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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
IcewaterKat
4
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Posted - 2016.10.07 20:01:20 -
[31] - Quote
Hi-sec ganking will be an issue. Count on it. Why? How many people will create an alpha to make an issue out of this because of how many ruffled feathers there are about it.
Personally I think any skill that is able to go above IV is too much for an alpha. Why again? Drone tactics can be devastating if applied correctly. Looking at what other skills are allowed in drones either can be said to be nerfed for any omega account.
Lets make it fair for alpha clones to be more like omega clones, you say. Who comes up with this wonderful line of thought? No offense to them, but I think that is overly naive. Do you want people to play eve for free or to subscribe? How is this going to hook new players and casual players who don't subscribe? Better yet, how is this going to keep casual players active subscribers?
How hard is it to use anonymous proxy servers, or paid proxy servers? They are easy to use or pretty cheap. Desktop virtualization, even on the windows platform, is simple enough. How many gifted programmers are there that play eve? How hard would it be to create a mutiboxer that uses separate IPs with forged mac addresses for alpha accounts? Very active steps will need to be taken to prevent abuse, which would potentially have an impact upon connectivity and stability, I would guess. How prepared are you to deal with this from the very start? I'm crossing my fingers for you. How big of button do you have to hit when 'stuff' goes south with the alpha clones to turn it off?
I'm excited for the changes within the game and some of the mechanics, but the transition for alphas seems hurried and overbalanced with the attempt to try to get it as close and as tempting as an omega account...to entice new or returning players. Umm, I would think something that gives them a small taste of the primary mechanics of the game would be a place to start, and if need be add in other features if it's not gaining as much interest. Seriously, how much more could you push it with the current plan should that not seem to be enough to gather the desired interest? What more can be added? What sort of impact would further improvements to alpha clones become a further detriment to omega clones?
I really am worried about the future of EVE Online with this move to limited free play with what is offered. I do hope that the expectations you have will be met. Now I have to wait to see if continuing to subscribe will be worth it, or if I can just as much fun without paying....or find a new game to play. :(
Kats loves cheese more than mouses. :p
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Lotus Ambrosia
Mad Men Inc
4
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Posted - 2016.10.07 20:06:54 -
[32] - Quote
What will happen to omega chars that are RP farming (Datacore) when the revert to alpha? What will happen with trade orders when a omega char reversts to alpha? How are taxes apploid to orderst that are put upp by an omega char but are sold during alpha state? |
Vincent Athena
V.I.C.E.
3952
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Posted - 2016.10.07 20:12:32 -
[33] - Quote
CCP, as far a ganking control goes, there is an intermediate step between doing nothing and forcing the safety off red for all alphas:
You can only set the safety to red if your security status is above a minimum value (say, -2).
This allows new players to try ganking. But they cannot make a full time career out of it. They would have to either spend time keeping their sec status up, buy tags, or go Omega.
Know a Frozen fan? Check this out
Frozen fanfiction
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Tyberius Franklin
Federal Navy Academy Gallente Federation
1997
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Posted - 2016.10.07 20:14:01 -
[34] - Quote
Lotus Ambrosia wrote:What will happen to omega chars that are RP farming (Datacore) when the revert to alpha? What will happen with trade orders when a omega char reversts to alpha? How are taxes apploid to orderst that are put upp by an omega char but are sold during alpha state? Considering taxes are taken at time of sale IIRC I'd assume they would pay the alpha tax. Datacores I'm interested in the answer to though. I don't recall any explicit statement on that. |
Vald Tegor
Empyrean Guard Tactical Narcotics Team
165
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Posted - 2016.10.07 21:30:00 -
[35] - Quote
FearlessLittleToaster wrote:Then I use them in batches of 15, flying ships that cost less than 1m Isk, to gank haulers. Once their sec status gets too low I stop logging them in and make new ones Firstly, recycling characters to avoid the consequences of negative security status is a TOS breach. Secondly, actual gankers do not care about their security status.
On the topic of increased suicide ganking, lets look at some logical consequences of Alpha clones in that regard:
The goal is to attract a number of new players to Eve. Presumably the distribution of their chosen activities will mirror the current population. This means the raw number of suicide gankers will go up. Likewise, the number of people doing silly things to make themselves a gank target will also go up.
If you do NOT see an increase in suicide ganking rates, it means something is wrong.
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Vald Tegor
Empyrean Guard Tactical Narcotics Team
165
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Posted - 2016.10.07 21:44:53 -
[36] - Quote
IcewaterKat wrote: How hard is it to use anonymous proxy servers, or paid proxy servers? They are easy to use or pretty cheap. Desktop virtualization, even on the windows platform, is simple enough. How many gifted programmers are there that play eve? How hard would it be to create a mutiboxer that uses separate IPs with forged mac addresses for alpha accounts? Very active steps will need to be taken to prevent abuse, which would potentially have an impact upon connectivity and stability, I would guess.
We have a lot of them. And guess what - they can do this today with trial accounts that make better gankers than the alphas will.
What prevents them from doing it? They are also smart enough to realize the fact that you can pause your que for a couple of weeks and make an infinitely more useful, permanent, t2 gank character on an existing omega account. Or get a month of multiple character training. Setting all that up is literally not worth the effort, let alone the consequences if you mess up and get caught. |
Tipa Riot
Federal Navy Academy Gallente Federation
2977
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Posted - 2016.10.07 21:54:11 -
[37] - Quote
Looks all very good to me ... well prepared ... now let's hope it will (re)vitalize EvE.
I'm my own NPC alt.
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Czaris Faldamourr
Viziam Amarr Empire
0
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Posted - 2016.10.07 22:36:27 -
[38] - Quote
I'm not a very experienced player, but here are my thoughts on the Alpha from my limited knowledge and how I play( Exploration and mining):
- The T1 industrial ships are unbalanced. Gallante has by far the best T1 industrial ships in my opinion. More specialized hauling ships for ore, minerals, and Planetary Interaction commodities
- The exploration ships are unbalanced. I have no desire to fly around in a Magnate... all the other races ships are much better.
- It would be nice to have a one time race change option for older accounts or at least the T1 exploration and industrial ships not locked to race. I know some will say you can start a new character for free so this doesn't matter. I have 8 mil SP and I have no desire to start over. It takes too long. If I unsubbed there is a good chance I would not play at all, if locked to Amarr ships.
Trolls please stay away
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Cristl
501
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Posted - 2016.10.08 01:44:57 -
[39] - Quote
Czaris Faldamourr wrote:I'm not a very experienced player, but here are my thoughts on the Alpha from my limited knowledge and how I play( Exploration and mining):
- The T1 industrial ships are unbalanced. Gallante has by far the best T1 industrial ships in my opinion. More specialized hauling ships for ore, minerals, and Planetary Interaction commodities
- The exploration ships are unbalanced. I have no desire to fly around in a Magnate... all the other races ships are much better.
- It would be nice to have a one time race change option for older accounts or at least the T1 exploration and industrial ships not locked to race. I know some will say you can start a new character for free so this doesn't matter. I have 8 mil SP and I have no desire to start over. It takes too long. If I unsubbed there is a good chance I would not play at all, if locked to Amarr ships.
Trolls please stay away
Most people use an alt for hauling, so they can always just make gallente alt's I suppose.
The magnate should probably have a slot moved to mid, I agree. |
Gerark
5
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Posted - 2016.10.08 01:51:07 -
[40] - Quote
Czaris Faldamourr wrote:I'm not a very experienced player, but here are my thoughts on the Alpha from my limited knowledge and how I play( Exploration and mining):
- The T1 industrial ships are unbalanced. Gallante has by far the best T1 industrial ships in my opinion. More specialized hauling ships for ore, minerals, and Planetary Interaction commodities
- The exploration ships are unbalanced. I have no desire to fly around in a Magnate... all the other races ships are much better.
- It would be nice to have a one time race change option for older accounts or at least the T1 exploration and industrial ships not locked to race. I know some will say you can start a new character for free so this doesn't matter. I have 8 mil SP and I have no desire to start over. It takes too long. If I unsubbed there is a good chance I would not play at all, if locked to Amarr ships.
Trolls please stay away
I would love it if ex-Omegas turned Alphas could use cross-race ships. Keep the skill limits as they are, but if you train as an omega you get access to a wider, but not deeper set of options. A small perk for having been an Omega at some point. For example: You start as a Caldari Alpha; have fun so you sub to Omega; play for a while and cross-train Amarr; decide you to take a step back and play more casually so you let it lapse into Alpha, you can't train Amarr any more, but you can still fly the ships with the same limitations as an Amarr Alpha would have. |
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Mike Azariah
The Scope Gallente Federation
3563
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Posted - 2016.10.08 05:51:28 -
[41] - Quote
I am curious what the 'line' will be for too many ganks and push for the locked in green mode. Would it be a thing for carebears to take up ganking for a while to make things safe in the long run or am I just too twisted?
Overall? Looks good and this along with the other posts makes for a fairly solid addition/modification of the game.
November is going to be busy, eh?
m
Mike Azariah Gö¼GöÇGöÇGö¼n++ ¯|(pâä)/¯
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Borat Guereen
Chao3 Chao3 Alliance
71
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Posted - 2016.10.08 05:59:25 -
[42] - Quote
Tyberius Franklin wrote:Borat Guereen wrote:Let's keep the issue of ganking separately, as there is an easy way to address that with the security settings. While an easy solution it's not a good one. The alpha program is aimed at potential paying players and shouldn't have entire areas of activities completely cut off due to fear of current player abuses. It largely defeats the point of allowing alphas in the first place. Alphas already won't be able to do other entire areas of activities, like lighting cynos or cloaking. I see high sec ganking the same way so I do not have any issues with cutting them off ganking in high sec too. I believe CCP is making a mistake by not restricting security settings of alphas in high sec from the get-go.
Tyberius Franklin wrote:Borat Guereen wrote:Not surprising coming from a goon.... Your goal is to have as much meat shields as possible, so a system that funnels player automatically to large alliance is to your strict benefit. I support giving more tools for players to play solo, and not have to have to join larger groups to play the game. And that's somehow a worse solution than massively abusable infinite characters even with poorly conceived gameplay locks? Also there's a very narrow range for solo empowerment that doesn't benefit groups of players who can pool that benefit and exploit it further. Alphas DO NOT fall into that range in any way.
I do not agree. If hordes of alpha create situations that break the game, then hordes of Omegas create even worse situations. Let's not kid ourselves, here.
Join our Minarchist Revolution!
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Borat Guereen
Chao3 Chao3 Alliance
71
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Posted - 2016.10.08 06:07:05 -
[43] - Quote
Kenneth Feld wrote:At my gaming desk, i have 3 computers (2 Macs and a winblows machine)
Can I run an alpha on each computer or is that against the EULA?
What if I am running my typical 12 clients doing whatever I do and my son logs in an Alpha on his computer? Is that a EULA violation?
If I use my Mac and run each client in a "Space" which is a OSX feature which make a virtual machine, can I run as many alphas as I want? I can currently run as many trial accounts as i want for reference... Is this against the EULA?
Mind you, I am asking if it is against the EULA in future tense....
Another reason to not restrict alphas alts artificially as currently planned. Players with large technological assets, and multi computers setup will "abuse" the alphas simply because they have access to those. Sucks to be a one-machine player...
Join our Minarchist Revolution!
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Vald Tegor
Empyrean Guard Tactical Narcotics Team
165
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Posted - 2016.10.08 06:27:57 -
[44] - Quote
Mike Azariah wrote:I am curious what the 'line' will be for too many ganks and push for the locked in green mode. Would it be a thing for carebears to take up ganking for a while to make things safe in the long run or am I just too twisted? That depends entirely on your definition of Carebear. A significant portion of CODE. is alts of industrialists, who understand that BOOM makes the market go round.
If, on the other hand, you mean those paranoid of completing the "Loss of a ship" opportunity, I doubt it. They either have too strong feelings of how dirty and dishonorable it is, or lack the motivation. For the ones who try, it will be a good experience. Especially if they continue with the same character once they have to deal with -10 sec status. They will learn many valuable lessons in the process. |
Black Pedro
Yammerschooner
2806
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Posted - 2016.10.08 06:32:16 -
[45] - Quote
Mike Azariah wrote:I am curious what the 'line' will be for too many ganks and push for the locked in green mode. Would it be a thing for carebears to take up ganking for a while to make things safe in the long run or am I just too twisted? If the carebears can't be bothered to do one of the dozen simple things that make you all-but-immune to ganking, what makes you think they will suddenly put in enough effort to organize themselves into effective gankers?
