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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Phantom
C C P C C P Alliance
7136
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Posted - 2016.10.13 16:21:50 -
[1] - Quote
With the arrival of the huge expansion "EVE Online: Ascension" on November 8 we will also see a full revamp of the character sheet and skill training related UI elements.
Skill training will become more intuitive (especially regarding skills that you already have/still lack in order to train for a item/ship), the character sheet will become more accessible, and you will be much better informed via tooltips and other small, yet significant improvements.
Check out the latest dev blog from our UI team Skill level complete - A new character sheet for EVE Online!
CCP Phantom - Senior Community Developer
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Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1717
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Posted - 2016.10.13 16:27:16 -
[2] - Quote
Good god man... why are you taking up half the screen on such pointless information as how many skills you've trained in each group and a giant head?
You're aware you've left what appears to be about 150px to show the actual *substantial* functional part of the skill queue, right?
The previous (current TQ) layout is _much_ more functional and intuative. |
Jew Jew Binks
Imperial Academy Amarr Empire
8
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Posted - 2016.10.13 16:29:02 -
[3] - Quote
please alow us to have the current skill queue with skills and their category in left part and skill queue on the right side. this new merged "thing" is an abomination.
that's my honest opinion after testing it on sisi.
thanks |
Winter Archipelago
Autumn Industrial Enterprises
763
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Posted - 2016.10.13 16:30:41 -
[4] - Quote
I still feel that having the skill categories in the same column as the skills and queue is taking up far too much room. The categories aren't the important part. The skills in the category and the queue itself are what matter. Please, push the skill categories to the side and give us all that extra vertical space to work with in the skills and queue.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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Circumstantial Evidence
365
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Posted - 2016.10.13 16:39:27 -
[5] - Quote
The character portrait area at the top can be collapsed, by clicking the small up-arrow in the upper right corner. |
Cristl
503
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Posted - 2016.10.13 16:39:54 -
[6] - Quote
Winter Archipelago wrote:I still feel that having the skill categories in the same column as the skills and queue is taking up far too much room. The categories aren't the important part. The skills in the category and the queue itself are what matter. Please, push the skill categories to the side and give us all that extra vertical space to work with in the skills and queue. Exactly this. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6214
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Posted - 2016.10.13 16:41:16 -
[7] - Quote
Sentient Blade wrote:Good god man... why are you taking up half the vertical screen real-estate (the most important in a UI) on such pointless information as how many skills you've trained in each group and a giant head?
You're aware you've left what appears to be about 150px to show the actual *substantial* functional part of the skill queue, right?
The previous (current TQ) layout is _much_ more functional and intuitive.
You've already been shown the way to go about it by player-made mockups, get that list stacked in a vertical single-column down the left hand side, give much more room for the training queue, get rid of that horrible 3-column layout when a table is much more appropriate, especially with all the vertical space you would regain from fixing that godawful skill-type list.
Regards, a frustrated UI designer banging his head on the desk.
You can shrink both of those down with the little triangle in the top right, if you have limited screen real estate.
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Makalu Zarya
Perkone Caldari State
228
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Posted - 2016.10.13 16:41:26 -
[8] - Quote
While I realize that I barely log in these days still...
Please enlighten me why are you fixing something that DOES NOT need fixing? There are plenty of things that do and character sheet isn't one of them. Frankly I'd say you are making it worse. |
Obidiah Kane
Black Rebel Rifter Club The Devil's Tattoo
41
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Posted - 2016.10.13 16:41:39 -
[9] - Quote
Sentient Blade wrote:Good god man... why are you taking up half the screen on such pointless information as how many skills you've trained in each group and a giant head?
You're aware you've left what appears to be about 150px to show the actual *substantial* functional part of the skill queue, right?
The previous (current TQ) layout is _much_ more functional and intuitive.
You've already been shown the way to go about it by player-made mockups, get that list stacked in a vertical single-column down the left hand side, give much more room for the training queue, get rid of that horrible 3-column layout when a table is much more appropriate, especially with all the vertical space you would regain from fixing that godawful skill-type list.
Regards, a frustrated UI designer banging his head on the desk.
I think it looks great - it is a computer game, they are wanting it to appeal to new players - to ensure the future of said game and their careers. This is meant to get rid of the spreadsheet in space stigma, retain demographics other than the entitled neckbeard. The current layout is mid-90s, and needs sorting, badly (are you really in UX???!!)
It is also wholly disconnected from your ego, although I don't think you will appreciate that (this game isn't here to satisfy just you, dearest) - but your condescending arrogance and attitude toward this team of devs is still a bit shocking; I am guessing you would react pretty badly to similar criticism.
Please bang harder, way harder, for a long time. |
Lasisha Mishi
Caldari Strike Witches
61
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Posted - 2016.10.13 16:42:27 -
[10] - Quote
CCP Phantom wrote:With the arrival of the huge expansion "EVE Online: Ascension" on November 8 we will also see a full revamp of the character sheet and skill training related UI elements. Skill training will become more intuitive (especially regarding skills that you already have/still lack in order to train for a item/ship), the character sheet will become more accessible, and you will be much better informed via tooltips and other small, yet significant improvements. Check out the latest dev blog from our UI team Skill level complete - A new character sheet for EVE Online! plz don't mess with my character picture......
i worked hard to get her in this pose, this lighting. perfectly... |
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Valencia Blackheart
Hotline K162 The Clown Car
1
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Posted - 2016.10.13 16:42:33 -
[11] - Quote
Well this is certainly a good step forward from what was on SiSi yesterday, the requirements tab is actually usable now without getting a headache for starters
Totally Inconspicuous and Definitely Not A Pirate
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Winter Archipelago
Autumn Industrial Enterprises
764
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Posted - 2016.10.13 16:44:54 -
[12] - Quote
Steve Ronuken wrote: You can shrink both of those down with the little triangle in the top right, if you have limited screen real estate.
Being able to collapse the character portrait is helpful, but in the skill queue, collapsing the categories removes access to information you need to effectively work with the skill queue (unless you do everything via the search box, but not everybody is that good at typing). It's also a nuisance to have to slide the divider between the skills and queue up and down when you want to go between them.
Moving the categories to the side in a vertical window and giving that extra vertical space to the skills and queue would be ideal.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1719
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Posted - 2016.10.13 16:47:54 -
[13] - Quote
Steve Ronuken wrote:You can shrink both of those down with the little triangle in the top right, if you have limited screen real estate.
Are they no longer used as the primary navigation buttons? |
Ms Michigan
Aviation Professionals for EVE The Ditanian Alliance
106
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Posted - 2016.10.13 16:56:33 -
[14] - Quote
Thank you for fixing the GLARING Omega Clone symbol into something less in your face to Alphas! :) Very tastefully done CCP!
Good job all. :) |
Scott Ormands
The Northerners Northern Coalition.
68
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Posted - 2016.10.13 16:56:38 -
[15] - Quote
Winter Archipelago wrote:Steve Ronuken wrote: You can shrink both of those down with the little triangle in the top right, if you have limited screen real estate.
Being able to collapse the character portrait is helpful, but in the skill queue, collapsing the categories removes access to information you need to effectively work with the skill queue (unless you do everything via the search box, but not everybody is that good at typing). It's also a nuisance to have to slide the divider between the skills and queue up and down when you want to go between them. Moving the categories to the side in a vertical window and giving that extra vertical space to the skills and queue would be ideal.
Collapsing the categories does not remove your ability to filter skills it just collapses the list into a row of icons for each type of skill
http://puu.sh/rHIcr/5cfce70ffb.jpg |
Mercer Nen
Summicron Holdings
21
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Posted - 2016.10.13 16:59:04 -
[16] - Quote
That initial panel with all the groups and icons is likely to be overwhelming to new players (not to mention us veterans). And for what? Is it useful? What purpose does it serve? What's the user need?
The previous comments about how much space it takes up are also dead on. It's prominence suggests importance, when in fact it's the least important part of this screen.
About the icons, and this is painful to say, there are too many. I love cool icons. They are cool. But after a certain threshold you are bordering on creating you're own runic language that no one will use or understand. Personally I think there are too many groups to begin with. Regardless, with that many groups the need for icons, or the practicality of having icons, is severely diminished.
I hate myself for trashing the use of icons. They are cool.
:(
Edit: By first panel I mean the area directly below the profile picture with the skill groups. |
Rainus Max
Fusion Enterprises Ltd Badfellas Inc.
65
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Posted - 2016.10.13 17:00:16 -
[17] - Quote
Why aren't the skill groups alphabetical? Looks like they are just random at this point and seems pointless spending time looking for a particular group.
Flip the skills & queue 90 degrees and go back to vertical.
I'd suggest either ditching the race logo or shift it to the left and put you attritbutes there instead (possibly even with a remap button).
Can we get an option to hide the Alpha/Omega tags - as an omega and almost certainly going to remain that way I don't care what isn't usable by alphas |
RainReaper
RRN Assembly INC
64
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Posted - 2016.10.13 17:02:20 -
[18] - Quote
I will say! I think this new character UI looks sweet! will look forward to having that on TQ!
PS #formom |
Raphendyr Nardieu
Unpublished Chapter Suddenly Content
85
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Posted - 2016.10.13 17:08:19 -
[19] - Quote
I think it looks amazing, though I still need to say that I prefer searching items from (sorted) list instead of grid (searching with my eyes).
Search function is "nice", but I don't remember the names for the skills. So I personally prefer filter tools (e.g. KDE Dolphin filter visible files) over searching As I already know in what folder (category) the searchable thing is in. E.g. Open armor skills and filter with "comp".
In addition to those, the training queue is really small. I can see only few skills and if I have 50 or so, it's really hard to get what I'm training
EDIT: there is no top border for the character sheet. I can't drag it... or close it! Do not do this to me! |
Random Interrupt
Concordiat Spaceship Samurai
27
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Posted - 2016.10.13 17:08:35 -
[20] - Quote
I like how pretty it is. Looks nice, shows you what you need to know, and doesn't look like a spreadsheet. Seriously looks sharp.
I am always pro-pretty! |
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Avanda Redblade
13. Enigma Project
21
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Posted - 2016.10.13 17:14:32 -
[21] - Quote
All that matters is that it looks pretty. Please incorporate some ads too. |
Naimh
1
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Posted - 2016.10.13 17:15:06 -
[22] - Quote
Booo, I was looking forward to having a good whinge about this. Stupid CCP , listening to player feedback , stop it!
Knock Knock
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Winter Archipelago
Autumn Industrial Enterprises
765
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Posted - 2016.10.13 17:18:24 -
[23] - Quote
A bit of positive feedback, since I've been a bit negative lately:
I'm really liking the fact that there's going to be a "Buy All" feature for ships you can't use. That will be for everything, I'm assuming? It's a very nice QoL change!
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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Moraguth
Ranger Corp Vae. Victis.
188
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Posted - 2016.10.13 17:21:47 -
[24] - Quote
So long as I can still right click/copy on my total SP to play the "skill point game" in chat, I'm cool with it all.
I got a Feature Added!
