Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ash McCloudeI
|
Posted - 2007.03.26 02:54:00 -
[1]
well the idea is to put nos slots on all the ships..... every true gallente person know that when u are on a gallente ship and encounters some one with nos..... u will die..... unless u have nos urself...... but puting slot limit on the ships would help alot.... like every ship in game has only 2 nos slots... exept curse... they are made for nosing.... so thats ok i guess........ well ppl tell me what u guys think
|
Tulisin Dragonflame
|
Posted - 2007.03.26 03:06:00 -
[2]
You're not the first nor fifty-first person to suggest utility slots. I still say more restriction on setup creativity is bad.
|
Nim9i5
|
Posted - 2007.03.26 04:50:00 -
[3]
just get rid of nos's and make neuts stronger. Or make nos have terrible range like smartbombs.
|
Futher Bezluden
Minmatar Red Dwarf Mining Corps 5th Column
|
Posted - 2007.03.26 05:06:00 -
[4]
problem is only with the ships that get drone bonuses: vexor, ishtar, myrmidon, dominix, curse/pilgrim. wtf the amarr have a drone boat still boggles the senses. why use weapons when you can drain their tank and let the drones do the work.
simply put, you will never see a change. ever.
people have put in suggestions for limit on the number of nos/neut. ideas about adding skills that wouldn't make nos/neuts the i-win button with only energy emissions training. notions of tracking affecting nos amount. recent proposal to make smartbombs overload and shutdown nos/neut for a cycle or more or even cause damage.
Just won't happen.
sort of like the idea of keeping the pilgrim/curse as nos/neut boats, but toning down the drone bonuses. keep dreaming.
THUKKER -Be Paranoid
|
Pinky Denmark
The Cursed Navy Apocalyptica.
|
Posted - 2007.03.26 12:35:00 -
[5]
Yes plz
Unless we change the nosferatus the utility slots are the best solution to the problem - and YES here IS a problem... Especially drone boats are mentioned as they can fir many nos in a solosetup and still hammer an oponent with his drones. Damage doesn't matter much if 1 part can't tank at all. - I'm a nice guy!! and OMG I love Team Tuxford for the speedbalancing... |
Angelus Xenotov
|
Posted - 2007.03.26 21:10:00 -
[6]
If you limit the number of NOS a ship can mount, you should balance this out.
All guns/jammers/webs/disruptors/launchers/dampeners/targetpainters should share the limitation, since they are ALL offensive modules used to damage or disrupt an enemy.
Sorry kids, but limiting NOS is not the answer.
|
Trovax
|
Posted - 2007.04.02 14:25:00 -
[7]
Originally by: Angelus Xenotov If you limit the number of NOS a ship can mount, you should balance this out.
All guns/jammers/webs/disruptors/launchers/dampeners/targetpainters should share the limitation, since they are ALL offensive modules used to damage or disrupt an enemy.
Sorry kids, but limiting NOS is not the answer.
Short. Simple. And to the point. Good answer!!
|
Renfus
Celestial Expeditions
|
Posted - 2007.04.02 18:10:00 -
[8]
Nos is just fine, its not unbalenced so leave it alone... Stop asking for Nerfs already. Now The nano Domi and other BS's going faster then Intercepters Yeah I understand that but NOS ??? Just leave it alone lol
Damn keep asking for nerfs, soon we'll all be reduced to flying battleship sized T1 Frigs...
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |