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Relyt Remarc
Jarlhettur's Drop
1
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Posted - 2016.09.08 20:36:03 -
[181] - Quote
Does this new clone state stuff mean that an alt on my subbed account won't be able to fly anything T2 any more? Will any character on a subbed account have omega status regardless of whether or not the training Que is active? |
Drazz Caylen
Team-Pyro Industries
56
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Posted - 2016.09.08 22:42:06 -
[182] - Quote
Belinda HwaFang wrote:1.) That is assuming they know the superset of all your accounts, past and future. Yes, they can IP block you, but IP addresses aren't an authenticated address, so those with the knowhow/cash to use a subscription hacking service will be able to play a game of cat and mouse with the infosec team at CCP.
2.) To answer your point that it's already possible to get somewhat anonymised accounts, I was under the impression that GTC sales were stopped some time ago, so this channel of anonymous accounts I believe has already been closed.
3.) If the rate at which players are breaking the EULA is so great that your incident response team can not handle them/ban them quickly enough, you have a big problem.
4.) If you need a reference: I recommend you study the original Planetside, which removed the credit card info as a requirement to creating free accounts circa 2006 I believe it was, leading to a great influx of players *and* causing the game to be so full of EULA violations that eventually legitimate players were starting to be forced out.
1.) IP blocks are an old hat with a long beard, buried alongside 14.4k modems. Even when broadband internet came around anyone using DSL had a dynamic IP address (unless it was a business product) and laughed in the face of any IP block. And thinking a simple VM + VPN combination makes someone immune... well, let them have their gleeful belief. Makes the bans even so sweeter.
2.) The only way nowadays to get an "anonymous" account is to never log into your account page and never subscribe to the game, paying for gametime since before your trial was over with PLEX. If you run other accounts through the same machine however, you can be certain of CCP knowing this. Since trials are limited and plex requires money from one end or the other, I'm certain CCP will look into new account registration and collection of data once Alpha Clones are available.
3.) A bit about eve history; we had our fair issues with bots of all kinds many years ago. Chat spam, mining bots, RMTs, whatsoever. We also had a limitation of 1500 simultaneous Trial accounts which sometimes was reached. I might still even have a screenshot of it. Overnight, all that stopped. CCP implemented something on their security end (it wasn't plex who put the RMTs out of business right off the bat). Ever since, RMT and "gold spam" virtually disappeared and the Trial limitation has never been hit again as far as I can recall. Another thing is, I distinctly remember cases where if a player got banned, not just the account which violated was banned but all other accounts associated with the point of login as well. This taught some well needed lessons to folks who thought they could smack and abuse on trial in their past time and be safe on their main accounts not logged at the time.
4.) Planetside 2 learned from it. If the map is full or during any other queue, subscription Members always have priority access.
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Circumstantial Evidence
357
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Posted - 2016.09.09 00:28:21 -
[183] - Quote
Relyt Remarc wrote:Does this new clone state stuff mean that an alt on my subbed account won't be able to fly anything T2 any more? Will any character on a subbed account have omega status regardless of whether or not the training Que is active? Clone states will be the same for all characters on the account. If you subscribe an account by any method, all characters on that account will work just like today. This change will give currently inactive, un-subbed accounts a chance to log in (on any character in the un-subbed account) and see EVE, with reduced abilities. |
DefaultGuy Redshirt
Dutch East Querious Company Asteria Concord.
0
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Posted - 2016.09.09 13:22:06 -
[184] - Quote
Personally I think that I would login up to 5 alpha clones to go mining or scouting or whatever. the ability to simultaneously logon multiple legitimate accounts should be allowed.
As it stands today.. only very active players can afford to plex or buy more than one account. This means that they have a permanent advantage over semi serious casual players such as myself.
I think that this ability to have multiple, explicitly allowed, simultaneously active accounts is a good thing.
