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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Scuzzy Logic
Sebiestor Tribe Minmatar Republic
154
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Posted - 2016.08.28 02:45:46 -
[271] - Quote
Lugh Crow-Slave wrote:Scuzzy Logic wrote:Could we FINALLY get a gas mining hull?
Also, am I the only one irked that we STILL don't have a way to use all 3 ''hardpoints'' on the Venture hull?
At least give the Endurance a visual update to hide the redundant 2 slots.
Also, on a purely personal standpoint, I actually liked the Skiff's single beam... you mean like the venture and prospect? that third spot is for the probe launcher why should the endurance get that treatment no other t2 ship does the duel beam opens up so many more options
The probe launcher doesn't have a model, Jimbo.
Quote: treatment no other t2 ship does
What is the Onyx?
Also, how is homogenizing a 1/2/3 beam model to 2 across the board ''opening options''?
In the case of the Endurance, it's even more flagrant than the Prospect: the cloak and the probe launcher leaves only a single beam on the rack just looking lonely.
Honestly, I'm still not over the fact you train Gas Cloud Harvesting V only to never actually use more than 2 of them at a time... Also, the fact that they both have so much more inside room than barges bigger than them just hurts my head.
Finally, if they would take the 10 minutes in 3DS Max to squish and extend the Venture model's rack, would it kill CCP to make a third variant with a 5-long rack and 5 hardpoints for all our gas huffing needs?
-EDIT-
Now that I think about it, the Prospect could use some shifting of one of its slots to a high so we don't have to refit to use both of its hardpoints, a cloak and a bonused probe launcher.
The Endurance should have a high moved elsewhere, to give it, err, Endurance? Since it only needs one for the cloak and 1 for its lonely ice beam. |
Nevyn Auscent
Broke Sauce
3549
|
Posted - 2016.08.28 04:47:53 -
[272] - Quote
Khan Wrenth wrote: That sounds like a really good idea!
When CCP changed mining sites to anoms, didn't they reason it was because miners shouldn't have to skill probing and appropriate frigates to get access to ores? Well, if you're in a wormhole, you're probing already!
If CCP changed *just* wormhole-space ore sites to sigs to require scanning, that would be an amazing change to make wormholes a little more different than k-space. Miners there would theoretically have a bit more of a heads-up, and give different incentives to mining in womholes verses null.
No, they changed it because mining barges DON'T HAVE UTILITY SLOTS. Oh hey look, like mentioned earlier that's another reason to give them real fittings so they can actually fit things like that. So that you 'could' (Not that I think it's a good move actually to turn all the anoms to sigs, because Sigs are too easy to warp to safety from to your citadel which can't be easily bubble camped as soon as you see combat probes, but that's a different story) have mining sigs without miners having to undock, probe, save bookmark, redock, change vessels, mine, and then delete bookmark afterwards. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1479
|
Posted - 2016.08.28 05:02:03 -
[273] - Quote
And there was me thinking that only having one beam to look after was one of the advantages of the procurer/skiff. |
Lugh Crow-Slave
2913
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Posted - 2016.08.28 05:43:15 -
[274] - Quote
Nevyn Auscent wrote:Khan Wrenth wrote: That sounds like a really good idea!
When CCP changed mining sites to anoms, didn't they reason it was because miners shouldn't have to skill probing and appropriate frigates to get access to ores? Well, if you're in a wormhole, you're probing already!
If CCP changed *just* wormhole-space ore sites to sigs to require scanning, that would be an amazing change to make wormholes a little more different than k-space. Miners there would theoretically have a bit more of a heads-up, and give different incentives to mining in womholes verses null.