Stop calling an Abaddon "abba-dawn". It is "uh-bad-in"
dictionary.com/abaddon
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DrysonBennington
Eagle's Talon's
300
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Posted - 2016.10.13 17:22:17 -
[25] - Quote
What is the "board" in the Inventory, Ship Hangar dialogue box?
Is that a new mining vessel that will allow miners to actually land on the rock or is it a new type of drone?
Maybe incorporate a region wide market ticker at the top of the new skill sheet. |
Loki Vaako
Brave Newbies Inc. Brave Collective
8
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Posted - 2016.10.13 17:24:24 -
[26] - Quote
Shiny and smexy well done guys. Big improvement over the current view |
Ripard Teg
Ice Fire Warriors Escalating Entropy
1329
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Posted - 2016.10.13 17:25:34 -
[27] - Quote
Is it just me, or is this character showing a +10 security status?
(Near top left, just to the right of the clone home system.)
Is CCP increasing the upper limit on security status?
aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.
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DrysonBennington
Eagle's Talon's
300
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Posted - 2016.10.13 17:25:41 -
[28] - Quote
Moraguth wrote:So long as I can still right click/copy on my total SP to play the "skill point game" in chat, I'm cool with it all.
How is that skill point game played?
Abba-dawn
You are a dancing queen, young and free...you are a dancing queen. |
Moraguth
Ranger Corp Vae. Victis.
188
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Posted - 2016.10.13 17:26:14 -
[29] - Quote
I really wish there was a more intuitive/graphic way of seeing the skill's attributes, or how many sp/hr you get for various skills.
I got a Feature Added!
Stop calling an Abaddon "abba-dawn". It is "uh-bad-in"
dictionary.com/abaddon
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Moraguth
Ranger Corp Vae. Victis.
188
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Posted - 2016.10.13 17:28:29 -
[30] - Quote
DrysonBennington wrote:Moraguth wrote:So long as I can still right click/copy on my total SP to play the "skill point game" in chat, I'm cool with it all. How is that skill point game played? Abba-dawn You are a dancing queen, young and free...you are a dancing queen.
Current Skills: 382 (Skill Points: 252,747,056) ^ that is what happens when you copy the top line of the skill sheet and then paste it into chat. whomever has the most SP wins! Either they've been playing forever (like me) or bought a ton of skill injectors. It's just for funsies.
I got a Feature Added!
Stop calling an Abaddon "abba-dawn". It is "uh-bad-in"
dictionary.com/abaddon
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Mara Pahrdi
The Order of Anoyia
1227
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Posted - 2016.10.13 17:28:39 -
[31] - Quote
Glancing at the screenshot only, it appears to be complicated and confusing rather than intuitive and accessible.
As long as I keep a separate skill queue window though, I'll be fine and don't care about the rest, because I seldom need it anyway.
Remove insurance.
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Invisusira
Pentag Blade Curatores Veritatis Alliance
377
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Posted - 2016.10.13 17:32:36 -
[32] - Quote
http://content.eveonline.com/www/newssystem/media/70610/1/character_sheet.png http://content.eveonline.com/www/newssystem/media/70610/1/show_info.png
what do all these different color boxes (white, blues, yellow, dark yellow, pale yellow) mean? what are they white boxes and white triangles on the other page?
make this consistent, and FFS leave the trained/not trained/training colour scheme the way it already is on TQ.
EVE Music
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Winter Archipelago
Autumn Industrial Enterprises
767
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Posted - 2016.10.13 17:33:34 -
[33] - Quote
Ripard Teg wrote:Is it just me, or is this character showing a +10 security status?
(Near top left, just to the right of the clone home system.)
Is CCP increasing the upper limit on security status? Once upon a time, you could increase your security status above 5.0. It's still possible (allegedly), but the ways of doing so have changed significantly, and it's much, much more difficult.
That said, it's a dev test character, so that can probably be safely disregarded.
For the Newbies: The 8 Golden Rules - The Magic 14 Skills - Finding the Right Corp - EVE University Wiki
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Henry Plantgenet
Center for Advanced Studies Gallente Federation
120
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Posted - 2016.10.13 17:33:48 -
[34] - Quote
Will there be an option for people who pay for the game not to have all this alpha and omega trash show up in the margins? I really like that when i pay for something that everything is the same color. Or if that won't work an option to keep the old skill queue/sheet. (it complements my particular autism.) |
Castelo Hvitur
Selva Brasil
0
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Posted - 2016.10.13 17:41:30 -
[35] - Quote
No, I do not have any photo editing skills, so I will try to tell what I think: Use the full body model you already have ingame. Yes, the one that is available IF we choose to see it. Put that full body model on the left side of the new skill windows. Take away the portrait picture at the header.
In addition, please, also put the full body on the character selection screen. Take away the portrait photo and put the full body avatar with the info at the right side (ship / location / training skill / etc).
Thank you. |
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CCP Sharq
C C P C C P Alliance
340
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Posted - 2016.10.13 17:41:34 -
[36] - Quote
Henry Plantgenet wrote:Will there be an option for people who pay for the game not to have all this alpha and omega trash show up in the margins? I really like that when i pay for something that everything is the same color. Or if that won't work an option to keep the old skill queue/sheet. (it complements my particular autism.)
Upgrade to omega links and omega skill level restrictions (gold boxes) in the skill bars will only show for the Alpha players
EVE UI Designer | Team Psycho Sisters | @CCP_Sharq
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Kopaka Newton
Sanctuary of Shadows Triumvirate.
16
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Posted - 2016.10.13 17:46:31 -
[37] - Quote
This looks better, I like the new character sheet. But like I said here: https://forums.eveonline.com/default.aspx?g=posts&m=6670777#post6670777 I still think you should keep the red/yellow/blue colors on the requirements tab. It's a lot easier to understand quickly. |
Bad Bobby
Bring Me Sunshine In Tea We Trust
1526
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Posted - 2016.10.13 17:48:04 -
[38] - Quote
It appears to be overly complex and overly large.
Space appears to have been allocated to elements in reverse order of how useful that element is likely to be. Generally showing a lack of understanding of how the character sheet is going to be used.
It doesn't appear to fit with the wider UI design. I detest the new UI, both aesthetically and functionally, but you should at least keep things consistent. If the UI must be bad, at least make it one kind of bad.
Nice to see the faint text and poor contrast is still going strong, someone doesn't like players being able to read stuff for some reason.
Overall, I'd say this needs to be reworked or if possible shelved until you have the resources to perform a full UI rework. |
Zhilia Mann
Tide Way Out Productions
2750
|
Posted - 2016.10.13 17:56:33 -
[39] - Quote
I hate to be one of Those People, but this seriously looks like a headache. There are UX issues in the game, but is the character sheet actually one of them? And even if it were -- which compared to say, the scanning interface, it isn't -- this couldn't possibly be the best solution.
So I'm going to do it: can we have a flag to keep it like it has been, at least for Omega clones? |
Royaldo
Kongsberg Vaapenfabrikk Amarr branch. The-Culture
132
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Posted - 2016.10.13 18:06:01 -
[40] - Quote
Born? Isnt that date in your employment record the day you finally graduated from a pod school? |
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Jeylin Alland
Polarized
6
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Posted - 2016.10.13 18:12:13 -
[41] - Quote
Nice work in general.... but the animated portrait looks weird. As it is, I would prefer to have the portrait I made instead of that standard animated one with the factional space background. Trivial maybe, but if you're going to go for something like that it needs to be made much better. |
Scotsman Howard
The Mjolnir Bloc The Bloc
158
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Posted - 2016.10.13 18:22:10 -
[42] - Quote
Was anyone else initially confused as to why a Maulus was showing as needing an Omega clone lol? I stared at it for a while before I figured the alpha was probably an Amarr clone.
Might consider redoing that screenshot to a t2 ship or make a caption that states this is an Amarr clone. |
Vincent Pelletier
Pelletier Imports and Exports
61
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Posted - 2016.10.13 18:29:46 -
[43] - Quote
I don't have issues with the skill window UI itself, but those popup mouseover windows are going to get annoying ASAP. It's the same thing again as earlier changes that got changed/shot down right after their release: It looks really cool but it's detrimental to gameplay.
People who don't actually play the game will think it looks fine, people who DO play the game with lots of PVP will be hindered by all the graphical silliness as it actually fcks over quick &easy "at a glance" access. |
Duramora Kado
Mindstar Technology Goonswarm Federation
3
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Posted - 2016.10.13 18:37:37 -
[44] - Quote
Just took a look at it on SiSi. First, noticed that my two active accounts were showing as Alpha Clones- whatever.
Then looked at the Skills interface.
While showing what skills I could train was very nice, the way the current skills were displayed took up way more usable space.
Maybe turning that bar Vertically as it is now would take up less space?
Overall, I am not impressed. |
Untelo1
V0LTA WE FORM V0LTA
7
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Posted - 2016.10.13 18:41:22 -
[45] - Quote
Have you thought about doing something like this instead? The vertical skill queue should not have more horizontal space than vertical. |
TheSmokingHertog
Julia's Interstellar Trade Emperium
433
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Posted - 2016.10.13 20:10:07 -
[46] - Quote
Timers everywhere!, I like it. that became time.
Now look at the skill lists in Mastery tab. They really need some work.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Current Habit
Rusty Pricks
106
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Posted - 2016.10.13 21:16:17 -
[47] - Quote
Still garbage. |
utec asmo
School of Applied Knowledge Caldari State
17
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Posted - 2016.10.13 21:20:32 -
[48] - Quote
CCP Sharq wrote: Upgrade to omega links and omega skill level restrictions (gold boxes) in the skill bars will only show for the Alpha players
So we have just have the omega **** in EVERY other window of the game. As if there was not enough flashy thrash in the windows already. |
Keyran Tyler
Bionesis Technologies
7
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Posted - 2016.10.13 21:25:16 -
[49] - Quote
#SaveTheCharacterSheet
The front bar look weird with that portrait cutted. You forgot to display information about bounty and background somewhere.
Policy for button below is too smal.
Skills category button vertically is very annoying and don't allow to show them fully. It would be better to have them horizontally on the right side.
"Copy" option on the "current skills" is not something than you can forget without consequence! And it's missing at the moment.
Too much popup. You can't move your cursor on that window without opening a popup. It's very upset.
Training queue should be in a separated window.
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Vald Tegor
Empyrean Guard Tactical Narcotics Team
185
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Posted - 2016.10.13 21:31:07 -
[50] - Quote
I have always preferred a minimalist UI approach with the ability to put exactly what I want, where I want, as big or small as I want. (CCP PLS ui scaling and transparency settings on a per-window basis, with options for both bigger and smaller than the current global ui scaling options)
This new sheet makes me cringe. It reminds me of the industry interface. Sure, it looks fancy and pretty in 1080p while docked in a station. But the realistic application of using it on an undocked character in a 1024x768 window is pure frustration - mainly at the aforementioned waste of vertical space in that interface as well. I can see all of 6 blueprints / jobs at a time and it takes up literally the entire screen, preventing me from interacting with the world. Having to toggle important elements of the interface on and off, ones I will be using in the process of the activity, is also a horrible approach.
This looks to have the exact same design, and the flaws that come with it. |
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Algarion Getz
Aideron Corp
216
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Posted - 2016.10.13 22:07:10 -
[51] - Quote
Invisusira wrote:http://content.eveonline.com/www/newssystem/media/70610/1/character_sheet.png http://content.eveonline.com/www/newssystem/media/70610/1/show_info.png what do all these different color boxes (white, blues, yellow, dark yellow, pale yellow) mean? what are they white boxes and white triangles on the other page? make this consistent, and FFS leave the trained/not trained/training colour scheme the way it already is on TQ. This. |
Soleil Fournier
Black Serpent Technologies The-Culture
163
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Posted - 2016.10.13 23:50:21 -
[52] - Quote
The constant upgrade spam is going to push players away fast. It would help significantly if they weren't spammed at every tool-tip to upgrade. You don't want players feeling like this is a cheap quality money-grab F2P game. Beyond the upgrade spam, that popup gets in the way when you just want to interact with that item like normal.
I promise you, less is more here. |
Nosum Hseebnrido
Interregnum.
7
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Posted - 2016.10.13 23:56:33 -
[53] - Quote
CCP Phantom wrote: Please remember, this is work in progress. All your constructive feedback is most welcome!
I've just log in to SiSi, alfa clone by default.
All I have to skill up with 4,467,629 is Mining and Distrubution Connections to lvl 2. There is also Capital Remote Hull Repair Systems lvl 1 but I can not train it, because I do not have prerequisite skill on lvl5 with can be trained only up to lvl3 on AC.
Personally I do not like look of new UI, and I would appreciate it if you would leave old one for players who wish so. Thanks.
http://eveboard.com/pilot/Nosum_Hseebnrido
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Oxigun
Halliburton Heavy Industries IT'S ONLY PIXELS
32
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Posted - 2016.10.14 00:05:39 -
[54] - Quote
Adding my 2c to the ones above:
On first glance this looks very pretty. Combining the queue with the actual skills is a great idea. However, you have to realize that after the 10th time you have looked at it, you just want to get the right skill, make the right change and get back to what you were doing. This is not where folks will spend the majority of their time, let's make it easy & quick to find things:
1) Please make this fit into a smaller sized client. Some of us run smaller window sizes 2) Are you seriously asking me to memorize the titles of all the icons or do you want me read the text that's rotated 90 degrees? This must be a UI no-no... 3) Can we pretty please have the categories (e.g. Armor, shield, Navigation etc) as a vertical list on the left hand side with a separate panel on the right when they are opened? That would help the situation. 4) Can we please delay the pop-ups? it's annoying to have to move the mouse around to get the pop-up to disappear altogether. 5) Please include a legend at the bottom with what all the colors/types of boxes mean. 6) Can you show skins by ship as well?
Looking forward to the next iteration. |
Soleil Fournier
Black Serpent Technologies The-Culture
164
|
Posted - 2016.10.14 00:09:54 -
[55] - Quote
Oxigun wrote: 3) Can we pretty please have the categories (e.g. Armor, shield, Navigation etc) as a vertical list on the left hand side with a separate panel on the right when they are opened? That would help the situation.
I think this would work nicely. |
Mara Rinn
Cosmic Goo Convertor
5936
|
Posted - 2016.10.14 01:18:13 -
[56] - Quote
Tool tips are okay. Pop up interactively are literally the work of the devil.
Gold is a highlight colour. There must be a better way to illustrate skill levels that require citizenship GǪ sorry subscription.
Day 0 Advice for New Players
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Nosum Hseebnrido
Interregnum.
7
|
Posted - 2016.10.14 03:25:39 -
[57] - Quote
Oxigun wrote: 4) Can we please delay the pop-ups? it's annoying to have to move the mouse around to get the pop-up to disappear altogether.
This, and when it pop-up it usually cover horizontal UI with is important.
If I may suggest, could you please reduce appearance of less useful information on UI.
- When we decide to shrink animated avatar section with little triangle button, first thing on top now is our name - I know that we have it on current UI, yet it is still useless information. If you really want to keep name move it to "Character Sheet" line, so it is something like "Character Sheet of Nick Name" thing, and triangle button button should be next to pin at top; see it already taking less space. - Character category is missing medical clone information. If we decide to hide animated part, this is the first needed information in this part. - That horizontal skills category tree.. I hop deeply inside that who ever idea was it, will retain some of reason and allow players to turn it by 90 degrees. I can not read it, and btw if did not notice the longest words are cut off. - I tried to expand the window in order to fit all of my gunnery skills, and I fail on it. On this UI expanding window size expand empty space between columns and nothing more. There are some filters, but I think that we should not resign from hide level 5 or untrained skills. On old UI we could also open entire branch in new window. If I would have option to add to this something new I would divide skill in the branch by the turret size, and another idea: add filter that allow to see only skills that req selected atributes. - Ship tree icon is not needed. - Pop-up information telling that for example: gunnery skills req per/wil only, is a miss understanding, in fact this entire information window is not so much needed at all, with just one exception how many skill-pointsdo we have in it. - It would be nice to have Skins category filter only for AC.
I do not write this to hurt someone. It look like that someone was trying to make character sheet look cool, with that little things like animated avatar or popups with attributes, and now they look to me like spam. But could we go step forward in this direction and instead of trying to put meaning into things, make something that is really useful AND cool at the same point? On today UI we can copy/past our current skills "Current Skills: 388 (Skill Points: 224,785,497)" but it is only text in the chat. Could we do it that this is actual link to our skill tree, that was drag and drop in to the chat? In my 10yrs career many times I was talking with corp mates about skills we have like in 'leadership' but we never seen each other skills in game. Would it not be awesome to be able drag to corp chat entire skill tree or selective branch and allow other corp mates or local suckers to see our skills?
http://eveboard.com/pilot/Nosum_Hseebnrido
|
Amarisen Gream
Divine Demise
294
|
Posted - 2016.10.14 03:38:36 -
[58] - Quote
So. . . I can live with the new UI. needs polish, but I can live with it.
but what has me pissed off right now. i'm stuck in as an alpha clone. WTF. i wanna see my ships. and i can't use a plex to upgrade. how do i go Omega on SISI?
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Mark Marconi
Ministry of War Amarr Empire
16
|
Posted - 2016.10.14 04:57:43 -
[59] - Quote
Very well done.
That looks impressive, usable and down right cool.
Thank you CCP that is great. |
Annexe
I N E X T R E M I S Tactical Narcotics Team
82
|
Posted - 2016.10.14 05:21:59 -
[60] - Quote
Digging pretty much everything about the new character sheet UI re-design
Except the wide character portrait at the top. It looks like a lot of wasted space.
I do like the idea of the character portrait using the actual carbon character models and being animated, but I feel the space could better utilised and designed better.
The current character sheet that displays the basic character portrait is simple and elegant, I'd like to see the new character sheet keep this simple character portrait layout, but keep the carbon character models.
I have mentioned in another post that having the character portrait on the Neocom be a carbon character model with animations would be cool.
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|
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Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd. Arataka Research Consortium
1109
|
Posted - 2016.10.14 05:38:35 -
[61] - Quote
CCP Sharq wrote:Henry Plantgenet wrote:Will there be an option for people who pay for the game not to have all this alpha and omega trash show up in the margins? I really like that when i pay for something that everything is the same color. Or if that won't work an option to keep the old skill queue/sheet. (it complements my particular autism.) Upgrade to omega links and omega skill level restrictions (gold boxes) in the skill bars will only show for the Alpha players I'd actually kind of like to see what skills would stay active were I to drop to Alpha level, just not as blatantly obvious as when you're actually alpha and it says EVERYWHERE to spend money to be awesome. |
Raphendyr Nardieu
Unpublished Chapter Suddenly Content
85
|
Posted - 2016.10.14 10:22:51 -
[62] - Quote
Few things that came in to mind when testing new character sheet (skills part).
- Total Skill Points shown to alpha is limited to alpha skills. I think it should show both or all and note that there is really less than that active. At least tooltip to show what is the real total amount.
- The bar graphs on skill group background are not comparable to each other. In old system I liked to see in what groups my skills are. E.g. half of the skills are in Armor or so. In new system I though I had more Engineering skills than Fleet Support, while really it's the other way around
- I think blue and orange/yellow are not good combination of colors. Presuming the orange/yellow is that it's I would think what the blue could be changed to.
- Skill books have "Compare" in their context menu. Not sure how that is useful
- I can't find any list of all of the certificates. I need to go through all of the skill groups
- Omega upgrade window has yellow top border with white buttons. Could you keep the same look and feel with these windows and have the black/themed border around the windows. Also the skill queue is not infinite with omega, no time restriction, but max 50 skills (unless there is change to this).
- Omega upgrade dialog could close when background is clicked or something
- Skill tooltips appear on top and the window is used moving cursor up and down, thus the tooltips appear on my way when trying to select another group. Not sure if they could appear on the left or not.
- Skills that have some levels open for alpha shouldn't have tooltip "requires omega to be used".
repeat from previous comment:
- Filter that would limit currently visible skills. E.g. select armor skills and filter with "comp".
- Have skills as single list instead of grid so they can be searched with more ease (by looking at them).
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Esrevid Nekkeg
Justified and Ancient
2556
|
Posted - 2016.10.14 10:24:53 -
[63] - Quote
Obidiah Kane wrote:Sentient Blade wrote:Good god man... why are you taking up half the screen on such pointless information as how many skills you've trained in each group and a giant head?
You're aware you've left what appears to be about 150px to show the actual *substantial* functional part of the skill queue, right?
The previous (current TQ) layout is _much_ more functional and intuitive.
You've already been shown the way to go about it by player-made mockups, get that list stacked in a vertical single-column down the left hand side, give much more room for the training queue, get rid of that horrible 3-column layout when a table is much more appropriate, especially with all the vertical space you would regain from fixing that godawful skill-type list.
Regards, a frustrated UI designer banging his head on the desk. I think it looks great - it is a computer game, they are wanting it to appeal to new players - to ensure the future of said game and their careers. This is meant to get rid of the spreadsheet in space stigma, retain demographics other than the entitled neckbeard. The current layout is mid-90s, and needs sorting, badly (are you really in UX???!!) It is also wholly disconnected from your ego, although I don't think you will appreciate that (this game isn't here to satisfy just you, dearest) - but your condescending arrogance and attitude toward this team of devs is still a bit shocking; I am guessing you would react pretty badly to similar criticism. Please bang harder, way harder, for a long time. If you can't refute the message, attack the messenger.... right....
On topic: Please leave the option open for use of the current skill queue. I do not mind, no, I actually enjoy adapting to changes in game mechanics as they require new tactics and quite often open up new possibilities. What I loathe is changes in UI appearance an functionality. Adapting to that takes time away from playing the game itself and in my experience those changes not always an improvement. Looking at you, Neocomm.....
Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format.
Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......
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SeVenNight Deng
Tai-Chi Northern Coalition.
23
|
Posted - 2016.10.14 11:36:30 -
[64] - Quote
please find another way to present the skill level on Requirement tab. The squares is really bad.