I think that the new (and even not so new) player experience is still the worst in the world. This is ultimately a social game today. Without that it would collapse quickly. The new player vs environment experience needs a major overhaul. Might I recommend missions with cinematic experiences..
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Cearain
Plus 10 NV Cede Nullis
1476
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Posted - 2016.09.09 14:48:20 -
[185] - Quote
I hope they limit concurrent alpha clones even though some people may cheat to try to get around it. That is not a reason to just destroy the game by letting hordes of meaningless alpha clones in.
Also unless I missed it, it is still unclear whether this will kill the value of pi for paid accounts. What happens for pi factories already set up by an omega that stops paying and goes alpha clone? Will the factories offline like modules?
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Morgals
Sturmgrenadier Inc Digital Vendetta
21
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Posted - 2016.09.09 17:02:33 -
[186] - Quote
Why is there only target painting one?
This makes using a target painter not as helpfull as it should. THis should be bumped to 3.
This is especially true a painting is not as detrimental to the other fleet as jams or damps.
Looking for a mature, adult gaming community that has been active in EvE since 2004?Recruitment is open!
Come join our public channel and get to know us.
SG-Recruiting
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Daylan Vokan
Hedion University Amarr Empire
21
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Posted - 2016.09.09 20:48:36 -
[187] - Quote
DefaultGuy Redshirt wrote:Might I recommend missions with cinematic experiences.. And that you can stick where the sun don't shine, You may run 2 a week but for some of us there would be no escape key left on the keyboard ....... keep that blizzard crap outta the game. |
Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1806
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Posted - 2016.09.10 14:49:35 -
[188] - Quote
Always hated cut scenes and loved half life for not having any. **** happening in real time is way more exciting |
Ray Mitar
Ganksters Inc Drake Ashigaru
122
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Posted - 2016.09.10 16:41:57 -
[189] - Quote
One of the things that separates EVE from other games is the single shard shared real time (except tidi) experience we are all subjected to.
In game breaks for cinematics would be jarring to say the least. Making them a part of missions while in station is fine, you are docked up. Making them available when you interact with billboards in space also fine, you take the chance when you disconnect from the other capsuleers around you to watch, your choice.
During game play as an automatic part of a mission or event you are flying I think would not be good. |
Digital Species X101
Los Santos Genomics
0
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Posted - 2016.09.10 17:56:22 -
[190] - Quote
Hopefully new Jove and Drifter ships will be added soon. The Minmatar ships are not aligned with the thinking of their race and practices. As a law student, it'll be great to see CCP create a ingame court system with the participation of all races, including Concord to delve into political agendas of New Eden, mirroring external sandbox issues. I'm sure it wouldn't be hard to create a structure for court proceedings only, with real time voice or chat box involvement and a avatar visual. Blowing things up can be fun, but EVE Online is more than that. It's sophisticated and gives the players a glimpse into the future of technology and industry. for example, the transfer of consciousness. As John F. Kennedy said " The human mind is the greatest computer of all." It will happen and when it does the inhabitants of New Eden should be prepared for the political battle. There are numerous issues that can be debated in this new court, yet one stands out... the transfer of consciousness. If an individual is convicted for 33 counts of murder, should his consciousness be transferred into a new clone after execution, to face the count of the other 32 murders? What about the transfer of his/her consciousness into animals as a conviction? The dialogue of EVE Online is just as important as blowing things up. Some people believe that you win wars by killing the citizens, because killing the soldiers will only make martyrs. Wars are won in the minds of the people. |
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Belinda HwaFang
Coreli Corporation Mercenary Coalition
66
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Posted - 2016.09.11 12:00:05 -
[191] - Quote
One final comment from me: in a game that has already alienated those who prefer to play with one account logged in at a time, this is somewhat the final straw.
I feel like this is CCP telling me:
"You really should have n accounts logged in at all times, see, silly! That wormhole over there, you could have scouted that with account number y, and you didn't, so here, get ganked you numbskull! HTFU and install ISBoxer you neanderthal!"
Well personally I don't find this aspect a welcome change at all. |
oiukhp Muvila
School of Applied Knowledge Caldari State
71
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Posted - 2016.09.12 20:43:09 -
[192] - Quote
Belinda HwaFang wrote:One final comment from me: in a game that has already alienated those who prefer to play with one account logged in at a time.....
Well, they did that when they decided to heavily promote team gameplay when many people either preferred or needed to do many of those things by themselves at times.
Required Cyno for Captials instead of solo jumping to sun at some random but probe-able location. Gate Jumps easily within range of single tackler, so any jump at un-scouted choke points in essentially suicide.
You need two accounts to solo move any jump capable ship. You need two accounts to solo move anything of value in Null Sec, Low Sec, and frequently Hi Sec.
The fact that you need alts to do many things in this game is why there is such a problem with them. Remove or lessen the need for them and the problem with them will probably go away, but with a reduced Income for CCP due to less active accounts.
-Make it so you can Solo move jump capable ships by jumping within some range of the star. Maybe even have a unique signature appear briefly to allow balanced probing.
-Increase the range at which you appear at the destination gate on gate jumps to give a greater chance to get pass blockades.
Allowing jump capable ships to move with a single pilot with balanced risk and reducing the effectiveness of gate camps could go a long way to reduce the need for multiple logins at one time.
With enough changes and enough new players CCP could restrict all to a single login, if that is what most of the community wants.
Either accept than anyone can have 3-5 clients logged in with all the advantages, or change the game to remove or limit the need then restrict everyone to a single login.
Trying to limit logins and promote the game design that requires it will only push people away from the game, and **** off those who want more logged in characters but can't afford it. |
Drago Shouna
Royal Amarr Institute Amarr Empire
594
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Posted - 2016.09.13 10:08:00 -
[193] - Quote
There was a similar problem in a game called Dofus that I played for a long time.
It used to be ok, most like me ended up with a couple of accounts for professions as you were limited to 3 per character.
But then it started getting silly with some guys ending up with 8 accounts for one reason..dungeon runs.
Call it what you want, selfishness/efficiency whatever, but they socialised with nobody then because they just ran them day in day out and sold the high end mats and items they produced.
Ofc a lot started following suit and before you knew it any new players could never get on a dungeon run, even in the lower classed one because everyone had their own team, or 2 guys had 4 characters each so they wouldn't get their runs spoiled by a nub :/
Then another problem crept in somehow, you'd see someone outside the Goball Dungeon and let him join you as you could easily solo it, but then you would get pestered day in day out for more runs until you blocked them and became as anti social as everyone else...
After a long time of this the makers recognised it as an issue and tried to mitigate it with a system similar to our opportunities. But in Dofus you earned points, and as we all know, points make prizes, or in this case companions who would fight alongside you.
They did that and made the dungeons scaling as well so that if you had 2 accounts, you would also have 2 companions and the dungeon npc's would be half of what they would be for a full team of 8, in a turn based game you basically had 4 fighters instead of 2....This was all because guys who couldn't afford 8 accounts could never compete again, plus new guys were basically never going to catch up under the old system and get to run the elite dungeons. Yes you could join a Guild but you still had the same issues.
They also gave a single character the ability to level every profession, just to try and level the playing field a bit.
Did it work, imo nope. I subbed a couple of months ago to see what was happening simply because of the changes in here. To be met by a dying server, strangely with the same old faces who were a big cause of it just standing around moaning about the game and server being dead and the market which was dead, the forums are full of the same complaints as well. There's basically only 2 servers left with any semblance of life in them now, but they too seem to struggle now and then.
Does all this have anything to do with EVE? Not really I suppose, apart from the fact that this isn't the only game that struggles with what to do about multiboxing accounts. It's probably an issue in a lot of these types of games, and no, I don't have an answer.
Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..."
" They don't care about how you play as long as they get to play how they want."
Welcome to EVE.
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Jamella Codetera
Storm Technologies
0
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Posted - 2016.09.15 02:26:06 -
[194] - Quote
So in the follow-up it still hasnt been discussed. Industry. Dont ruin industr,y just dont. Just do not. I do not know how to stress this that much. Do not give Alphas the right to create Stuff at the same cost as Omegas, this ruins Industry for Old & New players as Alpha-Farms WILL BECOME the only cost-efficent way to produce stuff that is produceable by Alphas.
I really dont know what happend to CCP in the past years, it seems like you have to setup a reddit account to be heard - that hurts. |
Kaleic Karrif
rock shot industries Phoenix Company Alliance
0
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Posted - 2016.09.17 12:47:24 -
[195] - Quote
I applaud your decision to add alpha state to the game for some sort of Free to Play to the game. However I do have 1 concern with this.
I feel that the limitations may be too restrictive to be profitable for CCP and all around advantageous for the normal f2p gamer.
So while I understand CCP's approach to getting new and returning players back into the game and the goal is for a full subscription.
While this is a solid premise at the end of the day it would be more profitable to set in place a hard limitation to 1 Alpha account per Hardware Mac address, similar to what DayBreakGames did for their TrueBox servers where 1 Machine can only run 1 Client per connection, however multiple machines could be used. This would prevent free accounts from multi boxing and farming,
However I believe the ability for free accounts to reach a state of income where they can PLEX their account would increase the number of PLEX purchased thus increasing the overall income benefit of going F2P model. I am hugely against micro-purchases as I am sure the entire eve community is.
I believe that the ability to fly Mining Barges and use tech 1 strip miners would be sufficient income capability for players to farm up to earn a plex and utilizing a software similar to the TrueBox I mentioned earlier which blocks multiple accounts from running based on Machine Media Access Control address (MAC) would prevent this system from being exploited.
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Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1904
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Posted - 2016.09.17 12:54:45 -
[196] - Quote
virtual machines laughs at the MAC address limitations
Art of Explosions
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Kaleic Karrif
rock shot industries Phoenix Company Alliance
0
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Posted - 2016.09.17 13:20:38 -
[197] - Quote
Tsukino Stareine wrote:virtual machines laughs at the MAC address limitations Virtual Machines have a hard time running the game and can be blocked by client port restrictions. |
Jamella Codetera
Storm Technologies
2
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Posted - 2016.09.17 13:43:53 -
[198] - Quote
You want a guide how to plex ur account exlusively with Alphas? Setup Industry farms -> Profit. |
Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1907
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Posted - 2016.09.17 13:50:17 -
[199] - Quote
Kaleic Karrif wrote:Tsukino Stareine wrote:virtual machines laughs at the MAC address limitations Virtual Machines have a hard time running the game and can be blocked by client port restrictions.
And how would that be separated from Omega accounts multi logging?
Art of Explosions
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Kaleic Karrif
rock shot industries Phoenix Company Alliance
0
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Posted - 2016.09.17 14:25:25 -
[200] - Quote
Tsukino Stareine wrote:Kaleic Karrif wrote:Tsukino Stareine wrote:virtual machines laughs at the MAC address limitations Virtual Machines have a hard time running the game and can be blocked by client port restrictions. And how would that be separated from Omega accounts multi logging? It wouldn't it would affect all accounts, as Multiplexing is a breach of the eula, if they plan to allow multi boxing without multiple input manipulation they could do account flags which would remove the truebox / anti boxing restriction |
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Kaleic Karrif
rock shot industries Phoenix Company Alliance
0
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Posted - 2016.09.17 14:26:37 -
[201] - Quote
Jamella Codetera wrote:You want a guide how to plex ur account exlusively with Alphas? Setup Industry farms -> Profit.
read the list of allowable skills, they do not have enough indy to be able to plex.
