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Thread Statistics | Show CCP posts - 23 post(s) |
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CCP Paradox
1464
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Posted - 2016.10.26 16:52:05 -
[1] - Quote
Hello spacefriends!
Starting from today, we (Team Phenomenon) have now enabled the new Mining Operations on Singularity. Some of you may have read the CSM minutes or perhaps have seen this teased on our Updates website, More Activity In Asteroid Belts.
This is a first stage at creating new procedural PvE content for EVE, to make the universe more exciting, vibrant and alive.
What you can expect to see across the universe, are NPCs mining asteroids inside asteroid belts. Due to the procedural way in which these spawn, it will be hard to recommend a specific system(s) to visit, so I would have to encourage exploration of the belts for now. These NPCs will appear in mining frigates, barges, and exhumers. Haulers will be coming to retrieve their ore when they are almost full, and the asteroids will deplete if mined out by the NPCs.
The mining NPCs will react to hostiles if you should attack them, and call in a fleet for assistance. This fleet will be composed of several roles, and will behave differently than you have seen before in the game. Expect to see their fleets made up of logistics, tacklers, and specialists in EWAR tactics.
All procedural mining NPCs will be flying ships denoted by a diamond (GÖª), for example you may see some of these in the overview:
Ducia Foundy Venture | GÖª Venture Minedrill Retriever | GÖª Retriever Astral Mining Inc. Iteron Mark V | GÖª Iteron Mark V Minmatar Mining Corporation | GÖª Scythe
Additionally, your standings against the mining corporation will be reflected in the overview, you will see the icons color change through the following gradient depending on current standings:
Terrible - Red Bad - Orange Neutral - Blue Good - Light Blue Excellent - White
We will be conducting a mass test at a later date, to test the NPCs specifically. Please look forward to it!
There will be more information at this years EVE Vegas, which begins this Friday (28th October) at 11:00PM EVE time, I would recommend checking this out. http://vegas.eveonline.com/
Thanks for reading, capsuleers. -Team Phenomenon
CCP Paradox | EVE QA | Team Genesis | Team Phenomenon
Space Magician
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Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1741
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Posted - 2016.10.26 16:56:24 -
[2] - Quote
The real question is... will they have mining permits?
Because I'm doing to die laughing if you've scripted them to DD anyone with a CODE ticker as soon as they land on grid. |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1935
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Posted - 2016.10.26 17:00:06 -
[3] - Quote
Nice nice
Akrasjel Lanate
Founder and CEO of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Vincent Athena
V.I.C.E.
3964
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Posted - 2016.10.26 17:05:08 -
[4] - Quote
Is this in all security class space? If so, will high sec spawns be smaller and less powerful, like belt rats? Will they be attacked by belt rats?
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CCP Paradox
1464
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Posted - 2016.10.26 17:13:16 -
[5] - Quote
Vincent Athena wrote:Is this in all security class space? If so, will high sec spawns be smaller and less powerful, like belt rats? Will they be attacked by belt rats? Are you buffing the belts a bit to make up for the ore that will no longer be there due to the NPCs?
The current belt rats will not interact with these NPCs and vice versa for now. There are differences in the composition of the NPCs depending on the security status of the system.
CCP Paradox | EVE QA | Team Genesis | Team Phenomenon
Space Magician
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Destiny Dain2
Your Destiny Corporation
67
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Posted - 2016.10.26 17:40:32 -
[6] - Quote
CCP Paradox wrote:Vincent Athena wrote:Is this in all security class space? If so, will high sec spawns be smaller and less powerful, like belt rats? Will they be attacked by belt rats? Are you buffing the belts a bit to make up for the ore that will no longer be there due to the NPCs? The current belt rats will not interact with these NPCs and vice versa for now. There are differences in the composition of the NPCs depending on the security status of the system.
So what about whether you are going to buff the belts or no.
What about loot. Will they be mining items or just standard NPC drops? |
TigerXtrm
KarmaFleet Goonswarm Federation
1769
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Posted - 2016.10.26 17:50:23 -
[7] - Quote
So if you blow up the hauler or the miners, will you be able to loot the ore? Can NPC's actually deplete entire belts if left up to their own devices and how is this considered in terms of resource balance? What happens to the ore that is hauled away?
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1935
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Posted - 2016.10.26 17:52:56 -
[8] - Quote
You lose faction specific standings shooting them, yes ?
Akrasjel Lanate
Founder and CEO of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Koopman van Luxe
Hedion University Amarr Empire
0
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Posted - 2016.10.26 17:54:06 -
[9] - Quote
CCP Paradox wrote: Additionally, your standings against the mining corporation will be reflected in the overview, you will see the icons color change through the following gradient depending on current standings:
Terrible - Red Bad - Orange Neutral - Blue Good - Light Blue Excellent - White
Do the standings have any significant effect on their behavior?
For example: Would having bad standing cause the defense fleet to preemptively warp in and terrible standing cause them to attack you on sight? Or slightly stronger fleets to warp in based on standing? Is there any benefit to having good standing? |
Hetty Lang
Science and Trade Institute Caldari State
7
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Posted - 2016.10.26 18:02:01 -
[10] - Quote
Hi
Interesting idea,
So Are these NPC miners going to be the local SOV holder NPC's or NPC's that are enemy to the NPC sov holders?
If attacking these NPC miners is going to affect your standings then in which way is this going to work, ie for or against your standing for the local space that you like to mine?
Also the idea of NPC miner stinks of a ccp ploy for yet another isk sink in eve which brings me to the one that your going to resist answering and that is, are the belts going to get buffed?
Fly Wonky :) |
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CCP Paradox
1464
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Posted - 2016.10.26 18:03:37 -
[11] - Quote
Koopman van Luxe wrote:CCP Paradox wrote: Additionally, your standings against the mining corporation will be reflected in the overview, you will see the icons color change through the following gradient depending on current standings:
Terrible - Red Bad - Orange Neutral - Blue Good - Light Blue Excellent - White
Do the standings have any significant effect on their behavior? For example: Would having bad standing cause the defense fleet to preemptively warp in and terrible standing cause them to attack you on sight? Or slightly stronger fleets to warp in based on standing? Is there any benefit to having good standing?
Yes they do react to bad standings currently! Only negative standings at the moment will cause a reaction from them. I forgot to include this in my original post.
CCP Paradox | EVE QA | Team Genesis | Team Phenomenon
Space Magician
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SurrenderMonkey
Space Llama Industries
2550
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Posted - 2016.10.26 18:10:14 -
[12] - Quote
Will these appear in static belts only, or anomalies as well?
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Vincent Athena
V.I.C.E.
3964
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Posted - 2016.10.26 18:12:57 -
[13] - Quote
CCP Paradox wrote:Hello spacefriends!
.......... Additionally, your standings against the mining corporation will be reflected in the overview, you will see the icons color change through the following gradient depending on current standings:
Terrible - Red Bad - Orange Neutral - Blue Good - Light Blue Excellent - White.........
Wait, this is backwards. We are all use to seeing Blue for Excellent, and nothing, or grey for Neutral. It should be;
Terrible - Red Bad - Orange Neutral - White Good - Light Blue Excellent - Blue
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Koopman van Luxe
Hedion University Amarr Empire
0
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Posted - 2016.10.26 18:30:45 -
[14] - Quote
CCP Paradox wrote: Yes they do react to bad standings currently! Only negative standings at the moment will cause a reaction from them. I forgot to include this in my original post.
That's neat then, though I'd like to see sometime in the future some positive interactions with NPCs beyond just access to agents and lower station tax
For example, have a high standing with NPC pirates and they no longer target you unless you attack them, and maybe even gain standings and LP with them by killing their target and getting a killmail with npc pirates in it
Have a great standing with a mining NPC corp and their defense fleet might try to defend and repair you as well if you stick nearby, that kind of thing |
Turelus
Utassi Security
1075
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Posted - 2016.10.26 19:12:08 -
[15] - Quote
Will jump on SISI shortly and have a look but as a quick question.
Are these NPC's locked to region so only Caldari miners in Caldari space or do they move around?
Also what are the losses for killing these just corp standings or faction standings as well?
Turelus
CEO Utassi Security
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Nam Dnilb
Universal Frog
275
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Posted - 2016.10.26 20:15:48 -
[16] - Quote
Any definitive sightings? Can't find any. Also, bring back Hauler spawns on stations. They were cute. |
Turelus
Utassi Security
1075
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Posted - 2016.10.26 20:24:49 -
[17] - Quote
Nam Dnilb wrote:Any definitive sightings? Can't find any. Also, bring back Hauler spawns on stations. They were cute. I found one and attacked it with a frigate, I had to run when the response came. https://pbs.twimg.com/media/Cvt9bHKXYAUTNvc.jpg:large
Turelus
CEO Utassi Security
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Bienator II
madmen of the skies
3591
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Posted - 2016.10.26 22:12:54 -
[18] - Quote
sounds great, next generation of npcs. I am esp excited for the ability of npcs to see standings.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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RainReaper
RRN Assembly INC
82
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Posted - 2016.10.26 22:54:36 -
[19] - Quote
My oh my. This will be intresting. Now what happens if you're like me. Someone who have been shoting angels when mission running and end up having Angel miners warp in? Will i have to flee or try to fight back the onslaught? How tough will these rats be? Will we only find pirates or will we be able to find main Faction npcs like Minmatar or Gallente and just share the ore without a problem? |
Amak Boma
Dragon Factory Peoples United Republic Empire
209
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Posted - 2016.10.26 23:13:20 -
[20] - Quote
will they be capable of scanning down wormholes and mining ore in them? |
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RainReaper
RRN Assembly INC
82
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Posted - 2016.10.27 00:00:39 -
[21] - Quote
How "rare" are the new NPC's meant to be? Cause I havent found a single mining op on sisi and I have been looking trough as many belts as I can lol |
SurrenderMonkey
Space Llama Industries
2554
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Posted - 2016.10.27 03:37:14 -
[22] - Quote
Huh - the exhumers leave elite wrecks (large ones, at that). Just pulled some intact armor plates off of a Skiff wreck.
If everyone will excuse me for a moment, I have some things I would like to sell.
I've seen several different response fleets so far, most commonly an all-frigate sized one with ewar and DPS. The skiff I attacked resulted in a defense fleet that included some frigate logi (maybe the other frig ones had a logi and I just didn't notice it). I've seen one batch of frigates and cruisers, such as seen up thread.
The combat ships don't seem to leave any wrecks.
So far I've found plenty of them in high sec, but I did 15-20 systems in null and saw exactly zero (much of that was in Outer Ring, too).
I hung out with the skiffs for 20 minutes before engaging, hoping to see a hauler or some kind of activity, at least, but they pretty much just sat there and shot rocks like any proper AFK miner. :)
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Bienator II
madmen of the skies
3591
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Posted - 2016.10.27 04:18:38 -
[23] - Quote
i already wanted that for burner missions but here is the basic idea:
could you make it so that if the NPCs would kill a player ship (or possibly other NPC lol) they would loot its wreck? The loot would be added to one of the ships the next time they spawn and would drop again.
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Lugia3
Psychosis. Fairyliance
1523
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Posted - 2016.10.27 04:56:51 -
[24] - Quote
Will they show up on d-scan?
"CCP Dolan is full of shit." - CCP Bettik
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Astrid Farnsworth
Broke and Famous
7
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Posted - 2016.10.27 05:11:08 -
[25] - Quote
Will they sell that mined ore in market?
"Amateurs talk about tactics, but professionals study logistics."
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bomb1911
FCON Aerarium Militare Fidelas Constans
4
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Posted - 2016.10.27 05:16:15 -
[26] - Quote
sooo Free ADM maintenance? |
Zappity
Horde Vanguard. Pandemic Horde
3042
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Posted - 2016.10.27 05:20:26 -
[27] - Quote
Standings for these NPCs could be linked to security status as well as faction. They could white knight miners against CODE.
Zappity's Adventures for a taste of lowsec and nullsec.
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Altrue
Exploration Frontier inc Tactical-Retreat
2092
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Posted - 2016.10.27 07:11:58 -
[28] - Quote
Has any thoughts been given to the depletion of belts by these NPCs? Players online in the last third of the day, right before the downtime, are going to have a serious belt depletion issue if these NPCs start taking asteroids away from the belts.
I really love the idea but I'm just a tiny bit affraid that adding new NPCs that, unless if killed, will basically make the ore dissapear, will create issues for miners.
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[Ex-F] CEO - Eve-guides.fr
Ultimate Citadel Guide - 2016 EVE Career Chart
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Turelus
Utassi Security
1075
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Posted - 2016.10.27 07:35:53 -
[29] - Quote
Altrue wrote:Has any thoughts been given to the depletion of belts by these NPCs? Players online in the last third of the day, right before the downtime, are going to have a serious belt depletion issue if these NPCs start taking asteroids away from the belts. I really love the idea but I'm just a tiny bit affraid that adding new NPCs that, unless if killed, will basically make the ore dissapear, will create issues for miners. Quote: Terrible - Red Bad - Orange Neutral - Blue Good - Light Blue Excellent - White
Let me suggest: Terrible - Red Bad - Orange Neutral - Blue (assuming it's the same blue than current neutral NPCs) Good - Light Greenish Bluish Excellent - Green Having them turn White if friendly seems really counterintuitive to me. The orange to blue step is quite strong but at least we are used to the blue color for NPCs already... For the white color, there are no excuses as this one is primarily used for lootable objects.
I would have said it would be more logical to follow player standings.
Terrible - Red Bad - Orange Neutral - Grey/White Good - Light Blue Excellent - Dark Blue
Not sure why we need to have players learn two different standings systems when there is already one in the game which older players know and newer players will be learning at the same time.
Turelus
CEO Utassi Security
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Kal Doap
CCEUPDI
0
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Posted - 2016.10.27 08:03:30 -
[30] - Quote
As mention earlier, can you may be spawn more of them ? Is there any restriction regarding regions at the moment ?
Ps : don't forget to update your overview, those npc are new entries. |
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