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Teddy KGB
Crushing Power of Gallente
35
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Posted - 2016.09.08 01:22:55 -
[1] - Quote
Well. Here is another "whiny" post from Teddy. At this time i'd like to speak about DED complexes. Let me remind you what it looked like. 7\10 to 10\10 DEDs were a great place where content happened. DEDs hid juicy mods and prints that cost a lot. like Vindi BPC could cost 1bil + faction\deadspace loot. So the total drop could cost up to 1.8 bil (thats the highest drop i personaly had) So this DEDs attracted huge ammount of pilots and filled the empty space everywhere and served as a place of amazing battles with a guaranteed absence of cyno warfare, rage, pain, fake links of loot in local etc.
Nowadays nobody cares about this DEDs, coz it's realy don't worth any good. First time when DEDs got first strike was nulifired T3 Cruisers. Second and final shot that totally killed DED was made when expeditions started to drop in sanctums and havens like a waterfall.
Now no need to scan cosmic signatures in search of DEDs. Just because it costs nothing. Why it is a great loss? We've lost a huge slice of PvP content. That was a natural reason for people to form little fleets or fit a solo fancy ship with shiny mods in it and go for a jackpot, and this happened all over the universe. DED filled the empty space with pilots that were searching for them, and pilots that were searching for pilots who searched for DED. A lot of PvP happened around this little juicy meetpoints. But now we have only aligned carrier in sanctum, lol.
So i suggest just to think and discuss what can be done with this problem. As for me, i think cosmic signatures and expeditions should be separated. It must be a different loot at list. Cosmic signatures must be a huge attractor for all pilots in region or constelation. |
Rawketsled
Generic Corp Name
409
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Posted - 2016.09.08 05:11:33 -
[2] - Quote
Sounds like you want DEDs to give one set of shiny modules and have Expeditions give an entirely unrelated set of shiny modules. |
FT Diomedes
The Graduates
2673
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Posted - 2016.09.08 11:40:56 -
[3] - Quote
I would love to see escalations go away completely and thereby make exploration a more lucrative and competitive profession. In other words, I agree with Teddy.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Mordachai
SevLite Enterprises Inc.
4
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Posted - 2016.09.08 12:37:45 -
[4] - Quote
i miss the old static ded complexes it was something that we could do in a group and at that time we gave corp the overseer tier and split the faction mods/bpc drops among us and everyone was happy.
Nowadays hardly anyone works togather on anything because the pay per person is minimal (as long as your not doing incursions).
There are hardly any things left for the "jackpot" experience
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Teddy KGB
Crushing Power of Gallente
37
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Posted - 2016.09.08 12:54:48 -
[5] - Quote
static DED is vulnurable though, because it will be instantly owned by a big alliance. |
Owen Levanth
Sagittarius Unlimited Exploration
460
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Posted - 2016.09.08 13:47:37 -
[6] - Quote
FT Diomedes wrote:I would love to see escalations go away completely and thereby make exploration a more lucrative and competitive profession. In other words, I agree with Teddy.
PVE in Eve is boring enough and you want to make it even more predictable and boring? No thanks. |
FT Diomedes
The Graduates
2675
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Posted - 2016.09.08 16:41:31 -
[7] - Quote
Owen Levanth wrote:FT Diomedes wrote:I would love to see escalations go away completely and thereby make exploration a more lucrative and competitive profession. In other words, I agree with Teddy. PVE in Eve is boring enough and you want to make it even more predictable and boring? No thanks.
We have the NPC Capital spawns to keep it unpredictable. What needs to go away are the escalation farms. I know people who were running 5-6 of their own 6/10's or 10/10's per day when we lived in Vale. That's an insane amount of DED loot coming into the game and it completely devalued exploration.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Sonya Corvinus
Grant Village
542
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Posted - 2016.09.08 17:51:29 -
[8] - Quote
I disagree that they're useless. I do them all the time. They're more fun than mindlessly farming sanctums/havens. It's infinitely more fun to do DED sites in hostile null/LS than farming the same sites in the same system.
Play the game to have fun, not to maximize ISK. This isn't your job. |
Vic Jefferson
Stimulus Rote Kapelle
1087
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Posted - 2016.09.08 18:22:55 -
[9] - Quote
FT Diomedes wrote:Owen Levanth wrote:FT Diomedes wrote:I would love to see escalations go away completely and thereby make exploration a more lucrative and competitive profession. In other words, I agree with Teddy. PVE in Eve is boring enough and you want to make it even more predictable and boring? No thanks. We have the NPC Capital spawns to keep it unpredictable. What needs to go away are the escalation farms. I know people who were running 5-6 of their own 6/10's or 10/10's per day when we lived in Vale. That's an insane amount of DED loot coming into the game and it completely devalued exploration.
I agree with you in principle.
When they first buffed escalation rates, ratting in null actually wasn't terrible compared to other methods, especially since it was the golden age of carrier ratting, where it scaled well enough to beat out incursions, etc, especially over multiple accounts. The ticks alone didn't do this, but between loot and the number of escalations you picked up, it actually was competitive, nullsec actually had value.
Well yeah the rest is history, loot became hilariously cheap, the A-type modules from 6/10s are the only ones not hilariously saturated, and we are back to square one; dedicated explorers lost their bread and butter and nullsec is back to crap.
Yes, they should get rid of the escalations and make deadspace loot interesting again, or make a separate loot table for scanned down sites versus escalations - plenty of modules do not yet have deadspace variants yet, and these would probably sell pretty well so long as they are kept scarce. The intent to make null ratting more lucrative via escalations was good in concept though; null ratting SHOULD beat out Hi Sec Incursions every time - until this is the case the content-ecosystem of New Eden is just plain broken.
