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Thread Statistics | Show CCP posts - 11 post(s) |
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CCP Claymore
C C P C C P Alliance
380
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Posted - 2016.10.12 09:36:57 -
[1] - Quote
Hey folks,
Team Psycho Sisters have been working on some changes to the UI for the Clone States release in November.
This thread will cover feedback for the following changes: Character Sheet - Skills tab Character Sheet - Character rendering in header Ship Tree Show Info Representation of Omega items in Inventory, Contracts, Trade Window, Compare Tool Planetary Interaction Industry Window
Please keep this thread to feedback about the UI changes that have been made.
For any bugs you find please report them through the in-game reporting tool in Singularity, steps on how to submit a bug report can be found here: https://community.eveonline.com/support/test-servers/bug-reporting/
We look forward to hearing from you.
Quality Assurance Analyst
Team Psycho Sisters
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Scipio Artelius
The Vendunari End of Life
45150
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Posted - 2016.10.12 09:43:41 -
[2] - Quote
Well I may as well get in first. I see you are still going for the vertical text:
https://puu.sh/rGiQa/adb48ee78f.png
The rollover the icons is enough. The window that pops up tells us the category of the skill, but the vertical text just doesn't work. It could be easily removed and it would only improve the design.
Come Win At Eve - Join The Vendunari
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CCP Claymore
C C P C C P Alliance
380
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Posted - 2016.10.12 09:46:43 -
[3] - Quote
Scipio Artelius wrote:Well I may as well get in first. I see you are still going for the vertical text: https://puu.sh/rGiQa/adb48ee78f.png The rollover the icons is enough. The window that pops up tells us the category of the skill, but the vertical text just doesn't work. It could be easily removed and it would only improve the design.
You can minimize that section if you want so it is just the icons and tooltips. Or are you suggesting keeping the bars but removing the text?
Quality Assurance Analyst
Team Psycho Sisters
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Smuff Gallente
Minion Revolution Goonswarm Federation
11
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Posted - 2016.10.12 10:01:58 -
[4] - Quote
liking it so far still a bit buggy but all around better like that it shows u skills u haven't injected. any ETA on the mining foreman overhaul or industrial complexes coming to sisi |
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CCP Claymore
C C P C C P Alliance
380
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Posted - 2016.10.12 10:34:18 -
[5] - Quote
Smuff Gallente wrote:liking it so far still a bit buggy but all around better like that it shows u skills u haven't injected. any ETA on the mining foreman overhaul or industrial complexes coming to sisi
The mining foreman overhaul and Industrial complexes are handled by another team so I have no time frame on that. As excited for them as I am sure you are please try and keep this thread for clone State UI feedback.
Quality Assurance Analyst
Team Psycho Sisters
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Soleil Fournier
Black Serpent Technologies The-Culture
160
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Posted - 2016.10.12 10:42:09 -
[6] - Quote
The vertical text is bad because of the way you orient it. We have to turn our heads in order to read it. Change it to:
A r m o r
So much easier to read vertically. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
837
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Posted - 2016.10.12 10:45:52 -
[7] - Quote
The official thread
Thoughts I posted earlier before the thread got made
"Current version has issues with accessing tool tips in the sheet and skills in the item hanger. Popup is hard to access.
Certificates are not counted until you select certificates and look at the prerequisites if you have a higher level certificate selected to look at.
Cannot drag and drop the next skill to train from inside the training Queue.
Only one skill was moved from old training Queue to the new one. Time indications of long skills do not match pause button time or the time line view in this state.
Where is the key for what yellow, white, boxed mean?
Clicking the Omega icon gives a message worded for some one that has an Alpha clone could be reworded.
Skill Queue on an omega clone acts like its an Alpha
Dragging book icon from the skill information window shows a add to queue line but does not add.
Tool tips are a little twitchy and hard to access the rules of how to keep them showing changes for different locations they could use a little more delay.
If opportunites are staying the autopilot one one is not working on the current build.
Other wise it it looks great.
Looking forward to the official thread."
How can we test how this will work for a new Alpha level player?
