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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Carniflex
StarHunt Mordus Angels
352
|
Posted - 2016.09.01 04:43:24 -
[721] - Quote
Christopher Mabata wrote: I would propose simply making the ships themselves require Alpha/Omega Status so players could still use a vexor or a caracal or an arbitrator if they chose Matari as their base race rather than sticking them in a faction they may no longer even fly. And at the same time as an Alpha i cant hop in a Cruor or whatever others i can fly without paying to access the ship like everyone in Omega status.
That is a good idea. I would emphasize that for the sake of clarity and less newbie confusion it might make sense to add a clear disclaimer into the ship and module info screens stating that "this module requires omega clone to function" or "this hull requires omega clone to fly".
And yes - all races should be usable. If the problem is 5 mil SP limit just make it so that skill extractors can not be used under whatever SP the final Alpha list will end up and/or exclude Alpha list skills from extractable skill list altogether.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK!
GOT the bastard.
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Teckos Pech
The Executives Executive Outcomes
5163
|
Posted - 2016.09.01 04:45:30 -
[722] - Quote
Winter Archipelago wrote:Teckos Pech wrote:EvilweaselSA wrote: i will give you the easiest and most obvious one that you should have been able to figure out to whet your appetite for knowledge and self improvement: you get more than 3 injectors per plex
Really? How do you accomplish this magic? 8,760 hours in a year (non-leap year). 8,760/12 = 730 hours for your "average" month. To get 4 extractors you will have to skill at about 2,740 SP/hour. Implants? Well, the theoretical max there is 2,700/hour. You are just short of covering your average monthly sub costs for the second month. Further, your argument is basically a market timing argument. You'll be able to tell when selling skill injectors is going to be profitable 30 or so days in advance. In the end, all you'll end up doing is covering your sub costs more or less once you incur that initial $1,495 cost (possibly $2,990) to start the subs. Edit: And I don't recall the requirements for attribute enhancing implants, can those be trained on an Alpha account? If not, then you'll definitely spend nearly $3,000 on this scheme. Teckos, you're taking each month as if it existed as an isolated island. They don't. You end up with a six-month cycle (if my memory serves me), where you get 3 extractions in the first month, followed by four extractions for the next five. It's somewhere around 3.85 extractions per month. It's profitable right now by about 100 mil per month. Whether it stays that way is to be seen, as prices are quickly reaching an equilibrium. For what it's worth, though, considering how closely the prices of Extractors, Injectors, and PLEX are tied to each other, I doubt we'll ever see it where you can't PLEX yourself via Extraction. This is a rough estimated of the break-even points based on an 8-day extraction cycle for PLEX at various values. It's what I suspect Extractors and Injectors will be, at worst (that is, equilibrium with PLEX). I've been wrong before, though.
Yes, on average you can pay for your sub, but the problem with averages is that some months you won't and you'll shell out nearly $1500 to keep the game going.
Tell me which side of a 6 sided die has 3.5 on it?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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DeMichael Crimson
Republic University Minmatar Republic
56273
|
Posted - 2016.09.01 04:48:00 -
[723] - Quote
Nicolai Serkanner wrote:I can not believe CCP takes this path. One example: have multiple T1 ganker clones for free. Another one: have dozens of T1 mining alts emptying belts faster than they can spawn.
What are you thinking CCP? They're not thinking, they've obviously drank way too much electric koolaid.
Pah Cova wrote:Guess CCP are just tired from this game and wants to end it ASAP. CCP are not respecting playerbase and are not providing the needed assistance on the numerous bugs they created with this almost monthly updates and i-¦m not talking about the time the took to answer the tickets (about 3 weeks). As someone said a few post back, CCP SEAGUL have ruined this game, the decline starts when she assumed the executive direction of this game, I have nothing personally against her, but she-¦s not the right person to the charge, thats only my oppinion. Constant socket closed in each account from 10 to 10 minutes one at a time, capacitor not shown the ship cap, api-¦s not working all the time are just some examples of the bad work that CCP have done and it seems they are not going to be solved in a near future.
Now CCP wants to put more people on game playing in a freemode why? 55.000 players before CCP SEAGUL assumes this game, and 25.000/30.000 players after she assumes this game should mean something and lead CCP into some conclusions.
In other company-¦s the monthy incoming reduction for bad decisions are not take lightly, but thats in other company-¦s and it seems CCP dosent need the monthly income and dont want to be reckognize as a successfull gaming devoloper company.
100% correct. Couldn't have said it better myself.
I watched that little BS video of hers and I just couldn't believe the crap I was hearing. Especially the part about how most new players quit because of having to pay a subscription. What a bunch of crock.
Valterra Craven wrote:Wait, now I'm curious, if people are leaving Eve because they can't pay for it, what exactly is the purpose of wanting to keep people playing that have no money to give to you? Truth be told, main reason for loss of subscriptions is due to all of the griefer game mechanics allowed to happen in high sec space.
Hulk Miner wrote:It really does not matter what we say for feedback, this is going to be implemented as per your specifications. Nothing will change, same old. Definitely agree 100%, especially since this was already scheduled to be implemented before even consulting CSM or doing Beta testing on Singularity (Sisi).
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Drazz Caylen
Team-Pyro Industries
44
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Posted - 2016.09.01 04:50:26 -
[724] - Quote
Arry Ghekon wrote:I'll have to set up a Windows Server 2016 w/ Docker instance in AWS and see if each client can be made completely discrete from each other. Also, things like MACs, UUIDs, and SIDs can be spoofed or changed. Whether it is "worth" it will depend on how long it takes for the offender's accounts to get banned. If it takes 1 month, hey, it's probably worth the overhead to them. If it takes 2 hours, probably not. Bot banning has usually been fairly fast on CCP's end, at least to my personal experience. I cannot confirm or deny that other accounts being associated with the reported connection and computers will be permabanned as well. A possible weak point in VMs is their lack of hardware masking. Each individual component has a unique number at which the system identifies and operates with and I'm not sure how easy it is to fake those on each VM layer without glaring compatibility issues. This should give away most VMs easily.
Naturally, they won't catch all illegal Alpha-Multiboxers yet I would imagine they'd be catching most of them, who would likely be the ones with the most damaging effect. |
DeMichael Crimson
Republic University Minmatar Republic
56276
|
Posted - 2016.09.01 04:59:27 -
[725] - Quote
Swiftstrike1 wrote:Have you totally abandoned the "Upcoming Features and Changes" sub-forum??
Yeah, they did that a while ago when they started posting info on Reddit first.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Astrid Farnsworth
Broke and Famous
4
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Posted - 2016.09.01 05:00:24 -
[726] - Quote
Sorry but my clone is in Alpha so i cant read all the post here.
"Amateurs talk about tactics, but professionals study logistics."
- Gen. Robert H. Barrow, USMC (Commandant of the Marine Corps) noted in 1980**strong text**
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Mara Pahrdi
The Order of Anoyia
1187
|
Posted - 2016.09.01 05:01:47 -
[727] - Quote
This here caught my eye when I read the devblog:
Quote:Questions about abuse:
Q: WonGÇÖt suicide ganking using free characters be a major problem?
A: We donGÇÖt think clone states will have much impact on suicide ganking or other harassment in high-sec. But, we will be paying very close attention and if this becomes an issue we can pursue options to improve the situation such as turning safetyGÇÖs on for Alphas in high sec or making changes to the allowed skills list.
After checking the terms of service, harassment of other players in the game is still not allowed. My guess is, this should rather have read "non consensual combat". Still I'd like to ask:
Are there any plans or discussions to re-evaluate suicide ganking or other forms of non consensual combat as harassment?
Remove insurance.
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Dread Red
4
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Posted - 2016.09.01 05:01:54 -
[728] - Quote
CCP here is an idea, how about Alpha account abilities being tied to the security status of the space they are flying in.
In null sec and Anoikis you can fly anything and use any module you've trained for, in low sec you can't do any industrial but can fly and use capital ships if you've trained for them, in high sec you can fly up to Battleship.
This way CCP you can continue to try and force populate Null sec like you've always dreamed of doing effectively supplying multiple lower skilled targets for the big alliances to plunder and conscript and have some of the largest battles imaginable.
Low sec will still function as the in between zone where players can sharpen combat skills. Perhaps the current gankers will be deterred when high sec Alpha alts of miners start ganking their scout bumping alts who try to scoop loot after gank kills.
Sell all your CODE stock before the November patch because those boys are going to get spanked like a high sec version of the goons. |
Arkoth 24
Phayder
264
|
Posted - 2016.09.01 05:04:12 -
[729] - Quote
We can only hope that all of these "GREAT IDEA CCP GIVE US MORE PLAYERS!!!!11" are just dumbasses and not CCP's sockpuppets.
Evelopedia via Wayback Machine | Open petition against Evelopedia closure
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DeMichael Crimson
Republic University Minmatar Republic
56277
|
Posted - 2016.09.01 05:08:59 -
[730] - Quote
Jason Ozran wrote:RIP Eve Online. After destroying the game for those that have been playing it for years and playing for it, and realizing it doesn't work for ****, they decided to go for a hybrid free-to-play.
You just look at the wrong side of this issue: Eve is complicated. It is ******* complicated. And that's why pay for it! Because it is deep, interesting, and a stupid game like there are so many on the market. Thank you for making this a game like many others, CCP. You finally ruined it. Gotta say with a sad heart I agree with you.
In the past it's been repeatedly said that Goons would kill Eve. Obviously to accomplish that goal they had to first become employed by CCP.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Cougaro
Solar Vista. The Anubis Accord
6
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Posted - 2016.09.01 05:09:36 -
[731] - Quote
Well, I don't troll the forums very much, just read what's going on from time to time. Like every other player in Eve, my voice is just one of many and may or may not count. However, since going FTP is going to happen (no way they'll cancel it after announcing it) I'll add my little opinions as well.
1. Limit logins as they are with trials now. No Alpha and Omega logged in at the same time on the same IP address. 2. Set safeties to green in highsec for Alphas to prevent a huge increase of highsec ganking. For that matter, you can set ALL safeties to green or yellow while in highsec (gankers flame away lol) . When I started this game back in 2005, there was no ganking in highsec. Never happened. Highsec was meant to be a safe place to practice pve and learn the game. Now, it's more dangerous than null/WH space with way less rewards. 3. Alphas should not be able to buy or use skill injectors or extractors. 4. ItemsAlphas can build should be severely limited so as to not negatively affect the economy now.
Just a few thoughts |
c00x
The Avengers.
0
|
Posted - 2016.09.01 05:14:48 -
[732] - Quote
corporation management ?
so not only unlimited lame named toons but also corporations? corporations that can be used for war decs or avoiding war decs?
ccp you took all honor out of having an old toon with skill injectors/extractors... and now you want us to put up this?
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Drigo Segvian
Black Fox Marauders
19
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Posted - 2016.09.01 05:16:26 -
[733] - Quote
Cougaro wrote:Well, I don't troll the forums very much, just read what's going on from time to time. Like every other player in Eve, my voice is just one of many and may or may not count. However, since going FTP is going to happen (no way they'll cancel it after announcing it) I'll add my little opinions as well.
1. Limit logins as they are with trials now. No Alpha and Omega logged in at the same time on the same IP address. 2. Set safeties to green in highsec for Alphas to prevent a huge increase of highsec ganking. For that matter, you can set ALL safeties to green or yellow while in highsec (gankers flame away lol) . When I started this game back in 2005, there was no ganking in highsec. Never happened. Highsec was meant to be a safe place to practice pve and learn the game. Now, it's more dangerous than null/WH space with way less rewards. 3. Alphas should not be able to buy or use skill injectors or extractors. 4. ItemsAlphas can build should be severely limited so as to not negatively affect the economy now.
Just a few thoughts
Agree with this.
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Teckos Pech
The Executives Executive Outcomes
5163
|
Posted - 2016.09.01 05:21:58 -
[734] - Quote
Mara Pahrdi wrote:This here caught my eye when I read the devblog: Quote:Questions about abuse:
Q: WonGÇÖt suicide ganking using free characters be a major problem?
A: We donGÇÖt think clone states will have much impact on suicide ganking or other harassment in high-sec. But, we will be paying very close attention and if this becomes an issue we can pursue options to improve the situation such as turning safetyGÇÖs on for Alphas in high sec or making changes to the allowed skills list.
After checking the terms of service, harassment of other players in the game is still not allowed. My guess is, this should rather have read "non consensual combat". Still I'd like to ask: Are there any plans or discussions to re-evaluate suicide ganking or other forms of non consensual combat as harassment?
Suicide ganking is not harassment. Following another player around and ganking them from system to system, even when the target has made an effort to get away from you...that would probably be considered harassment.
Suicide gankers take targets of opportunity--i.e. you make yourself a target, they gank you. They will not fixate on you unless you repeatedly make yourself a juicy stupid target repeatedly in the systems they are in.
So you should maybe sit down and re-read the EULA and TOS.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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MAS0RAKSH
Black Serpent Technologies The-Culture
13
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Posted - 2016.09.01 05:24:05 -
[735] - Quote
I've been around since Dec 2004 on one bastard character or another off and on... why does the eve community treat each new wave of incoming players like the newest immigrants coming to steal their missions, asteroids, salvage, content, etc... ? It's gotta be real fear of loss and I love it. "There gonna take something away from us!" ****, might as well have hillary and trump debate the "Alphas".
I just don't want to see them abused and think an isk limit is good but only in the form of donations to the Alpha and deny them the ability to sell ships. I love that these starters have decent core skills allowing them to get into things quickly, but think the SP level should be 7.5 mil so they can really get into the hook of training while at work for a few days. We want casual players to become dedicated players. If we lose anything to them, good to have the blood pumping.
Will there be any artificial balancing of how many clones are available for each empire because we might see only a small number of amarr and gallente in favor of caldari and minmatar? Say, 500 alphas for each faction so if the limit is reached on a particular race players will be forced to fill up the empty race's slots an then another 500 slots opened up? |
Teckos Pech
The Executives Executive Outcomes
5163
|
Posted - 2016.09.01 05:26:12 -
[736] - Quote
c00x wrote:corporation management ?
so not only unlimited lame named toons but also corporations? corporations that can be used for war decs or avoiding war decs?
ccp you took all honor out of having an old toon with skill injectors/extractors... and now you want us to put up with this?
Looking at my calendar... nope its not the 1st of april.
I find it funny....overall I'm fine with this, but a young whipper snapper like you is butthurt...kinda makes me laugh.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Chigurh Friendo
True Xenon Inc. White Legion.
46
|
Posted - 2016.09.01 05:33:56 -
[737] - Quote
Hopefully, this set of changes coincides with changes to how intel is conducted.
For example, throwaway Alpha alts stationed in every system of a nullsec pipe for dscan and Local's instant intel purposes... seems strategically relevant and enabled by this set of changes.
There will need to be game design changes that not only improve the sophistication of intel gathering in Eve... but also and especially limit the extent to which simply scaling mostly-afk characters will be abused (i.e. wormhole and gate activation sounds come to mind as well... though maybe the burden of flying an alpha alt back out to a given location is enough of a disincentive).
Certain modules like scanning modules (for scanning ship holds) should probably be prohibited on Alphas too... Otherwise, every gate in hisec will be littered with scanning Alpha alts... It's one thing to enable this type of alt play (which is already viable). However, presently, you can run your own intel and link hostile characters together to figure out the appropriate course of action. If scanning (and intel) alts become truly disposable, then that's a problem I think.
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Mosquito Bites
Shuttle Phobia
0
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Posted - 2016.09.01 05:36:41 -
[738] - Quote
Teckos Pech wrote:c00x wrote:corporation management ?
so not only unlimited lame named toons but also corporations? corporations that can be used for war decs or avoiding war decs?
ccp you took all honor out of having an old toon with skill injectors/extractors... and now you want us to put up with this?
Looking at my calendar... nope its not the 1st of april. I find it funny....overall I'm fine with this, but a young whipper snapper like you is butthurt...kinda makes me laugh.
my main is from 2007...
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Mara Rinn
Cosmic Goo Convertor
5889
|
Posted - 2016.09.01 05:42:36 -
[739] - Quote
Cougaro wrote:Well, I don't troll the forums very much, just read what's going on from time to time. Like every other player in Eve, my voice is just one of many and may or may not count. However, since going FTP is going to happen (no way they'll cancel it after announcing it) I'll add my little opinions as well.
1. Limit logins as they are with trials now. No Alpha and Omega logged in at the same time on the same IP address. 2. Set safeties to green in highsec for Alphas to prevent a huge increase of highsec ganking. For that matter, you can set ALL safeties to green or yellow while in highsec (gankers flame away lol) . When I started this game back in 2005, there was no ganking in highsec. Never happened. Highsec was meant to be a safe place to practice pve and learn the game. Now, it's more dangerous than null/WH space with way less rewards. 3. Alphas should not be able to buy or use skill injectors or extractors. 4. ItemsAlphas can build should be severely limited so as to not negatively affect the economy now.
Just a few thoughts
Items you can build are already limited by skills.
Alphas should be allowed to use skill injectors, just not extractors (I would limit extractor use to Omega only)
I would like to see trial accounts reshaped as a third clone type, meaning skill restrictions applying to trial accounts use the same mechanism as clone grades. This also opens the avenue to a cheaper subscription that uses trial-account equivalent Beta clones but only pays, say, $5/month. Or an option like ESO Plus where you get a trial-account equivalent Beta clone for a few months and a bunch of Aurum. This means an Alpha player can increase their commitment commensurate with their experience, alpha for free while "learning the ropes" and graduating to beta and so on as they become more comfortable or want more power.
So I guess this would be reintroducing "clone grades" from the bad old days as a limit to the skills that can be trained, rather than the SP preserved at death.
Day 0 Advice for New Players
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Eduard Teach
Ark Royal Mining
0
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Posted - 2016.09.01 05:47:46 -
[740] - Quote
Hello,
So at first I was pissed off and then reading the restrictions it becomes that more nicer. However I feel that paying Eve players should get a benefit from this. It says here that all clones on a subcribed account turn to omega, basically that means we paying eve players cannot use alts on the same account as an alpha state to train those for specific events (roams, wars, factional warfare etc.)
Ofcourse we could all make now 10 different accounts on alpha state just for the fun of it, skill them and in case of need log in on them. However I do not feel this is how the alpha state is intended?
So how does CCP think to handle this matter, which for me is the one real question I have about this.
With a Yooo Hooo Hoo and a bootttlllee of rrrruummm....
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Alexander Bor
Polaris Global Axiom Vocation Alliance
0
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Posted - 2016.09.01 05:51:07 -
[741] - Quote
Do you really wanna play the trash hole EVE will become after November?
There's a good game Elite: Dangerous. Let's go there and not deal with all this crap upcoming. |
Mara Rinn
Cosmic Goo Convertor
5889
|
Posted - 2016.09.01 05:57:40 -
[742] - Quote
Alexander Bor wrote:Do you really wanna play the trash hole EVE will become after November?
There's a good game Elite: Dangerous. Let's go there and not deal with all this crap upcoming.
How is this change going to make EVE a "trash hole?" I am excited about this because letting subscriptions lapse when I have no money is not going to be the end of the world.
Day 0 Advice for New Players
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Grookshank
Jump Drive Appreciation Society
121
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Posted - 2016.09.01 06:05:15 -
[743] - Quote
Is there a chance to get contracting 3 on the list, so you can use alpha clones to make a reasonable amount of contracts? I don't see how this would hurt the economy in any way. |
SyntaxPD
PowerDucks PowerDucks Alliance
38
|
Posted - 2016.09.01 06:07:04 -
[744] - Quote
Day 1: CCP implements f2p Day 2: 100500 new accounts created Day 3: Catalyst and Thrasher prices skyrocket on market Day 4: Shitthunderstorms on all EVE forums from highsec miners Day 5: Suicide fleets of 50 catalysts everywhere in highsec Day 6: Citadels are going down Day 7: Nobody flies something bigger, than cruiser Day 8: CCP announce EVE Gate repair, flight through is only allowed to Omegas =ƒÿé |
DeMichael Crimson
Republic University Minmatar Republic
56278
|
Posted - 2016.09.01 06:12:39 -
[745] - Quote
Mina Askold wrote:With the new changes coming to eve my drive to play is going fast. I don't know how the rest of you feel but this whole F2P idea just screams fail, and if its as bad as most people think it will be or heck even half this may be the end for me.
Unless they make free accounts yellow safety only this is going to be a **** show, and I don't see myself staying for it.
I will be sticking it out to see how it goes but I'm not holding my breath
They have already nerfed or dumbed down just about everything in this game that took even a small bit of skill and have taken the griefing to a whole new lvl I just can't see myself giving them more money or isk to continue to ruin a game I have loved for so many years
At one point I ran many accounts at times as many as 10, I have been running one for over a year now......main reason for the trim down is the changes suck most of the changes they claim people asked for when they didn't.....
CCP you act like you know what your game needs...do you even play? almost all the changes in the past year have made things worse on almost every level save for the few forumwarriors ...........it was a good run for almost 10 years myself but if the crap keeps up 1 will be zero.....I seem to remember a letter from hilmar saying that this **** would stop and that they would return to the core of the game they loved so much....I can see now that was a total line of BS.......
I know nothing lost and don't let the door hit me on the way out but its that exact attitude that has taken 40K to 25k and no you can't have my stuff Very well said and quite true.
I remember years ago, after the 2011 Summer Of Rage, CCP gave us their Commitment To Excellence, saying they would never release anything until after reviewing playerbase feedback and concerns by making sure all new content would be thoroughly tested, bug free and un-exploitable.
Yeah, really.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Josef Djugashvilis
3451
|
Posted - 2016.09.01 06:17:33 -
[746] - Quote
I can only assume that CCP are doing this as they are in severe financial straits so really I suspect I am leaving a sinking ship.
As I said in another post, any form of f2p and I shall retire from the game, unfortunately my sub does not expire until the middle of next year, then I am finished with Eve.
Take care all.
This is not a signature.
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Atrox Wagner
Imperial Academy Amarr Empire
0
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Posted - 2016.09.01 06:23:54 -
[747] - Quote
As a subscribed player since 2007 with breaks from time to time because of RL i have mixed feelings about how @ccp does the F2P. On one hand i'm happy i won't have extra costs, on the other i'm pissed i won't have access to my stuff while i'm un-subbed. Note: I have only 2 accounts, one subbed and one unsubbed because i have no use for it currently. So this is what i propose:
ALPHAS
- access to T2 small & medium - guns / armor / shield / miners
- a cood idea is to block alphas on SAFETY no aggression unless attacked
- limit access to T2 skills that effect T2 modules to max level 4 [like max Medium Blaster Specialisation would be 4]
- access to maximum of T1 frigate / destroyer / cruiser hulls [racial only] + mining barges
- triple or quadruple NPC tax - this would hinder the ISK farmers, that would probably train ventures & mine the entire HighSec after DT.
- only on this type of alpha clonse, make an aura POP-up that would ask the player what characters are written on a certain image [capcha]. this would happen only after 30 minutes of same type of activity [or actually make the timer on the popup random each time] [mining for example] and if the player doesn't enter the correct text into the box, you log them off - this way OMEGAS won't be hindered by lag if there's a large amount of afk alpha miners somewhere in the system.
BONUSES for ALPHAS maybe?
- if alpha subscribes offer them 2 skill INJECTORS or something that would help them, idk
OMEGAS
- obviously nothing changes will be as sub based
- imo, tho not sure how everybody feels about this, reduce cost of monthly subscription, this would probably make people sub for 6 or 12 months at least in one go with direct payment, and will probably keep hard earned isk for blowing up spaceships rather than throwing it on plex. this would probably reduce cost of plex and imma be primary for a while but whatever it's just an idea.
All above ideas came to mind considering the fact that maybe i will create an Alpha account at some point that will complement my main and secondary account. Imo i think they are fair but i would like to know what the community thinks.
^ posted this in another place, but it belongs here, sorry. |
xXchochiXx
Alcoholocaust. Test Alliance Please Ignore
30
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Posted - 2016.09.01 06:24:18 -
[748] - Quote
this is alarming to say the least. must not have got the cash boost with injectors as hoping but.
1 this idea will only benefit people after trial why not make something like 1 account per ip thats not limited skill wise but trains at a substantially lower as this free option it so restricted much like a trial account i cant see it being like "omg free space game lets play" |
DeMichael Crimson
Republic University Minmatar Republic
56278
|
Posted - 2016.09.01 06:30:33 -
[749] - Quote
ShahFluffers wrote:So yeah... I can't add anything "constructive" to this Pandora's Box that CCP is about to open beyond, "trash the idea and the person who came up with it."
F2P in any form is, at best, a way to excise as much cash as possible out of a game/franchise. At worst, it is the first death cry of a game.
I have rarely seen an exception to this.
Time to unsubscribe. Definitely agree 100%
I've been told that a mortally wounded animal always bellows just before it dies.
We could very well be witnessing it's Death Throes.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Teckos Pech
The Executives Executive Outcomes
5163
|
Posted - 2016.09.01 06:33:10 -
[750] - Quote
Atrox Wagner wrote:As a subscribed player since 2007 with breaks from time to time because of RL i have mixed feelings about how @ccp does the F2P. On one hand i'm happy i won't have extra costs, on the other i'm pissed i won't have access to my stuff while i'm un-subbed. Note: I have only 2 accounts, one subbed and one unsubbed because i have no use for it currently. So this is what i propose:
ALPHAS
- access to T2 small & medium - guns / armor / shield / miners
- a cood idea is to block alphas on SAFETY no aggression unless attacked
- limit access to T2 skills that effect T2 modules to max level 4 [like max Medium Blaster Specialisation would be 4]
- access to maximum of T1 frigate / destroyer / cruiser hulls [racial only] + mining barges
- triple or quadruple NPC tax - this would hinder the ISK farmers, that would probably train ventures & mine the entire HighSec after DT.
- only on this type of alpha clonse, make an aura POP-up that would ask the player what characters are written on a certain image [capcha]. this would happen only after 30 minutes of same type of activity [or actually make the timer on the popup random each time] [mining for example] and if the player doesn't enter the correct text into the box, you log them off - this way OMEGAS won't be hindered by lag if there's a large amount of afk alpha miners somewhere in the system.
BONUSES for ALPHAS maybe?
- if alpha subscribes offer them 2 skill INJECTORS or something that would help them, idk
OMEGAS
- obviously nothing changes will be as sub based
- imo, tho not sure how everybody feels about this, reduce cost of monthly subscription, this would probably make people sub for 6 or 12 months at least in one go with direct payment, and will probably keep hard earned isk for blowing up spaceships rather than throwing it on plex. this would probably reduce cost of plex and imma be primary for a while but whatever it's just an idea.
All above ideas came to mind considering the fact that maybe i will create an Alpha account at some point that will complement my main and secondary account. Imo i think they are fair but i would like to know what the community thinks.
^ posted this in another place, but it belongs here, sorry.
Huuhhh...no, no T2 for Alphas, not for guns at any rate. There are now gun/missile spec skills on the list. And no to T2 armor hardners either.
Maybe you should read the Devblog?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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