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Raphendyr Nardieu
Unpublished Chapter Suddenly Content
84
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Posted - 2016.10.08 04:16:03 -
[1] - Quote
EVE has slight problem to get people to same place and when we get them there I think we are missing some social tools for them to interact better with each other. No I'm not talking about null groups but more in areas of starting the game (HS and FW for example) and all our lone players out there. Solutions for there first problem is topic for another time. Here are two ideas to make the later part (talking to each other) a bit easier.
Both of these ideas started when I was thinking how eve could implement chat similar to generic MMOs message bubbles (as those would look so stupid in EVE :D ). So basically I try to solve problem how to talk to the guy next to you without using local (doesn't feel personal) or private messages (can be denayed and also distracts your gameplay).
We should have chat channel for grid or more like message broadcast on grid (from point of view how it would work). Purpose of this chat/broadcast would be to hail other ships (like in any space scifi). On ground feneric MMOs this is often seen as shouthing or related. This idea was proposed before too, but I think it's better suited when combined with second idea in this post.
As people can reject your private conversation request and also all wormholers know none talks in local... Well it leaves us no other way to interact with other capsuleers than using lasers (not bad idea of course). I think we are missing semi forced way to talk to the other person in the active area (grid. for example fw complex).
Consider case where someone is pointied and attacker wants to ask for ransom. Most of the time local works for this purpose, but I feel that it's bit too wide broadcast for your ransom request and pointed person might not accept private conversations manually or automatically. Specially as now best way to poll if someone is online is to open convo request and check the result, thus some people might denay convo request automatically. On a related note, think how would you feel when you see message in your grid chat "I'm in proteus" and your overview is empty while you are hacking relic can in a wormhole.
Presuming we someday get intel out of local (as I have understood that this is the plan) I would see that local chat would be hidden more and more of the time. As wormholer I don't even have local open normally, thus I might not ever see what is happens there.
As local and private messages basically do this (not as well as I would like) above isn't so important alone, but I think in combination with next it would be beneficial.
So the idea is a way to bind chat channels to space render view. I mean like how we have system info and route for example. This would be another way to view normal chat window, but it would only show few latest messages and only for some time. This way new messages get your attention when they arrive, but the chat is basically hidden if no one has talked in it for awhile.
I would see few types of channels people would like to have like this way. Those are grid chat, fleet chat (sometimes) or null intel channel. One would bind them so he would notice fleet commands or changes in null intel. Or if someone is talking in your ratting grid...
As an important part I would move or copy mission or event related messages (those that are green) to grid chat and thus on this bound view. This is as I see them more related to the grid than local as you are the only one who sees them. If they would be in the grid chat, then anyone on the grid could see them.
Here are few pictures to illustrate how grid chat would look when bound to space render view: http://imgur.com/a/2kq4G
I would see this as better new (and old) player experience as it would make it look more interactive and personal. Also it would make it more clear when mission FC is giving you commands or your mission object warps to next room. Also customs and standing messages could be shown this way ("As enemy of amarr empire you are not welcome here"..).
I would prefer if these bound views would be movable like combat log is. Also I would prefer if you would have multiple of them and you could create one from any chat channel.
ps. I would be cool to be able to create merged chat view that would combine messages from multiple channels. This would work as "latest messages" view for example.
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Nevyn Auscent
Broke Sauce
3642
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Posted - 2016.10.08 04:59:58 -
[2] - Quote
We need fewer chat channels, not more. Local/System should go and just use Constellation, avoids the intel being as perfect while still allowing some intel. Want to ransom someone, open a private chat. If they don't want to talk, then kill them. So no to even more chats. |
Daichi Yamato
Xero Security and Technologies
3559
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Posted - 2016.10.08 17:24:18 -
[3] - Quote
Honestly, i don't think chat bubbles would be that bad. Don't make them cartoon like of course.
But grid chat could be useful rather than inviting multiple people to a new private chat. And grid chat would be a good place to put chatter from npc's during missions. At the moment it gets lost or ignored in local or worse, appears as a pop up in the middle of our screens (yup the ones we've only just recently been able to minimise).
But let me view grid chat history some how. Like a drop down that expands it.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Raphendyr Nardieu
Unpublished Chapter Suddenly Content
84
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Posted - 2016.10.08 19:01:21 -
[4] - Quote
Daichi Yamato wrote:But let me view grid chat history some how. Like a drop down that expands it.
Above idea tried to explain that the actual chat would always stay as chat windows are now, but there would be also secondary view that would show last messages in space plane. Not sure how the bound chat view should work. Like do you write in to it or in the real chat window and so on. |
Raphendyr Nardieu
Unpublished Chapter Suddenly Content
84
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Posted - 2016.10.10 06:09:47 -
[5] - Quote
Nevyn Auscent wrote:We need fewer chat channels, not more. Local/System should go and just use Constellation, avoids the intel being as perfect while still allowing some intel.
I do agree that fewer is better, though not saying there wouldn't be use for grid. Also as proposed above it shouldn't cullter your chat channels window, as the grid chat wouldn't need to be there (as it would be bound to space view.
That said, I was thinking that local could be "removed" and replaced with broadcasting scopes. Thses scopes would be e.g. grid, system, constallation, region. Though some higher logic is required so Jita local wouldn't spread to Forge... This as result would remove local intel as the system would work as broadcasts. So the intel ascept would need to go somewhere else.
This is half though idea, so continue from it if you like and ignore otherwise.
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Lugh Crow-Slave
3238
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Posted - 2016.10.10 12:20:33 -
[6] - Quote
Daichi Yamato wrote:Honestly, i don't think chat bubbles would be that bad. Don't make them cartoon like of course.
How the hell would you not make them cartoony?
BLOPS Hauler
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