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Asuka Solo
Stark Fujikawa Stark Enterprises
914
|
Posted - 2011.12.21 22:41:00 -
[1] - Quote
Due to the sheer size of this proposal, I have compiled it into a pdf file and hosted it. Please download the 650kb file from the link provided below:
Planetary Interaction 2.1 |

Asuka Solo
Stark Fujikawa Stark Enterprises
941
|
Posted - 2011.12.22 07:15:00 -
[2] - Quote
tankus2 wrote:At last!
well, at last we've gone from step one to two, but at last none of the less!
Edit: I've noticed that you could shave off a few pages by saying that 'MI will be the same as PI' without the need to descriptions, and in the few cases of there being changes just add those changes in. There is no need to repeat what was already said (also may want to consider such with the link and storage facility descriptions too)
I know.
Laziness set in.
If there is ever a revised and reposted version of this proposal, I'll keep that in mind.
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Asuka Solo
Stark Fujikawa Stark Enterprises
942
|
Posted - 2011.12.22 13:31:00 -
[3] - Quote
Evenus Battuta wrote:The idea is well thought, liked and contributed by many players in the F&I channel. I hope CCP will prove their capability of GÇÖcommitment to excellenceGÇÿ through adopting wonderful ideas from player like this.
to OP, I will like you with all my accounts and hope for best, but seriously don't get too attached.
Every like counts. =)
My understanding (from CCP correspondence) is that this document is currently being circulated to CCP members and I hope to see some Dev feedback on this in the future.
The F&I PI 2.0 topic is also a debating ground that sees new ideas pop up almost weekly.
I think it's safe to say that if our masters that be didn't have any plans for PI on the table, they do now.
We'll have to wait and see what comes of this tho. |

Asuka Solo
Stark Fujikawa Stark Enterprises
956
|
Posted - 2011.12.24 12:49:00 -
[4] - Quote
Zloco Crendraven wrote:Reading trough it. Till now this is looking just brilliant. Well i went trough version 1.0 and u mate are just amasing. +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
But got one question. How u plan to do the population birth and death. I mean it should all go in real time.. And i dont know entirely the story of new eden, but i dont think there should be lot of population on those plantes.
I mean if every player can build cities of million of population wldnt be in line with the story i think. Shouldnt it be that every player can build a small encampment of few dozens of ppl who will work, support and defend the PI production.
1 player will not be able to build a city with many millions of people in it.. unless he has like... 10 accounts and uses each alt he has at a cost of many billions of isk to setup.
These populations will start at 500 (per civilian command center) and increase with a % every day or so (this is automatic, based on the type of planet and the type of buildings/setup the player opted for), ultimately taking many months to reach the hundred thousand mark (depending on how well they can play sim city). So in that aspect, individual players will have very small networks with very small "encampments" as you put it, with a small amount of people on it.
At the end of the day, the population on civilian networks and in larger cities will not defend themselves. That is the job of Eve pilots and Dust mercs. Actual players will have to defend their PI and MI civilian populations against:
Other Eve players Dust players Economic ruin Incursions |

Asuka Solo
Stark Fujikawa Stark Enterprises
960
|
Posted - 2011.12.24 16:38:00 -
[5] - Quote
FlinchingNinja Kishunuba wrote:CCP should start a developer program in a similar way that Smartphone app markets work. Create a framework where third parties can implement additions similar to this which are then accepted by CCP to be put in Eve.
Lot less work for CCP, lot more Sandbox.
I think this is just an amazing idea.
Setup a new sandbox test server, or allow players to install an offline sandbox test server on their machines. Code the changes, que the changes for upload to a central test server. Get some feedback going.
Once we have consensus on that addition, it could be migrated to SiSi for community/User acceptance testing.
If it passes mustard, CCP migrates it to TQ. |

Asuka Solo
Stark Fujikawa Stark Enterprises
973
|
Posted - 2011.12.25 20:48:00 -
[6] - Quote
Ingvar Angst wrote:I guess the question to ask is this... someone running twenty, thirty-plus planets... how much work does this add to their already busy PI? How will it affect POS fuel prices? Will smaller corps dependant on less insane fuel prices wind up having their POS's shut down because of the side effects of this?
What are the ripple effects? How will it ultimately affect T2 production? Research? Everything the little guy with a POS in high sec does for a living?
1) It should be the same or similar time investment.
2) The little guy will shut down his hi-sec POS and do it all on hi-sec cities on planets. Or he can keep his POS. I don't care either way.
3) POS fuel prices should remain largely as they are now, if not suffer a reduction in prices. Cities will consume POS fuels, as well as make more of them via bonuses to industrial networks spitting them out, so there should be a bit of an equilibrium thing going.
4) There will be an increase in t2 production and moongoo, in the medium to long terms. SO expect a decrease in prices associated with those items.
5) More slots, no more cues for slots = more research. |

Asuka Solo
Stark Fujikawa Stark Enterprises
976
|
Posted - 2011.12.26 09:09:00 -
[7] - Quote
Ingvar Angst wrote:
Hmm... and, considering Dust will not take effect in wormhole space, how would things work there? Cities and all that don't really make sense in frontier space.
Cities will be setup as it is in empire, low sec or 0.0.
But cities can only be wiped out by sub caps and capital ships in teh whs, since Dust wont work in whs and incursions dont happen there, leaving it up to the Eve players to do all the work.
Industrial networks can provide ice for wh towers from ice planets, thus eliminating the need for wh players to bring stuff into the wh. They would still have to go sell their lewt in empire, or they can use the cities to turn their wh into a new drone region, where they recycle and use everything. They could even start constructing super caps in whs.
Cities would allow wh alliances to entrench themselves even more in a wh, making for more good fights in order to serve eviction notices.
So it makes perfect sense. |

Asuka Solo
Stark Fujikawa Stark Enterprises
982
|
Posted - 2011.12.26 22:58:00 -
[8] - Quote
Ingvar Angst wrote:
I find myself intrigued. :-)
One last thought (for now...)
The transition to getting something like this set up from current would be expected to take how long and at what expense? People that rely on PI for their own pos fuel... would there be a significant period of fime of clenched bowels trying to get things running again before the pos goes belly up?
If the answer is to stock up prior, you're creating an artificial spike in prices as people take advantage of the transition.
(Note: not being critical at all, just trying to think of side-effects that may not be thought of initially.)
A single network, from 500 settlers to 1000 should take you about a week or two, at an average growth rate of 21%. It should reach it's capacity limit (the amount of vacancies from all your buildings) within 1 - 2 months, then it starts generating homeless and you need to put them to use, or get rid of them, which costs you isk.
So if that single network was part of a city with ice mines, you wouldn't have to export homeless, feed them into buildings that consume them and save you the isk cost automatically. Depending on the amount of civilian networks providing settlers to the city mechanism, you'r looking at about 2-4 months before a city would hit its capacity. That or you can train ship crews.
Single networksof the civilian, industrial or military network types should set you back around less than 8 mil.
Social /Establishment networks will set you back many hundreds of millions.
A City I was thinking should be in the 1 bil isk to register area, with monthly maintenance costs/bills payable or else.
Will there be a stockpiling? Maybe.
Will the prices spike? Maybe.
There will always be people looking to exploit the market made by new ships.technologies/game play styles. |

Asuka Solo
Stark Fujikawa Stark Enterprises
987
|
Posted - 2011.12.27 15:14:00 -
[9] - Quote
Ingvar Angst wrote:The homeless thing... I don't like that. Too much extra to worry about when all I want is to make fuels.
Now... if they can be converted into biomass or something... A billion isk for a city? People are running 20+ planets... that's insane. As nicely thought out as the idea is, it's really too much of a pain in the ass imo. PI is already a bit of a chore, but not so much that it's not worth doing. I'd fear something this elaborate blowing up to the point where you log in and spend hours dealing with all this stuff only to find you never had time to undock before bed. This is almost worthy of a game itself, not a side activity.
So go make POS fuels with your 20 separate industrial networks only.
Nobody is going to stop you or change the way you do it, make it more difficult or more time consuming. Unless some bigger alliance doesn't care for you doing this in their backyard out in 0.0.
Enjoy clearing them one at a time for the rest of days as well.
I'd rather do them all et mass by combining everything into 1 - 6 cities. But that's just lazy old me. |

