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Matt MFH Managarmr
Imperial Academy Amarr Empire
0
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Posted - 2016.09.27 15:43:08 -
[1] - Quote
Just wanted to throw a long shot out there.
With the Apocalypse hull used for the navy version and Abbadon not being as great as its looks, I just wanted to make a suggestion about making the Abbadon hull usable for the Marauder class.
Being such a behemoth on the aesthetic side, I think it's more suitable for the role of the Marauder than the Apocalypse hull.
As mentioned, this is a long shot, probably not even a long shot, but it's an idea at least. Do not think it would be that hard to fix it either, but I do not know if it has the support of others.
Mind you, this would only be a hull change and nothing more. Stats of the current Marauder will still be as is.
(This is kind of a selfish idea, since I absolutely love the Abbadon hull, but don't use it in my play style.)
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Serendipity Lost
Repo Industries
2237
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Posted - 2016.09.27 15:53:35 -
[2] - Quote
The apoc has never seen much use over the years. When marauders came out I think the abbadon was kind of new and was seeing use in SOV null warfare (true story, SOV null used to be fun and not carriers/supers online). The apoc was the kid in the corner that nobody played with. It got the marauder stamp.
In Serendipity's perfect world the abbadon would become the marauder due to the majestic bulk you pointed out. The apoc would get the drone/nuet bonus and Fozzie would finally return the geddon to its totally glorious role as a penis-of-doom that would come out of warp and begin spewing seething hot justice from its bulbous front rammy part and all opposition would melt or flee in terror.
If the last decade has proven anything - it's that no one playing Eve needs a lazer BS w/ a range bonus. |
Arden Elenduil
Unlimited Ripoff Works
423
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Posted - 2016.09.27 22:01:34 -
[3] - Quote
The reason why the apoc got the marauder stamp is because it was the amarr tier 2 battleship. All of the tier 2 battleships got the marauder treatment, while the tier 1's got the black ops treatment. Also, if i'm not mistaken, by the time that happened, tier 3 battleships didn't exist yet. |
Zhilia Mann
Tide Way Out Productions
2730
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Posted - 2016.09.28 00:37:23 -
[4] - Quote
You want a nice Marauder hull? Use the Providence.
And yeah, it would be nice to see the Abaddon get some love as well, I suppose. If there were a role for another T2 Battleship class I'd love to see it done. I certainly haven't come up with one though, and based on what I've seen around here, no one else has either. |
Lugh Crow-Slave
3191
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Posted - 2016.09.28 10:40:57 -
[5] - Quote
Serendipity Lost wrote:(true story, SOV null used to be fun and not carriers/supers online).
^this this right here is a lie
while sov still sucks it has only gotten better. POS sov was a P.O.S. full of not only structure grinding but some of the most burn out heavy logistics eve has ever seen. Then while we no longer had an ungodly level of logistics ccp cranked structure grinding to 11. The current system is still a grind and full of unintended "mechanic exploits" but it has livened up null more than ever before and brought in a surge of new blood.
as to the ops idea -1 i take it he comes from a time after ship tiers
the Marauders are all tier 1 battleships, the faction variants and blops are all the tire two battleships. There is history in the current layout.
if you really want to do some good cosmetic wise with this hull re-do the Rev. and give it a model that takes inspiration from the abaddon hull (nag and phoenix are the only dreads that don't cause eye rot)
BLOPS Hauler
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FT Diomedes
The Graduates
2706
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Posted - 2016.09.28 11:50:50 -
[6] - Quote
Lugh,
The Sarum Revelation is drop-dead sexy. That is all.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Lugh Crow-Slave
3191
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Posted - 2016.09.28 11:58:37 -
[7] - Quote
idc how you dress it up it looks like it got smashed trying to go into a closing wh
BLOPS Hauler
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FT Diomedes
The Graduates
2706
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Posted - 2016.09.28 12:03:29 -
[8] - Quote
Serendipity Lost wrote:The apoc has never seen much use over the years. When marauders came out I think the abbadon was kind of new and was seeing use in SOV null warfare (true story, SOV null used to be fun and not carriers/supers online). The apoc was the kid in the corner that nobody played with. It got the marauder stamp.
In Serendipity's perfect world the abbadon would become the marauder due to the majestic bulk you pointed out. The apoc would get the drone/nuet bonus and Fozzie would finally return the geddon to its totally glorious role as a penis-of-doom that would come out of warp and begin spewing seething hot justice from its bulbous front rammy part and all opposition would melt or flee in terror.
If the last decade has proven anything - it's that no one playing Eve needs a lazer BS w/ a range bonus.