No, they changed it because mining barges DON'T HAVE UTILITY SLOTS. Oh hey look, like mentioned earlier that's another reason to give them real fittings so they can actually fit things like that. So that you 'could' (Not that I think it's a good move actually to turn all the anoms to sigs, because Sigs are too easy to warp to safety from to your citadel which can't be easily bubble camped as soon as you see combat probes, but that's a different story) have mining sigs without miners having to undock, probe, save bookmark, redock, change vessels, mine, and then delete bookmark afterwards.
you never lived in a wh did you....
its much more team oriented back when they were sigs the miners a lot of the time were not the ones scanning them down they would be scanned down and BMed by ppl looking for holes/relic/data sites. they also were not all that safe as most skilled pilots in a fast ship could still probe you down and warp to you in the time it took you to see the probes align and warp. The difference was you had a chance if you were faster you could get out. now with them at anoms the only chance you have is if they entered from a WH in range of the site de-cloaked and re-cloaked in the same tick you scanned. Otherwise they warp to the anom cloaked at range asses the situation, warp out, warp back and you only know they are there once you are scrammed
also news flash if you really wanted to prob in your barge you could just do what ventures do and use a mobile depo rather than all your warping back and forth
Citadel worm hole tax
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baltec1
Bat Country Pandemic Legion
18026
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Posted - 2016.08.28 08:10:33 -
[275] - Quote
Khan Wrenth wrote: When CCP changed mining sites to anoms, didn't they reason it was because miners shouldn't have to skill probing and appropriate frigates to get access to ores? Well, if you're in a wormhole, you're probing already!
If only there was a barge that could fit one in a utility high.
See this is the problem I keep on going on about. Miners have by far the most simplified and dumbed down gameplay in EVE. Even their ships come pre fitted with little to no options. The ships are the core of the problem, if we fix them so that they each have a role to play and are able to stand their ground vs a similar sized gang of cruisers then CCP can change up mining itself. They can bring about ore sites that need to be probed down, ice sites such as comets that need to be probed down, give the rorqual the ability to bridge mining vessels so mining fleets could roam around looking for these sites.
I simply do not understand why some of you here are so dead set against miners being able to defend themselves and having actual fun content. |
Lugh Crow-Slave
2915
|
Posted - 2016.08.28 09:21:14 -
[276] - Quote
... whats wrong with the venture/prospect/endurance utility highs? or a mobile depot
Citadel worm hole tax
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baltec1
Bat Country Pandemic Legion
18026
|
Posted - 2016.08.28 09:54:32 -
[277] - Quote
Lugh Crow-Slave wrote:... whats wrong with the venture/prospect/endurance utility highs? or a mobile depot
If its good for them why is it not good for the mack? |
Lando Tarsadan
Imperial Academy Amarr Empire
24
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Posted - 2016.08.28 10:08:43 -
[278] - Quote
baltec1 wrote:Khan Wrenth wrote: When CCP changed mining sites to anoms, didn't they reason it was because miners shouldn't have to skill probing and appropriate frigates to get access to ores? Well, if you're in a wormhole, you're probing already!
If only there was a barge that could fit one in a utility high. See this is the problem I keep on going on about. Miners have by far the most simplified and dumbed down gameplay in EVE. Even their ships come pre fitted with little to no options. The ships are the core of the problem, if we fix them so that they each have a role to play and are able to stand their ground vs a similar sized gang of cruisers then CCP can change up mining itself. They can bring about ore sites that need to be probed down, ice sites such as comets that need to be probed down, give the rorqual the ability to bridge mining vessels so mining fleets could roam around looking for these sites. I simply do not understand why some of you here are so dead set against miners being able to defend themselves and having actual fun content.
The utility on the endurance is one of the reasons I'm considering using it from time to time. I loose out on the yield big time but if in places where the chances of getting jumped is high then it is nice to use em.
I would actually love the barges to be something else than just about a copy fit from everyone whom takes mining just a little serious. The frigs do give that option. why did ore change their mind with the barges ? |
Lugh Crow-Slave
2915
|
Posted - 2016.08.28 10:27:42 -
[279] - Quote
baltec1 wrote:Lugh Crow-Slave wrote:... whats wrong with the venture/prospect/endurance utility highs? or a mobile depot If its good for them why is it not good for the mack?
cov ops frigs get a probe bonus why not blops and recons?