Asuka Solo
Stark Fujikawa Stark Enterprises
988
|
Posted - 2011.12.27 20:47:00 -
[10] - Quote
Ingvar Angst wrote: stuff.
CCP have already allowed a "one way or the other thing" by allowing players a choice between:
NPC corps & Player corps Player corps and alliances Alliances and napfest coalitions sub-caps, capitals and supers player owned towers and outposts NPC tax and player tax NPCCOs and POCOs
or none of the above if you just can't be asked to invest the time or isk for any of it.
So yes, CCP will have many 1 way or the other approaches and I don't see the problem with that at all.
If you think the current tax system sucks, setup a POCO or two and charge nothing. Problem solved.
I would like my PI to mean something more in the bigger picture than just resetting and spamming POS fuels, even if you don't want that.
I'm prepared to spend billions to upgrade it into something better, when your not.
I'd love to spend more time building PI into a viable economic target that would make the news if it were ever lost like the titans of old, where as you wouldn't.
I know allot of guys who think nursing 1 planet is too much effort. I currently nurse in the range of about 190 across a crapton of accounts. So your arguments of time investment and isk and mouse clicks are not really holding allot of water here. More so in light of the fact that you've been asking me questions about side effects which were discussed in pain staking length in the pdf document. |
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Asuka Solo
Stark Fujikawa Stark Enterprises
1014
|
Posted - 2011.12.30 19:24:00 -
[11] - Quote
J Kunjeh wrote:Two step wrote:As I say to everyone who brings up similar ideas, CCP has game designers already. They are usually good at their job, and are almost always far better than players are at this sort of thing. The chances of them seeing a proposal like this and fully adopting it are basically 0.
I've heard that so many times, and while I agree that ultimately game design should be entirely left up to CCP, I don't think it would hurt the game at all if some of CCP's game designers put their ego's down for a minute and took into consideration some of the kickass game design ideas that some players spend lots of time and energy devising. Seriously, what would it hurt? Eve's player base is full of smart people and if I were CCP I would make it mandatory for game designers to at least rummage through these ideas and see what good stuff can come from them. Edit: I recall this original idea from another thread and I supported it then, so I can't imagine why I wouldn't now. Thanks for putting it all together into a PDF, I'll digest it over the next few days if I can. I'll give a pre-emptive +1 based on what I recall from the original thread. Great work!
Bare in mind, the new t3 bcs with large guns... I'm pretty sure that's a player created idea that's as old as eve itself.
Even the ships we ended up getting were player designed.
So this CCP adopting and implementing player ideas thing does happen.... |

Asuka Solo
Stark Fujikawa Stark Enterprises
1043
|
Posted - 2012.01.06 07:12:00 -
[12] - Quote
Endovior wrote:Looking good! One nitpick... "Trail" accounts, in reference to SPI Banking. Not only a typo, but also a bad idea; I would suggest that it makes abundant sense to simply make loaned money one of many features that Trial Accounts are simply not eligible to engage in.
After giving it some much needed thought, I believe your right.
It will close down the funding mechanisms for new players, but it will definitely close down the all the loopholes for magic isk for SPI banking corps/alliances. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1092
|
Posted - 2012.01.15 08:14:00 -
[13] - Quote
Over the past few days, I've been getting inspiration for a proposal for Sovereignty 2.0 from all the ideas I've put into this one.
Might start penning it down. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1271
|
Posted - 2012.03.06 18:10:00 -
[14] - Quote
Kitt JT wrote:I like a lot of this. I've always wanted some type of rts eletment to eve, available to players.
a couple notes though: the "bank should NOT be able to generate ANY isk from nothing."
Each bank will be connected to a wallet division of a corporation. It can only supply isk for approved loans if the wallet has the funds.
To this end, Banks cannot generate isk out of thin air since they would need the isk to begin with. The only isk that could be generated out of thin air, would be the interest payable due to corp adjustable interest rates.
But to prevent abuse of interest spamming, no trial accounts would be allowed to take out loans. And if the character that took out the loan does not have the needed isk to repay the loan (or is biomassed), the bank will reclaim that isk from your non existent wallet and put it into a negative balance, regardless of your characters status. I also think it would be worth while to flag all characters that get loans approved. This loan flag would prevent the character from being biomassed during the loan period, or until the loan is repaid with interest due.
Loans will be subject to the interest rates they were approved under. In this way, a banking operation cannot extort more interest out of a loan than it agreed upon even if they hike their interest rates during the loan period.
While this suggestion is by no means a perfect system, I believe this working version is pretty air tight for Eve. Any cracks that could be identified and or exploited going forward, should be considered a legitimate risk of banking, much like scamming is a legitimate risk for trading. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1503
|
Posted - 2012.06.01 17:07:00 -
[15] - Quote
Bump |

