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Shpongled Victim
Semper Fidelis German the Big Bang Gang
5
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Posted - 2016.10.26 10:01:49 -
[1] - Quote
Hey folks,
this is wierd: i had 8minutes left from amrorrigging 3 to 4 and i consumed a advanced bloodraider booster and expectet to finish it even earlier but it jumped to 1hr and 46 minutes now! WTF?!
Do i miss something or is this a bug? |
Cap ITal
Pator Tech School Minmatar Republic
5
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Posted - 2016.10.26 10:17:57 -
[2] - Quote
they are massively buggy. they barely take any time off 50 day skills. they have been reported to rest skills from near finished to just starting.
don't use them. |
Do Little
Virgin Plc Evictus.
472
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Posted - 2016.10.26 11:29:50 -
[3] - Quote
In my experience the standard +10 boosters are working properly. You can check your attributes in your character sheet and you can move a skill below the accelerated level to the accelerated level to see the time change.
The standard boosters give 900 SP/hour - 21,600 SP if you don't have the biology skill, 43,200 if you have biology trained to level 5. That's a pretty good deal even if you are buying them from the market at current prices.
I haven't tried the advanced +12 models and can't comment on whether they are working properly. |
Shallanna Yassavi
Imperial Academy Amarr Empire
436
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Posted - 2016.10.26 12:26:51 -
[4] - Quote
They were display bugged last time around. They would show the time to finish a skill with boosted stats on character select even if they had expired.
A signature :o
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Sobaan Tali
Caldari Quick Reaction Force
1066
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Posted - 2016.10.27 02:33:05 -
[5] - Quote
Cap ITal wrote:they are massively buggy. they barely take any time off 50 day skills. they have been reported to rest skills from near finished to just starting.
don't use them.
They don't last for 50 days, hence why they only cut time for the first 24 hours of training time. Doesn't matter if you are training a 50 day skill or a 2 day skill, it will reflect the same time reduced.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Rawketsled
Generic Corp Name
420
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Posted - 2016.10.27 22:21:03 -
[6] - Quote
Sobaan Tali wrote:Cap ITal wrote:they are massively buggy. they barely take any time off 50 day skills. they have been reported to rest skills from near finished to just starting.
don't use them. They don't last for 50 days, hence why they only cut time for the first 24-48 hours of training time. Doesn't matter if you are training a 50 day skill or a 2 day skill, it will reflect the same time reduced. Precisely this. |
Shpongled Victim
Brutor Tribe Minmatar Republic
5
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Posted - 2016.10.28 09:57:34 -
[7] - Quote
Ok, i checked again and found out on my smartphone evedroid said skill is finished while on pc eve online was still in training que. I assume evedroid just didnt update properly and had the hold math active. Anyway, today i tryed again advanced booster but i paused the skill que in advance and it worked like intended.
Maybe this was just a glitch last time due updating with th math or whatever. Thx for all your replys :) |
Oranen
Wing and a Prayer
0
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Posted - 2016.10.28 10:53:39 -
[8] - Quote
Put a short duration skill in your skill queue and put it below where the accelerator will last, then move it up to into the first 24-48 hours (depending on how long your accelerator last) and you will see the difference. It only figures the time reduction for the time you actually have the accelerator active which is at maximum 48 hours. It has no idea you have 20 more accelerators in the hangar to last till the even ends.
It's averaging about saving 40% of the train time, Mine saves 31.5% with a new remap. So 14 days of training is just over 9 days running the accerlators the entire time. 40 days would be 27.5 days for me using accelerators for those 40 days. |
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