Citadel worm hole tax
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baltec1
Bat Country Pandemic Legion
18026
|
Posted - 2016.08.28 10:51:38 -
[280] - Quote
Lugh Crow-Slave wrote:baltec1 wrote:Lugh Crow-Slave wrote:... whats wrong with the venture/prospect/endurance utility highs? or a mobile depot If its good for them why is it not good for the mack? cov ops frigs get a probe bonus why not blops and recons?
Problem with your argument is all of those ships have the CPU, PG and slots to fit a wide range of fitting on them. Once again I point out you are arguing for very poor ships for miners. |
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Sofi Starlight
Drekar Inferno DRONE WALKERS
0
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Posted - 2016.08.28 11:48:54 -
[281] - Quote
Kalido Raddi wrote:I think you've overdone it on the reduction to the Hulk's CPU. I understand you want to make the fit "tight", but you've actually made it impossible.
Also, could you please implement a reduction in Mining Crystal damage for the Hulk?
I completely agree, The Hulk is the tightest fit if this comes in to effect, its just silly. Making the Hulk difficult to fit only hurts regions that need the paper deference is required.
Fix this, give miners some GOOOOD leeway they are NOT all pro pvp fitters. Don't missunderstand im not saying its a PvP ship. Im saying ppl cant even fit for Defending against ratts for a short while.
[Hulk, Minimum T2 Hulk] *Lowslot Mining Laser Upgrade II Mining Laser Upgrade II Mining Laser Upgrade II
*Midslot Small Shield Booster II Medium Shield Extender II EM Ward Amplifier II Sensor Booster II
*Highslot Modulated Strip Miner II Modulated Strip Miner II
*Rigs Medium Mercoxit Mining Crystal Optimization I Medium Anti-Thermal Screen Reinforcer I
*Drones Hobgoblin II x5 Mining Drone II x5
A T2 Yeald optimised hulk that can hold on a moment from rats. while the defending fleet DEFEND! Super Officer fit is expensive & difficult to come by for mining ships taken in to Acount local: Market / Industry / Moons / None Ore Nullsec = No-Missions items. |
Khan Wrenth
Ore Oppression Prevention and Salvation
661
|
Posted - 2016.08.28 12:12:25 -
[282] - Quote
Lugh Crow-Slave wrote:... whats wrong with the venture/prospect/endurance utility highs? or a mobile depot Speaking strictly on the theme of wormhole sig mining, what's wrong with re-shipping? We're talking about very adventurous people living out in nowhere, banded together to survive some of the harshest conditions EvE has to offer. I *think* they'd bring a few extra ships somehow.
Besides, every time I hear about wormhole corps discussed on the forums here, the common thread (har har, a PUN!) discussed is that when you're in a wormhole corp, it is *every* pilot's responsibility to do at least some probing. Also, probing skills aren't that difficult to attain, right? Handful of skills to level 3 (should be enough to scan a sig, right?), preferred racial frigate to 3. Is that really so much of a burden? I don't have time to math and map out a thing for a newbie character, but we're talking about 2 days of training time or thereabouts, right?
Let's discuss overhauling the way we get intel in EvE.
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Rock Jezebel
The Scope Gallente Federation
3
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Posted - 2016.08.28 12:16:47 -
[283] - Quote
So I recently reactivated and may be a little out of touch with the game, but these changes seems like a wash. The hulk comes out a little ahead because of the extra low slot and possibly extra capacitor from only having 2 lasers, while the skiff capacitor gets hurt a little bit by having an extra laser to power. I don't see either of these changes making a huge splash because which ship you fly is more determined by where you mine and how much you want to micromanage you fleet.
I do want to make sure my information is correct, so I'm going to lay out what I think I know about mining ships in eve as they currently stand:
Venture - Good for newer players, good at gas with good skills. Gets outclassed by barges, but cheap and easy to replace.
Prospect - Good for wormhole gas sites after rats are cleared, but lack of anti-rat drones holds it back from widespread use.
Endurance - This is a blank for me, don't really know.
Covetor - fairly useless. Too easy to gank in high and the window for use in null is minimal because of poor tank.
Procurer - Good high sec choice because it's unlikely to get ganked. Works for newer miners in null before they max out skills to kill and tank rats.
Retriever - Decent high sec choice because of large ore hold, but poor tank. Meh in null because of poor tank.
Skiff - Decent in high sec because of large tank. Easy to step into null because of easy tanking and good drone damage.
Mack - Average in high sec because it's easy to gank. With good skills can be good in null because it has enough tank for rats and large hold.
Hulk - bad in high sec because of terrible buffer tank. Can excel in null, but requires excellent skills and a fleet designed to accommodate it (dedicated haulers, enormous freight containers in site, etc). Requires active tank and some expensive mods to stand up to null rats, and requires a lot of micromanaging to keep the ore hold empty.
Are these still accurate? |
Lugh Crow-Slave
2915
|
Posted - 2016.08.28 12:23:33 -
[284] - Quote
Khan Wrenth wrote:Lugh Crow-Slave wrote:... whats wrong with the venture/prospect/endurance utility highs? or a mobile depot Speaking strictly on the theme of wormhole sig mining, what's wrong with re-shipping? We're talking about very adventurous people living out in nowhere, banded together to survive some of the harshest conditions EvE has to offer. I *think* they'd bring a few extra ships somehow. Besides, every time I hear about wormhole corps discussed on the forums here, the common thread (har har, a PUN!) discussed is that when you're in a wormhole corp, it is *every* pilot's responsibility to do at least some probing. Also, probing skills aren't that difficult to attain, right? Handful of skills to level 3 (should be enough to scan a sig, right?), preferred racial frigate to 3. Is that really so much of a burden? I don't have time to math and map out a thing for a newbie character, but we're talking about 2 days of training time or thereabouts, right?
Aye but the guy I was talking to could not stand the idea he may have to reship so I was showing alternatives
Citadel worm hole tax
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Khan Wrenth
Ore Oppression Prevention and Salvation
661
|
Posted - 2016.08.28 12:37:17 -
[285] - Quote
Lugh Crow-Slave wrote:Aye but the guy I was talking to could not stand the idea he may have to reship so I was showing alternatives Duly noted.
Let's discuss overhauling the way we get intel in EvE.
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Ded Akara
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.08.28 13:27:02 -
[286] - Quote
So do these changes mean skiff yield isn't reduced after all? Dev said skiff yield stays same.
But according to that barge thread in general discussion this worked out to be a yield nerf for skiff. |
Drago Shouna
Royal Amarr Institute Amarr Empire
559
|
Posted - 2016.08.28 13:39:31 -
[287] - Quote
Ded Akara wrote:So do these changes mean skiff yield isn't reduced after all? Dev said skiff yield stays same.
But according to that barge thread in general discussion this worked out to be a yield nerf for skiff.
It's a yield nerf for both the Skiff and Hulk at least, I haven't checked the others.
Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..."
" They don't care about how you play as long as they get to play how they want."
Welcome to EVE.
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Ded Akara
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.08.28 14:07:55 -
[288] - Quote
Drago Shouna wrote:Ded Akara wrote:So do these changes mean skiff yield isn't reduced after all? Dev said skiff yield stays same.
But according to that barge thread in general discussion this worked out to be a yield nerf for skiff. It's a yield nerf for both the Skiff and Hulk at least, I haven't checked the others.
I'm confused because the dev wrote in the OP
'The overall mining yields of the Procurer, Skiff, Retriever, and Mackinaw remain unchanged after this pass. The Covetor and Hulk will gain a lowslot which allows some new options and the potential of greater yield (although fittings will be appropriately tight when using three MLUs).'
