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Gaven Blands
Astrotech Syndicate DRONE WALKERS
6
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Posted - 2016.08.30 12:48:46 -
[1] - Quote
Ok before we start i havn't been ganked in empire :D however i was flying through Uedama and saw some poor sod losing his freighter. High sec ganking is a valid mechanic within eve and as we know, no where is safe in eve. The problem i see is there is no real risk for high sec ganker's, the use of cheap ships such as Catalysts etc to kill a freighter is ridiculous. Of course they will lose their ships to concord and you could argue that is the risk right there.
My suggestions for changing the mechanics:
Reduce the damage of the ship being used by 50% while in empire, this means to kill a freighter you would need to bring battlecrusiers or battleships in large numbers to kill it. The risk vs reward is balanced and players would have to pick targets of greater value in order to return the losses they have incurred.
Allow freighters to fit capital shield extenders / active shield mods to tank the incoming damage, ofc this would be overpowered and penalties would have to included. For every mid slot taken the ships cargo hold (m3) is reduce by 10%.
Actively killing another pilot within high sec results in a cool down of 12 hours, this is reduced depending on the level of sec status of said system. e.g 1.0 sec = 12 hours / 0.5 sec = 6 hours.
If you are attacked by another pilot in empire, request concord to respond faster, this would mean paying concord on the spot. A window would appear like a convo requesting concord to respond and you would have to pay, payment levels depend on the size / make of the ship e.g a freighter would have to pay 150mil.
I know i will get alot of flak for this but i do feel this is an area that must be addressed by CCP. These are just ideas i have had and i am sure others will have better idea's.
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Daichi Yamato
Xero Security and Technologies
3474
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Posted - 2016.08.30 13:14:43 -
[2] - Quote
Or the freighter pilot could be smarter and less greedy...ganks are easy to avoid. You didn't see a poor sod, you saw an idiot lose what he couldn't be bothered to protect.
Ganking isn't easy nor is it risk free. It takes the coordination of many players just to destroy one ship. And after the gank, whatever they targeted the freighter for may not even drop.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Solecist Project
32679
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Posted - 2016.08.30 13:17:42 -
[3] - Quote
You never ganked. You never have been ganked.
You have no ground to speak on, as you lack the knowledge to know how it works.
/thread.
That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia
8 Golden Rules of EVE
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Foxstar Damaskeenus
Taladi Federation
277
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Posted - 2016.08.30 13:22:14 -
[4] - Quote
Original poster, delete this thread and then permanently decide to never reproduce.
"[this thread] is a cesspit of trolling and flaming" ISD Buldath
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Cade Windstalker
549
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Posted - 2016.08.30 14:05:08 -
[5] - Quote
There's no problem here and no need for any of your proposed fixes. Ganking is all about cost vs reward, and there are already plenty of ways players can skew the cost against the ganker if they're smart. Many people use webbing alts, if you make your webbing alt a Blackbird you can jam the gankers and make it so they can't gank you.
Heck if you ever want to see someone pulling their hair out in frustration train into a Falcon and sit on the Uedama gate for an evening, jamming anyone who goes flashy. Personally I don't have the patience, but some friends of mine have done it and it generally doesn't take long before the gankers are going after you over all the Freighters.
You can also pull something similar with a Logi ship. My favorite was probably the guy who kept repping the Freighter when the gankers were off grid but in such a way that it looked like they were making progress. They wised up eventually but not before wasting a *lot* of ships trying to kill this guy as the Oneiros pilot just sat there laughing his engines off. |
FT Cold
R3d Fire Mouth Trumpet Cavalry
71
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Posted - 2016.08.30 14:56:20 -
[6] - Quote
If anything ganking is due for a buff, a lot of the danger has been stripped out of highsec in the past few years. It'd be nice to see concord response times increased as a response to the hull resistance changes, maybe for the loss of safaris we could get the cost of polarized weapons down to t2, and for watchlists we could get insurance back for the loss of a gank ship. |
Vic Jefferson
Stimulus Rote Kapelle
1073
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Posted - 2016.08.30 15:00:46 -
[7] - Quote
Another freighter thread.
90% of EvE works the following way, including freighters - someone makes a mistake, and there's someone around and paying attention that has done the preparation to capitalize on it. The best and most efficient way to 'win' against gankers is to provide them no easy targets. If freighter pilots were half as organized as the gankers, they wouldn't let their fellow freighters to be ganked.
I used to gank. Know what would grind my gears? When the entire region is in Skiffs. I blops. Know what grinds my gears? Everyone is docked up. Similar analogies can be drawn to every aspect of EvE, weather it is corp infiltration or market games - someone has to make a mistake first. This is what makes it balanced, and what makes it EvE - players determine their own outcomes. It would be more fair to say that freighters let themselves be ganked, not freighters are ganked. The agent ultimately responsible is the freighter pilot, not the rapscallions in some catalysts.
