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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Teckos Pech
The Executives Executive Outcomes
5250
|
Posted - 2016.09.17 05:34:44 -
[1411] - Quote
Namaan wrote:Teckos Pech wrote:Namaan wrote:Cearain wrote:Morgals wrote:Looking through the alpha clone skills I think the drone skills of amar and gallentai make them significantly more powerful than caldari or minmitar.
Bumping caldari and minmitar to drone 4 would help a lot as a few ships do have 40m3 of drone bandwidth.
I would also like to see more than 1 skill point in target painting. target painting is not as useful at level 1 and should be brought up to level 3. Neither caldari nor minmatar can even use medium drones. This mainly hurts them with the gnosis (the best ship alphas can fly) I don't mind whether they reduce the amarr or gallente or boost the caldari, but until they do the races have a substantial imbalance. Indeed, it's definitely an area that needs to be fixed... boost Drones on the 2 races, and drop alpha pi, problem solved. Alphas don't need PI, as is they can do well enough with PvP, FW, plus some marketing, and mining, don't need PI too. Unless something has changed, the Devblog does not include PI skills. The unanswered questions are about Alphas running preset up PIs.
And...how would they do this? Can player A access player B's PI set up?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Nevyn Auscent
Broke Sauce
3586
|
Posted - 2016.09.17 07:24:53 -
[1412] - Quote
Teckos Pech wrote: And...how would they do this? Can player A access player B's PI set up?
Spend 1-2 months as Omega. First month on a referral is free effectively since you get matching game time on your main account. You train PI skills during that time. Then you drop back to Alpha status having your PI up & running. Since they haven't answered if they can actually stop an alpha using PI it's already trained and set up it's possible that you could have free alpha PI alts using this method. |
Teckos Pech
The Executives Executive Outcomes
5250
|
Posted - 2016.09.17 09:03:36 -
[1413] - Quote
Nevyn Auscent wrote:Teckos Pech wrote: And...how would they do this? Can player A access player B's PI set up?
Spend 1-2 months as Omega. First month on a referral is free effectively since you get matching game time on your main account. You train PI skills during that time. Then you drop back to Alpha status having your PI up & running. Since they haven't answered if they can actually stop an alpha using PI it's already trained and set up it's possible that you could have free alpha PI alts using this method.
And can they still access it without the skills?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Kaleic Karrif
rock shot industries Phoenix Company Alliance
0
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Posted - 2016.09.17 12:45:57 -
[1414] - Quote
I applaud your decision to add alpha state to the game for some sort of Free to Play to the game. However I do have 1 concern with this.
I feel that the limitations may be too restrictive to be profitable for CCP and all around advantageous for the normal f2p gamer.
So while I understand CCP's approach to getting new and returning players back into the game and the goal is for a full subscription.
While this is a solid premise at the end of the day it would be more profitable to set in place a hard limitation to 1 Alpha account per Hardware Mac address, similar to what DayBreakGames did for their TrueBox servers where 1 Machine can only run 1 Client per connection, however multiple machines could be used. This would prevent free accounts from multi boxing and farming,
However I believe the ability for free accounts to reach a state of income where they can PLEX their account would increase the number of PLEX purchased thus increasing the overall income benefit of going F2P model. I am hugely against micro-purchases as I am sure the entire eve community is.
I believe that the ability to fly Mining Barges and use tech 1 strip miners would be sufficient income capability for players to farm up to earn a plex and utilizing a software similar to the TrueBox I mentioned earlier which blocks multiple accounts from running based on Machine Media Access Control address (MAC) would prevent this system from being exploited.
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Titokhan Drumheller
Caldari Provisions Caldari State
0
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Posted - 2016.09.18 00:24:55 -
[1415] - Quote
I understand that with a 5 mil skillpoint cap on alphas, you want to give the soon to come f2p people a little variety.. and letting them raise more than a few skills to 5 will really eat into that..
now granted I'm about as old as they get character wise (but with my multiple multi-year hibernations means I dont quite have the SP base some people with 11 year old accounts have and i'm not quite up to speed on some things), but perhaps changing the max skills available to alphas based on career choices made at character creation could work better than a one size fits all approach
Example : a new f2p character creating say a Caldari passive shield tanking missile jockey (ok, I admit I'm using myself as a base here..) would lose some of the industrial/exploration/non main weapon max levels for higher caps on the skills they would be more likely to use.
