discuss strategy trade routs or just look over an area before they move there. My brother likes the idea of eve and what it represents, but he says he won't join till ambulation comes in, why? because he wants to be able to see his character and interact with other characters as more than just a spaceship. IMO this will bring many people into the game because it's a whole new dimension of gameplay.
What new dimension of gameplay? Talking? Already exists. Playing dress up? Other products do that significantly better. The fact is he will still be interacting the vast majority of his time as a spaceship because that's the game. There's no game in ambulation. No objective. No means of achieving anything.
Haven't you drowned in your tears yet?
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B1FF
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Posted - 2008.01.25 16:12:00 -
[697]
Originally by: Reiisha
Game theory is just that, theory. It also doesn't really apply to video games, since they are entertainment rather than a real game, at least in the past few years. The entire game theory stuff has been made up mostly for old fashioned board games, games with a simple set of rules, rather than the rather more complex games you play on a console or PC.
A couple of points.
Gravity is a theory. Mathematics is based on some unprovable theories. Theory does not equal not true.
Economies more and more are starting to be planned with game theory. It's not simply something to be used for board games.
Quote: You can't throw more and more money and programmers at the same piece of code in hoping to fix it. All you'll do is waste a lot of money and create a hell of alot of problems. Or are you one of those people that needs the whole neighbourhood to come along, since you need at least 100 people to change a lightbulb? Since that is what you are demanding. It's ridiculously stupid, if i may be so blunt.
CCP is branching off here. Ambulation has been made by people who have absolutely no idea how the code for the rest of EVE works. Or do you want concept artists and 3d modellers to bug fix core cluster networkining code?
Maybe those people don't know anything about EvE but those people use resources. The resources could be spent on people who can do bug fixes. Additionally resources will be spent on integrating ambulation. Subservers will have to be added to the cluster. It will have to be integrated into the two clients. Ambulation will requires a significant amount of resources from the current EvE team. Period.
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WulfWestphal
Minmatar Niflhel TALIONIS ALLIANCE
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Posted - 2008.01.25 16:26:00 -
[698]
Originally by: B1FF
fullquote *snip* [sozializing in ambu]
hmm, you dont seem to get behind the idea, that the point is _not_ starting the socializing in ambu. its about _widening_ the tools for socializing. furthermore while for some people the "area" chat is enough, others would like to have a "local" chat while seeing the other one. you seem to want to ignore that as well. aaaand, people in SWG (for example) tend to go in cantinas to get buffs. but a wide range of people go there to sit at the tables, watch the entertainers, talk, laugh, etc. furthermore (here too) guild applications are done "face to face". they _can_ be easiliy done over the chat-interface but most are in fact done face to face.
while SWG is (heaven forbid) not eve-online it can have some parallels regarding socializing (above points) which wouldnt hurt eve. people dont want to socialize via ambu can fly and never leave their space ships, but a lot of the other players do like to be able to do idle things. there is nothing wrong with it.
its okay if you dont want ambu. we get that you see resources pumped in ambu that you would distribute in other areas. but without exactly knowing how ambu will work out, without truly speaking for every eve-player and without knowing exactly the companystructures behind the whole thing (including distribution of man-hours) your arguments are wide open. sadly you dont want to see it and keep holding them tight without thinking about what other players distributed in this thread.
(just a FYI: last sentences were not a "attack" on you. they were a "attack" on your arguments, how they are built and in which frequence they are brought on the table without change) ---
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Adonis 4174
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Posted - 2008.01.25 16:26:00 -
[699]
Originally by: B1FF Simple game theory dictates that no one will use it. There's no pay off.
The payoff is immersion. ---- Anything less is wasted effort |

B1FF
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Posted - 2008.01.25 16:42:00 -
[700]
Originally by: Adonis 4174
Originally by: B1FF Simple game theory dictates that no one will use it. There's no pay off.
The payoff is immersion.
Immersion doesn't exist. It's a fictional idea that people think they want. It can't exist.
Turn your head to the right. What do you see?
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James Swindle
Caldari Caldari Provisions
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Posted - 2008.01.25 16:45:00 -
[701]
B1FF is one of those people who you will find down the pub on a friday telling everyone else their view on Religion/Politics/Economics/Culture etc etc are wrong. And will keep kicking up a fuss until everyone just ignore him or just pretends to agree with him.
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Adonis 4174
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Posted - 2008.01.25 16:51:00 -
[702]
Edited by: Adonis 4174 on 25/01/2008 16:54:03
Originally by: B1FF
Originally by: Adonis 4174
Originally by: B1FF Simple game theory dictates that no one will use it. There's no pay off.
The payoff is immersion.
Immersion doesn't exist. It's a fictional idea that people think they want. It can't exist.
Turn your head to the right. What do you see?
Nothing in Eve exists. What's your point?
To my right I see a Mr Potato Head 'Trick or Tater'. I could explain what it's doing there but your head might explode. ---- Anything less is wasted effort |

B1FF
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Posted - 2008.01.25 16:53:00 -
[703]
Originally by: WulfWestphal
hmm, you dont seem to get behind the idea, that the point is _not_ starting the socializing in ambu. its about _widening_ the tools for socializing. furthermore while for some people the "area" chat is enough, others would like to have a "local" chat while seeing the other one. you seem to want to ignore that as well.
I don't see it as a widening. It's a limiting. Ambulation is effectively a different world. It's walled off. The fact that you have to travel to the same "physical" location so you can see a hand wave is frankly a step backwards.
If "B1FF waves." is not meaningful to someone then they have significant language problems and should seek professional help. I'm not trying to be insulting there. This is communication on a level that 3 year-old should be capable of.
Quote: aaaand, people in SWG (for example) tend to go in cantinas to get buffs. but a wide range of people go there to sit at the tables, watch the entertainers, talk, laugh, etc. furthermore (here too) guild applications are done "face to face". they _can_ be easiliy done over the chat-interface but most are in fact done face to face.
This is the congregation I mention. Due to buffs and mind healing people come to cantinas. Because people congregate socialization occurs. If the buffs and mind healing weren't there the socialization would not happen. Look at bars in every other game. They're empty except for special RP events.
I don't understand your comment on face to face. What do you mean by face to face? Can you expound on that please?
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B1FF
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Posted - 2008.01.25 16:56:00 -
[704]
Originally by: Adonis 4174 Edited by: Adonis 4174 on 25/01/2008 16:54:03
Originally by: B1FF
Originally by: Adonis 4174
Originally by: B1FF Simple game theory dictates that no one will use it. There's no pay off.
The payoff is immersion.
Immersion doesn't exist. It's a fictional idea that people think they want. It can't exist.
Turn your head to the right. What do you see?
Nothing in Eve exists. What's your point?
To my right I see a Mr Potato Head 'Trick or Tater'. I could explain what it's doing there but your head might explode.
Immersion doesn't exist. It's a fictional idea that people think they want. It can't exist.
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WulfWestphal
Minmatar Niflhel TALIONIS ALLIANCE
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Posted - 2008.01.25 17:30:00 -
[705]
Edited by: WulfWestphal on 25/01/2008 17:33:44
Originally by: B1FF
I don't see it as a widening. It's a limiting. Ambulation is effectively a different world. It's walled off. The fact that you have to travel to the same "physical" location so you can see a hand wave is frankly a step backwards.
well, here we have our "i say - you say" thing, or more to the point "i feel - you feel". i dont know if you get the implications of the sentence
"The fact that you have to travel to the same "physical" location so you can see a hand wave is frankly a step backwards."
because, right now, you have _no_ "physical" chance to see someone waving a hand. emotes are the only way. so, if you implement a mod that _gives_ you the chance to see another one raise a hand "physically", while maintaining the possibility to do all the things per text-emote it can't be a step backward. because it gave _additional_ "tools" for communication/socializing.
now: if CCP would _remove_ every text-emote with ambulation (what they are _not_ doing), _that_ would be a step backwards, clearly. cause _that_ would definatly limiting the means for socializing and would effectivly seal it up behind a "wall".