How much of a yield nerf is it to ice mining for the skiff? From what i can see mackinkaw and skiff will have identical cycle times now due to same bonuses to mining and same harvester slots. |
Drago Shouna
Royal Amarr Institute Amarr Empire
559
|
Posted - 2016.08.28 14:15:36 -
[289] - Quote
Ded Akara wrote:Drago Shouna wrote:Ded Akara wrote:So do these changes mean skiff yield isn't reduced after all? Dev said skiff yield stays same.
But according to that barge thread in general discussion this worked out to be a yield nerf for skiff. It's a yield nerf for both the Skiff and Hulk at least, I haven't checked the others. I'm confused because the dev wrote in the OP 'The overall mining yields of the Procurer, Skiff, Retriever, and Mackinaw remain unchanged after this pass. The Covetor and Hulk will gain a lowslot which allows some new options and the potential of greater yield (although fittings will be appropriately tight when using three MLUs).'How much of a yield nerf is it to ice mining for the skiff? From what i can see mackinkaw and skiff will have identical cycle times now due to same bonuses to mining and same harvester slots.
To the skiff its around a 45s nerf to a full load due to having an uneven number to fill it. On the new skiff it needs 91s for the 15th block.
I said earlier in the thread that it's probably going to be better to warp to station/pos whatever after the 14th.
Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..."
" They don't care about how you play as long as they get to play how they want."
Welcome to EVE.
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Ben Ishikela
78
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Posted - 2016.08.28 23:51:52 -
[290] - Quote
What happened to moving asteroids and tracking?
Ideas are like Seeds. I'd chop fullgrown trees to start a fire.
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Lugh Crow-Slave
2915
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Posted - 2016.08.29 01:38:06 -
[291] - Quote
Ben Ishikela wrote:What happened to moving asteroids and tracking?
... this is just a small balance pas....
i'm assuming ccp wanted to make them easier to understand by making it so each had the same number of miners
everything else is just things they touched on quickly while they were at it
Citadel worm hole tax
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Albert Spear
Non scholae sed vitae
73
|
Posted - 2016.08.29 02:18:52 -
[292] - Quote
In a word - "BORING"
2 mining lasers (ice harvesters) per ship - so what. Small number of slots to fit with
It will come down to 1 or 2 fits for players who don't have max skills and 1 or 2 fits for players with max skills (and for a few who are dedicated and have implants - 1 or 2 more fits).
Mining is already boring, now most of the variation (not that there was a huge amount) is gone.
go plinking for small 'roads - a hulk let you plink 3 go after larger roads and with competition - why a skiff was your friend, sucking the juice right out in a hurry, before your competition could.
Now I can dump all but 1 or 2 barges and be happy - no thinking required on fits or the best type of vessel to bring, because they will all be pretty much the same. Solo mining - skiff or mac, fleet mining skiff, safe mining - mac, ice harvesting - mac, dangerous mining - skiff.
Everything else is a waste of isk to own now.
Nice - less choice, less diversity, fewer decisions.
Again in a word "BORING"
...NEXT...
Oh and the art work is also "BORING"...sorry I don't like it. Nothing at all industrial or sexy about the new ships, nothing about the animations that makes me think "gee these could really exist someday"
Want to get me excited?
1,2,3, and 4 usable high slots for mining lasers - all bonuses for volume on the lasers (yes the ore laser and T2 ore lasers should be better than regular)
modules for tracking, lock on, laser power (e.g. range), crystal damage, etc. for the mid-slots
An all drone ship that can use Heavy mining drones and has the drone bay to carry 10 of them - 1 set in use and 1 set spare, heavy mining drones are specialized beasts - you want to mine veld, you buy the right drone.
Open up the slot counts to cruiser numbers and dump many of the tank bonuses, you want a tankie ship, fit it that way. You want maximum yield - likewise fit it that way.
