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Kruugore
Minmatar Vigilant Justice
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Posted - 2007.03.20 17:51:00 -
[1]
Edited by: Kruugore on 20/03/2007 17:58:28 My idea for bounty on Human pirates is simple in concept. (I didn't see one on the first page in my brief overview of this forum)
I place 100 million bounty on EbilPiwat
Current ->Problem: EbilPiwat could use jumpclone, get podded, collect 100million. ->Problem: It's darn hard to pod someone thus unfeasible to collect bounty.
Common suggestion, move bounty to ship destruction. ->Problem: EbilPiwat undocks in cheap frigate, collects bounty
My Suggestion ->Move Bounty to Ship Destruction ->Bounty payout at Maximum Insurance Payout of the ship the pirate was flying ->Deduct payout from Bounty Accumulation, inpiring more than one kill for bounty.
Pirate Can no longer Collect Own Bounty without losing money.
Example:
1. EbilPirate pops my hauler I idioticly autopiloted full of compressed minerals into low sec costing me 1billion.
2. Being ****ed off at my own stupidity and the EbilPiwat for taking advantage of it, I place a 100million isk Bounty on his head.
3. EbilPiwate now has 100million bounty on his head. But can not collect it himself for profit as Pods have no insurance value/don't cause bounty payment, and he would lose money by buying ships and having friends destroy them.
4. You, the Noble and Entrepreneurial Bounty Hunter see EbilPiwate flying a Battle Cruiser, with a max insurance payout of 18,000,000. You kill EbilPiwate and receive 18,000,000. 18,000,000 isk is deducted from the Bounty leaving 82,000,000 for other Noble and Entrepreneurial Bounty Hunters to make a living.
Why do I like this ideal? -My money inspires more than one kill on the pirate. -Pirates are unable to collect their own bounties for profit. -Gives bounty hunters a reason to hunt down pirates since it includes the concept of not forcing a podkill for the bounty to be collected.
You could do the same thing for PODS like a bonus. -Maximum Payout Pegged to 90% isk value of the current clone the pirate is using. Deducted from same bounty accumulation.
If this was how bounties worked, I would have no problem placing millions of isk on pirates that I see.
EVE Vault, A Great Community |
Kruugore
Minmatar Vigilant Justice
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Posted - 2007.03.21 17:23:00 -
[2]
comments anyone?
EVE Vault, A Great Community |
dragonofearth
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Posted - 2007.03.21 19:40:00 -
[3]
i love it
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My Precious
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Posted - 2007.03.22 11:08:00 -
[4]
I'm going to say the idea is well thought out but in a role play sense the bounty is on the head not the ship and the bounty hunter geta the bounty for killing the "EbilPiwat" not a fraction or an equal amount to the insurance payout. Just my opinions.
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Kruugore
Minmatar Vigilant Justice
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Posted - 2007.03.23 03:59:00 -
[5]
Originally by: My Precious I'm going to say the idea is well thought out but in a role play sense the bounty is on the head not the ship and the bounty hunter geta the bounty for killing the "EbilPiwat" not a fraction or an equal amount to the insurance payout. Just my opinions.
Yeah, however, in NPC Combat we still get bounty for not killing the pirate.
EVE Vault, A Great Community |
Gen Raetix
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Posted - 2007.03.23 21:34:00 -
[6]
Thats f'ing geniously thought out.
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Falcon Wolfe
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Posted - 2007.03.28 23:43:00 -
[7]
hmmm... so simple, yet flawless.
bravo.
I think before we go too far into changing the bounty system, there should be an unavoidable SP loss when you get podded. This would cause players to really fear pirates, and also have reasons to want revenge on pirates. Just as strongly, this would cause pirates to really fear bounties, and even more so- bounty hunters. This would put more meaning behind bounty hunting. Of course, podding the pilot would be completely up to the descression of the bounty hunter.
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Falcon Wolfe
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Posted - 2007.03.29 00:21:00 -
[8]
Hold on... I just realised that this would only work if the pirate was unable to claim his insurance from his ship. I think there would have to be some modifications to the insurance system before this would work.
Otherwise, the pirate could get the max payout of his insurance as well as the payout of the insurance that was actually bought. This would mean that they could definately make money off of losing ships.
The only problem I see in your idea is that it can really ruin a character if the bounty stays until he has lost that much worth of ships. Maybe this form of bounty should have a cap, and that would encourage people to use contracted bounty hunters. I'd say 1 million per -.1 sec rating, that would allow for a -1.0 pirate to have up to 10 million ISK on him, and a -10 pirate to have a 100 mill bounty on him, which is pretty big. Maybe that system needs some work on it, but definatly some sort of cap would be good. Hmmm... no cap for -10 though.
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William Hamilton
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Posted - 2007.03.29 06:38:00 -
[9]
Edited by: William Hamilton on 29/03/2007 06:37:02 ^Simple solution, change the max bounty payout from max insurance payout to max insurance cost.
Now If the EbilPiewat puts 100% insurance on his ship he gets
+100% from insurance -100% from buying the ship* +20% from bounty -20%from insurance price
*but we all know real ship prices are higher than their base-prices, so unless the eve economy went absolutely mad (and with the increased ship killing this generates, the opposite will be true) the pireate will always loose money.
And unfortunatley it does reduce the payouts for the bounty hunters, but 20 mil for a BS is still good, and it would be kinda insane if you could get (nearly) enough to buy ship X just by destroying ship X
Oh, and is max insurance cost 20%? I can't remember and it may be 40%, in wich case it's definitley worth it!
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adriaans
Amarr Interstellar StarShipWrights
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Posted - 2007.03.29 12:47:00 -
[10]
that sounds actually really good :)
/signed --sig-- Knowledge is power! |
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Barbaro55a
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Posted - 2007.03.29 15:05:00 -
[11]
i like it, perhaps a section of the bounty for killing the ship, dectucted from the total. And the rest if you can pod him. If you can't it leaves some tempting target for someone else.
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Ovno ConSyquence
The Plebians
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Posted - 2007.03.29 15:56:00 -
[12]
Sounds good to me :) |
Brain Kill
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Posted - 2007.03.29 17:27:00 -
[13]
/signed Really want a new bounty system, there's no point to the current one. |
Falcon Wolfe
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Posted - 2007.03.29 23:37:00 -
[14]
Edited by: Falcon Wolfe on 29/03/2007 23:34:07
Originally by: William Hamilton Edited by: William Hamilton on 29/03/2007 06:37:02 ^Simple solution, change the max bounty payout from max insurance payout to max insurance cost.
Now If the EbilPiewat puts 100% insurance on his ship he gets
+100% from insurance -100% from buying the ship* +20% from bounty -20%from insurance price
*but we all know real ship prices are higher than their base-prices, so unless the eve economy went absolutely mad (and with the increased ship killing this generates, the opposite will be true) the pireate will always loose money.
And unfortunatley it does reduce the payouts for the bounty hunters, but 20 mil for a BS is still good, and it would be kinda insane if you could get (nearly) enough to buy ship X just by destroying ship X
Oh, and is max insurance cost 20%? I can't remember and it may be 40%, in wich case it's definitley worth it!
Hmmm... yep. Perfect. Sure, it lowers bounty payouts, but maybe the same thing can be done with killing the pirate and the price of their clone. That way bounty hunters can get a bit extra for taking the pod out too.
/signed
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Tulisin Dragonflame
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Posted - 2007.03.30 01:14:00 -
[15]
Lets take a Domi.
Price: 55-56 mil Insurance Cost: 18 mil Insurance Payout: 62 mil Bounty Payout (if bountied): 18 mil
This allows a generation of 6-7 mil profit that could not have been gained before, as well as the benefit of killing one's own bounty.
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William Hamilton
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Posted - 2007.03.31 09:33:00 -
[16]
Edited by: William Hamilton on 31/03/2007 09:31:22 ^gah, so still sub ideal, but I would say it's still better than the current system.
Actualy, if people start killing ships like that there will be a rise in demand and thus price for these ships, this could even it out, but only a tad, unlikely to be enough to actualy remove profit.
Regardless, the price could still be tweaked, mabye 75% of max insurance cost then?
or the insurance system could be tweaked...
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Falcon Wolfe
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Posted - 2007.05.21 08:30:00 -
[17]
Originally by: William Hamilton Edited by: William Hamilton on 31/03/2007 09:31:22
Regardless, the price could still be tweaked, mabye 75% of max insurance cost then?
or the insurance system could be tweaked...
the insurance system DEFINATELY needs to be tweaked. Tweaked is an understatement even.
------------------------------------ (\__/) (+'.'+) This is Bunny. Copy and paste bunny into your (")_(") signature to help him gain world domination. |
Hugh Ruka
Caldari
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Posted - 2007.05.21 09:16:00 -
[18]
briliant ides
needs a small modification:
if bounty was payed on ship destruction, pirate get's only difference between bounty payed and insurance covered. if bounty took all the insurance contract, he only gets what he payed for the insurance.
this way NO gain on self destruction to collect bounty for the pirate. if pod was also killed, same applies to clone contract.
however this introduces a high risk for pirates as they can be huned down to lowest clone with enough determination from other players.
Originally by: JP Beauregard The experience with Exodus playtesting has scarred me for life. Those were bug-reports, not feature requests, you numbskulls....
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sallyr
Gallente Mithril Inc Interstellar Alcohol Conglomerate
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Posted - 2007.05.21 10:04:00 -
[19]
i love the idea! but what about tech 2, there insurance pay outs are perthetic! espechaly compaired to how much harder it is to kill them! should that not be adjusted somehow?
Resistance is Futile
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Diicc Tater
Aggressive Tendencies
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Posted - 2007.05.21 11:58:00 -
[20]
A really good idea this one.
How about, to get away from the Pricing Vs. Insurance on the T2 ships it'd be calculated on the Regional Average Market Price?
Not only would that make it very exciting to fly the ships, it'll also bring REAL hunters to 0.0 where prices are STEEP.
And if this could be combined with transferable killrights...badabing -> new career. ** Sticks and stones will break my bones but whips and chains excite me! ** |
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CPT KRAT0S
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Posted - 2007.08.18 19:55:00 -
[21]
bounty hunting |
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Wachtmeister
Forum Moderator Interstellar Services Department
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Posted - 2007.08.18 20:58:00 -
[22]
Please do not resurrect dead threads.
Contrary to popular belief he actually has a body -Eldo My body is well trained and I have a sixpack.... in the fridge. -Wachty
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