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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Sasha Nemtsov
Federal Navy Academy Gallente Federation
178
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Posted - 2016.10.20 16:17:49 -
[61] - Quote
I can't shake the feeling that, although the proposed new NPE sounds like fun, we all got here without it. And we are the ones who've shaped EVE, using the tools handed to us by CCP. Ok, we don't all get along (gank v. anti-gank, etc.), but we more than anything else sculpt the vibrant culture of EVE and give it its special character (for good or ill...).
Perhaps there are no longer enough of us to swell that bottom line, but it remains true that after a bit of questing and other high-jinks, your genuinely new players will meet the hard rock-face that is the real EVE Online. As usual, the persistent ones will stay and the rest will leave, F2P or not.
I wish I could be more positive. I know you have further improvements in the pipeline, and I look forward to seeing what those are. |
Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
309
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Posted - 2016.10.20 17:30:30 -
[62] - Quote
I hope this NPE revamp is better than the last one...good God |
Zsha
Imperial Academy Amarr Empire
12
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Posted - 2016.10.21 02:42:01 -
[63] - Quote
Reeeeally looking forward to this NPE
Oh... and off grid links removed!!!
CCP are really heading in the right direction, keep it up!
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Rain6637
NulzSec
34296
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Posted - 2016.10.21 07:54:53 -
[64] - Quote
Oooh okay it's not until next week. I created a new character and pretended like I didn't know what to do. The asteroids and environment look great but I sat there waiting for some instructions and they never came
they never came!
YOU LEFT ME IN AN IBIS WITHOUT INSTRUCTIONS IN AN ASTEROID BELT WITH BAD GUYS
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Rain6637
NulzSec
34296
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Posted - 2016.10.21 07:59:07 -
[65] - Quote
More Aura voice is excellent. There's the joke "EVE has sound?" but that's a convention that needs to be slain. When game players sit in silence in front of their computer, they're probably looking for some kind of stimulation. So audio is good -when- it serves as feedback for player actions. You know, the stimulation payout (or reward) for taking an action.
I'm saddened by the lack of commitment to a British Aura, but I'm okay with this too.
Any chance you could animate Aura's avatar and then maybe have her tell me to do a barrel roll (also add barrel rolls tia)
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Daichi Yamato
Xero Security and Technologies
3565
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Posted - 2016.10.21 14:09:38 -
[66] - Quote
Sasha Nemtsov wrote:I can't shake the feeling that, although the proposed new NPE sounds like fun, we all got here without it. And we are the ones who've shaped EVE, using the tools handed to us by CCP. Ok, we don't all get along (gank v. anti-gank, etc.), but we more than anything else sculpt the vibrant culture of EVE and give it its special character (for good or ill...).
Perhaps there are no longer enough of us to swell that bottom line, but it remains true that after a bit of questing and other high-jinks, your genuinely new players will meet the hard rock-face that is the real EVE Online. As usual, the persistent ones will stay and the rest will leave, F2P or not.
I wish I could be more positive. I know you have further improvements in the pipeline, and I look forward to seeing what those are.
You're not wrong but games need to evolve to keep attracting new players (old players get...well old. They get family, or jobs with too many responsibilities and even if they play games for the rest of their life, they wont live forever.) Keeping a game modern and attractive to new generations is needed for a game to last beyond the original generation.
It'd be different if it we're selling out the core principles that made the game what it is (ahem), but this particular change is just keeping things modern.
One example can be seen in the new FF7. Originally it had no voice acting, just text (even in the cut-scenes). But if its remake was also released with text instead of voice it would only really appeal to players of the old FF7. Instead it will be fully voice acted, and it will attract a much wider playerbase becuase of it whilst still being the same game we love.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Lugh Crow-Slave
3259
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Posted - 2016.10.22 02:19:03 -
[67] - Quote
of all the choices you could have made (like using a guide other than aura) CCP decides to kick any nostalgia vets had in the guts and kill the iconic voice of eve
BLOPS Hauler
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Sgt Ocker
Caldari Provisions Caldari State
1166
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Posted - 2016.10.22 12:16:33 -
[68] - Quote
Lugh Crow-Slave wrote:of all the choices you could have made (like using a guide other than aura) CCP decides to kick any nostalgia vets had in the guts and kill the iconic voice of eve I just hope someone at CCP who can actually hear listens to what they have done will take note - And never introduce that squeaky, helium induced voice onto TQ.
Even at the login screen I did a double take, I thought I was entering a game of pixie's, not Eve.