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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CCP Sharq
C C P C C P Alliance
337
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Posted - 2016.10.12 10:51:16 -
[8] - Quote
Soleil Fournier wrote:The vertical text is bad. We have to turn our heads in order to read it. Change it to:
A r m o r
is a lot easier to read vertically than how you have it now.
We'll look into tweaking the labels on the bars
EVE UI Designer | Team Psycho Sisters | @CCP_Sharq
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CCP Claymore
C C P C C P Alliance
380
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Posted - 2016.10.12 10:58:49 -
[9] - Quote
Salpun wrote:The official thread Thoughts I posted earlier before the thread got made "Current version has issues with accessing tool tips in the sheet and skills in the item hanger. Popup is hard to access. Certificates are not counted until you select certificates and look at the prerequisites if you have a higher level certificate selected to look at. Cannot drag and drop the next skill to train from inside the training Queue. Only one skill was moved from old training Queue to the new one. Time indications of long skills do not match pause button time or the time line view in this state. Where is the key for what yellow, white, boxed mean? Clicking the Omega icon gives a message worded for some one that has an Alpha clone could be reworded. Skill Queue on an omega clone acts like its an Alpha Dragging book icon from the skill information window shows a add to queue line but does not add. Tool tips are a little twitchy and hard to access the rules of how to keep them showing changes for different locations they could use a little more delay. If opportunites are staying the autopilot one one is not working on the current build. Other wise it it looks great. Looking forward to the official thread. " How can we test how this will work for a new Alpha level player?
Thanks for the feedback, in terms of clone states, keep an eye out for a forum post later today.
Quality Assurance Analyst
Team Psycho Sisters
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
837
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Posted - 2016.10.12 11:05:26 -
[10] - Quote
CCP Claymore wrote:Salpun wrote:The official thread Thoughts I posted earlier before the thread got made "Current version has issues with accessing tool tips in the sheet and skills in the item hanger. Popup is hard to access. Certificates are not counted until you select certificates and look at the prerequisites if you have a higher level certificate selected to look at. Cannot drag and drop the next skill to train from inside the training Queue. Only one skill was moved from old training Queue to the new one. Time indications of long skills do not match pause button time or the time line view in this state. Where is the key for what yellow, white, boxed mean? Clicking the Omega icon gives a message worded for some one that has an Alpha clone could be reworded. Skill Queue on an omega clone acts like its an Alpha Dragging book icon from the skill information window shows a add to queue line but does not add. Tool tips are a little twitchy and hard to access the rules of how to keep them showing changes for different locations they could use a little more delay. If opportunites are staying the autopilot one one is not working on the current build. Other wise it it looks great. Looking forward to the official thread. " How can we test how this will work for a new Alpha level player? Thanks for the feedback, in terms of clone states, keep an eye out for a forum post later today. Thanks
The button the pulls up the ship tree does not clearly show why it was pulled up. It the lines are suppose to glow brighter white it needs to glow for longer.
Will there be a way to turn off all the new omega extra UI so the client is closer to what we have now. Some one had to ask
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
837
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Posted - 2016.10.12 11:16:55 -
[11] - Quote
Not sure if its your changes but the industry window won't close can only be minimized.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Soleil Fournier
Black Serpent Technologies The-Culture
160
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Posted - 2016.10.12 11:25:22 -
[12] - Quote
Here's some other feedbacks, top to bottom:
Not a fan of the Gallente Background, having a few background options to choose from would be great
I keep trying to move my avatar's head around to a different angle, so having that ability would be great too.
The skillpoint total blends in, perhaps try to make it stand out from the background a little more. I think I might like it centered in the window better.
The numbers at the top of the bars indicate how many skills you have in that group, but a new player wouldn't automatically know this and could be confused as to what it's for. When you hover above that number, number of skills should be included in the tooltip to make it a bit more clear.
Perhaps the biggest issue I'm having is re-learning how skills are displayed. You've color coded them based on Omega/Alpha...but that's throwing me for a loop because it makes it seem like I only have 1 out 5 levels trained. I'd like an option to make it to where all trained skills are one color, for sanity. Or perhaps the Omega skills block border can be outlined in gold instead of changing the whole block to gold...or vice versa for alpha skills.
I'd like it better if untrained skill levels weren't just shaded, but were a bullet point instead (like you have on skills that aren't plugged into your head). Right now they don't really stand out so you really have to look for trained/untrained levels.
Skills that aren't injected into your head should have a different color text than skills that are on the "all skills" selection to make it obvious. Perhaps red.
The skill in training blue pulsing box needs to be a bit sharper in tone and maybe hang on the deep blue pulsating part a split second longer.
Good stuff guys, I'm diggin' it.
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CCP Claymore
C C P C C P Alliance
380
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Posted - 2016.10.12 11:44:55 -
[13] - Quote
Salpun wrote:Not sure if its your changes but the industry window won't close can only be minimized.
I am unable to reproduce this.
If it is still occurring please submit a bug report from the client after trying to close it and failing.
Quality Assurance Analyst
Team Psycho Sisters
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Valencia Blackheart
Hotline K162 The Clown Car
1
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Posted - 2016.10.12 11:48:27 -
[14] - Quote
I am not sure if it is just my client, but the new skill queue will only allow me to add one skill to train as it deletes all of the others whenever I close the window/press pause/try to apply skill points!
I also find that the new skill requirements page on the ship pages is very busy with no key as to what colour/box means what. I am not sure that the blue boxes work particularly well as you can just see the required skill level with the numbers?
Totally Inconspicuous and Definitely Not A Pirate
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Salpun
Global Telstar Federation Offices Masters of Flying Objects
837
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Posted - 2016.10.12 11:50:19 -
[15] - Quote
CCP Claymore wrote:Salpun wrote:Not sure if its your changes but the industry window won't close can only be minimized. I am unable to reproduce this. If it is still occurring please submit a bug report from the client after trying to close it and failing. I'll check it again after the restart but both clients where having UI issues.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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CCP Claymore
C C P C C P Alliance
380
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Posted - 2016.10.12 11:51:22 -
[16] - Quote
Valencia Blackheart wrote:I am not sure if it is just my client, but the new skill queue will only allow me to add one skill to train as it deletes all of the others whenever I close the window/press pause/try to apply skill points!
I also find that the new skill requirements page on the ship pages is very busy with no key as to what colour/box means what. I am not sure that the blue boxes work particularly well as you can just see the required skill level with the numbers?
Sounds like a bug to be honest.
Once the server is back up report this through client, ideally after reproducing the issue
Quality Assurance Analyst
Team Psycho Sisters
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Daryn Lei
Abysmal Gentlemen
19
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Posted - 2016.10.12 12:12:04 -
[17] - Quote
Please include an option to have the skill window and the skill queue side by side instead of stacked on top of each other. The new format looks attractive, and so is probably the best default for new players, I conceed that, but I don't think it looks good enough to sacrifice ease of use over it. So please can you have an option to have them side by side for us older players?
I prefer having windows that can be stretched to make full use of the vertical space available, and I find working in letterbox sized windows very uncomfortable. Up till now having the skills / skill queue windows able to be stretched the full height of the screen made working with them feel very natural and comfortable. The new arrangmenet feels akward to use by comparison. I don't like all the stuff that's now wasting vertical space, and this is compounded by those windows being forced into a vertical stacking arrangement.
Also will there be an option to make the gold border around almost every module in the game go away if I'm subscribed since it's actually really annoying? |
Scipio Artelius
The Vendunari End of Life
45156
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Posted - 2016.10.12 12:12:59 -
[18] - Quote
CCP Claymore wrote:Scipio Artelius wrote:Well I may as well get in first. I see you are still going for the vertical text: https://puu.sh/rGiQa/adb48ee78f.png The rollover the icons is enough. The window that pops up tells us the category of the skill, but the vertical text just doesn't work. It could be easily removed and it would only improve the design. You can minimize that section if you want so it is just the icons and tooltips. Or are you suggesting keeping the bars but removing the text? Yes, I am suggesting keep the bars and just remove the vertical text.
