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Thread Statistics | Show CCP posts - 1 post(s) |
FrancisTM
0
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Posted - 2016.09.24 19:55:06 -
[1] - Quote
This already happened 2 times. the same dest, only I got a different route with my fleets. But both of us have same jumps to the dest.
Already confirm Autopilot setting is correct, no avoid list, perfer shorter route.
Does someone else meet this issue? Or just I missed something else?
Thanks. |
Avaelica Kuershin
Paper Cats
283
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Posted - 2016.09.24 20:09:54 -
[2] - Quote
I always thought it was a feature to keep from going the same way to and fro. (My trips to Dodixie have me on different outbound and return routes.) |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18243
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Posted - 2016.09.24 20:53:02 -
[3] - Quote
Yeah going for Amarr to jarzalad will usually throw my scout and my main two separate routes. Damn autopilot, plotting against me!
Praposal:Un-F**k Locator Agants
=]|[=
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Mark O'Helm
Fam. Zimin von Reizgenschwendt
229
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Posted - 2016.09.24 21:00:34 -
[4] - Quote
It happened to me too. I send two pilots to the same destination, with the same settings and sometimes they go through different systems. Its a bit annoying. Especially when they are freighter and webber.
Use fleet jump, so they end up at the same next gate.
And on often used routes, check the distance between gates. It can safe you a few minutes.
"Frauenversteher wissen, was Frauen wollen.
Aber Frauen wollen keine Frauenversteher.
Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)
"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18244
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Posted - 2016.09.24 21:16:53 -
[5] - Quote
Personally I think it's CCP Guard ****ing with us on his lunch break.
Praposal:Un-F**k Locator Agants
=]|[=
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Daemun Khanid
Calculated Miscalculation
636
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Posted - 2016.09.25 04:52:24 -
[6] - Quote
Funny someone mentions this. Just about a week ago I was travelling from Amarr into lowsec to drop some things off. Plotted the route, then checked both the in game map and dotlan for suspected gate camps and went on my way content that it was all clear. Dropped off my ship, hopped into the shuttle I had brought along in the cargo hold and plotted the course back. Confident that in the 10 minutes since I passed through on the way out that my route was still clear I undocked and headed back. Only this time it decided to send me through an active Mach smartbombing camp. It ended badly for me and my rather shiny pod. Thanks for that route variation ccp. Good stuff.
Now I check my route before undocking every time and even if a suspected camp isn't on my route I add the system to my avoid list any way. Also NEVER traveling into lowsec in a shiny pod anymore if I'm in something that can't fight back or hold up to wave of smartbombs.
Been in EvE a long time but still getting refreshers in proper procedures and what not to do. Complacency is a *****.
Daemun of Khanid
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Shae Tadaruwa
Science and Trade Institute Caldari State
1060
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Posted - 2016.09.25 04:54:21 -
[7] - Quote
Algorithms are dumb.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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Serene Repose
3056
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Posted - 2016.09.25 07:20:26 -
[8] - Quote
Avaelica Kuershin wrote:I always thought it was a feature to keep from going the same way to and fro. (My trips to Dodixie have me on different outbound and return routes.) Certain areas, Dodixie being one, do indeed have multiple possibilities to get from one place to another. They're like a Y at both ends - even if that doesn't make sense.
So, you may be one system along the way, or one system out and get two different routes, but they're always the same amount of jumps. So, the algorithm achieves its goal - shortest distance between two points.
"...I do post about things I don't know about more often than I probably should (...I post...as I fly...recklessly).
-Dirty Forum Alt-
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1014
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Posted - 2016.09.25 08:43:41 -
[9] - Quote
Theres quite a few of those routes in Eve lol always good for a laugh.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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Nana Skalski
Poseidaon
16503
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Posted - 2016.09.25 08:45:36 -
[10] - Quote
So you cant rely on automated system coded by CCP. You said it put you on a route to gatecamp.
Hmmm. Interesting.
<--*Puts on tinfoil hat when setting autopilot route.*
Every part of a game helps to tell a story. =ƒôò
Where is Angry CONCORD guy when you need him.
GëíGïüGëí GÖÑ
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Elenahina
Agony Unleashed Agony Empire
1245
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Posted - 2016.09.25 11:02:17 -
[11] - Quote
One of the things I have noticed is that the autopilot also seems to take the distance between gates into account when plotting your route, so if the number of jumps is the same, it will take you to the gate that is the shortest distance away.
But yes, algorithms are dumb. They only do what they do. If you want a specific route, use the avoid list.
Eve is like an addiction; you can't quit it until it quits you.
Also, iderno
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Esrevid Nekkeg
Justified and Ancient
2366
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Posted - 2016.09.25 11:13:31 -
[12] - Quote
This isn't something recent. This behaviour has been in the game at least since I started playing in 2009. Probably since the start of EvE in 2003. Always check your route(s) before undock.
Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format.
Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
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Hengle Teron
Order In Disorder Curatores Veritatis Alliance
60993
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Posted - 2016.09.25 14:25:41 -
[13] - Quote
Even happened to me, autopilot changed the route midway when following the route. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6192
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Posted - 2016.09.25 19:16:28 -
[14] - Quote
CCP doesn't maintain a list of routes between systems. (that'd be around 25 million routes. takes a while to generate that many). It'd also not give you the option to not have certain systems on the route.
The route is created the moment you add the waypoint.
What I _suspect_ will have happened is that you and your fleet mate had slightly different autopilot settings. Or the statistics are slightly different (if you use the 'avoid systems where podkilling has recently occured' setting. )
On a total side note, which is only marginally related, this is part of the reason the optimization can take so long when you get more than a certain number of waypoints. It's a hard problem, and the only real way to do it is bruteforce it. So it has to run through all the combinations of systems, working out the distance between them. Then it needs to add them together in a chain, to work out the shortest distance. so with 10 waypoints, you have 10! (10x9x8x7x6x5x4x3x2) possible combinations to work through. That's 3,628,800 possible options. 11 waypoints is 39,916,800. 12 is 479,001,600.
you can see how it gets _painful_
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Mark O'Helm
Fam. Zimin von Reizgenschwendt
231
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Posted - 2016.09.25 21:00:44 -
[15] - Quote
Elenahina wrote:One of the things I have noticed is that the autopilot also seems to take the distance between gates into account when plotting your route, so if the number of jumps is the same, it will take you to the gate that is the shortest distance away. Not in my experiance. I have a trip, that i take a few times a day and it always tries to send me on a route, where the gates are more then 20au from another in 2 systems. But i rather take the other, where the gates are less the 100kkm from another.
And its a 3 jump trip.
"Frauenversteher wissen, was Frauen wollen.
Aber Frauen wollen keine Frauenversteher.
Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)
"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)
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Mark O'Helm
Fam. Zimin von Reizgenschwendt
231
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Posted - 2016.09.25 21:03:28 -
[16] - Quote
Hengle Teron wrote:Even happened to me, autopilot changed the route midway when following the route. My Tomtom tries that often. It tells me, the new route would be faster. But i prefer the short route.
"Frauenversteher wissen, was Frauen wollen.
Aber Frauen wollen keine Frauenversteher.
Weil Frauenversteher wissen, was Frauen wollen." (Ein Single)
"Wirklich coolen Leuten ist es egal, ob sie cool sind." (Einer, dem es egal ist)
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Valkin Mordirc
2530
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Posted - 2016.09.26 04:42:28 -
[17] - Quote
As said above. Certain routes have multiple different paths to them, that are all the same amount of jumps. Like going to Dixie, the area the system Renyn will take you to Du Annes, or Grinacenna, those two system are connect to Erme. Du Annes and Grinacenna are both one jump from Erme, and one jump out from Renyn.
#DeleteTheWeak
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Henry Plantgenet
Center for Advanced Studies Gallente Federation
113
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Posted - 2016.09.26 09:37:50 -
[18] - Quote
Maybe warp speed is a factor in which route gets chosen? In slows ships i've gotten one route with faster ships i've gotten different routes.
The fastest route could be a result of the factors time, warp distance, etc. |
Elenahina
Agony Unleashed Agony Empire
1251
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Posted - 2016.09.26 11:05:54 -
[19] - Quote
Steve Ronuken wrote:CCP doesn't maintain a list of routes between systems. (that'd be around 25 million routes. takes a while to generate that many). It'd also not give you the option to not have certain systems on the route.
The route is created the moment you add the waypoint.
