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radkid10
University of Caille Gallente Federation
14
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Posted - 2016.09.24 03:10:57 -
[1] - Quote
the limit on maximum skill points is good enough
if you slow down the skill training rate more people are going to leave because it already takes a fairly decent amount of time already if it's any slower it's just going to make it more tedious
here's an idea also came up with beta clones
they pay $5 a month and they get access to all racial skills not T2 stuff and battleships and mining barges and pirate faction ships |
Lugh Crow-Slave
3174
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Posted - 2016.09.24 03:12:34 -
[2] - Quote
oooh so now the p2w gets to have tiers
BLOPS Hauler
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
844
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Posted - 2016.09.24 14:06:40 -
[3] - Quote
radkid10 wrote: if you slow down the skill training rate more
Well, attributes and attribute implants are going to removed eventually, once CCP has a clear idea in how to do so without hurting the EVE market, and so forth.
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elitatwo
Eve Minions O.U.Z.O. Alliance
1413
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Posted - 2016.09.25 05:02:13 -
[4] - Quote
[quote=radkid10...if you slow down the skill training rate more people are going to leave because it already takes a fairly decent amount of time already if it's any slower...[/quote]
GASP!!!!!!!!!!!!!!!!!111111111111111111111111eleven
Slower??????????? What????????
I think the best solution would be to introduce something like a skillbook one could train that would increase your attributes by 1 point each.
That way, knobbhhs could train quicker.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Shae Tadaruwa
Science and Trade Institute Caldari State
1060
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Posted - 2016.09.25 05:13:21 -
[5] - Quote
Skill injectors
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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Donnachadh
United Allegiance of Undesirables
1007
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Posted - 2016.09.25 13:28:08 -
[6] - Quote
Celthric Kanerian wrote:radkid10 wrote: if you slow down the skill training rate more
Well, attributes and attribute implants are going to removed eventually, once CCP has a clear idea in how to do so without hurting the EVE market, and so forth. While I want this to happen when you consider all of the factors involved a single patch removal will never work. To get them out of the game will require a reduction in their drop rates over time until they are gone from the loot tables etc. To keep things reasonably balanced they will have to reduce the affect these things have over time as well so that they become useless at the same time the drop rate hits zero. If they had started this process back when the whole idea was first floated out into the internet land they would be gone already.
Shae Tadaruwa wrote:Skill injectors Another of the cancers CCP has unleashed on the game. Setting that opinion aside can Alpha clones even use them? Or was it the extractors that they cannot use? Not made a study of them and only scanned the info release on them because I will never use them. |
Elenahina
Agony Unleashed Agony Empire
1249
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Posted - 2016.09.25 15:12:34 -
[7] - Quote
Donnachadh wrote:Shae Tadaruwa wrote:Skill injectors Another of the cancers CCP has unleashed on the game. Setting that opinion aside can Alpha clones even use them? Or was it the extractors that they cannot use? Not made a study of them and only scanned the info release on them because I will never use them.
They'll be able to use the extractors if they have more than five million total skill points (in the case of an Omega that reverts to alpha). Anyone can use an injector, unless CCP changes that.
Eve is like an addiction; you can't quit it until it quits you.
Also, iderno
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Hesod Adee
Kiwis In Space No Points Necessary
338
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Posted - 2016.09.25 15:46:52 -
[8] - Quote
Donnachadh wrote:Well, attributes and attribute implants are going to removed eventually, once CCP has a clear idea in how to do so without hurting the EVE market, and so forth. While I want this to happen when you consider all of the factors involved a single patch removal will never work. To get them out of the game will require a reduction in their drop rates over time until they are gone from the loot tables etc. To keep things reasonably balanced they will have to reduce the affect these things have over time as well so that they become useless at the same time the drop rate hits zero. If they had started this process back when the whole idea was first floated out into the internet land they would be gone already.[/quote]
The problem of learning implants is on of reimbursement. Players won't be happy losing things they spent a lot of ISK on to an update. Lowering the drop rates won't work because that just pushes the price up. There will be players who still buy them at those increased price and still have them when the patch hits.
Giving players the ISK value of the implants they own on patch day will be injecting a lot of ISK into the Eve economy. That will cause a lot of disruption. Question is if that disruption would be a bad thing or not. A question I can't answer. Yes, printing money like that would cause an inflationary spike, and the effects of a large inflationary spike would be bad for a countries economy. But what is bad for a real life country isn't necessarily a bad thing for an MMO.
The other option is to compensate players with skillpoints. Skillpoint injectors allow CCP to calculate the ISK value of a single skillpoint. Thus CCP could give players an amount of skillpoints worth the same amount of ISK as the implants they lost. This approach does have two questions CCP will need to answer though: - Who gets the skillpoints when the implants are located in something owned by a corp ? - What happens with pirate implants. They will remain in-game because of their non-attribute effects. Do they get any reimbursement ? |
Brokk Witgenstein
Extreme Agony
797
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Posted - 2016.09.25 16:46:25 -
[9] - Quote
elitatwo wrote: I think the best solution would be to introduce something like a skillbook one could train that would increase your attributes by 1 point each.
That way, knobbhhs could train quicker.
We had that. Wasn't fun-- you spent the first month learning learning skills. |
Serendipity Lost
Repo Industries
2227
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Posted - 2016.09.26 11:31:44 -
[10] - Quote
The alpha clones are an introductory clone to allow players to gain limited experience in the game, find they like it and become subbed for life. At least that's what I think they are supposed to be fore. If my thinking is correct, then I'm all for not dumping much of any dev time/effort into improving or tweaking them.
I see alpha clones like an entry level set of golf clubs or maybe a low end paintball gun. You fiddle around with them a bit and decide if golf / paintball is where you want to sink some serious assets into the experience.
TL/DR - If you want to experience full game functionality - sub to the game. (You can get a month of Eve for far less than you will pay for a month of golf / paintball) Be happy with the gift CCP has provided. (try to go to the movies every night for a month with the RL money a subscription costs) (or go out clubbing every night for a month - see what that adds up to) (if you like the game stop being a cheap bastard and get a subscription) |
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Darrien
Ouroboros Logistics
7
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Posted - 2016.09.26 13:36:03 -
[11] - Quote
Still think CCP needs to do some tweaking other wise come November all hulks have the option of having a 42m3 ore bay. |
elitatwo
Eve Minions O.U.Z.O. Alliance
1417
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Posted - 2016.09.26 13:48:31 -
[12] - Quote
Brokk Witgenstein wrote:elitatwo wrote: I think the best solution would be to introduce something like a skillbook one could train that would increase your attributes by 1 point each.
That way, knobbhhs could train quicker.
We had that. Wasn't fun-- you spent the first month learning learning skills.
I know, the irony isn't lost in here. And I just admit it because as of 15 hours ago I became 10 EVE years today.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|
blargderp
United Earth Space Council
0
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Posted - 2016.09.26 16:32:02 -
[13] - Quote
Serendipity Lost wrote:The alpha clones are an introductory clone to allow players to gain limited experience in the game, find they like it and become subbed for life. At least that's what I think they are supposed to be fore. If my thinking is correct, then I'm all for not dumping much of any dev time/effort into improving or tweaking them.
I see alpha clones like an entry level set of golf clubs or maybe a low end paintball gun. You fiddle around with them a bit and decide if golf / paintball is where you want to sink some serious assets into the experience.
TL/DR - If you want to experience full game functionality - sub to the game. (You can get a month of Eve for far less than you will pay for a month of golf / paintball) Be happy with the gift CCP has provided. (try to go to the movies every night for a month with the RL money a subscription costs) (or go out clubbing every night for a month - see what that adds up to) (if you like the game stop being a cheap bastard and get a subscription)
While I agree that the alpha clones are basically an extended trial amd should stay that way, I also believe that there should be some sort of middle ground between full-time subbers and full time F2Pers.
I would like to suggest that if a character crosstrains skills for another faction that they should have access to those skills so long as they're within any of the alpha clone limitations. For example if you started as Caldari and then subscribed or PLEXed for a month and trained Amarr/drone skills that you would still have access to those skills once your sub runs out. This gives returning players more incentive to do so and gives players that can't dedicate all their time and/or money to stay subbed something to show for their efforts and/or investments in the form of more options while unsubbed.
Here's a couple of personal reason for wanting this: 1. Should I choose not to or am unable to purchase another plex it would be extremely inconvenient for me to be forced into using missiles when I'm so used to drones and lasers and I'd really rather not need to make an alt just for when I play for free. 2. Given the current set of skills available to alpha clones Amarr and Gallente have a significant advantage over Caldari and Minmatar when using the new Jovian destroyer or the Gnosis because of their drone skills. |
Malcanis
Vanishing Point. The Initiative.
18114
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Posted - 2016.09.26 16:48:38 -
[14] - Quote
radkid10 wrote:the limit on maximum skill points is good enough
if you slow down the skill training rate more people are going to leave because it already takes a fairly decent amount of time already if it's any slower it's just going to make it more tedious
here's an idea also came up with beta clones
they pay $5 a month and they get access to all racial skills not T2 stuff and battleships and mining barges and pirate faction ships
Or they could just pay the yearly sub which IIRC is $120? so $10 a month to get everything.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Serendipity Lost
Repo Industries
2229
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Posted - 2016.09.26 18:01:29 -
[15] - Quote
blargderp wrote:Serendipity Lost wrote:The alpha clones are an introductory clone to allow players to gain limited experience in the game, find they like it and become subbed for life. At least that's what I think they are supposed to be fore. If my thinking is correct, then I'm all for not dumping much of any dev time/effort into improving or tweaking them.
I see alpha clones like an entry level set of golf clubs or maybe a low end paintball gun. You fiddle around with them a bit and decide if golf / paintball is where you want to sink some serious assets into the experience.
TL/DR - If you want to experience full game functionality - sub to the game. (You can get a month of Eve for far less than you will pay for a month of golf / paintball) Be happy with the gift CCP has provided. (try to go to the movies every night for a month with the RL money a subscription costs) (or go out clubbing every night for a month - see what that adds up to) (if you like the game stop being a cheap bastard and get a subscription) While I agree that the alpha clones are basically an extended trial amd should stay that way, I also believe that there should be some sort of middle ground between full-time subbers and full time F2Pers. I would like to suggest that if a character crosstrains skills for another faction that they should have access to those skills so long as they're within any of the alpha clone limitations. For example if you started as Caldari and then subscribed or PLEXed for a month and trained Amarr/drone skills that you would still have access to those skills once your sub runs out. This gives returning players more incentive to do so and gives players that can't dedicate all their time and/or money to stay subbed something to show for their efforts and/or investments in the form of more options while unsubbed. Here's a couple of personal reason for wanting this: 1. Should I choose not to or am unable to purchase another plex it would be extremely inconvenient for me to be forced into using missiles when I'm so used to drones and lasers and I'd really rather not need to make an alt just for when I play for free. 2. Given the current set of skills available to alpha clones Amarr and Gallente have a significant advantage over Caldari and Minmatar when using the new Jovian destroyer or the Gnosis because of their drone skills.
It's what... 15 USD / month OR get good and PLEX your accounts on someone else's dime. The bar isn't at all high right now, we don't need a mid level bar. If I guy isn't happy w/ free and limited or 15 USD and unlimited, what makes you think he'll be happy at 5 USD and kindof, but not totally limited. It's a pretty fine hair you're trying to split.
TL/DR - get a job and get a full sub. |
blargderp
United Earth Space Council
0
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Posted - 2016.09.26 18:26:30 -
[16] - Quote
Serendipity Lost wrote: It's what... 15 USD / month OR get good and PLEX your accounts on someone else's dime. The bar isn't at all high right now, we don't need a mid level bar. If I guy isn't happy w/ free and limited or 15 USD and unlimited, what makes you think he'll be happy at 5 USD and kindof, but not totally limited. It's a pretty fine hair you're trying to split.
TL/DR - get a job and get a full sub.
I'm not asking for a $5 sub like the OP wants. I don't see where you got that impression. Maybe $15/month is nothing to you, but some people are on a very strict budget and/or don't have the time to grind out a plex.
At current prices I could easily stay plexxed just by grinding incursions every other weekend. My point isn't about wanting to play for free, more so that players that do pay, but not all the time should have some kind of incentive to do so.
I'd also like to once again point out the isuue of the imbalance between races for alpha clones with the jovian ships. |
Brokk Witgenstein
Extreme Agony
814
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Posted - 2016.09.26 21:02:04 -
[17] - Quote
blargderp wrote: I'd also like to once again point out the isuue of the imbalance between races for alpha clones with the jovian ships.
but who cares about or would even want a Gnosis when a Matari Alpha gains access to a glorious Stabber?? |
Sonya Corvinus
Grant Village
606
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Posted - 2016.09.26 21:22:28 -
[18] - Quote
blargderp wrote:I'm not asking for a $5 sub like the OP wants. I don't see where you got that impression. Maybe $15/month is nothing to you, but some people are on a very strict budget and/or don't have the time to grind out a plex.
At current prices I could easily stay plexxed just by grinding incursions every other weekend. My point isn't about wanting to play for free, more so that players that do pay, but not all the time should have some kind of incentive to do so.
I'd also like to once again point out the isuue of the imbalance between races for alpha clones with the jovian ships.
I don't mean this to come across as me being an a**hole, but a year's subscription is $10/mo. You said you don't have much time. Fine. Let's play it conservative and say you only play five hours/week (which is EXTREMELY conservative). That's 20 hours/month, or $0.50 per hour. If 50 cents per hour is too expensive for your for entertainment, you have no business playing video games.
If you can't afford $10/mo for something that gives you the entertainment that EVE does, turn off the computer and work on finding a better job. |
Hesod Adee
Kiwis In Space No Points Necessary
346
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Posted - 2016.09.27 04:02:38 -
[19] - Quote
It's only $10 per month if you're willing to commit for a full year.
It's taken me until now, on my 4th return to Eve, to be willing to commit to 6 months. I've always been able to afford the subscription.
If someone isn't willing to pay the full subscription, I doubt they would be willing to pay a cheaper subscription. It's a matter of mindset, now how much they are able to afford. If CCP wants money from them, it will have to come in the form of one off payments for permanent upgrades. I'm thinking packages that permanently add skills to the list of skills that an account can train. |
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