Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Goatman NotMyFault
Lubrication Industries Band of Boogers
256
|
Posted - 2016.08.25 00:07:04 -
[31] - Quote
Solecist Project wrote:Goatman NotMyFault wrote:Solecist Project wrote:I like these ideas. And OP's quality name. OP's name is a result of me ended up being Citizen number something since CCCP didnt like my lastname "RamUrAzz" why would they censor "ramirez" ??
I have no glue... not my fault im dyslectic |
oiukhp Muvila
School of Applied Knowledge Caldari State
1
|
Posted - 2016.08.25 02:13:17 -
[32] - Quote
Infinity Ziona wrote:CCP has pretty much burnt all their bridges when it comes to EvE. Theyve never been able to balance the game. They failed to show any ability to manage their forums which is why most use Reddit instead. Their inability to rein in griefing and ganking is well known all over the internets. Their inability to deliver on promised content and constant nerfing of content aswell as their failure to fix bugs for years and years is legendary.
Unless they totally reinvented themselves and reset their EvE is Harsh therefore we allow scamming griefing ganking and absurd metagaming ideology I doubt theyd get anyone but those already subbed to EvE to sign up.
Probably why this game has barely stayed alive all these years and never really flourished. |
Lugh Crow-Slave
2905
|
Posted - 2016.08.25 02:25:35 -
[33] - Quote
Goatman NotMyFault wrote:Make players be dependent on NPC.
leave
Citadel worm hole tax
|
Dolorous Tremmens
Lightspeed Enterprises Goonswarm Federation
170
|
Posted - 2016.08.25 03:02:52 -
[34] - Quote
oiukhp Muvila wrote:Infinity Ziona wrote:CCP has pretty much burnt all their bridges when it comes to EvE. Theyve never been able to balance the game. They failed to show any ability to manage their forums which is why most use Reddit instead. Their inability to rein in griefing and ganking is well known all over the internets. Their inability to deliver on promised content and constant nerfing of content aswell as their failure to fix bugs for years and years is legendary.
Unless they totally reinvented themselves and reset their EvE is Harsh therefore we allow scamming griefing ganking and absurd metagaming ideology I doubt theyd get anyone but those already subbed to EvE to sign up. Probably why this game has barely stayed alive all these years and never really flourished.
the reason why eve is harsh is because that was how it was designed to be. Players against players for as much of the game's content as possible. The game is just a framework for a social construction that allows for the mistreatment and abuse of others, but at the same time teamwork and loyalty with goals, that don't banner across your screen as achievements.
I'll refer you to page 2 of PCGAMER's "The making of eve online"
http://www.pcgamer.com/the-making-of-eve-online/2/
Get some Eve. Make it yours.
|
Infinity Ziona
Pandemic Horde Inc. Pandemic Horde
2430
|
Posted - 2016.08.25 04:16:49 -
[35] - Quote
Dolorous Tremmens wrote:oiukhp Muvila wrote:Infinity Ziona wrote:CCP has pretty much burnt all their bridges when it comes to EvE. Theyve never been able to balance the game. They failed to show any ability to manage their forums which is why most use Reddit instead. Their inability to rein in griefing and ganking is well known all over the internets. Their inability to deliver on promised content and constant nerfing of content aswell as their failure to fix bugs for years and years is legendary.
Unless they totally reinvented themselves and reset their EvE is Harsh therefore we allow scamming griefing ganking and absurd metagaming ideology I doubt theyd get anyone but those already subbed to EvE to sign up. Probably why this game has barely stayed alive all these years and never really flourished. the reason why eve is harsh is because that was how it was designed to be. Players against players for as much of the game's content as possible. The game is just a framework for a social construction that allows for the mistreatment and abuse of others, but at the same time teamwork and loyalty with goals, that don't banner across your screen as achievements. I'll refer you to page 2 of PCGAMER's "The making of eve online" http://www.pcgamer.com/the-making-of-eve-online/2/ *not everyone wants a survival struggle, eve is "dying" because people want an easy pat on the back, and friends they don't have to see after they pug, and mess up. *edit 2: oh yeah forgot to add that its not the "you're special and the only one that can save the world with your peashooter/toothpick sword/magic sparkleyness," game. Eve says you're not special, you're a cog, and you should do what cogs do. roll with everyone else and do your thing at your speed. Played EvE since 2003. I doubt you have. That means I know exactly what EvE was designed to be.
EvE was harsh and meant to be. Harsh in that when you died the person killing you didn't get to loot one item off you like most MMO's that allowed looting, they got to loot everything. Harsh in that when you went to lowsec or null you could be killed anywhere anytime by 1 or 20 people. Harsh in that if you wanted to bring your loot back from null sec you had to haul it in a t1 industrial over often 90 jumps. Harsh in that when you captured a conquerable station and docked all your ships they could all be lost with no way to recover them other than recapturing the station.
When EvE came out there was no ganking and there was never meant to be wholesale ganking. If ganking got out of control from powercreep CCP would nerf it so it was under control.
The poisonous posers, the scammers and metagamers were at first controlled quite well but CCP let it slip and the game never recovered from that. Its got a terrible reputation for the worst sort of reasons.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|
oiukhp Muvila
School of Applied Knowledge Caldari State
2
|
Posted - 2016.08.25 04:26:57 -
[36] - Quote
The wholesale ganking really kicked off when privateer's decided to try and force a gameplay style more akin to a fps game. At least that was the excuse they gave for starting all those wars, which caused CCP to nerf wardecs. |
Infinity Ziona
Pandemic Horde Inc. Pandemic Horde
2430
|
Posted - 2016.08.25 05:22:17 -
[37] - Quote
oiukhp Muvila wrote:The wholesale ganking really kicked off when privateer's decided to try and force a gameplay style more akin to a fps game. At least that was the excuse they gave for starting all those wars, which caused CCP to nerf wardecs. Actually I founded Privateers.
The reason it was founded was pretty simple - the alliances were claiming sov out in null and carebearing there, killing anyone who tried to go to null and then they'd come back and carebear in highsec in complete safety.
The goal of Privateers was to create a balance so that alliance space as safe but highsec was dangerous. The opposite of what it was for high seccers, high sec safe, null dangerous.
Unfortunately the alliances created a huge number of whine threads about how they were being ganked in high by Privateers and how it wasn't fair which was rediculous given the situation.
CCP, rather than allowing the sandbox to exist and encouraging the alliances to set up a counter, like high sec escorts and counter fleets, decided they'd nerf war decs so only alliances could realistically afford to dec everyone.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|
Dolorous Tremmens
Lightspeed Enterprises Goonswarm Federation
170
|
Posted - 2016.08.25 07:34:12 -
[38] - Quote
'grats with your quick reply, it proved my point. Eve is harsh, and you've been bitter longer. I'm sure that makes you privy to the innermost thoughts of the current devs, most of which did not start in 2003.
Unsurprisingly, I still have things in stations I can't touch unless the outpost is taken back. The are RNG's that mean you don't get every single thing, Ganking has been see-sawing back and forth as it always has, the incautious are being coddled (freighters with mods, mining tanks), and you want it softer. The scams, the posers, the people being ganked in places and situations of obvious danger point to a basic fact of eve:
You can't stop or help stupid people from making stupid mistakes, mistakes that are easily avoidable with forethought and caution.
I've seen your determination to make the game have as little interaction as possible, and to restart it as a carebear paradise. Any yet, ganking is a carebear activity.. but its toxic to other carebears because it puts other carebears at risk.
While you may not believe yourself to be a carebear, and you believe wholeheartedly in non-consensual PVP, you believe people should not get killed without warning ANYWHERE? trigger warning!
Blinky lights, Safety buttons, space security warnings, Standings tags, targetting/lowshield/armor/klaxxons, Market price warnings, Citadels( with outside views! Spacemagical asset protection!) CCP is making and has made the game alot less harsh than your eve childhood, but it isn't enough according to your posts.
I hear echos of Safe zones and Carebearlivesmatter and Sov Justice Warior activity. Not safety or security but entitlement. Put down the picket sign, get off your soapbox, and stop your slogans about special rights for likely victims, because everyone in eve has the equal opportunity to be one. Some are just smart enough to not be.
Eve has a terrible reputation, but the adage, "There's no such thing as bad press," while untrue in many other places, works here because that is the main selling point.
The thing that eve really needs is corpse barbie(Chloe!) Hats, period based skins (psychedelic! Neon pink! Shag highlights!) bumper stickers (my other titan is a velator) and free git-off-mah-lawn signs for the entitled true-eve bittervets.