would also appear its going to make race specific gear and ships available TO f2p'rs a lot more profitable, given lack of access to t2 and beyond.. |
Shallanna Yassavi
Imperial Academy Amarr Empire
408
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Posted - 2016.09.18 01:15:30 -
[1416] - Quote
"Gone" won't quite mean what it used to. There was one guy in a certain other game who used to be on the top of what passed for killboards. One day, someone stepped on a third rail in the off-topic forum. He got squelched for something, think it had to do with stepping on a locally sensitive political topic.
He then went to another forum with his alts and tried to get the devs to pardon his main. He was gone, and so were all his alts. Well, not quite. The next day, there was a day-one newbie doing exactly the same thing in exactly the same forum, with exactly the same posting style. It was obvious the character wasn't being used to play the game, because in-game channels could look. Soapboxing all day about politics tends to make you a few "fans" with people who don't like what you have to say. Leaving that guy there cost the community of that game a few people. If we have to give CCP payment information to play the game, "banned" has a lot more teeth to it. If we don't, well... can't say you didn't know.
A signature :o
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Nevyn Auscent
Broke Sauce
3586
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Posted - 2016.09.18 01:32:05 -
[1417] - Quote
Teckos Pech wrote: And can they still access it without the skills?
The Devs haven't properly answered what happens to skills after you revert to Alpha clones. They've said 'locked' but not explained what that actually means. Does it mean you get no bonuses from them at all. Does it mean you can't train them. Does it mean you can't fly ships on them. Etc. There are a lot of use cases that they haven't sufficiently expanded on as to how the lock works and what it means. |
Lord Mudeki
The Cuckoo Collective Dot Dot Dot
8
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Posted - 2016.09.18 19:13:47 -
[1418] - Quote
Nevyn Auscent wrote:Teckos Pech wrote: And can they still access it without the skills?
The Devs haven't properly answered what happens to skills after you revert to Alpha clones. They've said 'locked' but not explained what that actually means. Does it mean you get no bonuses from them at all. Does it mean you can't train them. Does it mean you can't fly ships on them. Etc. There are a lot of use cases that they haven't sufficiently expanded on as to how the lock works and what it means.
By locked it means if your skills are higher then what the Alpha state allows then it will locked out the parts that are over the Alpha cap and you wont get any bonuses from anything above the cap, I mean what is there to explain its pretty self explanatory |
Carniflex
StarHunt Mordus Angels
380
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Posted - 2016.09.19 10:45:58 -
[1419] - Quote
Nevyn Auscent wrote:Teckos Pech wrote: And can they still access it without the skills?
The Devs haven't properly answered what happens to skills after you revert to Alpha clones. They've said 'locked' but not explained what that actually means. Does it mean you get no bonuses from them at all. Does it mean you can't train them. Does it mean you can't fly ships on them. Etc. There are a lot of use cases that they haven't sufficiently expanded on as to how the lock works and what it means.
The question specifically about PI is that IF a player has already colony installed and fully functional can he keep using the colony regardless of NOT having the skills needed to make another one?
It would, in theory, be easy to test by ripping out the PI skills of a character having the PI setup going using the skill extractor. IF these skills can be extracted in the current live server. Even if they can not be extracted currently that would mean that there has been some technical difficulty in this regard and CCP has thought about it in the past.
Third option is that while CCP has considered the implications the final version of Alphas will roll out as it is while they hope to clamp down the PI "issue" in some further release. Which might mean that some number of Alphas would sub to set up PI farming and then revert back to Alpha only to have the carpet yanked out under them few months later with a message - this was never intended to be possible, so sorry for your loss and link to the HTFU video ;)
I suspect we will get more or less exactly what is in the first devblog regardless of massive feedback and a lot of different ideas/opinions on the matter. They have been working on it apparently a bit over a year and it's far too close to November for them to do any kind of radical design changes to this feature.
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK!
GOT the bastard.
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Satchel Darkmatter
Massive Dynamic inc. Care Factor
16
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Posted - 2016.09.19 11:20:12 -
[1420] - Quote
Siera Bobs wrote:and honestly i think the vets will be creating more alphas then actual new players, the biggest reason people stay away from EVE isnt the subscription , its the state of the universe - progression , while in any other MMO you can still catch up to the very first player that ever played the game in a reasonable ammount of time, its not the case here ... so they see it as "pointless"to even try it out.
As a newer player I actually felt and still feel this, I still look around at the guys in corp talking about flying things like carriers and it sounds amazing, then I look at the skill training time and its like a year and I instantly feel like you describe, why even bother.
I am all but 100% sure that actual real alpha clones will have this very same feeling as soon as they realize that the bigger ships are a staggering amount of time away, and it only compounds and makes matters worse when they understand that getting into and actually having the skills to properly use the thing involves even more time.
I'm not against real time training, its one of the cool things about EvE, I do think that the larger training times could be tweaked and balanced to shorten the time needed to get into them.
No matter how you look at it, a new player reading the stories of epic battles and coming to try the game expecting to get involved in those big battles will be sorely disappointing when they realise the above fact. |
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Bagatur I
GoonWaffe Goonswarm Federation
76
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Posted - 2016.09.19 12:06:47 -
[1421] - Quote
ffs what is this paranoia about swarms of Alphas here and hordes of Alphas there? do we see swarms and hordes of trials everywhere now? and Alphas are just unlimited trials. there is no reason to think that CCP will change the login limitations for Alphas. |
Samuel Nathas
Disciples of Red Tower Domain Research and Mining Inst.
7
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Posted - 2016.09.19 16:25:49 -
[1422] - Quote
Will the alpha clones be available on Sisi for testing purposes before being released in November? I bet that some of us would like to see the changes in skill times (if any), queue limitations (if any) and some other options related to using alpha clones.
Have you decided on how many alpha clone clients we will be able to run on one computer?
Also, have you taken into consideration to allow Caldari and Minmatar races one more additional level of drones skill? I do realize that of all Caldari ships only Osprey can field 4 light drones, however all of Minmatar cruisers can field 25 and more m3 of drones (it goes up to 45 m3). Same is with Navy variants of cruisers.
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Teckos Pech
The Executives Executive Outcomes
5263
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Posted - 2016.09.19 18:17:46 -
[1423] - Quote
Bagatur I wrote:ffs what is this paranoia about swarms of Alphas here and hordes of Alphas there? do we see swarms and hordes of trials everywhere now? and Alphas are just unlimited trials. there is no reason to think that CCP will change the login limitations for Alphas.
And even if we did...so what?
Players in game make for more content.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Nevyn Auscent
Broke Sauce
3590
|
Posted - 2016.09.19 19:55:55 -
[1424] - Quote
Bagatur I wrote:ffs what is this paranoia about swarms of Alphas here and hordes of Alphas there? do we see swarms and hordes of trials everywhere now? and Alphas are just unlimited trials. there is no reason to think that CCP will change the login limitations for Alphas. Except for the bit where CCP have said they are 'considering if they need to implement login restrictions'. Meaning that currently they don't have a login limitation.
And for why this is a bad thing Teckos, because they wouldn't be 'Players' in game. More players (who are worth interacting with and not spewing bile) are a good thing I agree. However each system becoming 100 alts of the same player is a bad thing. |
Teckos Pech
The Executives Executive Outcomes
5263
|
Posted - 2016.09.19 20:24:25 -
[1425] - Quote
Nevyn Auscent wrote:Bagatur I wrote:ffs what is this paranoia about swarms of Alphas here and hordes of Alphas there? do we see swarms and hordes of trials everywhere now? and Alphas are just unlimited trials. there is no reason to think that CCP will change the login limitations for Alphas. Except for the bit where CCP have said they are 'considering if they need to implement login restrictions'. Meaning that currently they don't have a login limitation. And for why this is a bad thing Teckos, because they wouldn't be 'Players' in game. More players (who are worth interacting with and not spewing bile) are a good thing I agree. However each system becoming 100 alts of the same player is a bad thing.
And why would this happen given the severe limitations already placed on them? You are assuming it will happen, so you must have some idea of what is going to ensure this will happen. Explain this "thing" that will ensure this.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Nevyn Auscent
Broke Sauce
3590
|
Posted - 2016.09.19 21:12:13 -
[1426] - Quote
Teckos Pech wrote: And why would this happen given the severe limitations already placed on them? You are assuming it will happen, so you must have some idea of what is going to ensure this will happen. Explain this "thing" that will ensure this.
*points at the last 70 pages* People have already put a bunch of ways to abuse Alpha clones with the current limitations (assuming no limit on accounts) into this thread. RTFT. |
Cearain
Plus 10 NV Cede Nullis
1480
|
Posted - 2016.09.19 21:39:50 -
[1427] - Quote
Teckos Pech wrote:Nevyn Auscent wrote:Teckos Pech wrote: And...how would they do this? Can player A access player B's PI set up?
Spend 1-2 months as Omega. First month on a referral is free effectively since you get matching game time on your main account. You train PI skills during that time. Then you drop back to Alpha status having your PI up & running. Since they haven't answered if they can actually stop an alpha using PI it's already trained and set up it's possible that you could have free alpha PI alts using this method. And can they still access it without the skills?
That is the question for ccp.
Can they restart extractors? Can they move pi to the customs office? Can they get pi out of customs office? Can they put extractors and factories at long cycles and have them keep working? Or does it all just shut down and gray out when the account sub runs?
I hope it is the last is the answer, but we shall see.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Khan Wrenth
Ore Oppression Prevention and Salvation
684
|
Posted - 2016.09.20 02:46:45 -
[1428] - Quote
Cearain wrote:Teckos Pech wrote:Nevyn Auscent wrote:Teckos Pech wrote: And...how would they do this? Can player A access player B's PI set up?
Spend 1-2 months as Omega. First month on a referral is free effectively since you get matching game time on your main account. You train PI skills during that time. Then you drop back to Alpha status having your PI up & running. Since they haven't answered if they can actually stop an alpha using PI it's already trained and set up it's possible that you could have free alpha PI alts using this method. And can they still access it without the skills? That is the question for ccp. Can they restart extractors? Can they move pi to the customs office? Can they get pi out of customs office? Can they put extractors and factories at long cycles and have them keep working? Or does it all just shut down and gray out when the account sub runs? I hope it is the last is the answer, but we shall see. Can you skill extract this yourself on the *test* server real quick, and see the results yourself?
I'm not being nasty or anything, I don't have PI on any character or I'd test it myself. Since you seem to know, I assume you have characters that do. Test server should be safe to try that out with, so maybe you could run the test and post on this thread about how it worked out?
Let's discuss overhauling the way we get intel in EvE.
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Teckos Pech
The Executives Executive Outcomes
5263
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Posted - 2016.09.20 04:48:19 -
[1429] - Quote
Nevyn Auscent wrote:Teckos Pech wrote: And why would this happen given the severe limitations already placed on them? You are assuming it will happen, so you must have some idea of what is going to ensure this will happen. Explain this "thing" that will ensure this.
*points at the last 70 pages* People have already put a bunch of ways to abuse Alpha clones with the current limitations (assuming no limit on accounts) into this thread. RTFT.
I'm sorry but that is a **** explanation.
I can't tell you how many threads I have seen where it is, "Great CCP you just killed 'X'!!!!"
Hell it happened in this thread, "This will crash the SP injector market." If this were a serious thing then said market would already be crashed....and oh...no, last time I checked there was no crash.
All these apocalyptic prognostications fail to materialize.
Please, point to something that is at least somewhat more solid that we toilet paper.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Cearain
Plus 10 NV Cede Nullis
1480
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Posted - 2016.09.20 15:55:01 -
[1430] - Quote
Khan Wrenth wrote:Cearain wrote:Teckos Pech wrote:Nevyn Auscent wrote:Teckos Pech wrote: And...how would they do this? Can player A access player B's PI set up?
Spend 1-2 months as Omega. First month on a referral is free effectively since you get matching game time on your main account. You train PI skills during that time. Then you drop back to Alpha status having your PI up & running. Since they haven't answered if they can actually stop an alpha using PI it's already trained and set up it's possible that you could have free alpha PI alts using this method. And can they still access it without the skills? That is the question for ccp. Can they restart extractors? Can they move pi to the customs office? Can they get pi out of customs office? Can they put extractors and factories at long cycles and have them keep working? Or does it all just shut down and gray out when the account sub runs? I hope it is the last is the answer, but we shall see. Can you skill extract this yourself on the *test* server real quick, and see the results yourself? I'm not being nasty or anything, I don't have PI on any character or I'd test it myself. Since you seem to know, I assume you have characters that do. Test server should be safe to try that out with, so maybe you could run the test and post on this thread about how it worked out?
