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Thread Statistics | Show CCP posts - 3 post(s) |
Malcanis
Vanishing Point. The Initiative.
18140
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Posted - 2016.10.11 17:41:01 -
[1] - Quote
Lan Wang wrote:will blops be getting a boost in range to compensate?
Compensate for what?
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Malcanis
Vanishing Point. The Initiative.
18142
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Posted - 2016.10.11 17:48:28 -
[2] - Quote
Hakeem Skywalker wrote:So, basically this is a 1 LY increase to force projection? why bother that is not going to bring anyone back to the game.
Numbers can be misleading. Increasing a Dread's jumprange from 5 to 7 LY increases the volume of space it can jump within by a factor of 2.74. On average you can expect between 2-3x as many systems to be within range. That change also eliminates (or at least widens) a lot of chokepoints.
make no mistake, this proposal is quite a significant capital mobility buff.
Given that the original reasons for the power projection nerf are still very much in place - in fact I would say even more so than ever, given that there's now no plausible counterbalance to a combined N3/PL, I hope CCP monitor the stuation very, very closely. We absolutely do not need to return to anything like the dreadful, stagnant sov null situation of 2012-2014. And if anyone thinks that it wouldn't happen again if it became possible for it to happen again, I have some Arizona beachfront property they may also be interested in.
"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."
Grath Telkin, 11.10.2016
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Malcanis
Vanishing Point. The Initiative.
18142
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Posted - 2016.10.11 17:51:36 -
[3] - Quote
Grath Telkin wrote:Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming.
The amount of historical revisionism I've seen from some people on this subject is hilarious. The situation we have in 0.0 is a glorious wonderland of patchwork diversity and independent wars compared to the pre-Phoebe situation, but it seems that many people think that this new state of affairs is some God-ordained right, rather than a direct result of sharply projecting capital power projection.
"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."
Grath Telkin, 11.10.2016
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Malcanis
Vanishing Point. The Initiative.
18144
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Posted - 2016.10.11 18:05:37 -
[4] - Quote
Eli Stan wrote:What do you all think would be the result of swapping the changes? That is, give the supers the longer distance. That would generate some edge cases where supers could be utilized but they'd be entirely without dread and FAX support. Could make for some interesting decisions by the attackers. (Of course, could entirely ruin the game - I'm just musing here.)
Since CCP have thoughtfully reintroduced tracking Titans and anti-subcap DDs, and also made fighters total helldeath against subcaps, Supercaps are now strictly superior to standard caps. They don't need cap support. In large numbers, they barely need subcap support.
"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."
Grath Telkin, 11.10.2016
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Malcanis
Vanishing Point. The Initiative.
18150
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Posted - 2016.10.12 08:40:13 -
[5] - Quote
Beffah wrote:I feel like this thread is thanking CCP for basically nothing. 1 LY difference, with the added fatigue... we're literally getting nothing. This isn't going to speed moving caps around up, or add to the inherent risk of moving a cap, or basically change anything from what it is right now. Now you'll just be cooling your heels in a station a few systems further down the line, with the additional fatigue that distance gave you.
That's not what "literally" means.
"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."
Grath Telkin, 11.10.2016
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