Create a module to make 'better/longer lasting' jet cans - but you have to fit the module to get them - you trade off for one or the other
You want off D-Scan - trade one of your high slots for a stealth module that is not quiet cloaking - it lets you mine and move while off of D-scan but shows you on the grid if they come on grid.
Then give me tug that can round up jet cans and mining cans and tow them into a POS/station whatever.
Based on the number of high slots - give me very different mass/velocity/flight characteristics - that I can modify with fitting the ship.
Sorry Fonzie - this is the worst re-balancing ever, because it takes choice and brains out of fitting. |
Khan Wrenth
Ore Oppression Prevention and Salvation
661
|
Posted - 2016.08.29 03:32:28 -
[293] - Quote
This isn't a rebalancing. It's a handful of tweaks. The players are discussing potential mining overhauls while the topic is, well, topical.
It's like the Proteus tweak from a bit ago. It wasn't a T3C rebalance, it was a quick tweak to make it closer to what they wanted, while the full overhaul/rebalance is slated to come later. Soon*TM
Let's discuss overhauling the way we get intel in EvE.
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Drago Shouna
Royal Amarr Institute Amarr Empire
559
|
Posted - 2016.08.29 07:05:40 -
[294] - Quote
Sofi Starlight wrote:Kalido Raddi wrote:I think you've overdone it on the reduction to the Hulk's CPU. I understand you want to make the fit "tight", but you've actually made it impossible.
Also, could you please implement a reduction in Mining Crystal damage for the Hulk? I completely agree, The Hulk is the tightest fit if this comes in to effect, its just silly. Making the Hulk difficult to fit only hurts regions that need the paper deference is required. Fix this, give miners some GOOOOD leeway they are NOT all pro pvp fitters. Don't missunderstand im not saying its a PvP ship. Im saying ppl cant even fit for Defending against ratts for a short while. [Hulk, Minimum T2 Hulk] *Lowslot Mining Laser Upgrade II Mining Laser Upgrade II Mining Laser Upgrade II *Midslot Small Shield Booster II Medium Shield Extender II EM Ward Amplifier II Sensor Booster II *Highslot Modulated Strip Miner II Modulated Strip Miner II *Rigs Medium Mercoxit Mining Crystal Optimization I Medium Anti-Thermal Screen Reinforcer I *Drones Hobgoblin II x5 Mining Drone II x5 A T2 Yeald optimised hulk that can hold on a moment from rats. while the defending fleet DEFEND! Super Officer fit is expensive & difficult to come by for mining ships taken in to Acount local: Market / Industry / Moons / None Ore Nullsec = No-Missions items.
Where's the survey scanner, and why have you got a sebo fitted to a mining ship?
Anyone mining without a scanner is just crazy. Whole cycles wasted on rocks with only a couple of m3 left? No thanks.
Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..."
" They don't care about how you play as long as they get to play how they want."
Welcome to EVE.
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TheVirus32
Trois Etoiles The Volition Cult
14
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Posted - 2016.08.29 07:27:36 -
[295] - Quote
Wow... Is this a joke?...
When the game is about to receive some tweaks there's always a corpmate or two on teamspeak ranting because it's taking the game in a direction they don't like... But there's always a very real purpose to the patch...
INTRODUCING THE PATCH THAT PATCHES NOTHING! \o/
If you wanted a visual rework then do just that, a visual rework... Who asked you to tweak stuff just so that we can have better-looking barges? If I pay for a paintjob on a car I don't expect the mechanic to tweak my engine and remove a tire "cuz it matches zee kolor" o_O ...
Even in the upcoming updates page you had your webmaster write that the barges would become more efficient, please define "more efficient". Because unless you're expecting the new skins to be such works of art that people will be glued to their screen mining while pondering on the meaning of life I don't see ONE bit of improvement.