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Jamella Codetera
Storm Technologies
5
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Posted - 2016.09.17 15:33:00 -
[202] - Quote
Buddy, i did read the list. Im currently sitting in the process of planing how exactly i will abuse the system as hard as possibile because CCP does seem to close their eyes upon this.
as a pure industrialist id tell you, its not enough with 1 alpha char, its easy with 2 alpha accounts tho. You realise you can copy/research and manufacture a VERY large range of products? The only limitation is T2 Production
More alpha accounts = more profit. Id say a max. of 2 Accs which i wouldve to login 1-2 twice a month would already earn a plex.
You can produce at the same cost as omegas, just sit down for a second, drink a tea and think of it.
And now answer me, why would you produce, research or copy something on an Omega Account if its possibile on an Alpha Account?
The range of products they can manufacture is HUGE. The range of BPOs they can RESEARCH and COPY? ALL. I didnt find a BPO which an alpha account cant research and copy. Even if there are a few, well, they are only a few.
Erebus, Copy? Alpha Account. Erebus Research? Alpha Account.
Even if youre a pure T2 Industrialist, youd still need copys to invent from. Guess what - its cheaper if you create alpha accounts to do so.. <_<
Its the very first time since i ever heard of eve that i sincerly think CCP is doing a huge mistake. This really has to be brought to CCPs attention
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h4kun4
Gang Bang Pandas Snuffed Out
66
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Posted - 2016.09.23 11:09:21 -
[203] - Quote
Yes some higher Blueprints should be Limited to Omega, maybe like "You can only produce what you can use" for Alphas. So a Caldari Alpha might Produce and Copy and Research only Caracals, Blackbird, Ospreys and Moas and smaller, while a Minmatar only does Stabbers, Ruptures, Scythes and Bellicoses. Omegas should then be able Produce, copy or research whatever they want regardless of what they can use. |
Tipa Riot
Federal Navy Academy Gallente Federation
2927
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Posted - 2016.09.23 14:53:57 -
[204] - Quote
Don't think production is a problem at all ...copy/research was never a bottleneck, and (T1) production needs minerals to produce from and a buyer. The market will have the final word on profitability as production is no ISK faucet, but an ISK sink (fees, taxes).
I'm my own NPC alt.
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Cearain
Plus 10 NV Cede Nullis
1480
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Posted - 2016.09.23 15:26:26 -
[205] - Quote
Tipa Riot wrote:Don't think production is a problem at all ...copy/research was never a bottleneck, and (T1) production needs minerals to produce from and a buyer. The market will have the final word on profitability as production is no ISK faucet, but an ISK sink (fees, taxes).
1) Researched blueprints sell for more than non-researched blueprints. And
2) blue print copies still sell for something.
As long as that is the case alpha farms will be profitable right? The value of these activities will be driven down to zero.
What will this mean?
It will mean people who used to do this on a paid accounts to make profits will have a part of their game play taken away. And they have less reason to play.
Will it mean more new players become interested in eve? I think we are kidding ourselves if we think new players will be setting up these farms. It will be veteran players who likely have an unhealthy attachment to the game. They will do this for a while but then even they will burn out. But in the mean time another profitable aspect of industry in eve will be destroyed.
Based on CCP's vague answers I think they really should think this through. Alphas are a great idea but CCP hasn't yet indicated they will make even obvious attempts to preserve subscriptions.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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the Infenro
Edge of Existence
8
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Posted - 2016.09.29 06:17:34 -
[206] - Quote
I have taken my time before posting my thoughts on Alpha clones. 1st of I am a player who has run 8+ accounts at one time and currently have over 100m sp, without any assistance macroGÇÖs etc.. from personal experience you can run upto about 3 effectively in pvp or pve (wormholes etc), maybe 4 if you had something like a falcon on standby. When mining you can increases as much as like provided you can keep up with all the clicking & hualing. (with rocks in hs that takes about 10 mining toons + 1 boaster + and maybe 1-2 hauler(s)GǪ and thatGÇÖs fairly well the limit. And thatGÇÖs pushing it. So basicly (itGÇÖs hard to run more than 4 accounts unless youGÇÖre doing mining or transport activities).