I kind of doubt did you put any efforts or thinking on it because you only have 5 level skill and you simple put five square on it???? You have way more options than putting five square with maximum V skill level. Really disappointed. |
Annexe
I N E X T R E M I S Tactical Narcotics Team
82
|
Posted - 2016.10.14 11:44:07 -
[65] - Quote
So I just got around to really checking out this new character sheet on SISI..
and the character portrait is even worse than I imagined. it's a total waste of space and looks ugly.
the portrait cannot be zoomed in/out, so it's a half cropped head that moves around.
I honestly prefer the layout of the display pic and character info that is on the current character sheet. the static square display pic with the info opposite is simple and easy to understand.
I like the idea of the animated character portrait, and this could apply to a square layout, although the low quality of the character render (not-even anti-aliasing fixes it) just looks horrible. I prefer the well rendered static image.
The character sheet needs to bring back the option to view portrait/full view, so we can admire our vanity items (RIP CQ)
- Character portrait header is a waste of space
- Square pic shows more of character
- Current picture is better rendered
- Make portrait zoomable
- Option to view full body
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|
Josef Djugashvilis
3473
|
Posted - 2016.10.14 11:45:27 -
[66] - Quote
Untelo1 wrote:Have you thought about doing something like this instead? The vertical skill queue should not have more horizontal space than vertical.
CCP please take heed of this ^^^ suggestion.
This is not a signature.
|
Kaivarian Coste
Federal Defense Union Gallente Federation
88
|
Posted - 2016.10.14 12:13:49 -
[67] - Quote
Looks pretty cool. I like how it recommends skills to train. |
Moraguth
Ranger Corp Vae. Victis.
190
|
Posted - 2016.10.14 14:04:44 -
[68] - Quote
I logged in to sisi, and I'm sad to say i can no longer copy/paste my total number of SP :(
On a more serious note... I couldn't find a way to see exactly how many SP I had in a particular skill. Because of this, I didn't know if it was worth clicking the button to apply unallocated SP to skill.
Did I miss it, or is that not a thing we can see with the new character sheet? I found it really handy with the current TQ skill list.
I got a Feature Added!
Stop calling an Abaddon "abba-dawn". It is "uh-bad-in"
dictionary.com/abaddon
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Altrue
Exploration Frontier inc Tactical-Retreat
2084
|
Posted - 2016.10.14 15:26:58 -
[69] - Quote
Hi,
- This UI needs more clicks than before to do the same things. That's bad.
- Space is not optimized, for the amount of space on screen you can only display this amount of skills outside of the skillqueue? That's awful.
- Related to 2-, the amount of skills you can see in the skillqueue is very very small, making it much harder to use the skillqueue.
TL;DR: CCP you went for form over function and, just like with the beta map and beta scanner, this is awful design that shouldn't be allowed to see the light of day.
We don't care how good it looks (imo it's not even that pretty), if the usability of the new feature is smaller than the usability of the current feature. It's as simple as that. This is an unavoidable condition for community acceptation. If usability stays the same or increases, THEN we can talk about this change being a good thing.
Signature Tanking Best Tanking
[Ex-F] CEO - Eve-guides.fr
Ultimate Citadel Guide - 2016 EVE Career Chart
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Jean LaForge
Vanishing Point. The Initiative.
0
|
Posted - 2016.10.14 15:29:26 -
[70] - Quote
I dunno, Kev. |
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Atom HV
Atom HV LEADER
2
|
Posted - 2016.10.14 15:39:20 -
[71] - Quote
Skill monthly fee that must be paid? If you don't pay a monthly low skill levels remained? |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6216
|
Posted - 2016.10.14 16:01:45 -
[72] - Quote
Atom HV wrote:Skill monthly fee that must be paid? If you don't pay a monthly low skill levels remained?
But you can still play, without paying the fee. Unlike right now, where the game just stops.
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
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Owen Levanth
Sagittarius Unlimited Exploration
485
|
Posted - 2016.10.14 18:05:01 -
[73] - Quote
The new character sheet looks good. I even went on SiSi with one of my alts to play around with it a bit. Found nothing bad so far, except for the minor annoyance of getting plastered with PLEASE UPGRADE!!!!!!!!!!! messages. Apparently the last time CCP mirrored TQ they happened to take the one day my alt wasn't subbed, fancy that. |
Atom HV
Atom HV LEADER
2
|
Posted - 2016.10.14 19:55:35 -
[74] - Quote
Steve Ronuken wrote:Atom HV wrote:Skill monthly fee that must be paid? If you don't pay a monthly low skill levels remained? But you can still play, without paying the fee. Unlike right now, where the game just stops.
I understand. I used PLEX 2 monthly pay. But pay plus skill. Just ask plex skill and pay well?
A paying PLEX for example, 60 days.
Skill will be paid 30 days in November. For small confused.
Thank you wait replied. Advice. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
6219
|
Posted - 2016.10.14 20:07:38 -
[75] - Quote
Atom HV wrote:Steve Ronuken wrote:Atom HV wrote:Skill monthly fee that must be paid? If you don't pay a monthly low skill levels remained? But you can still play, without paying the fee. Unlike right now, where the game just stops. I understand. I used PLEX 2 monthly pay. But pay plus skill. Just ask plex skill and pay well? A paying PLEX for example, 60 days. Skill will be paid 30 days in November. For small confused. Thank you wait replied. Advice.
There was a dev blog on this recently. And a video.
CCP are introducing two different clone states. Alpha and Omega.
If you do not pay the subscription (by plex or real money) you have an alpha clone. This is limited with what skills it can use.
If you pay, you have an omega clone, which isn't limited.
If you were paying, and stop, you fall back to an alpha clone. You do not lose skills, but you can't use the ones outside of alpha limits. If you pay your subscription, you shift back to Omega, and can use all your skills again.
There's no additional charges being introduced. Just a way to play without paying (in a very limited fashion)
Woo! CSM XI!
Fuzzwork Enterprises
Twitter: @fuzzysteve on Twitter
|
Atom HV
Atom HV LEADER
2
|
Posted - 2016.10.14 20:40:05 -
[76] - Quote
Thank you!
We'll see what the results skill. November. I usually just pay real money hazsn+ílok plex. That's right.
Thanks again! Steve Ronuken |
Vald Tegor
Empyrean Guard Tactical Narcotics Team
185
|
Posted - 2016.10.14 22:40:18 -
[77] - Quote
Here is a side by side comparison of the old and the new in default configuration. Note that I run 4 characters on my secondary monitor tiled like this (and would love to be able to shrink the window more to have no overlaps. Literally unplayable).
The overall window is much larger. But much of the extra space it takes up, is blank or wasted space.
The Header:
It actually wastes about as much vertical space as the old one did. I agree that the spreadsheet layout of the information on it was not very inviting. However, the new one relies (too)heavily on tooltips, and/or the tooltips are inadequate. Particularly for a new player to figure out what they mean.
I am not in Lanngisi, I'm in Jita. I have to mouse over to understand that is my medical clone location. What is a medical clone? Why does it show a system other than my current system, a new player might wonder. What is that number next to it? Clicking the button tells me I must dock in a station with clone services. That is the extent of information the game provides. My initial feeling was "how far away am I/where is that" and expected clicking the system name as displayed would show the "Show Info" window for that system - the way clicking a system name everywhere else in the game does.
You have a target icon with a number next to it. You have to mouse over to see a tooltip that states "Security Status". What is security status? What does your current security status do for you? What thresholds mean what? This is a good opportunity for you to add a Starship Troopers style "Would you like to know more?". Instead, clicking it takes you to Interactions>Security status to show a log - a spreadsheet that will not mean much for a new player.
The reason the size of the header stands out as a glaring problem now, is because you incorporated the skill queue window into the sheet. The meat and potatoes of working with the queue are squeezed onto one third of the plate.
The Categories (skills/char/interactions etc):
I don't mind going horizontal here. Combat log makes more sense under History than Interactions. Pilot license sounds like something that should be under character at first glance. This should be renamed to "Pilot Services" to better describe the content and match the market group name. Also, please please expand "Pilot license in order" to include the remaining duration on the license. I should not have to restart the client or use a third party program to look up this information.
The Skill Queue:
I'll start with a bug. This character has a paused skill plan. Another is training. After moving around the sheet, the queue shows blank. Note the bar on the bottom still displays the appropriate time for the skills to complete. This kind of missing information is what makes the new probe scanner and map infuriating to use. It's a common "feature" in an increasing number of UI elements.
The categories take far too much space by default. Even shrinking to pure icons adds two skills to the queue view. This needs a vertical sidebar, manually resizable to show only icons, partial, or full names. This would allow you to fit headers for the categories you have established. Also allow alphabetical sorting please.
I don't necessarily mind moving some information to tooltips. The icons for attributes feel too big and could use a short line what it's referring to. You also disregard things like Spaceship command flipping the attribute priority for T2 ships and Planet Management having significant Charisma dependency. Maybe list each pairing and # of skills that use it, or total SP in the category. I would like to see the option to Ctrl Click selecting multiple categories at a time. This way you could open a list of, say, Production and Science skills together.
The skill filter drop down and ship tree button again waste vertical space. These can be incorporated between Total Skill Points and Search. It would have a better flow with horizontal categories. Moving the training start and skill injector there might help as well, though careful arrangement will be required to avoid clutter.
Scrolling through the skills in the category. Tiny window, lots of information. Consider moving the icons for trained level to the right of the skill name, allowing twice as many skills per "page". It has the same issue as scrolling through hundreds of BPC's in industry. You have to drag the anchor with no (page?) up/down arrow for fine tuning a long list. There is too much actually important information in this section to have it so confined. The mouse wheel sort of works for this, but is often too fine. An in-netween option would be nice, or even an up/down button that can be clicked and held.
The Queue has the same scroll bar issue when filled with skills. I dislike the removal of the progress bar showing % complete for each skill. Making each skill take a more narrow row, or a compact view option would be nice here as well. Something roughly half the height of the old skill queue window, using same font size with skill name, level, time to complete and progress bar in one line.
Adding skill to queue I like the option to click the button on the skill tooltip. Please expand on this. Rather than "add to queue" I would like to see "Queue to level 12345". You list the prerequisite skills in this tooltip already. Please list the skills it unlocks as well, with their own Queue to Level X option if the book is already injected. This way, as an example, I could mouse over the Mining skill and Queue Exhumer 5 with a single click, along with all the prerequisites on the way.
The Queue Bar I would like the ability to mouse over that skill three and a half months down the road, and get a tooltip showing me which skill in the queue that actually is.
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Vald Tegor
Empyrean Guard Tactical Narcotics Team
185
|
Posted - 2016.10.14 22:48:01 -
[78] - Quote
Wishful thinking: One reason for having to fiddle with my skill queue on a regular basis, is jumping between clones. I typically use a clone with disposable on remap implants. When I log off, I jump into a more expensive, broader clone and often change to a different skill that uses other attributes for the night (ex: drone skills on a mem/int remap). Being able to assign skills a priority like in Eve-mon, with varying priorities based on jump clone, and having the list auto sort when changing clones would be awesome. |
Nya Kittenheart
Science and Trade Institute Caldari State
40
|
Posted - 2016.10.15 01:47:00 -
[79] - Quote
-The new interface does look nice ,not exactly where i think CCP should have turned manpower. But i guess the idea came along the alpha clone ui development process ,so it makes sense to introduce it.
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Bad Bobby
Bring Me Sunshine In Tea We Trust
1544
|
Posted - 2016.10.15 07:04:49 -
[80] - Quote
Vald Tegor wrote:Here is a side by side comparison of the old and the new in default configuration. Note that I run 4 characters on my secondary monitor tiled like this (and would love to be able to shrink the window more to have no overlaps. Literally unplayable). Try this tool that allows you to make and switch between "preview" displays of multiple clients: https://forums.eveonline.com/default.aspx?g=posts&t=389086.
I don't use it myself as I have a video wall for my clients, but this tool was created by a corpmate of mine and I've heard various players sing its praises. |
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Owen Levanth
Sagittarius Unlimited Exploration
485
|
Posted - 2016.10.15 11:55:57 -
[81] - Quote
Vald Tegor wrote:Here is a side by side comparison of the old and the new in default configuration. Note that I run 4 characters on my secondary monitor tiled like this (and would love to be able to shrink the window more to have no overlaps. Literally unplayable).
That picture shows nicely why I like the new character sheet better than the old one: I absolutely hate it when I have to switch between different windows like this. Integrating both windows into one is something I have always wished for concerning the skill queue.
Also, I've mostly stretched the old view up to be as large as the new one in default, since I can't see a thing in those tiny old windows and I found this always obnoxious. I was always asking myself: "Why is the game giving me those tiny windows I have to enlarge manually back to normal size? Is this configured for people with tiny 7" screens playing EVE on their 70s computers?"
It's nice CCP finally remembered we have 2016 now and ancient computers from the time of Ancient Egypt shouldn't be the default assumption for the UI anymore. |
Wilm0rien
Omicron Project Silent Infinity
0
|
Posted - 2016.10.15 12:18:26 -
[82] - Quote
Rainus Max wrote:It looks great but a few suggestions/queries:
Can we get an option to hide the Alpha/Omega tags - as an omega and almost certainly going to remain that way I don't care what isn't usable by alphas
yes! please! |
Chris Corsten
Scandium Defense and Security Inc. Dark - Alliance
0
|
Posted - 2016.10.15 19:56:51 -
[83] - Quote
I really like the new UI for the Skills. Also the additional Information compared to the old one is pretty nice.
But there is one Aspect, that kills my entire Experience with this new Design. And this one thing is, that the Skill Queue itself is now located at the bottom. I want this thing, just like in the old Version, on the right side. I am playing with an 16:9 Monitor, and my Monitor stands in a horizontal way on my Desk. If i would use my Monitor vertical, i can fully understand that it is located at the bottom. But for gods sake, why do you want to waste this extra horizontal Room and force me to collapse the Player Portrait, and regulate the Bar between the Skills Groups and the Skill Queue whenever i need the specific Information for a Skill/the actual Skill Queue ? I am losing the Overview over my Skill Queue, wich is the most important Information i need when i am adding Skills/modifying my Skill Queue. You want to reduce my Interaction with the UI, but with this change you are doing exactly the opposite.
You are destroying my Experience with this new Layout so perfect, I couln't have done it better myself. So please, at least add an Option so that we may get the Skill Queue to the right side again, and I am happy. Just like this SkillQueue on right Side |
Vald Tegor
Empyrean Guard Tactical Narcotics Team
188
|
Posted - 2016.10.16 20:37:09 -
[84] - Quote
Bad Bobby wrote:Vald Tegor wrote:Here is a side by side comparison of the old and the new in default configuration. Note that I run 4 characters on my secondary monitor tiled like this (and would love to be able to shrink the window more to have no overlaps. Literally unplayable). Try this tool that allows you to make and switch between "preview" displays of multiple clients: https://forums.eveonline.com/default.aspx?g=posts&t=389086. I don't use it myself as I have a video wall for my clients, but this tool was created by a corpmate of mine and I've heard various players sing its praises. That looks interesting and I'll give it a try. But the legality of it hinges on the lack of interactivity with the windows, which i suspect will make it less functional than my current setup. |
Vald Tegor
Empyrean Guard Tactical Narcotics Team
188
|
Posted - 2016.10.16 20:48:53 -
[85] - Quote
Chris Corsten wrote: But for gods sake, why do you want to waste this extra horizontal Room and force me to collapse the Player Portrait, and regulate the Bar between the Skills Groups and the Skill Queue whenever i need the specific Information for a Skill/the actual Skill Queue ? I am losing the Overview over my Skill Queue, wich is the most important Information i need when i am adding Skills/modifying my Skill Queue. You want to reduce my Interaction with the UI, but with this change you are doing exactly the opposite.
Honestly, when I look at it the interface seems like it was designed specifically for Alpha clone usage. As in, you might have 4-5 skills at most, which puts you at the 24 hour cap for Alpha queues.
Now try incorporating a new skill on an omega clone with a 300 day plan of 50 skills. Then try re-arranging them twice a day as you change clones.
At the very least, if you intend on keeping this design as is, allow us to drag the skills tab into a separate window that is more manageable for Omega use. |
Soleil Fournier
Black Serpent Technologies The-Culture
170
|
Posted - 2016.10.17 11:14:13 -
[86] - Quote
Nice updates so far.
Please list skill categories alphabetically. Right now it's based on most skillpoints, but alphabetically is better. Reason being you automatically know where to look for a category when it's alphabetical, but you probably wont have your highest skills memorized and will have to search harder to find a specific category.
Don't like that untrained levels were reverted back to shaded boxes. The bullet points for untrained levels worked great while we had them, they were much easier to understand.
More differentiation is needed between untrained skills plugged into your head and those that aren't in your head. Coloring the titles seems like a good solution.
Under skill selection (All skills, My skills, can train now) add an "Alpha skills" option.
It would be great if we could move sub-tabs around by drag and drop. IE I'd like to move 'attributes' to be the first tab listed on the left. Drag and drop allows players to customize based on personal preference. |
Soleil Fournier
Black Serpent Technologies The-Culture
170
|
Posted - 2016.10.17 11:25:30 -
[87] - Quote
Also, when you click on a category, please add trained skill point totals next to the "all skills" selection. That way we don't have to hover for the tooltip to see the total for that category. |
Goati
State War Academy Caldari State
12
|
Posted - 2016.10.17 13:00:40 -
[88] - Quote
How the heck do i access my skills? All i get is this abomination take up most of my screen. I want to check through my skills.
Think i found how to do it, horrible. |
Vald Tegor
Empyrean Guard Tactical Narcotics Team
189
|
Posted - 2016.10.17 23:12:37 -
[89] - Quote
Owen Levanth wrote: That picture shows nicely why I like the new character sheet better than the old one: I absolutely hate it when I have to switch between different windows like this. Integrating both windows into one is something I have always wished for concerning the skill queue.
I can certainly appreciate your position.
However, when you want to change something in your skill queue, there is currently absolutely no reason to open the character sheet! You click the little progress bar below the character icon on your neocom. This opens the skill queue window only, which contains all the information you need.
The only reasons to open the skill list in the character sheet in the current UI are: - Looking at the list of skills not yet injected. I currently use this most to right click > view market when shopping for skillbooks. - Applying unallocated skill points to a particular skill, rather than the skill(s) currently at the front of your queue.
Which brings me to another point. Having unallocated SP on the character adds YET ANOTHER horizontal bar that takes vertical space, listing the number of SP and an Aplly Skill Points button.
The apply skill points button could maybe use a tooltip that it will dump points based on skills in queue. A new player should perhaps be made aware these are best used on skills opposite of your neural remap/implants, saving more training time per point spent.
What happened to the skillpoint total/next level listed by each skill, and the skill multiplier? I can no longer tell at a glance how many SP i need to inject to take the skill up another level - in particular for a partially trained skill. How many hours it will take to train, in my current jump clone, is woefully inadequate information.
In the current training queue interface, adding say a level 3 skill to level 4. Unlike the character sheet itself, the skill list on the left now shows the training time for the skill from 4-5 without having to add it to the queue and see the time estimate there. I find this very useful. Not only that, but adding say Mechanics 3, 4 and 5 to my skill queue in the new interface shades the latter three boxes blue - while continuing to show a 3h 40m estimate. This is not only relatively useless information (the duration of the already queued skill level is down in... the queue...) but it is misleading.
Owen Levanth wrote: Also, I've mostly stretched the old view up to be as large as the new one in default, since I can't see a thing in those tiny old windows and I found this always obnoxious. I was always asking myself: "Why is the game giving me those tiny windows I have to enlarge manually back to normal size?
I also stretch the Training Queue window. So that I can see at least 15 of the 50 skills in my queue at a time.
With the new character sheet, hiding the header and compacting to "guess a skill category", I can see all of 7-9 depending on interface scaling. Now imagine moving 5 levels of a skill in font of 5 levels of another skill queued before it, and having to scroll the list every two drags. Now put 20 skills between the two.
Owen Levanth wrote:Is this configured for people with tiny 7" screens playing EVE on their 70s computers?"
It's nice CCP finally remembered we have 2016 now and ancient computers from the time of Ancient Egypt shouldn't be the default assumption for the UI anymore. Nope, they play on all sorts of monitors and TVs. Many of which can still only display high definition graphics at 720p.
This means, as was posted before, the entire screen gives you 720 vertical pixels to work with for a default interface. My tiny windows - not at all uncommon in a game that sees people playing multiple characters at once - are only 20 pixels shorter than that.
People aren't playing on their 70's computers. But some people still use their 90's 27" 4:3 CRT monitors for gaming. They are capable of much higher resolutions than your modern day standard widescreen 1920x1080 displays and are more responsive. The new ui might be quite usable on those.
While it certainly is 2016 and 4k is a thing, it's not 2026 and they are not the standard.
With 2160 vertical pixels you're in the ballpark of vertical space that old monitor offered. I have also seen many complaints from people that do use them, that the UI is too small. The EvE interface is lacking in scaling options, both to make it larger and smaller. But making the new interface inefficient and frustrating to use for the intended task is not a solution to that. I would like to see interface scaling intervals go as low as 50% and as high as 200%. I would say even adding more global scaling options is not enough - that should be the default for new windows. Each element should then be individually re-scaleable via right click drop down, with its own transparency settings defaulting to General Setting > Window Appearance > Transparency.
|
Quintessen
Old Spice Syndicate Intrepid Crossing
508
|
Posted - 2016.10.17 23:48:34 -
[90] - Quote
The vitriol on display here isn't particularly constructive. What was the last time someone yelled at you that your work product sucked and it made you want to do better? So I'm going to try some constructive criticism based on my first usage. Oh, and my overall experience has been good, but there were some minor annoyances that I hope can be addressed if they prove universal.
* Character portrait is nice except that the aliasing is really bad. I've tried various anti-aliasing settings and they all seem to produce a somewhat uglier result than what we currently have. * The icons are nice in the skill groups area. Collapsing is also nice. I found the lines that covered skill points, levels trained and certificates claimed a little too tight to be readable. I was having trouble parsing them. Perhaps if they had a little more space and the numbers were right aligned. * I like that we can still get to certificates, but they were a little hard to find (short term problem), but the UI for switching them felt a little cumbersome. I felt like I couldn't really see all my certificates nor could I easily see what certificates were in what groups. * The numbers next to each group for certificates weren't immediately intuitive. I eventually figured it out, but a tooltip might help there. * Loved the icons and animation effects for the skill queue. One thing I noticed is that the icon used for ships is the old icon and not the new one. I think the new one would be clearer to new players. * Once skills are in the skill queue, it would be nice if the tooltip included their attributes. I understand that may be difficult if you need to use the same tooltip everywhere.
Thanks for all the great work. |
|
BoomBoss
Mindstar Technology Goonswarm Federation
25
|
Posted - 2016.10.18 09:07:52 -
[91] - Quote
What happened with "Don't fix if it isn't broken"?
I don't like the new UI. Spent 15 minutes figuring out how that skill queue worked. |
Marius Darkan
The Scope Gallente Federation
4
|
Posted - 2016.10.18 13:24:36 -
[92] - Quote
Potentially unrelated and silly question, whats the "spider" ship on the 3rd image next to the maulus...?
Liking the new ui ideas btw |
Amarisen Gream
Divine Demise
295
|
Posted - 2016.10.18 19:29:21 -
[93] - Quote
Is it to late to ask for a way to filter skills by attributes?
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|
Nosum Hseebnrido
Interregnum.
7
|
Posted - 2016.10.19 05:28:07 -
[94] - Quote
I found two minor bugs: 1. If we have injected skill between 0-4 lvl, and same skill in hangar the pop-up of this skillbook will have "add to queue". 2. If we resize side edge of character sheet window(a few times increase and decrease) our character face deforms unrealistically(slim vs fat), and sometimes text that is on right column of skill tree category(long like "Planet Management") overlaps over the character sheet window.
http://eveboard.com/pilot/Nosum_Hseebnrido
|
Soleil Fournier
Black Serpent Technologies The-Culture
170
|
Posted - 2016.10.19 10:12:11 -
[95] - Quote
Please allow us to hide skills plugged into your head but have 0 skillpoints trained into them. |
ACESsiggy
Pandemic Horde Inc.
63
|
Posted - 2016.10.20 02:55:45 -
[96] - Quote
Enjoyed checking out the new character sheet on the test server. Some cool features/updates in the coming weeks!
GÇ£The open-minded see the truth in different things: the narrow-minded see only the differences.GÇ¥
|
ACESsiggy
Pandemic Horde Inc.
63
|
Posted - 2016.10.20 02:57:14 -
[97] - Quote
BoomBoss wrote:What happened with "Don't fix if it isn't broken"?
I don't like the new UI. Spent 15 minutes figuring out how that skill queue worked.
Lmao=ƒÿü
GÇ£The open-minded see the truth in different things: the narrow-minded see only the differences.GÇ¥
|
Nosum Hseebnrido
Interregnum.
8
|
Posted - 2016.10.20 04:39:37 -
[98] - Quote
Bugs: 1. When I log in on my alt that had no skills in skill queue all numbers defining time on the bottom of skill queue bar was in the same place - left corner of character sheet window. When I add something to skill queue they came back to they original place. 2. Skill list is always showing time we need to skill up next level(from level we currently have), no matter how many levels of that skill we will add to the queue, it always showing same time. 3. Somehow I have 4 columns of skills on my main character, and only 2 on alts - I suspect that this is intended way of optimizations, divide players on groups with same amount of sp so they will not have a mess on they character sheets. It is good idea but if new player will filter out to see all skills he will have twice bigger skills list.
Suggestion: When I used for the firs time Skins section of character sheet, on old UI I realize that "view market details" do not refer to skin itself but to ship after buying 15 of them. Could you please make it more simpler for player to find skin he want to buy on market/Aurum shop while using Skins section of character sheet window?
http://eveboard.com/pilot/Nosum_Hseebnrido
|
Salpun
Global Telstar Federation Offices Masters of Flying Objects
841
|
Posted - 2016.10.20 07:00:23 -
[99] - Quote
Pop up info windows with the inject skill button still acting up.
Will there be an access character photo, in a larger window, option on the NEOCOM?
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|
Nosum Hseebnrido
Interregnum.
9
|
Posted - 2016.10.21 04:36:48 -
[100] - Quote
All top character sheet window buttons pop-up are not up to date("Skills" button says something about "(...)skill training history").
On old UI, player had option to open group of skills( like gunnery) in new window. If you planning to get rid of it or somehow transform it, do not forget about jump clones list with have same option(now on sisi as well).
http://eveboard.com/pilot/Nosum_Hseebnrido
|
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kalaschnikov1
Militek Industries The Illuminated Miner's
1
|
Posted - 2016.10.21 14:39:36 -
[101] - Quote
I like it! Well done! Thank you. Much better interface in char sheet. |
Je'ron
The Happy Shooters
4
|
Posted - 2016.10.21 20:33:05 -
[102] - Quote
I have been playing with the skill functionality on Sisi and here a couple of defects/request for change:
Add to queue in character window doesn't work after removal of the skill in training. Prereq:
- Have 1 or more in the skill training queue
Steps:
- Remove the first skill
- Select a trainable skill from the character sheet and use the Add to queue button.
- Button changes into Skill Queued
- Incorrect The skill does not appear on the queue
Add to queue in inventory window doesn't work after removal of the skill in training. Prereq:
- Have 1 or more in the skill training queue
Steps:
- Remove the first skill
- Select a module for which not all required skills have been trained in the inventory window.
- Window pops up showing the required skills and Add to queue button.
- Click on Add to queue button
- Button changes into Skill Queued
- Incorrect The skill does not appear on the queue
Add to queue info window doesn't work when Character sheet is not open Prereq:
- Character sheet is closed
Steps:
- Have character sheet closed
- Open info window for an item for which not all required skills have been trained
- Select missing required skill
- Window popups showing the Add to queue button
- Click on Add to queue button
- Button changes into Skill Queued
- Open Character sheet
- Incorrect The just added skill does not appear on the queue
Add to queue info window doesn't add all the levels of missing skill Prereq:
- Character sheet is open
- Skill Mining Drone Operation has been trained to lvl 3
Steps:
- Open info window for Mining Drone II
- Navigate to requirements tab
- Mining drone Operation 5 with training time of x days
- Select this skill
- Window popups showing the Add to queue button
- Click on Add to queue button
- Button changes into Skill Queued. Mining drone Operation 4 has been added to the queue
- Incorrect Mining drone Operation lvl 5 is missing
Missing skills are shown in character sheet even though 1 or more levels have already been trained Prereq:
- Character sheet is open
- Skills Command ship, Armored Command, Information Command, Skirmish Command and Shield Command have been trained been trained to lvl 3. This is possible due to skill changes in the past.
Steps:
- Select Command ship skill
- Window pops up showing Armored Command 5, Information Command 5, Skirmish Command 5 and Shield Command 5 as required skill, training time of multiple days and Add to queue button.
- Incorrect: no additional skills are required to train Command ship 4. No required skills should be shown, because lvl 3 has already been trained
- Click on Add to queue button
- Button changes into Skill Queued
- Incorrect Armored Command 4 & 5, Information Command 4 & 5, Skirmish Command 4 & 5 and Shield Command 4 & 5 have been added to the queue.
- Incorrect Only Command ship 4 should be added to the queue.
|
JonnyPew
Imperial Academy Amarr Empire
51
|
Posted - 2016.10.22 14:26:00 -
[103] - Quote
My character image is not appearing in the header.
I usually stack my character sheet window with other windows such as mail, market, wallet, asset windows. That might be causing the bug.
http://www.youtube.com/JonnyPew
|
Uulquiorra
Arenita Undecimus
0
|
Posted - 2016.10.22 16:24:52 -
[104] - Quote
https://www.reddit.com/r/Eve/comments/57b54u/dev_blog_skill_level_complete_a_new_character/d8quxbp/
I like the general scheme however the horizontal layout makes my head hurt and the tooltip buttons makes the tooltips huge in a UI that already has so many windows taking up space. I would envision it more like this (please excuse terrible bastardized copy/paste editing skills....) character sheet http://i.imgur.com/ic6SboR.jpg add to queue http://i.imgur.com/U6LkPsi.jpg buy all skills http://i.imgur.com/UeTzpoU.jpg clone upgrade http://i.imgur.com/qT0ThLh.jpg it would be even more awesome to be able to choose the layout, so anyone who likes the horizontal can have that while the more OCD of us can have our vertical back (why is horizontal the new cool UI when its less functional :/) the premium sub model is pretty common in gaming right now, so it maybe doesnt need to be explained out everywhere, just use the yellow theme and the +¬. |
Nosum Hseebnrido
Interregnum.
9
|
Posted - 2016.10.23 17:27:47 -
[105] - Quote
There is no bounty information.
http://eveboard.com/pilot/Nosum_Hseebnrido
|
Soleil Fournier
Black Serpent Technologies The-Culture
171
|
Posted - 2016.10.25 05:42:39 -
[106] - Quote
Well if the devs are still reading, :
1) It would be extremely beneficial to have an "Alpha Clone" category (like Armor, Spaceship command, etc), where you put all of the alpha clone skills on one page together. I think that would give players a better representation for alphas and help them identify what skills are available to them, rather than having one skill on this page, and two skills on that page, etc etc.
2) Please alphabetize the category list like it is on TQ (Armor, Drones, Electronic Systems....) so finding a category is easier.
3) Please add the option to hide skills at 0 sp. I use on TQ and would enjoy it on this new skillsheet too.
4) It would be great to have the skill point totals for that category shown at the top of the category, and not just on the tooltip. |
Uulquiorra
Arenita Undecimus
1
|
Posted - 2016.10.25 08:43:33 -
[107] - Quote
Please put the "Add to queue" function in the tooltips that include prerequisite skills INTO the right click menu, as the tooltips are awkward as hell to actually get to stay up LONG enough to CLICK the button; a task that should take 2 seconds max can take up to a minute if the tooltips decide to be uncooperative... |
Nosum Hseebnrido
Interregnum.
9
|
Posted - 2016.10.27 03:21:28 -
[108] - Quote
Uulquiorra wrote:Please put the "Add to queue" function in the tooltips that include prerequisite skills INTO the right click menu, as the tooltips are awkward as hell to actually get to stay up LONG enough to CLICK the button; a task that should take 2 seconds max can take up to a minute if the tooltips decide to be uncooperative... It is problematic because you have to make direct move between point where is your cursor and "Add to queue" on tooltips - in this way tooltips window will not disappear.
I'm 100% sure that 98% of global population on Earth, do not do that by standard, and whenever something pop-up on they screen first of all they want to read it, and to make it simple they track what that are reading with cursor.
http://eveboard.com/pilot/Nosum_Hseebnrido
|
13kr1d1
Hedion University Amarr Empire
206
|
Posted - 2016.10.28 03:48:03 -
[109] - Quote
Stop fixing things that work well. They're getting worse.
