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Rivka
Wind And Flame Stellar Eclipse
4
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Posted - 2016.09.07 22:22:14 -
[1] - Quote
CCP,
I imagine that these are some of the business goals that you hold:
- Recurrent Billing: Subscription and Microtransactions;
- Increased Server Efficiency;
- Higher Returns on Investments, (into Development, I.T., etc);
A Model Revolving Around Faction Warfare, and Certificates Fulfills Many Needs:
- Allowing Players to get Tier V Mastery in Tier 1 Frigates SIGNIFICANTLY contributes to the amount of ISK they gain, and their ability to buy better ships/gear, which will necessitate better Skill Certificates.
- Injecting many more pilots into Faction Warfare SIGNIFICANTLY contributes to New Player Experience.
- Allowing Players to continue to train skills - even skills they cannot use - gives them an incentive to keep playing, and eventually pay for a subscription to use those skills.
- Applying Certificate Mastery Limitations is MUCH easier to maintain / track than large lists of skills.
A Free-To-Play Model based "Capping Certificate Use" actually sustains these business efforts:
That is: Players can freely acquire skills, and certificates ... But their Alpha Clone-State can only use skills up to a certain certificate level.
- Blocking skills at "some level" is incredibly difficult to understand, difficult to manage, and difficult to maintain.
- CCP Will get an influx of new players, during the Christmas Season - CCP Will have a heavy I.T. demands to meet this need..
- But, limiting the skills they learn also means those players won't necessarily have an incentive, nor investment to return to.
- Those players will get discouraged, because the skills they can actually get - don't actually mean a whole lot.
- Those players won't significantly contribute to the economy.
- Blocking Content, rather than character development is a proven revenue model, (or by tying content to character development which can't apply).
Risks - Players Creating Even More Alternate Accounts:
This is an artificial limitation - imposed by CCP upon itself.
- Allowing players a one-time purchase to increase their number of characters is a proven revenue model.
- There are almost no client-side issues with allowing players to toggle from one ship (a cargo) in space, to driving another, (a scout), or Miner, to Cargo, etc. (And a micro-transaction revenue source).
- More ships in space => Better Value to Players; but, this shouldn't necessitate multiple accounts.
- CCP's Server Infrastructure requirements, and Client Requirements would be significantly reduced - allowing players to pilot multiple ships at a time, or even multi-boxing from the same account.
- Having Corporation recruitment revolve around "Full API-Keys" encourages multiple-accounts and multi-boxing. This could be quickly remedied by allowing API-Keys to quietly hide alternate characters, assets, etc.
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Keebler Wizard
Royal Amarr Institute Amarr Empire
27
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Posted - 2016.09.08 00:20:50 -
[2] - Quote
Quote: Blocking skills at "some level" is incredibly difficult to understand, difficult to manage, and difficult to maintain.
Quote: allowing players to pilot multiple ships at a time, or even multi-boxing from the same account.
I'm not even sure what you're suggesting to begin with, at least to the extent you talk about extra microtransactions and that crap at the end. How do alpha clones already not equal "More ships in space"
Otherwise I see a bunch of contradictory statements |
Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1707
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Posted - 2016.09.08 00:26:22 -
[3] - Quote
Most people have no idea certificates even exist, they're buried in menus, and when you get to them, the UI is more awful lists with somewhat verbose but generally unhelpful descriptions.
Mastery is a joke all by itself.
It's besides the point, but neither of them had to be that useless, of course, if they had allowed players to create, save and distribute them, then they would have become really helpful corp / alliance assets to assist in training. |
Doc Fury
Furious Enterprises
8694
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Posted - 2016.09.08 00:34:59 -
[4] - Quote
If only CCP had setup a dedicated thread for soliciting ideas and feedback for these changes.
Gÿ+
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper: 'Hodor'.
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Tsukino Stareine
Art Of Explosions 404 Hole Not Found
1756
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Posted - 2016.09.08 00:56:22 -
[5] - Quote
Lol certificates |
Toobo
Project Fruit House Solyaris Chtonium
141
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Posted - 2016.09.08 01:01:00 -
[6] - Quote
'Freely train SP' is problematic. People who train skills in the omega account are either paying subs or buying injectors. But if you allowed Alpha toons to train beyond the suggested SP cap, they can train up to 100m SP 'for free' and the only need to buy one PLEX to have a free 100m SP toon.
Therr's also issue of accumulating 'free SP' then paying one PLEX only to activate and then extract for massive profit.
So.... No.
Toobo is a lucky talisman. Try Toobo's lucky referral link at the awesome iwantisk website and have a great time
http://www.iwantisk.com/?ref=1216023697
Remeber - you win by luck and lose by luck. Don't go crazy. ;)
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Yang Aurilen
The Mjolnir Bloc The Bloc
1323
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Posted - 2016.09.08 02:40:22 -
[7] - Quote
Doc Fury wrote:If only CCP had setup a dedicated thread for soliciting ideas and feedback for these changes.
Here in scrubville people don't read stickies and refuse to learn logic and make arguments and "feedback"(read: whine) based on how angry they are.