Asuka Solo
Stark Fujikawa Stark Enterprises
1565
|
Posted - 2012.07.14 14:54:00 -
[16] - Quote
Zloco Crendraven wrote:Can anyone tell me is this even being taken in consideration? Because if it aint we should burn Jita again.
I can tell you its been looked at by Team PI as per the mail below:
CCP Phantom wrote: PI 2.1 - The Assembly Hall version From: CCP Phantom Sent: 2011.12.22 10:39 To: Asuka Solo
Hello Asuka Solo,
Merry Christmas and a Happy New Year to you as well!
Thank you for very much for your almost overwhelming work on the PI 2.1 document. The link to the pdf file is, from my point of view, fine and certainly that amount of work deserves an applause.
I already wrote a mail to Team Pi, so that they can take a closer look. :-)
Personally I think your ideas to be excellent and exciting, but I am not a game designer and I do not know the constrains under which PI has to operate.
It was a good idea to post in the Assembly Hall, the CSM can be a powerful help. Maybe you can try to contact the CSM members directly too. Or you can even try to run for CSM yourself in the long run too!
Best regards, CCP Phantom Community Coordinator
But I have not yet heard anything from any of the other CCP gods... |

Asuka Solo
Stark Fujikawa Stark Enterprises
1706
|
Posted - 2012.10.04 15:46:00 -
[17] - Quote
Nikodem Oskold wrote:Nikodem Oskold wrote:This is best idea I've seen on this forum ... ever  . definitely +1This will allow extend game-play to planets - from harmless PI structures and outposts to extremely expensive (and build-ed trough many months/years) planet-size cities overgrowing poses and stations in size and capabilities (with defenses breaking titans like matches) + armies of dust mercenaries fighting for corporations interests ... this will be game changer for EVE, no doubt. Also one thing for me: It will be probably long and bumpy road to build meaningful cities (courscant-sized city could take years to build), so it could be nice to being able to merchandise city/planetary structures ownership. So you could simply sell/buy existed structures shares on market/contract, instead making military escalation only viable option to take them.
Ownership transfers have been included. So players can sell and transfer cities to other players/corps/alliances if they were so inclined.
And I believe its Coruscant.
Yes, I hope it would take quite a few months/Years to grind a city into a planet sized city spanning all PI grids on the surface. Then again, such a city would make Techmoons look like small change. |

