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Asmodai Xodai
Viziam Amarr Empire
97
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Posted - 2016.10.27 01:34:54 -
[1] - Quote
Assuming the information isn't out of date, I read that you get a 30 second session change timer when undocking from a station. If this is still true, I suggest putting the timer icon in the upper left, the same as with other timers, so that you know visually. Perhaps there is something wrong with my client configuration, but currently I don't get this.
Thoughts? |
Sobaan Tali
Caldari Quick Reaction Force
1066
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Posted - 2016.10.27 02:25:22 -
[2] - Quote
Sounds more like you might be getting the session change timer (which already exist and is displayed to the left of all other timers btw) confused with the 30 second invulnerability window you get from undocking. Granted, changing or altering course or speed does terminate this invulnerability window prematurely. Same thing as the 30 second gate cloak essentially.
The session change use to take much longer, which players found could interfere with rapid jumps and other session changes like manually piloting an inty or other very fast align and warping ship through several systems. This was even before CCP altered the warp speed mechanics so that fast ships like frigates had relatively much higher base warp speed over larger ships, back when pretty much every ship had 3 AU/sec even frigs. CCP reduced it from the old timer, also 30 seconds, down to 10 to ensure this did not happen.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Asmodai Xodai
Viziam Amarr Empire
97
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Posted - 2016.10.27 10:01:16 -
[3] - Quote
Well do you believe that the timer should be visually shown (the undock invulnerability timer)? I guess that's what I'm saying - visually show the timer no matter what kind of timer it is. |
PopeUrban
El Expedicion Flames of Exile
170
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Posted - 2016.10.27 21:27:12 -
[4] - Quote
Asmodai Xodai wrote:Well do you believe that the timer should be visually shown (the undock invulnerability timer)? I guess that's what I'm saying - visually show the timer no matter what kind of timer it is.
Agree. If there's a substantial effect, like, say, your ship being ******* invincible, the client should be displaying it to players. Currently the game does nothing to tell you about undock safety, which is worlds apart from how it handles gate cloak, and both systems have a very similar purpose to make player hardware setups less of a factor in determining the required response time to leave a dangerous camp after a session change. |
Mara Pahrdi
The Order of Anoyia
1236
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Posted - 2016.10.27 21:35:56 -
[5] - Quote
I don't stay long enough on undocks to even look at any kind of timer. But yes, I'd want to see this somehow if I did.
Remove insurance.
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Shae Tadaruwa
Science and Trade Institute Caldari State
1211
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Posted - 2016.10.27 22:04:03 -
[6] - Quote
Asmodai Xodai wrote:Well do you believe that the timer should be visually shown (the undock invulnerability timer)? I guess that's what I'm saying - visually show the timer no matter what kind of timer it is. No.
There is only 2 ways to act on undocking, that do not break the invul timer:
1. Do nothing and continue to fly away from the station/outpost with no change 2. Stop the ship by Ctrl+Space or click to stop on the UI
As a result, if there is a threat outside the station and you choose to do either of those things rather than redocking, using an instaundock or moving somewhere else, then surely you can take responsibility for counting to 30.
If there is a threat and you allow the invul timer to expire, then your decision, your responsibility.
The game doesn't need to be made continuously easier to the point of needing no thought.
Take some personal responsibility for your situation.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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Sol epoch
HELVEGEN Jetpack Viking
356
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Posted - 2016.10.27 22:32:16 -
[7] - Quote
Shae Tadaruwa wrote:Asmodai Xodai wrote:Well do you believe that the timer should be visually shown (the undock invulnerability timer)? I guess that's what I'm saying - visually show the timer no matter what kind of timer it is. No. There is only 2 ways to act on undocking, that do not break the invul timer: 1. Do nothing and continue to fly away from the station/outpost with no change 2. Stop the ship by Ctrl+Space or click to stop on the UI As a result, if there is a threat outside the station and you choose to do either of those things rather than redocking, using an instaundock or moving somewhere else, then surely you can take responsibility for counting to 30. If there is a threat and you allow the invul timer to expire, then your decision, your responsibility. The game doesn't need to be made continuously easier to the point of needing no thought. Take some personal responsibility for your situation.
Exactly this!
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Asmodai Xodai
Viziam Amarr Empire
97
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Posted - 2016.10.28 03:31:48 -
[8] - Quote
Shae Tadaruwa wrote: As a result, if there is a threat outside the station and you choose to do either of those things rather than redocking, using an instaundock or moving somewhere else, then surely you can take responsibility for counting to 30.
If there is a threat and you allow the invul timer to expire, then your decision, your responsibility.
The game doesn't need to be made continuously easier to the point of needing no thought.
Take some personal responsibility for your situation.
Well why is it 'easy mode' and 'not taking responsibility for my situation' for an undock timer, but not for gate cloak timers, session change timers, etc?
This really has nothing to do with me wanting 'easy mode' or 'not wanting to take responsibility' blah blah. I just like consistency is all. I see visual cues for other timers but don't see them for an undock. I'd be willing to bet that most people don't even know you have an undock timer, since it isn't displayed. More information and consistency is better, so I say put the undock timer there so people know. |
Vigirr
0
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Posted - 2016.10.28 08:14:37 -
[9] - Quote
Session timer used to be 30 seconds a long time ago, they changed that to 10 second. Invulnerability timer was and still is 30 seconds and you can make use of that to have a peek outside.
Undock, as you still see the black screen switching from station interior to space you should already hold control and start mashing the space bar. This stops your ship and (as explained above) will not break the invul timer, any other action will. Then select the station on overview and redock when you want to. Session timer being 10 seconds means you have to wait 10 seconds after undocking to redock but that's fine since the invul timer is 30 seconds. You can't be targeted, hit, hurt or bumped during the timer.
It doesn't work with all stations because some of them drop you outside docking range so make sure you learn to recognise these. |
Vigirr
0
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Posted - 2016.10.28 08:19:32 -
[10] - Quote
Asmodai Xodai wrote:Well why is it 'easy mode' and 'not taking responsibility for my situation' for an undock timer, but not for gate cloak timers, session change timers, etc?
In my case, and I would assume Shae's as well, it's more about the ever ongoing battle to stop EVE being dumbed down more and more. Given that there's visual timers for just about everything else it would be logical to also have the invul timer shown, it's just that sometimes we don't want to be logical. I would agree it should be added though, because it does make sense... in this version of EVE.
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Shae Tadaruwa
Science and Trade Institute Caldari State
1213
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Posted - 2016.10.28 21:56:17 -
[11] - Quote
Asmodai Xodai wrote:Shae Tadaruwa wrote: As a result, if there is a threat outside the station and you choose to do either of those things rather than redocking, using an instaundock or moving somewhere else, then surely you can take responsibility for counting to 30.
If there is a threat and you allow the invul timer to expire, then your decision, your responsibility.
The game doesn't need to be made continuously easier to the point of needing no thought.
Take some personal responsibility for your situation.
Well why is it 'easy mode' and 'not taking responsibility for my situation' for an undock timer, but not for gate cloak timers, session change timers, etc?. Remove them too, back how it used to be.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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