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Thread Statistics | Show CCP posts - 0 post(s) |
Odelya d'Hanguest
Khanid-damashii
39
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Posted - 2011.12.31 22:27:00 -
[151] - Quote
Faction warfare changes Incarna establishments
Oh, and school uniforms! |
Taiwanistan
Wildly Inappropriate Goonswarm Federation
131
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Posted - 2012.01.02 04:10:00 -
[152] - Quote
bumpin wis: a roman orgy of all-you-can-eat social /dance o7m8 dressup, unrestrained do ask do tell out and proud at the space bar dollhouse, all the evolving new and exciting things you've ever wanted.
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Arrinlay
Gateway Mining Division
3
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Posted - 2012.01.02 04:30:00 -
[153] - Quote
Faction Warfare - This is a given. CCP seems to not understand that FW is severely affecting new player recruitment by virtue of the fact that every new player wants to join militia and is promptly informed in their first week of play that EVE has at least one horribly flawed major feature...and they almost joined it.
New Tech 3 Modular Ships - I believe CCP is working on Frigates iirc, but I personally think a modular battleship would be very fascinating and give the potential for BS's to have a role in small gangs more often in all areas of space.
New Industrial Ships and Missions - Mining (gas/ice/ore) could use an overhaul, mobile manufacturing (think orca/rorq that has say 2/6 lanes manufacturing) would be very fun and add a new dimension to supplying wars throughout the game hisec to WH, and revamp of courier, mining, industrial missions - much of which could be improved if industrials had a way to use even basic combat tech effectively. |
Dyaven
Aliastra Gallente Federation
10
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Posted - 2012.01.02 04:46:00 -
[154] - Quote
Tiericide Bounty System Overhaul Low Sec Overhaul |
Ma'kal
The Imperial Commonwealth E.Y
3
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Posted - 2012.01.02 08:45:00 -
[155] - Quote
POS revamp/modular POS's Bounty system overhaul Lowsec overhaul
These are the three things I would really like to see changed. If I could go for a bonus one I would go for a change in mining. |
MotherMoon
Huang Yinglong
463
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Posted - 2012.01.02 09:51:00 -
[156] - Quote
Dust 514 integration Incarna establishments & contraband Factional warfare |
Tiberius Sunstealer
Phantom Soulreavers
12
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Posted - 2012.01.02 10:22:00 -
[157] - Quote
- Incarna establishments & contraband
Only for the contraband. It adds another layer of being a pirate.
- Alliance/Corp logos for ships
It would be cool to have something like this. It is the big things that get someone to play but usually the little things that keep them playing.
- Mining overhaul
Only because i'm a miner. If I wasn't, it'd be something to do with faction warfare, sovereignty, missions, etc.
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Mistrala DeLegra
Novus Alba FerrumSus
24
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Posted - 2012.01.02 13:00:00 -
[158] - Quote
More Incarna vanity releases Establishments Reworking of AUR and it's pricing |
Elessa Enaka
State War Academy Caldari State
9
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Posted - 2012.01.05 01:33:00 -
[159] - Quote
Alright, I would have to say that my big three for the Summer Expansion would be GÇ£Military-Industrial ComplexesGÇ¥. Allow me to explain.