Originally by: B1FF
If "B1FF waves." is not meaningful to someone then they have significant language problems and should seek professional help. I'm not trying to be insulting there. This is communication on a level that 3 year-old should be capable of.
no offense taken. see above point for the "b1ff waves" thingie. :)
Originally by: B1FF
This is the congregation I mention. Due to buffs and mind healing people come to cantinas. Because people congregate socialization occurs. If the buffs and mind healing weren't there the socialization would not happen. Look at bars in every other game. They're empty except for special RP events.
likeminded people tend to congregate. if there is no obvious place like the cantina then they are meeting at other places. i've seen many spontanous camp-parties an naboo (to stay for a moment at SWG) and other places. cantinas, with the steady flow on people waiting for buffs created places to congegate. and after a while more and more people came to cantinas just to socialize.
last point on that: i lead a band at SWG and do it from time to time again. we dont buff, but people crowd around us to see a show. if we leave, usually other bands or solo-entertainer take over. additionally you get RP-talk from the bar, etc. the cantina-socializing as well as the player behaviour evolved.
what im trying to get across: given an incentive to "ambulate", be it casinos or the map or the tiniest possibility to make ISK, it will evolve, im sure. and thats are just the rather "cold" incentives. additionally RPers, corps that want to try something out and the other players that waited for ambu will create more "soft" incentives.
well, thats how i see it. i can't know for sure, just elaborate from experiences in other MMOs.
Originally by: B1FF
I don't understand your comment on face to face. What do you mean by face to face? Can you expound on that please?
"face to face" = "avatar to avatar" i prolly cant explain the idea to you, so that you can grasp it. its the same as talking via phone or e-mail and standing "face to face". i like the later more and i like to do my MMO business in the "avatar to avatar" way more. just my style. :) ---
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B1FF
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Posted - 2008.01.25 18:58:00 -
[706]
Originally by: WulfWestphal
*parts trimmed for space* because, right now, you have _no_ "physical" chance to see someone waving a hand. emotes are the only way. so, if you implement a mod that _gives_ you the chance to see another one raise a hand "physically", while maintaining the possibility to do all the things per text-emote it can't be a step backward. because it gave _additional_ "tools" for communication/socializing.
Okay. I'll agree with your definition that it is an additional tool. There is more functionality. My point has always been, "So what?" Why would anyone bother to use this new tool? That's really the core of my opposition. There's no way for me to tell where you are. There's no reason for me to enter ambulation on my own. You have to socialize with me to tell me to come socialize with you. That makes no sense. Spending significant resources on it makes even less sense.
Quote: likeminded people tend to congregate. if there is no obvious place like the cantina then they are meeting at other places. i've seen many spontanous camp-parties an naboo (to stay for a moment at SWG) and other places. cantinas, with the steady flow on people waiting for buffs created places to congegate. and after a while more and more people came to cantinas just to socialize.
You're making my point for me. From day one there were valid game mechanic reasons to congregate in camps and cantinas. This lead to socialization as you indicate. This was by design. Ambulation has no such design. Ambulation has nothing to create congregation. According to everything CCP has said, including Eris in this thread, there is no game mechanic to cause congregation. If there's no congregation then there is no socialization.
People play EvE because it's a game. They have to have at least some minor interesting in the game mechanics. There are cheaper and more feature rich chat engines out there for those not interested in the game aspect.
Quote: band talk cut for space
While performing you still heal. There is a game mechanic reason for people to enter the cantina. There is a game mechanic reason for people to watch you. If there were no game mechanic reasons for people to enter the cantina they would never think to enter past their first curious newb visit. If there's no game mechanic to cause people to play then there's no one for the newb to see to clue him in that he should come back. The game mechanic is the tool that get's the whole congregation/socialization ball started. Once it's started it can keep going on it's own and turn into what is a game specific culture.
Quote: what im trying to get across: given an incentive to "ambulate", be it casinos or the map or the tiniest possibility to make ISK, it will evolve, im sure. and thats are just the rather "cold" incentives. additionally RPers, corps that want to try something out and the other players that waited for ambu will create more "soft" incentives.
The map is not incentive. The map will be usable outside ambulation. Why spend time walking to the map and then walking back when you don't have to? RPers never leads to a culture of any significant size due to the narrow focus and the sheer difficulty of fitting in.
Given all the info we have from CCP there is no incentive to use ambulation. Thus there will be no congregation. Thus there will be no socialization. This is why ambulation is a broken design. After the first weeks and people take a stroll through it and maybe buy some clothes then what? For it to be viable they have create a game mechanic reason to use it. They've already said no fighting. There will be no market except dress up dolls. Where's the incentive?
Quote: "face to face" = "avatar to avatar"
Are you saying EvE has avatars without ambulation? When you say face to face interview new corp members what exactly are you doing?
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Adonis 4174
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Posted - 2008.01.25 19:35:00 -
[707]
Originally by: B1FF
Originally by: Adonis 4174 Edited by: Adonis 4174 on 25/01/2008 16:54:03
Originally by: B1FF
Originally by: Adonis 4174
Originally by: B1FF Simple game theory dictates that no one will use it. There's no pay off.
The payoff is immersion.
Immersion doesn't exist. It's a fictional idea that people think they want. It can't exist.
Turn your head to the right. What do you see?
Nothing in Eve exists. What's your point?
To my right I see a Mr Potato Head 'Trick or Tater'. I could explain what it's doing there but your head might explode.
Immersion doesn't exist. It's a fictional idea that people think they want. It can't exist.
You keep saying that and it keeps not being the case. ---- Anything less is wasted effort |

B1FF
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Posted - 2008.01.25 20:23:00 -
[708]
Originally by: Adonis 4174
You keep saying that and it keeps not being the case.
It is the case. You may be greatly absorbed in a game but immersion is impossible. Friendship, obligation, sense of power, sense of accomplishment, simple joy. These things can keep you playing but immersion is impossible.
First off you can see around the edges of the monitor. You can hear things. You still feel bodily functions. You're mortal.
At our level of technology forgetting that you're playing a game is a sign of mental defect.
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Khalish Mo'Tashi
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Posted - 2008.01.25 20:31:00 -
[709]
Edited by: Khalish Mo''Tashi on 25/01/2008 20:32:37 Edited by: Khalish Mo''Tashi on 25/01/2008 20:31:52 Really?
I always thought the idea of Immersion for video/computer games was this: ôImmersion in the game world.ö An immersive description is one that makes the setting or the action come to life in the imagination of the players. Also a play style focused on staying in-character and seeing the game world from the perspective of oneÆs PC.
If you go to www.google.ca and type in: "define: immersion" this is what you come up with as one of the many results.
Show's how much I know. Maybe I need to learn that a dictionary deffinition of a word applies at all times. So if it's not in Webster's, it's not right, right B1FF?
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B1FF
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Posted - 2008.01.25 20:37:00 -
[710]
Show's how much I know. Maybe I need to learn that a www.google.ca deffinition[sic] of a word applies at all times. So if it's not in www.google.ca, it's not right, right Khalish Mo'Tashi?