The icons are for the most part, self explanatory (at least once you get past the new player stage) and the roll-over boxes are excellent. They provide great information and the delay isn't too long, so the category is shown fairly quickly, even without the vertical text.
Overall, I like the new functionality.
Come Win At Eve - Join The Vendunari
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Duke Garland
Solar Vista. The Anubis Accord
31
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Posted - 2016.10.12 12:36:53 -
[19] - Quote
CCP Sharq wrote:Soleil Fournier wrote:The vertical text is bad. We have to turn our heads in order to read it. Change it to:
A r m o r
is a lot easier to read vertically than how you have it now. We'll look into tweaking the labels on the bars
Or just do it sideways which is (I know I've said it before) far more natural to read and also fits a LOT better with the rest of the UI - here's hoping you don't plan more of that verticalism. While I enjoy that on my spaceships I'm *not* japanese and as such favor reading my UI teXt in a horizontal manner: http://i.imgur.com/PHR46Ux.png
Also what's with that forced Alpha state and no SISI pleXing to upgrade? On another sidenote, despite my +4 imps showing the omega label they apply their effect just fine - intended?
regards Duke Garland |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
837
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Posted - 2016.10.12 12:40:16 -
[20] - Quote
Duke Garland wrote:CCP Sharq wrote:Soleil Fournier wrote:The vertical text is bad. We have to turn our heads in order to read it. Change it to:
A r m o r
is a lot easier to read vertically than how you have it now. We'll look into tweaking the labels on the bars Or just do it sideways which is (I know I've said it before) far more natural to read and also fits a LOT better with the rest of the UI - here's hoping you don't plan more of that verticalism. While I enjoy that on my spaceships I'm *not* japanese and as such favor reading my UI teXt in a horizontal manner: http://i.imgur.com/PHR46Ux.png Also what's with that forced Alpha state and no SISI pleXing to upgrade? On another sidenote, despite my +4 imps showing the omega label they apply their effect just fine - intended? regards Duke Garland
The devs are locking it in alpha state until they can get the / commands working. There is a dev post about it.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Duke Garland
Solar Vista. The Anubis Accord
31
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Posted - 2016.10.12 12:42:50 -
[21] - Quote
Valencia Blackheart wrote:I am not sure if it is just my client, but the new skill queue will only allow me to add one skill to train as it deletes all of the others whenever I close the window/press pause/try to apply skill points!
I also find that the new skill requirements page on the ship pages is very busy with no key as to what colour/box means what. I am not sure that the blue boxes work particularly well as you can just see the required skill level with the numbers? It took me a while to figure that I first need to delete my currently (un-)training Omega skill by killing it THEN pressing the "start" button before I could actually add some of the alpha skills I didn't have capped.
regards Duke Garland |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
837
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Posted - 2016.10.12 12:47:13 -
[22] - Quote
Duke Garland wrote:Valencia Blackheart wrote:I am not sure if it is just my client, but the new skill queue will only allow me to add one skill to train as it deletes all of the others whenever I close the window/press pause/try to apply skill points!
I also find that the new skill requirements page on the ship pages is very busy with no key as to what colour/box means what. I am not sure that the blue boxes work particularly well as you can just see the required skill level with the numbers? It took me a while to figure that I first need to delete my currently (un-)training Omega skill by killing it THEN pressing the "start" button before I could actually add some of the alpha skills I didn't have capped. regards Duke Garland I got a omega skill still counting down on one of my clients as long as I don't hit start It looks like it will continue to train. Not sure if this is intended.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
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Valencia Blackheart
Hotline K162 The Clown Car
1
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Posted - 2016.10.12 12:55:57 -
[23] - Quote
Salpun wrote:Duke Garland wrote:Valencia Blackheart wrote:I am not sure if it is just my client, but the new skill queue will only allow me to add one skill to train as it deletes all of the others whenever I close the window/press pause/try to apply skill points!
I also find that the new skill requirements page on the ship pages is very busy with no key as to what colour/box means what. I am not sure that the blue boxes work particularly well as you can just see the required skill level with the numbers? It took me a while to figure that I first need to delete my currently (un-)training Omega skill by killing it THEN pressing the "start" button before I could actually add some of the alpha skills I didn't have capped. regards Duke Garland I got a omega skill still counting down on one of my clients as long as I don't hit start It looks like it will continue to train. Not sure if this is intended.
