Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sitting Bull Lakota
Ministry of War Amarr Empire
141
|
Posted - 2016.09.02 09:28:34 -
[1] - Quote
Free to Play has arrived in EvE Online! Sadly, it is a form of F2P that I find to be uninteresting and boring.
Isn't there a better way? Certainly! Permit me to propose F2P Part II: EvE Hardcore Mode.
You are presented with a choice upon character creation:- Be indoctrinated into the clone capsuleer process (alphas, omegas, and all that)
- Keep your original body and journey out into the stars... as a mortal.
That's right! No medical clones, no respawning after podding, no pod express back to homestation. PERMADEATH. Did you die? You're dead. When someone links your name in a chat or we go back and look at your old forum posts, the word deceased in soft blue letters appears emblazened across your portrait. Your stuff was repossessed by the owners of the stations that it was stored in. A brief obituary was run across the monitor in the captain's hangar. Whoever brought home your frozen corpse also collected the full bounty from your pool. You are dead. Want to try again? You're just gonna have to start over with a new character and a new name.
As a human among immortals you would have a unique set of restrictions. None of these restrictions would involve ships you can/can't fly, modules/rigs/implants you can/can't use, or skills you can/can't train. Probably. I've heard some good cases for restricting trade skills on free accounts, but there would be no SP cap.
As this would be a largely unrestricted free character, it would be necessary to limit the number of active F2P IIs used by a single player at once. I'd favor a restriction similar to trial accounts. You can have: As many paid subs running at the same time as you want, one F2P II running alone, or one trial running alone.
Further restrictions: To prevent wild and crazy sp farming, these characters' sp could not be extracted. Lore reason? They have no interfacing hardware embedded in their skulls. No slots available to extract from. Big benefit here is that this would mean there is no good reason not to allow these F2P IIs unrestricted SP/hr. (I hear your lore reason and I raise you books-on-tape) Now, at any time, you can choose to become an Alpha or Omega capsuleer. There is a minor little nasty side effect of switching to a clone body for the first time: You lose almost all of your sp during the transfer to your very first clone. This is due to clone brains recording information in a predictable way because of mechanical and cybernetic implants where your unalterred human brain functions purely organicly. Result? Well your skills revert back to somewhere between initial clone state and maxed Alpha.
Recap: There are three huge caveats to this mode:- You are vulnerable to permadeath. When you are podded, you are permanently dead.
- Like trial accounts, you can't have a F2P II running side by side with trials, alphas, omegas, or other F2P IIs (prevent abuse)
- If you choose to turn a F2P II into a paid sub (or alpha), you lose almost all of your sp (to prevent farming). As a side effect of this mechanic you can't use extractors on a F2P II (also to prevent farming).
Benefits?- Free to play with unrestricted (well almost) access to everything there is to do in EvE.
- A much more intense, immersive, and rewarding experience of the game from the thrill of nearly overwhelming risk.
I'm not suggesting that we shouldn't also implement Alphas. I think there is a place for <5m sp Alphas. It just doesn't interest me or people like me (huge projection fallacy, but I stand by it). I am confident that F2P permadeath will attract the kind of minds that are more apt to appreciate what EvE is, and likely have a higher success rate with generating subs. |
Lugh Crow-Slave
2965
|
Posted - 2016.09.02 09:37:37 -
[2] - Quote
I have wanted perma death since rise brought it up f2p or not
Citadel worm hole tax
|
Ben Ishikela
81
|
Posted - 2016.09.02 09:47:45 -
[3] - Quote
Id love it!
Ideas are like Seeds. I'd chop fullgrown trees to start a fire.
|
Solecist Project
32806
|
Posted - 2016.09.02 10:32:51 -
[4] - Quote
I don't see the point at all.
I mean, sure, you're risking all you have ... ... until you transfer it to an alt.
The Alpha restrictions are needed, because the vast majority of people simply won't die.
You want an unrestricted free char with access to everything and the only downside is potential death ... ... which is a rarity anyway for the vast majority of people.
Sorry, but this doesn't seem very well thought out of you.
maybe i'm missing something, but it doesn't seem like it.
That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia
|
Danika Princip
GoonWaffe Goonswarm Federation
4718
|
Posted - 2016.09.02 12:35:04 -
[5] - Quote
If you aren't in a pod, then you don't have SP. You don't have skills downloaded into your brain that affect your ship stats.
You are an NPC mission rat. |
Daichi Yamato
Xero Security and Technologies
3490
|
Posted - 2016.09.02 13:26:24 -
[6] - Quote
The concept is certainly interesting but these chars would stay in hi-sec and enjoy the free no limit sp/hour with little to no risk. Would they still have a sp limit?
Id also put all my assets onto my alt.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
|
Jess Mikakka
Caldari Provisions Caldari State
4
|
Posted - 2016.09.02 14:10:56 -
[7] - Quote
You can be a capsuleer without being a clone. That is cannon. I like the idea with one caveat, not F2P, but a one time fee to start the character. The cost of a Plex lets say. No access to station trading or contracts to make it harder to transfer stuff to a main. I think permadeath is a good mechanic to add for people who are in to that. It would make dictors and bubbles really dangerous.
There needs to be some special notice in the pod kill mail that the toon died forever. |
Protector X
Relentless Destruction Immediate Destruction
17
|
Posted - 2016.09.02 17:39:50 -
[8] - Quote
The idea sounds good, one big problem though.
People that only stay in highsec are likely to never die, especially if they make an effort to be safe.
How would you get around this? |
Sammy Fischer
Republic Military School Minmatar Republic
15
|
Posted - 2016.09.02 20:29:45 -
[9] - Quote
Protector X wrote:The idea sounds good, one big problem though.
People that only stay in highsec are likely to never die, especially if they make an effort to be safe.
How would you get around this?
Hisec toons do die, a lot. It only takes one mental error. Normally that one or two times a year can be shrugged off, but just think of the salty tears a 1 year old mission running hardcore toon getting killed by a ganker that probed him down would produce.
Besides, if they want to live the half life that is hisec, who cares.
If they wanted to cloaky camp, they better hope they never jump into a pro gate camp or get uncloaked by accident because pop, better buy the skill books again. |
voetius
Quiet Days in Clichy
413
|
Posted - 2016.09.02 20:54:43 -
[10] - Quote
It would be badly abused by traders / inventers / builders that have no need to undock or could just use jump clones to move around.
Also the point on bounties would just lead to the same problems as the old bounty system.
In principle I like the idea of hard mode / perma-death with some compensating advantage, just not the way the OP has described it.
|
|
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
17872
|
Posted - 2016.09.02 20:55:03 -
[11] - Quote
Protector X wrote:The idea sounds good, one big problem though.
People that only stay in highsec are likely to never die, especially if they make an effort to be safe.
How would you get around this? Hi there.
=]|[=
|
Sitting Bull Lakota
Ministry of War Amarr Empire
144
|
Posted - 2016.09.03 02:01:55 -
[12] - Quote
Okay, responding to "just a rat without a pod," "they'll just use jumpclones," "transfer assets to alts," "as many max sp/hr queues as I want," "bounty exploits," "they'll never die," and "Solecist Project." Here we go!
These characters would use pods. Their pods would be modified for non-capsuleer use. The only missing function would be consciousness transfer on pod death, because there is no clone to transfer to. Since these characters are not clones, they wouldn't have access to jumpclones. PI would probably need to be restricted. Manufacturing/invention might need to be restricted to POS and Citadels.
Bank alts. Bank alts in the form of Alphas or Omegas would not be an exploit or abuse. The skill and character loss is meant to be the main risk for this mode of F2P. If you haven't made plans for your assets and taken precautions, then you'll lose more than just the character. Asset loss is more of a slap across the face for the ill-prepared than an intended consequence.
100 F2P IIs. What about having hundreds of these accounts skilling up at once and going through them like rounds in a magazine? First, you could only use one at a time anyway so it's not really an exploit. If it is considered an abuse then perhaps removing the skillqueue would make managing more than 4 or 5 of these accounts too much of a PITA for the majority of players to be willing to deal with. Login to account. Select character. Open skills tab. Select skill to train. Close game. Log in to next account. Choose character...
Bounties. So you could just have your bountied F2P II killed by a corpmate. Result? The F2P II is dead permanently which is what the player who bountied them wanted. You get to split the reward like you wanted. Why should the bounty placing character care who actually committed the deed? Now, with the old system, the exploit came from being able to switch to an empty clone and podding yourself with an alt. You respawn, and you get paid. The big difference here is that the bountied character will not respawn. So the question comes down to: how much is your character worth to you?
Protector X wrote:The idea sounds good, one big problem though.
People that only stay in highsec are likely to never die, especially if they make an effort to be safe.
How would you get around this? It's true, EvE is a carefree experience for very many players who take steps to mitigate risk. EvE is just safe enough that permadeath wouldn't just be an exercise in futility. Even in low, with effort, you can reliably get your pod out. However... you only have to be slow or complacent once.Solecist Project wrote:I don't see the point at all. F2P EvE is a thing now. You called it elsewhere "A free Alpha for every Omega." It will likely be used primarily to make free alts.
CCP said that their aim is to attract more players to the game. I think a heavily restricted F2P that amounts to little more than an unending trial account sounds uninteresting and boring.
F2P permadeath mode with few restrictions sounds much more interesting. Because of logging restrictions, it will probably be most popular with players who do not already have EvE accounts. Thus it would be a F2P model better able to achieve CCP's stated goal of attracting more players. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |