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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Phantom
C C P C C P Alliance
7123
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Posted - 2016.10.11 09:10:03 -
[1] - Quote
The release 118.9 has been deployed on October 11. Please use this thread for general feedback.
The 118.9 release brings an exciting overhaul of the graphic post-processing system improving the performance on all GPUs. We also get revamped market graphs and a variety of bug fixes. Additionally, blueprints for Command Burst charges are now available, allowing you to build the charges in anticipation of November's fleet boost revamp.
The full details of all changes and improvements are available in the patch notes.
To report issues, please use the thread 118.8 - Issues (PC). For Mac users, there is, as always, a thread on the 118.9 - Mac forums for discussion of this expansion.
CCP Phantom - Senior Community Developer
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Kell Taron
Brutor Tribe Minmatar Republic
8
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Posted - 2016.10.11 11:35:56 -
[2] - Quote
The new market graph has no time selection! Is that intentional or a bug? Is the slider the only way to see the past prices? I would prefer to be able see the whole graph in 1 picture. |
JTK Fotheringham
Merchants Trade Consortium The Last Chancers.
121
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Posted - 2016.10.11 11:36:26 -
[3] - Quote
/me falls over.
"I felt a great disturbance in the Force, as if millions of WHers suddenly cried out in terror, and were suddenly lost. I fear something terrible has happened." |
13kr1d1
Hedion University Amarr Empire
182
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Posted - 2016.10.11 11:38:28 -
[4] - Quote
So where is the button to revert to old market graphs? As a paying customer, that is the one I prefer.
The removal of browser is a terrible "feature". Also, where are my bookmarks for it? Hidden in a file somewhere I can get to?
Quote:The new market graph has no time selection! Is that intentional or a bug?
Breaking things is CCP's way
Jukebox removed.
Browser removed.
POSes going to be removed.
Its like they're going backwards.
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
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Ivan Beer
The Scope Gallente Federation
0
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Posted - 2016.10.11 11:43:13 -
[5] - Quote
not all the burst bpo's are available on the market, only the armor..... |
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CCP Lebowski
C C P C C P Alliance
754
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Posted - 2016.10.11 11:47:49 -
[6] - Quote
Ivan Beer wrote:not all the burst bpo's are available on the market, only the armor..... They aren't all in the same place, they will be spread across NPC space in appropriate places :)
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Phantom
C C P C C P Alliance
7124
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Posted - 2016.10.11 11:49:45 -
[7] - Quote
Kell Taron wrote:The new market graph has no time selection! Is that intentional or a bug? Is the slider the only way to see the past prices? I would prefer to be able see the whole annual graph in 1 picture.
Please use the slider underneath the market chart to change the time series. The image below should clarify this:
You can easily expand and shrink the the slider to change the displayed time series, you can also drag around the slider while keeping the amount of displayed days constant.
CCP Phantom - Senior Community Developer
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Jew Jew Binks
Imperial Academy Amarr Empire
4
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Posted - 2016.10.11 12:04:04 -
[8] - Quote
CCP Lebowski wrote:Ivan Beer wrote:not all the burst bpo's are available on the market, only the armor..... They aren't all in the same place, they will be spread across NPC space in appropriate places :) if you could tell us where to find the mining bursts BPO would be much apreciated. i hope is not only in null
thanks |
Kell Taron
Brutor Tribe Minmatar Republic
8
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Posted - 2016.10.11 12:04:09 -
[9] - Quote
You can easily expand and shrink the the slider to change the displayed time series, you can also drag around the slider while keeping the amount of displayed days constant.
[/quote]
Oh cool, thanks. That works! |
Ivan Beer
The Scope Gallente Federation
0
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Posted - 2016.10.11 12:05:45 -
[10] - Quote
CCP Lebowski wrote:Ivan Beer wrote:not all the burst bpo's are available on the market, only the armor..... They aren't all in the same place, they will be spread across NPC space in appropriate places :)
oh, ok. guess I will find those places later on today.... thank-you. |
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Khorvek
Colear Mining Retrieval and Distributing
19
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Posted - 2016.10.11 12:05:50 -
[11] - Quote
Im not sure about these new graphs. They look a little bit too much having gaps.
People talk about how eve is better than WoW. I still get one shotted undocking in a frigate if there's a WT thrasher outside. It looks eerily similar to getting one shotted in WoW battlegrounds by a x9 level player when you're x1-4 levels.
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Duke Garland
Solar Vista. The Anubis Accord
27
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Posted - 2016.10.11 12:22:41 -
[12] - Quote
Really awesome to "accidentially" forget the mentioning in the patch notes yet REMOVE THE IGB REGARDLESS of numerous complaints and pleas not to do this (or at least DELAY this "feature")!
GG ccp |
Arvyn Nomatsu
ACME HARDWARE
0
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Posted - 2016.10.11 12:22:44 -
[13] - Quote
13kr1d1 wrote:.....
The removal of browser is a terrible "feature". Also, where are my bookmarks for it? Hidden in a file somewhere I can get to?
Didn't see removing access to Bookmarks and browser in the patch notes there .... usual stealthy Nerf !
Had a few handy links that I was planning to copy and clutter up my out of game browser even more with ... are they lost now ?! |
Arvyn Nomatsu
ACME HARDWARE
0
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Posted - 2016.10.11 12:32:16 -
[14] - Quote
The Display Effects option "Asteroid Environments" seems to have stopped working.
Regardless of setting the cleaners need to some clean up all this messy dust every where !! |
Milla Goodpussy
Federal Navy Academy
457
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Posted - 2016.10.11 12:33:16 -
[15] - Quote
way to go on killing the IGB and not putting that huge detail into patch notes so that everyone could save their bookmarks to their external browser ahead of time.
like wowzers ccp and you promised proper communication of huge changes ahead of time. not! |
ISD Thalack
ISD MERCURY
2
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Posted - 2016.10.11 12:53:56 -
[16] - Quote
Milla Goodpussy wrote:way to go on killing the IGB and not putting that huge detail into patch notes so that everyone could save their bookmarks to their external browser ahead of time.
like wowzers ccp and you promised proper communication of huge changes ahead of time. not!
You can still retrieve your bookmarks, it just takes a tiny bit more effort.
Open up an explorer window, and navigate to the following folder:
%localappdata%\CCP\EVE\ it should auto-expand to
C:\Users\-your username-\AppData\Local\CCP\EVE
In this folder, locate the folder named similarly to where your EVE installation is. for example, if you installed eve at C:\EVE it will be named "c_eve_tranquility"
Under this folder, navigate to settings, Browser, and open the 'bookmarks.dat' file with WordPad (any text editor that understands unix newlines should work, such as Sublime Text 3, Notepad++, etc).
In this file you should see all your bookmarks , every few lines, each starts with S' and ends with a ' . It's not the cleanest of ways, but it should work.
ISD Thalack Dalhar
Captain - ISD Mercury
Interstellar Services Department
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dhunpael
52
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Posted - 2016.10.11 13:00:40 -
[17] - Quote
Removal of the IGB is giving problems in the wormhole comunity at this moment. We're in the middle of testing new solutions but have no backup if this fails This coupled with some CREST problems (rate limits) is putting us in a tight spot. |
Christopher Nolm
EVE University Ivy League
0
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Posted - 2016.10.11 13:08:13 -
[18] - Quote
Alternative to IGB features of Dotlan anyone? |
Borgum
FA-JIN
0
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Posted - 2016.10.11 13:10:09 -
[19] - Quote
"You can still retrieve your bookmarks, it just takes a tiny bit more effort."
"a tiny bit more effort" = "slight discomfort" = real pain
I used my browser every time I was playing EVE, CCP takes it away and it isn't even in the patch notes??
Also, those with only 1 monitor are going to have a great time switching windows to see needed information. |
Loki Vaako
Brave Newbies Inc. Brave Collective
7
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Posted - 2016.10.11 13:21:28 -
[20] - Quote
13kr1d1 wrote:So where is the button to revert to old market graphs? As a paying customer, that is the one I prefer. The removal of browser is a terrible "feature". Also, where are my bookmarks for it? Hidden in a file somewhere I can get to? Quote:The new market graph has no time selection! Is that intentional or a bug? Breaking things is CCP's way Jukebox removed. Browser removed. POSes going to be removed. Its like they're going backwards.
It's called evolution.
Change is good,
The browser was a handy feature but it lacked too many features it made it more of a headache than useful.
The new market graphs look amazing they just take a little getting used to.
Pos's are being changed to Citadels.
CCP removes features but they also replace them with new functions and features that often contain and build upon the removed stuff.
Citadels are far better than POS's, Chrome with the new CREST functions are better than the IGB and the market graphs are more streamlined.
Please also remember that your not the only
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FraXy
Sinister's Cage Did he say Jump
30
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Posted - 2016.10.11 13:21:48 -
[21] - Quote
CCP Phantom wrote:Kell Taron wrote:The new market graph has no time selection! Is that intentional or a bug? Is the slider the only way to see the past prices? I would prefer to be able see the whole annual graph in 1 picture. Please use the slider underneath the market chart to change the time series. The image below should clarify this: [img]http://content.eveonline.com/www/newssystem/media/70596/2/PriceHistorySelection.png[/img] You can easily expand and shrink the the slider to change the displayed time series, you can also drag around the slider while keeping the amount of displayed days constant.
No.
Easily would be having an option to set a default displayed time to show, but from 5 minutes right clicking just about everything that is not the case. Market items are set as 30 day default and any slider changes you make doesn't carry over to other items.
I don't know about the rest of the people trying to trade, but manually setting the time for ALL items whenever I feel like looking at different time displays is not what I would call intuitive and easy.
TL;DR:
Add back the drop-down box to universally change the time displayed by default and while you're at it allow the option to add custom times.
Thank you.
One man's junk is FraXy's choice of weapon to kill you with.
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Ken Evingod
Zero Point Galactic Holdings
0
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Posted - 2016.10.11 13:33:16 -
[22] - Quote
Since you guys don't seem to get much positive feedback in these threads:
1. The market refresh has improved a lot for me - moving between items could take several seconds before, now it seems much snappier.
2. As someone who works in finance, the new charts are great - very close to what I'm used to looking at (although personally I would have preferred Bollinger bands, I can see why you went with the Donchian channel). I also like how it preserves the chosen selection slider size when switching back and forth between items.
I did notice one small bug with the sliding selection on the graph; if you stretch it quickly all the way to the left, it will also pull the right edge of the selection slightly over to the left as well, which hides the most recent part of the graph. The same thing does not occur when stretching the slider from left to right instead. |
Nathan Rolk
The Corporate Tax Shelter
1
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Posted - 2016.10.11 13:35:53 -
[23] - Quote
Dear Developers,
i have never been active on forums. Neither in this nor other games. It just not my 'style'. So writing this here is a big thing (at least for me). I think the game is heading into a wrong direction on some ends. While introducing citadels - which might have been a great mechanic - and finally comeing up with features like the ghost fitting (yes that would have been your job - imho - from the first second) you on the other hand never get tired to break working and established things that make/made a smooth game. Here is my point(s): You are about to introduce the ongrid boost. There is no reason in a game like yours for such a thing like boosts, other than to create additional accounts that are PLEXed or otherwise payed for! Simply removing all boost would smoothy (re-)balance the game and give new players a little better chances over PVP attacks. However the idea of makeing it an active thing is another step in your plan to reduce offscreen or afk play (which is standing against your inherent interest to have more accounts subbed and thereby earn money). Where this might be a thing to make players venture more ISK and actively take part in PVP or PVE actions, it does not make sense for mining! The booster who stood in wormholes or in HS open for all maybe from that guy/corpee from the other timezone, becomes now obsolete and maybe (s)he cannot (lack of ISK, since charges cost) or simply doesn't want to PLEX his account anymore (boosting will be active while (s)he simply wants to live his live or sleep while the PC is on anfd his friends/customers are benefitting.