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Skanque H'Or
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Posted - 2008.01.25 20:43:00 -
[711]
B1FF seems to be useing a very narrow definition of the word Immersion for the purposes of prolonging the trolling. From http://www.m-w.com/dictionary (emphasis mine):
Main Entry: im+mer+sion Pronunciation: \i-ˈmər-zhən, -shən\ Function: noun Date: 15th century : the act of immersing or the state of being immersed: as a: baptism by complete submersion of the person in water b: absorbing involvement <immersion in politics> c: instruction based on extensive exposure to surroundings or conditions that are native or pertinent to the object of study; especially : foreign language instruction in which only the language being taught is used <learned French through immersion>
===
Main Entry: im+merse Pronunciation: \i-ˈmərs\ Function: transitive verb Inflected Form(s): im+mersed; im+mers+ing Etymology: Middle English, from Latin immersus, past participle of immergere, from in- + mergere to merge Date: 15th century
1: to plunge into something that surrounds or covers; especially : to plunge or dip into a fluid 2: engross, absorb <completely immersed in his work> 3: to baptize by immersion
===
Main Entry: en+gross Pronunciation: \in-ˈgrōs, en-\ Function: transitive verb Etymology: Middle English, from Anglo-French engrosser to put (a legal document) in final form, from Medieval Latin ingrossare, from in grossam (put) into final form, literally, (written) in large (letter) Date: 15th century
1 a: to copy or write in a large hand b: to prepare the usually final handwritten or printed text of (an official document) 2[Middle English, from Anglo-French engrosser, from en gros wholesale, in quantity] a: to purchase large quantities of (as for speculation) b archaic : amass, collect c: to take or engage the whole attention of : occupy completely <ideas that have engrossed the minds of scholars for generations>
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Khalish Mo'Tashi
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Posted - 2008.01.25 20:49:00 -
[712]
Edited by: Khalish Mo''Tashi on 25/01/2008 20:50:45 Oh gosh, sorry.
You're right, B1FF.
You must be correct with all your supporting evidence like your feelings, and hor personal oppinions.
Since you're so right, please, dazzle us with something tangible instead of this bull**** that everyone is just blanketly wrong. I'm still waiting for you to come up with something solid, but all you can do is say "this is wrong," "that is wrong," "this is broken and it's not even made." All of this translates to, "I'm a lippy yahoo who wants to cause grief because I have nothing meaningful to do with my life."
Look at how often you post on here. What the **** do you do? Eat, sleep and try to argue with people on this thread? Maybe you should consider getting a hobby to keep you away from trying to be a digital bully.
But gosh, B1FF... Even the post before mine here, further confirms that you are... what's that?
OH!! WRONG!!!
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Adonis 4174
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Posted - 2008.01.25 21:08:00 -
[713]
Originally by: B1FF First off you can see around the edges of the monitor.
Try reading up on the human eye. You only imagine you are seeing around the edges of the monitor. Your optic nerve lacks the required bandwidth to relay that much information. ---- Anything less is wasted effort |

B1FF
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Posted - 2008.01.25 21:28:00 -
[714]
Originally by: Khalish Mo'Tashi *Troll babble*
And that's what I get for feeding the trolls. I'm not the troll. I'm a dissenting opinion. I've provided lengthy explanations that have yet to be refuted. If you want to debate then debate. if not then *plonk*.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.25 22:21:00 -
[715]
Originally by: B1FF
Originally by: Khalish Mo'Tashi *Troll babble*
And that's what I get for feeding the trolls. I'm not the troll. I'm a dissenting opinion. I've provided lengthy explanations that have yet to be refuted. If you want to debate then debate. if not then *plonk*.
your the troll
lets try a new angle NO ONE AGREES WITH YOU. meaning EVERYONE ELSE WANTS TO USE IT. or at least see it as a good direction. now if 80% of eve players use it then that is reason alone to make it becuase it is wanted. I want it is the argument. Lets put it this way if I was your design boos and the people asked for a tolet seat shaped like marios face. your argument would be such a seat is pointless! THAT SEAT IS STUPID NO ONE WANTS IT! but the onyl reason it was thought up in the 1st place was because people asked me for and now I'm telling you to make it whether you like it or not because our company makes things for the players that the players ask you.
so the WHOLE REASON they should do this is because most people want it. and wanting something means they will pay the company more money. more money equals more expansions.
the point is if we want it and they are willing to build it then there is no other reason needed. other than the reasons we want it which you fail to understand becuase you don't want it.
so if NO ONE agrees with you then I offical state the whole reason they should put money into producing ambulation should be to spite you. just to make you mad , that's why they should put it in the game.
that and like I said people want it. most people paying CCP money don't give a **** about your points thus CCP doesn't.
by the way you can't be the only non-troll here. a thread with nothing but trolls and one normal person doesn't happen. the only reasoning I can find is you like trolling and thus EVERYONE else is the troll
"I'm not crazy everyone else is crazy! the devs are crazy"
who agrees!? ambulation just to spite B1FF!