Get some Eve. Make it yours.
|
Infinity Ziona
Pandemic Horde Inc. Pandemic Horde
2430
|
Posted - 2016.08.25 07:52:07 -
[39] - Quote
Dolorous Tremmens wrote: I've seen your determination to make the game have as little interaction as possible, and to restart it as a carebear paradise. Any yet, ganking is a carebear activity.. but its toxic to other carebears because it puts other carebears at risk.
While you may not believe yourself to be a carebear, and you believe wholeheartedly in non-consensual PVP, you believe people should not get killed without warning ANYWHERE? trigger warning!
Blinky lights, Safety buttons, space security warnings, Standings tags, targetting/lowshield/armor/klaxxons, Market price warnings, Citadels( with outside views! Spacemagical asset protection!) CCP is making and has made the game alot less harsh than your eve childhood, but it isn't enough according to your posts.
I hear echos of Safe zones and Carebearlivesmatter and Sov Justice Warior activity. Not safety or security but entitlement. Put down the picket sign, get off your soapbox, and stop your slogans about special rights for likely victims, because everyone in eve has the equal opportunity to be one. Some are just smart enough to not be.
Eve has a terrible reputation, but the adage, "There's no such thing as bad press," while untrue in many other places, works here because that is the main selling point.
The thing that eve really needs is corpse barbie(Chloe!) Hats, period based skins (psychedelic! Neon pink! Shag highlights!) bumper stickers (my other titan is a velator) and free git-off-mah-lawn signs for the entitled true-eve bittervets.
Carebears are what pay for EvE. Killing them is counter-productive because a killed carebear is likely to leave and a carebear not paying for a sub is less money for EvE.
I spent a good 7 years in highsec ganking carebears using wardecs. Wars are a legitimate and productive way of killing carebears. There is no need to sit at a gate in the safety of concords protection in a disposable ship to kill a carebear. All one needs to do is declare war on 3 alliances (relatively cheap) to have around 15,000 to 30,000 targets available in high sec. Why don't suicide gankers do this, because their concord safety is removed. Thus they are the greatest carebears, they risk nothing, lose almost nothing and have no fear of being engaged first.
If you can't see that you're unfortunately one of the problems with EvE. Bad press for a game is very bad for a game. You can't pretend its somehow good. MMO's subsist or prosper based on their reviews and reputation.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|
baltec1
Bat Country Pandemic Legion
18000
|
Posted - 2016.08.25 09:20:50 -
[40] - Quote
Infinity Ziona wrote: Carebears are what pay for EvE. Killing them is counter-productive because a killed carebear is likely to leave and a carebear not paying for a sub is less money for EvE.
CCP looked into this.
They found that 85% of people who leave the game in the first 15 days do so without ever engaging in pvp. They also found people who have been killed are more likely to stay with the game. |
|
Infinity Ziona
Pandemic Horde Inc. Pandemic Horde
2430
|
Posted - 2016.08.25 09:30:32 -
[41] - Quote
baltec1 wrote:Infinity Ziona wrote: Carebears are what pay for EvE. Killing them is counter-productive because a killed carebear is likely to leave and a carebear not paying for a sub is less money for EvE.
CCP looked into this. They found that 85% of people who leave the game in the first 15 days do so without ever engaging in pvp. They also found people who have been killed are more likely to stay with the game. That has nothing to do with the people who leave after the first 15 days. People who run missions, fly freighters, can afford a bit of bling to fit on their ship are not doing that in the first 15 days, they're the ones who get ganked not newbs.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|
baltec1
Bat Country Pandemic Legion
18000
|
Posted - 2016.08.25 09:44:07 -
[42] - Quote
Infinity Ziona wrote: That has nothing to do with the people who leave after the first 15 days. People who run missions, fly freighters, can afford a bit of bling to fit on their ship are not doing that in the first 15 days, they're the ones who get ganked not newbs.
Got any evidence to back that statement up? |
Infinity Ziona
Pandemic Horde Inc. Pandemic Horde
2430
|
Posted - 2016.08.25 09:55:06 -
[43] - Quote
baltec1 wrote:Infinity Ziona wrote: That has nothing to do with the people who leave after the first 15 days. People who run missions, fly freighters, can afford a bit of bling to fit on their ship are not doing that in the first 15 days, they're the ones who get ganked not newbs.
