Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] 30 40 50 .. 59 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14522
|
Posted - 2016.08.30 12:55:11 -
[571] - Quote
I keep getting this vision of CCP trying to pull crack out of an addicts hand while saying "it's for your own good" while the addict cries and screams
Some of these folks actually don't seem to know that EVE is possible without constant boosts and as far as mining goes it will all level out (fewer minerals being mined means the mins you do mine will eventually be worth more). I'm glad I never got addicted to boosts in the 1st place.
|
Major Trant
287 Marine Regiment
1511
|
Posted - 2016.08.30 12:55:41 -
[572] - Quote
Desiderya wrote:The initial boost on the warp in is indeed an advantage. But on the other hand, plex advantage is also a big deal... Yes it is, but there is a clear exploit going to be available here. People who attack FW plexes are still going to be setting up dedicated off grid boosters. A Claymore with a set of 3 boosting rigs and 6 boosting modules for example. The attacking fleet warps to the gate and aligns. FC calls fleet in, Claymore fires off all 6 boosts and then warps to safety. Throw in a second booster alt and you can apply all 12 boosts.
Yes it only applies for one minute (or slightly more depending on skills), but the attacker also has the advantage of deciding whether to take the fight or not. He simply doesn't activate the gate if he hasn't got an overwhelming advantage and is sure he can break the enemy in that first minute.
If anything this will make offgrid boosting safer. At least in the current system it is possible to hunt them down. But the new system allows them to bounce to a safe and cloak up or simply bounce between safes. |
Sylvia Kildare
Center for Advanced Studies Gallente Federation
2
|
Posted - 2016.08.30 13:00:43 -
[573] - Quote
Delt0r Garsk wrote:Lord Mudeki wrote: I don't afk mine never have I used 6 accounts to mine with but with these changes I'm letting 3 unsub as I wont be mining anymore not putting a rorq in a belt
but that is the problem that most want fixed. This 100% safe rorq thing that you think you should have. It was never meant to be that way and CCP have been saying for years that this is *going* to change. And *lots* of people have been howling for this change for years. Calling off grid boosting cancer etc.... The mistake made was letting you have a 100% safe rorq in the first place so that you have unrealistic expectations.
EVE players call things they don't like cancer all the time.
Doesn't necessarily make it objectively so, though... |
X Mayce
Manson Family Advent of Fate
11
|
Posted - 2016.08.30 13:09:09 -
[574] - Quote
Please remove the industrial core from the game, or at least its "pinned down in space for 5 mins"
super defensive weapon all shiny and stuff, but that it is mandatory because this flippin slow giant has to wait out the timer is a joke.
Oh and that i manually have to press the boosts every 1-2 minutes? - seriously?
World of Warcraft Classic Paladin sends his greetings, please get a nice cloth dress for the rorqual *sarcasm*
Manson Family
Advent of Fate
|
Echo Mande
80
|
Posted - 2016.08.30 13:12:28 -
[575] - Quote
Overall it's an interesting set of changes that will have to be thoroughly tested. A lot of the suggestions here (bonusing orca/rorq for armor and shield) look sane.
I find myself worrying that the burst radius may end up being lower than we'd really want. Large mining ops and battles come to mind. There may be some ways around this though.
The following things might be worth looking into adding. - Boost drugs, working like current combat drugs. These drugs could increase range or duration of the user's boosting modules boosts. These would give Eve's drug dealers an extra source of income or alternately provide an ISK sink. - Tuned boosting module ammo. You could have two or three types of ammo. Standard, shortrange high powered ammo and longrange lowpowered ammo. If you wanted to nerf the shortrange ammo it could also have a negative effect on duration.
Wallet remarks everywhere
|
Noxisia Arkana
Deadspace Knights Sacred Empire of Ellyssium
461
|
Posted - 2016.08.30 13:17:36 -
[576] - Quote
There are people that are mad here because they like the play style in its current form, but I think most of these posts are aimed at the whole sweeping rework of mechanics that seems frankly unnecessary.
Personally, I have no issue bringing a command ship on grid. Super easy.