Post with your NPC alt main and not your main main alt!
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Rivka
Wind And Flame Stellar Eclipse
4
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Posted - 2016.09.08 04:52:30 -
[8] - Quote
Toobo wrote:' ... But if you allowed Alpha toons to train beyond the suggested SP cap, they can train up to 100m SP 'for free' and the only need to buy one PLEX to have a free 100m SP toon.
Therr's also issue of accumulating 'free SP' then paying one PLEX only to activate and then extract for massive profit.
So.... No.
This is a really good point about free-accounts profiting off of extraction.
I think there are two very-easy solutions ...
Work Around #1:
Hypothetically, players could already freely do this simply by plexing their accounts.
But, I feel that CCP has /already/ worked around this, by making extraction/injection more profitable at 50 million points.
Work-Around #2:
Otherwise, It is easy enough to implement a "counter", that increases every time someone pays for a subscription, or uses a plex.
And the amount that is extracted must be <= Counter+BaseSkillPointValue, (1,500,000 sp a month??).
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Zanar Skwigelf
Boa Innovations Brothers of Tangra
34
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Posted - 2016.09.08 04:53:57 -
[9] - Quote
Infinite trade slots, infinite research slots, infinite manufacturing slots, infinite PI, there's even infinite r&d agents for free datacores as long as certificates are used instead of SP. |
Rivka
Wind And Flame Stellar Eclipse
4
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Posted - 2016.09.08 05:14:41 -
[10] - Quote
Quote:Quote: allowing players to pilot multiple ships at a time, or even multi-boxing from the same account.
I'm not even sure what you're suggesting to begin with, at least to the extent you talk about extra microtransactions and that crap at the end. How do alpha clones already not equal "More ships in space" Otherwise I see a bunch of contradictory statements
You were right - and the statement was confusing, (I updated it).
Essentially:
The current technology supports players "Toggling" between characters on the same account, without having to exit to the character screen.
Players could have a mining ship, and an industrial hauler in the same sector, and toggle between the two seamlessly.
This would greatly reduce multi-boxing scenarios, decrease client-side requirements, and decrease server load.
.... that point, in context, is to allow paying players dual-character piloting - without driving them to create alpha-state clones. |
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Linus Gorp
Ministry of Propaganda and Morale Black Marker
515
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Posted - 2016.09.08 08:05:59 -
[11] - Quote
How do I unsee this thread again? I don't want to remember it ever existed.
When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.
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Geronimo McVain
McVain's Minning and Exploration Inc
201
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Posted - 2016.09.08 08:19:25 -
[12] - Quote
Rivka wrote:Toobo wrote:' ... But if you allowed Alpha toons to train beyond the suggested SP cap, they can train up to 100m SP 'for free' and the only need to buy one PLEX to have a free 100m SP toon.
Therr's also issue of accumulating 'free SP' then paying one PLEX only to activate and then extract for massive profit.
So.... No. This is a really good point about free-accounts profiting off of extraction. I think there are two very-easy solutions ... Work Around #1:Hypothetically, players could already freely do this simply by plexing their accounts. But, I feel that CCP has /already/ worked around this, by making extraction/injection more profitable at 50 million points. Work-Around #2:Otherwise, It is easy enough to implement a "counter", that increases every time someone pays for a subscription, or uses a plex. And the amount that is extracted must be <= Counter+BaseSkillPointValue, (1,500,000 sp a month??). The limit of a fully trained alpha is 5M SP and that's the limit for skill extraction. So you have to skill extractable SP on a paid account. Alpha is nothing that someone will keep for long. You either upgrade to Omega or quit. See it a an extended trial so there is no reason for tweeking it. And it SHOULD have limitations that make people long for Omega because thats where CCP is making money. Alpha is a starting drug, nothing more and if alpha gets to cosy you can bet that it will be abused. FW is a system that can be abused even now with the alpha toons.
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Serene Repose
2945
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Posted - 2016.09.08 10:40:59 -
[13] - Quote
(IB4L) You speak as though the Alpha Clone is intended as a permanent class of player. Conceptually, this is not so. Though you'll have a regular population of Alpha Clones (theoretically) these are continually cycling into subs precisely because they hit this wall of development and "enlightened self-interest" demands they upgrade their accounts to keep that progression going.
Institutionally enshrining the extended trial alters this dynamic to such a degree, one couldn't expect it to serve as a conduit guiding a current of new players into the exaulted state of paying real money for a sub. After all, the microtransaction portion of the show will continually be there for both states of cloneship. That market will have its demand apart from the incentive to upgrade the account.
No. Though it might look good on paper to make Alpha cloners "useful" to subbers, that's not its intended purpose. Your conceptualization of it will only make the Alpha state appealing, robbing it of any incentive to upgrade.
We must accommodate the idiocracy.
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ISD Max Trix
isd community communications liaisons
357
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Posted - 2016.09.08 13:37:40 -
[14] - Quote
Please use the existing feedback thread at this location instead of creating a new thread for the same topic. Thank you.
Thread closed.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
I do not respond to Evemails.
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