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Loranna Richard
Shayumi Xystems
5
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Posted - 2016.11.15 21:46:55 -
[1] - Quote
Howdy,
I went after the patch go mining and after using the first Boost Charge i get confused.
My Orca is using one charge per minute. But the duration of the boost is currently more than two minutes. Depends on skills..
So i really have to activate my boost, deactivate and wait till the duration is nearly over to activate it again and deactivate it after...and again.. and...
Or i just shoot every second boost charge disappears into nirvana? It just make no sense for me atm.. Is that really necessary?
Kind regards,
Lora |
SurrenderMonkey
Space Llama Industries
2609
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Posted - 2016.11.15 21:59:54 -
[2] - Quote
FFS, it's bloody ammo. Set it and forget it.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Loranna Richard
Shayumi Xystems
5
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Posted - 2016.11.15 22:17:00 -
[3] - Quote
SurrenderMonkey wrote:FFS, it's bloody ammo. Set it and forget it.
It isn't bloody ammo. Bloody ammo kills/hits or misses the target. But it has a sense. It eventries to be usefull. Show me a pvp guy who accept it, if every second shot of his guns vanishes w/o doing anything.
Every second boost charge is just useless and thats not really reasonable. |
SurrenderMonkey
Space Llama Industries
2609
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Posted - 2016.11.15 22:30:59 -
[4] - Quote
Loranna Richard wrote:SurrenderMonkey wrote:FFS, it's bloody ammo. Set it and forget it. It isn't bloody ammo. Bloody ammo kills/hits or misses the target. But it has a sense. It eventries to be usefull. Show me a pvp guy who accept it, if every second shot of his guns vanishes w/o doing anything. Every second boost charge is just useless and thats not really reasonable.
Well, no, it's not useless - it refreshes the boost duration, which is computationally MUCH cheaper than reapplying the expired boost. The raw material cost of the charges is about 250-300. If you fire one every minute, you're looking at a whole 18K per hour.
Working as intended, which you would know if you had bothered to read the dev threads.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Darenthul
Anstard Armory Inc.
375
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Posted - 2016.11.15 22:32:40 -
[5] - Quote
I agree, its weird having a two minute duration to a one minute charge. I'm using twice as many charges as I should (it "refreshes" but there's no point, if I manually cycle I'd use half as many.)
Kinda negates the point of having duration bonuses at all.
"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker
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SurrenderMonkey
Space Llama Industries
2609
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Posted - 2016.11.15 22:42:36 -
[6] - Quote
Darenthul wrote:I agree, its weird having a two minute duration to a one minute charge. I'm using twice as many charges as I should (it "refreshes" but there's no point, if I manually cycle I'd use half as many.)
Kinda negates the point of having duration bonuses at all.
Not really. This may come as a real shock, but not every boosting ship in the game is a perma-AFK Orca. Some of them are actually used in combat, where they occasionally experience adverse conditions. Explosions, for instance.
The duration bonus means that a fleet keeps its boosts longer when such adversity is encountered.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Zan Shiro
Alternative Enterprises
890
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Posted - 2016.11.16 03:09:07 -
[7] - Quote
Darenthul wrote:I agree, its weird having a two minute duration to a one minute charge. I'm using twice as many charges as I should (it "refreshes" but there's no point, if I manually cycle I'd use half as many.)
Kinda negates the point of having duration bonuses at all.
Its to counter your booster dying or having issues. The system is one size fits all. Bear or pvp'ers....its the one system to rule them all.
If lucky your booster dies at start of burst. You get that duration to enjoy their final burst and crap a new booster if you have one. In pvp when your booster dies for some odd reason, dc's or has rl must leave now, sorry (but not) bye issues....old system had boosts that faded real fast. Made FC's lives fun changing this oh crap asap right now right now. This duration gives them some breathing room. Not much, better than before though.
Also welcome to charge boosted pve. This is how cap injected pve works. You either micromanage and inject as needed. or auto run. I use the latter for gurista a lot in marauders. Your fat sig and no range tanking means they will hit you even at LR...and hit you hard. You spams local reps a lot....its just easier to auto run the injector. Extra charge use...just a thing.