Got any evidence to back that statement up? Its pretty self evident isn't it. Can the average 15 day old fly a freighter, can the average 15 day old afford to buy and fit a mission ship that's worth ganking, can a 15 day make enough in 15 days to bling their ship to make it worth ganking.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|
baltec1
Bat Country Pandemic Legion
18000
|
Posted - 2016.08.25 10:11:41 -
[44] - Quote
Infinity Ziona wrote:baltec1 wrote:Infinity Ziona wrote: That has nothing to do with the people who leave after the first 15 days. People who run missions, fly freighters, can afford a bit of bling to fit on their ship are not doing that in the first 15 days, they're the ones who get ganked not newbs.
Got any evidence to back that statement up? Its pretty self evident isn't it. Can the average 15 day old fly a freighter, can the average 15 day old afford to buy and fit a mission ship that's worth ganking, can a 15 day make enough in 15 days to bling their ship to make it worth ganking.
So no evidence.
As a side note, EVE was growing at its fastest rate back when ganking was a lot cheaper and easier to do. |
Lan Wang
C.Q.B Snuffed Out
3412
|
Posted - 2016.08.25 10:39:39 -
[45] - Quote
sounds really grindy and boring, i hate games where i lose stuff if a take a break
Loyalist to Angel Cartel
Your killboard reads like a "how to get farmed 101" - Noah Reese
|
Infinity Ziona
Pandemic Horde Inc. Pandemic Horde
2430
|
Posted - 2016.08.25 11:11:57 -
[46] - Quote
baltec1 wrote:Infinity Ziona wrote:baltec1 wrote:Infinity Ziona wrote: That has nothing to do with the people who leave after the first 15 days. People who run missions, fly freighters, can afford a bit of bling to fit on their ship are not doing that in the first 15 days, they're the ones who get ganked not newbs.
Got any evidence to back that statement up? Its pretty self evident isn't it. Can the average 15 day old fly a freighter, can the average 15 day old afford to buy and fit a mission ship that's worth ganking, can a 15 day make enough in 15 days to bling their ship to make it worth ganking. So no evidence. As a side note, EVE was growing at its fastest rate back when ganking was a lot cheaper and easier to do. Well I could trawl through your lame ganking record and post the average age of the person if you like but we both know already what the results would be....
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|
Zan Shiro
Alternative Enterprises
809
|
Posted - 2016.08.25 13:42:40 -
[47] - Quote
Not seeing the ganking loses higher sp (or post 15 day) empire bear players angle tbh.
I think that stems from other issues. Main thing is the cart on wheels pve after a bit....gets old. Why I went on my last break which was long. Other pve methods out there, can be better in some aspects.
Or the end goals just aren't there much. Its marauder...decent ship, great empire mission runner...jsut boring after a bit though. I found it to be anyway. MJD snipe cool at first but was just not thrilling. Some say well that's it.
Others like me go well, lets mix things up. We'd be the oddballs in ships and mods bouncing ideas of of the wall pve ships. yes we know just about anything better than a loki for lv 4 and why yes we know of mach...we asked about lv 4 loki fits/ideas, not mach so lets discuss that lol.
Ganking aspect some bears don't even care really. Play enough, read enough, you learn to mitigate if not remove this concern for the most part. The more realistic and cold of us know its why there is faction markets as well. Average hac roam is not going to have cerbs running 2-3 CN BCU. Our markets exist because of bears for this. Some are new buyers. Others we know are replacing lost gear to gank possibly.
May see some miner losses and freighter pilots. That is a case of inflexible player and probably would leave for other reason anyway. These are, imo, crappy ways to make isk. They liked them for ease of gameplay. Show them more active, less gank prone means to make isk and it was well I don't like that. When players inflexible like that they are potentially that player lost due to a patch not liked. Gankers just sped up the process really. |
Donnachadh
United Allegiance of Undesirables
962
|
Posted - 2016.08.25 14:37:22 -
[48] - Quote
Infinity Ziona wrote:And then released the most brokenly imba ships we've ever seen in EvE. No argument from me, but then I did say they still had room to improve.
|
Donnachadh
United Allegiance of Undesirables
962
|
Posted - 2016.08.25 15:06:52 -
[49] - Quote
baltec1 wrote:Infinity Ziona wrote: Carebears are what pay for EvE. Killing them is counter-productive because a killed carebear is likely to leave and a carebear not paying for a sub is less money for EvE.
CCP looked into this. They found that 85% of people who leave the game in the first 15 days do so without ever engaging in pvp. They also found people who have been killed are more likely to stay with the game. Over my years in the game I have seen more than 100 players start, get ganked in the first month or so and quit never to come back so from personal experience CCP numbers are wrong. Did they send out surveys to former players? If they so did they send them to ALL former players of just a select few? If only to a select few how were those people chosen? If they were sent to a select few what percentage of the total number of players that have quit do these few represent? Did they rely on feedback given as a part of the player actually quitting if so how large a percentage of those that quit actually left comments? If they surveyed players who quit what were the actual questions asked? Tailoring questions for a survey so you can generate what ever statistics you want is easily done. Giving everyone access to the process used, the actual questions asked and the raw results those questions returned is what we need to determine if CCP is telling us the truth or simply telling us what they want us to hear.
So in short I end where I started the statistics claimed are worthless to support either side of the debate because we are given insufficient information.
|
baltec1
Bat Country Pandemic Legion
18004
|
Posted - 2016.08.25 16:04:14 -
[50] - Quote
Donnachadh wrote:baltec1 wrote:Infinity Ziona wrote: Carebears are what pay for EvE. Killing them is counter-productive because a killed carebear is likely to leave and a carebear not paying for a sub is less money for EvE.
CCP looked into this. They found that 85% of people who leave the game in the first 15 days do so without ever engaging in pvp. They also found people who have been killed are more likely to stay with the game. Over my years in the game I have seen more than 100 players start, get ganked in the first month or so and quit never to come back so from personal experience CCP numbers are wrong. Did they send out surveys to former players? If they so did they send them to ALL former players of just a select few? If only to a select few how were those people chosen? If they were sent to a select few what percentage of the total number of players that have quit do these few represent? Did they rely on feedback given as a part of the player actually quitting if so how large a percentage of those that quit actually left comments? If they surveyed players who quit what were the actual questions asked? Tailoring questions for a survey so you can generate what ever statistics you want is easily done. Giving everyone access to the process used, the actual questions asked and the raw results those questions returned is what we need to determine if CCP is telling us the truth or simply telling us what they want us to hear. So in short I end where I started the statistics claimed are worthless to support either side of the debate because we are given insufficient information.
They looked at 80,000 accounts, if there was a problem they would have found it. They have tried to find a connection with ganking causing people to quit and there just isn't one. The evidence actually points towards the less pvp you do the more likely you are to quit playing. Equally the evidence shows that people are more likely to quit if they don't join player corps.
|
|
oiukhp Muvila
School of Applied Knowledge Caldari State
3
|
Posted - 2016.08.25 16:30:13 -
[51] - Quote
baltec1 wrote:Infinity Ziona wrote: Carebears are what pay for EvE. Killing them is counter-productive because a killed carebear is likely to leave and a carebear not paying for a sub is less money for EvE.
CCP looked into this. They found that 85% of people who leave the game in the first 15 days do so without ever engaging in pvp. They also found people who have been killed are more likely to stay with the game.
Studies can provide the answers YOU want depending on how you frame the questions and present the information, ask any political consultant.
I would like to see the raw data from CCP regarding this, like what was the specific questions asked, how many actually responded and etc.
|
baltec1
Bat Country Pandemic Legion
18005
|
Posted - 2016.08.25 17:03:53 -
[52] - Quote
oiukhp Muvila wrote:baltec1 wrote:Infinity Ziona wrote: Carebears are what pay for EvE. Killing them is counter-productive because a killed carebear is likely to leave and a carebear not paying for a sub is less money for EvE.
CCP looked into this. They found that 85% of people who leave the game in the first 15 days do so without ever engaging in pvp. They also found people who have been killed are more likely to stay with the game. Studies can provide the answers YOU want depending on how you frame the questions and present the information, ask any political consultant. I would like to see the raw data from CCP regarding this, like what was the specific questions asked, how many actually responded and etc.
Its not my study and its not the result CCP were expecting.
Another little tidbit, less than 1% of cancelled accounts cite ship loss as the reason for leaving.
|
Infinity Ziona
Pandemic Horde Inc. Pandemic Horde
2430
|
Posted - 2016.08.26 03:43:51 -
[53] - Quote
baltec1 wrote:oiukhp Muvila wrote:baltec1 wrote:Infinity Ziona wrote: Carebears are what pay for EvE. Killing them is counter-productive because a killed carebear is likely to leave and a carebear not paying for a sub is less money for EvE.
CCP looked into this. They found that 85% of people who leave the game in the first 15 days do so without ever engaging in pvp. They also found people who have been killed are more likely to stay with the game. Studies can provide the answers YOU want depending on how you frame the questions and present the information, ask any political consultant. I would like to see the raw data from CCP regarding this, like what was the specific questions asked, how many actually responded and etc. Its not my study and its not the result CCP were expecting. Another little tidbit, less than 1% of cancelled accounts cite ship loss as the reason for leaving. When it comes to ganking 15 days or less is a pointless study. My analysis of your ganking shows that.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|
Donnachadh
United Allegiance of Undesirables
963
|
Posted - 2016.08.26 14:58:56 -
[54] - Quote
baltec1 wrote:They looked at 80,000 accounts, if there was a problem they would have found it. They have tried to find a connection with ganking causing people to quit and there just isn't one. The evidence actually points towards the less pvp you do the more likely you are to quit playing. Equally the evidence shows that people are more likely to quit if they don't join player corps.
Did they really look at 80,000 accounts? or did they simply tell us that they looked at them? Again we have no real data to support either of these possibilities.
Even if we accept what we are told their is still the issue of WHICH 80,000 accounts did they look at? Were all of those accounts former EvE players? How many of them are still active EvE players?
If they were all former EvE players how many of them did they actually talk to or send a survey to?
And the answer to your comment BEFORE you can make it is yes this it critical if you want an accurate picture of how and why people left. Over the years the UAOU has existed we have had at least 30 players that quit because of ganking, no they were not ganked themselves they simply witnessed a gank and decided that any game that allowed that type of activity was not a game they wanted to play. If these players were a part of that 80,000 CCP would have classified the reasons they left incorrectly, are there enough players in the 80,000 that are like this to make a difference in the numbers? We will never know because CCP does not give us that information.
So we end up where I started way back. The numbers given prove nothing, they are essentially nothing more than a continuation of CCP's telling us what they want us to hear. |
ShahFluffers
Ice Fire Warriors Escalating Entropy
10561
|
Posted - 2016.08.26 17:43:46 -
[55] - Quote
Donnachadh wrote:Did they really look at 80,000 accounts? or did they simply tell us that they looked at them? Again we have no real data to support either of these possibilities. Using that argument, you could say that any raw data the DEVs provide has been massaged to make their point.
You have to take it at face value.
Donnachadh wrote:Even if we accept what we are told their is still the issue of WHICH 80,000 accounts did they look at? Were all of those accounts former EvE players? How many of them are still active EvE players? https://www.youtube.com/watch?v=A92Ge2S8M1Y&feature=youtu.be&t=1m29s
- The sample was 80,000 players (not alt accounts) - Checked for deaths within the first 15 days of the account existing ---- Checked the death to see if it was "legal" or a "suicide gank."
It is a pretty simple survey, all things considered. They could have (and should) expand on it a bit.
Donnachadh wrote:So we end up where I started way back. The numbers given prove nothing, they are essentially nothing more than a continuation of CCP's telling us what they want us to hear. Donn... you know me and I know you. You are smarter than this.
Hypothetically... if CCP did another data survey, a more in-depth one, and the numbers showed the opposite of what you are saying... what would you do? Continue to say they are wrong based on your own experience?
Perhaps the people you knew were more predispositioned than others to quit when confronted with situations they did not like. After all... my experience has been the opposite of yours. People in my social circle who were ganked or fought in wars stayed in the game (and most are still in the game to this day). Those that were not or did not... they quit.
How did you Veterans start?
The Mustache and Beard Thread
|
Solecist Project
32562
|
Posted - 2016.08.26 18:54:29 -
[56] - Quote
Try this angle, to break his cage...
Why would they lie intentionally? Why do you believe you-¦re the good guy here and they lie to you? What would they gain?
Seriously, the cognitive bias here is insane...
