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Author |
Thread Statistics | Show CCP posts - 19 post(s) |
PrincesseVera
KVK Refugee camp Apocalypse Now.
10
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Posted - 2012.02.28 00:05:00 -
[151] - Quote
The problem is still there.
please fix. |
Togrockz
Mythos Corp HELL4S
0
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Posted - 2012.02.28 06:55:00 -
[152] - Quote
CCP Habakuk wrote:...Your problems are indeed caused by clock drift problems - the drift is too high for our current re-sync system. ......
is there anything a player can do to its system to try and fix this problem manually? If i upgrade my OS from WinXP to win7 32 will this probably fix my problem as someone above already mentioned, or is this deeper than this?
what date is ccp going to try and patch this? |
Togrockz
Mythos Corp HELL4S
0
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Posted - 2012.02.28 20:06:00 -
[153] - Quote
i wonder what kind of crushes today's patch fixed, it didnt fix this issue for sure |
Claire Ongrard
Republic Military School Minmatar Republic
0
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Posted - 2012.02.28 20:23:00 -
[154] - Quote
This is not a crash issue but more of a desynch one so you shouldn't be surprised that crash fixes doesn't fix this. |
Optic Chiasm
KVK Refugee camp Apocalypse Now.
0
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Posted - 2012.03.01 00:22:00 -
[155] - Quote
When will you fix this, CCP? It has been two months.
Have you identified where the problem is? Are you guys working on it yet? We need answers!
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Togrockz
Mythos Corp HELL4S
0
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Posted - 2012.03.01 07:11:00 -
[156] - Quote
still unplayable |
Togrockz
Mythos Corp HELL4S
0
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Posted - 2012.03.01 20:46:00 -
[157] - Quote
bug report ID 129061 sent.
I tried some of the solutions some users already proposed (time sync tool, registry edit+strat2).Nothing of the above solved the issue for me.Even when i set the time resync to 10-15mins the delay seemed to grow higher as time spent playing.I found a constelation change jump gate, in high sec on another account, and used this to collect data with the logserver for the bug report.There was delay in every single jump when i was using that constellation gate. There wasnt any delay happening in most of the gate jumps through the same constellation.
I havent tried the BIOS battery solution yet(this is kinda hard since ill need to remove the graphics card first) or the change of OS. So is this issue due to the different timing of eve server and our clock? If so sync our clock to eve server will resolve the issue? And if thats the solution then, is there any eve server address to do so with time sync tool? This is happening for 2 weeks now(since 15/2 patch or so) and if it continues that way, then i cant play the game.
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Katie Frost
Asgard. Exodus.
30
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Posted - 2012.03.01 22:52:00 -
[158] - Quote
The interesting thing is, that this issue is not affecting everyone - it's quite selective, which is what makes it interesting and most definitely puzzling for CCP. It almost screams that it must be client-side as a result, but given that none of us had issues prior to the Crucible patch(es) in December 2011, it simply cannot be the case.
As mentioned, since adding the time-sync tool and with the patch that addressed the clock-drift, I have not encountered any jump-lag issues. There is however, still a delay and some hesitation on my system when a new system is loading, which gets to about 100-200ms before it fixes itself. It's quite playable and especially so given that I used to have to wait 2mins+ before the patch.
I would still like to know what is causing this issue however - so please CCP keep us updated. |
azrael211
Interstellar eXodus BricK sQuAD.
0
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Posted - 2012.03.02 00:36:00 -
[159] - Quote
Same issue...it gets worse with 2 clients running. Bug report and logs submitted. Please fix this. |
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CCP Habakuk
C C P C C P Alliance
186
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Posted - 2012.03.02 17:26:00 -
[160] - Quote
Hey, just a short update: We were able to gather some useful data regarding this in yesterday's mass-test on Singularity, which is now being analyzed. CCP Habakuk | EVE Quality Assurance
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Togrockz
Mythos Corp HELL4S
0
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Posted - 2012.03.02 21:32:00 -
[161] - Quote
Something ive noticed today after being in an incursion fleet for a couple of hours was the following:
I still kept the registry edit on the time sync described above, as i was too lazy to change it, so my computers clock was doing syncs normally every 15mins. however it was the Eve Clock shown down at the neocom that was delayed behind.In particularly every hour i spent in game, the eve clock was loosing approx 1min+ from my pc clock.What was even more strange, was the fact that the payment from concord(after completing each inc site) was shown in my journal at my sync computers time.