That voice is just not right. It would fit with "little princess" nicely but just isn't right for Eve.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Uulquiorra
Arenita Undecimus
0
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Posted - 2016.10.22 16:46:41 -
[69] - Quote
ummm. took the cool sounding resonant aura voice and made it ....flat and uninteresting?
seems like an odd choice...downgrading something that has no problems? |
Tiranius Avetus
Itsukame-Zainou Hyperspatial Inquiries Ltd. Arataka Research Consortium
13
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Posted - 2016.10.23 16:50:14 -
[70] - Quote
+1 for old Aura voice. Deep and immersive. The voice of your ship. -1 for new Aura voice. Your boss secretary voice. |
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helana Tsero
Science and Trade Institute Caldari State
608
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Posted - 2016.10.24 11:54:10 -
[71] - Quote
Wanted to try the NPE on the test server.... but auras new voice was so bad I spent all my available time looking for the mute button.
luckily there is a audio slider to turn her off..
ccp again messing with stuff that wasnt broke....
edit... there is still time dear ccp devs... fire up the audio editing suite and transform new aura back into the old hard science fiction aura that fits in with the eve universe.
"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave." | zoonr-Korsairs |
Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |
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Faxtarious
Kai-Zen inc.
1
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Posted - 2016.10.24 20:28:03 -
[72] - Quote
When can we try that NPE? I see nothing on SiSi |
Quintessen
Old Spice Syndicate Intrepid Crossing
514
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Posted - 2016.10.26 02:37:08 -
[73] - Quote
I imagine there's nothing you can do about the fact that you had to change Aura's voice. The underlying voice acting is fine, but some of the audio effects make her voice unappealing. She speaks a little quickly and tersely for my tastes. |
Serenity Talie-Kuo
Avalhar Designs
0
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Posted - 2016.10.26 11:48:09 -
[74] - Quote
I actually like the new voice.
The old one felt a bit anemic to me.
Maybe just redo the "Docking request - Accepted". I keep hearing : "Docking request - Excepted". |
Nosum Hseebnrido
Interregnum.
9
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Posted - 2016.10.27 03:47:34 -
[75] - Quote
Welcome to New Eden, step two: camera rotation do not work without mouse - if you are using touchpad you are grounded.
http://eveboard.com/pilot/Nosum_Hseebnrido
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Zartan Maricadie
Center for Advanced Studies Gallente Federation
0
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Posted - 2016.10.27 14:36:48 -
[76] - Quote
NPE nice start.
However, on Caldari version I got stuck on Smuggler's Den. Den doesn't show up on info panel, have to access it through the Aura tips. As well once pirates are dead, there is no progression. Supposed to 'secure' the location but no obvious way to move forward. |
Sgt Ocker
Caldari Provisions Caldari State
1187
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Posted - 2016.10.28 12:45:49 -
[77] - Quote
So, quick question; Is the new Aura meant to just stop doing anything after - Hold left mouse button and move to rotate view?
Oh and just a little thing - When you "Orbit" something, you are generally moving (orbit, go around) - "To orbit the view", just does not make sense and will make less sense/confuse newblood. Try - to "view" what is around your ship - Simple and precise wording. Grammar is very important in any sort of tutorial, if the grammar is not correct the tutorial becomes nothing but confusing words. CCP, you really need to employ someone who has better than "math 101" as a basis for the English language. ( I understand for many Devs, English is a second language, so don't be offended when I say - DON'T WRITE TUTORIALS if you don't have a stronger than usual command of the language you are writing for)
When the Tutorial first fires up, it starts out with - you having just been destroyed by Drifters (or something) so I am giving you blah blah blah- Might this not lead NEW players who don't yet know what a Drifter is, to believe they have missed part of the tutorial somehow?
20 minutes now, Aura is still telling me to "orbit" the view "around" my ship with the mouse (but not moving). No next button? IS Aura broken? Or is this meant to be this way? I've tried rotating to view the inside of the station (still boring), I even undocked and "orbited" the view by rotating my mouse (oh that wording just bites) which isn't mentioned in the tutorial but neither will get Aura to move on with the tutorial.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Nevyn Auscent
Broke Sauce
3686
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Posted - 2016.10.28 19:35:58 -
[78] - Quote
Sgt Ocker wrote:
When the Tutorial first fires up, it starts out with - you having just been destroyed by Drifters (or something) so I am giving you blah blah blah- Might this not lead NEW players who don't yet know what a Drifter is, to believe they have missed part of the tutorial somehow?
Need a new intro video that shows all the Drifter attacks. That would fill that in, but yea it seemed a little odd to me that part too without a new intro. |
Darth Terona
Rifterlings Zero.Four Ops
300
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Posted - 2016.11.01 09:52:00 -
[79] - Quote
made a new mtar toon for the npe.