But it is an interesting question: how much highsec piracy is the correct number? Arguably Eve had more players and was growing faster when ganking was much easier and probably much more commonplace. Most Eve players agree that the correct number is not zero, but after that there is a wide diversity of opinion on how common or difficult it should be, although often these discussions are coloured by the player's natural aversion to losing their stuff, and their misconception of how common or easy it is.
A game where no one can lose their stuff isn't a very interesting one though (or at least it isn't a full-time, PvP sandbox like Eve), so CCP should discount these self-interested opinions, especially from those who have experienced an in-game loss and are not happy about it. I still don't know though what metric is the best one. Probably it should be losses due to crime as some fraction of some economic number like goods produced, transported or average income. If ganking is having a significant effect on the economy, it probably should be reigned in. Again though, I don't know what level it becomes significant.
From CCP Quant's numbers though we know we know even total highsec losses, let alone those just to criminals, are a small fraction of a single percent of all the goods transported in highsec so I think there is a lot of room to go before we get into problem territory.
The 8 Golden Rules of Eve
Why Do They Gank?
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Borat Guereen
Chao3 Chao3 Alliance
71
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Posted - 2016.10.08 07:16:02 -
[46] - Quote
Vald Tegor wrote:Borat Guereen wrote: Another reason to not restrict alphas alts artificially as currently planned. Players with large technological assets, and multi computers setup will "abuse" the alphas simply because they have access to those. Sucks to be a one-machine player...
What abuse are you talking about, exactly?
I do not know, people seems to think that unlimited Alphas will lead to "abuses" (note that I did use the "quotes") There are people with massive amount of ISK that can create massive amounts of Omegas, but somehow massive amounts of Omegas seems fine while massive amounts of Alphas is not.. go figure...
Vald Tegor wrote: Hauling things around highsec, that an alt on an existing account with an hour of training will do better? Venture mining for a mil per cargo haul? Last time I made a new mining character I didn't even undock until he could fly a barge. It just wasn't worth the effort. Vexor/Arbitrator ratting for the whopping 10? mil an hour you'll get in null with 5 medium drones and low capped skills? Maybe less if you have to gimp the fit because of bad fitting skills and lack of T2 modules forcing more tank/capacitor over damage.
I do a wide variety of activities with significantly more than one account on one computer. There are a many better ways for me to make use of additional hardware, if I had it, than run a permanent trial account.
Preaching to the choir, brother.
Join our Minarchist Revolution!
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Mara Rinn
Cosmic Goo Convertor
5902
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Posted - 2016.10.08 07:57:30 -
[47] - Quote
Skia Aumer wrote:Quote:restrictions that keep any Alpha account from passing character select if another EVE client is already active But if I first login with Alpha, and then Omega?
Do you really have to ask whether a particular way of evading the technical implementation of the rules is legitimate?
Day 0 Advice for New Players
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Lotus Ambrosia
Mad Men Inc
4
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Posted - 2016.10.08 08:01:54 -
[48] - Quote
I also would like to know what happens if you are using +5 implants on a omega clone that reverts to alpha. Due to missing skills for level 5 cyber, do +5 implants count as 0, +3 or +5? |
voetius
Quiet Days in Clichy
428
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Posted - 2016.10.08 09:16:24 -
[49] - Quote
@CCP looks like you have done a good job of addressing the major concerns that existing players have about how the alpha status could be abused.
One edge case that I thought of, which may not be all that important. In the past players sometimes created say a character of a particular race, say because they liked the look of that race, e.g. Caldari. They then trained the racial skills of a different race, e.g. Minmatar. So in this situation a returning ex-subscriber could be in the position of having alpha status but no alpha skills.
My personal opinion is that this would be tough cookies and trying to code around it would be a bit of a nightmare but I wanted to bring it to your attention.
Good luck on the implementation; and I hope all goes well for the future of the game.
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Freelancer117
so you want to be a Hero
506
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Posted - 2016.10.08 09:23:41 -
[50] - Quote
Quote:We agree and so we are planning to implement restrictions that keep any Alpha account from passing character select if another EVE client is already active. This will be true even if the other client is Omega.
Denying customers access to a simultaneous logged in second alt will hurt CCP games in the long run. There has always been an average of 1.5 account per User, meaning there is more Opportunity for revenue. source: http://imgur.com/a/XWvkh
The graphs even show an increasing demand for more then one active (Omega) account per User CCP games should revert it's decision and give alpha clone accounts an Incentive to pay for Omega status. If you pay for an Omega account you should get the Reward of activating one alpha alt clone simultaneously.
Regards, a Freelancer
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games Pay to Win at skill leveling, with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
http://bit.ly/1egr4mF
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Freelancer117
so you want to be a Hero
506
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Posted - 2016.10.08 09:34:51 -
[51] - Quote
Quote:The topic of high-sec ganking was the first thing to follow after simultaneous logon. This subject is pretty complex, and discussion on it during our first session soaked up 45 minutes without any signs of slowing. The general concern is simple: free accounts will make suicide ganking easier and therefore more common, which is bad.
Has both parties, the CSM and CCP, done the math concerning Hisec ganking profitability when it comes to:
- Assigning drones in a fleet by alpha clones to one capsuleer for ganking purposes ? - Assigning free Gnosis cruisers to alpha clones, lowering the cost of their use for ganking purposes ?
Regards, a Freelancer
Eve online is :
A) mining simulator B) glorified chatroom C) spreadsheets online
D) CCP Games Pay to Win at skill leveling, with instant gratification
http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg
http://bit.ly/1egr4mF
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Cephalosa Galactica
BlackWater Liquidations
8
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Posted - 2016.10.08 11:25:31 -
[52] - Quote
I find this whole alpha clone-free-to play thing simply ********. I predict a downfall in the amount of ships killed per month...oh wait thats already happening, the entire galaxy is as of now producing about three times more than it is destroying. So implementing another feature to increase the amount of players login into the game with restricted skills that will innevitably push them towards some sort of job within the chain of production /****** pvp seems like you want the galaxy to become carebear land. This feature as you now present it seems like a head shot to the balance of ships destroyed versus ships made specially in the state that the economy is in right now. Everyone's wallets are fat as hell, the big power blocks are not blowing up big ships and you want to introduce a whole new breed of capsuleers that can basically do two things...either mining or **** pvp ( the kind that does absolutly nothing for the bigger picture) The prices of super capitals keep plummeting on a daily basis. There hasnt been a major war in many months and now this. Apparently CCP is really looking to finally make this game as crappy as every other mmo out there.. ( i should have known when you change the griffin hull from a cool looking ship to the idk-wtf-is-that hull that it is now) But hey ill keep playing with my "Omega" you guys are just providing much easier targets for me to gank. Thank you for that...I look forward to your GM's sending me email about why i shouldn't blow up new players. Everything else i have read on this seems like utter crap and i truly don't know what kind of thinking is behind this whole idea because in all aspects and cross referencing with the current economic numbers that i have independently done points to the quick downfall of the gameplay that made eve epic. Yours truly "The Ceph" |
Dotter Wrex
Primative Button Bashers
0
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Posted - 2016.10.08 11:28:54 -
[53] - Quote
I think Clone states will be great for the game. The CSM and CCP have made good choices in how to apply the new feature. However, there was no mention of how Alphas will impact Faction warfare space. Plex farmers (i.e non-pvp fitted, warp core stabilized players) will become an even larger problem and potentially destabilize the LP market. The FW mechanics should be adjusted to prevent this scenario. |
Cephalosa Galactica
BlackWater Liquidations
8
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Posted - 2016.10.08 11:36:40 -
[54] - Quote
I am truly going to love killing all these alpha clones. " Welcome to hello kitty with spaceships...here have a taste of my gankalyst"
-It is called highsec, not safesec. |
Jon Hellguard
X-COM
60
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Posted - 2016.10.08 11:39:04 -
[55] - Quote
What exites me the most about this blog: - your teamfoto |
Cephalosa Galactica
BlackWater Liquidations
8
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Posted - 2016.10.08 11:42:18 -
[56] - Quote
Jon Hellguard wrote:What exites me the most about this blog: - your teamfoto
I swear they all look like 9+ toons multiboxing nullsec miners |
Cephalosa Galactica
BlackWater Liquidations
8
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Posted - 2016.10.08 11:45:25 -
[57] - Quote
I also strongly beleive that this whole thing is specifically aimed at the big mistake they made with extractors/injectors and the ability to run 29 toons in an SP farm :) and not pay jack shiet for any of them ..im sure we will find a way to exploit your alpha clones dear CCP. Which by then you will come up with some other ******** idea. |
JambiEv
Red Cold Chili Banderlogs Academy Banderlogs Alliance
0
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Posted - 2016.10.08 12:08:04 -
[58] - Quote
Actually it worse than EA's SWTOR free to play, i see 10000 blogs saying same things about CCP. With such limitations you better dont add free to play at all or dont call it free to play, just unlimited trial.
Because i dont see how such drastic skill cap and x2 slower skill training can keep newbies playing, if you say its for new players then why all this so called "free to play" is all about stopping old players from abusing? I dont think new players are all abusers, cheaters and exploiters. |
Moac Tor
Cyber Core Stain Confederation
732
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Posted - 2016.10.08 13:54:35 -
[59] - Quote
Marmaladen Amala wrote:Winter Archipelago wrote:Tavi Itonula wrote:I'd like to welcome all the SP farmers....seriously. ... Now granted, the skill injector market will absolutely crash and will normalize. Maybe that's what CCP is intending.... Re-read a few of the dev blogs on it. Alpha chars won't be able to extract alpha skills. This means that you'll have to (1) sub to extract alpha skills, (2) sub to train non-alpha skills you can then extract, or (3) extract skills you trained when you had subbed previously. There's probably going to be a dip in their price, no doubt, when this first goes live, and it'll probably stay down for the first few months, but it's unlikely to crash and even less likely to be permanent. Remember: alpha's currently will only have ~5 mil SP (even with the bump to Drones V), but you need 5.5 mil at a minimum to extract. You aren't going to be able to train to an extractable level to get a "freebie" in when you sub. It will crash ... Have a look at this simple Skill Trader farm ... however you have to rotate your toons, but there is no Alpha account limitation! Currently a Skill trader sells 4 Skill Injectors for more than 1 Plex + 4 Skill extractors With Alpha they will: - Train a new Alpha to 5m SP - Plex the account - Learn 2m SP non-Alpha skills (to 7m) - Extract 2m SP Alpha skills (3m Alpha/2m Omega left) ... 1 Plex to 4 Injectors - Train Alpha again to 5m SP - Plex the account - Learn 2m SP non-Alpha skills (to 9m) - Extract 4m SP Alpha skill (1m Alpha/4m Omega left) ... 1 Plex for 8 Injectors (income doubled!) - Train Alpha again to 5m SP - Plex the account - learn 2m SP non-Alpha skills (to 11m) - Extract 5m SP Alpha skill + 1m Omega skills (5m Omega left) ... 1 Plex for 12 Injectors (income doubled!) - ... repeat However at the end you will have every 5 month 14 Injectors for 1 Plex for each toon ... therefore Skill Injectors will crash in the next year, because this is an easy safe way to get 100th of billions in one year. If your skill farm has 50 toons now ... you have to create 300 toons and rotate them for a regular income in the future. If they do it right now, they will start with no alpha skills in november and can start with the largest number of Skill Extractors early 2017. The only thing to prevent this from happening is locking the racial skills for every character from skill extraction. If you have chosen to be Caldari, there is no need to remove the Alpha Caldari skills (also with Omega status) ... it is your primary faction you have chosen. Eve has consequences! However this is possibly CCPs intention to push the skill injectors price down to have this more affordable for new players. It will not ruin the game, it will just ruin the profit to extract any SP from Omega toons. It won't crash the price of skill injectors, but simply stabilise them to the subscription cost in PLEX + extractor give or take depending on market fluctuations.
The fact that Alpha skills are not going to be possible to extract is a very good thing as it means that people won't be able to train up free SP which would have thrown the value of SP into freefall and probably killed the game.
I think CCP have done a good job with Alpha clones, it seems like a lot of the concerns have been addressed.
My main concern is that the fundamental game needs improvement as player retention is going to be poor. Maybe they should have sorted that out first.
Modulated ECM Effects
An Alternative to Skill Trading
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Demolishar
United Aggression
1167
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Posted - 2016.10.08 17:23:32 -
[60] - Quote
If a character lapses from Omega to Alpha with, say, 30 days left on an Omega-only skill, will there be a ghost training period (currently 3 days?), will the entire skill finish training, or will training simply stop? |
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