Adding, adding, adding - you do it busy as a bee. Old and new bugs mostly remain in the game, the reworking of modules and simply removing redundant stuff from the game hardly happens or slow down to almost zero. It comes to a point where the main game experience comes from negative feelings. Yes, EVE online should be hard and yes, even mining is a fight, but bugs and inapproriate gameplay should not be part of that!
Since i want to stay constructive here is my (unasked) feedback: Do not touch mining boosts. Make combatboost ongrid and maybe not lasting but without the charges (there should be no additional costs being involved). Rework Citadels so that they have to be upgraded from small to XL by using upgrade kits. Give Citadels the fuction to work as a fortress and manufacturing thing with perfect stats after upgrading several times (nobody really wants additional engineering platforms with >100 rig combinations). You want to make the game more accessible, right!?! Fix more bugs, we're directly or indirectly paying for the game - it should work properly (#ClearingCashOrGameWillCrash #wth? #DroneWindow #ShipNotControllabeAndInvisible #ModuleLag). It's fine that you removed the IGB, despite the fact that i.e. wormholers really need it, since - again - you, dear ladies and gentelmen, gave us no ingame tool to properly track wormhole connections for corpees and out-of-corp scouts. The functionality of a tool like tripwire and similar should be part of the game. It makes the game not less complex but more easy and accessible, after all more fun to play! Socializing should be an element that keeps players in the game, but not the only reason, really.
BTW: please send me a mail with my lost IGB bookmarks, thanks in advance! Nathan out. Love you much. CCPlease
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13kr1d1
Hedion University Amarr Empire
186
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Posted - 2016.10.11 13:42:09 -
[24] - Quote
Loki Vaako wrote:13kr1d1 wrote:So where is the button to revert to old market graphs? As a paying customer, that is the one I prefer. The removal of browser is a terrible "feature". Also, where are my bookmarks for it? Hidden in a file somewhere I can get to? Quote:The new market graph has no time selection! Is that intentional or a bug? Breaking things is CCP's way Jukebox removed. Browser removed. POSes going to be removed. Its like they're going backwards. It's called evolution. Change is good, The browser was a handy feature but it lacked too many features it made it more of a hindrance than useful. The new market graphs look amazing they just take a little getting used to. Pos's are being changed to Citadels. CCP removes features but they also replace them with new functions and features that often contain and build upon the removed stuff. Citadels are far better than POS's, Chrome with the new CREST functions are better than the IGB and the market graphs are more streamlined. Please also remember that your not the only This is ofc only my opinion.
Change isn't good, things improving is good. Death is a change from a state which no one considers good, unless other factors come into play. That rhetoric is so tired and so backwards. Please stop using it if not for us than for your own sake.
If it was more hinderance than useful, people wouldn't use it and would prefer an OOG source. They didn't.
POSes function differently than citadels and I like how they function.
Show me what feature replaced jukebox which contains jukebox and builds on it. Good try.
Citadels are, for practical intent, copies of NPC stations. They're different from POSes, not better.
I don't find the market graphs any more streamlined. That's a buzzword anyway. I take off the wings of a plane to streamline it as well, you know. Since its now much more focused in design of being a tubular house than a flying machine. Streamline is not a word that contains any meaning.
As for boosts, since mid 2000s there have been combat and mining boosters in skill form to allow people to be better if they grouped together.
Rather, what you might say is that boost charges are a step in the wrong direction. On grid boost was something finally done right, as off grid was completely dumb.
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
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Loki Vaako
Brave Newbies Inc. Brave Collective
7
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Posted - 2016.10.11 13:57:19 -
[25] - Quote
13kr1d1 wrote:Loki Vaako wrote:13kr1d1 wrote:So where is the button to revert to old market graphs? As a paying customer, that is the one I prefer. The removal of browser is a terrible "feature". Also, where are my bookmarks for it? Hidden in a file somewhere I can get to? Quote:The new market graph has no time selection! Is that intentional or a bug? Breaking things is CCP's way Jukebox removed. Browser removed. POSes going to be removed. Its like they're going backwards. It's called evolution. Change is good, The browser was a handy feature but it lacked too many features it made it more of a hindrance than useful. The new market graphs look amazing they just take a little getting used to. Pos's are being changed to Citadels. CCP removes features but they also replace them with new functions and features that often contain and build upon the removed stuff. Citadels are far better than POS's, Chrome with the new CREST functions are better than the IGB and the market graphs are more streamlined. Please also remember that your not the only This is ofc only my opinion. Change isn't good, things improving is good. Death is a change from a state which no one considers good, unless other factors come into play. That rhetoric is so tired and so backwards. Please stop using it if not for us than for your own sake. If it was more hinderance than useful, people wouldn't use it and would prefer an OOG source. They didn't. POSes function differently than citadels and I like how they function. Show me what feature replaced jukebox which contains jukebox and builds on it. Good try. Citadels are, for practical intent, copies of NPC stations. They're different from POSes, not better. I don't find the market graphs any more streamlined. That's a buzzword anyway. I take off the wings of a plane to streamline it as well, you know. Since its now much more focused in design of being a tubular house than a flying machine. Streamline is not a word that contains any meaning. As for boosts, since mid 2000s there have been combat and mining boosters in skill form to allow people to be better if they grouped together. Rather, what you might say is that boost charges are a step in the wrong direction. On grid boost was something finally done right, as off grid was completely dumb.
1) There is more than one definition of Streamlining. I personally have found the graphs too clunky so i like the new more streamlined view (no airplanes or wings were harmed in this comment which is the streamlining your referring to)
2) I didn't mention anything about jukebox (it was before my time) nor did i mention about boosts.
3) From my understanding Citadels are being expanded with features that will completely replace POS's
4) Where is the huge outrage of the IGB being removed i haven't seen any. |
Khan Wrenth
Ore Oppression Prevention and Salvation
695
|
Posted - 2016.10.11 14:06:05 -
[26] - Quote
DevBlog wrote:Stargates would occasionally express their envy of dynamic objects by moving to a different position in their solar system after down This caused me to spit coffee all over my keyboard and desk. Thanks for that.
Let's discuss overhauling the way we get intel in EvE.
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Ravcharas
Infinite Point Test Alliance Please Ignore
504
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Posted - 2016.10.11 14:31:29 -
[27] - Quote
The new market graph is awfully dreary. |
Angyel Beerens
Covert Bomb Squad
2
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Posted - 2016.10.11 14:45:25 -
[28] - Quote
This community is hilarious. I'm not going to bother to go look up the date but CCP told everyone months ago "Hey guys in October the IGB is going away." Why during that time did you not pull your bookmarks and transfer them to another browser? Today IGB goes away and people are on here crying like they didn't know it was going to happen. And the WH folks, I'm sorry you lost your mapping software and stuff but I can't feel bad for you. You want to live in the wild UNCHARTED lands of wormhole space, now you have it. If there is a crutch that allows you to easily map and share WH's how is it any different then the rest of mapped out space? You wanted to live on the fringe, enjoy or move back to mapped space.
I tried to get into Eve off and on for years and just couldn't get hooked until this last time with a lot of the changes that were made in the last 6 months. Everything was better "in the old days" but if you really enjoy this game you should embrace changes that drive new people to playing. Without changes and new subs you won't have a game to play anymore. |
Marie Skjem
Signature Unknown
1
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Posted - 2016.10.11 14:52:49 -
[29] - Quote
T3 cruiser look very strange with the new PP (and shaders?) on shader settings on high and look even stranger if setting shaders to medium.
Moreover the median dots in the new market graphs are displayed too low and jumping into the right position when putting the mouse cursor over them. |
13kr1d1
Hedion University Amarr Empire
186
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Posted - 2016.10.11 14:53:47 -
[30] - Quote
Loki Vaako wrote:13kr1d1 wrote:Loki Vaako wrote:13kr1d1 wrote:So where is the button to revert to old market graphs? As a paying customer, that is the one I prefer. The removal of browser is a terrible "feature". Also, where are my bookmarks for it? Hidden in a file somewhere I can get to? Quote:The new market graph has no time selection! Is that intentional or a bug? Breaking things is CCP's way Jukebox removed. Browser removed. POSes going to be removed. Its like they're going backwards. It's called evolution. Change is good, The browser was a handy feature but it lacked too many features it made it more of a hindrance than useful. The new market graphs look amazing they just take a little getting used to. Pos's are being changed to Citadels. CCP removes features but they also replace them with new functions and features that often contain and build upon the removed stuff. Citadels are far better than POS's, Chrome with the new CREST functions are better than the IGB and the market graphs are more streamlined. Please also remember that your not the only This is ofc only my opinion. Change isn't good, things improving is good. Death is a change from a state which no one considers good, unless other factors come into play. That rhetoric is so tired and so backwards. Please stop using it if not for us than for your own sake. If it was more hinderance than useful, people wouldn't use it and would prefer an OOG source. They didn't. POSes function differently than citadels and I like how they function. Show me what feature replaced jukebox which contains jukebox and builds on it. Good try. Citadels are, for practical intent, copies of NPC stations. They're different from POSes, not better. I don't find the market graphs any more streamlined. That's a buzzword anyway. I take off the wings of a plane to streamline it as well, you know. Since its now much more focused in design of being a tubular house than a flying machine. Streamline is not a word that contains any meaning. As for boosts, since mid 2000s there have been combat and mining boosters in skill form to allow people to be better if they grouped together. Rather, what you might say is that boost charges are a step in the wrong direction. On grid boost was something finally done right, as off grid was completely dumb. 1) There is more than one definition of Streamlining. I personally have found the graphs too clunky so i like the new more streamlined view (no airplanes or wings were harmed in this comment which is the streamlining your referring to) 2) I didn't mention anything about jukebox (it was before my time) nor did i mention about boosts. 3) From my understanding Citadels are being expanded with features that will completely replace POS's 4) Where is the huge outrage of the IGB being removed i haven't seen any.
You know that a person can draw comparisons, yes?
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
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Cerian Alderoth
Cult of the Black Monolith
32
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Posted - 2016.10.11 15:12:50 -
[31] - Quote
All "Median Day Price" dots have an (positive) offset. If I move the mouse cursor over them, they fall back to a reasonable position.
Only for the last 105 days or so, the lines spanning the "Donchian Channel" are shown. Not for all datapoints in this time interval, but for some.
The graph lacks an X axis (other than the funny slider).
The two can overlap.
Well done. |
Son Freedom
Six Degrees of Freedom Corporation
0
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Posted - 2016.10.11 15:38:31 -
[32] - Quote
Breaking things is CCP's way Roll
Jukebox removed.
Browser removed.
POSes going to be removed.
Its like they're going backwards.
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Hirmuolio Pine
EVE University Ivy League
0
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Posted - 2016.10.11 15:48:34 -
[33] - Quote
The new price history.
None of the plots are scaled for the time frame you select. They are always scaled to 364 days. This makes the price history plots useless for looking at colatile items since the plots are scaled to that one guy buying meta 4 item for 500% normal price four months ago.
For example phased scoped target painter costs around 44 thousand isk in dodixie but the min/max and channel plots are always scaled to 540 million isk.
The price history does not remember selected time frame. The time frame is reseted to 30d every time a new item is selected.
And now I managed to completely hide the plots. It seems that if you hide all plots the whole plot window disappears. The plot settings button also disappeared.
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Beta Maoye
142
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Posted - 2016.10.11 15:52:03 -
[34] - Quote
The market graph is cool. Could you add a crosshair with vertical dash line and horizontal dash line for visual alignment of date, price, order and quantity, like most stock charts do? |
Thomasina
Zebra Corp Goonswarm Federation
13
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Posted - 2016.10.11 15:59:08 -
[35] - Quote
Are Corporation Bulletins broken?
Mine shows big black spaces where the bulletin text used to be.
When you edit the bulletin, the text shows in the editing window, but when you save it, it's back to the black space. |
Domain's Eye
Imperial Academy Amarr Empire
0
|
Posted - 2016.10.11 16:03:04 -
[36] - Quote
I usually don't wish terrible things to people i don't know, but those in charge of the new market graphs should be fire. Simple as that.
To think that you actually put (very needed elsewhere) ressources there, to screw up something that nobody asked you to change, is simply infuriating.
The left axis makes no sense, at all. I can't see the current day's dot, regardless of how much i tinker and screw this f*ucking slide. I'm forced to "Show Table" every single time. I can't set a default size other than 30 days. The 365 days size is flawed as many already stated.
New pale colors inside a very dark window, same kind of crap you pulled for the "New Map" (forever in Beta) which is an absolute mess. You can hardly see anything, and with the gigantic failure of the left axis, the whole thing is simply not usable as it is.
I'd highly encourage you to look at that quickly, otherwise i'll quit EVE once again, for good and forever this time. |
Black Romero
Aviation Professionals for EVE The Ditanian Alliance
14
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Posted - 2016.10.11 16:11:04 -
[37] - Quote
Ok, against my better judgment I will post here. Hoping not a waste of time.
FEEDBACK:
THE MARKET HISTORY SLIDER needs to DEFAULT to 356 days! It defaults EVERY SINGLE TIME I view an item to 30 days instead of the old way where it was one setting for all items. This sucks.
Otherwise, I like the changes. Very fast market update (THANK YOU) and nice graphs.
B Rome
P.S. I understand the in game arguments for getting rid of the IGB...but now I have to buy a second monitor. Not a fan. I would gladly have taken use of a simple browser in game that had access to only third party or CCP approved websites that had to be submitted to CCP. That way there is no worry about the IGB not supporting all websites and thus your argument for getting rid of it is moot. |
Dominous Nolen
We're Happy In Wormhole Space
214
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Posted - 2016.10.11 16:26:54 -
[38] - Quote
JTK Fotheringham wrote:/me falls over.
"I felt a great disturbance in the Force, as if millions of Worm-Holers suddenly cried out in terror, and were suddenly lost. I fear something terrible has happened."
--- I know it was announced ages ago, but the IGB removal isn't in today's patch notes.
Most recent revision had it.
As for Wormholer's and the IGB, time to switch to something other then Siggy there has been no word of crest support for that site.
Pathfinder and Tripwire are both functional and free alternatives.
Pathfinder still is getting requested functional updates and tweaks but has been a decent tool, and you can host it yourself if you're concerned with security issues.
@dominousnolen
|
Dominous Nolen
We're Happy In Wormhole Space
214
|
Posted - 2016.10.11 16:31:30 -
[39] - Quote
Angyel Beerens wrote:the WH folks, I'm sorry you lost your mapping software and stuff but I can't feel bad for you. You want to live in the wild UNCHARTED lands of wormhole space, now you have it. If there is a crutch that allows you to easily map and share WH's how is it any different then the rest of mapped out space? You wanted to live on the fringe, enjoy or move back to mapped space.
There are alternatives and Ewww.. move back to Kspace? Nope, I like having no local, thanks.
@dominousnolen
|
Pablosky Muertinez
Gloryhole Initiative HISPANIA.
0
|
Posted - 2016.10.11 16:35:27 -
[40] - Quote
I have desactivated all options in the market graph and now I can't reactivate it because the button is missing.
http://prntscr.com/csko1b
Also, the 365 days graph is a pain with products like Astrahus, the graph strats in 12B and is flat the last 10 months :( |
|
Dominous Nolen
We're Happy In Wormhole Space
214
|
Posted - 2016.10.11 16:37:40 -
[41] - Quote
dhunpael wrote:Removal of the IGB is giving problems in the wormhole comunity at this moment. We're in the middle of testing new solutions but have no backup if this fails This coupled with some CREST problems (rate limits) is putting us in a tight spot.
Don't forget mass tracking.. That's not currently functional in crest, so if you need to know exact mass calculations currently we're SOL until its been enabled.
Thread Here for updates on ship info/Ship mass via crest.
@dominousnolen
|
Linoire Ironblade
Pandemic Horde Inc. Pandemic Horde
6
|
Posted - 2016.10.11 16:45:06 -
[42] - Quote
RE: In-game browser
Wasn't the justification for removing it the maintenance of the code was extra development bandwidth that would be better placed elsewhere?
My brain always loses a few cells when I see a company maintaining their own browser. Both Chrome and Firefox are open source, and you can slam whatever GUI over their Web View that you please. In fact, you can just import the web view as an object and respond to simple events (i.e. clicking back, home, etc).
Essentially, CCP could have nixed all of their browser code, imported a main-line Firefox/Chrome Web View into the window that was used by the IGB (I mean, it's already there, it already has the buttons). They then could have leveraged the plugin system of whichever browser base they chose to inject the HTTP headers they use to pass system and character information to sites that can make use of it (dotlan, tripwire, siggy).
After a small bit of work, they would have only the plugins to maintain. They could do automated builds when the "master" versions of Chrome or Firefox were released.
Note to any future game developers: JUST STOP trying to write your own browsers using full source integration. Instead leverage existing browsers that already offer Web View objects (they all do, even MS Edge, and IE).
|
Queen of Jita
Deep Core Mining Inc. Caldari State
0
|
Posted - 2016.10.11 16:55:27 -
[43] - Quote
CCP Lebowski wrote:Ivan Beer wrote:not all the burst bpo's are available on the market, only the armor..... They aren't all in the same place, they will be spread across NPC space in appropriate places :)
Sure man . It would pain you if you list in this thread NPC sellers, right?
This is a part of CCP policy I just can't understand. Your answer shows that from a basic information you are trying to create a "secret lore". In my opinion in each BPO should be the information where the BPO is seeded by NPC corp. Old players have enough advantages over the new ones by their knowledge and expirience. Hiding this kind of info is not necessary. It would be better if you just didnt answer.
Ivan - you may find npc sellers of most blueprints in the chruker website. Just google: Chruker bpo "item name" new charges are not listed, but they are sold in main faction military corpos: Caldari Navy, Republic Navy, Federation Navy, etc. Mining Burst Charges - probably by ORE. didnt check.
BTW - CCP good work with fleet boosts on-grid. But mining boosts revamp sucks If you want to create short range boost - like 30 - 50 km, this will kill nullsec mining in the belts. For example in -0.9 system I mined the rocks are 200-500 km each other. Short range mining boost makes asteroids belts completely useless. You know it right, or just didn't remember?
Game changes in general - in my opinion POS mechanics is much better than new structures mechanics. If you gave the players a choice leaving the POSes and adding the Citadels/Complexes as well, you would see that POSes were still alive an popular. If you wanted to improve gameplay lookin at players behaviour and giving them what they want, giving the choice would be good strategy. But your intention to rid the people off the high sec giving them crappy structures only is too obvious. |
Bellasarius Baxter
Zilog Enterprises
48
|
Posted - 2016.10.11 17:17:54 -
[44] - Quote
The Mining Laser Field Enhancement Blueprint is lacking the word "Charge" in its name. |
Dhinesbeth Valnuuhr
Team-Pyro Industries
0
|
Posted - 2016.10.11 17:21:51 -
[45] - Quote
Dear Developers,
for years I vowed to never post on the forums. I did not view my style of playing important enough to warrant a public opinion. I've been playing Eve for years now in a way which is likely alien to most. Before I lay out my points, I'd like to give you a little context, my story in Eve. I know exactly how that kind of exposure could be very harmful to me, but right now I am not even sure if I keep playing:
Her Eve history wrote:I've been invited by a friend to play Eve with them and their corporation, as they knew I enjoy my support roles and my love for building and nurturing things. I also always liked trading in other games. Maybe I got good because of my long years of financial instability and my passion for helping others out.
That made me main a trader. I second a miner/industrialist and a salvager/scanner. I do not have a combat character, I'm not good at shooting things and I didn't enjoy it. I didn't try a second account until about 2015 and laid it to rest months ago. My active account is populated with characters who were and are meant to support and nurture a community effort. As the Corporation became "barren", I still kept with Eve online because of the wonderful experiences I had with these people and the calming effect of "space in the background." I kept performing my duty as a trader and expanded on it and the other aspects of my characters. I've done honest work, never scammed and enjoyed flying around in space to do my bidding because station-trading alone is boring to me and feels like a waste of time. Eve online became a soothing background hum that has gotten me through difficult times over the years, occasionally meeting some wonderful people by chance who also were able to help tremendously. Although most of them probably don't even know that.
In the last two years or so, things happened which cut down on my feeling and enjoyment of Eve online. Things which brought a smile to my face for the silliest of reasons were taken away and replaced by something dull. I don't talk about gameplay things but more like vanity. Customization options. Interface changes. Comfort removal. It felt bleak, bland, desolate. Eve online stopped to be the soothing background hum and I felt sad, but still kept at Eve because I told myself it would be unfair to the people I met here and also unfair to the developers. I still saw a chance for them to revisit and revise their work. I also felt it is unfair to the players I never see, for the strange reasons that are my own. I've been supporting items to remote locations or kept other "not lucrative" orders up just because nobody else would fill these holes. I noticed the drop in player count as the competition often died away on these markets. Sometimes I feel I'm the only one left.
Now you touched the only thing I really have a strong feeling for in Eve online which brought me here and break my own vow.
You touched the market and made it incomprehensibly horrendous.
Maybe it is a dying effort, but allow me to try and tell you what wrong you did and suggestions to fix it, with the background of having worked as a designer of sorts:
- Why do we need a red line which acts as "zero ISK" and why do we need a negative ISK slide? Negative ISK does not exist on the market. The line is confusing and redundant. I understand you tried to make the "volume" bars better visible on low price, high volume goods, but you simply could have moved those volume bars to the top and have a dynamic left axis which adjusts for lowest price when a new low is hit.
- The left axis is completely inconsistent in price jumps when scrolling. It makes no sense. You should apply an algorithm which checks price differences and make nice clean round numbers according to it's relation.
- Scrolling does not dynamically adjust focus point with price jumps to keep everything in line. It keeps focusing on the zero line. It should be centered on median day price.
- Clicking an option in the cogwheel resets the graph instead of keeping where it is.
- There are no presets to click for time shown. I like the slider and how I can click it, but presets which are located below/above the slider chart (and not hidden in a dropdown menu which causes one extra click) would be just as useful.
- All bars and dots are scaled to a full year even though only a few days are selected. That makes it difficult to gauge finer changes and makes it less intuitive to look at. Volume bars and price dots should scale dynamically according to the timeframe shown. Making everything refer to 365 (sorry, I meant 364...) days, is terribly lazy design philosophy.
- A great example on how intuitive visibility is broken: Look at "Construction Blocks" in Lonetrek. Thanks to that one ridiculous spike, all graphs lack detailed definition.
- The graph does not auto-update as you pull the slide because it's fixed to the silly full year range. Make it dynamic based on visibility and auto-update on dragging.
- We still can't make our own settings for non-daily average. Why can't I set 10 day or 30 day averages?
- We still don't have a setting that says "ignore prices which are x % above and below regional average" to clip away unnecessary spikes.
I like the slider. I like the colours but they should be brighter. I like how there is mouseover information for volume and median day. That's the only things I find good here.
You also should: break up volume into "units sold / units bought" which can be easily done with a second colour (a change I wait for since years) and you should add highest / lowest price on top of the median day mouseover info.
Looking back the last two years, I have no hope of you changing it for the better. Maybe it is time to liquidate my assets and buy some presents for the people who I hold in high regards and wish them farewell.
in silent and real tears, Dhinesbeth Valnuuhr |
OutCast EG
Very Industrial Corp. Legion of xXDEATHXx
45
|
Posted - 2016.10.11 17:30:51 -
[46] - Quote
New market graphs are cool and all but are way too dim, please make colors more stand out as it was in the old graph. Also, price axis should probably bot go into negatives. |
Drago Shouna
Royal Amarr Institute Amarr Empire
648
|
Posted - 2016.10.11 17:35:54 -
[47] - Quote
CCP Lebowski wrote:Ivan Beer wrote:not all the burst bpo's are available on the market, only the armor..... They aren't all in the same place, they will be spread across NPC space in appropriate places :)
Well how about telling your CUSTOMERS where they are instead of playing ******* childish hide and seek?
Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..."
" They don't care about how you play as long as they get to play how they want."
Welcome to EVE.
|
Atrox Wagner
Imperial Academy Amarr Empire
1
|
Posted - 2016.10.11 18:12:22 -
[48] - Quote
@ccp what happened to Crimson Harvest event ? stated and promised in today's release http://updates.eveonline.com/date/2016-10-11/ ? |
121209
Dirty Sanchez Squad
0
|
Posted - 2016.10.11 18:14:29 -
[49] - Quote
I got one bookmark.dat file with 3 urls in my shared cache map, where the rest? |
Porucznik Borewicz
Broski North Feign Disorder
67
|
Posted - 2016.10.11 18:22:26 -
[50] - Quote
Arvyn Nomatsu wrote:The Display Effects option "Asteroid Environments" seems to have stopped working.
Regardless of setting the cleaners need to some clean up all this messy dust every where !! Can confirm that. Please fix. |
|
Dhinesbeth Valnuuhr
Team-Pyro Industries
1
|
Posted - 2016.10.11 18:26:09 -
[51] - Quote
I did not mean to add a second post but there is no room editing any more:
The slider saves each position for each item individually and never acts smart about it. That is nauseating.
When I look at a portion of an item, a 40 day segment from earlier this year, it STAYS there only for this very item until I log out. It's okay that it prevails through session changes to not disturb during warping. It's okay that it does not save it when logging out. Still I'm sure there are people who want options for that.
I don't care for having the time slider saved at that position. It's actually getting in my way of doing my trading. If I review the item again it might be in a different region where that selection doesn't apply any more, so I want it snapped back to the earliest record at my default time window. There is no way to set a default time window currently. There should be. 30 days default are not what I am used to work with. There are already too many clicks in the user interface that need to be done to get to a reasonable result and adding more clicks to it isn't helping.
I'm sorry for the long posts, I really have a troubling time with all of it. |
NIAUcz
Kartex CZ
0
|
Posted - 2016.10.11 18:39:46 -
[52] - Quote
in-game browser ends? This is bad news, I thought that the CCP will be in-game browser support and additionally implements viewer videos ... eg. Youtube browser :( |
Conar
My Wormhole Hurts
34
|
Posted - 2016.10.11 18:51:52 -
[53] - Quote
I had no idea that this Siggy even existed and that it maps and logs as you jump around W-Space. Guess I can't miss something I didn't even know about. I am sorry for your loss.
Cant' you just alt-tab out and use chrome?
Conar 07 |
bucegi
Imperial Dreams
14
|
Posted - 2016.10.11 19:01:20 -
[54] - Quote
Bad CCCP You took away the IGB. I am going to miss that little tool. To me your recent changes seem like backward steps. You need a change in management over there at the HQ.
|
13kr1d1
Hedion University Amarr Empire
189
|
Posted - 2016.10.11 19:09:12 -
[55] - Quote
Drago Shouna wrote:CCP Lebowski wrote:Ivan Beer wrote:not all the burst bpo's are available on the market, only the armor..... They aren't all in the same place, they will be spread across NPC space in appropriate places :) Well how about telling your CUSTOMERS where they are instead of playing ******* childish hide and seek? Im not quite on your page. Im actually not upset about something like that if it were the case (such as this case it clearly is), because I think part of the idea of any mmo or game is exploration, and just being spoonfed things is antithetical to even playing a game, let alone any other hobby.
Theres a difference between given info and spoonfed and you're wanting to be spoonfed.
Im more annoyed that they have introduced such a thing as charges in the first place. Do the leadership skills no longer work without charges, or are they buffs? If they're buffs, then they are just another "consumable" you have to haul around, further making the game fiddly.
If they make the LS work at all, then at least there's an interesting point to it, an interaction, even if it is more fiddly. Still completely not a fan of "charges". Lets assume they stack on leadership skills, so fleet booster has the skill then eats a charge. You're talking power creep, plain and simple.
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
|
Kasia Kash
Raging Bull TC
1
|
Posted - 2016.10.11 19:21:59 -
[56] - Quote
FraXy wrote: Easily would be having an option to set a default displayed time to show, but from 5 minutes right clicking just about everything that is not the case. Market items are set as 30 day default and any slider changes you make doesn't carry over to other items.
I don't know about the rest of the people trying to trade, but manually setting the time for ALL items whenever I feel like looking at different time displays is not what I would call intuitive and easy.
TL;DR:
Add back the drop-down box to universally change the time displayed by default and while you're at it allow the option to add custom times.
Thank you.
Totally agree, the sliding thing its a pain in the *ss. A box to customize colors would be a def +1 too
|
Flashmala
Rogue Clones Yulai Federation
47
|
Posted - 2016.10.11 19:27:19 -
[57] - Quote
Milla Goodpussy wrote:way to go on killing the IGB and not putting that huge detail into patch notes so that everyone could save their bookmarks to their external browser ahead of time.
like wowzers ccp and you promised proper communication of huge changes ahead of time. not! This has been talked about for months.
Age does not diminish the extreme disappointment of having a scoop of ice cream fall from the cone.
|
Ferfex CZ2
Bohemian Veterans Test Alliance Please Ignore
0
|
Posted - 2016.10.11 19:40:28 -
[58] - Quote
someone has the same problem with turrets? No cycling and only manual repeating .... only missiles and other modules works ...
see this: https://youtu.be/tOTKs4aOWXg
(sorry for dark video) |
Krisskl
Omamori Himari Pandora Hearts
3
|
Posted - 2016.10.11 19:40:38 -
[59] - Quote
Porucznik Borewicz wrote:Arvyn Nomatsu wrote:The Display Effects option "Asteroid Environments" seems to have stopped working.
Regardless of setting the cleaners need to some clean up all this messy dust every where !! Can confirm that. Please fix. sme here,fix it pls... , and about IGB, i have swichet on overwolf, it have option to open in-game links and it works in guild wars 2, tera online, so why you forse in-game links to be open in default browser???? when i clik on link in game there is pop up window with: The link you clicked will open in your default browser. any solution on this?? pls healp
ps. you forsed me to upgrate my old potato with win Xp, and to use out of game browser so at least fix "Asteroid Environments"
Your CUSTOMER o7
|
Sylvia Kildare
Center for Advanced Studies Gallente Federation
15
|
Posted - 2016.10.11 19:48:42 -
[60] - Quote
People, they made the decision on the IGB in like June or July. It was mentioned in at least one dev blog/news post then, it was mentioned again a couple months later when they removing the IGB as the default browser for in-game links (which is why we all now get that annoying-but-safety-ensuring pop-up whenever we click a non-in-game link), and now they've removed the full IGB.
In October. As was planned since the summer.
If you missed all the warning about it over the past few months, no amount of warning in the past week was going to get through to you. The time has arrived, so... it's gone. Simple as that.
Khan Wrenth wrote:DevBlog wrote:Stargates would occasionally express their envy of dynamic objects by moving to a different position in their solar system after down This caused me to spit coffee all over my keyboard and desk. Thanks for that.
I've undocked multiple toons from a citadel only to have one of them appear in space ON a stargate.
So I wasn't too shocked to hear about this. |
|
Jorr Meditir
Embers Children TOHA Conglomerate
0
|
Posted - 2016.10.11 19:52:02 -
[61] - Quote
Dont often post, but now im here to pay my respect to the dead.
So now CCP, when you saved in on the workload of the maintenance of the IGB, can you please use those hours to implement every single feature it provided that you didnt? Dotlan, tripwire etc? |
13kr1d1
Hedion University Amarr Empire
189
|
Posted - 2016.10.11 19:52:31 -
[62] - Quote
Kasia Kash wrote:FraXy wrote: Easily would be having an option to set a default displayed time to show, but from 5 minutes right clicking just about everything that is not the case. Market items are set as 30 day default and any slider changes you make doesn't carry over to other items.
I don't know about the rest of the people trying to trade, but manually setting the time for ALL items whenever I feel like looking at different time displays is not what I would call intuitive and easy.
TL;DR:
Add back the drop-down box to universally change the time displayed by default and while you're at it allow the option to add custom times.
Thank you.
Totally agree, the sliding thing its a pain in the *ss. A box to customize colors would be a def +1 too Edit: an option to remove the animation please, its nice but it gets into annoying very soon
remove animation under the sproket on the right side of the market screen for settings.
Also, the slider doesnt go down to 5 days, max is 9.
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
|
13kr1d1
Hedion University Amarr Empire
189
|
Posted - 2016.10.11 19:55:08 -
[63] - Quote
Domain's Eye wrote:I usually don't wish terrible things to people i don't know, but those in charge of the new market graphs should be fire. Simple as that.
To think that you actually put (very needed elsewhere) ressources there, to screw up something that nobody asked you to change, is simply infuriating.
The left axis makes no sense, at all. I can't see the current day's dot, regardless of how much i tinker and screw this f*ucking slide. I'm forced to "Show Table" every single time. I can't set a default size other than 30 days. The 365 days size is flawed as many already stated.
New pale colors inside a very dark window, same kind of crap you pulled for the "New Map" (forever in Beta) which is an absolute mess. You can hardly see anything, and with the gigantic failure of the left axis, the whole thing is simply not usable as it is.
I'd highly encourage you to look at that quickly, otherwise i'll quit EVE once again, for good and forever this time.
Dont worry, I'm sure they'll fix it as they have fixed the new map.
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
|
Kasia Kash
Raging Bull TC
1
|
Posted - 2016.10.11 20:01:58 -
[64] - Quote
13kr1d1 wrote:Kasia Kash wrote:FraXy wrote: Easily would be having an option to set a default displayed time to show, but from 5 minutes right clicking just about everything that is not the case. Market items are set as 30 day default and any slider changes you make doesn't carry over to other items.
I don't know about the rest of the people trying to trade, but manually setting the time for ALL items whenever I feel like looking at different time displays is not what I would call intuitive and easy.
TL;DR:
Add back the drop-down box to universally change the time displayed by default and while you're at it allow the option to add custom times.
Thank you.
Totally agree, the sliding thing its a pain in the *ss. A box to customize colors would be a def +1 too Edit: an option to remove the animation please, its nice but it gets into annoying very soon remove animation under the sproket on the right side of the market screen for settings. Also, the slider doesnt go down to 5 days, max is 9.
Ty m8 didnt notice that
|
Benevolant Khan
Aliastra Gallente Federation
0
|
Posted - 2016.10.11 20:51:25 -
[65] - Quote
i just dont see how these come close to replacing POS,
1) POS costs come to on average 1bn ISK fully fitted for a large this has nearing on 60m hp (between shield armor hull), to get an equivalent HP once they are gone and only citadels / engineering complexes remain - this figure goes up to 30bn+
2) POS are widely used for supers to stage from - so far the only thing produced that could stage supers is a keepstar....so again 1bn vs 140bn now...which is frankly INSANE.
3) vulnerability timers on engineering complexes i.e. structure less able to defend themselves...is HIGHER than citadel timers??? that seems to be the wrong way round? the vast majority of small corporations running manufacturing or whatever in POS are generally quite small corps is the idea to just do away with ppl in small groups and just have very very large alliances playing the game? Because it seems like if you want to have the same level of defence that you did in the past (once POS exit the game), that is going to come at a significantly higher price tag and a significantly higher risk of getting the sort of attention you probably dont want. |
Amber Solaire
Imperial Academy Amarr Empire
63
|
Posted - 2016.10.11 21:48:19 -
[66] - Quote
CCP Lebowski wrote:Ivan Beer wrote:not all the burst bpo's are available on the market, only the armor..... They aren't all in the same place, they will be spread across NPC space in appropriate places :)
Apparently, they cannot be found anywhere on the markets (search does not even recognise it)
Nothing in contracts either
(I searched more than one region, nothing found.....) |
Antheria
Imperial Academy Amarr Empire
15
|
Posted - 2016.10.11 22:51:09 -
[67] - Quote
CCP Lebowski wrote:Ivan Beer wrote:not all the burst bpo's are available on the market, only the armor..... They aren't all in the same place, they will be spread across NPC space in appropriate places :)
This is a really disappointing response from someone who is supposed to be serving "us" - the customers!
Perhaps you could let a few of us in on what is obviously your little secret. |
Sobaan Tali
Caldari Quick Reaction Force
1049
|
Posted - 2016.10.11 23:29:39 -
[68] - Quote
18th. Not 11th. Admittedly they should never have even mentioned the SKINs on that page, but read it more carefully: it merely state that the SKINs will be available when the Harvest is started, not promise anything for today therein.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
|
Linoire Ironblade
Pandemic Horde Inc. Pandemic Horde
8
|
Posted - 2016.10.12 01:42:06 -
[69] - Quote
Benevolant Khan wrote:i just dont see how these come close to replacing POS,
1) POS costs come to on average 1bn ISK fully fitted for a large this has nearing on 60m hp (between shield armor hull), to get an equivalent HP once they are gone and only citadels / engineering complexes remain - this figure goes up to 30bn+
2) POS are widely used for supers to stage from - so far the only thing produced that could stage supers is a keepstar....so again 1bn vs 140bn now...which is frankly INSANE.
3) vulnerability timers on engineering complexes i.e. structure less able to defend themselves...is HIGHER than citadel timers??? that seems to be the wrong way round? the vast majority of small corporations running manufacturing or whatever in POS are generally quite small corps is the idea to just do away with ppl in small groups and just have very very large alliances playing the game? Because it seems like if you want to have the same level of defence that you did in the past (once POS exit the game), that is going to come at a significantly higher price tag and a significantly higher risk of getting the sort of attention you probably dont want.
1) An Astrahus costs most corporations with supers ~1B ISK. They result in more engagements rather than spending an hour setting up a POS. People are aware of their existence a full 24 hours before they're online. That gives one side the time to coordinate its destruction, and the other side something to actually defend.
2) POS, in this case, are just bubbles of protection that supers cyno to. Even an Astrahus can tether supers. And you can "Log off safely" while tethered; effectively the same thing as the bubble.
3) Basically, they're killing auto-defending structures. I had a POS in j-space for nearly a year. It got kills even while I was away from the game for a couple of weeks. Their goal, again, was engagement by players to defend their structures. A small gang COULD take out a POS, but an undefended POS is a hot mess to defang.
The problem is - and this is where we probably agree - EVE has always been a game that did appeal to players who prefer to keep tight-knit and small groups; or even entirely solo (1 man corps). Forcing engagement on people that have largely tried to avoid it doesn't hurt new players as they'll never know it existed.
While new players are valuable, they're hypothetical. Whereas I know dozens of "1 man corps" that have been playing for years. These changes effectively throw proven subscriptions right under the bus in favor of the hypothetical unaffected new players (note I'm being quite clear here about who is actually impacted).
The wrecking crews out in EVE seem to really hate the thought of not being able to small gang something to death. And CCP has answered the call.
|
Dr Moe Dallocort
Sword and Shield RD
0
|
Posted - 2016.10.12 02:02:33 -
[70] - Quote
Yep - I have the equipment to setup a POS for short things I need done in INDY work - only up for a few days to get stuff done I need there. Why would I want something bigger for such small time periods? So the new stations are useful; but not what I am looking for. Also the cost and defense of POS for R&D is much better - so there is no real upside to that part. The increase in Overhead on the INDY platforms make them a poor choice. And what sort of rebate will I get for my faction BPC on POS hardware?
the new graphic mods kill a lot of frame rates + notice big issues on delays in looking at BPO's.
Also the location of some of the BPO's for the charges are a bit too restrictive (mining)
Last, 1/2 my tunes have issues bringing up the PI interface while instation; I verified the files, etc. No errors in the log files if I undock I can work PI, hmm, seems in the ship spinning location I can run PI interface.
|
|
Dominous Nolen
We're Happy In Wormhole Space
217
|
Posted - 2016.10.12 04:14:12 -
[71] - Quote
As per updates.eveonline.com it appears to have been pushed back a week
@dominousnolen
|
Benevolant Khan
Aliastra Gallente Federation
3
|
Posted - 2016.10.12 06:11:12 -
[72] - Quote
Linoire Ironblade wrote:Benevolant Khan wrote:i just dont see how these come close to replacing POS,
1) POS costs come to on average 1bn ISK fully fitted for a large this has nearing on 60m hp (between shield armor hull), to get an equivalent HP once they are gone and only citadels / engineering complexes remain - this figure goes up to 30bn+
2) POS are widely used for supers to stage from - so far the only thing produced that could stage supers is a keepstar....so again 1bn vs 140bn now...which is frankly INSANE.
3) vulnerability timers on engineering complexes i.e. structure less able to defend themselves...is HIGHER than citadel timers??? that seems to be the wrong way round? the vast majority of small corporations running manufacturing or whatever in POS are generally quite small corps is the idea to just do away with ppl in small groups and just have very very large alliances playing the game? Because it seems like if you want to have the same level of defence that you did in the past (once POS exit the game), that is going to come at a significantly higher price tag and a significantly higher risk of getting the sort of attention you probably dont want. 1) An Astrahus costs most corporations with supers ~1B ISK. They result in more engagements rather than spending an hour setting up a POS. People are aware of their existence a full 24 hours before they're online. That gives one side the time to coordinate its destruction, and the other side something to actually defend. 2) POS, in this case, are just bubbles of protection that supers cyno to. Even an Astrahus can tether supers. And you can "Log off safely" while tethered; effectively the same thing as the bubble. 3) Basically, they're killing auto-defending structures. I had a POS in j-space for nearly a year. It got kills even while I was away from the game for a couple of weeks. Their goal, again, was engagement by players to defend their structures. A small gang COULD take out a POS, but an undefended POS is a hot mess to defang. The problem is - and this is where we probably agree - EVE has always been a game that did appeal to players who prefer to keep tight-knit and small groups; or even entirely solo (1 man corps). Forcing engagement on people that have largely tried to avoid it doesn't hurt new players as they'll never know it existed. While new players are valuable, they're hypothetical. Whereas I know dozens of "1 man corps" that have been playing for years. These changes effectively throw proven subscriptions right under the bus in favor of the hypothetical unaffected new players (note I'm being quite clear here about who is actually impacted). The wrecking crews out in EVE seem to really hate the thought of not being able to small gang something to death. And CCP has answered the call.
Good reply man
Must be honest didnt consider that aspect with astrahus - but you must admit Astrahus are very easily removed, large POS are not so easily removed - the reinforced mechanic gives any surprise attacks a chance to respond when the stront runs out - perhaps there might be space to introduce this mechanic to citadels / engineering complexes? all for small gang warfare, blob warfare gets laggy and old fast :P
I still feel those vulnerability timers on the engineering complexes are WAY too high though - 3 hours vs 9 hours is a pretty big difference. |
Cerdic Sarain
Trade and Profit
0
|
Posted - 2016.10.12 06:49:50 -
[73] - Quote
In the market graph the "Medium Day Price" blips are not in the correct place, however when mousing over them they jump to the correct location.
It would also be nice if the selected viewing period in the marked graph would retain the selected period (if looking at the entire last year and when the selected product is changed the graph is still displaying the entire year rather than the default 1 month).
There is also a need for a modifiable price range in the market graph or at least having the price range being defined by the displayed values (if the displayed product had some major price fluctuation in the last year then it is almost impossible get any information out of the graph)
Otherwise it looks grate and I am loving the added information in the new market graph. |
Andiell Chao
The Pinecone Squad
0
|
Posted - 2016.10.12 08:30:38 -
[74] - Quote
Linoire Ironblade wrote:My brain always loses a few cells when I see a company maintaining their own browser. Both Chrome and Firefox are open source, and you can slam whatever GUI over their Web View that you please. In fact, you can just import the web view as an object and respond to simple events (i.e. clicking back, home, etc). FYI, the in-game browser was based on an old version of WebKit.
Updating to the latest version is non-trivial because CCP maintains the integration between WebKit and EVE's game engine. WebKit is just a layout and JavaScript engine. Out of the box, WebKit doesn't know how to draw anything in an EVE game window. |
Christopher Nolm
EVE University Ivy League
1
|
Posted - 2016.10.12 08:48:12 -
[75] - Quote
Ok. As a ccp dev it must be really hard reading these forums. Just a wave of negativity. In actual fact I think there are probably a lot of great improvements that just aren't realised yet or need a few quick fixes to make it good. I love the game and the community so thanks guys for the hard work.
What is hurting me is the loss of the IGB. I know we've known about it for ages and we all saw it coming. The idea was that there was enough notice for 3rd party developers to adjust using CREST. The problem is that some of the tools are not being developed anymore and so there is no fix or no prospect of a fix. What I am going to find hard to live without is Dotlan. Specifically the ability to track your movement around with easily readable maps and functionality that allows you to set destinations and waypoints etc through the IGB. Before anyone says, I know I can still use it out of game but it was the in-game intergration that made it really useful.
My understanding is that Dotlan won't get updated because the Dev's for that site are not Dev'ing it. Basically Dotlan provided a tool that the game lacked but probably should have and now the game is moving on, this tool is going to be lost. From a role playing perspective, the residents of New Eden would have developed easy to read star gate maps (like Dotlan). Even 21st century humans have worked out that accurate representations of geography aren't easy to read. That's why all major city underground transportation systems are shown in a kind of abstract way with straight lines and right angles when in reality the tunnels are wavy lines connected in a way that would look a bit more like spaghetti. This is because an abstract map is easier to read. The in game map is not like that. It's realistic, which is cool but hard to navigate. In my opinion something like Dotlan maps need to be encorporated into the game and in the meantime some way to have in game access to Dotlan. Realistically that would exist in New Eden. The lack of it doesn't add interesting game play - it's just harder and more annoying without it.
Anyway. Nuff said. Don't want to be overly negative because I love you guys and what you do. |
Benevolant Khan
Aliastra Gallente Federation
4
|
Posted - 2016.10.12 09:29:29 -
[76] - Quote
Christopher Nolm wrote:Ok. As a ccp dev it must be really hard reading these forums. Just a wave of negativity. In actual fact I think there are probably a lot of great improvements that just aren't realised yet or need a few quick fixes to make it good. I love the game and the community so thanks guys for the hard work.
What is hurting me is the loss of the IGB. I know we've known about it for ages and we all saw it coming. The idea was that there was enough notice for 3rd party developers to adjust using CREST. The problem is that some of the tools are not being developed anymore and so there is no fix or no prospect of a fix. What I am going to find hard to live without is Dotlan. Specifically the ability to track your movement around with easily readable maps and functionality that allows you to set destinations and waypoints etc through the IGB. Before anyone says, I know I can still use it out of game but it was the in-game intergration that made it really useful.
My understanding is that Dotlan won't get updated because the Dev's for that site are not Dev'ing it. Basically Dotlan provided a tool that the game lacked but probably should have and now the game is moving on, this tool is going to be lost. From a role playing perspective, the residents of New Eden would have developed easy to read star gate maps (like Dotlan). Even 21st century humans have worked out that accurate representations of geography aren't easy to read. That's why all major city underground transportation systems are shown in a kind of abstract way with straight lines and right angles when in reality the tunnels are wavy lines connected in a way that would look a bit more like spaghetti. This is because an abstract map is easier to read. The in game map is not like that. It's realistic, which is cool but hard to navigate. In my opinion something like Dotlan maps need to be encorporated into the game and in the meantime some way to have in game access to Dotlan. Realistically that would exist in New Eden. The lack of it doesn't add interesting game play - it's just harder and more annoying without it.
Anyway. Nuff said. Don't want to be overly negative because I love you guys and what you do.
I think it would be nothing short of amazing if they did this - though i imagine it would be quite a significant undertaking - both from a gate to perspective, and from a jump perspective. |
13kr1d1
Hedion University Amarr Empire
192
|
Posted - 2016.10.12 11:32:32 -
[77] - Quote
Christopher Nolm wrote:Ok. As a ccp dev it must be really hard reading these forums. Just a wave of negativity. In actual fact I think there are probably a lot of great improvements that just aren't realised yet or need a few quick fixes to make it good. I love the game and the community so thanks guys for the hard work.
What is hurting me is the loss of the IGB. I know we've known about it for ages and we all saw it coming. The idea was that there was enough notice for 3rd party developers to adjust using CREST. The problem is that some of the tools are not being developed anymore and so there is no fix or no prospect of a fix. What I am going to find hard to live without is Dotlan. Specifically the ability to track your movement around with easily readable maps and functionality that allows you to set destinations and waypoints etc through the IGB. Before anyone says, I know I can still use it out of game but it was the in-game intergration that made it really useful.
My understanding is that Dotlan won't get updated because the Dev's for that site are not Dev'ing it. Basically Dotlan provided a tool that the game lacked but probably should have and now the game is moving on, this tool is going to be lost. From a role playing perspective, the residents of New Eden would have developed easy to read star gate maps (like Dotlan). Even 21st century humans have worked out that accurate representations of geography aren't easy to read. That's why all major city underground transportation systems are shown in a kind of abstract way with straight lines and right angles when in reality the tunnels are wavy lines connected in a way that would look a bit more like spaghetti. This is because an abstract map is easier to read. The in game map is not like that. It's realistic, which is cool but hard to navigate. In my opinion something like Dotlan maps need to be encorporated into the game and in the meantime some way to have in game access to Dotlan. Realistically that would exist in New Eden. The lack of it doesn't add interesting game play - it's just harder and more annoying without it.
Anyway. Nuff said. Don't want to be overly negative because I love you guys and what you do.
basically like WIng Commander Privateer's map. Wasn't there a setting on the map where you could click it to go to "2D" mode and it'd flatten everything out in some animation process?
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
|
Christopher Nolm
EVE University Ivy League
2
|
Posted - 2016.10.12 11:47:27 -
[78] - Quote
Benevolant Khan wrote: I think it would be nothing short of amazing if they did this - though i imagine it would be quite a significant undertaking - both from a gate to perspective, and from a jump perspective. Just to add - regarding the negativity aspect - you should bare in mind that if no-one says anything then nothing changes, and i personally do feel there is a genuine issue with these citadel structures REPLACING pos - if we could keep both - and thereby allow people the CHOICE of how they wish to engage with their environment that would wash away every issue I have.
They wouldn't need to get rid of the current map. They just have a parallel map that is laid out like a London underground map for each region. You could start out basic - just add the same sort of statistics available in the current star map but in a Dotlan style format. Why not even hire Daniel Hoffend to do it for them.
Or why not have an IGB that will only access pre-approved domains - i.e. a 3rd party developer would have to request o CCP to have the IGB access their website. The strange genius about the IGB is that it allowed others to develop features of the game for them for free. I understand the point that it is resource intensive to maintain, but it may well have been saving a lot time by not needing to develop a Dotlan type feature or other tools that could be accessed through the IGB. It sort of allowed a kind of modding without actually modding. If someone develops a tool for your game, then surely it's less effort to integrate that tool than it is to develop a similar tool yourself.
Probably dumb ideas and I probably am not understanding all the issues around that.
With regards the pos removal (or market changes) - I'm not judging anyone for bringing it up or being negative. I just can empathise that reading constant negative comments might chip away at someone. I don't have much experience with those mechanics in any case so it's a learning experience for me. |
Christopher Nolm
EVE University Ivy League
2
|
Posted - 2016.10.12 11:49:27 -
[79] - Quote
13kr1d1 wrote:
basically like WIng Commander Privateer's map. Wasn't there a setting on the map where you could click it to go to "2D" mode and it'd flatten everything out in some animation process?
Have you got a link to a screenshot? |
Eli Stan
Center for Advanced Studies Gallente Federation
635
|
Posted - 2016.10.12 16:01:59 -
[80] - Quote
Please see below some thoughts of mine on how to improve the new market chart: (Many of these have already been stated by other players, btw.)
- There needs to be some way to set a default time window, or to retain the last-used window.
- The numbers on the y-axis need to be clearer. Multiple entries of 0.3b, 0.3b, 0.3b are not useful.
- The transition between scales, for example from 9,722 to 10.3k, isn't intuitive.
- In general it's not clear if the y-axis is showing singles, thousands, millions or billions of ISK.
- The negative ISK display isn't helpful.
- Manual scaling of the y-axis is needed. A 1000 ISK item that has a single sale of 1000k ISK renders any chart including that particular day useless. Or add the ability to exclude outliers.
|
|
Linoire Ironblade
Pandemic Horde Inc. Pandemic Horde
11
|
Posted - 2016.10.12 16:58:10 -
[81] - Quote
Andiell Chao wrote:Linoire Ironblade wrote:My brain always loses a few cells when I see a company maintaining their own browser. Both Chrome and Firefox are open source, and you can slam whatever GUI over their Web View that you please. In fact, you can just import the web view as an object and respond to simple events (i.e. clicking back, home, etc). FYI, the in-game browser was based on an old version of WebKit. WebKit is just a web user agent, layout engine, and JavaScript runtime. Out of the box, WebKit doesn't know how to draw anything in an EVE game window using DirectX. CCP maintains that code. To complicate matters, CCP ran WebKit in a separate process to isolate crashes. That suggests some custom IPC protocol. Just think of the rapid pace of change in WebKit, particularly 3D transforms, video, and canvas. Keeping the WebKit-EVE integration current is a lot of work! The devs deserve kudos for this move. Removing the IGB is gutsy and the right long-term approach. I just hope CREST is up to the task. There are definitely some holes. I'm really going to miss the Dotlan radar until I find a suitable alternative. I hope CCP will dedicate some developer time to smoothing over the gaps.
Please note that I was very clear what I was getting at:
Linoire Ironblade wrote:Note to any future game developers: JUST STOP trying to write your own browsers using full source integration. Instead leverage existing browsers that already offer Web View objects (they all do, even MS Edge, and IE).
There is no need to fully integrate browser source into a game. Web Views have been available at least as long as Android has been. That means that you can just include Firefox (most easily) or Chrome as a third party library running in a separate process. The Web View renders into the ViewPort provided by the game (in this case, the IGB window canvas).
CCP does not have to maintain any browser code, and the browser continues to keep up as they can bundle a build that is triggered off of main-line releases.
It doesn't take courage to remove something entirely that has a viable alternative.
It does take courage to admit their loyal customer base, by and large, relied heavily on a tool that has provided (esp. single-monitor) users a means to leverage valuable tools for a very, very long time.
(Just a quick proof of concept with Web Views: The launcher is a Web View - it does not have a web browser built in on a source level)
|
Psycho Sociopath
Blood Spirits SOLAR WING.
0
|
Posted - 2016.10.12 17:21:49 -
[82] - Quote
Hello, I would like ti tell few things(ESPECIALLY BAD ONES) about new release...
first of all, thanks for release
but this new(beta map) it is totally unusable, many(all) people in my corporation, and many other in our alliance complain about that and about how they miss "dotlan" with it's map and it's feature of making waypoints and navigation, and here is why it is unusable in my opinion
this beta map is not "visually friendly" I mean it is hard to see your final destination if you want tot make a route more thank 5 jumps away from the system where you located to your destination system here we have eve map - eve map here we have dotlan map - dotlan map
eve map is visually "hostile" to a player, reasons : 1 - system names shown dimmed and as you zoomin(zoomout) system name change it's opacity, thus making EXTREMELY difficult perception of information(system name), player need yo focus his vision REALLY very hard to read system names, and if you point on a system it's name shown without opacity correction, pure white colour on the black background, YES! this is how it suppose to be, not only highlighted system should be "white", but all system should have clear white names, so it is easy to read and perceive information! I don't mention the worst scenario when player zooming out and names completely disappear from the map when you see approx 15-20 systems around(+- 3-5 systems away from you if you in the centre, this is NIGHTMARE!
2 - if we look at dotlan map and eve beta map(even if in the "abstract" mode) we can see nice flat view lines linking the systems on dotlan, which is very clear for perception, that mostly straight connecting adjacent systems without intersections with each other and names of the systems doesn't slides over each other(which is a SERIOUS problem, which we can see on the eve beta map) this making fast navigation TOTALLY unusable! ok i can perceive 3d images, but the problem of eve map that names are dim and intersections are sliding on each other making difficult to see CLEAR way connecting systems
3 - the route! when you creating the route it is show in dotted line, and here is why it is bad idea instead of showing the route e.g. in solid line which is differs in colour from your current region(security status) if i'm in hises space it is ok, it is nice contrasted red line between blue, and green systems, but most players live in nullsec system where everything on the map has black and red pattern and when you see this red dotted line in nullsec space, it is a NIGHTMARE it almost merges with map background making difficult to distinct your route and lines connecting adjacent systems + this dimmed solar systems names, TERRIBLE!
4 - the filter menu, represented by colour wheel, it is very "heavy" I mean it is very hard to use it when you need to get fast intell about jumps, kills, etc... and here is why: a) menu itself disappear each time when you move pointer out the menu zone, this is INSANE !!!!! it should be at least as standard menu e.g. when player right clicking on the spot and see list of actions and it won't disappear until played makes his choice b) the hierarchy how filters located - player need to click on slide down sub menus than scroll, than click, etc, etc... this is very SLOWPOKE, i mean it is REALLY slowing down the time of getting intell and combining with constantly disappearing filter menu if player occasionally moved pointer outside the the menu bar, and here is how i see it, as a comfortable organic way - player should be able to drag and pin each intell parameter to the border of the map thus creating his own intell set and than just be able to click on the checkbox near desirable pinned parameter, and the map should change appearance, showing intell from currently checked filter, here is the proposed idea on the picture - alternative map intell in the left bottom corner we have pinned favourite intell filters, which could give fast intell information by checking appropriate checkbox c) this "circles", i mean when you select an intell about DED, Jumps, Assets, etc. you see colour circles showing intensity and numeric value, BUT, this circles they have the one major problem they didn't show any intell information until you pointed on it, e.g. you zoomed out star map, you see 10 circles(filter - players in the system past 24h), BUT !!! to see actual number of players you need to point on each circle and only then you will see the numerical value representing intell information, this making intell VERY SLOW, you need to click-check each 10 circles, and it there is 20-30 circles??? intel information SHOULD be instantly visual, e.g. - circle and number inside it, ad nice and clear , not dimmed or opacity adjusted number like dimmed names of solar system from section 1
p.s. may be i forgot something but this is what I see as a problem and how it should be in my humble opinion how to improve our beloved EVE |
TenTen Artakian
Hellenic Minerals Co
1
|
Posted - 2016.10.12 19:59:50 -
[83] - Quote
why you remove in game browser..it was usefull tool for the game..you have no reason to do that.. |
Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
82
|
Posted - 2016.10.12 20:39:52 -
[84] - Quote
The new market graph is much to dark and lacking contrast to the window background.
Also the vertical scale, wtf?
Why on earth can it show negative prices instead of having 0 as lowest price?
And the market seems to often chose a total useless scaling for the price.
Example: http://i.imgur.com/RS5FOSa.png
Seriously CCP a market graph has a zero as bottom price and nothing else, never...
Also what are those crude scale numbers? Have we recently burried the decimal system in europe? |
Soltys
Brutor Tribe Minmatar Republic
156
|
Posted - 2016.10.13 00:08:37 -
[85] - Quote
Quote:but this new(beta map) it is totally unusable, many(all) people in my corporation, and many other in our alliance complain about that and about how they miss "dotlan" with it's map and it's feature of making waypoints and navigation, and here is why it is unusable in my opinion
Some months ago I (and other people) have been trying to explain them for weeks about the issues with the new "map" - among those:
- its ridiculous dimming (and dimming absolutely everything when zoom center is not a solar system) - lack of basic options that even old map has - forced shading of lines using whatever colors solar systems use; particularly amusing when set to security around null-sec regions - dimmed dark red everything .... - forced merging with 3d solar view (remaining 3d even in flattened mode) that messes up / further clutters everything
With big walls of texts, screenshots and so on. The fundamental issues are:
- whoever is responsible for new "map" design at CCP, has no uinderstanding of what a map is and what kind of purpose it's supposed to serve
- current iteration of developers hates options - so they dumb down everything to the lowest common denominator. Simple example - new tactical overlay. Try to explain to them the usefulness of a checkbox or - better - a shortcut to switch between curverd and vertical projections. Or try to explain to them that stifness and sensitivity is not the same (new "camera").
Actually let's get a small, incomplete list (without even touching issues related to new map/probe map/probe dialog):
- UI: forced window snapping is beyond irritating (and buggy, pulling other windows when minimizing to title bar - even if the other ones are pinned); we had option to control / turn off snapping some years ago
- UI: instead of "racial" color presets - of dubious usefulness, we had simple RGB sliders that we could use to set whatever one was comfortable with
- UI: icons and everything lack basic information that our eyes use: COLOR
- UI: "tab" key could be used to minimize all windows *to horizontal titlebars*, which was much more useful than minimizing everything to neocom
- UI: pinning a window makes it fully transparent, ignoring transparency settings;
- tactical overlay: curved projections - this can be both excellent and absolutely horrible depending on the situation, with very little middle ground in between; a shortcut to change between vertical and curved projections on the fly would make that a really good feature;
- navigation: approach shortcut now forces you to create a point in space - the previous functionality is available only if we have focus on overview or bracket (and with animation still often playing behind before the client realizes the focus); this needs a checkbox to retain original functionality
- new camera: limited fov range (compared to old camera), no normal sliders, no way to rebind alt+mwheel which also formally conflicts with (also hardcoded) probe range alt+mwheel (probe window requires focus, but should you miss it ...)
- new camera: lack of custom tracking position
- new camera: separate sliders for horizontal and vertical sensitivity - where is it ?
- new camera: sensitivity is not stiffness (inertia)
- new camera: currently there's absolutely zero control over non-linear zoom
- new camera: 'look at' on/off resets camera zoom instead of going back to the pre-look-at value
Jita Flipping Inc.: Kovl
|
Annamarina
Unknown Crusade
0
|
Posted - 2016.10.13 02:01:13 -
[86] - Quote
What happened to the drifters spawning in Wormholes? I don't see any patch notes regarding mechanics changes related to Drifters/Avengers?
Ours warped off and were nowhere to be found.
Any ideas?
Thanks,
Anna |
Speared
Let's annoy'em
13
|
Posted - 2016.10.13 02:32:41 -
[87] - Quote
Conar wrote:I had no idea that this Siggy even existed and that it maps and logs as you jump around W-Space. Guess I can't miss something I didn't even know about. I am sorry for your loss.
Cant' you just alt-tab out and use chrome?
Conar 07
Alt+Tabbing is an immersion breaker and people might find other games on their desktops lol |
13kr1d1
Hedion University Amarr Empire
196
|
Posted - 2016.10.13 11:25:01 -
[88] - Quote
Soltys wrote:Quote:but this new(beta map) it is totally unusable, many(all) people in my corporation, and many other in our alliance complain about that and about how they miss "dotlan" with it's map and it's feature of making waypoints and navigation, and here is why it is unusable in my opinion Some months ago I (and other people) have been trying to explain them for weeks about the issues with the new "map" - among those: - its ridiculous dimming (and dimming absolutely everything when zoom center is not a solar system) - lack of basic options that even old map has - forced shading of lines using whatever colors solar systems use; particularly amusing when set to security around null-sec regions - dimmed dark red everything .... - forced merging with 3d solar view (remaining 3d even in flattened mode) that messes up / further clutters everything With big walls of texts, screenshots and so on. The fundamental issues are: - whoever is responsible for new "map" design at CCP, has no uinderstanding of what a map is and what kind of purpose it's supposed to serve- current iteration of developers hates options - so they dumb down everything to the lowest common denominator. Simple example - new tactical overlay. Try to explain to them the usefulness of a checkbox or - better - a shortcut to switch between curverd and vertical projections. Or try to explain to them that stifness and sensitivity is not the same (new "camera"). Actually let's get a small, incomplete list (without even touching issues related to new map/probe map/probe dialog):
- UI: forced window snapping is beyond irritating (and buggy, pulling other windows when minimizing to title bar - even if the other ones are pinned); we had option to control / turn off snapping some years ago
- UI: instead of "racial" color presets - of dubious usefulness, we had simple RGB sliders that we could use to set whatever one was comfortable with
- UI: icons and everything lack basic information that our eyes use: COLOR
- UI: "tab" key could be used to minimize all windows *to horizontal titlebars*, which was much more useful than minimizing everything to neocom
- UI: pinning a window makes it fully transparent, ignoring transparency settings;
- tactical overlay: curved projections - this can be both excellent and absolutely horrible depending on the situation, with very little middle ground in between; a shortcut to change between vertical and curved projections on the fly would make that a really good feature;
- navigation: approach shortcut now forces you to create a point in space - the previous functionality is available only if we have focus on overview or bracket (and with animation still often playing behind before the client realizes the focus); this needs a checkbox to retain original functionality
- new camera: limited fov range (compared to old camera), no normal sliders, no way to rebind alt+mwheel which also formally conflicts with (also hardcoded) probe range alt+mwheel (probe window requires focus, but should you miss it ...)
- new camera: lack of custom tracking position
- new camera: separate sliders for horizontal and vertical sensitivity - where is it ?
- new camera: sensitivity is not stiffness (inertia)
- new camera: currently there's absolutely zero control over non-linear zoom
- new camera: 'look at' on/off resets camera zoom instead of going back to the pre-look-at value
Ouch. Pod fully ganked. Pirate implants lost.
you're right though and here's how I look at it. A map is two things. A pretty picture and/OR a source of information. Its hard to be both, especially in a 3D sense. Im reminded of those 3D topographical maps of real life places and how difficult they can be to parse by eye.
A pretty map is good, if what you want to do is see the universe in pretty colors. I think that's okay. A simplified map, however, is best if navigation is your foremost concern and time is of the essence.
I still use the old map because it gives a blend of these last two points.
Speared wrote:Conar wrote:I had no idea that this Siggy even existed and that it maps and logs as you jump around W-Space. Guess I can't miss something I didn't even know about. I am sorry for your loss.
Cant' you just alt-tab out and use chrome?
Conar 07 Alt+Tabbing is an immersion breaker and people might find other games on their desktops lol
Pff, so is alts.
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
|
Brian Harrelstein
Science and Trade Institute Caldari State
63
|
Posted - 2016.10.13 12:04:19 -
[89] - Quote
I was going to buy a pair of citadels and start mass manufacturing and sales, but with the removal of IGB, I'm cancelling my two accounts. Bye CCP. |
Phuzzy
Augmented Interstellar Flying Longhorns Warped Intentions
0
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Posted - 2016.10.13 15:30:35 -
[90] - Quote
First I would like to commend and thank the development team and the company for many year of interest and entertainment. Though I may not agree with some of it, I thank you very much for your efforts and wish you well in your future endeavors. May the will of your minds remain steadfast to the future of your desires.
I, along with some others here, do not normally post. In fact you might find less than a hand full of posts for me. I am of the opinion that reading through many pages of posts does not server a large purpose for me. I do read some of the release notes, but not all of them I admit.
By in large the modifications to your game have not broken some basic functions that we have accepted as the core game. I remember the removal of the music player, I date back to 2004. I did not like it, but it did not cause too much of a problem to find another player and listen to my music. I know there was a radio web site you could listen to the original EVE music, there were some nice compositions.
In reference to the removal of the In Game Browser though, I truly feel that you have taken out a significant tool, some of the integrations people will not see for quite some time. Suffice to say, it is my opinion I do not agree nor like the removal of the In Game Browser.
As I understand there is something that can interface with Chrome, however I have not investigated this and nor will I at this point. I have often found third party tools to have potential issues that could be exploited, and due to the nature of the culture you have built upon that in itself gives me pause.
Well wishes to all, may you have the stamina to sustain your ship
Phuzzy
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Sgt Ocker
Caldari Provisions Caldari State
1155
|
Posted - 2016.10.13 17:29:05 -
[91] - Quote
Don't know where to ask but could CCP Falcon lets us know; When the Blue Ribbon skins might be added to the New Eden store.
Right now there is a Procurer skin - and 2 of 3 of the weirdest (read - Worst value for content) bundles on offer I've ever seen.
PLEASE, don't let this be how the fundraiser is to be presented - 1 T1 ship skin or be forced to buy a shite bundle of skins I'll never use.
I might buy skins for my 8 skiffs and possibly one for my orca but not one at a time in bundles with other skins I would never use.
CCP's marketing team, really does leave a lot to be desired when it comes to selling Eve products and knowing what their customers want and will pay for.
Shame it is such a worthy charity that's missing out this time round..
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Sir HyperChrist
Persnickety Pilots
63
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Posted - 2016.10.13 22:28:33 -
[92] - Quote
I've got some remarks about how you could make the market grahps a lil less cumbersome to use:
1) Once you've pushed the slider to show a year, remember that setting as the default for the next thing you look for on the market. Right now I keep on sliding it to show an entire year. (The previous graph remembered its timesetting too)
2) Make the numbers on the y-axis snap to "normal" numbers, like multiple's of 1000 isks, or 1M isks etc. The current linearised distribution makes the graph more difficult to read and understand. (I preferred the old graphs on this point.)
3) Increase the contrast of the grid in the background
4) Increase the contrast on the dots and lines. They're really fuzzy right now. |
Do Nut
Caldari State
0
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Posted - 2016.10.17 12:20:32 -
[93] - Quote
The new PriceHistory in Regional Market - Details shows negative prices on the scale on left side, astonishing.
And the numbers are broken in a funny calculator manner, like -7.398, -3.916, -435, 3.046, 6.527, 10.01K, 13.49K, 16.97K, 20.45K, 23.93K, 27.42K, 30.90K, 34.38K
Mygodness, who should read these numbers with one quick view? This art of scaling is known from the very beginning of computer science. Annoying.
Number scales should be readable for human beings, like 10, 15, 20, 25, 30 or 0.75M, 0.80M, 0.85M, 0.90M and the like.
The new method for adjusting the time frame (at the bottom of Price History) is very good, imho.
Happiness
is a way of travelling
not a destination.
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Sgt Ocker
Caldari Provisions Caldari State
1161
|
Posted - 2016.10.17 12:54:40 -
[94] - Quote
Loki Vaako wrote:13kr1d1 wrote:So where is the button to revert to old market graphs? As a paying customer, that is the one I prefer. The removal of browser is a terrible "feature". Also, where are my bookmarks for it? Hidden in a file somewhere I can get to? Quote:The new market graph has no time selection! Is that intentional or a bug? Breaking things is CCP's way Jukebox removed. Browser removed. POSes going to be removed. Its like they're going backwards. It's called evolution. Change is good, The browser was a handy feature but it lacked too many features it made it more of a hindrance than useful. The new market graphs look amazing they just take a little getting used to. Pos's are being changed to Citadels. CCP removes features but they also replace them with new functions and features that often contain and build upon the removed stuff. Citadels are far better than POS's, Chrome with the new CREST functions are better than the IGB and the market graphs are more streamlined. Please also remember that your not the only This is ofc only my opinion. Which you are entitled to, just a we are entitled the believe you are wrong. The new market graphs leave a lot to be desired. 1GB was very good for some thing, that can't be replicated in an out of game browser, without having a professional coder in your corp. Yes CCP removes features, then leave the gap to be filled by players making 3rd party apps. Nice cheap way for CCP to not provide options for players - Crest overall is a bug ridden nuisance. Pretty soon you won't need to login at all to play eve, that would reduce server load and possibly get rid of the terribad TIDI.
Citadels - Aren't even comparable to a pos - Less functionality in many cases, for higher prices with less to no mobility.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Lord Podgelark
Unforeseen Consequences. Sicariorum
3
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Posted - 2016.10.17 20:53:59 -
[95] - Quote
Christopher Nolm wrote:Ok. As a ccp dev it must be really hard reading these forums. Just a wave of negativity. In actual fact I think there are probably a lot of great improvements that just aren't realised yet or need a few quick fixes to make it good. I love the game and the community so thanks guys for the hard work.
What is hurting me is the loss of the IGB. I know we've known about it for ages and we all saw it coming. The idea was that there was enough notice for 3rd party developers to adjust using CREST. The problem is that some of the tools are not being developed anymore and so there is no fix or no prospect of a fix. What I am going to find hard to live without is Dotlan. Specifically the ability to track your movement around with easily readable maps and functionality that allows you to set destinations and waypoints etc through the IGB. Before anyone says, I know I can still use it out of game but it was the in-game intergration that made it really useful.
My understanding is that Dotlan won't get updated because the Dev's for that site are not Dev'ing it. Basically Dotlan provided a tool that the game lacked but probably should have and now the game is moving on, this tool is going to be lost. From a role playing perspective, the residents of New Eden would have developed easy to read star gate maps (like Dotlan). Even 21st century humans have worked out that accurate representations of geography aren't easy to read. That's why all major city underground transportation systems are shown in a kind of abstract way with straight lines and right angles when in reality the tunnels are wavy lines connected in a way that would look a bit more like spaghetti. This is because an abstract map is easier to read. The in game map is not like that. It's realistic, which is cool but hard to navigate. In my opinion something like Dotlan maps need to be encorporated into the game and in the meantime some way to have in game access to Dotlan. Realistically that would exist in New Eden. The lack of it doesn't add interesting game play - it's just harder and more annoying without it.
Anyway. Nuff said. Don't want to be overly negative because I love you guys and what you do.
I couldn't agree more. The loss of Dotlan Radar for a player on a portable machine with a small screen cannot be underestimated. I find it hard to believe that we are expected to use the ingame map for such navigation. It really is not fit for purpose. The increased difficulty as a consequence makes me question why I am still playing.
Also whilst we're at it. You still have not provided any means to change the HUD colouring which means I can still not see the locking range, weapons range etc cause its red. This really needs to be changed. |
TheSmokingHertog
Julia's Interstellar Trade Emperium
434
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Posted - 2016.10.17 23:05:58 -
[96] - Quote
Can we have a toggle to disable the price history animation?
NVM - just found out the interface has 2 wheeltoggles...
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Drigo Segvian
Black Fox Marauders
25
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Posted - 2016.10.19 23:53:29 -
[97] - Quote
Market graph looks awesome! +1 CCP
PS, all these guys going on about the IGB..... sheesh. let it go guys
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Asveron Durr
The Scope Gallente Federation
15
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Posted - 2016.10.20 03:54:53 -
[98] - Quote
I want to know when the Crimson Harvest YC118 skins will be added to the drop tables of the sites if not there already. Done quite a lot of them so far and only Cold Irons.
On another note, SOOO MANY damn skins being made and stuff..........
WHERE THE HELL ARE THE APPAREL, such as the Men's 'Curate' Coat (white/gold) at? you can get the boots and pants to match it.
Its not the only missing Apparel out there either.
But seriously, if nobody is getting them yet where/when are the Crimson Harvest skins coming to TQ? |
Dominous Nolen
We're Happy In Wormhole Space
217
|
Posted - 2016.10.21 22:31:05 -
[99] - Quote
We're still missing feature parity in the camera folks. When are we getting a customer tracking postiion for the ship camera? Inquiring minds what to know....
@dominousnolen
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Thaler Derden
Brutor Tribe Minmatar Republic
0
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Posted - 2016.10.24 21:38:48 -
[100] - Quote
Very good graphics! But, I'm colorblind, and I see nothing! Please more contrast
p.s. Sorry for my English. |
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Snitch Ashor
Black Rise Guerilla Forces The Bloc
6
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Posted - 2016.10.26 05:35:08 -
[101] - Quote
With the change of drone sensors to racial sensors, I think drones, which are already almost ewar immune, became significantly harder to jam because now you need the right racial jam even on a bonussed hull. Please go back to make them have omni sensors or if thats technically not possible lower the drone sensor strength. With these changes, drones became about as hard to jam as t1 frigs. This alone wouldn't be such a big deal, but in the worst case they can be scooped and exchanged to have a different sensor type. And as mentioned before, they can't be neuted or TDed, which in my opinion is already enough ewar immunity. |
Line chef
SteelandFire Blacksmithing
0
|
Posted - 2016.10.26 21:37:36 -
[102] - Quote
whats the deal with the launcher can't log on. it blows it up between the duel screens.. |
Joia Crenca
Science and Trade Institute Caldari State
360
|
Posted - 2016.11.05 02:04:27 -
[103] - Quote
Kell Taron wrote:
You can easily expand and shrink the the slider to change the displayed time series, you can also drag around the slider while keeping the amount of displayed days constant.
Oh cool, thanks. That works! [/quote]
It was a little hard to see the controls there, but now that I see it, I'm happily using it.
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Joia Crenca
Science and Trade Institute Caldari State
360
|
Posted - 2016.11.05 02:08:39 -
[104] - Quote
TenTen Artakian wrote:why you remove in game browser..it was usefull tool for the game..you have no reason to do that..
I think the primary thing was trying to update it to keep it secure. If you'd noticed the constant updates for other browsers, it's because of all the attacks that use browser weaknesses. CCP doesn't have anywhere near the resources of Microsoft or Google, so couldn't devote that many people to keeping up with it AND have people to work on the game itself. |
Ncc 1709
Fusion Enterprises Ltd Badfellas Inc.
313
|
Posted - 2016.11.08 11:08:59 -
[105] - Quote
Todays patch notes say Thursday the 8th when its Tuesday |
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