10 minutes in I broke it. I killed the first sleeper ship, and the second one spawned in right after. I had to kill it quick, as I let the first one do a bit of damage to see if Aura would ***** at me.
after I killed the second one, aura told me to click approach on the second sleeper.. (but its already dead) so... stuck.
I also made a Gal char and just self destructed my ship and pod in the beginning. Seems to have totally broke the npe. No way to continue tutorial.
maybe I'm just having bad luck?
Also, the default overview seems to not have sleepers or warp interdiction generators on it. (maybe an old custom overview was loading instead of default?)
Is it really a good idea to represent drifters as noob friendly content? I myself wont even bother shooting at a drifter. too risky for my blood.
I can see new bros being blapped by the first real drifter they come across.. (I see drifters as end game content) |
Morghash Synner
novus nebulae inceptum United Interests
0
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Posted - 2016.11.01 20:49:44 -
[80] - Quote
Having played the Caldari NPE, I felt I had to mention 2 things
- We're telling our brand new players, that you can kill drifters... - Along all these quest/storyline steps, it's possible (with the rinse and repeat method) to get stuck ... there's nothing to explain how to step forward or back in the storyline to get back on track
I really like the story aspect, but to be honest, I think there is little to explain to a new player, based on the force aux you're taking out, how difficult it is to kill even a belt rat in starter ship |
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Alstevar Eastern
Caldari State
10
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Posted - 2016.11.02 00:00:23 -
[81] - Quote
Great job on the Navigation voice Aura, "Docking request accepted" is good now. Do the same with "Docking permission requested" please.
Your effective personal standings need to be higher to see the player's signature.
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Sgt Ocker
Caldari Provisions Caldari State
1189
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Posted - 2016.11.02 01:17:44 -
[82] - Quote
Morghash Synner wrote:Having played the Caldari NPE, I felt I had to mention 2 things
- We're telling our brand new players, that you can kill drifters... - Along all these quest/storyline steps, it's possible (with the rinse and repeat method) to get stuck ... there's nothing to explain how to step forward or back in the storyline to get back on track
I really like the story aspect, but to be honest, I think there is little to explain to a new player, based on the force aux you're taking out, how difficult it is to kill even a belt rat in starter ship "Support" is going to be nice and busy resetting new players NPE progression as it seems that is the only choice available - For now. It might be helpful to include a direct link to submitting support requests in the NPE (a hyper link included with each of Aura's comments)
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Yinmatook
The Scope Gallente Federation
18
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Posted - 2016.11.04 14:56:26 -
[83] - Quote
I sincerely hope that the NPE that is on SISI is the inferior first generation of the well polished experience that will be deployed on TQ on the 15th. If it is not, I would strongly recommend that every player going through this crap be very careful to let your abusive and overacted FC complete their dialogue and Aura to complete all of hers and remember that while there are umpteen ways to "approach" something, when she wants you to approach, and she needs you to do it to clear the objective - you need to use the right-click menu or she won't know that you approached.
Also, when they give you the mini-injector and the new frigate. Thank them kindly and let them go deal with the hive. Otherwise, you are doomed to fight that hive, win, and get podded until the end of time - the objective is not reached because it does not let you get your pod out. Even when you click all the x's to make the stupid FC and Aura not blather endlessly, and you set destination, and turn on auto-pilot, you don't move and you get podded, and then you get to go back and destroy the capital ship and the hive and die all over again and again and again.
If this is not the inferior first generation - I pray CCP pulls the plug now. |
Mr Justice T
The Graduates The Initiative.
2
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Posted - 2016.11.10 14:06:44 -
[84] - Quote
Great job! There should be continuation of such introducion to eve for a bit experienced players. For pve I mean. With some tips for those players such "kill that ship first as it uses ewar on you" and so on. |
Julien Brellier
Federal Navy Academy Gallente Federation
140
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Posted - 2016.11.15 16:03:27 -
[85] - Quote
So....when if this getting finished?
Wish I was joking.
1) No information or advice about weapon ranges.
2) No information or advice about the difference between shield, armour and hull repair modules or when best to use them.
3) Voice acted sections being fired at you on auto-play with no pause between them to let you absorb what the last person just told you, and no means to play back any of them.
4) Docking or any other session change skips whatever voice acting section is currently playing, meaning you miss out on being told what to do next.
5) Leaving the industry window open whilst making the civ data analyser breaks the tutorial; fitting the module then bumps it forward a couple of steps and lets you continue.
6) Skill queue only very briefly touched on and the mini injector barely used at all. Please make Aura suggest other skills to add to the queue and use more of the injector.