For the miners concerned about autorun wasted charges just tally up charge use, divy it up and tack on to the ore sale price...and viola, your "wasted" charge money paid back in full. |
Barrogh Habalu
Imperial Shipment Amarr Empire
1132
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Posted - 2016.11.16 05:45:08 -
[8] - Quote
Remember that new boost mechanics isn't just for fairly "calm" mining fleets. Sometimes ships can wander off their command ship, operate away from it for more than a minute, or sometimes they will miss a cycle for one reason or another. Ability to reapply buff before its duration runs out is there to cover such situations.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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Fuzzy TheBear
Brutor Tribe Minmatar Republic
9
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Posted - 2016.11.16 11:38:37 -
[9] - Quote
Charges ATM : Field enhancement charge : 17,000 isk each in Amarr Laser optimisation is 9999.98
Unless you make em .. the cost of boosting is out the roof atm. |
Madame Black
Primus Inc. LEGIO ASTARTES ARCANUM
0
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Posted - 2016.11.16 13:02:39 -
[10] - Quote
Boost with max mining skills and your cycle will waste one or more charge for another cycle before the first duration amount is over. Give players the option to have the boost cycle to what they want. In combat being able to apply boost more often would be an advantage that would have to be carefully find tuned. In other cases having duration and boost cycle would help maximize profit. The tediousness of having to switch a boost cycle on and off with hovering my mouse over duration counter it the final straw. I am going to straight orca drone mining where there is no waste in material or my time. No point in mining for max yield when the slightest bit of fun that was to be had is now gone. Hope these drones mine enough to keep eve economy stable because orcas will become the new mining ship that people use.
There is no way to synchronize the mining boost duration with the cycle time of the fleet boost. Currently you waste more then %50 of charges. This is not how any other module in the game works and need to be brought in line or have player choose options to bring it inline. No other module like a shield harder, repair of any kind, or even a siege module has an affect that is longer then it cycle. It is literally like firing one round of any ammunition and the next round that is fired nothing happens. Maybe if this was an overload affect to make up for gaining higher boost it would be ok, but of right now please fix this at least for mining as reapplying boost on 99% of mining ships before the first duration is over is a waste. |
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SurrenderMonkey
Space Llama Industries
2610
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Posted - 2016.11.16 15:06:56 -
[11] - Quote
Fuzzy TheBear wrote:Charges ATM : Field enhancement charge : 17,000 isk each in Amarr Laser optimisation is 9999.98
Unless you make em .. the cost of boosting is out the roof atm.
Yes, yes, and porpoises were selling for 800m yesterday. New **** is profoundly overpriced right after patch day, story at 11.
~5500% markups don't last long, it'll be fine.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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elitatwo
Eve Minions O.U.Z.O. Alliance
1471
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Posted - 2016.11.16 17:21:39 -
[12] - Quote
I love being the bearer of bad news and here is a really new concept of the month:
You can mine without links!
I know right? I was really surprising for me too.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them.
This is the law of ship progression!
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Andrew Indy
Jedran Space Services
167
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Posted - 2016.11.18 04:17:00 -
[13] - Quote
Fuzzy TheBear wrote:Charges ATM : Field enhancement charge : 17,000 isk each in Amarr Laser optimisation is 9999.98
Unless you make em .. the cost of boosting is out the roof atm.
Even at 17k per minute, that is still only 1 mil per hour, maybe 2 if you are running 3 boosts. If you can't make 2Mil per hour extra with boosts then you are doing it wrong. (Hell you would spend half of that any way even if the boost cycled every 2 minutes, so you only need to make 1 Mil extra)
Also the short Cycle time allows for easier swapping of boost charges for ships with limited boost slots.
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Stevn Thomas
Pator Tech School Minmatar Republic
0
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Posted - 2016.11.26 01:07:45 -
[14] - Quote
I just think of it as supplying the Coffey or Qwaf energy drinks to the crews.....
Hey it's less silly than using "Ammo" to get the graphical effects of the buff from shooting at your co workers
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