The Apocalypse has been heavily used at certain points in Eve's history. Long-range sniper BS used to be a thing.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Serendipity Lost
Repo Industries
2241
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Posted - 2016.09.28 13:40:27 -
[9] - Quote
Lugh Crow-Slave wrote:Serendipity Lost wrote:(true story, SOV null used to be fun and not carriers/supers online). ^this this right here is a lie while sov still sucks it has only gotten better. POS sov was a P.O.S. full of not only structure grinding but some of the most burn out heavy logistics eve has ever seen. Then while we no longer had an ungodly level of logistics ccp cranked structure grinding to 11. The current system is still a grind and full of unintended "mechanic exploits" but it has livened up null more than ever before and brought in a surge of new blood. as to the ops idea -1 i take it he comes from a time after ship tiers the Marauders are all tier 1 battleships, the faction variants and blops are all the tire two battleships. There is history in the current layout. if you really want to do some good cosmetic wise with this hull re-do the Rev. and give it a model that takes inspiration from the abaddon hull (nag and phoenix are the only dreads that don't cause eye rot)
I wasn't talking about the actual loss and acquisition of SOV. I was talking about living in null and how day to day conflict worked. I was speaking to the fights themselves. There is no fun in structure grinding. I see titans as just another structure that you have to grind. All supers for that matter. It's personal preference to be sure. I think it's more interesting for 2 large BS fleets to alpha it out than the current crap. At least there are options during the fight AND the fight isn't guaranteed to go until down time. The ONLY strategic decision in the current mega fights is drop or don't drop. Once everything is on grid I can easily prove it's more fun grinding POS than grinding supers. It's a suck end game. New DD weapons aren't going to change it. (structure grinding is better than super grinding because if it some point during the day you just can't stomach one more structure - you have the option to disengage and go hiking or something).
The entosis hoo haw may make structure grinding more palatable, but the whole super grinding just needs to go.
(Note to CCP: you want to make grinding citadels worth it - ditch space magic and put the contents on a loot table - guys tend to work harder and more often when they know there is a good meal to be had at the end of the day.) |
FT Diomedes
The Graduates
2707
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Posted - 2016.09.28 14:03:05 -
[10] - Quote
Serendipity Lost wrote:Lugh Crow-Slave wrote:Serendipity Lost wrote:(true story, SOV null used to be fun and not carriers/supers online). ^this this right here is a lie while sov still sucks it has only gotten better. POS sov was a P.O.S. full of not only structure grinding but some of the most burn out heavy logistics eve has ever seen. Then while we no longer had an ungodly level of logistics ccp cranked structure grinding to 11. The current system is still a grind and full of unintended "mechanic exploits" but it has livened up null more than ever before and brought in a surge of new blood. as to the ops idea -1 i take it he comes from a time after ship tiers the Marauders are all tier 1 battleships, the faction variants and blops are all the tire two battleships. There is history in the current layout. if you really want to do some good cosmetic wise with this hull re-do the Rev. and give it a model that takes inspiration from the abaddon hull (nag and phoenix are the only dreads that don't cause eye rot) I wasn't talking about the actual loss and acquisition of SOV. I was talking about living in null and how day to day conflict worked. I was speaking to the fights themselves. There is no fun in structure grinding. I see titans as just another structure that you have to grind. All supers for that matter. It's personal preference to be sure. I think it's more interesting for 2 large BS fleets to alpha it out than the current crap. At least there are options during the fight AND the fight isn't guaranteed to go until down time. The ONLY strategic decision in the current mega fights is drop or don't drop. Once everything is on grid I can easily prove it's more fun grinding POS than grinding supers. It's a suck end game. New DD weapons aren't going to change it. (structure grinding is better than super grinding because if it some point during the day you just can't stomach one more structure - you have the option to disengage and go hiking or something). The entosis hoo haw may make structure grinding more palatable, but the whole super grinding just needs to go. (Note to CCP: you want to make grinding citadels worth it - ditch space magic and put the contents on a loot table - guys tend to work harder and more often when they know there is a good meal to be had at the end of the day.)
I completely agree with this.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Lugh Crow-Slave
3191
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Posted - 2016.09.28 14:10:34 -
[11] - Quote
most fights for use out east are inties and T3s the only time we see capitals tends to be ratting carriers and what comes to support them
BLOPS Hauler
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FT Cold
R3d Fire Mouth Trumpet Cavalry
87
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Posted - 2016.09.28 22:49:40 -
[12] - Quote
As much as I'd love to see another shiny t2 battleship I think I'd rather see all our other toys balanced first. |
Sobaan Tali
Caldari Quick Reaction Force
1035
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Posted - 2016.09.29 05:07:58 -
[13] - Quote
Fly a Paladin and pretend it's an Abbadon? Or, you can come up with a role for a new T2 BS so the Abby, Rokh, Mael, and Hyp can all get some love. And, by role, "Because it's cool and I want one," isn't one, just fwy.
Not that I'm saying that T2 versions of the tier 3s wouldn't be the most awesome ship addition ever. Also, Zhilia Mann, the Providence is a freighter.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Zhilia Mann
Tide Way Out Productions
2730
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Posted - 2016.09.29 05:20:43 -
[14] - Quote
Sobaan Tali wrote:Also, Zhilia Mann, the Providence is a freighter.
Umm. Obviously. But it's a damn good looking freighter. |
Zan Shiro
Alternative Enterprises
840
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Posted - 2016.09.29 06:16:42 -
[15] - Quote
FT Cold wrote:As much as I'd love to see another shiny t2 battleship I think I'd rather see all our other toys balanced first.
Normally I'd agree. If I get a t2 rokh out of this, it has my vote as main issue #1 to work on and worry about balance later lol.
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Serendipity Lost
Repo Industries
2245
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Posted - 2016.09.29 13:04:40 -
[16] - Quote
Zan Shiro wrote:FT Cold wrote:As much as I'd love to see another shiny t2 battleship I think I'd rather see all our other toys balanced first. Normally I'd agree. If I get a t2 rokh out of this, it has my vote as main issue #1 to work on and worry about balance later lol.
T2 resists and enough tank to catch reps under small scale capital pressure and a single anti capital weapon that does reasonable damage to capital ships. I'm thinking if I can hold down a ratting carrier and get 3 of these on field they should be able to kill it in a reasonable amount of time. I say 3 assuming t2 BS run around a billion isk, so 3 billion in BS to wonk a 2 bil carrier. Players can bait back and forth as they see fit.
Balance it on the other end with X amount of these t2 BS can take down a super. So if someone wants to drop say 50 bil worth of T2 cap killing BS on the field, they could add some support to getting supper numbers down to something reasonable. I know that's sketchy balancing on the fleet end, but it's just the beginning of the idea.
I see them as being a somewhat pricey way to quickly take down solo caps caught with their panties down and an option for some damage support to taking down supers in larger fights. The improved maneuverability of a BS hull and it's relatively quick locking would possibly add some interest to TIDI fights. Maybe give them extra fatigue as a downside to their better maneuverability (BS hull vs capital hull).
I'm picturing an abbadon with some large funky mega mega lazer on it's back, a rokh with the biggest rail gun you can imagine bolted underneath, a hyp with a front mounted master blaster and the maelstrom can of course have whatever bolted on where ever and it'll be fine. |
Lugh Crow-Slave
3223
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Posted - 2016.10.01 03:24:39 -
[17] - Quote
so you mean a marauder? raise the DPS anymore and you may as well be using a dread
BLOPS Hauler
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Sitting Bull Lakota
Ministry of War Amarr Empire
168
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Posted - 2016.10.01 03:32:28 -
[18] - Quote
Serendipity Lost wrote:Zan Shiro wrote:FT Cold wrote:As much as I'd love to see another shiny t2 battleship I think I'd rather see all our other toys balanced first. Normally I'd agree. If I get a t2 rokh out of this, it has my vote as main issue #1 to work on and worry about balance later lol. T2 resists and enough tank to catch reps under small scale capital pressure and a single anti capital weapon that does reasonable damage to capital ships. I'm thinking if I can hold down a ratting carrier and get 3 of these on field they should be able to kill it in a reasonable amount of time. I say 3 assuming t2 BS run around a billion isk, so 3 billion in BS to wonk a 2 bil carrier. Players can bait back and forth as they see fit. Balance it on the other end with X amount of these t2 BS can take down a super. So if someone wants to drop say 50 bil worth of T2 cap killing BS on the field, they could add some support to getting supper numbers down to something reasonable. I know that's sketchy balancing on the fleet end, but it's just the beginning of the idea. I see them as being a somewhat pricey way to quickly take down solo caps caught with their panties down and an option for some damage support to taking down supers in larger fights. The improved maneuverability of a BS hull and it's relatively quick locking would possibly add some interest to TIDI fights. Maybe give them extra fatigue as a downside to their better maneuverability (BS hull vs capital hull). I'm picturing an abbadon with some large funky mega mega lazer on it's back, a rokh with the biggest rail gun you can imagine bolted underneath, a hyp with a front mounted master blaster and the maelstrom can of course have whatever bolted on where ever and it'll be fine. Khanid Innovations presents the Kraken: an Abaddon class hull with 8 launcher hardpoints and relatively low ehp. 7.5% bonus to torpedo launcher rate of fire. 4% bonus to armor resists. 5% bonus to torpedo damage. 5% bonus to capacitor recharge rate. Roll bonus: 50% missile explosion velocity and radius increase. 50% reduction in microwarpdrive signature increase.
My bad idea for the night. |
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