Stop making mistakes, ye freighters.
Vote Vic Jefferson for CSM X.....XI.....XII?
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Sonya Corvinus
Static-Noise Upholders
500
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Posted - 2016.08.30 15:01:25 -
[8] - Quote
If ganking is so easy, why does red frog (for one example) have only a 0.25% failure rate?
Could it be there are easy ways to avoid being a victim? |
SurrenderMonkey
Space Llama Industries
2258
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Posted - 2016.08.30 15:32:00 -
[9] - Quote
OP: "This is a totally valid mechanic that will be balanced after just one more nerf!"
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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elitatwo
Eve Minions O.U.Z.O. Alliance
1388
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Posted - 2016.08.30 15:37:58 -
[10] - Quote
FT Cold wrote:If anything ganking is due for a buff, a lot of the danger has been stripped out of highsec in the past few years. It'd be nice to see concord response times increased as a response to the hull resistance changes, maybe for the loss of safaris we could get the cost of polarized weapons down to t2, and for watchlists we could get insurance back for the loss of a gank ship.
That sounds more like a buff to easy-mode grieving. While some call that "content" one needs to ask themselves, was that worth it?
How about making "dangerous space" actually dangerous and allow disruption gameplay in w-space too?
Or not having sooper-rating yolo-iwin-anyways-and-always-wft-solo-murder-pwn-boats farmville disruption?
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Rage Guy
Heimatar Hull Mining Group
0
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Posted - 2016.08.30 15:49:58 -
[11] - Quote
Ganking in high sec has been nerfed time, upon time, upon time, again. To the point where actual usage of cheap ships such as Catalysts etc to kill a freighter have become an artform.
If you did witness such a thing, you should be awestruck and amazed rather than calling for yet another nerf.
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FT Cold
R3d Fire Mouth Trumpet Cavalry
71
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Posted - 2016.08.30 16:12:21 -
[12] - Quote
elitatwo wrote:FT Cold wrote:If anything ganking is due for a buff, a lot of the danger has been stripped out of highsec in the past few years. It'd be nice to see concord response times increased as a response to the hull resistance changes, maybe for the loss of safaris we could get the cost of polarized weapons down to t2, and for watchlists we could get insurance back for the loss of a gank ship. That sounds more like a buff to easy-mode grieving. While some call that "content" one needs to ask themselves, was that worth it? How about making "dangerous space" actually dangerous and allow disruption gameplay in w-space too? Or not having sooper-rating yolo-iwin-anyways-and-always-wft-solo-murder-pwn-boats farmville disruption?
Sounds more like balancing to me, and yes, I'd say it's worth it to keep EVE a dynamic, fun, and different game.
How about you bring your 'sooper-rating yolo-iwin-anyways-and-always-wft-solo-murder-pwn-boats' into a high class WH and see what happens? Looks to me like your last foray into a c4 didn't work out so well for you. |
Rovinia
Exotic Dancers Union SONS of BANE
554
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Posted - 2016.08.30 17:18:10 -
[13] - Quote
That's how you lose a freighter in high sec.
++ Freighter Loss EX.U ++
Most problems can be solved if you use a scout. These Catalists and Brutixes doesn't spawn from nowhere, isn't it? ;) |
Ima Wreckyou
The Conference Elite CODE.
2727
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Posted - 2016.08.30 18:30:25 -
[14] - Quote
Thx for your tears and freighter ganking thread #262525567. Thread reported for redundancy
Btw, we already gank with battlecruisers (Talos)
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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Solecist Project
32717
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Posted - 2016.08.30 19:03:44 -
[15] - Quote
There is a call for a ganking focus group. I mailed the respective csm; no response.
I have no idea how it works ... ... but i guess everyone wants to be a part of it!
That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia
8 Golden Rules of EVE
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Ima Wreckyou
The Conference Elite CODE.
2728
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Posted - 2016.08.30 19:10:38 -
[16] - Quote
I think they are looking for anti-gankers only at the moment. I hope the guy has fun interviewing a bunch of toxic guys with insane ideas.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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oiukhp Muvila
School of Applied Knowledge Caldari State
3
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Posted - 2016.08.30 20:43:38 -
[17] - Quote
I know this will fall of deaf ears but I know many players, and friends IRL who have left this game because Hi Sec ganking has gone from the exception that makes the game more interesting to the main gameplay for many Alliances that pushing many to just leave due to the hassle.
I fully understand when Freighters are carrying 3+Bil or JFs 5+Bil but something is wrong when non-war-dec'd empty freighters and JFs are being ganked in Hi Sec just to make the gankers KB look good.
As well, I started a test alt awhile back and within just a few days CODE tried to gank that character just outside of a starter system several times while I was still on trial. Ten years ago when I started this game that never happened once in six months during my travels over many different Regions, until I decided to go to Low Sec.
I realize CCP supposed to have done a study to validate that type of gameplay actually makes players want to stick around, but that seems about as valid as you get more Flies with vinegar.
Anybody with any sense knows this game bas been at least stagnating in recent years in regard to actual new players and I would suggest this is part of the reason, along with the flawed sense that new players need to catch up with vets in regard to SP
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Vic Jefferson
Stimulus Rote Kapelle
1073
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Posted - 2016.08.30 20:58:19 -
[18] - Quote
oiukhp Muvila wrote:I realize CCP supposed to have done a study to validate that type of gameplay actually makes players want to stick around, but that seems about as valid as you get more Flies with vinegar.
The people that quit after getting ganked are fundamentally not likely to stick around.
The people that get ganked and stick around, they have learned to appreciate what truly separates EvE from every other game out there, and value the bitter sweetness of its vinegar-honey. Every other game, everyone gets honey. EvE, you have to keep watch on your honey, giving it something closer to actual value. There are people that stick around because being ganked has taught them this, and see that what makes it interesting is that ISK, corps, alliances, regions, etc, are all fluid in the state of play, rather than boring, static, and lifeless, like most games.
The really smart ones arrive at this conclusion without a lesson from small, medium and large neutron blasters.
Vote Vic Jefferson for CSM X.....XI.....XII?
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Daichi Yamato
Xero Security and Technologies
3479
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Posted - 2016.08.30 23:16:25 -
[19] - Quote
And we don't know people who have quit because of nerfs to ganking? The game is stagnating recently...but when ganking was easier it grew in subscriptions every year.
Just another carebear that doesn't know his arse from his elbow.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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oiukhp Muvila
School of Applied Knowledge Caldari State
3
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Posted - 2016.08.31 01:45:15 -
[20] - Quote
Daichi Yamato wrote:Just another carebear that doesn't know his arse from his elbow.
Thinking ganking is a bit too easy these days to the point where it may be affecting player retention and being a Pvp character is not mutual exclusive, despite what you would want everyone to think.
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ShahFluffers
Ice Fire Warriors Escalating Entropy
10601
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Posted - 2016.08.31 02:31:38 -
[21] - Quote
oiukhp Muvila wrote:Daichi Yamato wrote:Just another carebear that doesn't know his arse from his elbow. Thinking ganking is a bit too easy these days to the point where it may be affecting player retention and being a Pvp character is not mutual exclusive, despite what you would want everyone to think. Fun fact: It used to be MUCH, MUCH easier to gank in the "old days" (see: the days when subscription rates were rising).
I remember ganking Industrials solo in battleships (industrial HP levels were lower back then)... then warping to another belt (see: "boomerang maneuver")... then ganking a miner... and THEN blowing up due to CONCORD.
And I usually came away with less than a few thousand ISK in losses due to insurance (yes, insurance used to cover ships used for suicide ganking).
It is far more difficult to pull off anything close by yourself these days.
How did you Veterans start?
The Mustache and Beard Thread
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Redus Taw
Molden Heath Associates
2
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Posted - 2016.08.31 02:40:01 -
[22] - Quote
Great topic to bring up OP! I completely agree with your main idea, but I do believe I could help with a solution. I'd say give bonuses that are specific to defensive ganking. Something like, once the freighter is attacked, the freighter receives defensive, drone, and jamming bonuses. Of course all freighters will then need mid slots, drone bandwidth, and a drone bay. What do you guys think? Cheers! o/ |
Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
35
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Posted - 2016.08.31 04:11:18 -
[23] - Quote
Bring highsec ganking back Make highsec great again |
Brokk Witgenstein
Extreme Agony
675
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Posted - 2016.08.31 04:16:14 -
[24] - Quote
Counter-proposal.
The empires are finished -- about time capsuleers rise to power! Let the fourth age begin. |
Ima Wreckyou
The Conference Elite CODE.
2730
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Posted - 2016.08.31 06:43:10 -
[25] - Quote
oiukhp Muvila wrote:I realize CCP supposed to have done a study to validate that type of gameplay actually makes players want to stick around, but that seems about as valid as you get more Flies with vinegar. I know right? Why should you believe a fact based study with a sample size of 80'000 players when your personal gut feelings say something different? And oh well, did I say new players, I did not mean new, I mean newish players and it's obvious that observed behaviour will just completely flip over after the trial period.
Because it's so obvious that people join this game for mindless grinding ISK in total isolation. And we should totally guard them from any excitement that will happen because they don't play a spaceship MMO for excitement, they just want to do their own thing.
the Code ALWAYS wins
Elite PvPer, #74 in 2014
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
7228
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Posted - 2016.08.31 07:19:05 -
[26] - Quote
Quote:Forum rules17. Redundant and re-posted threads will be locked.As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.
Thread closed.
ISD Dorrim Barstorlode
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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