So It was like wallet journal time entries = computers sync cloack time > Eve neocoms clock.
After about 4h of fleet, the eve clock was about 7mins behind wallet time entries and my computer clock(computer clock time was the same as time entries).I tried some jumps, no lag until i found a constellation gate.When i jumped through that gate, it took me around 7mins to load the grid |
Selena 001
The Scope Gallente Federation
0
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Posted - 2012.03.03 12:19:00 -
[162] - Quote
Im getting the same random loading spikes when entering and leaving various systems too. I lost a time bonus on a transport mission... 4 jumps in an interceptor on AP... Thats how long I had to wait for it to load after 2 of the 4 jumps, the other 2 loaded perfectly normally |
KhalimAmnov
Total Mayhem. Northern Coalition.
5
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Posted - 2012.03.03 19:18:00 -
[163] - Quote
I had no problems with this until last night where it started happening, and is continuing today.
Right now it looks like my game clock is about a minute and a half behind my system clock.
Strange that it didn't start affecting me until the last 12 hours or so. |
PrincesseVera
KVK Refugee camp Apocalypse Now.
10
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Posted - 2012.03.04 00:45:00 -
[164] - Quote
I still have the problem after so many weeks. The time delay seems to accumulate every minute.
And I just found out that the "time left" indicator in my EVE client is different from the one in my EVEMon. I am quite worried if this lag thing affects my skill training....
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KhalimAmnov
Total Mayhem. Northern Coalition.
5
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Posted - 2012.03.04 01:03:00 -
[165] - Quote
I reset my BIOS and it seems to have fixed. Seeing no problems with server vs. local time sync at this point. |
Claire Ongrard
Republic Military School Minmatar Republic
0
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Posted - 2012.03.04 22:12:00 -
[166] - Quote
PrincesseVera wrote:I am quite worried if this lag thing affects my skill training.... Skill training is completely on the server side so it should not be affected. |
adopt
Enlightened Industries Test Alliance Please Ignore
274
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Posted - 2012.03.04 22:35:00 -
[167] - Quote
I've been having this since the last patch Shadoo > Always remember to fit Cynosural Field Generator I, have 450 Liquid Ozone in your cargo and convo a friendly Pandemic Legion member if you have a capital or super capital ship tackled. |
Selena 001
The Scope Gallente Federation
0
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Posted - 2012.03.05 12:16:00 -
[168] - Quote
I did a little test earlier today, around 8am, and jumped 6 systems (a route I occasionally take).
Dodixie > Meves - 20 seconds... the time from old grid disapearing to the new grid beginning to load Meves > Lirsautton - 53 seconds Lirsautton > Ardallabier - no delay, normal jump Ardallabier > Jel - 83 seconds Jel > Egghelende - no delay, normal jump Egghelende > Siseide - 90 seconds
Dont get me wrong, waiting is a pain but I dont mind sitting still for a minute or so, but the last 2 jumps were lowsec. I forget how long the jump cloak lasts, but I KNOW 90 seconds means I'm sitting 14km off a gate in lowsec with no cloak and no clue as to whats happening.
I can only imagine how much of an issue this is for people who are engaged in hi-sec wars, and null space PvP (etc). Do we get reimbursed for losses that are sustained because of this stupid and somewhat random issue?
Oh yea, this crap is affecting my Windows clock as well... after 8 hours of game time my windows time was 30 minutes slow... |
Togrockz
Mythos Corp HELL4S
0
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Posted - 2012.03.05 14:04:00 -
[169] - Quote
I used my motherboard jumpers to reset CMOS and the issue is still here. Any chance there is gonna be a fix on that tomorrow? |
PrincesseVera
KVK Refugee camp Apocalypse Now.