Don't kid yourselves. Even the dirtiest pirates from the birth of EVE have been carebears. They use alts to bring them goods at cheap prices and safely, rather than live with consequences of their in game actions on their main, from concord to prices
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Tarek Raimo
Eleutherian Guard Villore Accords
50
|
Posted - 2016.10.30 14:42:50 -
[110] - Quote
Hello UI devs
There is one thing not directly related to the character sheet but very crucial especially for new players to quickly understand where they are headed with training skills.
Currently, the "requirements" and "mastery" tabs use red X's yellow circles and blue checkmarks to indicate whether a required skill is not injected at all, partially trained, or fully trained to meet the requirements.
This is an almost universally known colour coding which is immediately intuitive for anyone (well, green checkmarks would be even better to stick with the traffic light metaphor)
In the new interface, you have changed that to represent untrained or partially trained skills with small blue dots in the same blue as the checkmarks. I have spent some time with a new player on SiSi yesterday and she had a really hard time figuring out which skills she was missing.
Certain things like intuitive and widely used colour codes are universal standards for UI design. I really don't understand why you felt you had to get rid of that for the new interface. For the sake of easy and intuitive work with this rather complex system of skills and requirements, I would petition you to bring the colour coding and different symbols back. I bet you will save yourself a lot of grief by the time the new F2P accounts start coming in and file support requests en-masse because they can't figure it out. |
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Annexe
I N E X T R E M I S Tactical Narcotics Team
89
|
Posted - 2016.11.15 16:40:12 -
[111] - Quote
With the horrible character portrait banner open, you can click the character name to bring up their information sheet, when this banner is minimized, you cannot click the name.
Seriously... just cut off the portrait banner (and remove display pics altogether) if you are not going to do it right.
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
|
Hirmuolio Pine
EVE University Ivy League
4
|
Posted - 2016.11.15 20:38:17 -
[112] - Quote
Some feedback on the skill screen.
Current skill window and what is bad in it: http://i.imgur.com/2hgePLN.png
horisontal lists are bad. Very bad.
The list of skills is way too short. Also having it in multiple columns is bad.
The list of skills I'm training is too short. It does not show how much I have trained a skill.
The older system where we had two long lists was superior. The skills list needs lots of vertical space. It MUST not be vertical list. The training queue needs lots of vertical space. The only way to do that is to have two lists side by side.
I also think that the training queue would look nicer if the time remaining numbers would be aligned to left.
quick job in paint: http://i.imgur.com/gbodMZH.png |
Helene Fidard
CTRL-Q
47
|
Posted - 2016.11.15 20:51:11 -
[113] - Quote
Echoing the above post. I play in windowed and the new character sheet simply doesn't fit.
It would be vastly easier to use if the category/skills/queue tables were arranged into flat lists in columns. Vertical screen space is valuable!
Hey! I don't know about you
but I'm joining CTRL-Q
|
Von Weiner Schnitzel
The church of Evil Justice Brothers of Tangra
0
|
Posted - 2016.11.15 21:02:34 -
[114] - Quote
Just logged in after the update.. this character sheet thing is ********.. like seriously? almost makes me want to unsub all 8 of my accounts.. bad direction here CCP. Should allow veteran players the option to keep the old one...
I find this is a recurring problem.. you guys have loads of veteran players but you keep[ changing **** to suit the newbs you completely forget about us.. or you don't care because you're a company and you're in it for $$$ which I get that from a business standpoint but I mean I remember when i used to play the game long time ago and you would have like 40-50k players online even at a low it was like 34 or so?
Todays numbers I see like 25-28k at a high and like 18-19 at a low.. I know you've banned a lot of botters and things and I would imagen the changes to ISBoxer didn't help the cause but cmon. you guys have been LOSING subs it seems since you guys did the big speed nerf in Apocrypha? I can't remember which expo.
All I'm saying is if you're gonna implement new then either make sure it's a good change overall which I'm seeing a lot of people who're unhappy with this new change and sure it'll appeal to newer pilots but the older pilots are what? suppose to just deal with it? ~~~~~~~~~~~~~~~~
As far as feedback on the new character sheet.. something I really hate and should be allowed to be changed is make it so I can select ALL SKILLS.. right now I'm stuck clicking on a specific section like Spaceship Command or Drones or something and then I can filter by "Can Train Now" or "Have prerequisite for" etc..
I miss being able to simple open my character sheet and see ALL the skills I have right there in the middle.. I feel like I have to go through a maze and click a whole bunch more than I really should have to just to get to 1 specific thing where as before you open the character sheet and boom skills are there.. might have to scroll a little bit but that's not a big deal it was just simple.
/rageoff
Edit: Just saw the servers have like 35k players but I'm assuming a good bit of those are alpha players now. |
Chuvi Elongur
Eastern Shore Champagne
1
|
Posted - 2016.11.15 21:11:20 -
[115] - Quote
Why no skill training multiplier next to skills like in the old skill queue? |
MegaLuter
Horizon Eventus SOLAR FLEET
24
|
Posted - 2016.11.16 00:37:26 -
[116] - Quote
New skill menu it s terrible!!! why you create picture from above takes a lot of space ??? But it is not informative !!!! what for??? why when you hover on the skill branch covers all other skills popup menu ??? It is very uncomfortable!!!! I want to see everything, and not an area that you have not blocked pop-up window help !!!
and launcher on russian lang not work!!!! its you new launcher!!!! |
Commander Shag
Caldari Provisions Caldari State
1
|
Posted - 2016.11.16 21:20:40 -
[117] - Quote
No that I actually play anymore, but holy cow the new skill sheet is absolutely terrible.
I have nothing constructive other than give us the option to get the old UI back, this one is junk. |
Sky Marshal
Core Industry. Circle-Of-Two
140
|
Posted - 2016.11.17 01:08:38 -
[118] - Quote
It seems that the graphic aspect of the feature has priority on the mandatory aspect in this kind of game : the efficiency.
And so the result is insatisfying. Not bad, but some points are annoying.
Why the skill category list is not alphabetically listed ? I lose time to find any category I wish.
It is impossible to know at a glance : - how much skill points is needed for a skill (must individually "Apply skill points" to get this information), - how much is the training rate multiplier and so how tedious/long a skill will be from level 1 to 5 (must "Show Info" to know) - how much I have partially trained one skill.
It is possible to get some of this informations but it requires more manipulations than before and so make us lose TIME in skill planification. EVEMON and similar become suddenly mandatory to really make a skill plan. Maybe you can add this data in the mouseover infobox on each skill ?
|
Raw Matters
Brilliant Starfire
80
|
Posted - 2016.11.17 11:34:45 -
[119] - Quote
So far the only way I have found to check the current bounty on my character is to open the character screen, then right-click on my name and select info.
TBH in my company people could get fired for releasing such a UX, you devs should feel lucky for working at CCP. |
Ninteen Seventy-Nine
Pator Tech School Minmatar Republic
257
|
Posted - 2016.11.17 16:15:08 -
[120] - Quote
Did the rare skills get deleted from the game? I'm not seeing any change in skill points but they aren't there....
Please fix this so they're visible again.
Also:
-need some way to see ACTUAL NUMBERS (number of skill points trained in skill/remaining, training time multiplier)
-the skill categories are just sort of all over the place, can I recommend alphabetical at the very least? -the skill categories are hard to see when i start putting my mouse there and popups info windows then obscure half the list
Can I recommend slim & expanded view options for the window maybe? Needs something that's for sure.... would really like to see something streamlined, the old sheet was pretty good for that.
"The unending paradox is that we do learn through pain."
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1094
|
Posted - 2016.11.18 02:07:19 -
[121] - Quote
After using this thing for a bit....
Pop ups and tooltips are horrendous and make traveling your mouse around to do things even half decently quickly a very large pain.
Disconnecting or otherwise allowing, like the industry page with the arrows, for the entire window to be used for your skill queue list is a MUST.
Allowing block skill moves, both up or down, is a must. Trying to add a bunch of new skills, L1-5 and then any advanced L1-5, one at a time is horrendous and I refuse to redo skill queues of over 2 years with some characters just to move up 5 or 10 skills singularly. This was already an issue for me with the old skill queue. Also as an addendum to add a top/bottom of the page auto-scroll feature so I dont wear out my scroll wheel on my mouse to get it to the right place in the queue list.
Saving queues on inactive characters. This was an issue with the old queue and was fixed. It REALLY needs to be fixed here too again. There is only a START button but not a save button and when closed the new queued up skills are not saved if another account is training.
An option to place a skill at the top of a queue, set all skills in the proper order and THEN start the skill queue rather than the current if you move it to the top it starts as soon as placed.
Placement of the PAUSE/START button in the bottom right. I can see people clicking on this by accident as they resize the window in that corner due to its proximity to the very hard edge of the corner when the drag icon pops up by mistake, not noticing it and thereby having nothing in training. More a quality of life adjustment than a technical one imo.
Placing the skills list in the first window either the same order as it was in the old queue or having a sort availability of some sort. Alphabetically, personal, etc. Trying to hunt for the new order takes forever.
Thanx though, other than that it looks nice.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
|
Do Nut
Caldari State
30
|
Posted - 2016.11.18 10:50:47 -
[122] - Quote
Reading this blog I have found this wonderful idea:
Soleil Fournier wrote: ... 1) It would be extremely beneficial to have an "Alpha Clone" category (like Armor, Spaceship command, etc), where you put all of the alpha clone skills on one page together. I think that would give players a better representation for alphas and help them identify what skills are available to them, rather than having one skill on this page, and two skills on that page, etc etc. ... It makes me sad that some other good ideas have been ignored too. The actual blog "EVE Online: Ascension - General feedback (PC)" shows the mood in the community.
Happiness
is a way of travelling
not a destination.
|
Carl Kowalski
State War Academy Caldari State
2
|
Posted - 2016.11.18 11:19:27 -
[123] - Quote
Who was the clever person coming up with idea to place two long vertical list (skills, queue) on top of each other??
This is a trend I'm observing over the last years: a functional solution will be replaced by a much better looking solution lacking usability.
Dear CCP, your game was beautiful and usable five years ago. Stop making it more beutiful, but less usable. And please stop replacing working stuff with tech demos. The first rule of a functioning product management is to make sure, that the new solution is at least as usable as the old one. Artistic ambitions should only come next. Remember "design follows function!". And please let the tech demos stay on the test server as long as they are not feature complete enough to replace the existing solution.
One other thing is the unordered lists. Every time a developer shows me a new solution, and he didn't care about sorting (and didn't ask beforehand) I will give him a warning. The next time he is out. If he doesn't care about my product, I don't care about him.
So, do you do any quality assurance? Or is the implementation so full of bugs, that your testers don't have any energy left to look at the details of usability? Is there a designer or product manager actual playing the game who cares to look at the solution before shipping it? Or do you work like this cheap overseas development companies, where coders type in lines of code, and product management ships it, when it doesn't break the build.
Dear CCP, I beg you, please care about your product.
Looking for assignment: have missiles, will travel ...
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Calumbacha
guided by voices
4
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Posted - 2016.11.18 19:53:29 -
[124] - Quote
Bring back the old character sheet
This new one is crap for people with hundreds of skills.