With that being said two big issues that concern me about alpha accounts
A) The ability to upgrade to plexGÇÖs within a reasonable amount of playtime when maxed alpha cones. I donGÇÖt see many good methods for these players to earn isk if they so desired. For example you can prob run up to level 3 missions, class 2 wormholes if you multibox (if you even can). You would be locked out of incursions due to fleet requirements. And you are locked out of anything near effective mining. While the frigates arenGÇÖt horrid... They are still slow and work best for gas harvesting (which is blocked) so besides nulsec or DED site rats? Which would be hard to kill? How are you going to gain isk?
With these limitations it is extremely hard to scale alpha clones. Which is fine. However itGÇÖs also extremely hard to get out of that stats without playing (20 to 40)+ hr/week maybe more depending on luck just to try plexing not counting ships etc. My concern here is that an established player might not want to spend that long to try get back to an omega clone so he can get back to a lot of the content he would normally do. This could detract from people trying to resub into the game. After all a to CCP a plex earns them more money than a sub. Regardless of how you scale it (without specials running); moreover, the challenge of re-plexing could detract from people sticking to the game even if itGÇÖs now f2p.
B) On the flip side as many have raised is the concern of Suicide ganks in highsec increasing. The more alpha accounts you can have logged in the less people you need to pull off a gank (provided they are able to run mutable clients). As well as making massive alt farms etc.
the limits to skills and the extreme truncation of industrial activities to basically ineffective mining and ineffective t1 ship construction. I donGÇÖt see a reason to try scaling this. again ganking could be an issue but from personal experience its hard to manage over 3 accounts in pvp situations ganking you can increase that a bit but still have a very small time window to pull it off.
My personal recommendation would be to allow a player to have around 3 maybe 4 alpha accounts logged in at one time. While this would make ganking potentially easier, it would give never players the opportunity to earn isk if they are willing to work for it, and let them upgrade or re-upgrade to omega accounts
Another thought would be that if an account had an omega stats before (IE they have paid) maybe allow for more than 1 or two alphas to be logged in? And increases it to 3-5 range. As a reward for being a responsible player.
Another though is I have seen some people say that if your sec status is to low disable red actions. This might seem to be an effective counter; however, what would stop someone from making their 155th account? I think that it would be rather pointless |
Nevyn Auscent
Broke Sauce
3615
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Posted - 2016.09.29 08:13:36 -
[207] - Quote
the Infenro wrote: With these limitations it is extremely hard to scale alpha clones. Which is fine. However itGÇÖs also extremely hard to get out of that stats without playing (20 to 40)+ hr/week maybe more depending on luck just to try plexing not counting ships etc. My concern here is that an established player might not want to spend that long to try get back to an omega clone so he can get back to a lot of the content he would normally do. This could detract from people trying to resub into the game. After all a to CCP a plex earns them more money than a sub. Regardless of how you scale it (without specials running); moreover, the challenge of re-plexing could detract from people sticking to the game even if itGÇÖs now f2p.
You have failed to grasp one important detail. You don't have to earn your plex in a single month. You don't even have to earn it in a single month once you go Omega. Earn first plex in 3 months. One month omega one month as alpha earn second plex gaining some omega skills. Sure they deactivate when you go alpha but they stay trained, they don't magically vanish resetting progress. Another 2 months repeating same cycle. Now in a good place to stay plexed.
Also as soon as you are in a mining barge, which from full alpha clone to omega is mere days you earn a lot better. Same as into a BC, you might even find a newbie incursion group that will run VG's with T1 BC's, not sure if any exist but they can be run at that level. BC's mission better also. So mere days after you go omega your income can dramatically jump.