Vote Vic Jefferson for CSM X.....XI.....XII?
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Teddy KGB
Crushing Power of Gallente
40
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Posted - 2016.09.08 19:55:02 -
[10] - Quote
Sonya Corvinus wrote:I disagree that they're useless. I do them all the time. They're more fun than mindlessly farming sanctums/havens. It's infinitely more fun to do DED sites in hostile null/LS than farming the same sites in the same system.
Play the game to have fun, not to maximize ISK. This isn't your job. I think you didn't get me..
The bigger the price of object, the bigger crowds gather around it to take the cookies. The bigger crowd, the harder struggle. The harder struggle, the bigger the price of object.
all my accounts subscribed till second comming. i don't need isk, i want content. |
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Sonya Corvinus
Grant Village
543
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Posted - 2016.09.08 20:19:55 -
[11] - Quote
Teddy KGB wrote:I think you didn't get me..
The bigger the price of object, the bigger crowds gather around it to take the cookies. The bigger crowd, the harder struggle. The harder struggle, the bigger the price of object.
all my accounts subscribed till second comming. i don't need isk, i want content.
I know what you're saying, but I'm just saying your claim that "Nowadays nobody cares about this DEDs" isn't correct |
FT Diomedes
The Graduates
2676
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Posted - 2016.09.09 00:03:32 -
[12] - Quote
Vic Jefferson wrote:FT Diomedes wrote:Owen Levanth wrote:FT Diomedes wrote:I would love to see escalations go away completely and thereby make exploration a more lucrative and competitive profession. In other words, I agree with Teddy. PVE in Eve is boring enough and you want to make it even more predictable and boring? No thanks. We have the NPC Capital spawns to keep it unpredictable. What needs to go away are the escalation farms. I know people who were running 5-6 of their own 6/10's or 10/10's per day when we lived in Vale. That's an insane amount of DED loot coming into the game and it completely devalued exploration. I agree with you in principle. When they first buffed escalation rates, ratting in null actually wasn't terrible compared to other methods, especially since it was the golden age of carrier ratting, where it scaled well enough to beat out incursions, etc, especially over multiple accounts. The ticks alone didn't do this, but between loot and the number of escalations you picked up, it actually was competitive, nullsec actually had value. Well yeah the rest is history, loot became hilariously cheap, the A-type modules from 6/10s are the only ones not hilariously saturated, and we are back to square one; dedicated explorers lost their bread and butter and nullsec is back to crap. Yes, they should get rid of the escalations and make deadspace loot interesting again, or make a separate loot table for scanned down sites versus escalations - plenty of modules do not yet have deadspace variants yet, and these would probably sell pretty well so long as they are kept scarce. The intent to make null ratting more lucrative via escalations was good in concept though; null ratting SHOULD beat out Hi Sec Incursions every time - until this is the case the content-ecosystem of New Eden is just plain broken.
I agree with you in principle as well.
I'd love to see some nire combat exploration content that was only available through exploration. And I'm not completely opposed to escalations, I just think the percentage is too high.
I love that CCP added the NPC Capital spawns - it really cuts down on the AFK ISK faucet. And they are a nice boost to your ticks, if you are willing to put something on the field to kill them. I'd love to see fewer escalations and more NPC Capital spawns.
I made most of my ISK in this game either through exploration or through running an escalation service for my alliance. For the past year or so, the value of the DED loot has gone down so far that neither is really worth my time in terms of Effort:ISK:Risk (I also now live in NPC Null, so that's a major change as well obviously).
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Mordachai
SevLite Enterprises Inc.
4
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Posted - 2016.09.09 12:22:03 -
[13] - Quote
I would like to see randomized sites where the waves of ships or just total amount of ships arent the exact same all the damn time... so you cant follow a script on how to do them. |
Teddy KGB
Crushing Power of Gallente
43
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Posted - 2016.09.09 13:32:15 -
[14] - Quote
Mordachai wrote:I would like to see randomized sites where the waves of ships or just total amount of ships arent the exact same all the damn time... so you cant follow a script on how to do them.
thats what i was thinking today and you write it now. yes. it should have random spawn, so making solo ship for all type of DED of one faction will get harder. and yes. i'd like to see something like burner missions. i mean hardness especially for solo. |
Kenneth Fritz
DND Industries FUBAR.
9
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Posted - 2016.09.13 05:25:37 -
[15] - Quote
I just did a 10/10 yesterday. First one for me as I almost never go ratting. Any who, I must say that the whole experience was pretty anti climactic for me and the guys I was running it with. We did the whole thing with two Cruise fit ravens w/medium shield drones and a HAM fit legion. The legion was never in any danger and the worst damage either of the ravens took was when one accidentally volleyed the other due to having locked him for drones.
Now don't get me wrong the loot was okay, a couple of x-type modules and the overseer loot. But the whole thing was just boring. We went in expecting a fight and at the end of it I think the legion could have soloed it. It would have just taken even longer.
I like the idea of randomizing the ship configurations and the addition of capital rats to some of these 10/10 wouldn't be a bad idea. But why not throw in some of the more advanced ships that the players use. I mean think of all those cruisers in room four are now heavy assault cruisers with a few being logi, or some of those destroyers are now T3's. Heck even just giving them the same AI battle algorithms you get in the incursion sites. Even without changing the ship compositions if the ships worked together they would much harder to deal with.
Who's your end of the world buddy?
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