My previous issue makes sense now that I am Alpha as they can queue only one skill up to 24 hours, but it was happening before the sever restart, when I was apparently Omega, so who knows
But I do now have an Omega skill that is apparently training in the actual skill window, although it probably should not be!
Totally Inconspicuous and Definitely Not A Pirate
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Smuff Gallente
Minion Revolution Goonswarm Federation
11
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Posted - 2016.10.12 13:15:44 -
[24] - Quote
Soleil Fournier wrote:The vertical text is bad because of the way you orient it. We have to turn our heads in order to read it. Change it to:
A r m o r
So much easier to read vertically. i second this |
Nam Dnilb
Universal Frog
269
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Posted - 2016.10.12 13:46:21 -
[25] - Quote
- Verticality is for ships but not for GUI elements!
- Why can't I resize the window? If one could, maybe we wouldn't need the vertical elements.
- My alpha clone is currently training Capital Reps, pretty sure that ain't right.
- I am not sure how I feel about the nested info under interactions.
- There's enough room in the animated band at the top, no need to hide info behind pop-ups on icons. The icons just float there, like they are lost in space or something.
[*]Animated portrait seems glitchy, clothes went missing.
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Duke Garland
Solar Vista. The Anubis Accord
31
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Posted - 2016.10.12 15:52:33 -
[26] - Quote
In a loot window (or any other inventory window) items that require Omega status aren't generally marked as such until you mouse over them - is this intended? |
TigerXtrm
KarmaFleet Goonswarm Federation
1743
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Posted - 2016.10.12 17:53:14 -
[27] - Quote
Why do Omega state characters still see all the restrictions, yellow outlines, yellow skill levels, all that stuff? As someone who is subscribed all year round this is highly annoying. As an Omega character I have no business seeing all that stuff and it just gets in the way.
I've been pretty vocal against having a toggle button for everything in EVE, but in this case I think it's fairly justified. Can we at least get a toggle button so Omega characters can choose if they want to see the visual restrictions in the UI? Or better yet, just remove it completely for Omega characters.
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Xioden Acap
Strategic Industries INC.
18
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Posted - 2016.10.12 18:06:28 -
[28] - Quote
Duke Garland wrote:Or just do it sideways which is (I know I've said it before) far more natural to read and also fits a LOT better with the rest of the UI - here's hoping you don't plan more of that verticalism. While I enjoy that on my spaceships I'm *not* japanese and as such favor reading my UI teXt in a horizontal manner: http://i.imgur.com/PHR46Ux.png regards Duke Garland
That's a lot easier to read. They could also possibly toy around with the categories as a column down the side with left side with the skills to the right of them in two columns instead of the current three.
Say no to pointlessly vertical text. |
Bienator II
madmen of the skies
3588
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Posted - 2016.10.12 18:35:12 -
[29] - Quote
please add an opt out in form of "show alpha capabilities for omegas"
I do understand that it is very useful to know what you can do in eve as omega, if you are an alpha and consider to upgrade. I do also understand that it is important to know as for example a recruiter what a alpha clone can fly, but for the rest of us please allow to get rid of the visualization of the alpha downgrade in UI, skill restrictions, inventory color coding etc. We only need it if we are alpha.
Tbh i would even consider making it opt-in and keep it off by default.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Winter Archipelago
Autumn Industrial Enterprises
755
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Posted - 2016.10.12 20:09:17 -
[30] - Quote
I'm still not fond of the vertical labels. I would really, really much prefer it to be horizontal, probably akin to something like this (please, don't judge it based on my Photoshop I skills; I'm an author, not an artist). Not only is it easier to read, it also provides more vertical space for the information that really matters (namely, the skills in each group, and your queued skills).
Also, the black slash mark on skills you've trained, but can't use (seen here) clutter the boxes up. Considering those skills are already differentiated from other skills using the same gold color that other Omega aspects use, you can probably safely do away with the black slash to make the list less busy.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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