The ability to plex your account is also not a right. |
the Infenro
Edge of Existence
8
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Posted - 2016.09.29 19:42:11 -
[208] - Quote
Nevyn Auscent wrote:the Infenro wrote: With these limitations it is extremely hard to scale alpha clones. Which is fine. However itGÇÖs also extremely hard to get out of that stats without playing (20 to 40)+ hr/week maybe more depending on luck just to try plexing not counting ships etc. My concern here is that an established player might not want to spend that long to try get back to an omega clone so he can get back to a lot of the content he would normally do. This could detract from people trying to resub into the game. After all a to CCP a plex earns them more money than a sub. Regardless of how you scale it (without specials running); moreover, the challenge of re-plexing could detract from people sticking to the game even if itGÇÖs now f2p.
You have failed to grasp one important detail. You don't have to earn your plex in a single month. You don't even have to earn it in a single month once you go Omega. Earn first plex in 3 months. One month omega one month as alpha earn second plex gaining some omega skills. Sure they deactivate when you go alpha but they stay trained, they don't magically vanish resetting progress. Another 2 months repeating same cycle. Now in a good place to stay plexed. Also as soon as you are in a mining barge, which from full alpha clone to omega is mere days you earn a lot better. Same as into a BC, you might even find a newbie incursion group that will run VG's with T1 BC's, not sure if any exist but they can be run at that level. BC's mission better also. So mere days after you go omega your income can dramatically jump. The ability to plex your account is also not a right.
I wrote this more highlight it from an experienced player's point of view who is returning to the game after a brake since they can now "play for free" vs's a brand new player (I did say with max sp aplha's) and that this may reduce retention of these players and primarily those who have played for a lot before if it's hard extremely hard for them to break into that entry barrier they may just walk away again instead of getting involved back in the game. and I do agree that plexing is not a right. although i do believe tho it should be reasonable attainable. |
the Infenro
Edge of Existence
8
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Posted - 2016.09.30 04:44:34 -
[209] - Quote
Mara Rinn wrote:Liang Nuren wrote:Headline: Eve is Free to Play. People telling their friends about it: free to play. Pricetag on Steam: free to play. I'm pointing out that words have meanings, and right now those words are free to play.
Look, I get that there are justifications and clarifications and such to be made - but right now those are taking a strong back seat to the words free to play. GǪ
I'm totally down with a free to play Eve Online, but this move is branded poorly (unlimited trial) and doesn't go far enough to be actually effective (the alpha clones are way too limited).
-Liang If you're going to argue that CCP exercise better control over how Clone States are marketed, you need to stop using the contentious phrase yourself :D Free To Play has a distinct meaning in the gaming world, which is that most of the game is accessible to you from the start, but you'll be expending a lot of effort to gain items that pay-to-play players have easy access to. F2P also has the connotation of "Pay To Win" where people with money can basically buy victory. Does an Alpha State account consist of an "extended trial"? What about a "sampler account"? What phrasing can we use to clearly convey that EVE Online now offers a subscription-free experience that is a limited form of the full game but still has you participating in the one universe with other players?
this model has been done before in the MMO's or do non of you remember runscape? f2p for the 1st 3-5 months of content with a celling on content that you couldn't effectively pass. if you wanted to play the real game where all the updates where you had to pay for it. but it was enough to get your feet wet and interested in the game. |
Christopher Mabata
Sentinel Incorporium
457
|
Posted - 2016.10.05 02:46:53 -
[210] - Quote
Question: 1 - I know alpha clones cannot train PI skills, but with 0 skills an alpha can set up a single colony without the capability to scan for deposits yes? Literally if i created a brand new alt i could drop a CC on a planet right after i found a ship with 1k cargo which is why with consolidation V you can run 6 colonies. Will alphas still be able to do this?
2. If a subbed account lapses to Alpha status, and has existing colonies, are these colonies locked out? Or are they just no longer able to edit the lines or continue upgrading them but they function as setup? In addition to no longer having access to scans of deposits.
GÖú Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry GÖú 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing GÖú
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