But lets look at a couple of scenarios? PVP and PVE. PVE: C4 site running - So we get newbros that want to site run, and we'll often provide boosts to make c4s even easier. Most of the time the fleet gets pretty spread out because you'll have pilots at varying level of skill and preference (cruisers and BCs are expecially prone here). So as a booster (or 2) there's no way I'm going to keep boosts on my fleet, and chances are good that the guys that need it (working out towards 1x falloff for shield reps) aren't going to get it. *Conclusion: It's just inconvenient, adds a frustration to an already low paying pve activity, that's more meant to get people used to working as a group and taking squad warps than it is to make any real isk. It also means, that in 99% of the situations we would just forego boosts and use that person as a scout or additional DPS. *Alternatively: If command links had a longer range, (100-200km?) we would hold onto them as a useful addition.
C5 site running: Here the effect is much less pronounced mostly because the sleepers come into much closer ranges. The isk is better, we would probably still keep a command ship on field. But, at that point you may as well just have 3 basi's other than the point/web utility for the drifter battleship that spawns at the end. *conclusion - minimal impact but it'd be a toss up if you just bring extra reps (since they'll have more range) or the command ship for a bit of utility.
PVP: Armor WH Brawls: Really no change. We'll be fighting at 0 w/an EOS or Damnation if we're getting boosts (which is rare). Although, being able to 'apply links' before the fleet jumps through the next hole into the fight is an interesting mechanic. It'll let the command ship hold cloak to avoid being the target of nuets and let him get his next set of links off. Although, more likely he'll just uncloak and burn to tackle something. *conclusion: no real change in gameplay.
Shield fights: This is where it gets tricky. A lot of times you're playing with a single scimitar, DPS, and some nuets. You'll generally have people at multiple ranges depending on preference (tackle, if you bring jams). If you're fighting on a hole - you maybe have something with a long point (rapier?) to grab some tackle, or a brawling gila. My point - your fleet is going to be spread out. The pilots are going to be making their own decisions on position. Commands on whether you follow enemies through or try to pull them out will be given directionally but it's on the team to figure out how to make them happen. For ganks, this doesn't really change anything - you just follow the sabre and apply dps. Conclusion: Inconvenient, doesn't give the command ship a clear role - stay closer to the hole to apply boosts to everyone? stay near logi? It's a reasonable trade-off but it seems like it gives armor fleets a clear advantage because their fleet is going to be set up to brawl and isn't going to worry about disengaging. I'd say that it's a clear pain in the ass and likely you'll see less command ships being flown in that capacity. It's especially frustrating if you have a rapier or long points because while dictating range and disengagement will be key - getting you command ship in position to boost the right people at the right times is just going to be frustrating especially when people are calling for reps, numbers of enemies, and directing ewar.
Overall, it seems like there's LESS of a reason to bring a command ship in wormhole space than their was before after the changes. Most of those changes are a direct effect of range.
Also, what about people that want to train INTO command ships? That what 18-30km initial command range is just going to be garbage. The only people you'll get training is alts, or people that already have everything they want because otherwise the time to train is too steep (for casual players). When I first trained into my command ship, I was popping T1 links in and knew I was making a difference.
My solution would be - increase the range dramatically. I really don't understand the need for a consumable ammo, but if it's gotta be there whatever. I hope that boosts just show up as one icon on your hud because you already have a bunch if your in pvp/pve as a group (nos, scram, cap transfer, shield transfer/armor transfer) I feel like it could be overload in certain situations.
|
Kleb Zellock
KarmaFleet Goonswarm Federation
3
|
Posted - 2016.08.30 13:23:32 -
[577] - Quote
Players demand off-grid boosting be changed.
How players percieve the changes they demanded. -15k base range. CCP demands brawler doctrine. GTFO light tackle, ewar, and logi anchors -Love bomb gives weapon timer. CCP demands those brawls on gates, or, sacrifice a booster. -Love bomb gives no suspect timer. CCP demands hi/lowsec blood offering from solo players. -No skill reimbursement. CCP demands $$ for skill extractors. -Rorquals must be on-grid. CCP demands ore prices go up/No Poors. -Orcas must be on-grid. CCP demands ore prices go up/bow to CODE/No Solo Zones
Despite the seeming copious amount of salt above, I think you are headed in the right direction. My guess is that this will be like FozzieSov: good intentions never optimized. Please roll this out in a usable iteration.
How to make it better:
-A titan should be able to boost a full grid size. Let it scale down from there based on hull size. -Get rid of the weapon timer. Yes, there will be some abuse cases; but waiting around all the time for you booster to cool down is boring. Continue to loose boosts when you take gates, accel gates, jumps, wormholes and tether/dock. -If your going to suspect timer logi is see no reason to not suspect timer boosts. -Figure out a way to reimburse those skills. You're triple dipping our wallets and that BS. We paid to train them. We shouldn't have to pay to remove them and the re-inject the same character at a loss. Shame on you. -I'll hold off judgement on this until all the changes are announced. -Same as above.
-I'll add: if you can make boosts take fuel, you can make cloaks take fuel.
- |
Sabriz Adoudel
Move along there is nothing here
5886
|
Posted - 2016.08.30 13:27:23 -
[578] - Quote
This is a huge improvement in overall balance.
If you want the power offered by a Moros in an operation, you need to put the Moros on grid and at risk.
Now, the same is true for the power offered by a command ship, or the very different type of power offered by a Rorqual. Want the rewards? Take the risks. Don't think the rewards are worth risking expensive ships? Then field a budget alternative, just as you might field Rattlesnakes or Megathrons instead of dreadnoughts if the mission was high risk.
The range numbers should be seriously thought out - I'm not going to comment on whether 15km is right or not without trying it. Even if another number would be better - 15km is the proposed rule for both sides.
_________________________________________
That said, one point: Command ships probably need the capacity to fit more tank (while still boosting) to remain viable. They've been OK in the past with their paper thin tanks but this hasn't actually been a case of good balance, it's been underpowered ships whose weaknesses were masked by overpowered mechanics.
I believe that a command ship which fits command bursts and totally eschews all offense should have comparable tank to a tech 1 battleship (whether this be active armor, active shield, buffer armor, buffer shield or passive shield, as long as you compare like for like).
______________________________________________
Finally, Crimewatch. As much as it pains me to say this, the suspect flag (and not the criminal flag) should be inherited when you boost someone, unless that person is cloaked. I will abuse the hell out of consequence-free boosting, and I will *certainly* abuse the hell out of any criminal flag transferring, but it is a broken mechanic.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
|
Noxisia Arkana
Deadspace Knights Sacred Empire of Ellyssium
461
|
Posted - 2016.08.30 13:34:43 -
[579] - Quote
Sabriz Adoudel wrote:This is a huge improvement in overall balance.
Now, the same is true for the power offered by a command ship, or the very different type of power offered by a Rorqual. Want the rewards? Take the risks. Don't think the rewards are worth risking expensive ships? Then field a budget alternative, just as you might field Rattlesnakes or Megathrons instead of dreadnoughts if the mission was high risk. .
I would say that the general argument isn't about bringing this on grid (except in the case of rorqs or orcas) but your code signature at the bottom is a pretty ******* obvious bias on your stance there. More that the proposed range, weapons timer, ammo, doesn't really add anything useful to the ship class and makes it way too limiting. Yes bring that **** on grid, but don't spay command ships like an 8 week old puppy.
Also there's going to be a mining boosting battle cruiser. So, you'll probably not see many orcas at belts. Sorry code bros. |
flipfragz
Spiritus Draconis Spaceship Bebop
3
|
Posted - 2016.08.30 13:39:29 -
[580] - Quote
CCP Fozzie wrote:Vidork Drako wrote:Its a very nice change because offgrid boost had no sense. Great job. Now a question who will come back again and again until we got an answer : Q : Will you refund all SP currently allocated in Leadership skills? Lets us know please. A simple yes or no will be enough. No. The skills will all continue to exist (under slightly different names) and will impact the same type of gameplay, so there are no plans to refund any skills with this change.
In light of your response for the following skills
Leadership Wing Command Fleet Command
Are you saying that these skills (be it renamed) will still be required to build a fleet?
So for a basic example to apply the links to the full squad currently you require leadership 5 and a 'Booster' in either Squad/Wing/Fleet Command . Am I correct in saying that with the propsed system you will still need to have a person in squad command with the correct skills to allow the full squad to recieve the 'Boost' but it doesn't require the 'Booster' to be in a command postion?
|
|
Drazz Caylen
Team-Pyro Industries
26
|
Posted - 2016.08.30 13:40:36 -
[581] - Quote
Witchking Angmar wrote:1) I once caught an offgrid linkship using only dscan and midwarp bookmarks.
2) What would this something else be? The ewar bonus is pretty important for small fast gangs, exactly what the skirmish boosts are meant for.
3) I bet you that existing code for scripts doesn't allow for reload times and they just can't be arsed to change it.
1) Emphasis on "once" I presume. I know D-scan and midwarps work, provided the ship sits put in a midwarp to begin with. There are so many other things in that equation that can and will go wrong. Your case also bases on a stationary target. Anyone who cares for their boosting ship keeps it moving between safespots. I don't say your story is wrong - just irrelevant to the scenario I provided.
2) It's not important for small fast gangs, it's important for everyone who makes it work for their doctrine. Take it away for everyone, and it again evens the playing field. It's just another stack on top of already quite long-reaching disrupt / scramble distances if you take the right ships and modules.
3) You don't know that and they've gotten rid of lots of code already to change something.
Major Trant wrote:The first minute of the fight is the most important and often determines it's outcome. As for range, the fleet stacks up on the acceleration gate, perfect place to apply the boosts. Drawing a blank right now. I know you can't dock and use stargates with a weapons timer, but can you use acceleration gates with a weapons timer? It's been so long I last did so
Arrendis wrote:IbbnSaifun wrote:Easily - if you can scan an entire system to locate people real time that means you have FTL capabilities for 2 way systems I don't see what FTL scanning (and we know the lore has FTL communications capabilities - that's how your clone works) has to do with the radius of boosts. Both of you didn't quite understand the eve lore with the issues it has.
FTL communication is based on fluid router systems. They use quantum entanglement that causes Atoms to correspond with each other. This limits the bandwidth of communication to, I quote; x bytes per second. Neural scans at the time of pod breach are used to scan the entire brain and send it to the clone location where a brain inside the grown clone gets formed promptly (and apparently swiftly). The scan is, and I quote again; including every neuron connection between every brain cell
How an instantaneous copy of the brain on this level of depth can be transferred anywhere almost instantaneously is not possible with a mere limitation of "bytes per second", as FTL communication infers the information load to be small. As part of the suspension of disbelief, I'm sure there are bigger fluid routers in similar fashion which allow bigger chunks of data to go through, but with increased latency for communication between systems. I will also make room for just-as-fast routers with higher bandwidth as manufacturing processes improved. Still nowhere near the bandwidth required for a nigh-instantaneous brainscan.
There are many things wrong with EvE lore, even if you take suspension of disbelief into account. Before you tackle lore, tackle other much more impeding issues.
For example how highsec boosting with a neutral alt will only give a weapons timer and not cause suspect.
Boosting should fall under the same crimewatch categories as remote assistance. |
KhanidLady
White Knight Social Club Play Hard Pray Harder
19
|
Posted - 2016.08.30 13:47:21 -
[582] - Quote
Noxisia Arkana wrote: PVP: Armor WH Brawls: Really no change. We'll be fighting at 0 w/an EOS or Damnation if we're getting boosts (which is rare). Although, being able to 'apply links' before the fleet jumps through the next hole into the fight is an interesting mechanic. It'll let the command ship hold cloak to avoid being the target of nuets and let him get his next set of links off. Although, more likely he'll just uncloak and burn to tackle something. *conclusion: no real change in gameplay.
changing system removes the buff again.
|
Rowells
ANZAC ALLIANCE Mercenary Coalition
3095
|
Posted - 2016.08.30 13:48:18 -
[583] - Quote
I've had some time to mull over the idea of ammo for the boosting modules, and I'm not entirely convinced it will add any meaningful gameplay.
I can understand scripts if they are necessary to make the system work without being a programming nightmare, but having specific ammunition that has little to no impact on cargo space seems like an extra unnecessary step in the scheme of things. |
Drazz Caylen
Team-Pyro Industries
26
|
Posted - 2016.08.30 13:49:47 -
[584] - Quote
Quote:Drago Misharie: One Stealth Bomber can take out a fleet of macks or retrievers easily with a single bomb. Just aim for to boosting ship with all the sweet targets clustered around it. Delt0r Garsk: Only if you fit for nothing but yield. IIRC our macks had much more than 10k EHP. Not to mention that in hostile space they kind of are not the most optimal ship. There is a mining ship that can take real beatings. But again, you expect all the cakes all at once, max yields, max tanks, max everything, 100% safe. While everyone else has to compromise fits. Drago Misharie: If we aren't fitted for yield, why in the heck would we have a boosting ship in a belt? Illogical. To offset the reduced yield you have by fitting tank? stop making it sound like you are the only person affected. Everyone will be affected. If you are purely fitted for yield, then it only makes sense to go that way in a hostile environment when you can offset the losses you suffered from not tanking with that extra yield. For some this calculation works. For others, it doesn't.
Again, for all those who didn't get it; everyone will be affected. If something so all-encompassing is touched, then everyone feels it. So you can't even really talk about a nerf to boosts, as everyone is affected evenly. It's not a nerf to you if someone else can pilot that ship better than you. It's just that you have to step up your game in order to remain competitive. The notion that some seem to express as to how some people magically are not affected by the nerfs is beyond me.
Anyway, wait for the damn Industry boosting devblog that comes up next. Gosh.
Lugh Crow-Slave wrote:give me an example of some one doing something in eve that is not PvP any example at all Sitting in station, watching your ship collection spin and Avatar sitting in station while sipping on a beer and talk to your pals while clicking through Project Discovery maps. What? You only asked for one example.
Lugh Crow-Slave wrote:Drago Misharie wrote:Try this one on for size, Research Agent Farming even that is pvp. you are competing with others that are doing it in order to sell or your are doing it to compete in bp production You infer they're selling the product instead of using it for themselves, or rather, their corporation. You also infer they would be selling it themselves, and not give it to another trader to take care of it. Really, both of you circlejerk around. Yes, a lot of eve is PvP. Not all of it is. Yes, there is more to PvP than ship PvP. Yes, there is a chance that PvP is being forced upon you (in other forms than ganking) which increases the level of PvP participation on a statistical figure. But it never goes up to something like "everything" or 95%. Both are ridiculous figures and everyone knows it. Lots of people also mistake actual happening PvP with possibilities for PvP. You can mitigate tons of risks and exposures with ease.
Exchanges like these grant me great deals of amusement but I prefer if folks have less one-sided views and more agile minds. |
Altrue
Exploration Frontier inc
2055
|
Posted - 2016.08.30 13:57:35 -
[585] - Quote
The range is too short, really too short :(
Signature Tanking Best Tanking
Retired [Ex-F] CEO - Eve-guides.fr
Ultimate Citadel Guide - 2016 EVE Career Chart
|
Lonan O'Labhradha
Dystopian Heaven Circle-Of-Two
5
|
Posted - 2016.08.30 14:02:34 -
[586] - Quote
Sorry if this has already been mentioned, but 25 pages is too much to read... The issues I would see are as follows:
Cyclical PANIC: Not really a criticism but an obvious tactic... Multiple Rorquals periodically re-upping PANIC. If the module burns out, they can probably survive long enough for a refit between cycles, or obviously a fleet of say 12 rorquals can PANIC for at least an hour. This should be plenty of time to get a fleet together, but it's also enough time to bubble all of the Rorquals.
AFK Mining: I'm still not sure this will get the Rorquals out into the belts in Null as the limitation of liability is a big thing in mining. Many null miners don't even use T2 miners, preferring the Procurer, to make less interesting targets so they can AFK mine. I don't think active mining will ever be "fun" which means that you won't have fixed what was broken with it in the first place that makes everyone want to AFK. I can see Rorquals being used heavily in hi-sec and low-sec like this because bubbles aren't an issue.
Speed Differentials: Many fleets rely on speed and kiting tactics. Command ships are not fast and won't be able to keep up with cruiser fleets very well. A Sleipnir, one of the fastest command ships, has to pulse MWD occasionally to keep up with a Cerberus fleet that has it's MWDs off. During a prolonged kite burn, there's no way for the Command ship to keep in range of the fleet so kiting fleets will need to rely on small booster ships. I'm not sure if this is desired tactic or if you plan to fix it, but it makes Skirmish boosts almost exclusively the realm of small probably shield-tankedships like Command Destroyers. This might result in greater emergence of Command Ship fleets. |
Bo Goodwin
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.08.30 14:12:32 -
[587] - Quote
The only thing about this mighty nerfing of off-grid boosting I know for sure is it is getting some really cool people, who just want to help out new people and solo-ers, to leave EVE forever.
Now I subbed a year about 2-3 months ago. I like mining. I like being boosted. I like my booster to be able to relax while playing, not working while playing.
Isn't this game about community? I've played EVE for years now, years apart of course, but every time I come back it seems they keep changing things nobody wants...actually that most people hate.
So if these changes are how you repay and reward long-time players, then CCP,, you have lost touch with your playerbase.
I don't PvP, FW, PI, explore, PvE, incursions or any of that crap. I like to mine some rocks while I chat with friends and not get blown up.
So if these changes go through, you can better believe that many people will cancel their subscriptions, I included.
It's always a sign of game companies that fail when they start to ignore their player base. Nobody wanted these changes, everyone I know in-game hates these changes, these changes aren't needed.
Do better, CCP, because right now you really suck and I want my money back.
I play this game to mine with my friends, some of those friends can't stare at the screen all ******* day.
Let me add, of all the changes I've seen in this game (since 2005), this is the most asinine.
I truly hope that this is just some sick joke. CCP, and the devs responsible for this BS, you are killing this game. |
Arrendis
GoonWaffe Goonswarm Federation
1877
|
Posted - 2016.08.30 14:13:23 -
[588] - Quote
Ashterothi wrote:Lugh Crow-Slave wrote:give me an example of some one doing something in eve that is not PvP any example at all Incursion communities Industry corps Signal Cartel Drifter Hive "tours"
Incursion communities are full of PvPers' alts, making money with which to PvP.
Industry is completely PvP - not only is it the engine that drives all of the PvP (somebody's gotta build those ships, guns, ammo, etc!) but you're competing with other players for the best prices on everything.
Signal Cartel is competitive - they pay for those holes. If you get paid for one, nobody else gets paid for it.
Hive "tours" - folks are stockpiling the elements they get out of the hives, and a lot of them are hoping it'll prove profitable... to fuel pvp. This one's the closest though... so far. |
Arrendis
GoonWaffe Goonswarm Federation
1877
|
Posted - 2016.08.30 14:15:02 -
[589] - Quote
Drago Misharie wrote:Lugh Crow-Slave wrote:O.o pvp is player vs player <- no where in that does it say anything about destruction
the most obvious form is violent however only people with a very shallow understanding limit it to that Ok, not to be insulting, but that's not what 99.9% of the members of eve define this as PVP. You are a very small minority with this definition.
No, he's not. All of the large players in nullsec understand industry and market manipulation are PvP. |
Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
298
|
Posted - 2016.08.30 14:16:04 -
[590] - Quote
27 pages in 22 hours. surly ccp can see this is something people dont want |
|
Noxisia Arkana
Deadspace Knights Sacred Empire of Ellyssium
462
|
Posted - 2016.08.30 14:18:52 -
[591] - Quote
Ncc 1709 wrote:27 pages in 22 hours. surly ccp can see this is something people dont want
There are a lot of specific implementation pieces that people do not want. But bringing boosts on grid has been a complaint of solo pvp players for a long time. It also makes sense. The range and mechanics feel off. |
Lonan O'Labhradha
Dystopian Heaven Circle-Of-Two
7
|
Posted - 2016.08.30 14:19:57 -
[592] - Quote
Ncc 1709 wrote:27 pages in 22 hours. surly ccp can see this is something people dont want
Just because people are talking about something doesn't mean they don't want it. I have wanted on-grid boosting forever, and CCP has been promising it forever. I think people just want it to be done correctly. Command ships hanging in empty space is not fun content during a battle. You are supporting the fleet, but have no hope of ever getting a killmail. It's boring, crappy content facilitated by the boosting mechanics.
|
Bo Goodwin
Center for Advanced Studies Gallente Federation
1
|
Posted - 2016.08.30 14:20:00 -
[593] - Quote
Ncc 1709 wrote:27 pages in 22 hours. surly ccp can see this is something people dont want
They don't care because they always cater to the PvPers who whine and cry louder than any carebear I've ever seen.
|
Noxisia Arkana
Deadspace Knights Sacred Empire of Ellyssium
462
|
Posted - 2016.08.30 14:23:33 -
[594] - Quote
Also, if boosts coming on grid is a shock just causing you to enter into this conversation then you haven't been very active in the community. At a couple of fanfests, all the time on the forums, the DEVs have said that they want on grid boosting but it wasn't a priority. Your time to try to pry industrial boosting from pvp boosting was then - not now. It's been an active discussion for a couple of years at least. |
Lonan O'Labhradha
Dystopian Heaven Circle-Of-Two
7
|
Posted - 2016.08.30 14:28:57 -
[595] - Quote
Bo Goodwin wrote:Ncc 1709 wrote:27 pages in 22 hours. surly ccp can see this is something people dont want They don't care because they always cater to the PvPers who whine and cry louder than any carebear I've ever seen.
Miners only care about low-interaction productivity. If they took Rorqual boosts away entirely and applied it as a basic bonus to the individual ships you would think that was perfect. The Rorqual is merely an inconvenience as it currently is and the on-grid Rorqual is an even further inconvenience.
What you really want is a ship with an auto-pilot button that flies itself out to a belt, pulses a smart bomb and pulls all of the minerals into your cargo hold then returns the entire solar system's mineral wealth to your station so you can play with blue prints and make isk.
Or perhaps just an isk printing press...
PVE always wants convenience.
If they offered you a structure that did what the Rorqual did, you'd praise their genuine intellect and for seeing the light. |
Bo Goodwin
Center for Advanced Studies Gallente Federation
1
|
Posted - 2016.08.30 14:32:06 -
[596] - Quote
Lonan O'Labhradha wrote:Bo Goodwin wrote:Ncc 1709 wrote:27 pages in 22 hours. surly ccp can see this is something people dont want They don't care because they always cater to the PvPers who whine and cry louder than any carebear I've ever seen. Miners only care about low-interaction productivity. If they took Rorqual boosts away entirely and applied it as a basic bonus to the individual ships you would think that was perfect. The Rorqual is merely an inconvenience as it currently is and the on-grid Rorqual is an even further inconvenience. What you really want is a ship with an auto-pilot button that flies itself out to a belt, pulses a smart bomb and pulls all of the minerals into your cargo hold then returns the entire solar system's mineral wealth to your station so you can play with blue prints and make isk. Or perhaps just an isk printing press... PVE always wants convenience. If they offered you a structure that did what the Rorqual did, you'd praise their genuine intellect and for seeing the light.
lol, hello incompetent ganker. Please cry a little more. My glass is not yet full. Actually what I really want is CCP to not make changes that will make all my friends leave. But you might know that if you quit crying and start using your brain. |
elitatwo
Eve Minions O.U.Z.O. Alliance
1388
|
Posted - 2016.08.30 14:33:25 -
[597] - Quote
Malcanis wrote:Anyone thinking of cashing out leadership skills they don't want into skill extractors should do so quickly before the market crashes. Prices are down already.
No. I hate that abomination of a mechanic and will not use it.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|
Noxisia Arkana
Deadspace Knights Sacred Empire of Ellyssium
462
|
Posted - 2016.08.30 14:34:12 -
[598] - Quote
@Lonan - I mean people play the game for different reasons. If you gave PVPers a way to generate killmails and post them to zkill to get their isk efficiency up without undocking there would be a ton of shittlers just plugging away at the I win button and rubbing their epeen.
Lets face it, our of the two PVE is the more monotonous. It's frankly a blessing that people are willing to mine an asteroid for the type of engaging game play it creates. |
Lonan O'Labhradha
Dystopian Heaven Circle-Of-Two
8
|
Posted - 2016.08.30 14:39:06 -
[599] - Quote
Noxisia Arkana wrote:@Lonan - I mean people play the game for different reasons. If you gave PVPers a way to generate killmails and post them to zkill to get their isk efficiency up without undocking there would be a ton of shittlers just plugging away at the I win button and rubbing their epeen.
Lets face it, our of the two PVE is the more monotonous. It's frankly a blessing that people are willing to mine an asteroid for the type of engaging game play it creates.
I mentioned in my first post that the Rorqual changes don't address the mindnumbing annoyance of warping between belts collecting rocks for 15 hours.
My point was that PVE has a tendency to prefer changes to the system which provide them with greater convenience which means that @Bo would probably be interested in the "Rorqual Tower" structure as a solution to the problem but doesn't want to admit it.
Improvement to PVE Mining content is a difficult thing to do... If mining was fun, minerals would be plentiful and not worth mining. The boringness of the activity inherently creates its value
Also @Bo, I'm not a mindless ganker. I've never ganked anything, actually. I'm more of a support ship pilot--I tend to favor stealth, command ships and logi which is why this thread interests me. |
Winter Archipelago
Autumn Industrial Enterprises
604
|
Posted - 2016.08.30 14:42:32 -
[600] - Quote
Noxisia Arkana wrote:@Lonan - I mean people play the game for different reasons. If you gave PVPers a way to generate killmails and post them to zkill to get their isk efficiency up without undocking there would be a ton of shittlers just plugging away at the I win button and rubbing their epeen. For what it's worth, there are already people who do that by smartbombing hundreds of cheap frigates to get their name in the Top-10 list for a particular ship or system.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] 30 40 50 .. 59 :: one page |
First page | Previous page | Next page | Last page |