Asuka Solo
Stark Fujikawa Stark Enterprises
2322
|
Posted - 2013.03.18 15:34:00 -
[18] - Quote
Bump for March Feedback
FYI: This document is once again being updated into a PI 3.0 version to incorporate allot of the changes we've seen implemented and are now familiar with since the Dust open Beta was released.
Feedback from PI 2.0 (The F&I forums topic) beyond page 14 is also being processed and incorporated into the new version. Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Asuka Solo
Stark Fujikawa Stark Enterprises
2336
|
Posted - 2013.04.05 13:03:00 -
[19] - Quote
Lost True wrote:Asuka Solo wrote:Bump for March Feedback
FYI: This document is once again being updated into a PI 3.0 version to incorporate allot of the changes we've seen implemented and are now familiar with since the Dust open Beta was released.
Feedback from PI 2.0 (The F&I forums topic) beyond page 14 is also being processed and incorporated into the new version. So when do you plan to upload the PI 3.0? 
I have hopes of publishing it in August 2013. Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Asuka Solo
Stark Fujikawa Stark Enterprises
2337
|
Posted - 2013.04.05 19:34:00 -
[20] - Quote
Lost True wrote:I've just read the part about the social banks and the loans.
The loans part is fine, but what about the deposits? They should exsist together. Because when you start a bank, you don't just giving avay loans from your pocket, the main source for loans is the money from the client's deposits. Loan interest > deposit interest = proffit.
The deposits are facilitated by the existing corp wallet payment mechanics.
Players can make direct deposits into the bank by giving isk to the corp wallet the bank is linked to. I dont see a reason to formally code an interface for deposits given the existing mechanics in place.
In terms of actually creating a "wallet division" for every person who "banks" with that corporation... might prove to be a massive albeit impossible undertaking given some technical limitations.... But I read some interesting things about hanger revamps with the Odyssey expansion.. so lets wait and see what that POS revamp brings before we start mulling over ideas about delimiting corp wallet divisions. Maybe the hanger revamp idea could be applied to wallet divisions. Eve is about Capital ships, WiS, Boobs, PI and Isk! |
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Asuka Solo
Stark Fujikawa Stark Enterprises
2351
|
Posted - 2013.04.18 06:51:00 -
[21] - Quote
Felsusguy wrote:This idea is incredibly popular, despite the fact that it not only flies in the face of what CCP imagines Planetary Industry to be like, but also splits up PI into three categories even when it would be far better to have them all integrated with each other entirely.
CCP have been free to finish their PI mini-game with follow up expansions, post their plans for PI, or comment on this ever evolving suggestion for the last 3 years...... or as long as this topic and its predecessors have been running on the old forums lobbying for continued development of those gaming dimensions.
They haven't bothered.
More over, given the sheer lack of information in the public domain around what CCP's plans are for PI...it stands to reason that your making broad, unsubstantiated sweeping statements about what CCP wants...
Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Asuka Solo
Stark Fujikawa Stark Enterprises
2384
|
Posted - 2013.05.17 08:11:00 -
[22] - Quote
Harald Heminwe wrote:Thank you for the link here. The document was a very interesting read. If you'd ever apply for CSM you'd surely had my vote to promote this.
Allow me to add some points of critisism tough:
There are many repetitive passages about the planetary an lunar facilities which in effect are the same. Possibly you could pull the two togheter and make emphasisized passages about the differences applying (eg POS effects, Custom offices, Atmosphere.)
I would also like to voice my disagreement about the habitability classification of the planets.
I'd suggest a Master of Orion approach on planet type boni/mali that are more diverse than just population growth effects such as population size bonus on planets with own atmosphere (upper four on the list), maintenance penalty on planets with harsh climate (more heating on ice planets), reinforced structures on storm, lava and plasma planets incurring a building cost penalty. Moons should be classified as barren planets imho.
To my opinion it should be more like
Habitable: Temperate
Oceanic Ice Storm ------------- upper have atmosphere (and water), lower have none and would need a complete hermetic sealed encapsulation -------------adding to building and maintenance cost) Barren/Moons Lava Plasma
Gas (no solid nor fluid ground to build on, basically a settlement of any kind would in effect be a very planet near space station facing gravity and grave atmospheric pressure) Hostile
In the Military Installations i miss some sort of Security Contracting Center as a kind of DUSTie base where the authorized city officials can contract mercs to assist local ground defense on a player set set of conditions like capturing/recapturing districts via domination, capture the flag or depletion of respawns, defending for an amount of time, sabotage, extraction and escort, emergency evacuation of goods roughly resembling the sidetasks in Mass Effect
Vice versa the invading fleet could have a ship-module (drop-off invason command center or so) allowing for troop deployment as soon as the ship is within range (usable for DUST-mercs with or without NPC soldiers, Vehicles, etc)
Thanks for the feedback
Apologies for the late reply, my forum notifications don't seem to be informing me if responses to my topics are made...
I'm aware of the current similarities between the MI and PI CC range detailed in the document. With the revised 3.0 version, this has been combined into a singular entry for Civilian, Military and Social network types. The differences being the Industrial networks on moons which now replace the whole moongoo processing functions served by towers.
With regards to your comments about planet habitability: Its an option to revise it, but we don't want to make valuable planets (like Storm, Lavas and Plasmas) more habitable for civilian PI since they'll become dominantly OP planet types given all the dimensions of this proposal.
Dust deployment buildings: And I don't see why Starports as they are proposed can't serve as the building type to drop off Dust mercs and equipment for planetary battles with Eve ships in addition to the already available orbital battle barge mechanics for Dust deployment...
Also why you'd need an office building on networks to tie in Dust contracts with District / City owners when this could b e a simple PI-UI upgrade.... Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Asuka Solo
Stark Fujikawa Stark Enterprises
2402
|
Posted - 2013.07.16 15:21:00 -
[23] - Quote
July Bump Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Asuka Solo
Stark Fujikawa Stark Enterprises
2635
|
Posted - 2014.01.23 18:15:00 -
[24] - Quote
Yong Tho Kung wrote:Anything new happening in this field? Any hope for PI 3.0 anytime soon?
I highly appreciate the work!
I just started playing EVE and I think that there's a beautiful world out there, but you can do nothing with it...
Thanks.
Yes, I am still working away on PI 3.0 when the mood to commit hours to walls of text and game mechanic crafting strikes me. Not to mention the graphics that go with this version (after having been omitted from the 2.1 version)
That having been said I must admit, work on it has slowed to a crawl over the last few months. Partly because of my growing disillusionment with Eve Online and its pro-sub capital, all pew pew at the expense of industry and very little focus on anything else approach we've seen in the flavors of CCP's last 4 expansions and their revised vision post incarna-gate, when compared to games in the making like Star Citizen.
I guess I'm scraping the bottom of the intellectual barrel for inspiration to finish the work (yet again) and wait for nothing to happen in Eve's dev's cycles with such a massive proposal (yet again)... while Star Citizen's pre-alpha access gives me everything I wanted out of Eve's WiS before even being in BETA stages without having to post a single word on their forums about the possibilities that "what-if" proposals could have for the game... Eve is about Capital ships, WiS, Boobs, PI and Isk! |
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