What I _suspect_ will have happened is that you and your fleet mate had slightly different autopilot settings. Or the statistics are slightly different (if you use the 'avoid systems where podkilling has recently occured' setting. )
On a total side note, which is only marginally related, this is part of the reason the optimization can take so long when you get more than a certain number of waypoints. It's a hard problem, and the only real way to do it is bruteforce it. So it has to run through all the combinations of systems, working out the distance between them. Then it needs to add them together in a chain, to work out the shortest distance. so with 10 waypoints, you have 10! (10x9x8x7x6x5x4x3x2) possible combinations to work through. That's 3,628,800 possible options. 11 waypoints is 39,916,800. 12 is 479,001,600.
you can see how it gets _painful_
The good old traveling salesman problem.
Eve is like an addiction; you can't quit it until it quits you.
Also, iderno
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Zanar Skwigelf
Boa Innovations Brothers of Tangra
44
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Posted - 2016.09.26 13:02:05 -
[20] - Quote
I've noticed on "prefer safer" when traveling from a high sec island back to the mainland that once I am in low sec, the behavior, but not the setting, switches to prefer shorter. I noticed it when the return trip had several fewer low sec jumps, because the system was trying to keep me in high sec.
I would imagine with prefer shorter that if there are 3 different paths that are all 14 jumps, it gives you the first path it finds, which may be different than the previous time it ran the convergence algorithm. |
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Daemun Khanid
Calculated Miscalculation
637
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Posted - 2016.09.26 13:12:09 -
[21] - Quote
Whatever the reason, it certainly happens. I also don't think it's something worth a lot of time an effort to try and change. Ppl, myself included, just need to keep in mind that it isn't always the same and act accordingly.
As for the "avoid pod kill" settings... lol. I haven't tried turning that thing on a single time where it didn't result in a route with less than 10k jumps. So for the op or who ever that Mr. Ronuken implied might have had it turned on, I highly doubt it. If one thing about route planning needs fixed...that's it. I can only assume that it has way too low a threshold for what qualifies as "recent podkillings."
As an easy fix I'd recommend either increasing the number per hour that results in a system being avoided or even giving the player an option for setting that number themselves as well as the period of time which it covers. A gate camp might sit on a get for an hour with no kills and yet you might look at the stats for 3 hours and see 50. While at the same time a 24 hour period is far to long. As it stands it's simply an absolutely useless feature that really does have potential.
Daemun of Khanid
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Daemun Khanid
Calculated Miscalculation
637
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Posted - 2016.09.26 13:19:04 -
[22] - Quote
Henry Plantgenet wrote:Maybe warp speed is a factor in which route gets chosen? In slows ships i've gotten one route with faster ships i've gotten different routes.
The fastest route could be a result of the factors time, warp distance, etc.
I don't believe the ship you are currently sitting in has any factor in the equation. More likely its something like older gps systems used to do, where the system would look for routes but if multiple were available it would select the first result which often meant turning right (or left) over and over. Say you leave point A and there are multiple routes of similar distance to point B however the algorithm detects the route starting with a right turn first so by default it selects that route. Then on the return trip the same thing occurs and it sends you on a route beginning with a right turn even though taking a left would have been the choice that sent you on the same route by which you arrived.
Solving the problem could be as easy as taking into account the distance between gates within each system along the route, which I don't believe it currently does. If it did then the statistical probability of getting multiple routes of the same distance would be extremely low. The down side of which being the amount of data the algorithm would have to access in order to plot your route. On long trips you might be waiting a lot longer than what you're used to for your course to get plotted, not to mention the server load it might create.
Daemun of Khanid
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Esrevid Nekkeg
Justified and Ancient
2378
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Posted - 2016.09.26 16:36:21 -
[23] - Quote
Daemun Khanid wrote:... On long trips you might be waiting a lot longer than what you're used to for your course to get plotted, not to mention the server load it might create. As far as I know it is the client that calculates the route(s). That is the reason your computer can freeze for a short time when calculating long routes with a lot of way points. At least my quite old machine does....
Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format.
Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
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FrancisTM
1
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Posted - 2016.09.26 17:16:58 -
[24] - Quote
Can confirm I didn't check two avoid setting in navigation setting. So as far as I tested, maybe the starting system is the factor.
And thanks for everyone above =P |
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