I'm a nullsec ratter ("le nullbear in hiz natural environment") so I couldn't care less about the impact on the game of a few visual tweaks (hint: they ammount to zero), but knowing that dev money goes into such convoluted BS when there are so many things in this game that are in dire need of some dev'love has a tendancy to make me one pretty unhappy customer...
It's almost as if you didn't even try to pretend that you care anymore at this point CCP +¦_o... Even communication-wise, you've become as talkative as a sedated pineapple... |
Sylphy
TSOE Po1ice TSOE Consortium
93
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Posted - 2016.08.29 07:32:14 -
[296] - Quote
Drago Shouna wrote:Where's the survey scanner, and why have you got a sebo fitted to a mining ship?
Anyone mining without a scanner is just crazy. Whole cycles wasted on rocks with only a couple of m3 left? No thanks.
Not everyone mines in high-sec where asteroid sizes are 20 cycles or less in size.
The character does not represent the views/opinions of its Corporation or Alliance.
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Chopper Rollins
Brutor Tribe Minmatar Republic
1521
|
Posted - 2016.08.29 07:54:31 -
[297] - Quote
Grath Telkin wrote:Thread full of angry miners, honestly who's shocked. lol what do you know about mining?
AAAAAnd we're back, cosmetic changes are really good, keeping the roles is better, tank, yield rate and capacity. Some of the whines about cpu/grid sound justified, but seem to stem from the nerfs to afk mining which i am deadset all for.
Goggles. Making me look good. Making you look good.
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Drago Shouna
Royal Amarr Institute Amarr Empire
559
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Posted - 2016.08.29 08:51:36 -
[298] - Quote
Sylphy wrote:Drago Shouna wrote:Where's the survey scanner, and why have you got a sebo fitted to a mining ship?
Anyone mining without a scanner is just crazy. Whole cycles wasted on rocks with only a couple of m3 left? No thanks. Not everyone mines in high-sec where asteroid sizes are 20 cycles or less in size. And I'm logging onto the test server later to see the difference. To see how deep whatever team that thought this up has deep-sixed us again. Stop making your dellusions of grandeur a reality. It's really not helping the game.
I'm not in HS...But mining without a scanner is still stupid...
Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..."
" They don't care about how you play as long as they get to play how they want."
Welcome to EVE.
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Abadayos
Yulai RnD
17
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Posted - 2016.08.29 13:17:00 -
[299] - Quote
Drago Shouna wrote:Sylphy wrote:Drago Shouna wrote:Where's the survey scanner, and why have you got a sebo fitted to a mining ship?
Anyone mining without a scanner is just crazy. Whole cycles wasted on rocks with only a couple of m3 left? No thanks. Not everyone mines in high-sec where asteroid sizes are 20 cycles or less in size. And I'm logging onto the test server later to see the difference. To see how deep whatever team that thought this up has deep-sixed us again. Stop making your dellusions of grandeur a reality. It's really not helping the game. I'm not in HS...But mining without a scanner is still stupid...
I've been mining in null for the better part of 14 months and only once had a scanner on my ship, and that was at the start when I didn't know the rough size of the rocks. Now I just spread out my miners on different rocks. The 'lost cycles' don't really matter that much as it's only a 93 second cycle time. Sure you loose 'isk per hour' but when your in null, that loss is made up with triple BS spawns you kill or just taken as the cost of doing business with 7+ miners, you expect some inefficiency for being human.
I would rather the tank on my ships so that I don't need to worry about triple 1.8 mill BS spawns or annoying solo hunters. Loss of efficiency vs loss of a ship + potentially pod is a good trade IMO.
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HandelsPharmi
Pharmi on CharBazaar
1819
|
Posted - 2016.08.29 13:28:45 -
[300] - Quote
A Ore Strip Miner costs around 150M ISK. Fitting one to a Skiff is maybe the risk worth. But fitting two is a little bit insane.
Are you planning to reduce the prices for the modules? Maybe half them? |
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