My testing was done on only on tranquility but I assume it would be the same on sisi. You can't extract interplanetary consolidation even if you are using fewer planets than your skill level allows. You also can not extract command center upgrades if you have any planets already using that level.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Nevyn Auscent
Broke Sauce
3595
|
Posted - 2016.09.20 20:28:44 -
[1431] - Quote
Cearain wrote: My testing was done on only on tranquility but I assume it would be the same on sisi. You can't extract interplanetary consolidation even if you are using fewer planets than your skill level allows. You also can not extract command center upgrades if you have any planets already using that level.
From what I recall, this was because they had real issues stopping PI when extracted. This may mean they will also have real issues with alpha clones & PI. Or it may be different. |
Aurelius Oshidashi
Hard-line Syndicate Serrice Council.
15
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Posted - 2016.09.21 19:20:25 -
[1432] - Quote
Satchel Darkmatter wrote:Siera Bobs wrote:and honestly i think the vets will be creating more alphas then actual new players, the biggest reason people stay away from EVE isnt the subscription , its the state of the universe - progression , while in any other MMO you can still catch up to the very first player that ever played the game in a reasonable ammount of time, its not the case here ... so they see it as "pointless"to even try it out. As a newer player I actually felt and still feel this, I still look around at the guys in corp talking about flying things like carriers and it sounds amazing, then I look at the skill training time and its like a year and I instantly feel like you describe, why even bother. I am all but 100% sure that actual real alpha clones will have this very same feeling as soon as they realize that the bigger ships are a staggering amount of time away, and it only compounds and makes matters worse when they understand that getting into and actually having the skills to properly use the thing involves even more time. I'm not against real time training, its one of the cool things about EvE, I do think that the larger training times could be tweaked and balanced to shorten the time needed to get into them. No matter how you look at it, a new player reading the stories of epic battles and coming to try the game expecting to get involved in those big battles will be sorely disappointing when they realise the above fact.
You don't understand how it works dude. YouTube is full of proof that new players can easily defeat the old ones, that's because skills don't matter that much. It's much more about tactics and working together as a team.
To fly the biggest of the biggest ships you indeed need quite a long time of training, but you need this time anyway to get a feel for the mechanics of one of the most complex games ever made. If you do want to be foolish and fly a big ship early in your career, you can use skill injectors and catch up to any veteran in game. And loose your bling ship in the process probably!
Time is ISK. With ISK you can buy anything, except experience and knowledge, the most valuable things in this game next to flying with good ppl.
I don't mean it harsh, cause I get why you think this way, but you give a completely wrong depiction of how this game works and that my friend, should delight you, as the way towards getting mentioned valuable things is a very entertaining journey indeed. All the best to you! |
Kaleic Karrif
Aliastra Gallente Federation
1
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Posted - 2016.09.21 21:04:03 -
[1433] - Quote
The Alpha Idea is a great idea at the end of the Day however I would advise adding a CreateMutex function to the games coding to prevent multiple applications from running on a single machine & to add VMWare Detection or anti VMWare aspects.
After all that is said and done, The Alpha accounts are going to be a good thing for eve with exception to the possibility for more isk spammers, scammers and yes even pirate gankers.
I Do agree with the Safty Enabled option for Alpha accounts as the default, however I believe it would be detrimental to remove their chat access. I would advise to place an ISK requirement per zone to use local chat something like 1 - 10 Million ISK to speak in Local chat. per system. Corp chat can be free, Private channel chat can also be free. To take away a new players chat is a crippling move to their ability to learn the game.
I would also advise further changes to the Tutorial system. I have brought 3 new players in in just the last week and the new tutorial is harder than the original as it does not specify that you can complete the tasks ANYWHERE people believe they must only complete them in the spot they are at there should be, add something to help them realize what to do.
Add more training for Overview use.
Aside from that I am happy to see changes to increase player population.
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Winter Archipelago
Autumn Industrial Enterprises
696
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Posted - 2016.09.22 19:23:56 -
[1434] - Quote
Could we have a bit of quick clarification regarding one of CCP Seagull's answers in her Q&A with Ashterothi regarding PI?
When the question came up regarding things like PI, the wording could be taken either way. Is PI being seen as something that is definitely exploitable, and will thus be disabled on Alpha clones? Or is the current plan to take a wait-and-see approach with PI, to see if it becomes exploitable?
You can get two or three solid PI chars in 30 days, depending on whether you need Customs Code Expertise. If it isn't already seen as exploitable to sub once and walk away with two or three passive income-makers for the rest of the game, it really should be reconsidered.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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Amyclas Amatin
SUNDERING Goonswarm Federation
746
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Posted - 2016.09.24 12:34:08 -
[1435] - Quote
I can create combat effective fleets out of t1 frigates and cruisers. If you let us play multiple alpha clones, this thing will scale to infinity.
Economy wise, I can imagine the vexor spam, they don't even have the price of plex as overheads!
Also, venture spam: the only limiting factor is CPU power.
For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/
Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"
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Amyclas Amatin
SUNDERING Goonswarm Federation
746
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Posted - 2016.09.24 13:04:18 -
[1436] - Quote
Nevyn Auscent wrote:Bagatur I wrote:ffs what is this paranoia about swarms of Alphas here and hordes of Alphas there? do we see swarms and hordes of trials everywhere now? and Alphas are just unlimited trials. there is no reason to think that CCP will change the login limitations for Alphas. Except for the bit where CCP have said they are 'considering if they need to implement login restrictions'. Meaning that currently they don't have a login limitation. And for why this is a bad thing Teckos, because they wouldn't be 'Players' in game. More players (who are worth interacting with and not spewing bile) are a good thing I agree. However each system becoming 100 alts of the same player is a bad thing.
I think alphas need to work the same way trial accounts do in restricting multiple logins, otherwise it becomes a FREE ALT SPAM mechanic.
If you think the alt spam won't happen, you're forgetting what game you're playing. Every veteran, who knows the meaning of the term opportunity cost, will make full use of this. If I am invested in this game, I can't afford not to use a billion free alts if you make the option available. I would rather prefer not to do it, but if circumstances dictate that it is the path to the most profit, I'll do it.
For more information on the New Order of High-Sec, please visit: http://www.minerbumping.com/
Remember that whenever you have a bad day in EVE, the correct reponse is "Thank you CCP, may I please have another?"
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Teckos Pech
The Executives Executive Outcomes
5276
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Posted - 2016.09.25 05:44:00 -
[1437] - Quote
Amyclas Amatin wrote:I can create combat effective fleets out of t1 frigates and cruisers. If you let us play multiple alpha clones, this thing will scale to infinity.
Economy wise, I can imagine the vexor spam, they don't even have the price of plex as overheads!
Also, venture spam: the only limiting factor is CPU power.
If alphas are like trial accounts: you cant log in multiple alphas at once to grind isk or fight - then things would be far more sane.
Please yes...the ganking opportunities are boundless. :P
On a more serious note, yes it seems some sort of limit on the number of alpha accounts logged in at one time might be a wise decision.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
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Tarkk Prime
Caldari Provisions Caldari State
0
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Posted - 2016.09.25 17:10:26 -
[1438] - Quote
Will Alpha clones be able to use the contract system? |
Alotta Fagiina
School of Applied Knowledge Caldari State
1
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Posted - 2016.09.28 07:49:32 -
[1439] - Quote
So if we already have an active account, doe this mean other alts on same account cant use there skills they have trained for specific tasks?
Or does this only apply to completely unsubbed accounts? |
Ginger Naari
Science and Trade Institute Caldari State
77
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Posted - 2016.09.28 07:58:45 -
[1440] - Quote
Alotta Fagiina wrote:So if we already have an active account, doe this mean other alts on same account cant use there skills they have trained for specific tasks?
Or does this only apply to completely unsubbed accounts?
It only applies to unsubbed accounts, any subbed account has 3 Omegas, unsubbed account equals 3 Alphas.
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