7) No fitting advice given at all, no mention of PG, CPU, rig calibration, slot limits, turret hardpoints, missile hardpoints, drone bays, weapons needing ammo, NOTHING.
8) Getting the player to web the Force Auxilliary "to slow it down" Really?! Same player then taking down said capital ship with civilian weapons?! REALLY?!
9) Laughable voice acting from the npc fleet members, all meshing together, very difficult to make out with the amount of "radio static" effect and using the same face for all of the speakers.
10) Capacitor is only casually mentioned in passing (during the afterburner explanation), the importance of it totally ignored.
11) No intro video to introduce players to the backstory of the factions, the drifters, capsuleers, cloning etc.
12) After being given a frigate and thee guns, Aura constantly telling the player to "activate your primary weapon" and the pointer only pointing at the F1 slot may end up with players only firing one bloody weapon.
13) Distances in the NPE are vast and very boring to travel through, even with the afterburner on.
14) Hacking is not explained very well and the firewall icon should be displayed next to the core icon in Aura's description panel.
15) The fleet forward base is a mess of little square LCO brackets instead of an impressive array of ships to drool over.
Yes, the NPE is a million times better then it was but it's still shoddy. |
Mark Marconi
Ministry of War Amarr Empire
91
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Posted - 2016.11.16 20:07:03 -
[86] - Quote
I noticed and did myself see that if you skip ahead and for example kill an enemy before the NPE tells you too you get stuck at that point.
Newbies are getting stuck and leaving. |
Jean Paul Guillotine
University of Caille Gallente Federation
0
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Posted - 2016.11.27 01:39:29 -
[87] - Quote
Overall enjoyed the NPE intro scenarios- nicely done. A few (hopefully) useful comments:
Agree with previous criticism that Drifters' actual in-game capability will vary considerably from that experienced in the NPE. This I know for true.
Aura insists on using auto-pilot to navigate from system to system. My corpmates at UoC assure me this is a very bad idea, and may result in getting killed.
Aura also recommends stopping one's ship after every engagement/action. Again, the helpful students at UoC recommend always moving since inertia takes time to overcome, and such delays may result in death.
If a player does something before being told to do so, it seems to throw the NPE off track. I looted a wreck containing a survivor before Aura instructed me to, and the scenario would not move forward since it seemed to be waiting for me.
As a final note, experienced players wishing to try the NPE should do so in a clone without any implants! A veteran Grad Student from UoC found out the hard way that each participant in the NPE gets podded in the end, an experience costing more ISK than I imagined were possible to implant into a clone's head. |
Sgt Ocker
Caldari Provisions Caldari State
1251
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Posted - 2016.11.27 05:18:02 -
[88] - Quote
Why do the Aura tips for activating afterburner and weapons have to sit right over your ships information. Took damage from the seekers but no way of seeing how much because there is an Aura hint covering everything.
Maybe Aura could touch on the easier way to navigate, open wrecks etc by using the right click menu once in a while. The radial menu can be cumbersome, especially if your in a hurry.
Telling "new" players to close the industry tab during the build of the analyzer might save some getting stuck.
Auto pilot - Really? Teaching new pilots such bad habits from the start of their career is probably not a good direction..
Clicking on Aura's hints to navigate? not a good idea, navigation is the single most important thing in new eden - teach noobs to do it the right way.
Why such silly long distances to gates etc? most sites you will land at zero or close to gates, make the bloody training realistic. 127km to the info shard, seriously, Why? 20 or 30km maybe but that far with nothing to do but wait to arrive - Sorry but again make it realistic. Wasting time for the sake of wasting time.
Why is the Fax so far away? If your going to force someone to travel that far at least give them something to shoot along the way. Boring noobs to death during the tutorial is probably not a good way to get them to stay. And a 70k return trip to the hive after killing the fax, again with nothing to shoot - At least let the few seekers left follow so you can shoot them along the way - My goodness (can't use the word I wanted) who the fuk thought this shite "lets waste time to pad the length of the tutorial out a bit" up.
There is a few more things need tweaking but most have already been mentioned dozens of times..
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|
Helene Fidard
CTRL-Q
47
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Posted - 2016.11.30 03:59:41 -
[89] - Quote
I'm really impressed with the new tutorial, with a few reservations.
As others have mentioned it is very possible to get stuck by completing tasks in the wrong order. Although it is easy to reset the tutorial, based on my time in Rookie Help it's not obvious to a new player how to do that or how to reach the new mission site afterwards.
Also, please stop teaching people to autopilot.
Overall though, good job :)
Hey! I don't know about you
but I'm joining CTRL-Q
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