I) Military A) Faction Warfare needs attention. i. Make it impossible to dock in systems that are hostile to your Militia. (i.e. no 24th Imperial Crusade docking in a system with Minmatar Sov) ii. Make anybody who fleets with or tries to Logi/RR milita members in hostile territory GCC for the hostile milita (i.e. TLF being RRed by a non-militia neutral in a system with Amarr Sov causes the non-militia neutral to go GCC while in Amarr Systems) iii. Make FW plexing require more PVP rather than PVE, when the plex starts have it sound an alarm to members of the defending milita within say 5-10 jumps (they should get a notification similar to when a POS is under attack) B) Wardecs need some attention as well i. Make the cost of a wardec scale with the ratio of GÇ£combat-skillGÇ¥ points between the aggressor and the target corp (i.e. aggressor corp has 15:1 ratio of total GÇ£combat-skillGÇ¥ points with the target corp, the aggressor corp is going to pay 150m ISK per week, make it a nominal fee of maybe 100k ISK if the ratio is <=1:1) ii. Make the above cost be recalculated everytime someone joins/leaves the aggressor corp after the war is initially declared. Immediately issue a bill for the difference from the initial cost if it is increased. If the cost decreases, it will be the new cost of the war bill the next time that bill would come due (Sorry, CONCORD has a no refunds/no exchanges policy)
continued.... Devour to survive, so it is, so it's always been |
Elessa Enaka
State War Academy Caldari State
9
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Posted - 2012.01.05 01:34:00 -
[160] - Quote
ii. II) Industrial A) Mining should receive some Love. i. Increase EHP for Exhumers to something like 100k, 250k and 500k (divide by 2 for T1 Barges). Make them wholly unable to fit modules that aren't Ice Harvesters, Mining Upgrades, Shield Boosters/Extenders/Hardeners and Strip Miners. Drones/Rigs should remain unaffected. IMHO, these changes should discourage ganking and encourage fleet mining ops (which in my experience are social events that are not botted). ii. MAKE ICE FIELDS DEPLETE though to balance this, every constellation should have at least 1-2 Ice Fields iii. Reduce the number of GÇ£Asteroid BeltsGÇ¥ in every system to a maximum of 2 though give every system 8-12 gravimetric sites (include the ice fields with these) with quality of the sites increasing as the systems security level decreases. The basic asteroid belts that are available shouldn't contain anything aside from basic Scordite and basic Veldspar. Also make all ices/ores potentially available in any system though only from the gravimetric sites seeded throughout. iv. Add random events to the new gravimetric sites which cause them to become hybrid sites of a sort. Perhaps an unusually large asteroid is concealing a source of solid Mykocerosin which is vaporized by the mining laser causing a huge explosion that damages every ship in the site as well as dispersing the remaining asteroids in the site leaving behind only a gas cloud of the type of Mykocerosin that had been stored within. Maybe there are already NPC pirates mining the grav site with their own barges as well as a security detail. These are just two examples, I am sure that there are many other possibilities. v. Make belt rats escalate, if they aren't taken care of fairly quickly, they call for backup (especially if they come across a fleet mining op). Give them better AI as well. vi. Make Scrapmetal Reprocessing required to reprocess anything, without it, you can only sell your loot on the market. You can still refine minerals from ore, but no reprocessing any non-ore items without Scrapmetal Reprocessing. Even then, the amounts should be reduced from current. B) Corporations should get some Love. i. Make them them a little more intuitive as far as assigning roles is concerned. Also, more granularity as far as granting access would definitely be a welcome change. Why must I grant access to a tab in every office if I want someone to have access to the tab in more than just one office. Even if I only want them to have access to two offices, it is either only one or every. ii. Corporations should be able to choose to either be specialist or generalist corporations. Generalist corporations would grant the most flexibility, though that would be sole benefit. Specialist Corporations could be divided into categories such as Industrial, Mercantile and Mercenary. Maybe Industrial Corporations get two extra Corporate Science and Industry slots per member (which could be handed out by Directors), but they are restricted from initiating Wardecs. Perhaps Mercantile Corporations get a .1% reduction in fees and taxes for market sales though at the cost of not having any Corporate Science and Industry capability at all. Maybe Mercenary Corporations get slight reduction in the cost of initiating Wardecs though are restricted to using Contracts for buying/selling. Devour to survive, so it is, so it's always been |
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Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
524
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Posted - 2012.01.05 02:38:00 -
[161] - Quote
OK, top 3
Incarna establishments & contraband Moons / moon goo changes Lowsec overhaul
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