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Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Fozzie
C C P C C P Alliance
14484
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Posted - 2016.10.04 13:39:11 -
[1] - Quote
Hey folks! This will be the specific feedback thread for the Rorqual revamp coming this November! You can check out the dev blog here for the whole context. Other feedback threads are available for the Porpoise, Orca, and the mining foreman gameplay as a whole.
Here's the current plan!
RORQUAL Capital Industrial Ship bonuses (per skill level): 5% bonus to Mining Foreman Burst Strength and Duration 3% bonus to Shield Command Burst Strength and Duration 5% reduction in fuel consumption for Industrial Core 10% bonus to drone hitpoints, damage and mining yield -10% reduction in drone ice harvesting cycle time Role bonus: 400% bonus to Remote Shield Booster optimal range 90% reduction to effective distance traveled for jump fatigue Can fit Clone Vat Bay Can fit Industrial Core Can operate Excavator Drones Can fit three Command Burst modules Can fit one Pulse Activated Nexus Invulnerability Core 50% bonus to Command Burst Area of Effect Range 5x penalty to Entosis Link cycle time 900% bonus to Survey Scanner range 200% bonus to Cargo Scanners range Slot layout: 8H (+2), 7M, 4L (+1) Fittings: 420,000 PWG (+115,000), 1200 CPU (+280) Defense (shields / armor / hull) : 90,000 / 60,000 (+30,000) / 300,000 (+50,000) Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50 Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 35 / 10 Capacitor (amount / recharge / cap per second) : 67,500 (+12,940) / 4500s (+600) / 15 (+1) Mobility (max velocity / agility / mass / align time): 60 / 0.07 (+0.02) / 800,000,000 (-380,000,000) / 77.63s (-4.16) Warp Speed: 1.5 au/s Drones (bandwidth / bay): 125 / 6000 (+5700) Targeting (max targeting range / Scan Resolution / Max Locked targets): 200km (+40) / 75 / 7 Sensor strength: 115 Magnetometric Signature radius: 11500 Base jump drive range: 5ly (+2.5) Jump drive fuel consumption: 2000 Oxygen (+500) Cargo Hold: 40,000m3 Ore Hold: 300,000m3 (+50,000) Fleet Hangar: 40,000m3 Ship Maintenance Bay: 1,000,000m3 Fuel Bay Capacity: 10,000m3
Cost: ~2.3b isk Max Yield (no Industrial Core): ~3000m3 per minute + drone travel time Max Yield (with Industrial Core): ~18400m3 per minute + drone travel time Max DPS (no Industrial Core): ~1000 dps Max DPS (with Industrial Core): ~2000 dps
Industrial Core II: Requires Industrial Reconfiguration skill level 5 Duration: 5 minutes Consumption: 1500 units of Heavy Water Enables Ore and Ice Compression Movement Effects:
- -100% Rorqual velocity
- +900% Rorqual mass
- Prevents warping, docking, jumping, cloaking, tethering
Assistance and Electronic warfare:
- 100% remote repair impedance (prevents other ships from repairing the Rorqual)
- 80% remote assistance impedance (reduces the effect of remote assistance modules like remote sensor boosters)
- 80% sensor dampener resistance
- Full ECM immunity
- +120% Scan resolution
Mining Foreman Burst Bonuses:
- +30% Mining foreman burst strength
- +200% Command burst range
Tanking and Remote Repair Bonuses:
- +140% Local shield booster repair amount
- -60% Local shield booster duration
- -75% Remote shield booster duration and cap use
- +120% Remote shield booster optimal and falloff range
Drone Damage and Mining Bonuses:
- +100% Drone damage and hitpoints
- +30% Drone MWD speed
- +500% Drone mining yield
- -80% Drone ice harvesting duration
P.A.N.I.C. Module: Requires Invulnerability Core Operation skill level 1 Duration: 5 minutes base, up to 7.5 minutes based on skills 200km range Applies to all mining and industrial ships within the same fleet, except other Rorquals Runs once and then burns out Limit of one module per ship Bonuses to all affected ships:
- +99.99% Shield Resists
- -90% Shield recharge duration (increases passive shield regen rate)
- All turret, missile, drone and smartbomb damage set to 0
- +100% Mass
- -50% velocity
- Prevents warp, cloak, jump, dock, tethering (if already tethered do not apply)
[*] -75% scan resolution
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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CCP Fozzie
C C P C C P Alliance
14484
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Posted - 2016.10.04 13:39:17 -
[2] - Quote
We are interested in hearing what the community thinks about cyno restrictions for ships affected by the P.A.N.I.C. module. We are currently leaning towards allowing cyno lighting and watching closely to see if this causes problems. If needed, we can change the effect to prevent cyno lighting and prevent ships with an active cyno from receiving the P.A.N.I.C. effect.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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CCP Fozzie
C C P C C P Alliance
14484
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Posted - 2016.10.04 13:39:22 -
[3] - Quote
Reserved
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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Mandor M Sawall
Whiskey Tango Zulu
4
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Posted - 2016.10.04 17:20:21 -
[4] - Quote
First! |
Milla Goodpussy
Federal Navy Academy
456
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Posted - 2016.10.04 17:26:32 -
[5] - Quote
rofl the panic button is a consumable.. the rorqual is soo fawked not everyone in regions will be able to use this.. you killed the rorqual fozzie.. you really have.. unless you add some more power to this thing.. its nothing but a Super and Titans' snicker bar.
miners better get your snickers candies now. |
Cade Windstalker
567
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Posted - 2016.10.04 17:27:51 -
[6] - Quote
Few quick questions:
- How much are you expecting the PANIC module to cost per-unit?
- Does the jump restriction on PANIC'd ships include Wormholes?
- What happens if a ship under PANIC is bumped out of the initial range?
- Have you considered making a mass change to ships under the effects of PANIC?
- Are there any restrictions between a PANIC module and the Industrial Core?
- Does being PANIC'd block refitting from Mobile Depots or other ships?
- Does the PANIC module burn out at the start of the cycle or the end? I ask because if it's the start I foresee someone hitting it and immediately refitting another in via Mobile Depot.
- Does being PANIC'd affect mining yield?
- What happens if a PANIC'd ship drops fleet, disconnects, ect?
Really like the look of these changes. They address most of the concerns that I've been hearing, especially after the change to Rorqual docking. I'm also personally in favor of allowing them to use Cyno's while PANIC'd. Should create some interesting potential for bait and other fun, besides if you restricted it you'd end up with things like people spitting out cyno Skiffs, jumping in them, and then lighting the Cyno that way.
One more question though, since you've actually introduced a reason for Rorquals to be out in a belt, why remove the tractor beam bonus? It seems like it might actually see use now. |
Querns
GoonWaffe Goonswarm Federation
2509
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Posted - 2016.10.04 17:28:38 -
[7] - Quote
The increase of the rorqual to 10 LY jump range (with JDC 5) is very much appreciated. I'm happy to see the emergent role of the rorqual as a hauler for hostile space isn't being discarded with the changes.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Cade Windstalker
567
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Posted - 2016.10.04 17:28:48 -
[8] - Quote
Milla Goodpussy wrote:rofl the panic button is a consumable.. the rorqual is soo fawked not everyone in regions will be able to use this.. you killed the rorqual fozzie.. you really have.. unless you add some more power to this thing.. its nothing but a Super and Titans' snicker bar.
miners better get your snickers candies now.
If you don't have the money or logistics to get a replacement module for this thing then you probably shouldn't be fielding a 2b ISK mining ship in the first place... just stick to the Orca. |
Nasar Vyron
S0utherN Comfort Test Alliance Please Ignore
153
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Posted - 2016.10.04 17:41:07 -
[9] - Quote
The rorq/ships that are under panic would have to be allowed to light a cyno else the entire point of the module goes out the window since if the enemy fleet is upon you, there is little to no chance a response fleet would actually make it to you in time before it wore off without being bridged/jumping on top of you.
I still have massive feelings against requiring this ship to siege to provide max boosts (removing the tractor bonus to boot, so now even the haulers have to slow boat to your static position). It's yield is pretty dang high for a single ship so that gives it reason to be in a belt, but not so much to actually want to siege still. The risk is still far too high for nearly every region in the game to do so. We will have to wait and see how it plays out I guess.
Can you please tell us the speed of these new drones? Because if they're anything like the current mining drones they may have that much yield a minute but we may be looking at 2-5 minute round trips. So that great yield turns very ******, very quickly. |
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CCP Fozzie
C C P C C P Alliance
14486
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Posted - 2016.10.04 17:41:20 -
[10] - Quote
Milla Goodpussy wrote:rofl the panic button is a consumable. It's not a consumable. It burns out like an overheated module and can be repaired with nanite paste, for free with a structure tether, or in a station.
Cade Windstalker wrote:Does the jump restriction on PANIC'd ships include Wormholes? Yes
Cade Windstalker wrote:What happens if a ship under PANIC is bumped out of the initial range? The effect keeps running no matter what happens with the ship ranges (just like command bursts).
Cade Windstalker wrote:[Have you considered making a mass change to ships under the effects of PANIC? Considered it, but it would lead to some odd bumping edge cases.
Cade Windstalker wrote:Are there any restrictions between a PANIC module and the Industrial Core? Does being PANIC'd block refitting from Mobile Depots or other ships? Nope and nope.
Cade Windstalker wrote:Does the PANIC module burn out at the start of the cycle or the end? I ask because if it's the start I foresee someone hitting it and immediately refitting another in via Mobile Depot. The burnout works just like the emergency hull energizer modules.
Cade Windstalker wrote:Does being PANIC'd affect mining yield? Mining remains unaffected.
Cade Windstalker wrote:What happens if a PANIC'd ship drops fleet, disconnects, ect? They'll sit there. Once started the effect lives on the affected ship and doesn't care about fleet or character status.
Game Designer | Team Five-0
Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie
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Zira Happy Ape
ICE is Coming to EVE Goonswarm Federation
0
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Posted - 2016.10.04 17:43:32 -
[11] - Quote
I believe the industrial core will not be used much following the change.
I understand the purpose of the change, and the logic that everything is EVE has to carry some risk.
But a Rorqual is a 3 billions ISK ship. And you can give it all the tanking and P.A.N.I.C mode you want, when a 50 men gang of T3 cruisers will arrive in the belt your 3 bil ship will be dead. And the 7.5 minutes of invulnerability will not help (especially if cynos are not allowed to be lit, nobody will have time to formup and jump several gates in such a short time).
Maybe you will see some industrial cores running during peak time (evenings in EU and US TZ, Weekends) when there is a chance a fleet can come to defend, but most of the time it will not be used.
I like this change, but unless the price of the Rorqual drops significantly (let's say, 800M for the hull) there's no way I will use it with the industrical core... :) |
Kismeteer
Bat Country Pandemic Legion
887
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Posted - 2016.10.04 17:49:55 -
[12] - Quote
Thank you for increasing the hold and the jump range on the Rorqual, this might make combat logistics livable again!
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ISD Max Trix
isd community communications liaisons
377
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Posted - 2016.10.04 17:52:01 -
[13] - Quote
Removed a post of being off topic. This is a thread about the coming changes to the Rorqual not a thread about Cloak Camping.
ISD Max Trix
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
I do not respond to Evemails.
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Joten Koldani
Alcoholocaust. Test Alliance Please Ignore
0
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Posted - 2016.10.04 17:59:07 -
[14] - Quote
I always mined w/ my Rorqual @ 0 anyway! Fax alts ftw!
BUT I HAVE TO KNOW.
CAN THE EXCAVATORS MINE GAS? WANT TO DOUBLE MY BLUEPILL EMPIRE TO 32 TOWERS KKTHX.
-Koldani |
Coelomate
Gilliomate Corp
55
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Posted - 2016.10.04 17:59:23 -
[15] - Quote
Perhaps consider removing the drone mining bonus from the industrial core, and then compensate by further increasing the command bonus it provides.
The optimal setup isn't going to be rorq + fleet, it's going to be a gigantic fleet of rorqs all using siege to clear the entire belt/anom in one cycle. This will generate billions of isk per hour for multiboxers, and the risk will be tiny considering the rorqs can be cyno'd around citadels, logged on after a scout sets up bookmarks, and logged off after pulling in infinity ore.
If the siege module gives crazy bonuses to other ships, it might coax expensive toys onto the field for mining op. Content!
If the siege module turns the rorq into a mining ship that is 5x better than any other mining ship, it's going to get immediately and permanently multiboxed to death.
Love,
~Coelomate
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Samantha Udan
Rubicon Mining and Manufacturing
2
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Posted - 2016.10.04 17:59:45 -
[16] - Quote
Has there been any review with allowing the Rorqual into High sec? |
Aldran Gentlharp
I Maicar Mordo Invictum.
6
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Posted - 2016.10.04 18:01:32 -
[17] - Quote
basicaly i like the changes of the rorqual and the stats of the panic module exept one thing. Preventing all affected ships from warp makes this panic module and the rorqual rather useless. |
Sue Post
The Scope Gallente Federation
8
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Posted - 2016.10.04 18:07:30 -
[18] - Quote
Really would like to see this ship in High sec too - or give the orca / or a new style high sec mining capital - the same stats for mining in high sec.
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Syrias Bizniz
Zebra Corp Goonswarm Federation
551
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Posted - 2016.10.04 18:10:19 -
[19] - Quote
From Devblog (and your post):
Quote: Industrial Core II:
[...] +500% Drone mining yield -80% Drone ice harvesting duration
+500% means factor 6 (1 + 5 = 6) -80% means factor 5 (1 / 0.2 = 5)
Intended? |
Aker Krane
OMEGADYNE LABS Rising Darkness
25
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Posted - 2016.10.04 18:10:42 -
[20] - Quote
If a Rorqual can fit through a WH with similar mass to a freighter....then it is possible to bring them into HS. Is that intentional?
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Kole Rollard
Astrotech Syndicate DRONE WALKERS
0
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Posted - 2016.10.04 18:15:52 -
[21] - Quote
I love this change, the booster pilot will actually have to play the game to some extent.
couple of things.
1. What is the bandwith of the GÇÿExcavatorGÇÖ Mining Superdrones ? I assume 25mbits?
2. Does the panic button make the rorqual invulnerable too?
3. I don't really understand the need to freeze the mining ships, surely they warp out quickly enough to make it a moot point? Unless of course you are not watching intel/local etc. If someone warps into your mining fleet in a belt you must be doing something wrong right?
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Zintex
The Dead Councle's Revenge
7
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Posted - 2016.10.04 18:16:03 -
[22] - Quote
when will it be on the test server for players to play around with the new stuff
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Frostdragon Dallocort
EVE University Ivy League
0
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Posted - 2016.10.04 18:20:43 -
[23] - Quote
The problem with the changes is that it only helps large corporations as they will have the resources and combat pilots to help a besieged Rorqual. Most large corporations also have large regions of space that they control and should have ample warning to get their operations to safety. Smaller corporations that have Rorquals in places like Syndicate are screwed. Basicically CCP is charging ahead regardless of smaller organizations just as long as they please the Sov corps.
So will smaller corps get refunds on their Rorquals and skill points. I can hit the "panic " button all I want in syndicate but no helps coming. |
Grimulfr Meinfertr
CAS Traitors CAStabouts
0
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Posted - 2016.10.04 18:20:48 -
[24] - Quote
This still does nothing to address large scale fleet boosting for newer players just getting into the game. This is a huge boost for players with 10 accounts mining in high sec (aka locust fleets) but useless for open mining fleets such as CASMA as it completely cripples the ability of their fleet boosters to provide a boost to all of their miners (unless players all crowd into one asteroid belt and the boosters constantly micromanage the whole thing). This is going to make life far more difficult for new players to get the isk necessary to get started in the game. This is a SAD day for the solo single account miner. |
Rowells
ANZAC ALLIANCE Mercenary Coalition
3112
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Posted - 2016.10.04 18:21:26 -
[25] - Quote
Hold up guys...you hear that? It's the sound of a thousand Russian renters stripping entire regions clean in a day. |
Evira Ryuken
Das Raumfahrer Syndikat The Volition Cult
0
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Posted - 2016.10.04 18:26:39 -
[26] - Quote
When we can try the changes on sisi? |
Lord Bistro Ullr
Juggernauts Of Annihilation The Volition Cult
0
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Posted - 2016.10.04 18:26:43 -
[27] - Quote
This is the way i thought mining worked when i got my first Orca. When we got hotdropped i learned you did not have to boost on grid. Now things are going back to the way i thought they were when i trained for capital industry. Thank you CCP for getting the Orcas and Rorquals out of the POS. Now i might actually need to use my cap industry ships, instead of bumming boosts out of a POS.
About the cyno. If the PANIC module stops miners from lighting cyno it should stop EVERYONE from lighting a cyno. A Rorqual fleet should not have to watch 100 capitals/cov ops jump in while their friends can't. How would the mining fleet keep a cyno up after that? It does not take long for a few supers to destroy everything on grid. Cyno lighting should be equal for both parties, not one sided.
Thanks -Lord Bistro Ullr |
Adaahh Gee
Black Serpent Technologies The-Culture
161
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Posted - 2016.10.04 18:28:22 -
[28] - Quote
One option for high sec would be the reduction/removal of some bonuses if operated in high sec, taking it below Orca for bonus, but allowing it to gate jump to high sec for moving ships around or passing from region to region. |
xioshin kaiire
Corwan Academy Kanen Federation
1
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Posted - 2016.10.04 18:29:30 -
[29] - Quote
Are you guys going to allow the Rorqual in HighSec? There's a drastic difference between a drone Orca mining yield being the equivalent of an exhumer and a drone Rorqual mining yield being the equivalent of 5 exhumers.
** Yes, mining in NS/LS is higher risk so should = higher reward. But looking over the numbers, an Orca = 1 exhumer yield vs a Rorqual = 5 exhumer yield is a pretty large gap! |
Adaahh Gee
Black Serpent Technologies The-Culture
161
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Posted - 2016.10.04 18:29:45 -
[30] - Quote
Also, will the Rorqual still be limited to carrying only industrial ships in it's ship hanger? As a good defense option is for people to reship to combat ships if you get jumped.
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