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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.25 22:22:00 -
[716]
Edited by: MotherMoon on 25/01/2008 22:22:01
Originally by: B1FF Show's how much I know. Maybe I need to learn that a www.google.ca deffinition[sic] of a word applies at all times. So if it's not in www.google.ca, it's not right, right Khalish Mo'Tashi?
your right if B1FF says so it must be true! ... oh wait that's the same thing.

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Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2008.01.25 22:49:00 -
[717]
Originally by: MotherMoon
Originally by: B1FF
Originally by: Khalish Mo'Tashi *Troll babble*
And that's what I get for feeding the trolls. I'm not the troll. I'm a dissenting opinion. I've provided lengthy explanations that have yet to be refuted. If you want to debate then debate. if not then *plonk*.
your the troll
lets try a new angle NO ONE AGREES WITH YOU. meaning EVERYONE ELSE WANTS TO USE IT. or at least see it as a good direction. now if 80% of eve players use it then that is reason alone to make it becuase it is wanted. I want it is the argument. Lets put it this way if I was your design boos and the people asked for a tolet seat shaped like marios face. your argument would be such a seat is pointless! THAT SEAT IS STUPID NO ONE WANTS IT! but the onyl reason it was thought up in the 1st place was because people asked me for and now I'm telling you to make it whether you like it or not because our company makes things for the players that the players ask you.
so the WHOLE REASON they should do this is because most people want it. and wanting something means they will pay the company more money. more money equals more expansions.
the point is if we want it and they are willing to build it then there is no other reason needed. other than the reasons we want it which you fail to understand becuase you don't want it.
so if NO ONE agrees with you then I offical state the whole reason they should put money into producing ambulation should be to spite you. just to make you mad , that's why they should put it in the game.
that and like I said people want it. most people paying CCP money don't give a **** about your points thus CCP doesn't.
by the way you can't be the only non-troll here. a thread with nothing but trolls and one normal person doesn't happen. the only reasoning I can find is you like trolling and thus EVERYONE else is the troll
"I'm not crazy everyone else is crazy! the devs are crazy"
who agrees!? ambulation just to spite B1FF!
There's always the chance that implementing Ambulation will make B1FF go away, so that alone makes it worth pursuiing.

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Mystic5hadow
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Posted - 2008.01.26 02:06:00 -
[718]
I haven't skimmed through all the pages yet, but anyone know an estimated time of release for the Ambulation Expansion(??).. I love EVE how it is, but ambulation will simply make this game perfect, more so than it is already.
Well, to me at least.
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Neu Bastian
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Posted - 2008.01.26 02:44:00 -
[719]
I didn't read through the whole thing because, well, its 24 pages, But please do think about people who can't run the new graphics when you implement this. It would suck if I have to update my graphics cards if I wanna RP with my corp. Just something like it is now, not as shinny, but equally functional.
And there better be dancing! party ****ers. If someone wants to RP dancing then they should be abble to. If someone wants to dance in the hallway, then that someone probably has issues, but he should be able to anyway.
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.26 02:51:00 -
[720]
Originally by: Neu Bastian I didn't read through the whole thing because, well, its 24 pages, But please do think about people who can't run the new graphics when you implement this. It would suck if I have to update my graphics cards if I wanna RP with my corp. Just something like it is now, not as shinny, but equally functional.
And there better be dancing! party ****ers. If someone wants to RP dancing then they should be abble to. If someone wants to dance in the hallway, then that someone probably has issues, but he should be able to anyway.
well if they had the same models and the same textures and just had a non-SM3 version without shadows most older computers would be wouldn't they?
shadows aren't as important in a station are they?

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