Deckel
Black Thorne Corporation Black Thorne Alliance
8
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Posted - 2016.10.29 09:29:02 -
[1] - Quote
No, I'm not necessarily talking nerf, but do you think they scale properly with the other weapon systems especially in terms of range and damage?
You have your close range and far range weapons for each weapon category, and for each size category. Missile, being slightly unique in that they basically always hit when within range, but cannot extend their travel distance beyond their max, whereas the other will still hit a percentage of the time based on how far out they are compared to their falloff.
According to EFT 2.35 here is what I get for unbonused T2 weapon range and damage for each high distance weapon type with T1 Ammo of both extremes(some rounding involved): (missile range calculated by speed and flight time)
Light Missiles: Range: 42.2km, Damage: 12.9dps Small Beam Lasers Max Damage - Falloff 3.1km, Optimal 8.3km, Damage 28.5dps Max Range - Optimal 26.4km, Damage 11.9 Small Railguns Max Damage - Falloff 7.5km, Optimal 9km, Damage 22.5dps Max Range - Optimal 28.8km, Damage 9.4 Small Artillery Max Damage - Falloff 10.9km, Optimal 7.5km, Damage 20.8dps Max Range - Optimal 24km, Damage 8.7
Heavy Missiles: Range 62.9km, Damage: 24dps Medium Beam Lasers Max Damage - Falloff 10km, Optimal 15km, Damage 39.5dps Max Range - Optimal 48km, Damage 16.5dps Medium Railguns Max Damage - Falloff 15km, Optimal 18km, Damage 37.8dps Max Range - Optimal 57.6km, Damage 15.7 Medium Artillery Max Damage - Falloff 21.9km, Optimal 15km, Damage 28dps Max Range - Optimal 48km, Damage 11.7dps
Cruise Missiles: Range 148.1km, Damage: 45.3dps Large Beam Lasers: Max Damage - Falloff 25km, Optimal 33km, Damage 45.5dps Max Range - Optimal 105.6km, Damage 19dps Large Railguns Max Damage - Falloff 30km, Optimal 36km, Damage 40dps Max Range - Optimal 115.2km, Damage 16.7 Large Artillery Max Damage - Falloff 43.8km, Optimal 30km, Damage 33.6dps Max Range - Optimal 96km, Damage 14dps
As you can see, missile range increases 50%(20km) and damage increases almost 100%(11dps) on the progression from small to medium, and range increases around 125%(86km) and damage increases almost 100%(21dps) on the progression from medium to large
In comparison Laser range increases almost 100%(7km optimal,7km falloff) and damage increases 40%(11dps) on the progression from small to medium, and range increases around 120%(18km optimal, 15km falloff) and damage increases 15%(6dps) on the progression from medium to large
Railguns range increases 100%(9km optimal, 7.5km falloff) and damage increases 68%(15dps) for medium, and range increases 100%(18km optimal, 15km falloff) and damage increases 6%(2.2dps) for large
Artillery range increases 100%(7.5km optimal, 11km falloff) and damage increases 35%(7.2dps) for medium, and range increases 100%(15km optimal, 22km falloff) and damage increases 20%(5.6dps) for large
As you can see, missile damage scales much faster than the other weapon types, and while the percentage increase in range may seem to scale together, missiles regularly shooting 4-5 times further than the others at "Max Damage optimal", the fact that its damage no longer scales with a long distance type weapon can seem somewhat unfair, especially in regards to flexibility of damage type, which it also has. |