That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia
8 Golden Rules of EVE
|
Solecist Project
32562
|
Posted - 2016.08.26 18:56:21 -
[57] - Quote
omg this thread is a goldmine! :D PLEASE keep this up! :D
That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia
8 Golden Rules of EVE
|
baltec1
Bat Country Pandemic Legion
18012
|
Posted - 2016.08.26 20:23:42 -
[58] - Quote
Donnachadh wrote:baltec1 wrote:They looked at 80,000 accounts, if there was a problem they would have found it. They have tried to find a connection with ganking causing people to quit and there just isn't one. The evidence actually points towards the less pvp you do the more likely you are to quit playing. Equally the evidence shows that people are more likely to quit if they don't join player corps.
Did they really look at 80,000 accounts? or did they simply tell us that they looked at them? Again we have no real data to support either of these possibilities. Even if we accept what we are told their is still the issue of WHICH 80,000 accounts did they look at? Were all of those accounts former EvE players? How many of them are still active EvE players? If they were all former EvE players how many of them did they actually talk to or send a survey to? And the answer to your comment BEFORE you can make it is yes this it critical if you want an accurate picture of how and why people left. Over the years the UAOU has existed we have had at least 30 players that quit because of ganking, no they were not ganked themselves they simply witnessed a gank and decided that any game that allowed that type of activity was not a game they wanted to play. If these players were a part of that 80,000 CCP would have classified the reasons they left incorrectly, are there enough players in the 80,000 that are like this to make a difference in the numbers? We will never know because CCP does not give us that information. So we end up where I started way back. The numbers given prove nothing, they are essentially nothing more than a continuation of CCP's telling us what they want us to hear.
Thats quite a bit of tinfoil there.
|
Infinity Ziona
Pandemic Horde Inc. Pandemic Horde
2435
|
Posted - 2016.08.27 06:15:21 -
[59] - Quote
Solecist Project wrote:Try this angle, to break his cage...
Why would they lie intentionally? Why do you believe you-¦re the good guy here and they lie to you? What would they gain?
Seriously, the cognitive bias here is insane... They didn't lie. They likely unintentionally choose the wrong data set or were trying to test an assertion that had nothing to do with total number of people quitting over suicide ganking.
As I already explained, I produced facts, verifiable from Baltec1's killboard, that on the last day of his ganking in highsec, he killed 15 people, NONE of his victims was 15 days old or less.
While a small sample, it equates to 100% on that day, if extrapolated and the pattern reproduces which it almost certainly will, it shows that CCP's survey was pointless and all it proved is what we already know: Ganking newbs is pointless which is why most gank freighters, orca's and indies.
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|
Zan Shiro
Alternative Enterprises
809
|
Posted - 2016.08.27 06:55:36 -
[60] - Quote
baltec1 wrote: Thats quite a bit of tinfoil there.
seems like it. I was ganked 5 days in eve. No one told me about autopilot settings and to select avoid low sec systems. Route I chose had a low sec system in it. I met new and interesting people who dropped my ass hard. I learned to click off don't use low sec systems. And to not use autopilot so much as well lol. Live moved on.
Still around most of the time years later. I leave to pursue more seriously other games when that arises. Not married to this game lol.
I have done this exit survey a few times on breaks....it does't ask some questions.
Like did you read and understand everything about eve before you signed up. Can be taken as a standoff ish question...so can the point in not asking. Sounds accusing.
Thing is this game is marketed open sand box and mentions pvp as part of that. Even non eve players now this. They'd be the permanent residents of other MMO's pure care bear servers. Not a bad thing that...play how you like I say. want to pure bear...enjoy that. On a game that supports better the best option really.
Point is the pvp element, to include gank is known gaming world wide. I know xbox gamers who know this....they aren't even in the mmo scene.
Also doesn't ask did you come here with pvp experience or looking for it. Again this my case. Was in a pvp heavy guild in another game and we were looking for new thrills. Eve player or 2 among us said well we could try eve if you'd like. That offer was accepted obviously. have a pvp interest or background ganks aren't issues. Its (eve) life.
I blamed myself for the loss above. Not the game, not the mechanics. Same as with the few ganks after that. Even years later I flew really stupid....and a charon with a decent load was lost. I flew like a tard, people showed me why you don't do that the hard way.
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |