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Rain6637
NulzSec
34248
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Posted - 2016.09.30 07:49:32 -
[91] - Quote
Arkoth 24 wrote:Rain6637 wrote:u no how I no EVE is dying
the latest WiS thread is only 5 pages deep after as many days Yeah, back in time we had 20+ pages in just few dayz. Let's hope all of dese F2P chums who'll come in November will halp uz make great WiS tredz every week and whine constantly. We just need to tell 'em dat CCP promised dat stuff long time ago and needs their donations to make it happen. u no we should typ lik dis to get ready 4 all the new ppl who like f2p games
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
18369
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Posted - 2016.09.30 09:18:01 -
[92] - Quote
Rain6637 wrote:Arkoth 24 wrote:Rain6637 wrote:u no how I no EVE is dying
the latest WiS thread is only 5 pages deep after as many days Yeah, back in time we had 20+ pages in just few dayz. Let's hope all of dese F2P chums who'll come in November will halp uz make great WiS tredz every week and whine constantly. We just need to tell 'em dat CCP promised dat stuff long time ago and needs their donations to make it happen. u no we should typ lik dis to get ready 4 all the new ppl who like f2p games hahaha, dont be ridiculous ,
everyone knows thay cant read
Praposal:Un-F**k Locator Agants
=]|[=
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Arkoth 24
Phayder
329
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Posted - 2016.09.30 09:46:41 -
[93] - Quote
Rain6637 wrote:Arkoth 24 wrote:Rain6637 wrote:u no how I no EVE is dying
the latest WiS thread is only 5 pages deep after as many days Yeah, back in time we had 20+ pages in just few dayz. Let's hope all of dese F2P chums who'll come in November will halp uz make great WiS tredz every week and whine constantly. We just need to tell 'em dat CCP promised dat stuff long time ago and needs their donations to make it happen. u no we should typ lik dis to get ready 4 all the new ppl who like f2p games '/34|-| 1372 5|-|0\/\/ |)!2 |\|3\/\/ |/,!|)2 \/\/|-|02 |)4 80022
Evelopedia via Wayback Machine | Open petition against Evelopedia closure
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Toobo
Project Fruit House Solyaris Chtonium
240
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Posted - 2016.09.30 10:34:16 -
[94] - Quote
I don't even need 'game play' or 'interactions' with other pilots. I just want a space doll house with loads of stuff to decorate the room and clothing XD
Toobo is a lucky talisman - use Toobo's referral for IWI and you too can be lucky. ;)
Toobo's Loopadelic Give-Away!
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Artorius Noir
Loyalty and Royalty Inc.
6
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Posted - 2016.09.30 10:36:49 -
[95] - Quote
Say yes to the ... monocle? |
Nana Skalski
Poseidaon
16834
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Posted - 2016.09.30 10:53:10 -
[96] - Quote
Toobo wrote:I don't even need 'game play' or 'interactions' with other pilots. I just want a space doll house with loads of stuff to decorate the room and clothing XD I know this feeling. When I was teenager I made a room in a bedside cabinet for a doll belonging to my younger sister, and it consisted of micro furniture with bed, kitchen appliances, chairs and table. There were even small plates and glasses from some small doll set. It was a cute little room.
Every part of a game helps to tell a story. =ƒôò
Where is Angry CONCORD guy when you need him.
GëíGïüGëí GÖÑ
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Rocker Will
Rockstar federation
37
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Posted - 2016.09.30 11:26:40 -
[97] - Quote
I actually like the captains quarters, and cant wait for them to bring in WIS i also think all the recent vr games are just test projects and ideas for the eventual future of eve, to see how it will all works together
would be nice to sit in station, play mini games and watch all the ships come and go, but if all were going to get is mini, games then its hardly a priority I'm quite happy with the captains quarters for now.
now if the walkin content included boarding, derelict space stations where IE you hacked the station then boarded and brought parts of it back to life this would make for some interesting content, or something along the lines.
I'm Batman
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Rocker Will
Rockstar federation
37
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Posted - 2016.09.30 11:44:12 -
[98] - Quote
In addition to my last comment, id much rather they made some audio and video content for the missions and Agents, instead of WIS
I'm Batman
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Nana Skalski
Poseidaon
16929
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Posted - 2016.09.30 14:45:24 -
[99] - Quote
Audio and video content for agents would be good the first time you do them. Then it would be only a time hog in ISK/hr ratio.
But I am all for cinematics in SCOPE news and lore correct adverts in Billboards and CQ screens.
Every part of a game helps to tell a story. =ƒôò
Where is Angry CONCORD guy when you need him.
GëíGïüGëí GÖÑ
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Verlyn
Teutate raiders DARKNESS.
67
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Posted - 2016.09.30 16:25:20 -
[100] - Quote
*Oups* |
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Verlyn
Teutate raiders DARKNESS.
67
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Posted - 2016.09.30 16:26:05 -
[101] - Quote
1000x
NO
Either use your ******* imagination or GO OUTSIDE. |
Merchant Rova
Pathway to the Next
48
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Posted - 2016.09.30 16:31:55 -
[102] - Quote
Verlyn wrote:1000x
NO
Either use your ******* imagination or GO OUTSIDE. Hello there my dear komred, you seem upset over something? Have you tried drinking a cup of hot tea? I think its pretty calming.
Just keep in mind that there are other people who enjoy the game differently than you, and just because you may not enjoy the game their way, does not mean they're idiots.
P-NXT is recruiting.
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Soldarius
O C C U P Y Test Alliance Please Ignore
1533
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Posted - 2016.09.30 16:58:31 -
[103] - Quote
:TRIGGGGGGGGGGGGGGGGGGGEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRRREEEEEEEEEEEEEEEEDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD:
Summer of Rage(tm)
I was there. no ty.
http://youtu.be/YVkUvmDQ3HY
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
2557
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Posted - 2016.09.30 20:30:14 -
[104] - Quote
Faxien Ambramotte wrote:I'm a filthy casual RP character, but it'd be pretty cool to see more done with WiS
So I am one of those players that believe WiS would dramatically increase the player base. That said I don't ever expect to see it. The brief glimmer of hope and the sad panda captains jail was the result of a badly attempted plan to build a vampire game based on a technology demo created by nVida. There was NO WAY that technology could ever scale to allow anything more that the single character instance MMO that is the Captain's Jail cell, There was never a real time multi player demo shown of the vampire game. But CCP bet the farm on that technology. Sad waste of time, money and resources. Unless some serious competitor that threatened the existence of Eve featuring WiS appears WiS will remain just a sure way to start giant threads on the forums when it gets boring around here.
If you really look at the basic premise of Eve, you in space as a ship is the primary way your "character" would be experiencing existence anyways. So you could make the case CCP is delivering most of your experience as your virtual "space self" already. You are just plugged into a goo filled pod and you have become your ship. If you aren't just sitting in the station spinning your ship, which isn't what I believe the first developers of Eve expected being a ship in space would be the primary experience.
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Wachutu
Perkone Caldari State
9
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Posted - 2016.10.02 07:49:15 -
[105] - Quote
CCP ever talking **** make walk in station , building stargates and this and this but Fair words butter no parsnips...
JUST CCP |
Kaivarian Coste
Beyond Imports and Exports
86
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Posted - 2016.10.02 11:51:52 -
[106] - Quote
WiS wasn't a failure. It was just bad timing that it coincided with monocle-gate and gold ammo. :( |
Flamespar
warravens Imperium Eden
1353
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Posted - 2016.10.03 08:07:12 -
[107] - Quote
We probably wont see anything new with WiS unfortunately.
It's a same because personally I was looking forward to seeing the universe of New Eden from a new angle.
Even with other space games like Elite Dangerous and Star Citizen which both promise to eventually have on foot game play and will probably deliver that promise (in some form), I think EVE would easily have the competitive advantage if it did so too as the EVE universe and art style is far more interesting, and I say this as an avid Elite Dangerous player.
Shame about Dust514, maybe the new FPS in development will scratch that first person perspective in EVE itch.
I spose once the current roadmap (eventually) reaches its conclusion, then perhaps there will be potential to expand it to include WiS.
EVE Chronicle: An audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/
https://twitter.com/Flamespar
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
14800
|
Posted - 2016.10.03 12:48:54 -
[108] - Quote
If people need spaceships and walking around, why are they not playing Star Trek Online? I still laugh when I think of the WiS types proclaiming "STO is going to have Avatar Gameplay!, CCP better add WiS quick or STO will kill EVE!".
I (naively) thought that once STO was out and EVE didn't die the question would be settled. I was young(er) and stupid in 2011 lol. |
Nana Skalski
Poseidaon
17491
|
Posted - 2016.10.03 14:49:00 -
[109] - Quote
WIS is not a holy grail for any game. Walking around doesnt rescue STO from being a world where your choices doesnt matter. EVE already have choices and consequences, now we only need WIS to fully experience what STO had never touched.
Every part of a game helps to tell a story. =ƒôò
Where is Angry CONCORD guy when you need him.
GëíGïüGëí GÖÑ
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PopeUrban
El Expedicion Flames of Exile
117
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Posted - 2016.10.03 17:41:40 -
[110] - Quote
Jenn aSide wrote:If people need spaceships and walking around, why are they not playing Star Trek Online? I still laugh when I think of the WiS types proclaiming "STO is going to have Avatar Gameplay!, CCP better add WiS quick or STO will kill EVE!".
I (naively) thought that once STO was out and EVE didn't die the question would be settled. I was young(er) and stupid in 2011 lol.
To be fair, STO is an overall **** show and always has been. The space combat is pretty cool with the four quadrant shields and such, but the ground combat is pretty dang ill considered. it's like they took the city of heroes engine and went "hey, what if everybody was a mastermind and also we made the controls and powers worse?"
The cool parts were the officer and crew card systems. That design was actually really neat, despite having nothing at all to do with the main moment to moment gameplay. Getting a crew of RNG card-people that you could send on missions and do industry with added this satisfying micromanagement that felt appropriate for hthe starship captain theme. The officers were also a neat system, like modules with semi-RNG stats that you could level through experience.
Then they basically watered it down with a hefty helping of linear quest grind and pay to win cash shop ships and crew, which removed any appeal from what few redeeming qualities the game had.
I'd support EVE getting something like that crew system though. Maybe for player stations in a new player owned galaxy or something? Like asymmetric NPC warfare SOV for a new area of space where capsuleers can basically build their own navies and set policies, and **** with other people's little NPC sovlings for ISK in stead of ratting. Ignoring most of the game just to focus on that system gave it this neat sort of roguelike feel, specializing your crew to be good at torture, or piracy, or ******* botany, or whatever you wanted to do, and getting to trade staff with other people to chase but never quite catch that super efficient group of 50 to a hundred staffers. You'd probably need a LOT of new space to support a system like that and still have it be accessible, or have a small guy version of the system like some kinda way to staff your extra ships with non-capsuleer crew to make mini-fleets to fight other people's mini-fleets or something.
And then you could give them deplorable nicknames and send them on suicide missions under the guise of scientific research or something. |
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Merchant Rova
Pathway to the Next
53
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Posted - 2016.10.03 17:45:06 -
[111] - Quote
PopeUrban wrote:Jenn aSide wrote:If people need spaceships and walking around, why are they not playing Star Trek Online? I still laugh when I think of the WiS types proclaiming "STO is going to have Avatar Gameplay!, CCP better add WiS quick or STO will kill EVE!".
I (naively) thought that once STO was out and EVE didn't die the question would be settled. I was young(er) and stupid in 2011 lol. To be fair, STO is an overall **** show and always has been. The space combat is pretty cool with the four quadrant shields and such, but the ground combat is pretty dang ill considered. it's like they took the city of heroes engine and went "hey, what if everybody was a mastermind and also we made the controls and powers worse?" The cool parts were the officer and crew card systems. That design was actually really neat, despite having nothing at all to do with the main moment to moment gameplay. Getting a crew of RNG card-people that you could send on missions and do industry with added this satisfying micromanagement that felt appropriate for hthe starship captain theme. The officers were also a neat system, like modules with semi-RNG stats that you could level through experience. Then they basically watered it down with a hefty helping of linear quest grind and pay to win cash shop ships and crew, which removed any appeal from what few redeeming qualities the game had. I'd support EVE getting something like that crew system though. Maybe for player stations in a new player owned galaxy or something? Like asymmetric NPC warfare SOV for a new area of space where capsuleers can basically build their own navies and set policies, and **** with other people's little NPC sovlings for ISK in stead of ratting. Ignoring most of the game just to focus on that system gave it this neat sort of roguelike feel, specializing your crew to be good at torture, or piracy, or ******* botany, or whatever you wanted to do, and getting to trade staff with other people to chase but never quite catch that super efficient group of 50 to a hundred staffers. You'd probably need a LOT of new space to support a system like that and still have it be accessible, or have a small guy version of the system like some kinda way to staff your extra ships with non-capsuleer crew to make mini-fleets to fight other people's mini-fleets or something. And then you could give them deplorable nicknames and send them on suicide missions under the guise of scientific research or something. Thats way to far out there. Really all we want is WiS expanded so we can do more, have more space and interact with other characters.
"The Federation is not a defined region of space, of planets, of mountains, rivers, or woods. It is a vision."
-Arlette Villers
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PopeUrban
El Expedicion Flames of Exile
117
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Posted - 2016.10.03 23:22:41 -
[112] - Quote
Merchant Rova wrote:PopeUrban wrote:Jenn aSide wrote:If people need spaceships and walking around, why are they not playing Star Trek Online? I still laugh when I think of the WiS types proclaiming "STO is going to have Avatar Gameplay!, CCP better add WiS quick or STO will kill EVE!".
I (naively) thought that once STO was out and EVE didn't die the question would be settled. I was young(er) and stupid in 2011 lol. To be fair, STO is an overall **** show and always has been. The space combat is pretty cool with the four quadrant shields and such, but the ground combat is pretty dang ill considered. it's like they took the city of heroes engine and went "hey, what if everybody was a mastermind and also we made the controls and powers worse?" The cool parts were the officer and crew card systems. That design was actually really neat, despite having nothing at all to do with the main moment to moment gameplay. Getting a crew of RNG card-people that you could send on missions and do industry with added this satisfying micromanagement that felt appropriate for hthe starship captain theme. The officers were also a neat system, like modules with semi-RNG stats that you could level through experience. Then they basically watered it down with a hefty helping of linear quest grind and pay to win cash shop ships and crew, which removed any appeal from what few redeeming qualities the game had. I'd support EVE getting something like that crew system though. Maybe for player stations in a new player owned galaxy or something? Like asymmetric NPC warfare SOV for a new area of space where capsuleers can basically build their own navies and set policies, and **** with other people's little NPC sovlings for ISK in stead of ratting. Ignoring most of the game just to focus on that system gave it this neat sort of roguelike feel, specializing your crew to be good at torture, or piracy, or ******* botany, or whatever you wanted to do, and getting to trade staff with other people to chase but never quite catch that super efficient group of 50 to a hundred staffers. You'd probably need a LOT of new space to support a system like that and still have it be accessible, or have a small guy version of the system like some kinda way to staff your extra ships with non-capsuleer crew to make mini-fleets to fight other people's mini-fleets or something. And then you could give them deplorable nicknames and send them on suicide missions under the guise of scientific research or something. Thats way to far out there. Really all we want is WiS expanded so we can do more, have more space and interact with other characters.
It ain't that far out there. We already know that player buildable gates are in the current actual plans for the game. I seriously doubt they're just going to add gates without a corresponding massive increase in available space to put them. There are realistically only two places where they could, wormholes, and Jove space. Wormholes are out because you can't just permanently break WH space, and Jove space is out because its simply too dang small to support the gold rush. Keep in mind that system is largely numbers and text strings, stuff that is far less art intensive than any kind of meaningful WiS content.
And, I mean, if this new space is just literally empty systems with the ability to build structures it's kind of just a more pain in the ass version of null. My basic assumption is that the ability to build stargates goes hand in hand with some form of player subsidized NPC navy. It's really the only thing the existing null mechanics couldn't offer without breaking the game utterly.
And lets be clear. Being able to walk around inside a station and /dance is not content. It's window dressing that is a complete waste of time and effort without corresponding gameplay. Anyone asking for WiS that is simply cosmetic hasn't been paying attention to literally everything CCP has ever said about WiS. Specifically, that its not something they're prepared to do until they can deliver it with a substantial gameplay impact to justify the massive effort that implementation would take. |
PopeUrban
El Expedicion Flames of Exile
117
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Posted - 2016.10.03 23:27:10 -
[113] - Quote
woops double post |
Butcher Ruetz
INomad Industries Legio De Mortem
1
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Posted - 2016.10.04 18:19:54 -
[114] - Quote
sounds like there is nothing happening anytime soon with this area of eve but while i am here i am going to give my opinion and the opinion of another eve player i live with. he never even knew of captains quarters until i showed him its...OK. why? the interaction is very limited. when CCP actually decides to put time into this the bare minimum should be an area in stations/citadels where capsuleers can congregate and show off their avatar in a bar or pub like setting. some other things that can be added that would immensely improve this experience is an arcade game either eve based or a pacman or pinball or something similar. add in a pool table where we can challenge each other or even put some of these in HS stations. This would be a great way to show of your avatar and maybe a bigger incentive to spend more isk on avatar clothing if the avatar is actually used and interacted with. |
Tavin Aikisen
Phoenix Naval Operations Phoenix Naval Systems
412
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Posted - 2016.10.04 22:00:55 -
[115] - Quote
Take your pick:
a) Gameplay trumps any context/lore/reason/etc.
b) only if it's VR
c) no because internet spaceships
d) go play something else
Originally, when it was about creating the ultimate sci-fi world, there were plenty of prototype videos and screenshots of what was in store. But then a very loud group of players, and some terrible management decisions, decided it was better to let the game go stale to the point where it's now "worth" giving it away for free.
"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."
-Cold Wind
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Scatim Helicon
GoonWaffe Goonswarm Federation
3440
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Posted - 2016.10.05 20:28:44 -
[116] - Quote
I wonder if Second Life has regular threads starting up on their forums about how their devs need to implement a single shard PvP spaceship sandbox?
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Jian Mira
Aliastra Gallente Federation
23
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Posted - 2016.10.05 21:46:47 -
[117] - Quote
Yes i would like this feature so you can see finally what is behind that door but i don't think this is ever going to happen anytime soon...
I don't think they have the time or server power to develop this feature in Eve also the Engine which runs eve may also not support WIS...
I think you will find that CQ in the end will be removed from EVE.
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Conrad Makbure
Trident Expedition
101
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Posted - 2016.10.06 02:08:09 -
[118] - Quote
PopeUrban wrote:Jenn aSide wrote:If people need spaceships and walking around, why are they not playing Star Trek Online? I still laugh when I think of the WiS types proclaiming "STO is going to have Avatar Gameplay!, CCP better add WiS quick or STO will kill EVE!".
I (naively) thought that once STO was out and EVE didn't die the question would be settled. I was young(er) and stupid in 2011 lol. To be fair, STO is an overall **** show and always has been. The space combat is pretty cool with the four quadrant shields and such, but the ground combat is pretty dang ill considered. it's like they took the city of heroes engine and went "hey, what if everybody was a mastermind and also we made the controls and powers worse?" The cool parts were the officer and crew card systems. That design was actually really neat, despite having nothing at all to do with the main moment to moment gameplay. Getting a crew of RNG card-people that you could send on missions and do industry with added this satisfying micromanagement that felt appropriate for hthe starship captain theme. The officers were also a neat system, like modules with semi-RNG stats that you could level through experience. Then they basically watered it down with a hefty helping of linear quest grind and pay to win cash shop ships and crew, which removed any appeal from what few redeeming qualities the game had. I'd support EVE getting something like that crew system though. Maybe for player stations in a new player owned galaxy or something? Like asymmetric NPC warfare SOV for a new area of space where capsuleers can basically build their own navies and set policies, and **** with other people's little NPC sovlings for ISK in stead of ratting. Ignoring most of the game just to focus on that system gave it this neat sort of roguelike feel, specializing your crew to be good at torture, or piracy, or ******* botany, or whatever you wanted to do, and getting to trade staff with other people to chase but never quite catch that super efficient group of 50 to a hundred staffers. You'd probably need a LOT of new space to support a system like that and still have it be accessible, or have a small guy version of the system like some kinda way to staff your extra ships with non-capsuleer crew to make mini-fleets to fight other people's mini-fleets or something. And then you could give them deplorable nicknames and send them on suicide missions under the guise of scientific research or something.
The STO duty officer system is one of the few good things about that game. It's what CCP should have done with Teams, but instead trashed the idea. CCP should revisit Teams to make it more like duty officers; they could tie the missions to EVE lore perhaps? It was a good game system, not too demanding on resources.
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Tavin Aikisen
Phoenix Naval Operations Phoenix Naval Systems
412
|
Posted - 2016.10.06 08:13:49 -
[119] - Quote
Scatim Helicon wrote:I wonder if Second Life has regular threads starting up on their forums about how their devs need to implement a single shard PvP spaceship sandbox?
Was Second Life's original goal to create the biggest sci-fi universe that allows you to do anything you can imagine? If so then maybe it'd be appropriate.
People are asking for something that CCP themselves aimed for, were prepared to implement, but then executed so poorly and in the worst way possible to the point where so many fans lost confidence in their ability to do so.
"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."
-Cold Wind
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Nana Skalski
Poseidaon
17605
|
Posted - 2016.10.06 08:42:22 -
[120] - Quote
Scatim Helicon wrote:I wonder if Second Life has regular threads starting up on their forums about how their devs need to implement a single shard PvP spaceship sandbox? Ironically, looks like they dont have to. Spacebox is so wide as to make it capable of flying in spaceships. Well, kind of. Seems like Second life already have enough spaceships for that community. Example.
Every part of a game helps to tell a story. =ƒôò
Where is Angry CONCORD guy when you need him.
GëíGïüGëí GÖÑ
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