Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Rem Tsutola
EVE University Ivy League
0
|
Posted - 2016.08.20 18:45:34 -
[1] - Quote
Here is an idea of a new game feature: distributed sensor network. A network consists of a set of deployable structures that collect information on the mass of ships passing within the area of effect of a structure.
Objective: provide alliances with an early warning system about possible enemy movements.
Features: - Three types of nodes: terminal node (sensor), router, and the central mainframe node. - Terminal node has an AOE of 10000 km, not visible in overview, but can be scanned down with probes; - Terminal nodes connect to a router node that must be deployed in the same system; - Router nodes in different systems can be connected with each other and with the central node if within a certain distance in light years; - All nodes are upgradeable for ISK, making them more difficult to scan down or giving more bandwidth to the router nodes; - If a node is scanned down, it can be broken, upon which it stops transmitting information; - A broken node can be repaired by its owner; - If a broken node is not repaired within a certain period of time, it destructs.
Terminal nodes can be placed near gates, stations or planets. Such a system will provide only information about the mass of the ships passing, which will require intellectual efforts to figure out what the collected data really indicate. The PvP aspect is scanning down and destroying enemy networks. |
Donnachadh
United Allegiance of Undesirables
958
|
Posted - 2016.08.21 15:00:54 -
[2] - Quote
I can see the advantage of this if one is actually defending territory and from a certain point of view it even makes sense.
However this could easily be used by nul sec groups to remove what little risk remains in their farming systems and to me that makes it a no go. |
Tragot Gomndor
Khanid's Damnation
73
|
Posted - 2016.08.21 15:07:39 -
[3] - Quote
Noone needs 20 systems. Have 3 systems that you actually use is enough. AND TURN OFF LOCAL.
NONONONONONO
TO
CAPS IN HIGHSEC
NO
|
Nevyn Auscent
Broke Sauce
3536
|
Posted - 2016.08.21 22:27:45 -
[4] - Quote
There is a good chance Observatories may do something along these lines anyway. Though information about ship mass is far too good & accurate. & the call to make Local delayed at least is a very good argument. (Or remove local entirely from all space, and make Constellation chat the replacement which is delayed.)
However...... Densify Null. Put more anoms in per upgraded system, and introduce dead zones where you can't build or claim sov, so that you don't have to blue your neighbour simply because they are 1 jump away, instead your neighbour is now 3 or 4 jumps away. Dead zones have the best anoms & sigs, but no stations, POS, or Citadels so there is no instant safety, it might only be 1 or 2 jumps away but that still shakes things up significantly. And this becomes far less an issue.
The main null problem that leads to sprawling empires is that you can't have 100 people making a living in a single system. But individual income isn't enough of a driver for conflict either. |
Zan Shiro
Alternative Enterprises
807
|
Posted - 2016.08.21 23:24:57 -
[5] - Quote
Tragot Gomndor wrote:Noone needs 20 systems. Have 3 systems that you actually use is enough. AND TURN OFF LOCAL.
Basically. In theory you have as much space as you need to cover people. Ratters, explorers, roamers should be out to report intel.
Have so much space this an issue....well that's an issue of being too damn big. Someone roaming your space should not be penalized for that. They are doing the whole player driven content thing rolling into you space. Have so much space you cba to have eyes on it to see them till they hit core and (over) populated ratting systems...that's on the blob really. Corp and alliance should not be getting reports of mass close to say 10 hacs in coming in from an unused system. No eyes in the system....roamers should have one more system to burn through undetected. |
Infinity Ziona
Pandemic Horde Inc. Pandemic Horde
2423
|
Posted - 2016.08.22 02:46:17 -
[6] - Quote
Nevyn Auscent wrote:There is a good chance Observatories may do something along these lines anyway. Though information about ship mass is far too good & accurate. & the call to make Local delayed at least is a very good argument. (Or remove local entirely from all space, and make Constellation chat the replacement which is delayed.)
However...... Densify Null. Put more anoms in per upgraded system, and introduce dead zones where you can't build or claim sov, so that you don't have to blue your neighbour simply because they are 1 jump away, instead your neighbour is now 3 or 4 jumps away. Dead zones have the best anoms & sigs, but no stations, POS, or Citadels so there is no instant safety, it might only be 1 or 2 jumps away but that still shakes things up significantly. And this becomes far less an issue.
The main null problem that leads to sprawling empires is that you can't have 100 people making a living in a single system. But individual income isn't enough of a driver for conflict either. I love the dead zone idea. One of worst things CCP implemented was smuggler gates it made your furthest neighbours some of your closest and my favorite places in EvE, right at the very top of a null sec pipe disappear.
Deadzones should have no or delayed local imo.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|
Donnachadh
United Allegiance of Undesirables
958
|
Posted - 2016.08.22 14:29:47 -
[7] - Quote
Nevyn Auscent wrote:the call to make Local delayed at least is a very good argument. (Or remove local entirely from all space, and make Constellation chat the replacement which is delayed.) We really need to look at the whole local thing based on the area of space you are in. For sov nul no local unless provided by a player built and controlled intel network makes sense and needs to happen.
For NPC nul I am OK with a delayed local if they did it but in reality it would change very little.
No reason to remove local or even delay it in low sec. For the small groups that roam around local is their only real intel tool and removing it would make it even more boring to play since they would have to scan every system to see what is there. For a larger group like the one I have a character in having local would not matter to us anyway. If we gate camp local is irrelevant, 10 to 15 minutes after the servers come back online after down time we have everything in the systems wew care about scanned and bookmarked any way and patrols routinely check these sites via d-scan. So again even if you remove local it changes nothing.
For high sec local needs to stay it is the only real intel tool available to players in high sec.
Perhaps the new / newer players is the single best reason to keep local as it is since it is the only intel tool available to them. You know those new / newer players we are always encouraging to get out and explore all the the EvE universe has to offer. |
Sonya Corvinus
Static-Noise Upholders
473
|
Posted - 2016.08.23 19:44:55 -
[8] - Quote
no...the absolute last thing null needs is to be safer. |
Tragot Gomndor
Khanid's Damnation
74
|
Posted - 2016.08.24 07:17:12 -
[9] - Quote
I think the structure-based local for sovnull would be nice... and yes deadzones sound interesting too... And for scanning, at least when POS's are phased out, we have alot less trash on our scanners... every ship in scan is for 99% actually piloted by a player... or can be taken immediately
The whole PvE factor of all of eve needs to be looked at as well, but thats on a different page ^^ (e.g. dynamic randomized pve)
NONONONONONO
TO
CAPS IN HIGHSEC
NO
|
afk phone
Repo Industries
60
|
Posted - 2016.08.24 14:39:26 -
[10] - Quote
It would be used by WH residents to make their farming safe by acting as a limited form of local. Anyone getting near a WH would activate and give intel of approaching ships. Giving the mass would put WH mass management in easy mode.
This only has positive value for those who wish to farm in safety. That isn't what Eve needs right now. |
|
Lugh Crow-Slave
2913
|
Posted - 2016.08.28 00:37:16 -
[11] - Quote
i feel like this would just mean i have to drag lock on every gate from now on to see if anything is there
Citadel worm hole tax
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |