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Nikea Tiber
Backwater Enterprises RD
28
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Posted - 2016.08.28 20:57:40 -
[31] - Quote
The math is correct. The tooltip will list optimal range(as modified by the loaded charge type and hull bonuses), and optimal + falloff (listed as "accuracy falloff in the info window for the turret) as falloff range. The new tooltips obfuscate what is going on under the hood. In my example i cited the numbers you would see if you mouseover an equipped turret; so 20 km optimal / 40 km falloff means the "accuracy falloff" distance is also 20 km. "Falloff range" as listed in the mouseover is optimal + ("accuracy")falloff, which is 50% the dps figure quoted in the same tooltip.
Sure, accuracy falloff can be shorter than optimal. The tooltip for mouseover will always add the two values together for what it reports for falloff range, though.
my other nano is a polycarb
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Solecist Project
32605
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Posted - 2016.08.28 21:14:16 -
[32] - Quote
Nikea Tiber wrote:The math is correct. The tooltip will list optimal range(as modified by the loaded charge type and hull bonuses), and optimal + falloff (listed as "accuracy falloff in the info window for the turret) as falloff range. The new tooltips obfuscate what is going on under the hood. In my example i cited the numbers you would see if you mouseover an equipped turret; so 20 km optimal / 40 km falloff means the "accuracy falloff" distance is also 20 km. "Falloff range" as listed in the mouseover is optimal + ("accuracy")falloff, which is 50% the dps figure quoted in the same tooltip.
Sure, accuracy falloff can be shorter than optimal. The tooltip for mouseover will always add the two values together for what it reports for falloff range, though.
I hate this ...
That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia
8 Golden Rules of EVE
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Nikea Tiber
Backwater Enterprises RD
29
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Posted - 2016.08.28 23:20:13 -
[33] - Quote
Solecist Project wrote:Nikea Tiber wrote:The math is correct. The tooltip will list optimal range(as modified by the loaded charge type and hull bonuses), and optimal + falloff (listed as "accuracy falloff in the info window for the turret) as falloff range. The new tooltips obfuscate what is going on under the hood. In my example i cited the numbers you would see if you mouseover an equipped turret; so 20 km optimal / 40 km falloff means the "accuracy falloff" distance is also 20 km. "Falloff range" as listed in the mouseover is optimal + ("accuracy")falloff, which is 50% the dps figure quoted in the same tooltip.
Sure, accuracy falloff can be shorter than optimal. The tooltip for mouseover will always add the two values together for what it reports for falloff range, though.
I hate this ...
The changes to turret tooltips and attribute nomenclature are extremely counter-productive.
my other nano is a polycarb
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Major Trant
287 Marine Regiment
1518
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Posted - 2016.09.01 11:22:30 -
[34] - Quote
Nikea Tiber wrote:Sure, accuracy falloff can be shorter than optimal. The tooltip for mouseover will always add the two values together for what it reports for falloff range, though. This can be quite confusing because the various inferfaces are not consistent in their display of this data.
If you do a show info on a particular gun, it might say:
- Optimal = 3000
- Falloff = 5000
Which means that Optimal + Falloff = 8000
But when in space and you hover over the same module in your HUD, it will say
- Optimal = 3000
- Falloff = 8000
Because it has already added the two figures together in the Falloff parameter. |
Solecist Project
32772
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Posted - 2016.09.01 11:27:50 -
[35] - Quote
Major Trant wrote:Nikea Tiber wrote:Sure, accuracy falloff can be shorter than optimal. The tooltip for mouseover will always add the two values together for what it reports for falloff range, though. This can be quite confusing because the various inferfaces are not consistent in their display of this data. If you do a show info on a particular gun, it might say:
- Optimal = 3000
- Falloff = 5000
Which means that Optimal + Falloff = 8000 But when in space and you hover over the same module in your HUD, it will say
- Optimal = 3000
- Falloff = 8000
Because it has already added the two figures together in the Falloff parameter. Did i mention that this was a totally useless change that actually added confusion more than anything?
Oh no, i didn't yet.
But i mentioned that i hate it.
Oh, yes, i ******* hate it.
So ******* much!
Time to do something about it, i guess.
That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia
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Solecist Project
32774
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Posted - 2016.09.01 13:05:31 -
[36] - Quote
I made a thread about it.
https://forums.eveonline.com/default.aspx?g=posts&m=6618547#post6618547
Add some voice to it.
That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia
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