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Sammy Fischer
Republic Military School Minmatar Republic
12
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Posted - 2016.08.25 04:02:35 -
[1] - Quote
Like their Covert Ops counterparts, Force Recon and Black Ops ships can fit covert cloaks and cynos. Should they also get bomb launchers? Perhaps even 2 launchers for cruisers and 3 for Battle Ships. I theorize that the added capability of the ships would be counter balanced by their lower maneuverability compared to Covops bombers. It would be much more difficult to make a bombing run and warp off in a cruiser or battleship than a frigate. It seems like it would give these ships more reason to be front line ships than they are now. I do see the potential of these being OP with too much DPS, and I'm just wondering aloud if it's reasonable and why or why not. Would there be a way to give that style of gameplay to the larger hulls that would not result in balance issues? |
oiukhp Muvila
School of Applied Knowledge Caldari State
2
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Posted - 2016.08.25 04:32:00 -
[2] - Quote
I think Bomb launchers should be limited to Bombers and not expanded to a more generic weapon system.
An anti-capital bomb launcher on a BC hull might be interesting.
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ShahFluffers
Ice Fire Warriors Escalating Entropy
10553
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Posted - 2016.08.25 04:54:05 -
[3] - Quote
Sammy Fischer wrote:Like their Covert Ops counterparts, Force Recon and Black Ops ships can fit covert cloaks and cynos. Any ship can use a Cyno. Any ship that can use a cloak or is specifically bonused can use a Covert Cyno.
Black-Ops can't use covert cloaks (there is a reason for this). Instead, they get a bonus to max velocity while cloaked... using a regular cloak.
Sammy Fischer wrote:Should they also get bomb launchers? Perhaps even 2 launchers for cruisers and 3 for Battle Ships. No.
And no.
You are talking about giving one ship the ability to deal at least ten thousand+ HP worth of Area of Effect damage by itself. Ships which also have some pretty potent combat abilities when organized properly.
The balancing factor behind Stealth Bombers is that, success or failure, they will pretty much die if caught by any survivors.
Sammy Fischer wrote:I theorize that the added capability of the ships would be counter balanced by their lower maneuverability compared to Covops bombers. Have you ever done a bombing run?
Maneuverability is not a big concern in a bombing run. It is all about positioning and timing.
Get in position, align one's trajectory towards the target(s), decloak, drop bomb, veer slightly off to the side (you only need to align a few degrees off to avoid a "dead-center" bubble), and warp to another position more or less in-line with the target trajectory.
Sammy Fischer wrote:It seems like it would give these ships more reason to be front line ships than they are now. Why should they be made more into "front line" ships?
You don't make "assassins" go to the front lines.
You send them where they can do what they do best; sneak around, stab the "squishies" behind the front lines, and/or flank the enemy to cause chaos.
How did you Veterans start?
The Mustache and Beard Thread
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Brokk Witgenstein
Extreme Agony The Wraithguard.
658
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Posted - 2016.08.25 05:09:54 -
[4] - Quote
I could see a bomb launcher on a Dread
But on recons? Nope. If anything, it's an advanced battleship class weapon- much like torpedoes. |
Infinity Ziona
Pandemic Horde Inc. Pandemic Horde
2430
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Posted - 2016.08.25 08:47:32 -
[5] - Quote
Covert recons need a fitting / HP / DPS rebalance. Blops seem okay as they are though they should be able to covert cloak (yes yes I know, however you'd still be better off in a Proteus over a covert blops so not much would change).
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
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elitatwo
Eve Minions O.U.Z.O. Alliance
1382
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Posted - 2016.08.25 11:48:00 -
[6] - Quote
I have a much more urgent question, shouldsammyusepunctuationorformatting?
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Zan Shiro
Alternative Enterprises
809
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Posted - 2016.08.25 12:31:26 -
[7] - Quote
Blops really aren't frontline grunt ships. Its kind of nice there is the ninjya aspect to the game and this is their gig.
Not to say they don't need love...it be nice of something else besides redeemer had decent combat ability.
But bombs would not be that. Any combat ability would be best served by seeing what works for redeemer and try to apply to the others. If only to get them some equal footing within the class.
Its funny, yet sad, that when I unlocked Sin as a blops and looked at fits for the day I go back to pvp and the most off the wall, yet quite possibly the best, fitting I saw for it was repair gear all high slots. Its poster said well...it makes it useful as ghetto logi on ninjya ops and have you ever tried to get these things shooty? Crazy but nonetheless valid argument.
then there was the joke widow fit I saw that had lows and rigs spec'd for max cargo. Sad thing was...it wasn't funny. Gonna bridge....well bring the fuel to bridge all you want lol.
Here i would also insert my extreme wish list that in some odd redo CCP makes at least the rokh the basis for blops. To include guns. I'd see this as decent upgrade really. Could be just like the rokh....range but not uber damage. My oddball idea/request anyway.
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Angry Onions
Pathway to the Next
248
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Posted - 2016.08.25 15:08:04 -
[8] - Quote
Sammy Fischer wrote: Like their Covert Ops counterparts, Force Recon and Black Ops ships can fit covert cloaks and cynos.
Cov Ops and Force Recon can use the Covert Ops cloak, allowing them to cloak and warp around. Blops cannot use this module, so they cannot warp cloaked. Any ship can fit a cyno.
Sammy Fischer wrote: Should they also get bomb launchers? Perhaps even 2 launchers for cruisers and 3 for Battle Ships. I theorize that the added capability of the ships would be counter balanced by their lower maneuverability compared to Covops bombers. It would be much more difficult to make a bombing run and warp off in a cruiser or battleship than a frigate.
No. Force Recons / Blops should not get to use bomb launchers. Giving two bomb launchers to a FR would only double the amount of bombs a single character could launch at a given moment. It would be just as easy to do a bombing run with a cruiser / battleship as it would be in a frigate. Keeping the blops completely hidden while moving the fleet would be an inconvenience.
Sammy Fischer wrote: It seems like it would give these ships more reason to be front line ships than they are now. I do see the potential of these being OP with too much DPS, and I'm just wondering aloud if it's reasonable and why or why not. Would there be a way to give that style of gameplay to the larger hulls that would not result in balance issues?
These ships are not designed to be on the front lines, they fill a niche role and they do a good job at it. Also, the burst damage from a bomber fleet where each ship could launch two bombs each would be absolutely insane. It would also be game breaking hilarious though, but still no.
S H I T P O S T I N G
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Lugh Crow-Slave
2907
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Posted - 2016.08.25 19:31:45 -
[9] - Quote
no
Citadel worm hole tax
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FT Cold
R3d Fire Mouth Trumpet Cavalry
67
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Posted - 2016.08.27 01:53:36 -
[10] - Quote
Nah, bombers are already pretty well balanced around their roles and force recons are very powerful in their given roles. Sometimes recons are downright oppressive, maybe even a tad overpowered. Blops have a role that they excel at, though they could certainly use a balance pass, they don't need any more tools than they already have. Aoe damage is stupidly strong when applied correctly and I don't see the need for any more of it. |
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