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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Rendering
Ten Dollar Bond GoonSwarm
7
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Posted - 2016.09.01 09:05:19 -
[811] - Quote
Arkoth 24 wrote:Rendering wrote:Also by your broken brain logic Dota 2, League of Legends, etc. are all dead games because you can play them for free. Well, he got brain, so Dota and LoL is not an option for him. And for others, who got brains.
I'm sure this was far more clever in your head than it is when posted. |
Carniflex
StarHunt Mordus Angels
354
|
Posted - 2016.09.01 09:06:16 -
[812] - Quote
I have had now some time to digest the information available and think it through for myself.
I still believe that the current skill list on the table is too restrictive for the Alpha clones. I know several people who absolutely refuse to play f2p games which they think are "pay to win" based on internet hearsay. If an Alpha account can not fly the ships he has access to roughly on the same level as Omegas that is clear "pay to win" function in the sense that unpaid account is severely crippled. Why should an unpaid character stick around in EVE when he is there just to be content to the paying dudes? I myself would call such implementation "pay to win". With the current list the difference between a frigate fitted by Omega and fitted by Alpha are so large that the disadvantage can not be overcomed by flying skillfully if your Omega opponent is any way half decent. T2 guns and modules make a very significant difference on top of already crippled base skill levels.
If you want to allow Alphas to fly real EVE ships they should be able to fly the ships they have access to as well as Omegas do. If needed limiting the access to only frigates which can be flown well is preferable to being able to fly frigs, dessies and cruisers badly. Ofc restricting some roles from Alphas is entirely OK - especially cynos and cloaking, but I would add also e-war other than tackle to the list.
Now about racial restrictions - I really really dislike this idea as EVE has been at it's core a game where starting race has always been just a cosmetic thing. And well - some races cyno alts also needed cyno 5 to be able to do noobship cynos. Such restriction goes directly against that core philosophy. Not to mention racial variations in the space meaning that some areas favor certain race ships for pve (and as such for pvp if a player wants to hunt down these doing pve in there to target their obvious resistance hole). I really do not see it as a problem if Alpha would be able to fly all races industrials and frigates (+ dessies and cruisers if deemed necessary). If you insist on having that racial restriction please consider adding a Beta clone for a small fee which can use all races - say, about 3 EUR for a month of flying all races.
Safety should be set to green for Alphas in hi sec. Lack of access to T2 guns does not prevent Alphas to be used for suicide ganking, one would need just to have more of these which is really not a problem when the accounts are free. For suicide ganking larger number of hulls with T1 guns is normally cheaper than smaller number of T1 hulls with T2 guns as the hulls themselves are relatively minor cost compared to the cost of T2 guns. One possibility is trying to limit the number of Alpha clients that can run on a single machine but such restrictions are trivial to circumvent by a person with minimal technical knowledge. virtualization, for example, is easily accessible to masses nowadays and vast majority of PC's have no problem running few virtual machines at least capable of running EVE client. People WILL run multiple alpha accounts even when it's forbidden in the terms so Alphas should be designed taking this into account by limiting them to the roles which need significant enough amount of attention, like, for example, combat activities. Please disable FoF missiles for Alphas as well while you are at it if this is already not the case. Throwing dozen Kestrels with FoF and modest shield buffer could eat quite a number of lower level PvE content in this game now that FoF work correctly against NPC's (thax for that fix btw). Mining swarms of Ventures in hi sec are not really a problem in my opinion - normal users will run out of multitasking capability somewhere around 5-6 clients and the effectivity will start dropping off fast after that. Granted that is probably enough to do L4 minimg missions, just not as well as an Omega throwing three skiffs at it would do.
So ... in a nutshell: Limit Alphas to all T1 frigates and all T1 Industrials (at L1 skill for the latter) only but allow them to fly them these as well as Omegas do as far as modules go. Other than the obvious module restrictions. No destroyers, cruisers, freighters needed in my opinion. There would be a hard cap on power but under that cap give them the full EVE experience!
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK!
GOT the bastard.
|
Volstruis
Caldari Provisions Caldari State
61
|
Posted - 2016.09.01 09:08:03 -
[813] - Quote
I really think that the skill list should not allow cruisers, but definitely allow for Tech 2 fittings (including cloaking, but agreed not Cynos). Alpha clones currently exclude pretty much all solo and small gang PVP, which is unfortunate, and most importantly for experienced players returning to test the waters, will be incredibly boring and you won't see the conversion you're after.
They'll need much bigger fleets to do anything PVP related, which is problematic and tiresome.
My suggestion is to simplify the whole system, and let alpha clones ONLY fly tier 1 frigates and dessies that are in faction, with whatever fittings they want. You can still do very well, even in experienced low-sec piracy for example, with only those ships.
Anything else goes... (clearly with the exception of cyno's and other debilitating or abuse ready mechanics)
You do realise that every player who tests the waters is going to 'pay to win' ... I'm sure that's been brought up, and I'm not sure you care, but Eve is going to become land of pay to win if you restrict alpha's so heavily. |
Frank Pannon
190
|
Posted - 2016.09.01 09:08:06 -
[814] - Quote
Josef Djugashvilis wrote:I can only assume that CCP are doing this as they are in severe financial straits so really I suspect I am leaving a sinking ship.
As I said in another post, any form of f2p and I shall retire from the game, unfortunately my sub does not expire until the middle of next year, then I am finished with Eve.
Take care all.
Bye |
Toobo
Project Fruit House Solyaris Chtonium
102
|
Posted - 2016.09.01 09:08:11 -
[815] - Quote
If this goes ahead (which seems like it will whatever we say), I actually think Alpha account should have accelerated training time, not slower one, or start with some of the basic skills already injected and trained to lvl 1.
It doesn't make sense that you want to attract F2P crowd who wants fast & cheap (actually free...) experience of the game, but they are stuck with very slow training time to use very basic (and limited) equipment.
I don't suppose it's CCP's vision to have missions of Alpha accounts swarming all areas of the space. Commercially I would imagine you'd want them to sub into Omega eventually.
Help them get into the action ASAP, with obvious and strict limitations that tells them what more cool things they can do if they subbed into Omega.
F2P or not, having to wait excruciating amount of time to train very basic skills to what is already hard-capped low levels is not conducive to attracting what I assume to be the target audience.
So again - get them into action and be able to hit the skill cap relatively fast, so they can enjoy the full Alpha experience as soon as possible, and the hard cap on SP could nudge them into upgrading to Omega (paid) accounts.
Otherwise I see loads of new players trying Alpha account and saying 'fock it this is taking forever to do anything' and just lose interest.
Toobo is a lucky talisman. Try Toobo's lucky referral link at the awesome iwantisk website and have a great time
http://www.iwantisk.com/?ref=1216023697
Remeber - you win by luck and lose by luck. Don't go crazy. ;)
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Yarosara Ruil
567
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Posted - 2016.09.01 09:08:29 -
[816] - Quote
Lugh Crow-Slave wrote:Yeah because when wow made it free to level 30 it really helped
Level 20. They even gave an achievement for Hearthstone if you reach 20 on WoW which awards a free Paladin Hero portrait.
Let's just say that alone pumped a lot of Hearthstone players into playing WoW, and a few of them even stayed for Legion. That counts as a success in my book.
Don't ask me how I know this...
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Malcanis
Vanishing Point. The Initiative.
17936
|
Posted - 2016.09.01 09:12:14 -
[817] - Quote
Carniflex wrote:I have had now some time to digest the information available and think it through for myself.
I still believe that the current skill list on the table is too restrictive for the Alpha clones. I know several people who absolutely refuse to play f2p games which they think are "pay to win" based on internet hearsay. If an Alpha account can not fly the ships he has access to roughly on the same level as Omegas that is clear "pay to win" function in the sense that unpaid account is severely crippled. Why should an unpaid character stick around in EVE when he is there just to be content to the paying dudes? I myself would call such implementation "pay to win". With the current list the difference between a frigate fitted by Omega and fitted by Alpha are so large that the disadvantage can not be overcomed by flying skillfully if your Omega opponent is any way half decent. T2 guns and modules make a very significant difference on top of already crippled base skill levels.
If you want to allow Alphas to fly real EVE ships they should be able to fly the ships they have access to as well as Omegas do. If needed limiting the access to only frigates which can be flown well is preferable to being able to fly frigs, dessies and cruisers badly. Ofc restricting some roles from Alphas is entirely OK - especially cynos and cloaking, but I would add also e-war other than tackle to the list.
Now about racial restrictions - I really really dislike this idea as EVE has been at it's core a game where starting race has always been just a cosmetic thing. And well - some races cyno alts also needed cyno 5 to be able to do noobship cynos. Such restriction goes directly against that core philosophy. Not to mention racial variations in the space meaning that some areas favor certain race ships for pve (and as such for pvp if a player wants to hunt down these doing pve in there to target their obvious resistance hole). I really do not see it as a problem if Alpha would be able to fly all races industrials and frigates (+ dessies and cruisers if deemed necessary). If you insist on having that racial restriction please consider adding a Beta clone for a small fee which can use all races - say, about 3 EUR for a month of flying all races.
Safety should be set to green for Alphas in hi sec. Lack of access to T2 guns does not prevent Alphas to be used for suicide ganking, one would need just to have more of these which is really not a problem when the accounts are free. For suicide ganking larger number of hulls with T1 guns is normally cheaper than smaller number of T1 hulls with T2 guns as the hulls themselves are relatively minor cost compared to the cost of T2 guns. One possibility is trying to limit the number of Alpha clients that can run on a single machine but such restrictions are trivial to circumvent by a person with minimal technical knowledge. virtualization, for example, is easily accessible to masses nowadays and vast majority of PC's have no problem running few virtual machines at least capable of running EVE client. People WILL run multiple alpha accounts even when it's forbidden in the terms so Alphas should be designed taking this into account by limiting them to the roles which need significant enough amount of attention, like, for example, combat activities. Please disable FoF missiles for Alphas as well while you are at it if this is already not the case. Throwing dozen Kestrels with FoF and modest shield buffer could eat quite a number of lower level PvE content in this game now that FoF work correctly against NPC's (thax for that fix btw). Mining swarms of Ventures in hi sec are not really a problem in my opinion - normal users will run out of multitasking capability somewhere around 5-6 clients and the effectivity will start dropping off fast after that. Granted that is probably enough to do L4 minimg missions, just not as well as an Omega throwing three skiffs at it would do.
So ... in a nutshell: Limit Alphas to all T1 frigates and all T1 Industrials (at L1 skill for the latter) only but allow them to fly them these as well as Omegas do as far as modules go. Other than the obvious module restrictions. No destroyers, cruisers, freighters needed in my opinion. There would be a hard cap on power but under that cap give them the full EVE experience!
CCP aren't calling this "f2p". Marketing this change to your friends as an "unlimited free trial" might help, because that's what it is.
Incidentally, for those who are quitting because eve is getting unlimited free trial access, what's the longest trial account term you feel is ethical? Obviously it's at least 52 days, since we've had 51 day trials before. What's the maximum you'd accept?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|
Face dePhasme
Hogyoku Goonswarm Federation
2
|
Posted - 2016.09.01 09:13:04 -
[818] - Quote
Volstruis wrote:I really think that the skill list should not allow cruisers, but definitely allow for Tech 2 fittings (including cloaking, but agreed not Cynos). Alpha clones currently exclude pretty much all solo and small gang PVP, which is unfortunate, and most importantly for experienced players returning to test the waters, will be incredibly boring and you won't see the conversion you're after.
They'll need much bigger fleets to do anything PVP related, which is problematic and tiresome.
My suggestion is to simplify the whole system, and let alpha clones ONLY fly tier 1 frigates and dessies that are in faction, with whatever fittings they want. You can still do very well, even in experienced low-sec piracy for example, with only those ships.
Anything else goes... (clearly with the exception of cyno's and other debilitating or abuse ready mechanics)
You do realise that every player who tests the waters is going to 'pay to win' ... I'm sure that's been brought up, and I'm not sure you care, but Eve is going to become land of pay to win if you restrict alpha's so heavily.
Anything else goes... (clearly with the exception of cyno's and other debilitating or abuse ready mechanics) allow for Tech 2 fittings (including cloaking, but agreed not Cynos)
you must the kind of guy who logon & afk cloak till next DT, it is your vision of eve online the massive multiplayer space battle? |
Malcanis
Vanishing Point. The Initiative.
17936
|
Posted - 2016.09.01 09:15:50 -
[819] - Quote
Toobo wrote:If this goes ahead (which seems like it will whatever we say), I actually think Alpha account should have accelerated training time, not slower one, or start with some of the basic skills already injected and trained to lvl 1.
It doesn't make sense that you want to attract F2P crowd who wants fast & cheap (actually free...) experience of the game, but they are stuck with very slow training time to use very basic (and limited) equipment.
I don't suppose it's CCP's vision to have missions of Alpha accounts swarming all areas of the space. Commercially I would imagine you'd want them to sub into Omega eventually.
Help them get into the action ASAP, with obvious and strict limitations that tells them what more cool things they can do if they subbed into Omega.
F2P or not, having to wait excruciating amount of time to train very basic skills to what is already hard-capped low levels is not conducive to attracting what I assume to be the target audience.
So again - get them into action and be able to hit the skill cap relatively fast, so they can enjoy the full Alpha experience as soon as possible, and the hard cap on SP could nudge them into upgrading to Omega (paid) accounts.
Otherwise I see loads of new players trying Alpha account and saying 'fock it this is taking forever to do anything' and just lose interest.
It us in CCP's interest to have more people playing even if they don't convert. Recall that in EVE, the players are the content. More people playing means more.game for everyone else. An EVE with 500k accounts paying 250k subs is much better for CCP than an EVE with 250k accounts paying 250k subs.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
|
Volstruis
Caldari Provisions Caldari State
61
|
Posted - 2016.09.01 09:17:19 -
[820] - Quote
Honestly, save yourselves from mountains of code and write one business rule that limits Alphas to frigate hulls only, then write another that stops them using cynos, then call it a day. This will inspire most people to buy the occasional plex to replace lost assets. Kaching. |
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TigerXtrm
KarmaFleet Goonswarm Federation
1629
|
Posted - 2016.09.01 09:21:59 -
[821] - Quote
It's truly amazing to me how many people think they understand how business works, but then go to spew so much BS it's not even funny anymore. So let's just debunk all this BS right here and now.
1. "CCP must be in financial trouble!" No they're not, they're in one of the most healthy financial states they've been in in years, which is partly what enables them to do this in the first place.
2. "EVE is dying!" EVE has been dying since 1999. GTFO.
3. "People are going to use hundreds of alts to ruin the game forever!" If you really honestly think that CCP will allow a single person to log in hundreds of free accounts at once you are completely insane. I'd be willing to bet all my EVE assets that Alpha accounts will be IP/hardware restricted to a single session. Even Omega accounts probably aren't allowed to run a free Alpha account next to their main.
4. "Suicide ganking will be at an all time high!" No it won't, because Alpha accounts will have their security settings locked to green and yellow. The Dev Blog might say that it's a 'possibility' but believe when I say this is going to happen. The CSM is pushing for it and it's the number one most mentioned feedback in this thread. Alpha accounts will NOT be able to suicide gank in High Sec.
5. "Free to play is bad and I won't be part of it. I'm unsubbing!" K, bye. You won't be missed and no-one cares.
6. "They could have just lowered the sub cost." And this is the largest issue I have. No. That's not how any of this works. That is not why this is being done. The gaming market has changed since 2003 when subscription models were entirely normal. Since then an entirely new generation of teenagers has grown up who simply do not accept the notion of paying for a game monthly. EVE Online is one of the very last games to have this model and it cannot be sustained with the current market trends.
The major number 1 reason why people quit EVE after their trial is because they can't or won't pay 15 dollars a month to play a video game. Check any user submitted reviews on Steam and other places. They simply don't understand the concept because they grew up in a time where subscription based games had pretty much died out. Most of these people actually seem to be offended by the mere notion of having to pay monthly. They perceive it as a money grab, greed, that sort of stuff. And what you need to understand is that it doesn't matter if they are right or wrong. They are the consumer base CCP needs to survive, whether they like it or not. So they need to appeal to a consumer base that does not want to pay monthly. And the very first step in doing that is to make the game free to play. No amount of lowering of sub costs would have fixed that because it's the sheer principle that people are against.
Subsequently, don't think that this free to play mode is the only change that's coming. This is a first appeal to a new modern market, but subscription fees will be completely removed within the next 5 years to be replaced with more microtransactions. You can argue this is a bad thing or a good thing or whatever, but the fact of the matter is that within 5 years CCP will receive more income from PLEX and Aurum sales than they get from subscriptions. The market is changing, consumer preferences are shifting. And if CCP doesn't change with them, they will get left behind and EVE will, in fact, die.
Now, I agree that microtransactions can be a horrible addition to a game in a lot of cases. But with EVE it hasn't gotten in my way much YET. Which is a testament to CCP's careful introductions of these things. You can buy ISK and SP, but none of it is ever generated out of thin air and that's the important part. As long as you can't buy items, ISK or SP directly for cash, microtransactions won't harm the EVE ecosystem.
In the end the age old adage applies as much in the real world as it does in EVE Online. Adapt or die. Accept change or you will be left behind, no matter how much you scream. And personally I would rather contribute to the discussion with valuable feedback instead of throwing a tantrum over something that is going to happen regardless of how loudly you protest.
So to everyone throwing a fit, threatening to unsub, etc; Shut up or provide some constructive and polite feedback to improve the Free to Play feature. No-one cares about your threats and your insults. Stop being a baby.
My YouTube Channel - EVE Tutorials & other game related things!
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Doramina
Elite Firebird Investments
1
|
Posted - 2016.09.01 09:23:34 -
[822] - Quote
I quite like the options between clones in an effort to bring more players to the game but I think there should be a better buff for ascension to the omega clone including
- Restrictions to safety setting to green only.
- Restriction to faction space only.
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Carniflex
StarHunt Mordus Angels
354
|
Posted - 2016.09.01 09:25:10 -
[823] - Quote
Malcanis wrote: It us in CCP's interest to have more people playing even if they don't convert. Recall that in EVE, the players are the content. More people playing means more.game for everyone else. An EVE with 500k accounts paying 250k subs is much better for CCP than an EVE with 250k accounts paying 250k subs.
Exactly! The richness of the EVE is mainly the possible interactions between its players (whatever form these interactions take). That is why the single shard thing is so important and that is why the EVE experience will be greater for all involved the more actors are available for an interaction at any given time. It is a complex, nonlinear system where the end result is far richer than just the sum of its parts.
That is why it is important to retain as many of these "free" accounts as possible even when they will not end up subscribing. For that to happen they should be competitive with the paying customers in the niche which is made available to them. As it stands that niche seems to be intended to be T1 frigates, destroyers, cruisers and industrials but with so crippling limitations that I honestly do not believe EVE would retain any of the Alphas that are not alts of existing Omega accounts. With the exception of people just using EVE as a chat channel ;) I know few who are paying subs for couple of accounts just to log in and talk to people because everyone knows that everything is better with multiple accounts, even chatting :D Full EVE experience starting at 2 accounts and all that.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK!
GOT the bastard.
|
Brokk Witgenstein
Extreme Agony
687
|
Posted - 2016.09.01 09:26:09 -
[824] - Quote
Grookshank wrote:Please drop the safety idea. It is really a bad one. An army of free alts is not a high-sec problem; it is a general problem in all areas of space.
There should be a limit on only being able to log in one alpha and no alpha and omega together like on trial accounts.
I'd go even farther and propose only ONE Alpha be logged in period. If you have an Omega, drop the Alpha. You want to attract new player, not offer a free alt to subscribers. I can only see abuse in consequence-free 5mil SP alts. |
DeMichael Crimson
Republic University Minmatar Republic
56285
|
Posted - 2016.09.01 09:26:21 -
[825] - Quote
I can't believe I went through and read 42 pages, liked a bunch of the replies and quoted those that mirrored my own feelings about this topic which is basically NO, NO, NO.
Maybe I'm mistaken but for some reason I seem to remember years and years ago CCP saying quite a few times that this game would never be Free to Play or Pay to Win.
Within my 8+ years of playing this game, I've seen way too many good Dev's get fired and this game has been hurting for it ever since, especially in the last couple of years. Recently it seems the term 'New Content' mainly refers to graphics being redone or needless changes to UI or implementing drastic changes to game mechanics basically placing rules and restrictions on game play, etc.
Trying to portray the topic of this Dev Blog and thread as 'New Content' is an insult since it's actually an announcement about changes to subscription policy, more importantly, it totally goes against the core aspect that this game was founded on. Course the same was said years ago about introducing Micro Transactions into the game.
Anyway, despite all the objections posted in various threads about this topic, CCP will do what they want. I won't log into the game as much as I use to do but I'll definitely keep this account subbed so my character can continue training skills. I hope CCP will soon see the folly of their ways, come back to their senses and get back to releasing game expansions that produce excellent game content. That is what gains paid subscriptions. Having that content be bug free and not break any existing content is what keeps paid subscriptions.
If not, at least I'll be able to say I was there when Eve was real.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Mr Justice T
The Graduates The Initiative.
2
|
Posted - 2016.09.01 09:27:01 -
[826] - Quote
Cuz of plenty of alpha clones in high sec, CONCORD should start patrolling belts to kill instantly gankers.
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Velores Prokhozai
WARP Mechanics Fidelas Constans
1
|
Posted - 2016.09.01 09:27:40 -
[827] - Quote
Ok, this is the things that I am woried about:
-Alpha accounts should be able to launch only one game instance per computer, point. Also you can't launch Alpha if already have Omega running.
-Alpha players must be limited to public communications, to prevent spamming. So if you want doing ISK doubling in Jita local please keep subscription. Also consider in this case "verified alpha" state for characters that have been subscribed to omega at least onece, "verified alpha" shoud have no restrictions in terms of public communication, but can lose that privilege if eula was violated.
-All "offline" professions should be also limited by some way. PI, T1 blueprints (production, research, copy),R&D agents, market orders, contracts - to prevent abusing by hundreds of alts. Maybe just double or triple industry tax/broker fee for alpha character so running all those jobs/orders would not be economically profitable in large scales, but newbros still be able to try build rifter from veldspar.
-Not shure about hisec gank and FW. If we can keep "one player - one human" nothing bad will happen there.
And the most sweet part - Wormhole Keepers What if I will create thousands of characters and then logoff every one, in every wh system I can reach, sitting heron and probe launcher, and then at any time later I can login and scan down way to any wh system in universe in couple of minutes. So I think Alpha clones are very cheap and imperfect - they must visit medical service once a week to keep them alive. If you want to live in wh you could have Astrahus(God bless Upwell) there. If you stay in space more than a week -> eject -> selfdestruct -> welcome to home station. And yes, no ship reimbursement, is it still game about cruel galaxy or what?
Hope I was heard. Thanks. |
Dex Cordell
EVE University Ivy League
30
|
Posted - 2016.09.01 09:31:24 -
[828] - Quote
generally a +1 for new blood into the game. proposed restrictions seem reasonable. after reading through the first replies to this thread, I'd like to upvote the suggestion about aggro restriction, green only in high sec, to avoid freebie gank swarms adding up to the already tedious ganking environment there.
I'd vote against the notion to let the freebies have all listed skills maxed out from the start on, would be an excellent training shortcut for newcomers who would immediately sub into a fully capable combat alt/main without at least some time lapse.
P.S.: Can't wait to have a pvp experience in areas to which I'm risk-averse or otherwise am unable to use my main for. I can already see the corporate and alliance security measures go considerably up for all the large entities in sovnull |
Drazz Caylen
Team-Pyro Industries
45
|
Posted - 2016.09.01 09:35:32 -
[829] - Quote
Frank Pannon wrote:What I did not find / did not understand yet is, what happens to my character, if my subscription runs out. Will I be locked into my "birth" alpha skills, in my case Amarr alpha clone skills? The devblog already answered this question thoroughly;
"We wonGÇÖt be moving ships around or cancelling your jobs and orders. Instead, benefits from skills that require Omega state wonGÇÖt be applied and modules requiring those skills will go offline." <-- thus only the skills apply you are allowed to have as Alpha, in case you even trained them.
In case you logged out in a ship which is Omega skill restricted: "You will be allowed to fly the ship until the next time you dock, but any ship bonuses or attributes will not gain the benefits of Omega skills." <-- I reckon if you don't want to be locked out of your ship, you just log off in space if you know you're prior to expire. However, given the nature of possible exploits, I wouldn't bet my money this devblog entry will remain. You don't need to dock anywhere to still be viable to do certain shenanigans in the game by simply BEING in a ship, like bumping Machariels or the role bonus of a Combat Recon ship of not being detectable on d-scan. There are still concerns pending requiring CCP's decision.
|
Brokk Witgenstein
Extreme Agony
688
|
Posted - 2016.09.01 09:37:48 -
[830] - Quote
Dex Cordell wrote:I'd like to upvote the suggestion about aggro restriction, green only in high sec, to avoid freebie gank swarms adding up to the already tedious ganking environment there.
Missing the point- there's plenty of exploits with safety green. Free gankers are as bad as free miners, free scouts, free DPlexers, free assembly lines, free scanner alts, free logi, free belt Orca bumpers (which WILL work with green safety LOL) in fact "free" is the problematic part here. If everyone else is getting freebees I demand free cyno alts and free cloaky eyes too-- then I can unsub as well.
Ganking is the least of your concerns imo. |
|
DeMichael Crimson
Republic University Minmatar Republic
56287
|
Posted - 2016.09.01 09:39:55 -
[831] - Quote
Malcanis wrote:
CCP aren't calling this "f2p". Marketing this change to your friends as an "unlimited free trial" might help, because that's what it is.
Incidentally, for those who are quitting because eve is getting unlimited free trial access, what's the longest trial account term you feel is ethical? Obviously it's at least 52 days, since we've had 51 day trials before. What's the maximum you'd accept?
Might as well make it 90 days. That seems to be a number CCP likes.
Forum threads are locked after 90 days.
Epic Arcs can be repeated after 90 days.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
|
Titus Cole Dooley
30
|
Posted - 2016.09.01 09:48:33 -
[832] - Quote
Sad thing is no matter how much people don't like this change its still going to happen. we would have to have a real burn Jita 2 and then unsub like 10k players. never know maybe its just a cycle we will have to go through to keep the game going the way we want it. |
BuntCakez
ZOMBIEBEACHPARTYPATROL
40
|
Posted - 2016.09.01 09:52:50 -
[833] - Quote
DeMichael Crimson wrote: Within my 8+ years of playing this game, I've seen way too many good Dev's get fired and this game has been hurting for it ever since, especially in the last couple of years. Recently it seems the term 'New Content' mainly refers to graphics being redone or needless changes to UI or implementing drastic changes to game mechanics basically placing rules and restrictions on game play, etc..
Ive been playing a while aswell, and i honestly think that the changes made to EVE in the last year or so have been some of the best changes theyve done. Phoebe jump changes are amazing, though i think they should come up with some way of making it easier to just move caps (as in when moving home). Fozziesov, though far from ideal, imo is much better than domsov. Definitely agree that they could do with spending some more time on it to polish and balance it better, but the core ideas are good.
And overall, EVE already has so much **** in it already. You dont need to add more to help create content. Sometimes balancing or changing stale existing content can do much more for the game.
I'd definitely say it will be worthwhile to stick around and see how the game changes as more random scrubs are added. I for one think it will be a good laugh. Many scrubs will still quit very fast, but some will stay, and join the community.
CCP still have plenty of time to work out any kinks in this new system before releasing it, and due to its nature, im sure they will keep a very close eye on it for balancing even after its out.
I have faith in CCP here.
#dicksOutForHarambe |
Daylan Vokan
Hedion University Amarr Empire
6
|
Posted - 2016.09.01 09:53:04 -
[834] - Quote
Maybe CCP could take advantage of this now to alter the NPE to the better and to cripple the possible side effects of mass alts.
To get your max skill points on these Alpha's have them run all the tutorials on there racial side and award the skill points for completed sections of the tutorials. Does it matter that you will acquire them all in one go i doubt it but will have to make them work for it, just how many alts are people prepared to make each day when you have to run the tutorials for each and every one you make.
Just a thought. |
Gunrunner1775
Empire Hooligans
106
|
Posted - 2016.09.01 09:53:43 -
[835] - Quote
ive read this, and thought long and hard about how I want to respond to this
EVE has been unique in this aspect of sand box shared single shard universe
I honestly think that the free to play mode was just one more nail in the coffin for the decline of the online game EverQuest.
I think this will be bad for EVE as well, for too many reasons, many of which have already been listed previously
If I understand the goal of this, its to attract more players with the chance to mess around in the game, try it out, interact with other players ect ect. then hopefully upgrade to full paying account
for the safety and health of the game.... I think this is possible, but I would say that all non-subscribing accounts that start out when this goes live... should be restricted to a "pocket universe" and not fully access to the rest of the Eve galaxy... a dozen or so solar systems, with variety of tools and stuff to learn the game.... with a one way wormhole exit out of this "region" to the regular universe of Eve online (drop em off right in Jita )
that is my suggestion, yes it would need some more fine tuneing and expansion of this idea, but that is the basics of it
I foresee too many issues that could be disruptive to the game
old accounts that players start back up come back in a restricted "alpha" mode and no restrictions on locations since they are already in the existing universe.. I'm only suggesting that any new accounts created after this goes live start in the new "pocket universe" and restricted to the pocket universe until they go paying account and able to move into new universe |
Velores Prokhozai
WARP Mechanics Fidelas Constans
2
|
Posted - 2016.09.01 10:06:04 -
[836] - Quote
Drazz Caylen wrote: Look at a current trial account, which has a few second spam prevention, and tell me why it's so bad for Alphas to be chat restricted but not for trials?
Ok, I did not know how current trial works. If chat cooldown works well then let it be. (Actually by "limited" I didn't mean can't chat at all )
Drazz Caylen wrote: This goes to any and all people by the way who have in all those pages roared something about what Alphas totally are not and never allowed to do, which trial accounts already can do.
For example on current 21 day trial you can't put some battleship blueprint to research 10/20 ME/TE for half of the year, because it will stuck there. But alpha will be just free slot for that kind of job. |
Dex Cordell
EVE University Ivy League
30
|
Posted - 2016.09.01 10:07:41 -
[837] - Quote
another thing after some more reading through...disable implants for alpha clones. |
Fedo Otsolen
School of Applied Knowledge Caldari State
1
|
Posted - 2016.09.01 10:10:36 -
[838] - Quote
THIS IS AN INGAME EVENT. ITS A DRIFFTER INVASION! |
Skia Aumer
Sebiestor Tribe Minmatar Republic
340
|
Posted - 2016.09.01 10:11:51 -
[839] - Quote
In case you didnt know: F2P EVE is available right here, right now. Just extract your skill points at the end of the month and trade injectors for a PLEX. If managed right, you'll get some extra ISK for a bunch of Rifters.
So if there is some smart-ass exploit that becomes available with Alpha-clones, it is also certainly available anyway. In this regard Alpha-clones can not pose a threat. |
Skia Aumer
Sebiestor Tribe Minmatar Republic
340
|
Posted - 2016.09.01 10:16:54 -
[840] - Quote
Gunrunner1775 wrote:I foresee too many issues that could be disruptive to the game Name a few. |
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