They just keep noobifying the game and giving older players more reasons to leave, not stay. |
Frodics Marosi
Resurrected Kingdom Integritas Constans
0
|
Posted - 2016.11.20 21:22:43 -
[125] - Quote
Aprox 20 accounts. This skill is absolutely horribly. I am a programmer and myself have a similar to eve-board, i pass the whole saturday checking what characters are the more importants to me, and how reduce to 7 accounts ( the minimum i can have for other reasons), because is absolutely a ,madness THINKING in do the new skill screen in 20 toons at same time.
Is a strange award get the MULTIBOXER- WHALES, and old players thinking in leave the game or reduce accounts because that. As other developers say, your UI people dont know is needed give your users at sense of control. Read the boks of Joel Spolsky about that. The books not only the site ... the user like more the interface when he have some control in that. We have no control now.
My principal problems:
1 ) When i enter in a char i am training with a boost accelerator of 35 days, sometimes i dont remember what was training. Then i cant see WHAT he/her already learn. I go to eveboard and now is offline, maybe too much visitors for the UI change 2 ) I use normally monitors of 25 inches, 2 per screen. At that resolution is not scalable the interface. In few word, not all your users have 21 screen inches for one skill char. 3 ) Another monitos i use are a cheap monitor resolution of 1368 * 1024 or similar, the skill shett use aprox 60% of screen. Then i need stay in Station for check what skill, and the horrendouse cpu use of the boards of video publicity are a PITA.
My only solution at the moment is return the old sheet, or lose customers.
Myself go to focus in six or seven characters, and see the skill sheet at less is possible in a hwole differnt computer, as an All in One HP, because ois the only way to do something usable.
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Shaana Mistique
Native Freshfood Minmatar Republic
8
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Posted - 2016.11.21 18:34:42 -
[126] - Quote
After using skillque for a bit, ccp please, if its easier to look up the module requirements and then drag the skills from there instead of the character sheet because its too fcking hard to look for that one skill,, u've done something wrong... FIX IT |
ImmortalAzure
Immortal Spartans
0
|
Posted - 2016.11.22 16:32:14 -
[127] - Quote
Thanks for Over-Complicating things yet again. -1
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Lord Saradomin
My Full Circle
11
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Posted - 2016.11.24 18:54:30 -
[128] - Quote
Logged on for first time in 3 years to see this new "free" eve....The new Character sheet is quite possibly the worst change I've seen so far, if you are trying to help newbies start the game, you are very wide of the mark.
Nice to see things never change with CCP :) |
Dahlia Samar
Maniacal Miners INC LEEKSWARM FEDERATION
5
|
Posted - 2016.11.26 03:20:33 -
[129] - Quote
Please, please, please give us back the old character sheet
or at the very least allows us to separate the skill list and training queue |
Thomas Stanson
Lonley Kings
0
|
Posted - 2016.12.03 00:25:02 -
[130] - Quote
Hi-I am new player-just two years- and only what I can say about new skills sheet-is 3 steps back!!!......it is terrible to use it. There is many changes what I like and don't like but this is the worse thing. Previous was just close to perfect I don't understand why did You change it...
And this new ( aura?) voice....is a joke....please..
If I may write here-one more pointless change which came some time go is not possible to split the items anymore. Now to split the rockets for example I have to load and unload missile launchers many times......pathetic.
...and I still love this game :)
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Lumosity CrownGuard
Imperial Academy Amarr Empire
0
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Posted - 2016.12.03 02:21:53 -
[131] - Quote
Thomas Stanson wrote:Hi-I am new player-just two years- and only what I can say about new skills sheet-is 3 steps back!!!......it is terrible to use it. There is many changes what I like and don't like but this is the worse thing. Previous was just close to perfect I don't understand why did You change it...
And this new ( aura?) voice....is a joke....please..
If I may write here-one more pointless change which came some time go is not possible to split the items anymore. Now to split the rockets for example I have to load and unload missile launchers many times......pathetic.
...and I still love this game :)
first off they changed the skill sheet because now it easier to manage then before. i hated the old one and many others. second there is nothing wrong with aura voice. there is obvious something wrong with you.
you just use shift too split items. check your key binding. lmao your 2 years is a joke, noob!
As i quote CCP "We are also able to react to unexpected issues by refining the Alpha clone skill list further." maybe let alpha use expedition frigate for ore ships, and battle cruiser for pvp. Cruisers are the best vs a legion, since alpha can't use tier 2. |
Logan Revelore
Symbiotic Systems
86
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Posted - 2016.12.04 18:42:37 -
[132] - Quote
Sentient Blade wrote:Good god man... why are you taking up half the vertical screen real-estate (the most important in a UI) on such pointless information as how many skills you've trained in each group and a giant head?
You're aware you've left what appears to be about 150px to show the actual *substantial* functional part of the skill queue, right?
The previous (current TQ) layout is _much_ more functional and intuitive.
You've already been shown the way to go about it by player-made mockups, get that list stacked in a vertical single-column down the left hand side, give much more room for the training queue, get rid of that horrible 3-column layout when a table is much more appropriate, especially with all the vertical space you would regain from fixing that godawful skill-type list.
Regards, a frustrated UI designer banging his head on the desk.
Edit: I apologise if this came across as unduly aggressive, rest assured it's not meant to be. It's more venting frustration, I am concerned that the UI team have maybe gone down the route of "People hated it, let's make minor tweeks" vs re-evaluating if their initial decision on placement was the right one in the first place.
I, personally, feel their initial layout decision was a bad one, and even though tweeks have make it better, it's only gone from "Terrible" to "fairly awful" when they should be aiming for "Great".
Agreed tbh.. Just saw the UI today.. Too much graphic wasted on non-essential stuff. |
Annexe
I N E X T R E M I S Tactical Narcotics Team
118
|
Posted - 2016.12.09 09:55:39 -
[133] - Quote
- Allow the skill categories to be listed in Alphabetical order.
- Display total skills trained/owned/Level5 when 'All Skills' is selected.
- Change tab order to: Character, Skills, Interactions, History, Skins, Pilot License.
- Allow character name to be clickable link when portrait banner is minimised.
- Merge Augmentations, Jump Clones and Attributes into one tab called 'Clone'.
Annexe
ITAI - VIP
"i will pop your wreck with faction loot"
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Guardiano
CAPITAL TRUST
0
|
Posted - 2016.12.11 03:33:02 -
[134] - Quote
Question I hope someone on here can answer.
A new interface is a new interface, takes time getting familiar with. I am good with that.
The one issue I am having, which I hope is just a setting, is to figure out how many SP's I have in my queue.
I see a nice timeline... great, except different skills have a different training slope due to attributes.
So I want to buy a skill injector to reach a certain skill.. however I don't know if it is worth it because I can't tell how many SP's it will take.
The Skill injector is measured in SP's... while the Queue is only measured in Time...
So my Q is, How the hell do I figure out how many SP's are in the queue???
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Henry Plantgenet
Center for Advanced Studies Gallente Federation
146
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Posted - 2016.12.15 11:52:50 -
[135] - Quote
The logical order of skillgroups seems to be missing. I have no idea which skill is in which group and the groups are not placed intuitively on the skill queue display thingy. Maybe give us the option to sort skillgroups based on some different things like alphabetical, number of SP already in it, etc. etc.? |
Gaius Clabbacus
Basket of Deplorables
35
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Posted - 2016.12.16 18:46:44 -
[136] - Quote
- Please sort skill groups by alphabet
- When expanding the character sheet with the character picture would it be possible to keep the head-orientation the same as in the character creator snapshot
- Building on the above, perhaps have the character picture expand to the side so it shows head-to-toes, incl any clothing or armor.
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Leila Larphson
Interstellar Exploration Center
5
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Posted - 2016.12.19 21:29:04 -
[137] - Quote
So far, I haven't had any problems using the new skill window. Although it did take some getting used to.
Do have an idea for an additional functionality. When you hover over the time part of a skill that is anywhere down the queue, would it be possible to get a tooltip showing the total time (including all skills that come before it) for that skill to be completed ? At the moment, if I want to know how long it will take for the queue to be completed up untill a certain skill, I find myself calculating (mostly approximating, because calculating with time is slightly different / more difficult then with decimals). Would be a piece of cake for computer tho. This would be somewhat the same as the tooltips you can get when hovering over the icons that show what the different levels of a skill will unlock.
Also, if you click the new 'Add to queue' button (that appears when you hover over an item that you don't have the skills for yet), then please add all levels of the required skill/skills. The button shows all the required levels but only adds required skills up until level 1 of the final skill, even though the final skill is required to be trained to level 3 for example.
Cheers.
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Thomas Stanson
Lonley Kings
1
|
Posted - 2017.01.19 21:40:02 -
[138] - Quote
I was hopeful that some changes proposed by the previous will be introduced along with a new patch. However, you do not see the interest in this thread from the CCP. Unfortunately for me a new idea on a sheet of skills effectively discouraging to continue ... therefore remains logged off somewhere in deep space .... |
Inactive Seller
Hedion University Amarr Empire
7
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Posted - 2017.02.07 16:49:50 -
[139] - Quote
Agree Thomas Stanson, i begin to sell many opf my chars because dont want deal with the new skill page.
Selling some inactive pilots ...Goal : 36 for 15 feb 2017 at the moment 40 and
Selling Interceptor with PI and soon freighter
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Mama Baer
The Tiny Co.
1
|
Posted - 2017.02.09 16:46:59 -
[140] - Quote
I still do not like it. Can we remove some of the spacing between the skills in the queue? |
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smoopmeister
Risk Breakers Snuffed Out
3
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Posted - 2017.03.03 23:42:47 -
[141] - Quote
I don't think you could have built a worse interface. could you please tell me what chuffing order the skill groups are in? they make ZERO sense. "oh you know that alphabetically sorted skill list, yeah, overrated; let's just use a randomiser"
seriously, awful. stop being bad
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Lothros Andastar
Eternity INC. Goonswarm Federation
200
|
Posted - 2017.03.17 19:41:01 -
[142] - Quote
ITT More proof CCP only care about stealing money from their players. |
Inactive Seller
Hedion University Amarr Empire
19
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Posted - 2017.03.17 19:55:30 -
[143] - Quote
Personally i think was a bad move. Myself downsize from nearly 30 accounts to 12 only for the non amigable skill queue. Personally i create a new one with php and api for know what is happenning. Then they 18 accounts in me.
Selling some inactive pilots ...Goal for Second phase : 36 for 15 mar 2017 at the moment 35 ... wow i think 27 is too low for me =( Need sold some characters more and pass to third phase. By the way, the answer is 36, no 42.
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Rain6637
NulzSec
35017
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Posted - 2017.03.25 08:11:22 -
[144] - Quote
I disagree with the skill category listing system. It goes alphabetical Left-Right, but it should go alphabetical up-down in column 1 then up-down column 2. Alphabetical sorting is the largest sorting system in question. In the skills list under each category, columns are the longer form and A-Z should follow the columns rather than rows. The human eye reads left to right, yes, but when we're looking to index by alphabet we need it to be continuous as possible. Alphabetical by rows when rows are 2 columns wide is bad. It's easier to follow the alphabetical sorting by columns in this case when we can take in 7 or 8 alphabetical items at a time. As for the skill category listing I don't know what the sorting order is about. What's the logic behind it
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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