10
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Posted - 2012.03.06 13:31:00 -
[170] - Quote
CCP, have you found the problem yet? |
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Molic Blackbird
Orion Faction Industries Orion Consortium
33
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Posted - 2012.03.07 14:38:00 -
[171] - Quote
Will the Crucible 1.5 patch contain solutions that help alleviate this problem? |
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CCP Habakuk
C C P C C P Alliance
186
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Posted - 2012.03.07 15:24:00 -
[172] - Quote
Molic Blackbird wrote:Will the Crucible 1.5 patch contain solutions that help alleviate this problem?
Yes, Crucible 1.5 will contain improvements to this problem. We don't know yet if they are sufficient, but we hope, that these will hide the problem as much, that you won't notice it while playing. We are still investigating possible software causes for this problem which might lead to better solutions after Crucible 1.5
[shameless plug] These improvements will be active in tomorrow's mass test on Singularity. Feel free to join the mass test, if you experience this problem on TQ and want to check it out. If you manage to gather logs and send these through a bugreport: Even better! [/shameless plug] CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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Selena 001
VC Academy
0
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Posted - 2012.03.09 14:17:00 -
[173] - Quote
So, Anyone notice any real improvement? |
Suboran
Macabre Votum Against ALL Authorities
2
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Posted - 2012.03.09 20:15:00 -
[174] - Quote
horrible lag still when jumping, resync my pc clock that was 4 minutes out. running eve in window also.
i notive that the eve clock moves forward about 10-20 seconds in front of pc clock |
Silverbackyererse
Four Horsemen of the Apocalypse
0
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Posted - 2012.03.10 05:01:00 -
[175] - Quote
Been suffering from this issue for quite some time.
Have also, like others, noted the problem is worse when running multiple clients from one PC. Also noted the issue occurs mainly on constellation and in particular regional gate jumps.
Hehe right now, my EVE clock is stuck a whopping 55 minutes off my Windows clock and counting- seems to have got stuck at 04:00.
Here's hoping you can come up with a fix - its a most unpleasant and game destroying bug!
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Selena 001
VC Academy
0
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Posted - 2012.03.11 13:18:00 -
[176] - Quote
The only thing I've noticed that even slightly relieves this issue is turning everything down.. or off
Adjusting visual settings to the performance option 'seems' to have aleviated the issue for me... the average pauses are closer to 5 - 10 secs, rarther than minutes |
azrael211
Interstellar eXodus BricK sQuAD.
0
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Posted - 2012.03.12 20:08:00 -
[177] - Quote
CCP Habakuk wrote:Molic Blackbird wrote:Will the Crucible 1.5 patch contain solutions that help alleviate this problem? Yes, Crucible 1.5 will contain improvements to this problem. We don't know yet if they are sufficient, but we hope, that these will hide the problem as much, that you won't notice it while playing. We are still investigating possible software causes for this problem which might lead to better solutions after Crucible 1.5 [shameless plug] These improvements will be active in tomorrow's mass test on Singularity. Feel free to join the mass test, if you experience this problem on TQ and want to check it out. If you manage to gather logs and send these through a bugreport: Even better! [/shameless plug]
I have been reading the patch notes http://community.eveonline.com/updates/patchnotes.asp and am wondering where the improvements are relating to this as I can see nothing specificaly related to this issue.
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CCP Habakuk
C C P C C P Alliance
188
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Posted - 2012.03.12 20:24:00 -
[178] - Quote
This is indeed missing in the patch notes, as the real fix is still not made - but the values of the existing clock-sync are being changed, so that a basic check is done every 5 minutes (and more often if clock drift problems are detected) and we are now allowing to correct more than 2% of clock drift. CCP Habakuk | EVE Quality Assurance | Team Gridlock Writing bug reports | Mass tests
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azrael211
Interstellar eXodus BricK sQuAD.
0
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Posted - 2012.03.12 21:33:00 -
[179] - Quote
CCP Habakuk wrote:This is indeed missing in the patch notes, as the real fix is still not made - but the values of the existing clock-sync are being changed, so that a basic check is done every 5 minutes (and more often if clock drift problems are detected) and we are now allowing to correct more than 2% of clock drift.
Great, thanks for the update and quick response. |
Faffywaffy
Fremen Sietch DarkSide.
4
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Posted - 2012.03.13 23:33:00 -
[180] - Quote
Seems to have been fixed in the latest patch. |
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